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Adipem Nothi
Nos Nothi
4476
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Posted - 2014.08.26 16:00:00 -
[1] - Quote
Echo 1991 wrote:Can fire faster and the only noticable difference in damage is at standard. Changes since Beta (offhand): * Range greatly reduced * Relative damage reduced * Relative speed reduced * Proto clip reduced from 5 to 3 * Faster fire interval * Slower target lock * Increased reserve ammo
Opinion: Schwarma Launchers are generally effective at chasing away vehicles, sometimes for many seconds. They are capable of destroying vehicles when sync'd with friendly REs, forge or vehicle fire. Target Vehicles are sufficiently mobile to manage the Schwarma's threat level. Odds of escape decrease as number of Schwarmas increase, such that a single launcher poses minimal odds of destruction, two pose some risk of destruction, and three pose high risk of destruction (assumes simultaneous attacks against well-fit land tanks and sky tanks).
- Pro(5) Schwarma
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
4494
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Posted - 2014.08.26 23:03:00 -
[2] - Quote
ratamaq doc wrote:Ghosts Chance wrote:alright heres the thing
assauylt swarm launches are awesome now, DO NOT USE REGULAR SWARMS
assaults have a buff to lock on time
so a minmatar commando with proto assault swarms is absolutly devestating and OP as ****, but on every other suit assault swarms are balanced :P
less then 1 second lock time and a double stacking reload bonus alows it to pump out monster DPS against vehicles... its just that nobody has realised how awesome assault swarm launchers are now that they get a bonus to lock time instead of double lock ons Troll? Or did I miss something?
Assuming troll. Doesn't make sense. Haven't observed Assault Swarms in killfeeds.
Testing now ... (Ishukone Assault Swarm Launcher)
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
4494
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Posted - 2014.08.26 23:16:00 -
[3] - Quote
Adipem Nothi wrote:ratamaq doc wrote:Ghosts Chance wrote:alright heres the thing
assauylt swarm launches are awesome now, DO NOT USE REGULAR SWARMS
assaults have a buff to lock on time
so a minmatar commando with proto assault swarms is absolutly devestating and OP as ****, but on every other suit assault swarms are balanced :P
less then 1 second lock time and a double stacking reload bonus alows it to pump out monster DPS against vehicles... its just that nobody has realised how awesome assault swarm launchers are now that they get a bonus to lock time instead of double lock ons Troll? Or did I miss something? Assuming troll. Doesn't make sense. Haven't observed Assault Swarms in killfeeds. Testing now ... (Ishukone Assault Swarm Launcher)
Protofits says ... Wiyrkomi - 1.05 seconds Assault - 1.05 seconds Specialist - 1.47 seconds
In-game test says ... Wiyrkomi lock-on = Assault lock-on = Claim is Troll
On a positive note ... I did kill what appeared to be a full-health militia LAV with 2 volleys of Pro(5) Proto Assault Swarms. I swear it usually takes three. Maybe it was wounded.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
4508
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Posted - 2014.08.27 01:21:00 -
[4] - Quote
I-Shayz-I wrote:Testing it myself the Assault swarm launcher has a faster lock-on than the standard variants.
IGNORE THE STATS PEOPLE, go into a battle and try the ******* thing. You will be suprised.
Just tested an hour or so ago. Failed to detect a measurable difference between Pro Std and Pro Assault.
Which model are you using?
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
4518
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Posted - 2014.08.27 14:54:00 -
[5] - Quote
DontChimpOut wrote:Atiim wrote:I'm still running "tests" so I'll wait until later to officially comment.
But I am seeing a rise in Swarm Launcher user population. Because they're cheap and easy to use.
Spinning in circles is also easy. As is jumping up and down.
These activities are like Swarms in more ways than one.
Shoot scout with yes.
- Ripley Riley
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