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Thread Statistics | Show CCP posts - 6 post(s) |
843-Vika
BurgezzE.T.F General Tso's Alliance
260
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Posted - 2014.08.27 17:34:00 -
[1] - Quote
CCP Rattati wrote:P.P.S Shotguns and Burst HMG are OP
You really think Shotguns are op?
Shot guns have been the most balanced weapon in the game until you guys messed with the proficiency skill on it, now iyt is just on par with most other weapons. Shot guns never needed a damage boost from proficiency, they always did enough damage from the start.
The original proficiency skill that increased the RoF of the shotguns was so much better, it allowed me as a career scout since week one of closed beta, to be able get off the extra shot or 2 to kill a heavy before they had the chance to turn around and kill me.
If anything I think the proficiency skill for the shotgun should be switched back to increase the RoF and not the damage. If CCP had listened to the actual scouts that use shotguns they will all tell you that shotguns never needed a proficiency damage buff, they were strong enough as they were. |
843-Vika
BurgezzE.T.F General Tso's Alliance
261
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Posted - 2014.08.27 23:24:00 -
[2] - Quote
Jadek Menaheim wrote:zzZaXxx wrote:Jadek Menaheim wrote:zzZaXxx wrote:CCP Rattati wrote:P.P.S Shotguns and Burst HMG are OP Rattati PLEASE don't look at cloaking as sacrosanct. It was an interesting experiment, but we were enjoying Dust before it came along. It breaks the game too much and requires everyone to adapt to it--the definition of imbalance. Would a petition be useful? As a shotty scout myself, I'm a little biased toward the cloak, but in real honesty we should really consider a longer decloak to weapon swap delay before considering removing the cloak. Is it possible to remove R2 functionality (the weapon switch button) while the cloak is active? This would mean the player must tap R1 in order to regain use of the weapon and weapon switch mechanic. Actually now that you mention it that's a better idea than just removing cloak. Give it a 6/5/4 second delay and a slightly more noticeable decloaking sound. Balance that with lower fitting costs and more dampening (5/10/15) This would make cloaking a tool for traversing the map in secret, gathering intel, and getting into position for a sneak attack, but would make more difficult for scouts the sudden death strikes against players on the fringe of groups or on their own. They could still sneak up behind you but there's more of a chance your squad mate could alert you or that you would turn and have a chance to respond before 3/4 of your HP is gone. This is kind of an odd thought, but it came to mind regardless when you mentioned deactivation delay. With times like that you could probably fit in the system hacking animation--which gave me the idea that codebreaker modules would function as system processing modules that would let you decloak faster (hacking your dropsuit, or solving system permutations from keeping your suit from frying ) Minmatar hack speed role bonuses would apply here meaning they are able to decloak the fastest of the scouts if they have the proper codebreaker modules equipped. Yes, this is kind of zany. The thing that would have to be addressed is what is they delay for cloak naturally running out (not manually deactivating. I would certainly suggest a very shorter time as your not stun locked into the animation. Although savvy player could make use of this shorter decloak time for a quicker weapon draw.
Would you stupid scrubs stop looking for ways to make a perfectly fine scout suit different. There is no reason in hell to change anything about the min scout. It is the most versitile scout in the game and you dumb ass window lickers are looking to **** it up like you retards did everything else in the game. |
843-Vika
BurgezzE.T.F General Tso's Alliance
264
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Posted - 2014.08.27 23:59:00 -
[3] - Quote
Jadek Menaheim wrote:@843-Vika The delay I am talking about applies to all scouts. What I am spit balling is the idea that Min scouts would be able manually decloak the fastest. I apologize if that didn't make sense in my post.
No it made sence but i speced into min scout from the time they came out for the hacking bonus to go with my hacking skill, since i got at level 5 i hack fast enough to get in and out of objectives before the enemy has time to react.
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843-Vika
BurgezzE.T.F General Tso's Alliance
267
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Posted - 2014.08.28 19:17:00 -
[4] - Quote
Breakin Stuff wrote:shotgun isn't overpowered by itself. It's the shotgun + the current iteration of the scout.
Bluntly the Prototype SMGs are just as bad so far as it goes, and nova knives.
But it's the current iteration of the scout suit that makes it seem OP, pure and simple. The ease of getting into shotgun optimal is the killer, not the weapon itself. Before the current scout meta shotguns were niche weapons operated by solo opportunists who were incredibly sneaky without the EWAR buffs.
The Ewar passive buffs were what always made the scouts so OP but with the addition oof the cal and ammar scouts that was where they started to stand out.
Shotguns were always a niche weapon like you said and before they changed the proficiency skill the extra RoF was very much needed, and is still needed because like you said if you miss the first shot your just another dead clone for the biomass chambers.
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