Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
I-Shayz-I
I----------I
4685
|
Posted - 2014.08.26 09:10:00 -
[1] - Quote
The last time I used a swarm launcher was open beta. Ever since I got forge prof 4 I've pretty much only ever used forges and RE's to kill tanks alongside AV nades.
I stopped using swarms because they wouldn't deal enough damage and all suits I tried using them with were too weak. Now that the assaults are buffed I feel much more comfortable running swarms on my minmatar assault rather than a minmatar logi. My Caldari Assault might even work better as the extra high slot would be easier to fit multiple damage mods.
Heck, maybe I just need to figure out a good minmatar commando fitting? I'm guessing the extra damage and reload speed helps a ton...but I don't know how I feel about now having AV grenades. _________________________________________________________________________________
But the point is, I've been seeing a lot of swarm launchers killing tanks recently and I'm slightly confused. Originally people were complaining about the changes to swarms in Charlie, but were they wrong about the reduction of missiles fired? Each missile now does more damage per hit, and light weapon damage mods were increased...
So how do swarms feel? Are proto swarms necessary? Is proficiency the key to making them useful? Are they more of a finishing weapon now or is it better to use them alongside other AV? Does the suit make the weapon or can they be used effectively on any suit now?
I'd like the community's opinion before I drop a few hundred sp on getting them to proto again.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
Apothecary Za'ki
Biomass Positive
609
|
Posted - 2014.08.26 10:11:00 -
[2] - Quote
better at Militia, standard and advanced, what i heard about proto was they arnt happy that pro was nerfed.
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Night 5talker 514
Freek Coalition Freek Alliance
289
|
Posted - 2014.08.26 10:15:00 -
[3] - Quote
I'll be uploading vids soon on my youtube channel about team work with swarms. We've had great success in denying whole areas to any vehicles and even chased vehicles back into the red line
Gaming Freek DUST 514 YouTube Channel
|
Echo 1991
WarRavens Final Resolution.
414
|
Posted - 2014.08.26 10:57:00 -
[4] - Quote
Can fire faster and the only noticable difference in damage is at standard. |
Apothecary Za'ki
Biomass Positive
609
|
Posted - 2014.08.26 11:02:00 -
[5] - Quote
I-Shayz-I wrote:The last time I used a swarm launcher was open beta. Ever since I got forge prof 4 I've pretty much only ever used forges and RE's to kill tanks alongside AV nades.
I stopped using swarms because they wouldn't deal enough damage and all suits I tried using them with were too weak. Now that the assaults are buffed I feel much more comfortable running swarms on my minmatar assault rather than a minmatar logi. My Caldari Assault might even work better as the extra high slot would be easier to fit multiple damage mods.
Heck, maybe I just need to figure out a good minmatar commando fitting? I'm guessing the extra damage and reload speed helps a ton...but I don't know how I feel about now having AV grenades. _________________________________________________________________________________
But the point is, I've been seeing a lot of swarm launchers killing tanks recently and I'm slightly confused. Originally people were complaining about the changes to swarms in Charlie, but were they wrong about the reduction of missiles fired? Each missile now does more damage per hit, and light weapon damage mods were increased...
So how do swarms feel? Are proto swarms necessary? Is proficiency the key to making them useful? Are they more of a finishing weapon now or is it better to use them alongside other AV? Does the suit make the weapon or can they be used effectively on any suit now?
I'd like the community's opinion before I drop a few hundred sp on getting them to proto again. id wait till delta speculation begins when they release notes n stuff on what is on the chopping block and whats getting buffed for both logi and commando.. as for commando im severly dissapointed on the whole abotu them.. stripped out heavy suits should be faster and lighter and have smaller hitbox then regular heavy.. hell assaults stomp commandos to hell latly
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Coleman Gray
Opus Arcana Covert Intervention
1171
|
Posted - 2014.08.26 11:10:00 -
[6] - Quote
I feel they are better since each missile does more damage where as the way they used to be two of the five or six missiles tended to hit walls ect.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
|
Mregomies
Beer For Evil Mercs
241
|
Posted - 2014.08.26 11:35:00 -
[7] - Quote
I like swarms (proto). It's the best way to milk some WP.
Suomi, Finland, PERKELE!
Logibro
Logibro2
|
MINA Longstrike
Kirjuun Heiian
1151
|
Posted - 2014.08.26 11:50:00 -
[8] - Quote
Apothecary Za'ki wrote:better at Militia, standard and advanced, what i heard about proto was they arnt happy that pro was nerfed.
They lost 36 damage at proto, in exchange for much, much faster firing and the ability to 'disguise' what level of swarms you're shooting. Swarms are better, by a lot.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Ghosts Chance
Inf4m0us
2138
|
Posted - 2014.08.26 11:55:00 -
[9] - Quote
alright heres the thing
assauylt swarm launches are awesome now, DO NOT USE REGULAR SWARMS
assaults have a buff to lock on time
so a minmatar commando with proto assault swarms is absolutly devestating and OP as ****, but on every other suit assault swarms are balanced :P
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
|
RYN0CER0S
Rise Of Old Dudes
1348
|
Posted - 2014.08.26 12:44:00 -
[10] - Quote
Minmmando with dual CBR-7s and REs (which I could also argue for Nanos) will **** some **** up.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
|
|
Ghosts Chance
Inf4m0us
2140
|
Posted - 2014.08.26 12:52:00 -
[11] - Quote
RYN0CER0S wrote:Minmmando with dual CBR-7s and REs (which I could also argue for Nanos) will **** some **** up.
use assault swarms instead... trust me
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
|
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1446
|
Posted - 2014.08.26 13:01:00 -
[12] - Quote
Ghosts Chance wrote:alright heres the thing
assauylt swarm launches are awesome now, DO NOT USE REGULAR SWARMS
assaults have a buff to lock on time
so a minmatar commando with proto assault swarms is absolutly devestating and OP as ****, but on every other suit assault swarms are balanced :P
less then 1 second lock time and a double stacking reload bonus alows it to pump out monster DPS against vehicles... its just that nobody has realised how awesome assault swarm launchers are now that they get a bonus to lock time instead of double lock ons
I see nothing special about a 1.4 base lock on time. With skills just over 1 second.. The same as the regular variant, but with the added cost. Don't get me wrong, still way better than the Specialist variants. So, what exactly am I missing on the Assaults having such an awesome lock on time? Does my game deceive me?
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
|
Ghosts Chance
Inf4m0us
2141
|
Posted - 2014.08.26 13:17:00 -
[13] - Quote
ResistanceGTA wrote:Ghosts Chance wrote:alright heres the thing
assauylt swarm launches are awesome now, DO NOT USE REGULAR SWARMS
assaults have a buff to lock on time
so a minmatar commando with proto assault swarms is absolutly devestating and OP as ****, but on every other suit assault swarms are balanced :P
less then 1 second lock time and a double stacking reload bonus alows it to pump out monster DPS against vehicles... its just that nobody has realised how awesome assault swarm launchers are now that they get a bonus to lock time instead of double lock ons I see nothing special about a 1.4 base lock on time. With skills just over 1 second.. The same as the regular variant, but with the added cost. Don't get me wrong, still way better than the Specialist variants. So, what exactly am I missing on the Assaults having such an awesome lock on time? Does my game deceive me?
faster lockon = more dps....
swarm launcher dps is cloged up by lockon times and reload times
assault swarm + minmatar commando GREATLY lowers both those nearly doubling its dps
everyone complains that assault dropships fly away before you can do enough damage to them... with assault swarms thats no longer true :P
it also out DPSes tripple rep maddys
its nearly a 30% dps increase... so essentially swarms were buffed by nearly 30% in the last hotfix
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
|
H0riz0n Unlimit
Inner.Hell
161
|
Posted - 2014.08.26 13:31:00 -
[14] - Quote
4 shot of wyrkomi are enough to kill a tank, add a casual Av granade and you got it
Tanker since I was born -- Want back my blaster -- Madrugar 1125/6753 -- Reduce weakspot dimension
|
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1446
|
Posted - 2014.08.26 13:56:00 -
[15] - Quote
Quote:faster lockon = more dps....
swarm launcher dps is cloged up by lockon times and reload times
assault swarm + minmatar commando GREATLY lowers both those nearly doubling its dps
everyone complains that assault dropships fly away before you can do enough damage to them... with assault swarms thats no longer true :P
it also out DPSes tripple rep maddys
its nearly a 30% dps increase... so essentially swarms were buffed by nearly 30% in the last hotfix
Minmando 5, Prof 4 Swarms here, I understand that. It must be too early for me to see the awesome lock time of the Assault Variant, because everywhere I look in game I see it at 1.4 seconds. Skills, that's 1.05. Problem being that's the same as the vanilla variant.
Now, you can call stupid and noob as you've been calling other people in your forum post, or you can skip that because I give zero fucks about what you think. I tossed out a simple to look up fact. Until you bring a fact instead of little hearsay where the Assaults have some awesome .93 Lock on, or have better reload, you're just talking out your ass.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
|
Monkey MAC
Rough Riders..
3369
|
Posted - 2014.08.26 14:24:00 -
[16] - Quote
I-Shayz-I wrote:The last time I used a swarm launcher was open beta. Ever since I got forge prof 4 I've pretty much only ever used forges and RE's to kill tanks alongside AV nades.
I stopped using swarms because they wouldn't deal enough damage and all suits I tried using them with were too weak. Now that the assaults are buffed I feel much more comfortable running swarms on my minmatar assault rather than a minmatar logi. My Caldari Assault might even work better as the extra high slot would be easier to fit multiple damage mods.
Heck, maybe I just need to figure out a good minmatar commando fitting? I'm guessing the extra damage and reload speed helps a ton...but I don't know how I feel about now having AV grenades. _________________________________________________________________________________
But the point is, I've been seeing a lot of swarm launchers killing tanks recently and I'm slightly confused. Originally people were complaining about the changes to swarms in Charlie, but were they wrong about the reduction of missiles fired? Each missile now does more damage per hit, and light weapon damage mods were increased...
So how do swarms feel? Are proto swarms necessary? Is proficiency the key to making them useful? Are they more of a finishing weapon now or is it better to use them alongside other AV? Does the suit make the weapon or can they be used effectively on any suit now?
I'd like the community's opinion before I drop a few hundred sp on getting them to proto again.
The change to PRO is justified, but only by the small amount it was. The problem with swarms has and always been its damage progression, the difference in damage per volley varied far too greatly between tiers.
MLT and STD were about as effective as using a chisel to demolish a high rise. The amount of effort for STD simoly wasn't worth the results. ADV while better was still lack-luster and was only really a threat to the tankers who got stuck or were to dum to retreat.
AV had always been 'go PRO or go home' which is alot of potentially wasted SP, especially when things like no vehicles, other AVer's lack of WP, ease of death would all nullify that investment. Which especialy if your running Medium frames meant doing Infantry AV was practically unviable.
However with hese changes to swarms we are now seeing more dedicated AVers, I don't just mean those who run to the supply depots to change as soon as they here an RDV, more people are playing AV primary roles, which is good for diversity.
Plus with a supply depot those 3 blueberries you thought were uselss are suddenly in 'Anti-Armour' frontline fits, holding the line against vehicle attacks.
Just a week ago I was on a Manus Peak Skirmish, against a stacked squad (while we still lost, mostly because A is b-atch to hold) between myself in ADV gear and 2 blueberries with STD/MLT we held of 5 LAV's, 2 Dropships, 9 HAV's and a light turret. The enemy tried everything from rushing in with LAV a co-ordinated HAV attack to simply dropping from the sky. Between me those 2 blueberries and few sentinels running close range Point defence, nothing got close, the stacked squad took to just puting a forger on the hill above us and taking potshots.
Because between those 2 blueberries I could be confident they could hold the line against the vehicles and that my friend is a good thing.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
DontChimpOut
Kang Lo Directorate Gallente Federation
94
|
Posted - 2014.08.26 15:23:00 -
[17] - Quote
Night 5talker 514 wrote:I'll be uploading vids soon on my youtube channel about team work with swarms. We've had great success in denying whole areas to any vehicles and even chased vehicles back into the red line Teamwork with swarms? You must be from Europe.
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
Adipem Nothi
Nos Nothi
4476
|
Posted - 2014.08.26 16:00:00 -
[18] - Quote
Echo 1991 wrote:Can fire faster and the only noticable difference in damage is at standard. Changes since Beta (offhand): * Range greatly reduced * Relative damage reduced * Relative speed reduced * Proto clip reduced from 5 to 3 * Faster fire interval * Slower target lock * Increased reserve ammo
Opinion: Schwarma Launchers are generally effective at chasing away vehicles, sometimes for many seconds. They are capable of destroying vehicles when sync'd with friendly REs, forge or vehicle fire. Target Vehicles are sufficiently mobile to manage the Schwarma's threat level. Odds of escape decrease as number of Schwarmas increase, such that a single launcher poses minimal odds of destruction, two pose some risk of destruction, and three pose high risk of destruction (assumes simultaneous attacks against well-fit land tanks and sky tanks).
- Pro(5) Schwarma
Shoot scout with yes.
- Ripley Riley
|
Justin Tymes
Dem Durrty Boyz General Tso's Alliance
746
|
Posted - 2014.08.26 16:08:00 -
[19] - Quote
H0riz0n Unlimit wrote:4 shot of wyrkomi are enough to kill a tank, add a casual Av granade and you got it
Any tanker that sticks around for 4 Proto Swarm shots + an AV grenade without activating hardeners needs to stop using tanks. |
Death Shadow117
New Age Empire. General Tso's Alliance
315
|
Posted - 2014.08.26 16:57:00 -
[20] - Quote
I-Shayz-I wrote:The last time I used a swarm launcher was open beta. Ever since I got forge prof 4 I've pretty much only ever used forges and RE's to kill tanks alongside AV nades.
I stopped using swarms because they wouldn't deal enough damage and all suits I tried using them with were too weak. Now that the assaults are buffed I feel much more comfortable running swarms on my minmatar assault rather than a minmatar logi. My Caldari Assault might even work better as the extra high slot would be easier to fit multiple damage mods.
Heck, maybe I just need to figure out a good minmatar commando fitting? I'm guessing the extra damage and reload speed helps a ton...but I don't know how I feel about now having AV grenades. _________________________________________________________________________________
But the point is, I've been seeing a lot of swarm launchers killing tanks recently and I'm slightly confused. Originally people were complaining about the changes to swarms in Charlie, but were they wrong about the reduction of missiles fired? Each missile now does more damage per hit, and light weapon damage mods were increased...
So how do swarms feel? Are proto swarms necessary? Is proficiency the key to making them useful? Are they more of a finishing weapon now or is it better to use them alongside other AV? Does the suit make the weapon or can they be used effectively on any suit now?
I'd like the community's opinion before I drop a few hundred sp on getting them to proto again. Why not use a min starter fit and put the swarms with 3 damage mods on? About proto idk but i use adv on my min AA starter fit and it works fine.
Why?
|
|
Atiim
11644
|
Posted - 2014.08.26 18:21:00 -
[21] - Quote
I'm still running "tests" so I'll wait until later to officially comment.
But I am seeing a rise in Swarm Launcher user population.
DUST 514's 1st Matari Commando
-HAND
|
Rusty Shallows
Caldari State
2022
|
Posted - 2014.08.26 21:02:00 -
[22] - Quote
Death Shadow117 wrote:I-Shayz-I wrote:snip
I'd like the community's opinion before I drop a few hundred sp on getting them to proto again. Why not use a min starter fit and put the swarms with 3 damage mods on? About proto idk but i use adv on my min AA starter fit and it works fine. I've been wondering effect the buff to Light Damage Mods was going to have on Swarm Launcher use. It's just speculation on my part but affordable AV fits on assaults/commandos are looking sexier. Never mind the added bonus of using an ADV SL to save CPU/PG for a better secondary weapon.
I have a lot of respect for Classic Logis. New Eden could use more Healers.
Forums > Game: Biggest understatement ever
|
ratamaq doc
Onslaught Inc RISE of LEGION
791
|
Posted - 2014.08.26 22:55:00 -
[23] - Quote
Ghosts Chance wrote:alright heres the thing
assauylt swarm launches are awesome now, DO NOT USE REGULAR SWARMS
assaults have a buff to lock on time
so a minmatar commando with proto assault swarms is absolutly devestating and OP as ****, but on every other suit assault swarms are balanced :P
less then 1 second lock time and a double stacking reload bonus alows it to pump out monster DPS against vehicles... its just that nobody has realised how awesome assault swarm launchers are now that they get a bonus to lock time instead of double lock ons
Troll? Or did I miss something?
YouTube
|
Adipem Nothi
Nos Nothi
4494
|
Posted - 2014.08.26 23:03:00 -
[24] - Quote
ratamaq doc wrote:Ghosts Chance wrote:alright heres the thing
assauylt swarm launches are awesome now, DO NOT USE REGULAR SWARMS
assaults have a buff to lock on time
so a minmatar commando with proto assault swarms is absolutly devestating and OP as ****, but on every other suit assault swarms are balanced :P
less then 1 second lock time and a double stacking reload bonus alows it to pump out monster DPS against vehicles... its just that nobody has realised how awesome assault swarm launchers are now that they get a bonus to lock time instead of double lock ons Troll? Or did I miss something?
Assuming troll. Doesn't make sense. Haven't observed Assault Swarms in killfeeds.
Testing now ... (Ishukone Assault Swarm Launcher)
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
4494
|
Posted - 2014.08.26 23:16:00 -
[25] - Quote
Adipem Nothi wrote:ratamaq doc wrote:Ghosts Chance wrote:alright heres the thing
assauylt swarm launches are awesome now, DO NOT USE REGULAR SWARMS
assaults have a buff to lock on time
so a minmatar commando with proto assault swarms is absolutly devestating and OP as ****, but on every other suit assault swarms are balanced :P
less then 1 second lock time and a double stacking reload bonus alows it to pump out monster DPS against vehicles... its just that nobody has realised how awesome assault swarm launchers are now that they get a bonus to lock time instead of double lock ons Troll? Or did I miss something? Assuming troll. Doesn't make sense. Haven't observed Assault Swarms in killfeeds. Testing now ... (Ishukone Assault Swarm Launcher)
Protofits says ... Wiyrkomi - 1.05 seconds Assault - 1.05 seconds Specialist - 1.47 seconds
In-game test says ... Wiyrkomi lock-on = Assault lock-on = Claim is Troll
On a positive note ... I did kill what appeared to be a full-health militia LAV with 2 volleys of Pro(5) Proto Assault Swarms. I swear it usually takes three. Maybe it was wounded.
Shoot scout with yes.
- Ripley Riley
|
I-Shayz-I
I----------I
4691
|
Posted - 2014.08.27 01:12:00 -
[26] - Quote
Testing it myself the Assault swarm launcher has a faster lock-on than the standard variants.
IGNORE THE STATS PEOPLE, go into a battle and try the ******* thing. You will be suprised.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
Adipem Nothi
Nos Nothi
4508
|
Posted - 2014.08.27 01:21:00 -
[27] - Quote
I-Shayz-I wrote:Testing it myself the Assault swarm launcher has a faster lock-on than the standard variants.
IGNORE THE STATS PEOPLE, go into a battle and try the ******* thing. You will be suprised.
Just tested an hour or so ago. Failed to detect a measurable difference between Pro Std and Pro Assault.
Which model are you using?
Shoot scout with yes.
- Ripley Riley
|
Joel II X
Dah Gods O Bacon
3199
|
Posted - 2014.08.27 01:25:00 -
[28] - Quote
Night 5talker 514 wrote:I'll be uploading vids soon on my youtube channel about team work with swarms. We've had great success in denying whole areas to any vehicles and even chased vehicles back into the red line We all know teamwork is OP.
How well would a lone swarmer fend off the same vehicles you have? Not very. |
bogeyman m
Minmatar Republic
371
|
Posted - 2014.08.27 04:08:00 -
[29] - Quote
Apothecary Za'ki wrote:better at Militia, standard and advanced, what i heard about proto was they arnt happy that pro was nerfed. This.
Duct tape 2.0 ... Have WD-40; will travel.
|
DontChimpOut
Kang Lo Directorate Gallente Federation
97
|
Posted - 2014.08.27 14:32:00 -
[30] - Quote
Justin Tymes wrote:H0riz0n Unlimit wrote:4 shot of wyrkomi are enough to kill a tank, add a casual Av granade and you got it Any tanker that sticks around for 4 Proto Swarm shots + an AV grenade without activating hardeners needs to stop using tanks. And I bet that's the majority of what you all terrible infantry on here cannot destroy, people that don't have a clue as to what's going on, who only have militia fits and maybe a standard rail. Infantry constantly has tanks nerfed to deal with those bottom-rung guys that have little to no skill points invested, and maybe a 7-digit ISK account.
Then when they go up against experienced tankers, well... it'll take half the team to destroy those guys.
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
|
DontChimpOut
Kang Lo Directorate Gallente Federation
97
|
Posted - 2014.08.27 14:35:00 -
[31] - Quote
Atiim wrote:I'm still running "tests" so I'll wait until later to officially comment.
But I am seeing a rise in Swarm Launcher user population. Because they're cheap and easy to use. It would be like giving a militia a choice of Javelins or RPGs. Have to learn how to use the Javelin over a certain period of time, whereas the RPG is just point and shoot.
Duh
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
Adipem Nothi
Nos Nothi
4518
|
Posted - 2014.08.27 14:54:00 -
[32] - Quote
DontChimpOut wrote:Atiim wrote:I'm still running "tests" so I'll wait until later to officially comment.
But I am seeing a rise in Swarm Launcher user population. Because they're cheap and easy to use.
Spinning in circles is also easy. As is jumping up and down.
These activities are like Swarms in more ways than one.
Shoot scout with yes.
- Ripley Riley
|
Repe Susi
Rautaleijona
1384
|
Posted - 2014.08.27 15:32:00 -
[33] - Quote
Long story short: Against dropships: No. Tanks: Yes.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
|
Repe Susi
Rautaleijona
1384
|
Posted - 2014.08.27 15:34:00 -
[34] - Quote
DontChimpOut wrote:Justin Tymes wrote:H0riz0n Unlimit wrote:4 shot of wyrkomi are enough to kill a tank, add a casual Av granade and you got it Any tanker that sticks around for 4 Proto Swarm shots + an AV grenade without activating hardeners needs to stop using tanks. And I bet that's the majority of what you all terrible infantry on here cannot destroy, people that don't have a clue as to what's going on, who only have militia fits and maybe a standard rail. Infantry constantly has tanks nerfed to deal with those bottom-rung guys that have little to no skill points invested, and maybe a 7-digit ISK account. Then when they go up against experienced tankers, well... it'll take half the team to destroy those guys.
What? Half the team? And thats ok?
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
|
Atiim
11653
|
Posted - 2014.08.27 15:57:00 -
[35] - Quote
DontChimpOut wrote:Atiim wrote:I'm still running "tests" so I'll wait until later to officially comment.
But I am seeing a rise in Swarm Launcher user population. Because they're cheap and easy to use. It would be like giving a militia a choice of Javelins or RPGs. Have to learn how to use the Javelin over a certain period of time, whereas the RPG is just point and shoot. Duh If user population was based around ISK efficiency and ease of use, we'd still be seeing 6+ HAVs every match.
Your goading aside, the real reason for the population increase is most likely due to the fact that lower tiered SLs are more effective, which makes them a valid choice for the average player.
DUST 514's 1st Matari Commando
-HAND
|
David Mustane
D3M3NT3D M1NDZ
65
|
Posted - 2014.08.29 20:06:00 -
[36] - Quote
Swarms are crap, they do nothing against any vehicle. Every Vehicle can outrun missiles.
CCP make the swarms smart to avoid rocks and hills.
Speed up the misslies.
Lower the ceiling so ADS cant get away so easily. I find it BS that all a ADS has to do is go up to avoid being hit.
Extend the range to 300m. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4544
|
Posted - 2014.08.29 20:09:00 -
[37] - Quote
David Mustane wrote:Swarms are crap, they do nothing against any vehicle. Every Vehicle can outrun missiles.
CCP make the swarms smart to avoid rocks and hills.
Speed up the misslies.
Lower the ceiling so ADS cant get away so easily. I find it BS that all a ADS has to do is go up to avoid being hit.
Extend the range to 300m.
Sometimes denying the area is enough to get the hack off and win the match.
I'm not saying I love where they are, I haven't used them in a long time.
It's just another example of how difficult it is to balance AV vs Vehicles in pub matches.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
|
|
|
|
Pages: 1 2 :: [one page] |