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bamboo x
Eternal Beings Proficiency V.
1108
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Posted - 2014.09.01 19:40:00 -
[1] - Quote
I was playing today and I realized that Caldari Sentinels will effectively become OP and Amarr will be nerfed.
As it is right now, HMG damage profile is -5 to shields and +10 to armor. Rattati is trying to make it -15/+15.
The Amarr Sentinel's role ever since before 1.8 came out was to be the undisputed king of HMGs. We already have a hard enough time as it is against Caldari because they can regen quickly and get a good resistance to HMGs, which means without a logi and a rep tool Amarr is actually useless.
Technically we are tied with Caldari at resisting HMGs right now. At level 5 Amarr we get +15 armor resistance to projectile weapons. Since they inherently do +10 damage to armor, that means we resist HMGs by 5% just like Caldari do with their shields. Except we also take the proficiency damage in full so that means right now Caldari are technically better than us at resisting HMGs, but not by much because they trade HP for regen ability.
A 15/15 damage profile would completely nerf Amarr Sentinel into the ground. This will upset a very delicate balance.
To be honest if these changes through go and we don't get a respec I will quit the game. Straight up, a 32 million, 1 year Dust veteran will QUIT FOREVER. I seriously will not even play Legion if this happens.
Sign if you are against this unfair change
Click here to prevent Amarr Sentinel unfair nerf
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
3059
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Posted - 2014.09.01 19:49:00 -
[2] - Quote
Close the door on your way out.
Tanker/Logi/Assault
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Zindorak
1.U.P
770
|
Posted - 2014.09.01 19:52:00 -
[3] - Quote
Put me on the list i want OP Am sentinel
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Rusty Shallows
Caldari State
2066
|
Posted - 2014.09.01 19:56:00 -
[4] - Quote
Caldari Sentinel becoming OP....
*Tries to process the notion until his head explodes*
I have a lot of respect for Classic Logis. New Eden could use more Healers.
Forums > Game: Biggest understatement ever
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Monkey MAC
Rough Riders..
3393
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Posted - 2014.09.01 19:58:00 -
[5] - Quote
*cough* Flux Grenade *cough*
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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bamboo x
Eternal Beings Proficiency V.
1110
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Posted - 2014.09.01 19:58:00 -
[6] - Quote
Zindorak wrote:Put me on the list i want OP Am sentinel
it's not OP. it's very weak without a logi repairing it. armor based sentinels are not as powerful as you think when they are alone without support from their entire squad.
caldari and minmatar are different. they are quite literally more independent and don't need a logi. they are faster and can benefit greater from shared tacnet scans
this will make the shield tanking heavies FOTM and extremely OP. not only will they resist HMGs and projectiles but also lasers, hybrid blasters, hybrid rails, pretty much EVERYTHING IN THE GAME.
Click here to prevent Amarr Sentinel unfair nerf
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I-Shayz-I
I----------I
4737
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Posted - 2014.09.01 19:58:00 -
[7] - Quote
This exactly.
Just wait until they go through with it anyways and all of a sudden the sentinels go from being balanced to "OMG CAL SENT OP NERF"
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
3060
|
Posted - 2014.09.01 20:01:00 -
[8] - Quote
Let's see Amarr can be repped, has a higher pool of HP can run 2 damage mods without gimping it's fit, and a flux will annihilate a Cal sent.
Tanker/Logi/Assault
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bamboo x
Eternal Beings Proficiency V.
1110
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Posted - 2014.09.01 20:02:00 -
[9] - Quote
Monkey MAC wrote:*cough* Flux Grenade *cough*
That's ridiculous to expect flux grenades and sidearms to save the day. All a Caldari or Minmatar will have to do is run up into a crowd of Amarr or Gallente and start busting heads. They will do FAR more damage than a shield-based sidearm can do and you'd be lucky to even know when to cook the flux because they outspeed you.
Caldari gets a 15% resistance to laser which does +20 to shields so it only takes +5 from lasers. It also has +10 against hybrid plasma which means it takes +0 neutral damage.
These are the only two things besides fluxes that shield based heavies won't resist. They're not supposed to be that powerful on top of being that fast and versatile. This is not what 1.8 had designed the different Sentinels for.
Think about a Caldari Sentinel that will shrug off even a Burst HMG, or a Minmatar out-strafing it while taking minimal damage.
Do you honesly think being weak and ONLY weak to fluxes will not be OP as holy hell?
Click here to prevent Amarr Sentinel unfair nerf
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Haerr
Legio DXIV
1308
|
Posted - 2014.09.01 20:02:00 -
[10] - Quote
bamboo x wrote:QUIT FOREVER.
This SCOTTY has Super Cow Powers.
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bamboo x
Eternal Beings Proficiency V.
1110
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Posted - 2014.09.01 20:04:00 -
[11] - Quote
Benjamin Ciscko wrote:Let's see Amarr can be repped, has a higher pool of HP can run 2 damage mods without gimping it's fit, and a flux will annihilate a Cal sent.
WE CHOSE AMARR AND GALLENTE FOR THEIR RESISTANCES.
This is not like Caldari Scouts losing their precision which should be running precision in the first place and don't need any extra boost. This is like taking the Caldari scout's shields away. No one would use it.
This is like taking Min Scout's speed away. This will completely throw the entire Sentinel balance off.
Click here to prevent Amarr Sentinel unfair nerf
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Zindorak
1.U.P
770
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Posted - 2014.09.01 20:05:00 -
[12] - Quote
bamboo x wrote:Zindorak wrote:Put me on the list i want OP Am sentinel it's not OP. it's very weak without a logi repairing it. armor based sentinels are not as powerful as you think when they are alone without support from their entire squad. caldari and minmatar are different. they are quite literally more independent and don't need a logi. they are faster and can benefit greater from shared tacnet scans this will make the shield tanking heavies FOTM and extremely OP. not only will they resist HMGs and projectiles but also lasers, hybrid blasters, hybrid rails, pretty much EVERYTHING IN THE GAME. Yea i don't mean OP sorry
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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bamboo x
Eternal Beings Proficiency V.
1110
|
Posted - 2014.09.01 20:07:00 -
[13] - Quote
Benjamin Ciscko wrote:Let's see Amarr can be repped, has a higher pool of HP can run 2 damage mods without gimping it's fit, and a flux will annihilate a Cal sent.
we only have one high slot now. and if cal sentinels play correctly they can get a much higher KDR due to their high mobility, regen, and independence from logis
Click here to prevent Amarr Sentinel unfair nerf
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
3060
|
Posted - 2014.09.01 20:09:00 -
[14] - Quote
bamboo x wrote:Benjamin Ciscko wrote:Let's see Amarr can be repped, has a higher pool of HP can run 2 damage mods without gimping it's fit, and a flux will annihilate a Cal sent. WE CHOSE AMARR AND GALLENTE FOR THEIR RESISTANCES. This is not like Caldari Scouts losing their precision which should be running precision in the first place and don't need any extra boost. This is like taking the Caldari scout's shields away. No one would use it. This is like taking Min Scout's speed away. This will completely throw the entire Sentinel balance off. WTF kind of comparison is that you seem to think their taking away your low slots from the way you're talking.
Tanker/Logi/Assault
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1952
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Posted - 2014.09.01 20:09:00 -
[15] - Quote
So we have a Cal sent that has 830-950hp and has about a 50-30hp/sec regen (respectively, which needs a second or 3 to start up), which can all be vaporized in a second by a well placed Flux, vs a potential +1.3k armor + shield buffer and +150hp/sec repair and damage mod Amarr.
Yeah, I'm not seeing itGǪ
EDIT: Oh, and if I didn't get a respec for CCP literally respecializing my Cal scout from under my feet, why would you expect a respec for something as minor as this? Don't be such a drama queen. |
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
3060
|
Posted - 2014.09.01 20:10:00 -
[16] - Quote
bamboo x wrote:Benjamin Ciscko wrote:Let's see Amarr can be repped, has a higher pool of HP can run 2 damage mods without gimping it's fit, and a flux will annihilate a Cal sent. we only have one high slot now. and if cal sentinels play correctly they can get a much higher KDR due to their high mobility, regen, and independence from logis Ya I forgot they changed that but stop b!tching Caldari is supposed to be the best solo heavy while Amarr is supposed to be best with support.
Tanker/Logi/Assault
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bamboo x
Eternal Beings Proficiency V.
1110
|
Posted - 2014.09.01 20:12:00 -
[17] - Quote
Vulpes Dolosus wrote:So we have a Cal sent that has 830-950hp and has about a 50-30hp/sec regen (respectively, which needs a second or 3 to start up), which can all be vaporized in a second by a well placed Flux, vs a potential +1.3k armor + shield buffer and +150hp/sec repair and damage mod Amarr.
Yeah, I'm not seeing itGǪ
Amarr doesn't get that repair without a logi. Caldari can operate independently of it.
Do I have to ******* go on protofits and stack shield extenders on a cal sentinel to get the ******* point across to you people?
Click here to prevent Amarr Sentinel unfair nerf
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Hakyou Brutor
Pure Evil.
1187
|
Posted - 2014.09.01 20:14:00 -
[18] - Quote
nerf all hmg first then I will sign your bs petition |
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
3060
|
Posted - 2014.09.01 20:14:00 -
[19] - Quote
And this is somehow a nerf to the just the Amarr heavy the one you use and not the min and/or gal.
Tanker/Logi/Assault
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bamboo x
Eternal Beings Proficiency V.
1110
|
Posted - 2014.09.01 20:16:00 -
[20] - Quote
Benjamin Ciscko wrote:And this is somehow a nerf to the just the Amarr heavy the one you use and not the min and/or gal.
I said multiple times it's a nerf to armor based heavies and specifically mentioned Gallente. Minmatar favors shields because of its innate speed. All sentinels will be forced to run shield extenders.
Quote:Ya I forgot they changed that but stop b!tching Caldari is supposed to be the best solo heavy while Amarr is supposed to be best with support.
THEY WON'T BE THE BEST OF ANYTHING ANYMORE. THEY WILL BE THE BEST RAG DOLL
Click here to prevent Amarr Sentinel unfair nerf
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MINA Longstrike
Kirjuun Heiian
1208
|
Posted - 2014.09.01 20:17:00 -
[21] - Quote
"Oh no, I might be slightly weaker to things that I'm actually supposed to be weak against! WELL THATS ****IN BULLSHIT, I'M GUNNA ****IN QUIT IF YOU DON'T GIVE ME ALL MY SP BACK!"
Yeah, no. You will not be missed.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
3060
|
Posted - 2014.09.01 20:19:00 -
[22] - Quote
bamboo x wrote:Benjamin Ciscko wrote:And this is somehow a nerf to the just the Amarr heavy the one you use and not the min and/or gal. I said multiple times it's a nerf to armor based heavies and specifically mentioned Gallente. Minmatar favors shields because of its innate speed. All sentinels will be forced to run shield extenders. Quote:Ya I forgot they changed that but stop b!tching Caldari is supposed to be the best solo heavy while Amarr is supposed to be best with support. THEY WON'T BE THE BEST OF ANYTHING ANYMORE. THEY WILL BE THE BEST RAG DOLL If you die in a 1vs1 with a core focused + min logi bonus on you to a cal sent then your a scrub heavy. Just because you Edited your post doesn't mean you don't still come off as someone who is only looking at his suit and not general balance http://dustsearch.com/thread/174369/page/1#20
Tanker/Logi/Assault
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bamboo x
Eternal Beings Proficiency V.
1110
|
Posted - 2014.09.01 20:24:00 -
[23] - Quote
This is exactly what's wrong with CCP's design methods and this forum.
Most of the people who play the game actually have a life and don't come on here to voice their opinion. So they effectively do not matter especially because they are in the PSN playerbase.
If they did there would be a lot of "fixes" that never go through because they are just dumb ideas that are perpetuated by trolls like you who resort to insults and are completely inconsiderate and rude. Any idea that is not your idea is worthless well guess what in the real world outside of CCP's bubble you are wrong.
Click here to prevent Amarr Sentinel unfair nerf
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MINA Longstrike
Kirjuun Heiian
1208
|
Posted - 2014.09.01 20:25:00 -
[24] - Quote
bamboo x wrote:This is exactly what's wrong with CCP's design methods and this forum.
Most of the people who play the game actually have a life and don't come on here to voice their opinion. So they effectively do not matter especially because they are in the PSN playerbase.
If they did there would be a lot of "fixes" that never go through because they are just dumb ideas that are perpetuated by trolls like you who resort to insults and are completely inconsiderate and rude. Any idea that is not your idea is worthless well guess what in the real world outside of CCP's bubble you are wrong.
You seem to think balance is a democracy. It isn't.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Ace Starburst
is well hung
116
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Posted - 2014.09.01 20:28:00 -
[25] - Quote
OP is right 15% is too mild. Go the full 20% or go home.
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Ronan Elsword
Opus Arcana Covert Intervention
288
|
Posted - 2014.09.01 20:28:00 -
[26] - Quote
Hurry everyone QQ so the Cal Sentinel still sucks
Ode to the days before AA Hipfire was better than ads
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bamboo x
Eternal Beings Proficiency V.
1110
|
Posted - 2014.09.01 20:29:00 -
[27] - Quote
MINA Longstrike wrote:bamboo x wrote:This is exactly what's wrong with CCP's design methods and this forum.
Most of the people who play the game actually have a life and don't come on here to voice their opinion. So they effectively do not matter especially because they are in the PSN playerbase.
If they did there would be a lot of "fixes" that never go through because they are just dumb ideas that are perpetuated by trolls like you who resort to insults and are completely inconsiderate and rude. Any idea that is not your idea is worthless well guess what in the real world outside of CCP's bubble you are wrong. You seem to think balance is a democracy. It isn't.
You are completely illogical and won't listen to reason. The HMG resistance is THE ONLY THING AMARR HAS GOING FOR IT and the better of the two Gallente resistances.
Simply put if there are no other heavy weapons than a projectile then it is unfair to make one heavy the weakest against them. As it is right now Gallente and Caldari are tied with being good against HMGs and Minmatar is supposed to be weakest.
If this change goes through Amarr will be absolutely useless.
Click here to prevent Amarr Sentinel unfair nerf
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MINA Longstrike
Kirjuun Heiian
1208
|
Posted - 2014.09.01 20:34:00 -
[28] - Quote
bamboo x wrote:You are completely illogical and won't listen to reason. The HMG resistance is THE ONLY THING AMARR HAS GOING FOR IT and the better of the two Gallente resistances.
Simply put if there are no other heavy weapons than a projectile then it is unfair to make one heavy the weakest against them. As it is right now Gallente and Caldari are tied with being good against HMGs and Minmatar is supposed to be weakest.
If this change goes through Amarr will be absolutely useless.
I'm skilled into the Amarr sentinel on a character I play often. Projectile resistance is a small thing, the real upside is the fact that it has four low slots and tons of fitting space. I don't mind taking a small nerf in the name of balance, Clearly you do.
But with comments like 'This sentinel is supposed to be bad' and 'my sentinel is supposed to be the best' I don't think you understand that every suit should have a viable role In the game, while also having some counters. Don't try to tell me that I'm being 'illogical' when you're supportive of arbitrarily bad suits for no reason other than a like for 'ivory tower design'
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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bamboo x
Eternal Beings Proficiency V.
1110
|
Posted - 2014.09.01 20:34:00 -
[29] - Quote
Ronan Elsword wrote:Hurry everyone QQ so the Cal Sentinel still sucks
It doesn't suck. My friend Jacques Cayton II hardly ever signs on but he chose Cal heavy right when it came out.
He constantly goes 50/2 even in PC matches he gets amazing KDR because he plays the suit correctly. He stacks shield regen and engages from a distance.
Caldari will be running all over the place resisting EVERY WEAPON IN THE GAME and will be one of the worst FOTMs ever.
Click here to prevent Amarr Sentinel unfair nerf
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Monkey MAC
Rough Riders..
3395
|
Posted - 2014.09.01 20:35:00 -
[30] - Quote
bamboo x wrote:Monkey MAC wrote:*cough* Flux Grenade *cough* That's ridiculous to expect flux grenades and sidearms to save the day. All a Caldari or Minmatar will have to do is run up into a crowd of Amarr or Gallente and start busting heads. They will do FAR more damage than a shield-based sidearm can do and you'd be lucky to even know when to cook the flux because they outspeed you. Caldari gets a 15% resistance to laser which does +20 to shields so it only takes +5 from lasers. It also has +10 against hybrid plasma which means it takes +0 neutral damage. These are the only two things besides fluxes that shield based heavies won't resist. They're not supposed to be that powerful on top of being that fast and versatile. This is not what 1.8 had designed the different Sentinels for. Think about a Caldari Sentinel that will shrug off even a Burst HMG, or a Minmatar out-strafing it while taking minimal damage.Do you honesly think being weak and ONLY weak to fluxes will not be OP as holy hell?
Cal Sent Max Reasonable Tank (5x PRO Extender + PRO Reactive + HMG - No Sidearm - No Grenade) 1436 eHP (~900 Shields)
Min Sent Max Reasonable Tank (3x PRO Extender + PRO Reactive + PRO Armour Plate + HMG - No Sidearm - No Grenade) 1461 eHP (~800 Shields)
Gal Sent Max Reasonable Tank (2x PRO Extender + PRO Reactive + 2x PRO Armour Plate + HMG - No Sidearm - No Grenade) 1649 eHP (~1100 Armour)
Amr Sent Max Reasonable Tank (1x PRO Extender + PRO Reactive + 3x PRO Armour Plate + HMG - No Sidearm - No Grenade) 1782 eHP (~1200 Armour)
Gallante Plasma Assault Rifle 450 DPS, 5.4 Second Mag
TTK - Cal Sent 3.4 Seconds Min Sent 3.4 Seconds Gal Sent 3.6 Seconds Amr Sent 4.0 Seconds
Still seems pretty balanced to me.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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bamboo x
Eternal Beings Proficiency V.
1110
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Posted - 2014.09.01 20:41:00 -
[31] - Quote
because assault rifles are relevant in this discussion
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Monkey MAC
Rough Riders..
3395
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Posted - 2014.09.01 20:47:00 -
[32] - Quote
bamboo x wrote:because assault rifles are relevant in this discussion
Yeah
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3398
|
Posted - 2014.09.01 21:04:00 -
[33] - Quote
Monkey MAC wrote:bamboo x wrote:because assault rifles are relevant in this discussion Yeah
Now also includes the HMG
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
122
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Posted - 2014.09.01 21:04:00 -
[34] - Quote
TBh I kinda agree I don't run cal sent but I do run minnie sentinel ..and amar..The resistance profiles does make a difference
But beyond that what blows my mind about this is..Caldari will have better resistance. .isn't that like against lore? Fast ..substantial self recover and the best resistance profile...There will be caldari sentinels ever where running alone just slaughtering. Thanks for the heads up bamboo..looks like it's time to. Polish off my minmatar sent and put away my amarian.
PS ccp if u just gave me my ******* scrambler lance this wouldn't matter
WHERE IS MY SCRAMBLER LANCE
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
74
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Posted - 2014.09.01 21:04:00 -
[35] - Quote
There would literally be no point in running heavy anymore. Why? 1 of all armored dropsuits are the most common. Nerf the gal/Amarr and you will get min that are somewhat common and the not really commons cal heavies. If you look at most weapon profiles, most do more damage to shields. Logis rep armored heavies. There will be less of them to put uplinks and to rep you so you don't have to run a lot or die a lot. Les gal/Amarr = less logis which = less uplinks which equals less heavies as starter fit cuz they don't want to run a lot. Then both might go assaults or scouts and all heavies will not be used and then there would be less forge gunners to take out vehicles hat are killing the rest of your teammates. Scouts would then take over the game for there speed and ability to kill the remaining dropsuits in 1-2 shots. All because you wanted to Nerf armored heavies.
SPAWN.KILL.DIE.RESPAWN.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
74
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Posted - 2014.09.01 21:06:00 -
[36] - Quote
If this happens I want a skill refund to I skill ALL HEAVIES and caldari stuff and go full proto scout/assault.
SPAWN.KILL.DIE.RESPAWN.
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ImIvan
30
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Posted - 2014.09.01 21:14:00 -
[37] - Quote
bamboo x wrote:This is exactly what's wrong with CCP's design methods and this forum.
Most of the people who play the game actually have a life and don't come on here to voice their opinion. So they effectively do not matter especially because they are in the PSN playerbase.
If they did there would be a lot of "fixes" that never go through because they are just dumb ideas that are perpetuated by trolls like you who resort to insults and are completely inconsiderate and rude. Any idea that is not your idea is worthless well guess what in the real world outside of CCP's bubble you are wrong. U mad bro? U mad cuz not everybody agrees? U mad about that bro? Maybe you should keep spamming threads, that will sure help bro! (But the new damage profile I do not agree with, I say -5% +5%, but that doesn't mean you should be a ****, try to be reasonable)
Why must you use prototypes?
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bamboo x
Eternal Beings Proficiency V.
1112
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Posted - 2014.09.01 21:30:00 -
[38] - Quote
Monkey MAC wrote:TTK Cal Sent (-15% Shields +15% Armour) - 1.8 Seconds Min Sent (-15% Shields +15% Armour) -1.7 Seconds Gal Sent (-15% Shields + 5% Armour) - 2.0 Seconds Amr Sent (-15% Shields + 0% Armour) - 2.2 Seconds Still seems pretty balanced to me.
Now let's put what an Amarr and Caldari are SUPPOSED to run.
http://www.protofits.com/fittings/shared/337/7304
652 shields 487 armor. Those 652 shields will soak up the majority of a Six Kin Burst leaving plenty of room for it to stay alive. What if he has a logi on him and is behind cover? He will be back up to full health from zero shields in 8 seconds and will start repairing at 86 shields per second. If he chooses to run a shield energizer he can start repairing when his shields aren't fully gone in 2.4 seconds. If he chooses to run an armor rep he doesn't even need the Logi on him.
http://www.protofits.com/fittings/shared/337/6443
450 shields 1344 armor. His shields take FOREVER to recharge. He can't afford to run reps in a serious fight so he literally has ZERO armor reps. Even with a Core Focused rep tool on him it will take 10 seconds to fully heal. Combine this with the nerf against HMG damage and it's easy to see the problem. Six kin will kill him even faster than Caldari because Amarr has to charge into the fight, and Caldari can easily hang back behind cover.
What if there are two Caldari sentinels instead of a Caldari and his logi? Normally an Amarr can take out two other Amarr heavies if he has a Logi and they don't. In this case he and his Logi will be slaughtered.
What if his Logi dies first? What if Minmatar and Gallente decide to start running shield extenders to compensate for the OP caldari? Amarr Sentinel is screwed.
Not only has the Sentinel Fitting Nerf made Amarr the WORST FORGE GUNNER but now he will be the WORST HMG USER.
Click here to prevent Amarr Sentinel unfair nerf
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bamboo x
Eternal Beings Proficiency V.
1112
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Posted - 2014.09.01 21:32:00 -
[39] - Quote
ImIvan wrote: U mad bro? U mad cuz not everybody agrees? U mad about that bro? Maybe you should keep spamming threads, that will sure help bro! (But the new damage profile I do not agree with, I say -5% +5%, but that doesn't mean you should be a ****, try to be reasonable)
Did you even see what they said to me?
Click here to prevent Amarr Sentinel unfair nerf
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
124
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Posted - 2014.09.01 21:33:00 -
[40] - Quote
bamboo x wrote:Monkey MAC wrote:TTK Cal Sent (-15% Shields +15% Armour) - 1.8 Seconds Min Sent (-15% Shields +15% Armour) -1.7 Seconds Gal Sent (-15% Shields + 5% Armour) - 2.0 Seconds Amr Sent (-15% Shields + 0% Armour) - 2.2 Seconds Still seems pretty balanced to me. Now let's put what an Amarr and Caldari are SUPPOSED to run. http://www.protofits.com/fittings/shared/337/7304652 shields 487 armor. Those 652 shields will soak up the majority of a Six Kin Burst leaving plenty of room for it to stay alive. What if he has a logi on him and is behind cover? He will be back up to full health from zero shields in 8 seconds and will start repairing at 86 shields per second. http://www.protofits.com/fittings/shared/337/6443450 shields 1344 armor. His shields take FOREVER to recharge. He can't afford to run reps in a serious fight so he literally has ZERO armor reps. Even with a Core Focused rep tool on him it will take 10 seconds to fully heal. Combine this with the nerf against HMG damage and it's easy to see the problem. Six kin will kill him even faster than Caldari because Amarr has to charge into the fight, and Caldari can easily hang back behind cover. What if there are two Caldari sentinels instead of a Caldari and his logi? Normally an Amarr can take out two other Amarr heavies if he has a Logi and they don't. In this case he and his Logi will be slaughtered. What if his Logi dies first? What if Minmatar and Gallente decide to start running shield extenders to compensate for the OP caldari? Amarr Sentinel is screwed. Not only has the Sentinel Fitting Nerf made Amarr the WORST FORGE GUNNER but now he will be the WORST HMG USER. Your well constructed arguments are a blessing for my alcohol riddled mind..i can now in vision my poor amar sentinels future hell
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
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Jack 3enimble
Vengeance Unbound Dark Taboo
269
|
Posted - 2014.09.01 21:36:00 -
[41] - Quote
bamboo x wrote:Vulpes Dolosus wrote:So we have a Cal sent that has 830-950hp and has about a 50-30hp/sec regen (respectively, which needs a second or 3 to start up), which can all be vaporized in a second by a well placed Flux, vs a potential +1.3k armor + shield buffer and +150hp/sec repair and damage mod Amarr.
Yeah, I'm not seeing itGǪ Amarr doesn't get that repair without a logi. Caldari can operate independently of it. Do I have to ******* go on protofits and stack shield extenders on a cal sentinel to get the ******* point across to you people?
Dude stacking shield extenders severly penalizes shield delay. So basically a Cal sent has regen lower than scouts but with 4x the amount of base shields. To get high regen you need to run rechargers and sacrifice HP. If you want to tank it out you'll need a complex ragulator that gets rid of the shield stacking penalty leaving you completely dependent on logi support because you have have no armor repair while armor makes up for 40% of the HP. You don't have a single clue about running the suit in the field. Delay kicks in and if one dude pings you it starts all over again. I don't see the problem here. Shield suits are much harder to run than armor suits. Fitting wise and in the field. Did I mention how armor suits are the only ones to effectively benefit from damage mods?
Go fly a kite.
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
126
|
Posted - 2014.09.01 21:38:00 -
[42] - Quote
Jack 3enimble wrote:bamboo x wrote:Vulpes Dolosus wrote:So we have a Cal sent that has 830-950hp and has about a 50-30hp/sec regen (respectively, which needs a second or 3 to start up), which can all be vaporized in a second by a well placed Flux, vs a potential +1.3k armor + shield buffer and +150hp/sec repair and damage mod Amarr.
Yeah, I'm not seeing itGǪ Amarr doesn't get that repair without a logi. Caldari can operate independently of it. Do I have to ******* go on protofits and stack shield extenders on a cal sentinel to get the ******* point across to you people? Dude stacking shield extenders severly penalizes shield delay. So basically a Cal sent has regen lower than scouts but with 4x the amount of base shields. To get high regen you need to run rechargers and sacrifice HP. If you want to tank it out you'll need a complex ragulator that gets rid of the shield stacking penalty leaving you completely dependent on logi support because you have have no armor repair while armor makes up for 40% of the HP. You don't have a single clue about running the suit in the field. Delay kicks in and if one dude pings you it starts all over again. I don't see the problem here. Shield suits are much harder to run than armor suits. Fitting wise and in the field. Did I mention how armor suits are the only ones to effectively benefit from damage mods? Go fly a kite. Hey funny bamboo did you think of this cal sent are also much harder to shotgun..As ****** a are effective vs armor lol
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
bamboo x
Eternal Beings Proficiency V.
1112
|
Posted - 2014.09.01 21:39:00 -
[43] - Quote
On top of that Amarr can only run one damage mod but Caldari can run three if he so chooses. That means Caldari still soaks 10% of the HMG damage up and Amarr is taking a full 15% damage because of the Caldari's HMG proficiency eating right through Amarr's resistances and you add ~7% for each heavy damage mod the Caldari chooses to run.
Click here to prevent Amarr Sentinel unfair nerf
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5414
|
Posted - 2014.09.01 21:39:00 -
[44] - Quote
Maiden selena MORTIMOR wrote:TBh I kinda agree I don't run cal sent but I do run minnie sentinel ..and amar..The resistance profiles does make a difference
But beyond that what blows my mind about this is..Caldari will have better resistance. .isn't that like against lore? Fast ..substantial self recover and the best resistance profile...There will be caldari sentinels ever where running alone just slaughtering. Thanks for the heads up bamboo..looks like it's time to. Polish off my minmatar sent and put away my amarian.
PS ccp if u just gave me my ******* scrambler lance this wouldn't matter
WHERE IS MY SCRAMBLER LANCE
Where the fk is everything.
They can create from current assets. They just need to slice up the models, resize etc, etc and we can create new weapons using parts off other models and attaching, reshaping etc to existing models.
They could at least enlarge the scr, lower the rof and increase damage and heat build up!.............Scrambler lance!.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5414
|
Posted - 2014.09.01 21:42:00 -
[45] - Quote
Maiden selena MORTIMOR wrote:bamboo x wrote:Monkey MAC wrote:TTK Cal Sent (-15% Shields +15% Armour) - 1.8 Seconds Min Sent (-15% Shields +15% Armour) -1.7 Seconds Gal Sent (-15% Shields + 5% Armour) - 2.0 Seconds Amr Sent (-15% Shields + 0% Armour) - 2.2 Seconds Still seems pretty balanced to me. Now let's put what an Amarr and Caldari are SUPPOSED to run. http://www.protofits.com/fittings/shared/337/7304652 shields 487 armor. Those 652 shields will soak up the majority of a Six Kin Burst leaving plenty of room for it to stay alive. What if he has a logi on him and is behind cover? He will be back up to full health from zero shields in 8 seconds and will start repairing at 86 shields per second. http://www.protofits.com/fittings/shared/337/6443450 shields 1344 armor. His shields take FOREVER to recharge. He can't afford to run reps in a serious fight so he literally has ZERO armor reps. Even with a Core Focused rep tool on him it will take 10 seconds to fully heal. Combine this with the nerf against HMG damage and it's easy to see the problem. Six kin will kill him even faster than Caldari because Amarr has to charge into the fight, and Caldari can easily hang back behind cover. What if there are two Caldari sentinels instead of a Caldari and his logi? Normally an Amarr can take out two other Amarr heavies if he has a Logi and they don't. In this case he and his Logi will be slaughtered. What if his Logi dies first? What if Minmatar and Gallente decide to start running shield extenders to compensate for the OP caldari? Amarr Sentinel is screwed. Not only has the Sentinel Fitting Nerf made Amarr the WORST FORGE GUNNER but now he will be the WORST HMG USER. Your well constructed arguments are a blessing for my alcohol riddled mind..i can now in vision my poor amar sentinels future hell
There isn't actually any cake though.
My hometown beat Manchester united.
Git gud man utd.
4-0
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Wasten
Anti Her0s
10
|
Posted - 2014.09.01 21:42:00 -
[46] - Quote
The Gal sentinel is a joke now, I can get about the same hp and reps on my proto assault with better scan and speed. |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
126
|
Posted - 2014.09.01 21:43:00 -
[47] - Quote
Wasten wrote:The Gal sentinel is a joke now, I can get about the same hp and reps on my proto assault with better scan and speed. I've noticed..at least my laser rifle will still be viable in delta
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
bamboo x
Eternal Beings Proficiency V.
1112
|
Posted - 2014.09.01 21:43:00 -
[48] - Quote
Jack 3enimble wrote:
Dude stacking shield extenders severly penalizes shield delay. So basically a Cal sent has regen lower than scouts but with 4x the amount of base shields. To get high regen you need to run rechargers and sacrifice HP. If you want to tank it out you'll need a complex ragulator that gets rid of the shield stacking penalty leaving you completely dependent on logi support because you have have no armor repair while armor makes up for 40% of the HP. You don't have a single clue about running the suit in the field. Delay kicks in and if one dude pings you it starts all over again. I don't see the problem here. Shield suits are much harder to run than armor suits. Fitting wise and in the field. Did I mention how armor suits are the only ones to effectively benefit from damage mods?
Go fly a kite.
Amarr does not have the ability to rep his shields. Ever. Once they're gone, they'll be gone for a minute. All the Caldari will have to do at that point is aim for the body and let the Six Kin Burst do the work for him.
I wonder, will you be able to OHKO an armor-based heavy with one burst even if his shields are chargd with a headshot? THINK ABOUT IT YOU FOOLS
Click here to prevent Amarr Sentinel unfair nerf
|
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
126
|
Posted - 2014.09.01 21:44:00 -
[49] - Quote
TechMechMeds wrote:Maiden selena MORTIMOR wrote:TBh I kinda agree I don't run cal sent but I do run minnie sentinel ..and amar..The resistance profiles does make a difference
But beyond that what blows my mind about this is..Caldari will have better resistance. .isn't that like against lore? Fast ..substantial self recover and the best resistance profile...There will be caldari sentinels ever where running alone just slaughtering. Thanks for the heads up bamboo..looks like it's time to. Polish off my minmatar sent and put away my amarian.
PS ccp if u just gave me my ******* scrambler lance this wouldn't matter
WHERE IS MY SCRAMBLER LANCE Where the fk is everything. They can create from current assets. They just need to slice up the models, resize etc, etc and we can create new weapons using parts off other models and attaching, reshaping etc to existing models. They could at least enlarge the scr, lower the rof and increase damage and heat build up!.............Scrambler lance!. Nah like the laser rifle but huge dmg multiplier n fast overheat
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
Jack 3enimble
Vengeance Unbound Dark Taboo
269
|
Posted - 2014.09.01 21:45:00 -
[50] - Quote
bamboo x wrote:Jack 3enimble wrote:
Dude stacking shield extenders severly penalizes shield delay. So basically a Cal sent has regen lower than scouts but with 4x the amount of base shields. To get high regen you need to run rechargers and sacrifice HP. If you want to tank it out you'll need a complex ragulator that gets rid of the shield stacking penalty leaving you completely dependent on logi support because you have have no armor repair while armor makes up for 40% of the HP. You don't have a single clue about running the suit in the field. Delay kicks in and if one dude pings you it starts all over again. I don't see the problem here. Shield suits are much harder to run than armor suits. Fitting wise and in the field. Did I mention how armor suits are the only ones to effectively benefit from damage mods?
Go fly a kite.
Amarr does not have the ability to rep his shields. Ever. Once they're gone, they'll be gone for a minute. All the Caldari will have to do at that point is aim for the body and let the Six Kin Burst do the work for him. I wonder, will you be able to OHKO an armor-based heavy with one burst even if his shields are chargd with a headshot? THINK ABOUT IT YOU FOOLS
So you want your armor suit to rep shields aswell? My cal sent still needs a armor repair mod to rep armor (the ONLY low slot) What does your sentinel need to rep shields? If you want 2 highs than give me 2 lows, |
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
126
|
Posted - 2014.09.01 21:45:00 -
[51] - Quote
bamboo x wrote:Jack 3enimble wrote:
Dude stacking shield extenders severly penalizes shield delay. So basically a Cal sent has regen lower than scouts but with 4x the amount of base shields. To get high regen you need to run rechargers and sacrifice HP. If you want to tank it out you'll need a complex ragulator that gets rid of the shield stacking penalty leaving you completely dependent on logi support because you have have no armor repair while armor makes up for 40% of the HP. You don't have a single clue about running the suit in the field. Delay kicks in and if one dude pings you it starts all over again. I don't see the problem here. Shield suits are much harder to run than armor suits. Fitting wise and in the field. Did I mention how armor suits are the only ones to effectively benefit from damage mods?
Go fly a kite.
Amarr does not have the ability to rep his shields. Ever. Once they're gone, they'll be gone for a minute. All the Caldari will have to do at that point is aim for the body and let the Six Kin Burst do the work for him. I wonder, will you be able to OHKO an armor-based heavy with one burst even if his shields are chargd with a headshot? THINK ABOUT IT YOU FOOLS Time to pull out my scr ascr commando huh
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
3065
|
Posted - 2014.09.01 21:47:00 -
[52] - Quote
bamboo x wrote:Jack 3enimble wrote:
Dude stacking shield extenders severly penalizes shield delay. So basically a Cal sent has regen lower than scouts but with 4x the amount of base shields. To get high regen you need to run rechargers and sacrifice HP. If you want to tank it out you'll need a complex ragulator that gets rid of the shield stacking penalty leaving you completely dependent on logi support because you have have no armor repair while armor makes up for 40% of the HP. You don't have a single clue about running the suit in the field. Delay kicks in and if one dude pings you it starts all over again. I don't see the problem here. Shield suits are much harder to run than armor suits. Fitting wise and in the field. Did I mention how armor suits are the only ones to effectively benefit from damage mods?
Go fly a kite.
Amarr does not have the ability to rep his shields. Ever. Once they're gone, they'll be gone for a minute. All the Caldari will have to do at that point is aim for the body and let the Six Kin Burst do the work for him. I wonder, will you be able to OHKO an armor-based heavy with one burst even if his shields are chargd with a headshot? THINK ABOUT IT YOU FOOLS My assault gets one and two bursted by HMG's all day.
Tanker/Logi/Assault
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
126
|
Posted - 2014.09.01 21:48:00 -
[53] - Quote
Jack 3enimble wrote:bamboo x wrote:Jack 3enimble wrote:
Dude stacking shield extenders severly penalizes shield delay. So basically a Cal sent has regen lower than scouts but with 4x the amount of base shields. To get high regen you need to run rechargers and sacrifice HP. If you want to tank it out you'll need a complex ragulator that gets rid of the shield stacking penalty leaving you completely dependent on logi support because you have have no armor repair while armor makes up for 40% of the HP. You don't have a single clue about running the suit in the field. Delay kicks in and if one dude pings you it starts all over again. I don't see the problem here. Shield suits are much harder to run than armor suits. Fitting wise and in the field. Did I mention how armor suits are the only ones to effectively benefit from damage mods?
Go fly a kite.
Amarr does not have the ability to rep his shields. Ever. Once they're gone, they'll be gone for a minute. All the Caldari will have to do at that point is aim for the body and let the Six Kin Burst do the work for him. I wonder, will you be able to OHKO an armor-based heavy with one burst even if his shields are chargd with a headshot? THINK ABOUT IT YOU FOOLS So you want your armor suit to rep shields aswell? My cal sent still needs a armor repair mod to rep armor (the ONLY low slot)What does your sentinel need to rep shields? When push comes to shove your cal sentinels tank is shield which reps by itself unlike armor. Cal sentinels can brick tank to 100% and maintain recovery on their main tank unlike gal and amar. You don't have to use modules to recover..just to recover faster
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
126
|
Posted - 2014.09.01 21:49:00 -
[54] - Quote
Benjamin Ciscko wrote:bamboo x wrote:Jack 3enimble wrote:
Dude stacking shield extenders severly penalizes shield delay. So basically a Cal sent has regen lower than scouts but with 4x the amount of base shields. To get high regen you need to run rechargers and sacrifice HP. If you want to tank it out you'll need a complex ragulator that gets rid of the shield stacking penalty leaving you completely dependent on logi support because you have have no armor repair while armor makes up for 40% of the HP. You don't have a single clue about running the suit in the field. Delay kicks in and if one dude pings you it starts all over again. I don't see the problem here. Shield suits are much harder to run than armor suits. Fitting wise and in the field. Did I mention how armor suits are the only ones to effectively benefit from damage mods?
Go fly a kite.
Amarr does not have the ability to rep his shields. Ever. Once they're gone, they'll be gone for a minute. All the Caldari will have to do at that point is aim for the body and let the Six Kin Burst do the work for him. I wonder, will you be able to OHKO an armor-based heavy with one burst even if his shields are chargd with a headshot? THINK ABOUT IT YOU FOOLS My assault gets one and two bursted by HMG's all day. My assault would if I wasn't 100 meters away with lr
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
bamboo x
Eternal Beings Proficiency V.
1113
|
Posted - 2014.09.01 21:49:00 -
[55] - Quote
Jack 3enimble wrote:So you want your armor suit to rep shields aswell? My cal sent still needs a armor repair mod to rep armor (the ONLY low slot)What does your sentinel need to rep shields?
Go back and read my post. The only thing you actually lose from replacing a shield reg with an armor rep is the regular shield recharge delay. It's still about the same once your shields are depleted.
So literally when you are in a real fight against other heavies the shield reg isn't as good as an armor rep because you need that extra buffer against Six Kin Burst.
Keep in mind the Burst is getting nerfed again so you will definitely have more survivability against it than Amarr.
LOOK... Why don't we do -10/+10 for projectiles, that way Caldari are buffed against shields and the damage against armor stays the same. I am mostly just against the +15 against armor. That is what scares me the most.
Click here to prevent Amarr Sentinel unfair nerf
|
Kallas Hallytyr
Skullbreakers
732
|
Posted - 2014.09.01 21:49:00 -
[56] - Quote
IF I USE CAPS LOCK ENOUGH DOES THAT MAKE ME RIGHT?!
Alt of Halla Murr.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5416
|
Posted - 2014.09.01 21:50:00 -
[57] - Quote
Kallas Hallytyr wrote:IF I USE CAPS LOCK ENOUGH DOES THAT MAKE ME RIGHT?!
NO!.
BUT IT DOES FOR ME.
My hometown beat Manchester united.
Git gud man utd.
4-0
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2471
|
Posted - 2014.09.01 21:51:00 -
[58] - Quote
Dear god the tears in here are plentiful but of poor quality.
Moving on. |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
127
|
Posted - 2014.09.01 21:51:00 -
[59] - Quote
bamboo x wrote:Jack 3enimble wrote:So you want your armor suit to rep shields aswell? My cal sent still needs a armor repair mod to rep armor (the ONLY low slot)What does your sentinel need to rep shields? Go back and read my post. The only thing you actually lose from replacing a shield reg with an armor rep is the regular shield recharge delay. It's still about the same once your shields are depleted. So literally when you are in a real fight against other heavies the shield reg isn't as good as an armor rep because you need that extra buffer against Six Kin Burst. Keep in mind the Burst is getting nerfed again so you will definitely have more survivability against it than Amarr. LOOK... Why don't we do -10/+10 for projectiles, that way Caldari are buffed against shields and the damage against armor stays the same. I am mostly just against the +15 against armor. That is what scares me the most. now I can definitely get behind -10/+10
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
bamboo x
Eternal Beings Proficiency V.
1113
|
Posted - 2014.09.01 21:52:00 -
[60] - Quote
who is actually signing this again? drunk guy?
Click here to prevent Amarr Sentinel unfair nerf
|
|
Jack 3enimble
Vengeance Unbound Dark Taboo
269
|
Posted - 2014.09.01 21:52:00 -
[61] - Quote
bamboo x wrote:Jack 3enimble wrote:So you want your armor suit to rep shields aswell? My cal sent still needs a armor repair mod to rep armor (the ONLY low slot)What does your sentinel need to rep shields? Go back and read my post. The only thing you actually lose from replacing a shield reg with an armor rep is the regular shield recharge delay. It's still about the same once your shields are depleted. So literally when you are in a real fight against other heavies the shield reg isn't as good as an armor rep because you need that extra buffer against Six Kin Burst. Keep in mind the Burst is getting nerfed again so you will definitely have more survivability against it than Amarr. LOOK... Why don't we do -10/+10 for projectiles, that way Caldari are buffed against shields and the damage against armor stays the same. I am mostly just against the +15 against armor. That is what scares me the most.
Seems fair enough, this is a valid argument. Just stop drawing the OP card. Makes you look like the Al Sharpton of Dust |
Monkey MAC
Rough Riders..
3403
|
Posted - 2014.09.01 21:57:00 -
[62] - Quote
bamboo x wrote:Monkey MAC wrote:TTK Cal Sent (-15% Shields +15% Armour) - 1.8 Seconds Min Sent (-15% Shields +15% Armour) -1.7 Seconds Gal Sent (-15% Shields + 5% Armour) - 2.0 Seconds Amr Sent (-15% Shields + 0% Armour) - 2.2 Seconds Still seems pretty balanced to me. Now let's put what an Amarr and Caldari are SUPPOSED to run. http://www.protofits.com/fittings/shared/337/7304652 shields 487 armor. Those 652 shields will soak up the majority of a Six Kin Burst leaving plenty of room for it to stay alive. What if he has a logi on him and is behind cover? He will be back up to full health from zero shields in 8 seconds and will start repairing at 86 shields per second. If he chooses to run a shield energizer he can start repairing when his shields aren't fully gone in 2.4 seconds. If he chooses to run an armor rep he doesn't even need the Logi on him. 652 Shields lasts 0.9 Seconds, if you are assuming the caldari has a logi with a triage repair tool, you must also assume that the Amarr does as well, in which case the amarr wins out due to his armour resistance.http://www.protofits.com/fittings/shared/337/6443450 shields 1344 armor. His shields take FOREVER to recharge. He can't afford to run reps in a serious fight so he literally has ZERO armor reps. Even with a Core Focused rep tool on him it will take 10 seconds to fully heal. Combine this with the nerf against HMG damage and it's easy to see the problem. Six kin will kill him even faster than Caldari because Amarr has to charge into the fight, and Caldari can easily hang back behind cover. If you aren't running reps, you are an idiot. You also have the opportunity to hang back wait for a flank or whatever you want to do.What if there are two Caldari sentinels instead of a Caldari and his logi? Normally an Amarr can take out two other Amarr heavies if he has a Logi and they don't. In this case he and his Logi will be slaughtered. Focused fire from to HMG's SHOULD KILL EVERYTHINGWhat if his Logi dies first? You didn't protect him well enough, teaches you not to stack pure armour plates.What if Minmatar and Gallente decide to start running shield extenders to compensate for the OP caldari? Amarr Sentinel is screwed. You mean a dual tanker, dual tanks and armour sentinel adds 70 extra shields, god forbid.Not only has the Sentinel Fitting Nerf made Amarr the WORST FORGE GUNNER but now he will be the WORST HMG USER.
My god, you have no idea do you, Amarr is designed to be the high eHP suit, you outlast in 1v1 but suffer against hit and run tactics.
Your entire rebuttal is based upon biased scenarios, where you would expect to loose. You give a caldari a repper but not the Amarr, you pit 2v1.
It's poorly disguised QQ nothing more.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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bamboo x
Eternal Beings Proficiency V.
1113
|
Posted - 2014.09.01 21:57:00 -
[63] - Quote
Jack 3enimble wrote:Seems fair enough, this is a valid argument. Just stop drawing the OP card. Makes you look like the Al Sharpton of Dust
It's just I was considering doing Cal Sentinel for a while because they are just so much better than Amarr because of their independence and regen ability. But I thought about it and it kind of seems like the 2.5 mil I spent on Amarr would be wasted if I'm using Caldari more of the time.
I was kind of enjoying the fact that I have the freedom now to skill into Assault or Scout because I have all my heavy weapon skills up to either 4 or 5 and I already had to drop 1.3 mil into fitting my HMG heavy better. But then I noticed that I'm the worst Forge Gunner now... I just can't stack that extra HP like I used to and snipers have a field day with me. Today I even got one-shot by an advanced FG...
Now if they make my HMG Amarr inferior I will have no choice but to skill into Caldari like it's FOTM. All the SP I spent on heavy weapons and running heavies the best way possible will be wasted.
Click here to prevent Amarr Sentinel unfair nerf
|
bamboo x
Eternal Beings Proficiency V.
1113
|
Posted - 2014.09.01 22:07:00 -
[64] - Quote
Monkey MAC wrote:It's poorly disguised QQ nothing more.
You know what? I'm done trying to disguise it.
People are leaving this game in droves because of CCP nerfing everyone. Most of the best people in my corp have left already. One of our dropship pilots who was ******* LEGENDARY quit because of the installation buff.
I'm tired of getting short strawed just like everyone else who lost faith in CCP.
I was in a match against Shayz before I made this thread. He was in his proto Caldari assault and I was having a difficult time killing him with my basic Amarr sentinel, but I managed to do it a couple times and even got him once with my Militia Scrambler Pistol. I thought to myself "imagine when shields get buffed against projectiles, I won't even be able to use my HMG against Caldari." Then I messaged him after I played another match against some Caldari heavies because it had finally hit me.
What good is a heavy weapon when you can't even use it? Should sentinels start running around with dual pistols? Why should shields be OP against the only heavy weapon there is, when CCP hasn't even given us Gallente or Amarr ones yet?
Click here to prevent Amarr Sentinel unfair nerf
|
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
127
|
Posted - 2014.09.01 22:09:00 -
[65] - Quote
bamboo x wrote:Monkey MAC wrote:It's poorly disguised QQ nothing more.
You know what? I'm done trying to disguise it. People are leaving this game in droves because of CCP nerfing everyone. Most of the best people in my corp have left already. One of our dropship pilots who was ******* LEGENDARY quit because of the installation buff. I'm tired of getting short strawed just like everyone else who lost faith in CCP. I was in a match against Shayz before I made this thread. He was in his proto Caldari assault and I was having a difficult time killing him with my basic Amarr sentinel, but I managed to do it a couple times and even got him once with my Militia Scrambler Pistol. I thought to myself "imagine when shields get buffed against projectiles, I won't even be able to use my HMG against Caldari." Then I messaged him after I played another match against some Caldari heavies because it had finally hit me. What good is a heavy weapon when you can't even use it? Should sentinels start running around with dual pistols? Why should shields be OP against the only heavy weapon there is, when CCP hasn't even given us Gallente or Amarr ones yet? 2 words SCRAMBLER LANCE
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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bamboo x
Eternal Beings Proficiency V.
1113
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Posted - 2014.09.01 22:13:00 -
[66] - Quote
OH AND I'VE GOT AN IDEA!!!
Let's give needles the ability to heal shields right at the same time as we nerf armor heavies to a pulp!
Herp derp, we need to make changes SLOW and CAREFULLY and OBSERVE what happens before we change everything at once!
All this right after we make OBs cost 5000 WP!
Click here to prevent Amarr Sentinel unfair nerf
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bamboo x
Eternal Beings Proficiency V.
1113
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Posted - 2014.09.01 22:16:00 -
[67] - Quote
bamboo x wrote:who is actually signing this again? drunk guy?
Click here to prevent Amarr Sentinel unfair nerf
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Greasepalms
Ahrendee Mercenaries
628
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Posted - 2014.09.01 22:17:00 -
[68] - Quote
grr how do I downvote |
RogueTrooper 2000AD
Neckbeard Absolution
276
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Posted - 2014.09.01 22:19:00 -
[69] - Quote
OH AND I'VE GOT AN IDEA!!!
DERP LOUDER!
Take what i say with a bag of salt
Who needs a gun when you can run people over
FW saboteur
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bamboo x
Eternal Beings Proficiency V.
1113
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Posted - 2014.09.01 22:23:00 -
[70] - Quote
RogueTrooper 2000AD wrote:OH AND I'VE GOT AN IDEA!!!
DERP LOUDER!
Why don't you **** on heavies a little more before you **** on their graves?
You watch. We'll be leaving in drones if projectiles do 15/15.
Click here to prevent Amarr Sentinel unfair nerf
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RogueTrooper 2000AD
Neckbeard Absolution
276
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Posted - 2014.09.01 22:25:00 -
[71] - Quote
bamboo x wrote:RogueTrooper 2000AD wrote:OH AND I'VE GOT AN IDEA!!!
DERP LOUDER! Why don't you **** on heavies a little more before you **** on their graves? You watch. We'll be leaving in drones if projectiles do 15/15.
OH AND I'VE GOT AN IDEA!!!
I AM A HEAVY, GET GOOD DERP!
Take what i say with a bag of salt
Who needs a gun when you can run people over
FW saboteur
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Monkey MAC
Rough Riders..
3405
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Posted - 2014.09.01 22:25:00 -
[72] - Quote
bamboo x wrote:Monkey MAC wrote:It's poorly disguised QQ nothing more.
You know what? I'm done trying to disguise it. Took your time.People are leaving this game in droves because of CCP nerfing everyone. Most of the best people in my corp have left already. One of our dropship pilots who was ******* LEGENDARY quit because of the installation buff. http://eve-offline.net/?server=dust As a matter of fact our numbers have been pretty unmoved for the last year. Secondly who? Judge is a CPM I don't think he's quit has he?I'm tired of getting short strawed just like everyone else who lost faith in CCP. Short strawed about what? You've lost faith in CCP allowing you stomp around in your favourite FOTM OP suit? Any other loss in faith has nothing to do with rattati.I was in a match against Shayz before I made this thread. He was in his proto Caldari assault and I was having a difficult time killing him with my basic Amarr sentinel, but I managed to do it a couple times and even got him once with my Militia Scrambler Pistol. I thought to myself "imagine when shields get buffed against projectiles, I won't even be able to use my HMG against Caldari." Then I messaged him after I played another match against some Caldari heavies because it had finally hit me. You 'struggled' with a STD sent vs a PRO I should blommkn well hope so. You mean instead of thinking Wow, he just lost a full PRO fit, to my STD fit, that stuff must UP You starting thinking that a PRO Cal sent actually holding his own would be OP?
Are you missing a few brain cells?What good is a heavy weapon when you can't even use it? Should sentinels start running around with dual pistols? Why should shields be OP against the only heavy weapon there is, when CCP hasn't even given us Gallente or Amarr ones yet? Shields won't be OP, they will be about as resistant to the damage as you are, insteading crying like a little girl because projectiles are finally getting balanced, you should ask rattati for a shield variant like he has offered to give to swarm launchers.
I rarely decide to say this and as such take great pleasure in doing so. HARDEN THE F*CK UP
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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bamboo x
Eternal Beings Proficiency V.
1113
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Posted - 2014.09.01 22:28:00 -
[73] - Quote
That's all you people can do. Resort to insults.
Why harden up when you can grow up and stop caring about a dead game. Peace, I'm out.
Click here to prevent Amarr Sentinel unfair nerf
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Thumb Green
Raymond James Corp
1372
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Posted - 2014.09.01 22:30:00 -
[74] - Quote
bamboo x wrote:Zindorak wrote:Put me on the list i want OP Am sentinel it's not OP. it's very weak without a logi repairing it. armor based sentinels are not as powerful as you think when they are alone without support from their entire squad. caldari and minmatar are different. they are quite literally more independent and don't need a logi. they are faster and can benefit greater from shared tacnet scans this will make the shield tanking heavies FOTM and extremely OP. not only will they resist HMGs and projectiles but also lasers, hybrid blasters, hybrid rails, pretty much EVERYTHING IN THE GAME. I do quite well with my usually non-logi assisted Amarr Sentinel and quite frequently take out other sentinels that are being repped by a logi. Honestly as it stands now Cal and Min Sentinels are a joke when it comes to heavy vs heavy. I'd happily take on 2 of either well before I took on two Amarr or Gal Sentinels. Maybe Cal and Min Sentinels will actually stand a chance against Amarr or Gal Sentinels after this change.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Fix supply depots
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Zindorak
1.U.P
775
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Posted - 2014.09.01 22:30:00 -
[75] - Quote
What only 3 people signed?
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Monkey MAC
Rough Riders..
3405
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Posted - 2014.09.01 22:31:00 -
[76] - Quote
bamboo x wrote:That's all you people can do. Resort to insults.
Why harden up when you can grow up and stop caring about a dead game. Peace, I'm out.
Bye Bye *Etches another gouge out of Dropsuit
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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RogueTrooper 2000AD
Neckbeard Absolution
277
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Posted - 2014.09.01 22:31:00 -
[77] - Quote
bamboo x wrote:That's all you people can do. Resort to insults.
Why harden up when you can grow up and stop caring about a dead game. Peace, I'm out.
OH AND I'VE GOT AN IDEA!!!
WHY WOULD ANY SANE HUMAN WASTE TIME TRYING TO PROVE THAT SOMEONES BIASED SHT ISN'T FACT.
INSERT MORE BIAS CRAP HERE.
CHEW YOUR OWN WORDS AND BE GONE FOOL!
Take what i say with a bag of salt
Who needs a gun when you can run people over
FW saboteur
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Bri Bub
Eternal Beings Proficiency V.
30
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Posted - 2014.09.01 22:37:00 -
[78] - Quote
bamboo x wrote:
LOOK... Why don't we do -10/+10 for projectiles, that way Caldari are buffed against shields and the damage against armor stays the same. I am mostly just against the +15 against armor. That is what scares me the most.
I support this... More delicate changes instead of the same old heavy-handed approach to re-balancing...
Signed!
Be just and if you can't be just be arbitrary.
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Cody Sietz
Evzones Public.Disorder.
3951
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Posted - 2014.09.01 22:54:00 -
[79] - Quote
It's only a nerf to quad plates Amarr sentinels and triple plates Gallente and I hate both those guys.
Though I'm honestly not a fan of the 15/15 profile.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
881
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Posted - 2014.09.01 23:13:00 -
[80] - Quote
LOL All this over the HMG change when the real issue for armor heavies is going to be the combat rifle.
The thing already kills an armor tanked sentinel just as fast as a shot gun but can do it from almost 50 meters and now it is going to be getting armor damage buffed even more.
Scout 514 carries on......... |
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JARREL THOMAS
Dead Man's Game
351
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Posted - 2014.09.01 23:31:00 -
[81] - Quote
Not exact numbers but lets look at a cr to shields shields crumble to peices compaired to most weapons shields crumble and the cal heavy would crumble to not having to much armor it should get killed faster than you If your hmgs at full ammo.
Caldari Loyalist
I speak for the rabbits
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
3068
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Posted - 2014.09.01 23:44:00 -
[82] - Quote
deezy dabest wrote:LOL All this over the HMG change when the real issue for armor heavies is going to be the combat rifle.
The thing already kills an armor tanked sentinel just as fast as a shot gun but can do it from almost 50 meters and now it is going to be getting armor damage buffed even more.
Scout 514 carries on......... The Sentinel generally carries a 50m shot gun also referred to as a burst HMG your point is invalid.
Tanker/Logi/Assault
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Mauren NOON
The Exemplars
430
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Posted - 2014.09.01 23:54:00 -
[83] - Quote
Signed
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Jace Kaisar
74
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Posted - 2014.09.01 23:58:00 -
[84] - Quote
This thread is hilarious
I'm a Spooky Scary Ghost
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Zindorak
1.U.P
777
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Posted - 2014.09.02 00:02:00 -
[85] - Quote
Jace Kaisar wrote:This thread is intellligent Fixed
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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RogueTrooper 2000AD
Neckbeard Absolution
284
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Posted - 2014.09.02 00:24:00 -
[86] - Quote
Zindorak wrote:Jace Kaisar wrote:EXTREME DERP Fixed
Take what i say with a bag of salt
Who needs a gun when you can run people over
FW saboteur
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
881
|
Posted - 2014.09.02 00:29:00 -
[87] - Quote
Benjamin Ciscko wrote:deezy dabest wrote:LOL All this over the HMG change when the real issue for armor heavies is going to be the combat rifle.
The thing already kills an armor tanked sentinel just as fast as a shot gun but can do it from almost 50 meters and now it is going to be getting armor damage buffed even more.
Scout 514 carries on......... The Sentinel generally carries a 50m shot gun also referred to as a burst HMG your point is invalid.
He also moves at 3 times your speed and has a hitbox less than half your size.
Oh wait thats not true and neither is the fact that the burst HMG instakills at 50m.
I really dont care I have every suit proto so I will find something that works. You guys should just go back to spamming respec threads so CCP can point and laugh at you. |
castba
Merc-0107
592
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Posted - 2014.09.02 00:52:00 -
[88] - Quote
As an AmSent since Feb 2012, I will not sign such a thing for the following reasons:
1. You used the word "unfair". Not only should you feel ashamed, but I strongly suggest you have a think as to why you should feel ashamed. 2. It really won't make that much of a difference. Heavy use will still be ~80% Gal/Am and they will still be extremely effective. 3. Armour plate HP values vs Shield extenders. Not only total HP but effective HP will be greater on Am/Gal sentinels 4. Projectile resistances for both AmSent and GalSent apply to armour which still nullifies projectile bonuses.
Lastly, and I can't emphasise this enough, you used the word "unfair".
"When everything is OP, nothing is" - CCP Ratatti
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bamboo x
Eternal Beings Proficiency V.
1120
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Posted - 2014.09.02 01:08:00 -
[89] - Quote
I can use some french words if you like.
Votre mere shittez en eskimo.
Stop armor based heavies from getting nerfed
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castba
Merc-0107
592
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Posted - 2014.09.02 03:11:00 -
[90] - Quote
I used Google translate on your eskimo line. Dungeddit.
Talking down to my "fellow Amarr Sentinels"? You are clearly far too sensitive and irrational to view the projectile change objectively so I won't be taking this, nor any of your other threads on the AmSent "nerf" seriously.
bamboo x wrote:I've had a very hard life as a heavy while everyone on the forum likes to shrug us off as a bunch of "fatsuits on easy mode" when that is nowhere near the case.
Nothing is really "easy mode" at the moment, but a hard life as a heavy? C'mon man, I know the whole "squeaky wheel gets the grease" process, but really! Do you even use other (non-heavy) dropsuits?
Anyway, best of luck in Delta (sincere statement).
"When everything is OP, nothing is" - CCP Ratatti
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