Monkey MAC
Rough Riders..
3369
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Posted - 2014.08.26 14:24:00 -
[1] - Quote
I-Shayz-I wrote:The last time I used a swarm launcher was open beta. Ever since I got forge prof 4 I've pretty much only ever used forges and RE's to kill tanks alongside AV nades.
I stopped using swarms because they wouldn't deal enough damage and all suits I tried using them with were too weak. Now that the assaults are buffed I feel much more comfortable running swarms on my minmatar assault rather than a minmatar logi. My Caldari Assault might even work better as the extra high slot would be easier to fit multiple damage mods.
Heck, maybe I just need to figure out a good minmatar commando fitting? I'm guessing the extra damage and reload speed helps a ton...but I don't know how I feel about now having AV grenades. _________________________________________________________________________________
But the point is, I've been seeing a lot of swarm launchers killing tanks recently and I'm slightly confused. Originally people were complaining about the changes to swarms in Charlie, but were they wrong about the reduction of missiles fired? Each missile now does more damage per hit, and light weapon damage mods were increased...
So how do swarms feel? Are proto swarms necessary? Is proficiency the key to making them useful? Are they more of a finishing weapon now or is it better to use them alongside other AV? Does the suit make the weapon or can they be used effectively on any suit now?
I'd like the community's opinion before I drop a few hundred sp on getting them to proto again.
The change to PRO is justified, but only by the small amount it was. The problem with swarms has and always been its damage progression, the difference in damage per volley varied far too greatly between tiers.
MLT and STD were about as effective as using a chisel to demolish a high rise. The amount of effort for STD simoly wasn't worth the results. ADV while better was still lack-luster and was only really a threat to the tankers who got stuck or were to dum to retreat.
AV had always been 'go PRO or go home' which is alot of potentially wasted SP, especially when things like no vehicles, other AVer's lack of WP, ease of death would all nullify that investment. Which especialy if your running Medium frames meant doing Infantry AV was practically unviable.
However with hese changes to swarms we are now seeing more dedicated AVers, I don't just mean those who run to the supply depots to change as soon as they here an RDV, more people are playing AV primary roles, which is good for diversity.
Plus with a supply depot those 3 blueberries you thought were uselss are suddenly in 'Anti-Armour' frontline fits, holding the line against vehicle attacks.
Just a week ago I was on a Manus Peak Skirmish, against a stacked squad (while we still lost, mostly because A is b-atch to hold) between myself in ADV gear and 2 blueberries with STD/MLT we held of 5 LAV's, 2 Dropships, 9 HAV's and a light turret. The enemy tried everything from rushing in with LAV a co-ordinated HAV attack to simply dropping from the sky. Between me those 2 blueberries and few sentinels running close range Point defence, nothing got close, the stacked squad took to just puting a forger on the hill above us and taking potshots.
Because between those 2 blueberries I could be confident they could hold the line against the vehicles and that my friend is a good thing.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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