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DontChimpOut
Kang Lo Directorate Gallente Federation
97
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Posted - 2014.08.27 14:35:00 -
[31] - Quote
Atiim wrote:I'm still running "tests" so I'll wait until later to officially comment.
But I am seeing a rise in Swarm Launcher user population. Because they're cheap and easy to use. It would be like giving a militia a choice of Javelins or RPGs. Have to learn how to use the Javelin over a certain period of time, whereas the RPG is just point and shoot.
Duh
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
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Adipem Nothi
Nos Nothi
4518
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Posted - 2014.08.27 14:54:00 -
[32] - Quote
DontChimpOut wrote:Atiim wrote:I'm still running "tests" so I'll wait until later to officially comment.
But I am seeing a rise in Swarm Launcher user population. Because they're cheap and easy to use.
Spinning in circles is also easy. As is jumping up and down.
These activities are like Swarms in more ways than one.
Shoot scout with yes.
- Ripley Riley
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Repe Susi
Rautaleijona
1384
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Posted - 2014.08.27 15:32:00 -
[33] - Quote
Long story short: Against dropships: No. Tanks: Yes.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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Repe Susi
Rautaleijona
1384
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Posted - 2014.08.27 15:34:00 -
[34] - Quote
DontChimpOut wrote:Justin Tymes wrote:H0riz0n Unlimit wrote:4 shot of wyrkomi are enough to kill a tank, add a casual Av granade and you got it Any tanker that sticks around for 4 Proto Swarm shots + an AV grenade without activating hardeners needs to stop using tanks. And I bet that's the majority of what you all terrible infantry on here cannot destroy, people that don't have a clue as to what's going on, who only have militia fits and maybe a standard rail. Infantry constantly has tanks nerfed to deal with those bottom-rung guys that have little to no skill points invested, and maybe a 7-digit ISK account. Then when they go up against experienced tankers, well... it'll take half the team to destroy those guys.
What? Half the team? And thats ok?
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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Atiim
11653
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Posted - 2014.08.27 15:57:00 -
[35] - Quote
DontChimpOut wrote:Atiim wrote:I'm still running "tests" so I'll wait until later to officially comment.
But I am seeing a rise in Swarm Launcher user population. Because they're cheap and easy to use. It would be like giving a militia a choice of Javelins or RPGs. Have to learn how to use the Javelin over a certain period of time, whereas the RPG is just point and shoot. Duh If user population was based around ISK efficiency and ease of use, we'd still be seeing 6+ HAVs every match.
Your goading aside, the real reason for the population increase is most likely due to the fact that lower tiered SLs are more effective, which makes them a valid choice for the average player.
DUST 514's 1st Matari Commando
-HAND
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David Mustane
D3M3NT3D M1NDZ
65
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Posted - 2014.08.29 20:06:00 -
[36] - Quote
Swarms are crap, they do nothing against any vehicle. Every Vehicle can outrun missiles.
CCP make the swarms smart to avoid rocks and hills.
Speed up the misslies.
Lower the ceiling so ADS cant get away so easily. I find it BS that all a ADS has to do is go up to avoid being hit.
Extend the range to 300m. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4544
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Posted - 2014.08.29 20:09:00 -
[37] - Quote
David Mustane wrote:Swarms are crap, they do nothing against any vehicle. Every Vehicle can outrun missiles.
CCP make the swarms smart to avoid rocks and hills.
Speed up the misslies.
Lower the ceiling so ADS cant get away so easily. I find it BS that all a ADS has to do is go up to avoid being hit.
Extend the range to 300m.
Sometimes denying the area is enough to get the hack off and win the match.
I'm not saying I love where they are, I haven't used them in a long time.
It's just another example of how difficult it is to balance AV vs Vehicles in pub matches.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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