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TheD1CK
Dead Man's Game
1216
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Posted - 2014.09.07 12:00:00 -
[1] - Quote
A few alterations could fix Link spam.
- All links of the same variant would expire once you deployed another tier in order of placement This would need to include FW links so they could be used as a alternate not an addition
- The Stable Uplink at all tiers should have 1 active (Viziam STB carried 3/1active)
- The Guaged Uplink.. too easily adds to spam and Could? be removed, and replaced with An ISK variant of the 'Abyss' 'AmarrFW' Uplink..
- Alter one of the Links (Flux) to also expire upon death
So this leaves - 2 Viziam Drop Uplinks - 2 Viziam Quantum Uplinks - 1 Viziam Stable Uplink
- 2 Viziam Flux Uplinks - 2 Viziam 'Abyss' Uplinks (The Ex-Guaged Uplink)
To drop another tier of link would destroy the one already active of that variant. So end result the Uplink Spammer would have 9 potential Uplinks, 4 of which destoy once they die
So it leaves '5' active Links, so adds to CCPs target and leaves Links working as intended rather than sticky-taping a 5 Uplink cap on Link placement, this has reason behind it. I do not approve of Link spam i'm not trying to keep it but this provides a solution.
To also clear map view for spawns, the 'Quantum' Uplink could be Squad-only ..??
^^ any thoughts on this?
Innapropriate Irrelevence...
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TheD1CK
Dead Man's Game
1216
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Posted - 2014.09.08 16:28:00 -
[2] - Quote
I lost interest when not a single merc looked into my idea It offers a way to keep all links in game, adds a 'role' to each link... and caps spam of uplinks..
It's pretty simple yet still over-looked.. here is the order of the 'Link spam' under my proposal..
- I place a Basic Drop Uplink.. - I place my R-9 Uplinks... my basic expires - I place Viziam Drop Uplinks.. my R-9 links expire - I place Imperial Viziam Uplinks (-5%) .. my Viziam Drop Uplinks expire ^^ Note that these are all the same link, just different tier versions
Rinse and repeat with all Uplink variants so if the same variant is placed it expires the one placed before it, So it could go backwards also.. If I set Viziam Uplinks followed by R-9's then the Viziam Uplinks expire.
- Stable Uplink - ADV Stable Uplink (needs releasing) - Viziam Stable Uplink. For balance and SP progression these links should function as I will describe. -BSC Carry1/Active1 -ADV Carry2/Active1 -PRO Carry3/Active 1
The Gauged Uplink, regardless of usefulness adds to spam way to easily --> remove it! And it could be replaced with an ISK variant of the (AmarrFWL5/'Abyss') Uplink..
So for now I will tally the number of uplinks your Proto spammer has available - 2 Viziam Drop Uplinks - 2 Viziam Flux Uplinks - 2 Viziam Quantum Uplinks - 1 Viziam Stable Uplink ?? - 2 Viziam 'Abyss' 'AmarrFWL5' Uplinks ?? (The altered Gauged Link)
So by this count the dedicated Link spammer has 9 active Links (2 of which destroy upon death) leaving 7 And I think this number would easily be lowered to 5 after death if another alteration to Flux Drop Uplinks was possible and I would do 2 things.. reduce the fitting cost (make it viable for all suits) And have it work similar to the Abyss Uplink and expire upon death.. so this would change my Link spam tally to 9 active.. cut down to 5 after my clone is terminated.. So how about it??
Can Rattati's spreadsheet magic manage this??, from my view I don't think this would require an update But I am not a games developer and do not claim to hold superior knowledge over others here.. So could be wrong
I want the game to function with a reason for the gear we have.. not just caps/barriers to limit what we have
Innapropriate Irrelevence...
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TheD1CK
Dead Man's Game
1216
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Posted - 2014.09.08 17:16:00 -
[3] - Quote
John Demonsbane wrote:I gotta disagree on one thing, D1ck, I don't see the advantage of reducing the fitting costs so even moar suits can use them. That sounds a little like a step in the wrong direction, imo.
Aha! like most loons I have already thought of this, I mulled it over whilst rocking in my padded cell The Flux Upink would receive a lower fitting cost for the fact it now expires upon death (Abyss/AmarrFW link) But does not offer the respawn speed of those links, hence the lower fitting cost
And it would make it ideal for an Assault suit Uplink. Logi's may be the 'equipment' troops but it is not exclusive to them.. this adds a Link role for other suits
Coupled with making Quantum Links a logistics only link (you want 20+ spawns, bring a logi)
But i'll stop going off track.. If the one disagreement you have is the fitting cost, then keep it I don't really care for it myself I just want to see Link spam gone, and roles for the links we have
In my first reply, I noted the Quantum Link could be 'squad-only' I would retract this.. And add Flux to be (Squad-only, expire after death) Uplinks to provide an entrance for your troops But they are gone once your clone is terminated....
Just anything other than a sticky tape fix is enough for me, once it stops insta-spam
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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