y678iop wrote:Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target?
The shotgun, cloak, scout is just a deadly combo. Now people who only play scout will tell you its your situational awareness that is the problem, the fact is a proto scout shotgun with a cloak is overpowered as hell. They can simply set somewhere in a corner and let you walk by then OHK you without fully decloaking. Its partly broken and partly overpowered.
My dust started off as a light then scout suited sniper and shotty type of guy so I have a few questions for pure-bred assault types.
- Is it so unfair that a shotgun 1-3 shots a suit to death?
- Sure the cloak makes shotty scouts definitely more viable but what other from your side of the spectrum what should be put into a scouts hand to make it the viable quick hitter while also being a support? (Combat Rif., smg, sniper,etc.) Different rof types.
I'm going to pull the obvious and and say CCP made this game and while it's still not fully implemented with everything they promised it's still fun from era to era BUT lag, mass numbers of uplinks while the scout is the naturally fast runner in this game and can get back in action quicker, and/or being in a pub stomped doesn't help the situation any better and until we get that focused then all I see is different stat based on 2 years of whining and (rarely) helping to get rid of a problem.
I can agree on assaults being the high-regen type suit in this game without mods but then weapons and I mean most weapons would definitely need a new looking at to try and even out damage take/HP return factor.
To the cloaks themselves lag, different servers, situation awareness (squad play), personal situation awareness (solo),and even personal mood while playing (please note that this is also a strategy and a random coincidence) can turn a simple cloak and wait/run into a "nerf bat that clutch in the ground" situation easily with some of (my opinion most nowadays) the so called community trying to "help" keep it alive.
There's a nickel can I have my change?