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Zatara Rought
Fatal Absolution General Tso's Alliance
4154
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Posted - 2014.09.07 06:09:00 -
[1] - Quote
I really like the suggestion to just limit the max number of uplinks to 5 total at any moment...but I hope that the proposed changes work.
Cheers
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4154
|
Posted - 2014.09.07 06:10:00 -
[2] - Quote
Henchmen21 wrote:My Guess: An overly complicated solution that in the end kittens things up more then before.
Perhaps. You never know we don't claim to be perfect.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4157
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Posted - 2014.09.07 15:45:00 -
[3] - Quote
HOWDIDHEKILLME wrote:Zatara Rought wrote:I really like the suggestion to just limit the max number of uplinks to 5 total at any moment...but I hope that the proposed changes work.
Cheers One suit can carry 9 active links 12 total. So skilling past adv would almost be pointless. Your going to get everyone to just drop logi all together and push them to scouting only ( 5 hives will fit on one scout, oh and they can carry rep tools too ). Tactical placement of multiple uplinks keeps games moving, destroy that and we will have a lot more redline matches. Spammed in one area? I've scored at least 50 points with a single flux. Drop links are far from one of the most important things CCP should be spending time on. I could care less if their were 50 links in one room. Hell yesterday a accidentally killed a scout spawning on one as I was melee it.
In regards to the 5 links per merc cap:
speccing into proto would be about faster spawn times and specific variety of links.
Why would logi's be diminished by each player having a cap of 5? They get 1-2 more slots...so this doesn't prevent them so much as encourages them to use other logi equipment...So 5 hives will fit on a scout suit huh? Is five hives a sufficient substitute for a logi when there's no supply depot for 300m while you're defending an objective? Those extra slots are of more value when swapping at supply depots to effectively allow you to use scouts as if they had the same number of equips as logi's is discouraged by a cap.
Tactical is not 15 links from one person IMO. It's spam. But these are opinions right?
I'm super glad you were able to kill a bunch of links yesterday!
Maybe come play a PC match with me! I think you might well enjoy experiencing matches on a level you may well have never experienced before vs some of the best spammers in the game.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4157
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Posted - 2014.09.07 15:52:00 -
[4] - Quote
Henchmen21 wrote:Zatara Rought wrote:Henchmen21 wrote:My Guess: An overly complicated solution that in the end kittens things up more then before. Perhaps. You never know we don't claim to be perfect. If I remember correctly giving each logi suit a bonus for a specific piece of equipment was supposed to solve this very issue. Yet here we are again. Just link the total active allowed to the player not the individual equipment tier and be done with it. You know exactly what should have been done the last time.
The suit bonuses for individual equipment are not very well thought out...it encourages using 4 scanner gal logi's in PC...using 3 link single rep tool minmatar logi's in PC...amarr logi's have no purpose with 3 equip slots...starting slower move speed (when link spam is about quickness), 3 equip slots, and a bonus that doesn't persist after you've been killed even if you spawn back in as amarr logi...and the caldari () that thing is a great slayer suit, but just hives? No one specs a 2.8 mil sp sink just so you get longer lasting hives...or maybe they do.
I don't pretend to know the magic bullet. I have seen so many well reasoned posts most of which are unfeasible in a hotfix (create a minimum required distance for instance or they pop) but I see potential in this idea anyways.
I'm always skeptical, but I'm willing to try and fail and learn than to keep the status quo.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4157
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Posted - 2014.09.07 15:57:00 -
[5] - Quote
Maiden selena MORTIMOR wrote:Zatara Rought wrote:I really like the suggestion to just limit the max number of uplinks to 5 total at any moment...but I hope that the proposed changes work.
Cheers Great cause that's not gonna muck things up..This issue is with them being spammed all over the place right? So ..how does it prioritize who's links stay active..are the proto amar logis links just gonna start disappearing because a random blue laid a few mlt links at the mcc? Or is this 5 links per merc
I am not detailing the CPM's idea. I'm just saying this was the most basic idea I personally was behind...this is not to proposal...the proposal is more creative.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4159
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Posted - 2014.09.07 17:50:00 -
[6] - Quote
Haerr wrote:Zatara Rought wrote:I am not detailing the CPM's idea. I'm just saying this was the most basic idea I personally was behind...this is not to proposal...the proposal is more creative. > increase spawn time for each link active?
That is creative.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4171
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Posted - 2014.09.09 04:03:00 -
[7] - Quote
howard sanchez wrote:Zatara Rought wrote:Haerr wrote:Zatara Rought wrote:I am not detailing the CPM's idea. I'm just saying this was the most basic idea I personally was behind...this is not to proposal...the proposal is more creative. > increase spawn time for each link active? That is creative. Yet ineffective as a solution to the problem. Idiots aren't spamming those links to spawn on. They are there to lag the game.
Not always. Only on maps where link spam lags the game out. AKA the supply depot in the gallente lab map.
In PC you link spam for completely different reasons.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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