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Krixus Flux
Kang Lo Directorate Gallente Federation
475
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Posted - 2014.09.07 04:00:00 -
[1] - Quote
Care to guess their idea?
Go
Saying what's on people's minds
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Atiim
11911
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Posted - 2014.09.07 04:05:00 -
[2] - Quote
Nerf the ever-loving $#!t out of them so that DSs with mCRUs might finally have a reason for existing?
Remove them and have everyone carry CRUs in their pocket?
Execute Order 514?
DUST 514's 1st Matari Commando
-HAND
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Rusty Shallows
Caldari State
2106
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Posted - 2014.09.07 04:08:00 -
[3] - Quote
Whenever someone wants to use your uplink they have to send a request. You must then scroll throw a menu of your operational uplinks to select the one they want. The idea being only True Logis care enough to go that extra mile.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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Bethhy
Ancient Exiles.
2377
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Posted - 2014.09.07 04:10:00 -
[4] - Quote
Make them only operable on solid ground. |
Krixus Flux
Kang Lo Directorate Gallente Federation
475
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Posted - 2014.09.07 04:12:00 -
[5] - Quote
No se, bros. But I'm a bit nervous about their idea, whatever the hell that is.
Saying what's on people's minds
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Tech De Ra
Electronic Sports League
698
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Posted - 2014.09.07 04:13:00 -
[6] - Quote
Instead of spawning someone, they just shoot out confetti?
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
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Operative 1171 Aajli
Bragian Order Amarr Empire
1969
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Posted - 2014.09.07 04:16:00 -
[7] - Quote
Get rid of uplinks and make it a receiver that is fitted in the equipment slot. Then teammates spawn near the person carrying the receiver.
This would actually make a scout be something more akin to what a scout would do instead of just being a pseudoninja and also would make logis mean more and more important to protect (They have to stay alive in order for you to spawn after all).
Brick tanking a scout suit since April 2013!
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MrShooter01
Storm Wind Strikeforce Caldari State
745
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Posted - 2014.09.07 04:16:00 -
[8] - Quote
players "pop out" of drop uplinks into the air at a velocity of 5 meters/second * the number of active uplinks within 75 meters
players cannot control their character, including activating the inertial dampener, until they hit the ground |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
911
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Posted - 2014.09.07 04:27:00 -
[9] - Quote
If CPM is actually wasting time on uplinks then we are certainly without a decent CPM for yet another year. |
Cat Merc
Onslaught Inc RISE of LEGION
12002
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Posted - 2014.09.07 04:28:00 -
[10] - Quote
MrShooter01 wrote:players "pop out" of drop uplinks into the air at a velocity of 5 meters/second * the number of active uplinks within 75 meters
players cannot control their character, including activating the inertial dampener, until they hit the ground This one is going places.
Feline overlord of all humans - CAT MERC
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Death Shadow117
Murphys-Law General Tso's Alliance
359
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Posted - 2014.09.07 04:31:00 -
[11] - Quote
Love it and the missing clone is then transported to a warbarge party with lazor light shows and dancing.
Why?
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Krixus Flux
Kang Lo Directorate Gallente Federation
476
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Posted - 2014.09.07 04:31:00 -
[12] - Quote
deezy dabest wrote:If CPM is actually wasting time on uplinks then we are certainly without a decent CPM for yet another year.
Uplink spam complaints is gaining traction dude. Zatara said they got something in the works. Its strange bro because pc players started that crap in pc and brought it to pubs.
Saying what's on people's minds
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LT SHANKS
Amarr Templars Amarr Empire
3329
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Posted - 2014.09.07 04:31:00 -
[13] - Quote
Only the player who placed the uplink may spawn on it. |
Immortal John Ripper
24243
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Posted - 2014.09.07 04:32:00 -
[14] - Quote
Cat Merc wrote:MrShooter01 wrote:players "pop out" of drop uplinks into the air at a velocity of 5 meters/second * the number of active uplinks within 75 meters
players cannot control their character, including activating the inertial dampener, until they hit the ground This one is going places. lolololol I only clicked this thread because I saw catmerc was here but now I am glad I did.
This guy is indeed going places.
Avatar - PirateKing - Hokage - The guy who captured them all - Your daddy
Happy Birthday to the greatest player on dust
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Death Shadow117
Murphys-Law General Tso's Alliance
359
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Posted - 2014.09.07 04:32:00 -
[15] - Quote
MrShooter01 wrote:players "pop out" of drop uplinks into the air at a velocity of 5 meters/second * the number of active uplinks within 75 meters
players cannot control their character, including activating the inertial dampener, until they hit the ground combine this with the confetti one.
Why?
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Cat Merc
Onslaught Inc RISE of LEGION
12004
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Posted - 2014.09.07 04:33:00 -
[16] - Quote
Immortal John Ripper wrote:Cat Merc wrote:MrShooter01 wrote:players "pop out" of drop uplinks into the air at a velocity of 5 meters/second * the number of active uplinks within 75 meters
players cannot control their character, including activating the inertial dampener, until they hit the ground This one is going places. lolololol I only clicked this thread because I saw catmerc was here but now I am glad I did. This guy is indeed going places. Funny, I do the same when I see your name.
Feline overlord of all humans - CAT MERC
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Operative 1171 Aajli
Bragian Order Amarr Empire
1971
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Posted - 2014.09.07 04:33:00 -
[17] - Quote
Cat Merc wrote:MrShooter01 wrote:players "pop out" of drop uplinks into the air at a velocity of 5 meters/second * the number of active uplinks within 75 meters
players cannot control their character, including activating the inertial dampener, until they hit the ground This one is going places.
I see a new role GÇô the Link N a z i. You have to answer three questions in order to spawn. If you get any one of them wrongGǪ NO SPAWN FOR YOU!
Brick tanking a scout suit since April 2013!
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Death Shadow117
Murphys-Law General Tso's Alliance
359
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Posted - 2014.09.07 04:34:00 -
[18] - Quote
make them unplaceable over 20 meters above ground (on high unaccesable buildings).
Why?
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Death Shadow117
Murphys-Law General Tso's Alliance
359
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Posted - 2014.09.07 04:35:00 -
[19] - Quote
Cat Merc wrote:Immortal John Ripper wrote:Cat Merc wrote:MrShooter01 wrote:players "pop out" of drop uplinks into the air at a velocity of 5 meters/second * the number of active uplinks within 75 meters
players cannot control their character, including activating the inertial dampener, until they hit the ground This one is going places. lolololol I only clicked this thread because I saw catmerc was here but now I am glad I did. This guy is indeed going places. Funny, I do the same when I see your name. Goddamnit stop talking to yourself gjr.
Why?
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Krixus Flux
Kang Lo Directorate Gallente Federation
476
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Posted - 2014.09.07 04:36:00 -
[20] - Quote
Lol can you two dudes flirt in a private room or something?
Saying what's on people's minds
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Cat Merc
Onslaught Inc RISE of LEGION
12008
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Posted - 2014.09.07 04:40:00 -
[21] - Quote
So, what's a handsome General like you doing in general discussions?
Feline overlord of all humans - CAT MERC
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Xocoyol Zaraoul
Superior Genetics
2305
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Posted - 2014.09.07 05:21:00 -
[22] - Quote
They might make them squad only, seems to be the current theme with anything sensor related anywho...
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Henchmen21
Planet Express LLC
1086
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Posted - 2014.09.07 05:30:00 -
[23] - Quote
My Guess: An overly complicated solution that in the end kittens things up more then before.
Your game f'ing sucks, but I'll still play it, damn you! Turns out I wont.
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HOWDIDHEKILLME
Dying to Reload
442
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Posted - 2014.09.07 05:36:00 -
[24] - Quote
My proto hive will cause all the milita garbage in the vicinity to self destruct in shame?
Lonewolf till I die
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Zatara Rought
Fatal Absolution General Tso's Alliance
4154
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Posted - 2014.09.07 06:09:00 -
[25] - Quote
I really like the suggestion to just limit the max number of uplinks to 5 total at any moment...but I hope that the proposed changes work.
Cheers
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4154
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Posted - 2014.09.07 06:10:00 -
[26] - Quote
Henchmen21 wrote:My Guess: An overly complicated solution that in the end kittens things up more then before.
Perhaps. You never know we don't claim to be perfect.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Meee One
Hello Kitty Logistics
1091
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Posted - 2014.09.07 07:11:00 -
[27] - Quote
HOWDIDHEKILLME wrote:My proto hive will cause all the milita garbage in the vicinity to self destruct in shame? An uplink tier system where the highest level link is active in an area,all other lower level links would be deactivated until the highest level is gone.
Aka 1 active at a time,probably by someone who knows what they're doing regarding placement.
Drawbacks- One spawn point
Advantages-The other links would be invisible to scanning until they become active.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
912
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Posted - 2014.09.07 07:45:00 -
[28] - Quote
LOL good now an enemy will be able to cut you off from an area by having their scout pop the 1 allowed uplink.
GOING PLACES, GOING PLACES INDEED. |
Haerr
Legio DXIV
1345
|
Posted - 2014.09.07 07:59:00 -
[29] - Quote
Krixus Flux wrote:Care to guess their idea?
Go
* Remove all variants but the standard ones? (Thor's idea)
or
* Make uplinks function like the 'Abyss' does? (The uplink is destroyed when the one who placed it dies.)
Anything to combat lolspam is welcomed, really.
Super Cow Powers.
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Sclompton Face-Smasher
uptown456
98
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Posted - 2014.09.07 08:25:00 -
[30] - Quote
LT SHANKS wrote:Only the player who placed the uplink may spawn on it.
Unless your a logi? I mean there will have to be something more to stop spam though.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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HOWDIDHEKILLME
Dying to Reload
442
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Posted - 2014.09.07 08:55:00 -
[31] - Quote
Zatara Rought wrote:I really like the suggestion to just limit the max number of uplinks to 5 total at any moment...but I hope that the proposed changes work.
Cheers
One suit can carry 9 active links 12 total. So skilling past adv would almost be pointless.
Your going to get everyone to just drop logi all together and push them to scouting only ( 5 hives will fit on one scout, oh and they can carry rep tools too ).
Tactical placement of multiple uplinks keeps games moving, destroy that and we will have a lot more redline matches.
Spammed in one area? I've scored at least 50 points with a single flux. Drop links are far from one of the most important things CCP should be spending time on.
I could care less if their were 50 links in one room. Hell yesterday a accidentally killed a scout spawning on one as I was melee it.
Lonewolf till I die
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
912
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Posted - 2014.09.07 10:31:00 -
[32] - Quote
Zatara Rought wrote:I really like the suggestion to just limit the max number of uplinks to 5 total at any moment...but I hope that the proposed changes work.
Cheers
Just another way to make scouts a better logi than logis.
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Tech De Ra
Electronic Sports League
705
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Posted - 2014.09.07 10:51:00 -
[33] - Quote
HOWDIDHEKILLME wrote: I could care less if their were 50 links in one room. Hell yesterday a accidentally killed a scout spawning on one as I was melee it.
Have you actually attempted to play a match where enough equipment was in the same "room"?
Enough to make the game "lag" to the point where its completely unplayable
hence the common act for some squads to make "lagrooms" every match, seriously how have you not heard of lag rooms before, even after you clear the room they can just set it up again in seconds, especially the old A point on the communications array and underground near A on the research socket, due to the supply depot right next to (or inside) the rooms
Also by changing suits at a supply depot, you can just have the maximum amount of EVERY SINGLE drop uplink out at the same time, 12 is by no means the maximum
If the change was something along the lines of "changing suits at a supply depot causes all placed equipment to be destroyed" it would solve the last problem but still not be enough to solve the lagroom one, although im not sure what would happen to equipment if someone died and then respawned as something else
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
912
|
Posted - 2014.09.07 11:12:00 -
[34] - Quote
Tech De Ra wrote:HOWDIDHEKILLME wrote: I could care less if their were 50 links in one room. Hell yesterday a accidentally killed a scout spawning on one as I was melee it.
Have you actually attempted to play a match where enough equipment was in the same "room"? Enough to make the game "lag" to the point where its completely unplayable hence the common act for some squads to make "lagrooms" every match, seriously how have you not heard of lag rooms before, even after you clear the room they can just set it up again in seconds, especially the old A point on the communications array and underground near A on the research socket, due to the supply depot right next to (or inside) the rooms Also by changing suits at a supply depot, you can just have the maximum amount of EVERY SINGLE drop uplink out at the same time, 12 is by no means the maximum If the change was something along the lines of "changing suits at a supply depot causes all placed equipment to be destroyed" it would solve the last problem but still not be enough to solve the lagroom one, although im not sure what would happen to equipment if someone died and then respawned as something else
Yes, crappy server programming is the reason to destroy a tactical style of gameplay. |
Monkey MAC
Rough Riders..
3472
|
Posted - 2014.09.07 11:15:00 -
[35] - Quote
Personally I kinda prefer the whole, dropsuit anchor point thing. But there are so many possible problems.
I think the simplest solution is to reduce the spawn count to 12 at PRO and have EVERY uplink come with AT LEAST a 11 second spawn timer. You then give MCRU's a 6 second timer and the option for mercs to spawn in even when the craft is full (like a tank with no turret emplacements allows) and voila.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Bahirae Serugiusu
Vendetta Reactionary Force
16
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Posted - 2014.09.07 11:17:00 -
[36] - Quote
Let people carry even more of them! |
Tech De Ra
Electronic Sports League
705
|
Posted - 2014.09.07 11:19:00 -
[37] - Quote
deezy dabest wrote:Tech De Ra wrote:HOWDIDHEKILLME wrote: I could care less if their were 50 links in one room. Hell yesterday a accidentally killed a scout spawning on one as I was melee it.
Have you actually attempted to play a match where enough equipment was in the same "room"? Enough to make the game "lag" to the point where its completely unplayable hence the common act for some squads to make "lagrooms" every match, seriously how have you not heard of lag rooms before, even after you clear the room they can just set it up again in seconds, especially the old A point on the communications array and underground near A on the research socket, due to the supply depot right next to (or inside) the rooms Also by changing suits at a supply depot, you can just have the maximum amount of EVERY SINGLE drop uplink out at the same time, 12 is by no means the maximum If the change was something along the lines of "changing suits at a supply depot causes all placed equipment to be destroyed" it would solve the last problem but still not be enough to solve the lagroom one, although im not sure what would happen to equipment if someone died and then respawned as something else Yes, crappy server programming is the reason to destroy a tactical style of gameplay.
It's not the server that's the issue
You can have all the tactical gameplay you want, if the ps3 can't handle it and goes to sub 5 fps, then it need to be addressed, be that optimizing it so even under mass spam the ps3 doesn't slow to a halt, or to limit the spam
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
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KEROSIINI-TERO
The Rainbow Effect
1260
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Posted - 2014.09.07 11:30:00 -
[38] - Quote
Whoaaa new cpm bros, please don't go work in total secrecy. Consider the community.
I repeat my suggestion from earlier times: https://forums.dust514.com/default.aspx?g=posts&m=1504433#post1504433
Even though I'm an advocate for uplink use in warfare, I too am in favor of uplink limitations.
Having each variation to have it's own maximum causes: - Huge uplink spam as it's too easy for each player to set up some 5-7 links at ease - Forces to have too many saved fittings as each link combo needs it's own
So need to limit uplinks exists. Critical change would be to have limitation which doesn't care about uplink variation. But just what to limit?
Team limitation is impractical and too confusing when implemented. Squad limitation is easily circumvented. Personal limitation remains, and is also okay to allow some specialization.
There needs to be an incentive to skill up to proto links like post-uprising (pre-uprising it did NOT really make sense!).
Medomai Grey's suggestion, which has been mentioned elsewhere as well, is a decent start: Uplink skill level setting the active link maximum: L1 - 1 L3 - 2 L5 - 3
But it is not quite enough, otherwise it would still be too easy to use several low level links. So a small tuning is needed:
Skill Level: L1 - max 1 link of STD level or higher L3 - the above PLUS 1 link of ADV level or higher L5 - the above PLUS 1 link of PRO level or higher The maximum active per player would be three. There would be a strong incentive to level up the uplink skill instead of spamming low level links variations.
In general the uplinks themselves could have slightly tuned down max active number, with maybe gauged versions having max two active but with severe limitations (care must be taken to get rid of gauded links superiority!). If maximum of three links seems too small, there could be one level added to top: L0 - Max 1 militia link (So the level 5 maximum would be four links in this case)
Note: There are some other low level links in existence: for example, Amarr Drop Uplink BPO Note2: The different equipment variation having their own limit really really has to go away!
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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TheD1CK
Dead Man's Game
1216
|
Posted - 2014.09.07 12:00:00 -
[39] - Quote
A few alterations could fix Link spam.
- All links of the same variant would expire once you deployed another tier in order of placement This would need to include FW links so they could be used as a alternate not an addition
- The Stable Uplink at all tiers should have 1 active (Viziam STB carried 3/1active)
- The Guaged Uplink.. too easily adds to spam and Could? be removed, and replaced with An ISK variant of the 'Abyss' 'AmarrFW' Uplink..
- Alter one of the Links (Flux) to also expire upon death
So this leaves - 2 Viziam Drop Uplinks - 2 Viziam Quantum Uplinks - 1 Viziam Stable Uplink
- 2 Viziam Flux Uplinks - 2 Viziam 'Abyss' Uplinks (The Ex-Guaged Uplink)
To drop another tier of link would destroy the one already active of that variant. So end result the Uplink Spammer would have 9 potential Uplinks, 4 of which destoy once they die
So it leaves '5' active Links, so adds to CCPs target and leaves Links working as intended rather than sticky-taping a 5 Uplink cap on Link placement, this has reason behind it. I do not approve of Link spam i'm not trying to keep it but this provides a solution.
To also clear map view for spawns, the 'Quantum' Uplink could be Squad-only ..??
^^ any thoughts on this?
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Immortal John Ripper
24305
|
Posted - 2014.09.07 12:37:00 -
[40] - Quote
Krixus Flux wrote:Lol can you two dudes flirt in a private room or something? no, you must watch.
I like it better that way.
Avatar - PirateKing - Hokage - The guy who captured them all - Your daddy
Happy Birthday to the greatest player on dust
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General John Ripper
24305
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Posted - 2014.09.07 12:37:00 -
[41] - Quote
Krixus Flux wrote:Lol can you two dudes flirt in a private room or something? no, you must watch.
I like it better that way.
Avatar - PirateKing - Hokage - The guy who captured them all - Your daddy
Happy Birthday to the greatest player on dust
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5509
|
Posted - 2014.09.07 13:12:00 -
[42] - Quote
Uplinks are replaced with a jack in the box and an ally must turn it upon spawn request.
My hometown beat Manchester united.
Git gud man utd.
4-0
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
159
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Posted - 2014.09.07 13:18:00 -
[43] - Quote
Zatara Rought wrote:I really like the suggestion to just limit the max number of uplinks to 5 total at any moment...but I hope that the proposed changes work.
Cheers Great cause that's not gonna muck things up..This issue is with them being spammed all over the place right? So ..how does it prioritize who's links stay active..are the proto amar logis links just gonna start disappearing because a random blue laid a few mlt links at the mcc? Or is this 5 links per merc
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Henchmen21
Planet Express LLC
1088
|
Posted - 2014.09.07 14:35:00 -
[44] - Quote
Zatara Rought wrote:Henchmen21 wrote:My Guess: An overly complicated solution that in the end kittens things up more then before. Perhaps. You never know we don't claim to be perfect.
If I remember correctly giving each logi suit a bonus for a specific piece of equipment was supposed to solve this very issue. Yet here we are again. Just link the total active allowed to the player not the individual equipment tier and be done with it. You know exactly what should have been done the last time.
Your game f'ing sucks, but I'll still play it, damn you! Turns out I wont.
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Kevall Longstride
DUST University Ivy League
1640
|
Posted - 2014.09.07 14:46:00 -
[45] - Quote
To be honest I thought we'd cracked it till I heard the confetti idea......
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Grease Spillett
research lab
470
|
Posted - 2014.09.07 14:49:00 -
[46] - Quote
Kevall Longstride wrote:To be honest I thought we'd cracked it till I heard the confetti idea......
https://www.youtube.com/watch?v=u155ncSlkCk
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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John Demonsbane
Unorganized Ninja Infantry Tactics
3987
|
Posted - 2014.09.07 15:22:00 -
[47] - Quote
OP, are you talking about that stupid spawn grenade thing? That's a terrible idea. Let me fix this sh!t for you with some things I've suggested repeatedly for like a year now:
1) Can't drop equipment within 5m of each other or 10m of an installation. No more lag rooms, farming useless nanohive WP around supply depots, or camping 3 stacked repair hives. You're welcome.
2) Reduce the number of uplink variants. It's a bit much, particularly at proto.
3) Drop uplink proficiency skill (separate from the current skill, make equipment spam an SP sink.) Personally I think the one proposed above is a little restrictive unless you give an additional bonus of some kind to the Amarr logi b/c it becomes a useless suit if you limit the number of uplinks too much. I propose one uplink per level, with one or two at level 0, so you get a total of 6 or 7 IF you invest a couple million SP into it.
Alternately you could go with the 3 total for everyone else like Medomai/kerosiini suggest, but the Amarr logi gets an additional link at odd-numbered levels, to get the same total. That might be even more effective in the reduce spam/reward specialization framework.
(The godfather of tactical logistics)
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Krixus Flux
Kang Lo Directorate Gallente Federation
482
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Posted - 2014.09.07 15:34:00 -
[48] - Quote
John Demonsbane wrote:OP, are you talking about that stupid spawn grenade thing? That's a terrible idea. Let me fix this sh!t for you with some things I've suggested repeatedly for like a year now:
1) Can't drop equipment within 5m of each other or 10m of an installation. No more lag rooms, farming useless nanohive WP around supply depots, or camping 3 stacked repair hives. You're welcome.
2) Reduce the number of uplink variants. It's a bit much, particularly at proto. While I'm at it, why are there TWO DIFFERENT Imperial Viziam uplinks? Sooo annoying.
3) Drop uplink proficiency skill (separate from the current skill, make equipment spam an SP sink.) Personally I think the one proposed above is a little restrictive unless you give an additional bonus of some kind to the Amarr logi b/c it becomes a useless suit if you limit the number of uplinks too much. I propose one uplink per level, with one or two at level 0, so you get a total of 6 or 7 IF you invest a couple million SP into it.
Alternately you could go with the 3 total for everyone else like Medomai/kerosiini suggest, but the Amarr logi gets an additional link at odd-numbered levels, to get the same total. That might be even more effective in the reduce spam/reward specialization framework.
No, I'm talking about the "problem" with uplink spam. CPMs said they were going to change it somehow so it won't be spammed. I like your first suggestion bro. It seems simple enough.
Saying what's on people's minds
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John Demonsbane
Unorganized Ninja Infantry Tactics
3988
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Posted - 2014.09.07 15:38:00 -
[49] - Quote
There's another thread where this grenade like behavior for uplinks was proposed, I think it was IWS who posted it.
Terribad idea.
(The godfather of tactical logistics)
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Zatara Rought
Fatal Absolution General Tso's Alliance
4157
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Posted - 2014.09.07 15:45:00 -
[50] - Quote
HOWDIDHEKILLME wrote:Zatara Rought wrote:I really like the suggestion to just limit the max number of uplinks to 5 total at any moment...but I hope that the proposed changes work.
Cheers One suit can carry 9 active links 12 total. So skilling past adv would almost be pointless. Your going to get everyone to just drop logi all together and push them to scouting only ( 5 hives will fit on one scout, oh and they can carry rep tools too ). Tactical placement of multiple uplinks keeps games moving, destroy that and we will have a lot more redline matches. Spammed in one area? I've scored at least 50 points with a single flux. Drop links are far from one of the most important things CCP should be spending time on. I could care less if their were 50 links in one room. Hell yesterday a accidentally killed a scout spawning on one as I was melee it.
In regards to the 5 links per merc cap:
speccing into proto would be about faster spawn times and specific variety of links.
Why would logi's be diminished by each player having a cap of 5? They get 1-2 more slots...so this doesn't prevent them so much as encourages them to use other logi equipment...So 5 hives will fit on a scout suit huh? Is five hives a sufficient substitute for a logi when there's no supply depot for 300m while you're defending an objective? Those extra slots are of more value when swapping at supply depots to effectively allow you to use scouts as if they had the same number of equips as logi's is discouraged by a cap.
Tactical is not 15 links from one person IMO. It's spam. But these are opinions right?
I'm super glad you were able to kill a bunch of links yesterday!
Maybe come play a PC match with me! I think you might well enjoy experiencing matches on a level you may well have never experienced before vs some of the best spammers in the game.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4157
|
Posted - 2014.09.07 15:52:00 -
[51] - Quote
Henchmen21 wrote:Zatara Rought wrote:Henchmen21 wrote:My Guess: An overly complicated solution that in the end kittens things up more then before. Perhaps. You never know we don't claim to be perfect. If I remember correctly giving each logi suit a bonus for a specific piece of equipment was supposed to solve this very issue. Yet here we are again. Just link the total active allowed to the player not the individual equipment tier and be done with it. You know exactly what should have been done the last time.
The suit bonuses for individual equipment are not very well thought out...it encourages using 4 scanner gal logi's in PC...using 3 link single rep tool minmatar logi's in PC...amarr logi's have no purpose with 3 equip slots...starting slower move speed (when link spam is about quickness), 3 equip slots, and a bonus that doesn't persist after you've been killed even if you spawn back in as amarr logi...and the caldari () that thing is a great slayer suit, but just hives? No one specs a 2.8 mil sp sink just so you get longer lasting hives...or maybe they do.
I don't pretend to know the magic bullet. I have seen so many well reasoned posts most of which are unfeasible in a hotfix (create a minimum required distance for instance or they pop) but I see potential in this idea anyways.
I'm always skeptical, but I'm willing to try and fail and learn than to keep the status quo.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4157
|
Posted - 2014.09.07 15:57:00 -
[52] - Quote
Maiden selena MORTIMOR wrote:Zatara Rought wrote:I really like the suggestion to just limit the max number of uplinks to 5 total at any moment...but I hope that the proposed changes work.
Cheers Great cause that's not gonna muck things up..This issue is with them being spammed all over the place right? So ..how does it prioritize who's links stay active..are the proto amar logis links just gonna start disappearing because a random blue laid a few mlt links at the mcc? Or is this 5 links per merc
I am not detailing the CPM's idea. I'm just saying this was the most basic idea I personally was behind...this is not to proposal...the proposal is more creative.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zindorak
1.U.P
871
|
Posted - 2014.09.07 16:15:00 -
[53] - Quote
John Demonsbane wrote:OP, are you talking about that stupid spawn grenade thing? That's a terrible idea. Let me fix this sh!t for you with some things I've suggested repeatedly for like a year now:
1) Can't drop equipment within 5m of each other or 10m of an installation. No more lag rooms, farming useless nanohive WP around supply depots, or camping 3 stacked repair hives. You're welcome.
2) Reduce the number of uplink variants. It's a bit much, particularly at proto. While I'm at it, why are there TWO DIFFERENT Imperial Viziam uplinks? Sooo annoying.
3) Drop uplink proficiency skill (separate from the current skill, make equipment spam an SP sink.) Personally I think the one proposed above is a little restrictive unless you give an additional bonus of some kind to the Amarr logi b/c it becomes a useless suit if you limit the number of uplinks too much. I propose one uplink per level, with one or two at level 0, so you get a total of 6 or 7 IF you invest a couple million SP into it.
Alternately you could go with the 3 total for everyone else like Medomai/kerosiini suggest, but the Amarr logi gets an additional link at odd-numbered levels, to get the same total. That might be even more effective in the reduce spam/reward specialization framework. I like the profieciency for the Links but i believe that bonus should be added to the Am Logi to make it more useable
Pokemon master!
I suck at Tekken lol
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Henchmen21
Planet Express LLC
1090
|
Posted - 2014.09.07 16:24:00 -
[54] - Quote
Zatara Rought wrote: I'm always skeptical, but I'm willing to try and fail and learn than to keep the status quo.
There's been enough failure with this games development, that's a very large part of why it failed to take off. Nobody wants to play a game that gets broken every patch and then takes months to fix, just to have another terrible idea added that again breaks the game. Had the recent hotfixes happened way back when they should have been introduced rather then after the game is all but announced dead by CCP maybe people would have hung around.
Your game f'ing sucks, but I'll still play it, damn you! Turns out I wont.
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Haerr
Legio DXIV
1350
|
Posted - 2014.09.07 17:04:00 -
[55] - Quote
Zatara Rought wrote:Maiden selena MORTIMOR wrote:Zatara Rought wrote:I really like the suggestion to just limit the max number of uplinks to 5 total at any moment...but I hope that the proposed changes work.
Cheers Great cause that's not gonna muck things up..This issue is with them being spammed all over the place right? So ..how does it prioritize who's links stay active..are the proto amar logis links just gonna start disappearing because a random blue laid a few mlt links at the mcc? Or is this 5 links per merc I am not detailing the CPM's idea. I'm just saying this was the most basic idea I personally was behind...this is not to proposal...the proposal is more creative.
Wait you lot didn't go for the increase spawn time for each link active did you? ...
Super Cow Powers.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1488
|
Posted - 2014.09.07 17:19:00 -
[56] - Quote
Zatara Rought wrote:Maiden selena MORTIMOR wrote:Zatara Rought wrote:I really like the suggestion to just limit the max number of uplinks to 5 total at any moment...but I hope that the proposed changes work.
Cheers Great cause that's not gonna muck things up..This issue is with them being spammed all over the place right? So ..how does it prioritize who's links stay active..are the proto amar logis links just gonna start disappearing because a random blue laid a few mlt links at the mcc? Or is this 5 links per merc I am not detailing the CPM's idea. I'm just saying this was the most basic idea I personally was behind...this is not to proposal...the proposal is more creative.
Oh god, more creative.. That never ends well in Dust.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1191
|
Posted - 2014.09.07 17:48:00 -
[57] - Quote
Death Shadow117 wrote:Love it and the missing clone is then transported to a warbarge party with lazor light shows and dancing.
I think we got something here
Tanks - Balancing Turrets
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Zatara Rought
Fatal Absolution General Tso's Alliance
4159
|
Posted - 2014.09.07 17:50:00 -
[58] - Quote
Haerr wrote:Zatara Rought wrote:I am not detailing the CPM's idea. I'm just saying this was the most basic idea I personally was behind...this is not to proposal...the proposal is more creative. > increase spawn time for each link active?
That is creative.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Monty Mole Clone
Shiv M
209
|
Posted - 2014.09.07 18:30:00 -
[59] - Quote
John Demonsbane wrote:
1) Can't drop equipment within 5m of each other or 10m of an installation. No more lag rooms, farming useless nanohive WP around supply depots, or camping 3 stacked repair hives. You're welcome.
this is the best idea right here but 5m is only about 2 merc lengths, make it 20m and the problem of umpteen uplinks around objectives and in small rooms goes away
lets just burn this motherfucker down
pew pew goes my scram rifle zap zap goes my scram pistol
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5514
|
Posted - 2014.09.07 20:31:00 -
[60] - Quote
They function as re's also.
My hometown beat Manchester united.
Git gud man utd.
4-0
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Derpty Derp
Dead Man's Game
424
|
Posted - 2014.09.07 20:57:00 -
[61] - Quote
There's only 1 true fix for the lag spam... & that is limiting equipment being placed withing a certain distance of other equipment/Installations... The only thing the CPM & devs need to do is come up with a good ******* number for the distance.
But now it's been mentioned, a confetti shooter would be a nice addition to the equipment! |
Spademan
Fatal Absolution General Tso's Alliance
3562
|
Posted - 2014.09.07 22:28:00 -
[62] - Quote
Zatara Rought wrote:Haerr wrote:Zatara Rought wrote:I am not detailing the CPM's idea. I'm just saying this was the most basic idea I personally was behind...this is not to proposal...the proposal is more creative. > increase spawn time for each link active? That is creative. Uplinks being momentarily disabled when a red dot is within like 10/15 metres?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Raptor Princess
ALLOTEC INC
8
|
Posted - 2014.09.08 08:04:00 -
[63] - Quote
MrShooter01 wrote:players "pop out" of drop uplinks into the air at a velocity of 5 meters/second * the number of active uplinks within 75 meters
players cannot control their character, including activating the inertial dampener, until they hit the ground
I hope you're right. I really hope you're right. |
Iron Wolf Saber
Den of Swords
16370
|
Posted - 2014.09.08 09:18:00 -
[64] - Quote
John Demonsbane wrote:OP, are you talking about that stupid spawn grenade thing? That's a terrible idea. Let me fix this sh!t for you with some things I've suggested repeatedly for like a year now:
1) Can't drop equipment within 5m of each other or 10m of an installation. No more lag rooms, farming useless nanohive WP around supply depots, or camping 3 stacked repair hives. You're welcome.
2) Reduce the number of uplink variants. It's a bit much, particularly at proto. While I'm at it, why are there TWO DIFFERENT Imperial Viziam uplinks? Sooo annoying.
3) Drop uplink proficiency skill (separate from the current skill, make equipment spam an SP sink.) Personally I think the one proposed above is a little restrictive unless you give an additional bonus of some kind to the Amarr logi b/c it becomes a useless suit if you limit the number of uplinks too much. I propose one uplink per level, with one or two at level 0, so you get a total of 6 or 7 IF you invest a couple million SP into it.
Alternately you could go with the 3 total for everyone else like Medomai/kerosiini suggest, but the Amarr logi gets an additional link at odd-numbered levels, to get the same total. That might be even more effective in the reduce spam/reward specialization framework.
1. Cant be done in dust.
2. Doable; but we already taken so many things away from players already don't need to add to that negative feeling.
3. I am not sure if we can do the entire cross item check thing; but it does need to be asked around if its feasible with the developers. I am expecting no or possible lots and lots of work.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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John Demonsbane
Unorganized Ninja Infantry Tactics
4006
|
Posted - 2014.09.08 12:32:00 -
[65] - Quote
I am in no way surprised that my ideas are not easily done as a hotfix. So, I will once again shake my fist in the air impotently and shout "I told you to do this a year ago, now it's too late you bastards!"
Feels a little better. Now then, I will put forth a new proposal, which I would assume are hot-fixable. It's just not as good IMO:
Nerf the bejeezus out of uplinks so that they are all but useless on a lot of suits. Then give bonuses to all logi suits that bring them back to roughly current levels of utility. Maybe some lesser bonuses to some but not all of the scout suits, maybe Amarr and Minmatar or something.
Two other thngs: 1) if we can't do it right, please don't make any major changes to equipment that will make logis extinct. Half-assed "fixes" that made the overall experience worse is what got us here in the first place.
2) Honestly, I hate the spawn grenade idea as it has been outlined so far. It sounds incredibly tedious and annoying. How am I going to know if someone outside my squad needs a spawn? How am I going to help them spawn somewhere that's not 5-10 m from me if I'm pinned down? Tactical placement is out the window unless I want to try to make some bizarre little fmini-uplink gardens in key areas. Bleh.
(The godfather of tactical logistics)
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BL4CKST4R
La Muerte Eterna Dark Taboo
3032
|
Posted - 2014.09.08 12:34:00 -
[66] - Quote
Uplinks will do damage again.
supercalifragilisticexpialidocious
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Iron Wolf Saber
Den of Swords
16373
|
Posted - 2014.09.08 12:43:00 -
[67] - Quote
John Demonsbane wrote:I am in no way surprised that my ideas are not easily done as a hotfix. So, I will once again shake my fist in the air impotently and shout "I told you to do this a year ago, now it's too late you bastards!"
Feels a little better. Now then, I will put forth a new proposal, which I would assume is hot-fixable. It's just not as good IMO:
Nerf the bejeezus out of uplinks so that they are all but useless on a lot of suits. I'm talking like back into the Stone Age, with 20-30 second spawns and 5 spawns max. Then give bonuses to all logi suits that bring them back to roughly current levels of utility. Maybe some lesser bonuses to some but not all of the scout suits, maybe Amarr and Minmatar or something.
Two other thngs: 1) if we can't do it right, please don't make any major changes to equipment that will make logis extinct. Half-assed "fixes" that made the overall experience worse is what got us here in the first place.
2) Honestly, I hate the spawn grenade idea as it has been outlined so far. It sounds incredibly tedious and annoying. How am I going to know if someone outside my squad needs a spawn? How am I going to help them spawn somewhere that's not 5-10 m from me if I'm pinned down? Tactical placement is out the window unless I want to try to make some bizarre little mini-uplink gardens in key areas. Bleh.
Didn't we already do this once already ??? (not being mean but we have sadly already done this before)
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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John Demonsbane
Unorganized Ninja Infantry Tactics
4008
|
Posted - 2014.09.08 15:46:00 -
[68] - Quote
Iron Wolf Saber wrote:John Demonsbane wrote:I am in no way surprised that my ideas are not easily done as a hotfix. So, I will once again shake my fist in the air impotently and shout "I told you to do this a year ago, now it's too late you bastards!"
Feels a little better. Now then, I will put forth a new proposal, which I would assume is hot-fixable. It's just not as good IMO:
Nerf the bejeezus out of uplinks so that they are all but useless on a lot of suits. I'm talking like back into the Stone Age, with 20-30 second spawns and 5 spawns max. Then give bonuses to all logi suits that bring them back to roughly current levels of utility. Maybe some lesser bonuses to some but not all of the scout suits, maybe Amarr and Minmatar or something.
Two other thngs: 1) if we can't do it right, please don't make any major changes to equipment that will make logis extinct. Half-assed "fixes" that made the overall experience worse is what got us here in the first place.
2) Honestly, I hate the spawn grenade idea as it has been outlined so far. It sounds incredibly tedious and annoying. How am I going to know if someone outside my squad needs a spawn? How am I going to help them spawn somewhere that's not 5-10 m from me if I'm pinned down? Tactical placement is out the window unless I want to try to make some bizarre little mini-uplink gardens in key areas. Bleh. Didn't we already do this once already ??? (not being mean but we have sadly already done this before)
Done what before? And whom? You and me?
Argued in circles about any number of things: Yes
Argued in a heated fashion to keep logis from getting nerfed even more: Yes
Argued about equipment nerfs: Yes
Tried one of my ideas above:No (that I am aware of, can't speak to closed beta)
I guess the difference is that in the current era, some definite forward progress is being made in basic areas that have been lacking for a long time, and what changes are made seem to be more nuanced with better crowdsourcing. Despite the pretty inescapable fact that scouts and sentinels currently dominate by a wide margin, nothings been nerfed completely into oblivion recently (ala the flaylock), at least not yet.
The downside is that there are technical limitations, as you pointed out, that make longer-reaching or more ambitious things impossible.
(The godfather of tactical logistics)
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TheD1CK
Dead Man's Game
1216
|
Posted - 2014.09.08 16:28:00 -
[69] - Quote
I lost interest when not a single merc looked into my idea It offers a way to keep all links in game, adds a 'role' to each link... and caps spam of uplinks..
It's pretty simple yet still over-looked.. here is the order of the 'Link spam' under my proposal..
- I place a Basic Drop Uplink.. - I place my R-9 Uplinks... my basic expires - I place Viziam Drop Uplinks.. my R-9 links expire - I place Imperial Viziam Uplinks (-5%) .. my Viziam Drop Uplinks expire ^^ Note that these are all the same link, just different tier versions
Rinse and repeat with all Uplink variants so if the same variant is placed it expires the one placed before it, So it could go backwards also.. If I set Viziam Uplinks followed by R-9's then the Viziam Uplinks expire.
- Stable Uplink - ADV Stable Uplink (needs releasing) - Viziam Stable Uplink. For balance and SP progression these links should function as I will describe. -BSC Carry1/Active1 -ADV Carry2/Active1 -PRO Carry3/Active 1
The Gauged Uplink, regardless of usefulness adds to spam way to easily --> remove it! And it could be replaced with an ISK variant of the (AmarrFWL5/'Abyss') Uplink..
So for now I will tally the number of uplinks your Proto spammer has available - 2 Viziam Drop Uplinks - 2 Viziam Flux Uplinks - 2 Viziam Quantum Uplinks - 1 Viziam Stable Uplink ?? - 2 Viziam 'Abyss' 'AmarrFWL5' Uplinks ?? (The altered Gauged Link)
So by this count the dedicated Link spammer has 9 active Links (2 of which destroy upon death) leaving 7 And I think this number would easily be lowered to 5 after death if another alteration to Flux Drop Uplinks was possible and I would do 2 things.. reduce the fitting cost (make it viable for all suits) And have it work similar to the Abyss Uplink and expire upon death.. so this would change my Link spam tally to 9 active.. cut down to 5 after my clone is terminated.. So how about it??
Can Rattati's spreadsheet magic manage this??, from my view I don't think this would require an update But I am not a games developer and do not claim to hold superior knowledge over others here.. So could be wrong
I want the game to function with a reason for the gear we have.. not just caps/barriers to limit what we have
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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John Demonsbane
Unorganized Ninja Infantry Tactics
4009
|
Posted - 2014.09.08 16:55:00 -
[70] - Quote
I gotta disagree on one thing, D1ck, I don't see the advantage of reducing the fitting costs so even moar suits can use them. That sounds a little like a step in the wrong direction, imo.
(The godfather of tactical logistics)
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TheD1CK
Dead Man's Game
1216
|
Posted - 2014.09.08 17:16:00 -
[71] - Quote
John Demonsbane wrote:I gotta disagree on one thing, D1ck, I don't see the advantage of reducing the fitting costs so even moar suits can use them. That sounds a little like a step in the wrong direction, imo.
Aha! like most loons I have already thought of this, I mulled it over whilst rocking in my padded cell The Flux Upink would receive a lower fitting cost for the fact it now expires upon death (Abyss/AmarrFW link) But does not offer the respawn speed of those links, hence the lower fitting cost
And it would make it ideal for an Assault suit Uplink. Logi's may be the 'equipment' troops but it is not exclusive to them.. this adds a Link role for other suits
Coupled with making Quantum Links a logistics only link (you want 20+ spawns, bring a logi)
But i'll stop going off track.. If the one disagreement you have is the fitting cost, then keep it I don't really care for it myself I just want to see Link spam gone, and roles for the links we have
In my first reply, I noted the Quantum Link could be 'squad-only' I would retract this.. And add Flux to be (Squad-only, expire after death) Uplinks to provide an entrance for your troops But they are gone once your clone is terminated....
Just anything other than a sticky tape fix is enough for me, once it stops insta-spam
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Dexter307
The Unholy Legion Of DarkStar
1615
|
Posted - 2014.09.08 20:20:00 -
[72] - Quote
Make it so uplinks and hives cannot be placed within 25m of each other
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Outie 500
Brutor Vanguard Minmatar Republic
0
|
Posted - 2014.09.08 20:37:00 -
[73] - Quote
REMOVE LINKS ALL TOGETHER! Problem solved! Logi's would then have a reason for living or dying! Which ever way you want to look at it. More people would be flying troops in like they should be doing. |
John Demonsbane
Unorganized Ninja Infantry Tactics
4013
|
Posted - 2014.09.08 20:52:00 -
[74] - Quote
TheD1CK wrote:John Demonsbane wrote:I gotta disagree on one thing, D1ck, I don't see the advantage of reducing the fitting costs so even moar suits can use them. That sounds a little like a step in the wrong direction, imo. Aha! like most loons I have already thought of this, I mulled it over whilst rocking in my padded cell The Flux Upink would receive a lower fitting cost for the fact it now expires upon death (Abyss/AmarrFW link) But does not offer the respawn speed of those links, hence the lower fitting cost And it would make it ideal for an Assault suit Uplink. Logi's may be the 'equipment' troops but it is not exclusive to them.. this adds a Link role for other suits Coupled with making Quantum Links a logistics only link (you want 20+ spawns, bring a logi) But i'll stop going off track.. If the one disagreement you have is the fitting cost, then keep it I don't really care for it myself I just want to see Link spam gone, and roles for the links we have In my first reply, I noted the Quantum Link could be 'squad-only' I would retract this.. And add Flux to be (Squad-only, expire after death) Uplinks to provide an entrance for your troops But they are gone once your clone is terminated.... Just anything other than a sticky tape fix is enough for me, once it stops insta-spam OK, well, it's not the only problem. It sounds a little overly complicated as opposed to simply making a cap regardless of tier. I also think I will go insane if I start accidentally popping higher tier uplinks.
Now that I think about it, this may be a major pain trying to build a sufficient number of fits. As someone who cannot afford to roll 24/7 proto( and wouldn't anyway), I switch between tiers pretty frequently, even within a single battle, and I'm already getiing a headache just thinking about how I'm going to have to organize things.
I'll also leave this here.
(The godfather of tactical logistics)
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Apothecary Za'ki
Biomass Positive
807
|
Posted - 2014.09.08 20:57:00 -
[75] - Quote
Krixus Flux wrote:Care to guess their idea?
Go a Crappy **** Merchant CPM already is wanting uplinks nerfed into the ground.. well i say NO.. what we need to do is BUFF the MCRU so people will want to choose to spawn on one of those instead of an uplink.
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Raptor Princess
ALLOTEC INC
10
|
Posted - 2014.09.08 22:29:00 -
[76] - Quote
Allow us to destroy friendly uplinks, while having a limit on how many a team can deploy at any time. In factional, you can destroy friendly uplinks, and it's not really a problem - people don't go round destroying them all. |
Myron Kundera
The Generals
83
|
Posted - 2014.09.08 22:53:00 -
[77] - Quote
Remove all drop links from the game. Refund sp invested in the skill, refund isk in droplinks bought, add more CRU-¦s around the maps (maybe six spread around the map).
Youre welcome.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Sclompton Face-Smasher
uptown456
102
|
Posted - 2014.09.09 03:42:00 -
[78] - Quote
Apothecary Za'ki wrote:Krixus Flux wrote:Care to guess their idea?
Go a Crappy **** Merchant CPM already is wanting uplinks nerfed into the ground.. well i say NO.. what we need to do is BUFF the MCRU so people will want to choose to spawn on one of those instead of an uplink.
No sympathy given. You want to nerf snipers because they can exploit Redline and most of the dust community says yes even though the repeated pros and cons of snipers and thier position on this game is already "scrubbush" to anyone else not with a sniper.
You want to nerf scouts because they now come in as a substitute for most roles and most of the dust community agrees even though it's most of the dust community's fault for let FOTM ****tards get into a suit and change it's true role from the inside out.
And YES this is to all assault scout that don't try to fulfil the role of hacker and support for the meatbags who... well I guess in a way betrayed them and turned thier calling into a nerfable process anyway... no what both are in the wrong so screw both of you.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Kin Cat
Another Clone in the Wall
75
|
Posted - 2014.09.09 03:49:00 -
[79] - Quote
Rusty Shallows wrote:Whenever someone wants to use your uplink they have to send a request. You must then scroll threw a menu of your operational uplinks to select the one they want. The idea being only True Logis care enough to go that extra mile.
That is the worst idea in the long, sad history of bad ideas. |
howard sanchez
943
|
Posted - 2014.09.09 04:01:00 -
[80] - Quote
Zatara Rought wrote:Haerr wrote:Zatara Rought wrote:I am not detailing the CPM's idea. I'm just saying this was the most basic idea I personally was behind...this is not to proposal...the proposal is more creative. > increase spawn time for each link active? That is creative. Yet ineffective as a solution to the problem. Idiots aren't spamming those links to spawn on. They are there to lag the game.
...
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Zatara Rought
Fatal Absolution General Tso's Alliance
4171
|
Posted - 2014.09.09 04:03:00 -
[81] - Quote
howard sanchez wrote:Zatara Rought wrote:Haerr wrote:Zatara Rought wrote:I am not detailing the CPM's idea. I'm just saying this was the most basic idea I personally was behind...this is not to proposal...the proposal is more creative. > increase spawn time for each link active? That is creative. Yet ineffective as a solution to the problem. Idiots aren't spamming those links to spawn on. They are there to lag the game.
Not always. Only on maps where link spam lags the game out. AKA the supply depot in the gallente lab map.
In PC you link spam for completely different reasons.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1043
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Posted - 2014.09.09 04:10:00 -
[82] - Quote
I love how everyone talks about lag as if it is some magical part of the game that can not be fixed.
How about we put the effort into fixing the core of the game.............. |
Haerr
Clone Manque
1680
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Posted - 2014.10.25 11:34:00 -
[83] - Quote
Still mysterious... I do wonder if it is going into 1.9 or into hotfix echo?
Haerr's huge list of wish for 1.9 - 1.10:
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Nirwanda Vaughns
857
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Posted - 2014.10.25 14:21:00 -
[84] - Quote
i put a topic in features about uplinks having scan profile where higher meta level uplinks have a lower scan profile to make them harder to detect. one of the devs said they'd thought about that and i've discussed somehting indirectly with a CPM member so chances are it could be that
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Tesfa Alem
Death by Disassociation
256
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Posted - 2014.10.25 14:47:00 -
[85] - Quote
Zatara Rought wrote:I really like the suggestion to just limit the max number of uplinks to 5 total at any moment...but I hope that the proposed changes work.
Cheers
Really? This is a terrible, terrible suggestion.
How are you going to limit the amount of all of the team spawn warpoints to 1 player pper macth?
My amarr logi suit itself can drop 7 uplinks; will they explode when somebody else drops one after I do? will i be unable to drop uplinks when somebody before me does?
Should i and my squad be forced to deploy on the same idiotic uplinks placed in random spots or run in from the red line?
Why should i be forced to rely on blueberries (either pilots with a mobile CRU, or rooftop camping scrubs, or 5 academy players) on where i want to respawn?
What should i do with my SP investment into proto uplinks, seeing that any 5 idiots with mmilitia blueprint links will get all of the WP?
What will the amarr logi bonus and the dropuplink changes as a result of this? I invested several million SP into Proto uplinks / Ammar logi to reduce spawn timer, that wont matter once 1 idiot or 5 spams cheap uplinks and locks me out of the map.
Its a stupid idea, poorly thought out, and breaks much, MUCH more than it solves. Scratch that it does'n't solve anything:
Redline for Thee, but no Redline for Me.
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Spkr4theDead
Red Star. EoN.
2226
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Posted - 2014.10.25 15:14:00 -
[86] - Quote
Krixus Flux wrote:Care to guess their idea?
Go Double their CPU and PG cost.
Make them only deployable by an Amarr logi.
Make the uplink skill 12x.
Cut the spawn count by 75%, and increase the time by 50%.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2226
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Posted - 2014.10.25 15:22:00 -
[87] - Quote
I prefer this.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2226
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Posted - 2014.10.25 15:24:00 -
[88] - Quote
deezy dabest wrote:If CPM is actually wasting time on uplinks then we are certainly without a decent CPM for yet another year. Why does that surprise you?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2226
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Posted - 2014.10.25 15:31:00 -
[89] - Quote
Xocoyol Zaraoul wrote:They might make them squad only, seems to be the current theme with anything sensor related anywho... They used to be squad only, then that changed. It was some sort of invisible change that CCP said they were going to look at, and that was the end of it.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Iron Wolf Saber
Den of Swords
17509
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Posted - 2014.10.25 16:06:00 -
[90] - Quote
Necro;
while still on the agenda it is filed neatly in another folder on something more ambitous.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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RKKR
The Southern Legion Final Resolution.
1042
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Posted - 2014.10.25 16:53:00 -
[91] - Quote
Iron Wolf Saber wrote:Necro;
while still on the agenda it is filed neatly in another folder on something more ambitous.
Aaaah more mysterious stuff that can be "postponed" . |
Monty Mole Clone
Ametat Security Amarr Empire
235
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Posted - 2014.10.25 16:57:00 -
[92] - Quote
instead of a set number of spawns, uplinks can spawn from a set amount of hp. so say it has a 3000hp limit thats only 2 1500hp fat lads or 3 1000hp assaults or however many scouts. because of the many different health values last spawn is free
all animals are equal, but some animals are more equal than others
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1146
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Posted - 2014.10.25 17:03:00 -
[93] - Quote
No i don't want my links to be nerfed. Dayum why you guys hating on amarr stuff. First it's the ScP then the ScR now possibly links
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Haerr
Clone Manque
1690
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Posted - 2014.10.26 18:43:00 -
[94] - Quote
Iron Wolf Saber wrote:While still on the agenda it is filed neatly in another folder on something more ambitous. Oh how you tease us...
Haerr's huge list of wish for 1.9 - 1.10:
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DeadlyAztec11
Ostrakon Agency
5566
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Posted - 2014.10.26 19:06:00 -
[95] - Quote
Death Shadow117 wrote:Cat Merc wrote:Immortal John Ripper wrote:Cat Merc wrote:MrShooter01 wrote:players "pop out" of drop uplinks into the air at a velocity of 5 meters/second * the number of active uplinks within 75 meters
players cannot control their character, including activating the inertial dampener, until they hit the ground This one is going places. lolololol I only clicked this thread because I saw catmerc was here but now I am glad I did. This guy is indeed going places. Funny, I do the same when I see your name. Goddamnit stop talking to yourself gjr. Taco boy does what he wants. My body my life!
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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One Eyed King
Land of the BIind
5030
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Posted - 2014.10.26 19:23:00 -
[96] - Quote
What if equipping uplinks meant having to run around with the Charge Sniper sound in your ear whenever it was on a fit? (J/K, but that would fix it).
For reals though, what if they reduced the number of Uplinks carried to one (with two total max per UL still deployable), then give all Logis (or just one race if you really want) the bonus of carrying one additional UL?
Not only would this reduce uplink spam, but it would also strengthen the logi role.
Edit: Got caught by the Necro... Is Random Redberry back?
You can always tell a Millford Minja
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