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bamboo x
Eternal Beings Proficiency V.
1108
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Posted - 2014.09.01 19:40:00 -
[1] - Quote
I was playing today and I realized that Caldari Sentinels will effectively become OP and Amarr will be nerfed.
As it is right now, HMG damage profile is -5 to shields and +10 to armor. Rattati is trying to make it -15/+15.
The Amarr Sentinel's role ever since before 1.8 came out was to be the undisputed king of HMGs. We already have a hard enough time as it is against Caldari because they can regen quickly and get a good resistance to HMGs, which means without a logi and a rep tool Amarr is actually useless.
Technically we are tied with Caldari at resisting HMGs right now. At level 5 Amarr we get +15 armor resistance to projectile weapons. Since they inherently do +10 damage to armor, that means we resist HMGs by 5% just like Caldari do with their shields. Except we also take the proficiency damage in full so that means right now Caldari are technically better than us at resisting HMGs, but not by much because they trade HP for regen ability.
A 15/15 damage profile would completely nerf Amarr Sentinel into the ground. This will upset a very delicate balance.
To be honest if these changes through go and we don't get a respec I will quit the game. Straight up, a 32 million, 1 year Dust veteran will QUIT FOREVER. I seriously will not even play Legion if this happens.
Sign if you are against this unfair change
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bamboo x
Eternal Beings Proficiency V.
1110
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Posted - 2014.09.01 19:58:00 -
[2] - Quote
Zindorak wrote:Put me on the list i want OP Am sentinel
it's not OP. it's very weak without a logi repairing it. armor based sentinels are not as powerful as you think when they are alone without support from their entire squad.
caldari and minmatar are different. they are quite literally more independent and don't need a logi. they are faster and can benefit greater from shared tacnet scans
this will make the shield tanking heavies FOTM and extremely OP. not only will they resist HMGs and projectiles but also lasers, hybrid blasters, hybrid rails, pretty much EVERYTHING IN THE GAME.
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bamboo x
Eternal Beings Proficiency V.
1110
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Posted - 2014.09.01 20:02:00 -
[3] - Quote
Monkey MAC wrote:*cough* Flux Grenade *cough*
That's ridiculous to expect flux grenades and sidearms to save the day. All a Caldari or Minmatar will have to do is run up into a crowd of Amarr or Gallente and start busting heads. They will do FAR more damage than a shield-based sidearm can do and you'd be lucky to even know when to cook the flux because they outspeed you.
Caldari gets a 15% resistance to laser which does +20 to shields so it only takes +5 from lasers. It also has +10 against hybrid plasma which means it takes +0 neutral damage.
These are the only two things besides fluxes that shield based heavies won't resist. They're not supposed to be that powerful on top of being that fast and versatile. This is not what 1.8 had designed the different Sentinels for.
Think about a Caldari Sentinel that will shrug off even a Burst HMG, or a Minmatar out-strafing it while taking minimal damage.
Do you honesly think being weak and ONLY weak to fluxes will not be OP as holy hell?
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bamboo x
Eternal Beings Proficiency V.
1110
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Posted - 2014.09.01 20:04:00 -
[4] - Quote
Benjamin Ciscko wrote:Let's see Amarr can be repped, has a higher pool of HP can run 2 damage mods without gimping it's fit, and a flux will annihilate a Cal sent.
WE CHOSE AMARR AND GALLENTE FOR THEIR RESISTANCES.
This is not like Caldari Scouts losing their precision which should be running precision in the first place and don't need any extra boost. This is like taking the Caldari scout's shields away. No one would use it.
This is like taking Min Scout's speed away. This will completely throw the entire Sentinel balance off.
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bamboo x
Eternal Beings Proficiency V.
1110
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Posted - 2014.09.01 20:07:00 -
[5] - Quote
Benjamin Ciscko wrote:Let's see Amarr can be repped, has a higher pool of HP can run 2 damage mods without gimping it's fit, and a flux will annihilate a Cal sent.
we only have one high slot now. and if cal sentinels play correctly they can get a much higher KDR due to their high mobility, regen, and independence from logis
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bamboo x
Eternal Beings Proficiency V.
1110
|
Posted - 2014.09.01 20:12:00 -
[6] - Quote
Vulpes Dolosus wrote:So we have a Cal sent that has 830-950hp and has about a 50-30hp/sec regen (respectively, which needs a second or 3 to start up), which can all be vaporized in a second by a well placed Flux, vs a potential +1.3k armor + shield buffer and +150hp/sec repair and damage mod Amarr.
Yeah, I'm not seeing itGǪ
Amarr doesn't get that repair without a logi. Caldari can operate independently of it.
Do I have to ******* go on protofits and stack shield extenders on a cal sentinel to get the ******* point across to you people?
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bamboo x
Eternal Beings Proficiency V.
1110
|
Posted - 2014.09.01 20:16:00 -
[7] - Quote
Benjamin Ciscko wrote:And this is somehow a nerf to the just the Amarr heavy the one you use and not the min and/or gal.
I said multiple times it's a nerf to armor based heavies and specifically mentioned Gallente. Minmatar favors shields because of its innate speed. All sentinels will be forced to run shield extenders.
Quote:Ya I forgot they changed that but stop b!tching Caldari is supposed to be the best solo heavy while Amarr is supposed to be best with support.
THEY WON'T BE THE BEST OF ANYTHING ANYMORE. THEY WILL BE THE BEST RAG DOLL
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bamboo x
Eternal Beings Proficiency V.
1110
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Posted - 2014.09.01 20:24:00 -
[8] - Quote
This is exactly what's wrong with CCP's design methods and this forum.
Most of the people who play the game actually have a life and don't come on here to voice their opinion. So they effectively do not matter especially because they are in the PSN playerbase.
If they did there would be a lot of "fixes" that never go through because they are just dumb ideas that are perpetuated by trolls like you who resort to insults and are completely inconsiderate and rude. Any idea that is not your idea is worthless well guess what in the real world outside of CCP's bubble you are wrong.
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bamboo x
Eternal Beings Proficiency V.
1110
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Posted - 2014.09.01 20:29:00 -
[9] - Quote
MINA Longstrike wrote:bamboo x wrote:This is exactly what's wrong with CCP's design methods and this forum.
Most of the people who play the game actually have a life and don't come on here to voice their opinion. So they effectively do not matter especially because they are in the PSN playerbase.
If they did there would be a lot of "fixes" that never go through because they are just dumb ideas that are perpetuated by trolls like you who resort to insults and are completely inconsiderate and rude. Any idea that is not your idea is worthless well guess what in the real world outside of CCP's bubble you are wrong. You seem to think balance is a democracy. It isn't.
You are completely illogical and won't listen to reason. The HMG resistance is THE ONLY THING AMARR HAS GOING FOR IT and the better of the two Gallente resistances.
Simply put if there are no other heavy weapons than a projectile then it is unfair to make one heavy the weakest against them. As it is right now Gallente and Caldari are tied with being good against HMGs and Minmatar is supposed to be weakest.
If this change goes through Amarr will be absolutely useless.
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bamboo x
Eternal Beings Proficiency V.
1110
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Posted - 2014.09.01 20:34:00 -
[10] - Quote
Ronan Elsword wrote:Hurry everyone QQ so the Cal Sentinel still sucks
It doesn't suck. My friend Jacques Cayton II hardly ever signs on but he chose Cal heavy right when it came out.
He constantly goes 50/2 even in PC matches he gets amazing KDR because he plays the suit correctly. He stacks shield regen and engages from a distance.
Caldari will be running all over the place resisting EVERY WEAPON IN THE GAME and will be one of the worst FOTMs ever.
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bamboo x
Eternal Beings Proficiency V.
1110
|
Posted - 2014.09.01 20:41:00 -
[11] - Quote
because assault rifles are relevant in this discussion
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bamboo x
Eternal Beings Proficiency V.
1112
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Posted - 2014.09.01 21:30:00 -
[12] - Quote
Monkey MAC wrote:TTK Cal Sent (-15% Shields +15% Armour) - 1.8 Seconds Min Sent (-15% Shields +15% Armour) -1.7 Seconds Gal Sent (-15% Shields + 5% Armour) - 2.0 Seconds Amr Sent (-15% Shields + 0% Armour) - 2.2 Seconds Still seems pretty balanced to me.
Now let's put what an Amarr and Caldari are SUPPOSED to run.
http://www.protofits.com/fittings/shared/337/7304
652 shields 487 armor. Those 652 shields will soak up the majority of a Six Kin Burst leaving plenty of room for it to stay alive. What if he has a logi on him and is behind cover? He will be back up to full health from zero shields in 8 seconds and will start repairing at 86 shields per second. If he chooses to run a shield energizer he can start repairing when his shields aren't fully gone in 2.4 seconds. If he chooses to run an armor rep he doesn't even need the Logi on him.
http://www.protofits.com/fittings/shared/337/6443
450 shields 1344 armor. His shields take FOREVER to recharge. He can't afford to run reps in a serious fight so he literally has ZERO armor reps. Even with a Core Focused rep tool on him it will take 10 seconds to fully heal. Combine this with the nerf against HMG damage and it's easy to see the problem. Six kin will kill him even faster than Caldari because Amarr has to charge into the fight, and Caldari can easily hang back behind cover.
What if there are two Caldari sentinels instead of a Caldari and his logi? Normally an Amarr can take out two other Amarr heavies if he has a Logi and they don't. In this case he and his Logi will be slaughtered.
What if his Logi dies first? What if Minmatar and Gallente decide to start running shield extenders to compensate for the OP caldari? Amarr Sentinel is screwed.
Not only has the Sentinel Fitting Nerf made Amarr the WORST FORGE GUNNER but now he will be the WORST HMG USER.
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bamboo x
Eternal Beings Proficiency V.
1112
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Posted - 2014.09.01 21:32:00 -
[13] - Quote
ImIvan wrote: U mad bro? U mad cuz not everybody agrees? U mad about that bro? Maybe you should keep spamming threads, that will sure help bro! (But the new damage profile I do not agree with, I say -5% +5%, but that doesn't mean you should be a ****, try to be reasonable)
Did you even see what they said to me?
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bamboo x
Eternal Beings Proficiency V.
1112
|
Posted - 2014.09.01 21:39:00 -
[14] - Quote
On top of that Amarr can only run one damage mod but Caldari can run three if he so chooses. That means Caldari still soaks 10% of the HMG damage up and Amarr is taking a full 15% damage because of the Caldari's HMG proficiency eating right through Amarr's resistances and you add ~7% for each heavy damage mod the Caldari chooses to run.
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bamboo x
Eternal Beings Proficiency V.
1112
|
Posted - 2014.09.01 21:43:00 -
[15] - Quote
Jack 3enimble wrote:
Dude stacking shield extenders severly penalizes shield delay. So basically a Cal sent has regen lower than scouts but with 4x the amount of base shields. To get high regen you need to run rechargers and sacrifice HP. If you want to tank it out you'll need a complex ragulator that gets rid of the shield stacking penalty leaving you completely dependent on logi support because you have have no armor repair while armor makes up for 40% of the HP. You don't have a single clue about running the suit in the field. Delay kicks in and if one dude pings you it starts all over again. I don't see the problem here. Shield suits are much harder to run than armor suits. Fitting wise and in the field. Did I mention how armor suits are the only ones to effectively benefit from damage mods?
Go fly a kite.
Amarr does not have the ability to rep his shields. Ever. Once they're gone, they'll be gone for a minute. All the Caldari will have to do at that point is aim for the body and let the Six Kin Burst do the work for him.
I wonder, will you be able to OHKO an armor-based heavy with one burst even if his shields are chargd with a headshot? THINK ABOUT IT YOU FOOLS
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bamboo x
Eternal Beings Proficiency V.
1113
|
Posted - 2014.09.01 21:49:00 -
[16] - Quote
Jack 3enimble wrote:So you want your armor suit to rep shields aswell? My cal sent still needs a armor repair mod to rep armor (the ONLY low slot)What does your sentinel need to rep shields?
Go back and read my post. The only thing you actually lose from replacing a shield reg with an armor rep is the regular shield recharge delay. It's still about the same once your shields are depleted.
So literally when you are in a real fight against other heavies the shield reg isn't as good as an armor rep because you need that extra buffer against Six Kin Burst.
Keep in mind the Burst is getting nerfed again so you will definitely have more survivability against it than Amarr.
LOOK... Why don't we do -10/+10 for projectiles, that way Caldari are buffed against shields and the damage against armor stays the same. I am mostly just against the +15 against armor. That is what scares me the most.
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bamboo x
Eternal Beings Proficiency V.
1113
|
Posted - 2014.09.01 21:52:00 -
[17] - Quote
who is actually signing this again? drunk guy?
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bamboo x
Eternal Beings Proficiency V.
1113
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Posted - 2014.09.01 21:57:00 -
[18] - Quote
Jack 3enimble wrote:Seems fair enough, this is a valid argument. Just stop drawing the OP card. Makes you look like the Al Sharpton of Dust
It's just I was considering doing Cal Sentinel for a while because they are just so much better than Amarr because of their independence and regen ability. But I thought about it and it kind of seems like the 2.5 mil I spent on Amarr would be wasted if I'm using Caldari more of the time.
I was kind of enjoying the fact that I have the freedom now to skill into Assault or Scout because I have all my heavy weapon skills up to either 4 or 5 and I already had to drop 1.3 mil into fitting my HMG heavy better. But then I noticed that I'm the worst Forge Gunner now... I just can't stack that extra HP like I used to and snipers have a field day with me. Today I even got one-shot by an advanced FG...
Now if they make my HMG Amarr inferior I will have no choice but to skill into Caldari like it's FOTM. All the SP I spent on heavy weapons and running heavies the best way possible will be wasted.
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bamboo x
Eternal Beings Proficiency V.
1113
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Posted - 2014.09.01 22:07:00 -
[19] - Quote
Monkey MAC wrote:It's poorly disguised QQ nothing more.
You know what? I'm done trying to disguise it.
People are leaving this game in droves because of CCP nerfing everyone. Most of the best people in my corp have left already. One of our dropship pilots who was ******* LEGENDARY quit because of the installation buff.
I'm tired of getting short strawed just like everyone else who lost faith in CCP.
I was in a match against Shayz before I made this thread. He was in his proto Caldari assault and I was having a difficult time killing him with my basic Amarr sentinel, but I managed to do it a couple times and even got him once with my Militia Scrambler Pistol. I thought to myself "imagine when shields get buffed against projectiles, I won't even be able to use my HMG against Caldari." Then I messaged him after I played another match against some Caldari heavies because it had finally hit me.
What good is a heavy weapon when you can't even use it? Should sentinels start running around with dual pistols? Why should shields be OP against the only heavy weapon there is, when CCP hasn't even given us Gallente or Amarr ones yet?
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bamboo x
Eternal Beings Proficiency V.
1113
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Posted - 2014.09.01 22:13:00 -
[20] - Quote
OH AND I'VE GOT AN IDEA!!!
Let's give needles the ability to heal shields right at the same time as we nerf armor heavies to a pulp!
Herp derp, we need to make changes SLOW and CAREFULLY and OBSERVE what happens before we change everything at once!
All this right after we make OBs cost 5000 WP!
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bamboo x
Eternal Beings Proficiency V.
1113
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Posted - 2014.09.01 22:16:00 -
[21] - Quote
bamboo x wrote:who is actually signing this again? drunk guy?
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bamboo x
Eternal Beings Proficiency V.
1113
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Posted - 2014.09.01 22:23:00 -
[22] - Quote
RogueTrooper 2000AD wrote:OH AND I'VE GOT AN IDEA!!!
DERP LOUDER!
Why don't you **** on heavies a little more before you **** on their graves?
You watch. We'll be leaving in drones if projectiles do 15/15.
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bamboo x
Eternal Beings Proficiency V.
1113
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Posted - 2014.09.01 22:28:00 -
[23] - Quote
That's all you people can do. Resort to insults.
Why harden up when you can grow up and stop caring about a dead game. Peace, I'm out.
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bamboo x
Eternal Beings Proficiency V.
1120
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Posted - 2014.09.02 01:08:00 -
[24] - Quote
I can use some french words if you like.
Votre mere shittez en eskimo.
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