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Zatara Rought
Fatal Absolution General Tso's Alliance
3907
|
Posted - 2014.08.22 23:06:00 -
[1] - Quote
You would want which and why?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Derrith Erador
Fatal Absolution
2476
|
Posted - 2014.08.22 23:07:00 -
[2] - Quote
In exchange for what map though?
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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Zatara Rought
Fatal Absolution General Tso's Alliance
3907
|
Posted - 2014.08.22 23:09:00 -
[3] - Quote
Derrith Erador wrote:In exchange for what map though?
Doesn't matter.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2986
|
Posted - 2014.08.22 23:14:00 -
[4] - Quote
Derrith Erador wrote:In exchange for what map though? The lag map.
Tanker/Logi/Assault
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Derrith Erador
Fatal Absolution
2476
|
Posted - 2014.08.22 23:17:00 -
[5] - Quote
Zatara Rought wrote:Derrith Erador wrote:In exchange for what map though? Doesn't matter. Get rid of the Gallente research lab. replace it with Manus Peak.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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Knight Soiaire
Fatal Absolution General Tso's Alliance
5740
|
Posted - 2014.08.22 23:21:00 -
[6] - Quote
Does it have to have sockets? If not I'd love to see Ashland or Line Harvest. |
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2986
|
Posted - 2014.08.22 23:25:00 -
[7] - Quote
Replace Gallente Research with Fracture Road. The objective "D" could be a bit more open but other than that the map is pretty well balanced.
Tanker/Logi/Assault
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2986
|
Posted - 2014.08.22 23:26:00 -
[8] - Quote
All of them?
Tanker/Logi/Assault
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Hakyou Brutor
Pure Evil.
1104
|
Posted - 2014.08.22 23:31:00 -
[9] - Quote
The one with the green mushroom building, no 3 point maps, the one with the pipes above dom A skirm B.
I'm not sure why they took the green mushroom out in the first place |
Knight Soiaire
Fatal Absolution General Tso's Alliance
5740
|
Posted - 2014.08.22 23:35:00 -
[10] - Quote
Hakyou Brutor wrote:The one with the green mushroom building, no 3 point maps, the one with the pipes above dom A skirm B. I'm not sure why they took the green mushroom out in the first place
Got replaced by the SRL, only problem I had with the mushroom was the god awful roof camping, we need ladders. |
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King Kobrah
Escrow Removal and Acquisition
1621
|
Posted - 2014.08.22 23:43:00 -
[11] - Quote
Tough question guys, you only get a whopping three other maps to choose from!
Biggest joke of a CPM yet
A shade darker than black, the wound that never heals..The Babyslayer
PSN: Kobra
Youtube.com/kkobra
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2986
|
Posted - 2014.08.22 23:46:00 -
[12] - Quote
King Kobrah wrote:Tough question guys, you only get a whopping three other maps to choose from!
Biggest joke of a CPM yet ^Doesn't know how to count
Tanker/Logi/Assault
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King Kobrah
Escrow Removal and Acquisition
1621
|
Posted - 2014.08.22 23:48:00 -
[13] - Quote
Benjamin Ciscko wrote:King Kobrah wrote:Tough question guys, you only get a whopping three other maps to choose from!
Biggest joke of a CPM yet ^Doesn't care enough to count the meager amount of poorly designed maps in this garbage, dead game FTFY
A shade darker than black, the wound that never heals..The Babyslayer
PSN: Kobra
Youtube.com/kkobra
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2986
|
Posted - 2014.08.22 23:51:00 -
[14] - Quote
King Kobrah wrote:Benjamin Ciscko wrote:King Kobrah wrote:Tough question guys, you only get a whopping three other maps to choose from!
Biggest joke of a CPM yet ^Doesn't care enough to count the meager amount of poorly designed maps in this garbage, dead game FTFY But cares enough to inaccurately trash talk on the forums.
Tanker/Logi/Assault
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Knight Soiaire
Fatal Absolution General Tso's Alliance
5740
|
Posted - 2014.08.22 23:52:00 -
[15] - Quote
King Kobrah wrote:Benjamin Ciscko wrote:King Kobrah wrote:Tough question guys, you only get a whopping three other maps to choose from!
Biggest joke of a CPM yet ^Doesn't care enough to count the meager amount of poorly designed maps in this garbage, dead game FTFY
But you care about who's the CPM? KK. |
843 Epidemic
BurgezzE.T.F General Tso's Alliance
1505
|
Posted - 2014.08.22 23:58:00 -
[16] - Quote
King NO, brah.
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
PSN: Mudluck
843 HQ: www.843.enjin.com
Highest ever Thunderdome Win/Loss Title holder - 18-1
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King Kobrah
Escrow Removal and Acquisition
1621
|
Posted - 2014.08.23 00:03:00 -
[17] - Quote
Benjamin Ciscko wrote:King Kobrah wrote:Benjamin Ciscko wrote:King Kobrah wrote:Tough question guys, you only get a whopping three other maps to choose from!
Biggest joke of a CPM yet ^Doesn't care enough to count the meager amount of poorly designed maps in this garbage, dead game FTFY But derives great enjoyment trash talking on the forums. FTFY
A shade darker than black, the wound that never heals..The Babyslayer
PSN: Kobra
Youtube.com/kkobra
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DJINN Rampage
Pure Evil.
1386
|
Posted - 2014.08.23 00:38:00 -
[18] - Quote
i want green walls map back into PC, fights there were super legit. No manus peak though, the ADS spam there would be way too much to handle.
GÿáRetired Templar of the Exiled.GäóGÖå
GÖ½ +¬ Gÿ+ Æ. ... Who gives a flux. +ª GêP
Signature move: 5-Finger PubStomp -å
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Derrith Erador
Fatal Absolution
2476
|
Posted - 2014.08.23 00:49:00 -
[19] - Quote
DJINN Rampage wrote:i want green walls map back into PC, fights there were super legit. No manus peak though, the ADS spam there would be way too much to handle. Not to mention laser spam. And I think you overestimate ADS on that map, there is a trench on each side of Manus where a rail tank can camp and is pretty much unstoppable.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1208
|
Posted - 2014.08.23 01:27:00 -
[20] - Quote
DJINN Rampage wrote:i want green walls map back into PC, fights there were super legit. No manus peak though, the ADS spam there would be way too much to handle. and the snipeing
KEQ diplomat/ intel /GC officer
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Zatara Rought
Fatal Absolution General Tso's Alliance
3907
|
Posted - 2014.08.23 01:37:00 -
[21] - Quote
King Kobrah wrote:you only get a whopping three other maps to choose from!
Actually fracture road, border gulch, and many more could be in rotation.
There's nothing stopping us having multiple maps in rotation for each socket type.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
3907
|
Posted - 2014.08.23 01:43:00 -
[22] - Quote
Needs MOAR feedback. I will check on ashland or line harvest.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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DJINN Rampage
Pure Evil.
1386
|
Posted - 2014.08.23 01:58:00 -
[23] - Quote
i think if they add more maps though, they should A) replace the surface research lab and B) add more installations, perhaps a Colosseum (8v8s)? on bowl map?
GÿáRetired Templar of the Exiled.GäóGÖå
GÖ½ +¬ Gÿ+ Æ. ... Who gives a flux. +ª GêP
Signature move: 5-Finger PubStomp -å
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Zatara Rought
Fatal Absolution General Tso's Alliance
3907
|
Posted - 2014.08.23 02:06:00 -
[24] - Quote
DJINN Rampage wrote:i think if they add more maps though, they should A) replace the surface research lab and B) add more installations, perhaps a Colosseum (8v8s)? on bowl map?
8v8's probably outside of hotfix sadly. I tried very hard to either push for 8v8's or reduce district count as 245 are not needed for the amount of people in PC.
But yes SRL will get swapped.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
1098
|
Posted - 2014.08.23 02:07:00 -
[25] - Quote
Zatara Rought wrote:You would want which and why?
I want this one:
http://blackmannrobin.com/wp-content/uploads/image_2297.jpg
This one :
http://i.imgur.com/WUnCYINh.png?1
And this one:
http://img3.meristation.com/files/imagecache/inline/imagenes/juegos/ps3/action/first_person_shooter/dust_514/5_227.jpg?1322831770
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Zatara Rought
Fatal Absolution General Tso's Alliance
3907
|
Posted - 2014.08.23 02:09:00 -
[26] - Quote
lol
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
|
DJINN Rampage
Pure Evil.
1386
|
Posted - 2014.08.23 02:14:00 -
[27] - Quote
Zatara Rought wrote:DJINN Rampage wrote:i think if they add more maps though, they should A) replace the surface research lab and B) add more installations, perhaps a Colosseum (8v8s)? on bowl map? 8v8's probably outside of hotfix sadly. I tried very hard to either push for 8v8's or reduce district count as 245 are not needed for the amount of people in PC. But yes SRL will get swapped.
you just made my day sir.
GÿáRetired Templar of the Exiled.GäóGÖå
GÖ½ +¬ Gÿ+ Æ. ... Who gives a flux. +ª GêP
Signature move: 5-Finger PubStomp -å
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Hakyou Brutor
Pure Evil.
1105
|
Posted - 2014.08.23 02:15:00 -
[28] - Quote
I see your point... but those maps would be terrible for PC, jus' sayin' |
Kalante Schiffer
Pure Evil.
691
|
Posted - 2014.08.23 02:17:00 -
[29] - Quote
i would totally replace the research lab for manus peak or line harvest.
jiffffffffffffffffffffffffffffffffffmxfffffffoiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifvossssssssssssssssssssssssssssss
|
Flyingconejo
KILL-EM-QUICK RISE of LEGION
1098
|
Posted - 2014.08.23 02:23:00 -
[30] - Quote
Hakyou Brutor wrote: I see your point... but those maps would be terrible for PC, jus' sayin'
You guys have no vision.
Then how about:
-Manus Peaks E3 edition. -Manus Peaks Chromosome version. -Manus Peaks Caldari Prime version.
It is your chance to make snipers useful in PC again! I mean, for the first time ever! |
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Zatara Rought
Fatal Absolution General Tso's Alliance
3909
|
Posted - 2014.08.23 02:24:00 -
[31] - Quote
DJINN Rampage wrote:
you just made my day sir.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
|
Hakyou Brutor
Pure Evil.
1106
|
Posted - 2014.08.23 02:26:00 -
[32] - Quote
Flyingconejo wrote:Hakyou Brutor wrote: I see your point... but those maps would be terrible for PC, jus' sayin'
Then how about: -Manus Peaks E3 edition. -Manus Peaks Chromosome version. -Manus Peaks Caldari Prime version. It is your chance to make snipers useful in PC again! I mean, for the first time ever! If they make it 4 or 5 point, fine. 3 point maps for PC is a very bad idea. |
Zatara Rought
Fatal Absolution General Tso's Alliance
3909
|
Posted - 2014.08.23 02:28:00 -
[33] - Quote
Kalante Schiffer wrote:i would totally replace the research lab for manus peak or line harvest.
Manus peak would make for a lot of longer range weapons we don't often see used. Laser Rifle shenanigans!
Snipers would be a large factor no doubt especially with the changes I hope are implemented to them.
Line harvest huh? I'm hearing these 2 over and over.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
|
Zatara Rought
Fatal Absolution General Tso's Alliance
3909
|
Posted - 2014.08.23 02:28:00 -
[34] - Quote
Hakyou Brutor wrote: If they make it 4 or 5 point, fine. 3 point maps for PC is a very bad idea.
Really? Why?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
|
Flyingconejo
KILL-EM-QUICK RISE of LEGION
1098
|
Posted - 2014.08.23 02:33:00 -
[35] - Quote
Zatara Rought wrote:Hakyou Brutor wrote: If they make it 4 or 5 point, fine. 3 point maps for PC is a very bad idea.
Really? Why?
Good question. I was trolling, but with just 16 vs 16, I would think 3 objectives is more than enough.
The problem I see is the map size, not the number of objectives. A map the size of Manus Peaks might be too small for proper vehicle play.
And that's enough serious feedback for today. Back to my hole.
Edit: Line Harvest without the ******* towers would actually be a good map. |
Knight Soiaire
Fatal Absolution General Tso's Alliance
5743
|
Posted - 2014.08.23 02:34:00 -
[36] - Quote
They should do it so each reup is different, initial attack against a full district gives a none socket map (Ashland, Line .etc) , and on the last battle you're fighting on a map with sockets with the SI the district is set to like we have now.
Probably not possible in a hotfix though. |
Hakyou Brutor
Pure Evil.
1106
|
Posted - 2014.08.23 02:37:00 -
[37] - Quote
Zatara Rought wrote:Hakyou Brutor wrote: If they make it 4 or 5 point, fine. 3 point maps for PC is a very bad idea.
Really? Why? It's way too easy to set up an impenetrable fortress with 16 people on 2 points, and it would make EVE OBs far too advantageous. |
Zatara Rought
Fatal Absolution General Tso's Alliance
3909
|
Posted - 2014.08.23 02:40:00 -
[38] - Quote
Hakyou Brutor wrote:Zatara Rought wrote:Hakyou Brutor wrote: If they make it 4 or 5 point, fine. 3 point maps for PC is a very bad idea.
Really? Why? It's way too easy to set up an impenetrable fortress with 16 people on 2 points, and it would make EVE OBs far too advantageous.
you can still zerg and win a point. played out like this with 8v8's 4 on each people still zerged to take the point. but yeah OB support would be better if all three points are uncovered.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
|
Zatara Rought
Fatal Absolution General Tso's Alliance
3909
|
Posted - 2014.08.23 02:41:00 -
[39] - Quote
Flyingconejo wrote:Zatara Rought wrote:Hakyou Brutor wrote: If they make it 4 or 5 point, fine. 3 point maps for PC is a very bad idea.
Really? Why? Good question. I was trolling, but with just 16 vs 16, I would think 3 objectives is more than enough. The problem I see is the map size, not the number of objectives. A map the size of Manus Peaks might be too small for proper vehicle play. And that's enough serious feedback for today. Back to my hole. Edit: Line Harvest without the ******* towers would actually be a good map.
I think old vehicle play had a ton of fun on manus, but that was when vehicle range on rails were much better, then again flight ceiling sucked in comparison.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2988
|
Posted - 2014.08.23 02:44:00 -
[40] - Quote
What about impact ridge except swap the city for that mushroom map city we had before gallente research or two towers city just not lag map city but the two outside points not being "HP" might make things interesting.
I'd be hesitant to add line harvest though because that maps quite the challenge for the attackers as the defenders have both objectives closest to their spawns under a huge structure which makes ADS's and OB's worthless on those objectives not to mention theirs an angle or two that a sniper can have a birds eye view of those points.
The defending side also has a huge tank advantage as to hold those points, since armor blasters are the best at suppressing infantry for a push and you would have to go under the structure missile/rail tanks can easily pop out of the near by redline and since their is little space to maneuver win in the straight out brawl. The defending side can also stack rails/blasters underneath the structure and be shielded from enemy AV and protected by the friendly Forger above and the various objects a rail can hide behind and pop in an out from while pinging the enemy tank in the open.
While I would have to consult an actual FG'er on this I'm under the impression that the garage like structure FG'er would have a distinct advantage over the tower FG'er because he is elevated enough to ahve a wide angle of view and close enough to easily hit the target.
I guess you could say I don't like line harvest.
Tanker/Logi/Assault
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Zatara Rought
Fatal Absolution General Tso's Alliance
3909
|
Posted - 2014.08.23 02:48:00 -
[41] - Quote
Benjamin Ciscko wrote:-SNIP-
Making new maps or variations may be out of the question. I'll double check but assume we can only use maps that have already been created.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
1099
|
Posted - 2014.08.23 02:58:00 -
[42] - Quote
Zatara Rought wrote:
I think old vehicle play had a ton of fun on manus, but that was when vehicle range on rails were much better, then again flight ceiling sucked in comparison.
The old vehicle play I remember in Manus Peaks is railgun tanks sniping from the redline.
Ok, now for real, my last post in this forum.
This is just my 2 cents, but for me, Manus is actually a very bad map for PC. The team spawning in the Bravo-Charlie side has too big an advantage, having the high ground over 2 points. It would need a rework, and CCP can't do that in Dust anymore.
Line Harvest with towers is also a bad idea. Once one of the teams managed to occupy the towers, they could shot straight at the enemy spawn and destroy any vehicles called there. Without towers it might have a pass, but the Charlie-Delta side has still some advantage, being under cover against dropships, etc...
So if you want to replace PC maps, I would go for more recent ones.
But my real question is does CCP has no other choice than to replace the existing maps for new ones? In that way, players will actually be losing some content in order to get other. Couldn't they just add new maps to the old ones, and make the game choose randomly between 2 of them for each kind of district?
More content is better. More maps will always be better than the same number of maps, even if they are different. |
DJINN Rampage
Pure Evil.
1386
|
Posted - 2014.08.23 03:13:00 -
[43] - Quote
to be honest, i dont like the unpredictability of having 2 maps on one installation.
many of the real PC teams set up plans before hand according to the map. having the unpredictablity of 2 maps on one district would be far too many variables, on top of the fact that it would kinda turn PCs into orginized pubs with no before though other than if its this map we should do this but if its this map this would be a better idea.
i for one really only like fighting cargo hubs, because i love the map. if that was to change i would be devestated.
as a fellow FC zatara im sure you can see what im saying.
GÿáRetired Templar of the Exiled.GäóGÖå
GÖ½ +¬ Gÿ+ Æ. ... Who gives a flux. +ª GêP
Signature move: 5-Finger PubStomp -å
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Zatara Rought
Fatal Absolution General Tso's Alliance
3909
|
Posted - 2014.08.23 03:15:00 -
[44] - Quote
DJINN Rampage wrote:to be honest, i dont like the unpredictability of having 2 maps on one installation.
many of the real PC teams set up plans before hand according to the map. having the unpredictablity of 2 maps on one district would be far too many variables, on top of the fact that it would kinda turn PCs into orginized pubs with no before though other than if its this map we should do this but if its this map this would be a better idea.
i for one really only like fighting cargo hubs, because i love the map. if that was to change i would be devestated.
as a fellow FC zatara im sure you can see what im saying.
Indeed. It increases the gap of vets vs younger players being able to be more versatile when you need to plan for multiple maps.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
|
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2990
|
Posted - 2014.08.23 03:25:00 -
[45] - Quote
DJINN Rampage wrote:to be honest, i dont like the unpredictability of having 2 maps on one installation.
many of the real PC teams set up plans before hand according to the map. having the unpredictablity of 2 maps on one district would be far too many variables, on top of the fact that it would kinda turn PCs into orginized pubs with no before though other than if its this map we should do this but if its this map this would be a better idea.
i for one really only like fighting cargo hubs, because i love the map. if that was to change i would be devestated.
as a fellow FC zatara im sure you can see what im saying.
I would have to disagree I've been PC's before where after 8 minutes of planning we deploy to have the first words out of the FC's mouth be "Oh it's this map" getting hit with a totally different map may cause a little bit of a rocky start but it often runs smoothly from their. We generally work out what we're going to do if it's a different map than we believe it is so the surprise of a different maps is often not that big of a deal.
Tanker/Logi/Assault
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DJINN Rampage
Pure Evil.
1386
|
Posted - 2014.08.23 03:51:00 -
[46] - Quote
Benjamin Ciscko wrote:DJINN Rampage wrote:to be honest, i dont like the unpredictability of having 2 maps on one installation.
many of the real PC teams set up plans before hand according to the map. having the unpredictablity of 2 maps on one district would be far too many variables, on top of the fact that it would kinda turn PCs into orginized pubs with no before though other than if its this map we should do this but if its this map this would be a better idea.
i for one really only like fighting cargo hubs, because i love the map. if that was to change i would be devestated.
as a fellow FC zatara im sure you can see what im saying.
I would have to disagree I've been PC's before where after 8 minutes of planning we deploy to have the first words out of the FC's mouth be "Oh it's this map" getting hit with a totally different map may cause a little bit of a rocky start but it often runs smoothly from their. We generally work out what we're going to do if it's a different map than we believe it is so the surprise of a different maps is often not that big of a deal.
of course you have those situations, we actually had one of those situations today, but like you just said it makes for rocky starts and that could be the difference between a win and a loss.
GÿáRetired Templar of the Exiled.GäóGÖå
GÖ½ +¬ Gÿ+ Æ. ... Who gives a flux. +ª GêP
Signature move: 5-Finger PubStomp -å
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PoP SoTa
Company of Marcher Lords Amarr Empire
821
|
Posted - 2014.08.23 03:58:00 -
[47] - Quote
DJINN Rampage wrote:Benjamin Ciscko wrote:DJINN Rampage wrote:to be honest, i dont like the unpredictability of having 2 maps on one installation.
many of the real PC teams set up plans before hand according to the map. having the unpredictablity of 2 maps on one district would be far too many variables, on top of the fact that it would kinda turn PCs into orginized pubs with no before though other than if its this map we should do this but if its this map this would be a better idea.
i for one really only like fighting cargo hubs, because i love the map. if that was to change i would be devestated.
as a fellow FC zatara im sure you can see what im saying.
I would have to disagree I've been PC's before where after 8 minutes of planning we deploy to have the first words out of the FC's mouth be "Oh it's this map" getting hit with a totally different map may cause a little bit of a rocky start but it often runs smoothly from their. We generally work out what we're going to do if it's a different map than we believe it is so the surprise of a different maps is often not that big of a deal. of course you have those situations, we actually had one of those situations today, but like you just said it makes for rocky starts and that could be the difference between a win and a loss. How is it the difference between a win or a loss when the other side is dealt the same hand?
Side that adapts best - wins. Sounds like how **** should of been since the beginning.
Stop trying to dumb **** down for your own benefit. This game has a lack of options and variables as it is without idiots crying about more being added.
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Zatara Rought
Fatal Absolution General Tso's Alliance
3911
|
Posted - 2014.08.23 04:02:00 -
[48] - Quote
I don't care if neither side knows, the question is if only the defender or those who have made lists because they played on the particular district should know what map it is, or if no one should have more map info than the other.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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PoP SoTa
Company of Marcher Lords Amarr Empire
821
|
Posted - 2014.08.23 04:08:00 -
[49] - Quote
Zatara Rought wrote:I don't care if neither side knows, the question is if only the defender or those who have made lists because they played on the particular district should know what map it is, or if no one should have more map info than the other.
This particular question has been in thought for a while in many discussions.
In my sight, i view it as a mistake we don't have more maps - with more maps we could bring in the value of information to the next level. Which map will it be? Will the enemy try for a cqc map, or a map with more vehicle access?
You can see already how it would also help defenses out in putting teams together if they can pick a map that works better for there available teams load outs.
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Zatara Rought
Fatal Absolution General Tso's Alliance
3911
|
Posted - 2014.08.23 04:11:00 -
[50] - Quote
sadly picking what map it is simply won't be possible, we are still bound by hotfixes. Although I certainly don't know why it costs 100 mill to change a installation type.
Any offers on what it should be gents?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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PoP SoTa
Company of Marcher Lords Amarr Empire
822
|
Posted - 2014.08.23 04:16:00 -
[51] - Quote
Zatara Rought wrote:sadly picking what map it is simply won't be possible, we are still bound by hotfixes. Although I certainly don't know why it costs 100 mill to change a installation type. Any offers on what it should be gents? Communications.
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DJINN Rampage
Pure Evil.
1386
|
Posted - 2014.08.23 04:26:00 -
[52] - Quote
sota, i really dont care if you troll other threads, but leave this one at piece. this discussion is very important for those of us that want PC to thrive and still have fun playing the game. I understand that you don't and the fact that you dont even play this game anymore is understandable. but dont try to dumb down this conversation as we're actually trying to find viable solutions to the #Lol3maps we've been playing on for over a year now.
GÿáRetired Templar of the Exiled.GäóGÖå
GÖ½ +¬ Gÿ+ Æ. ... Who gives a flux. +ª GêP
Signature move: 5-Finger PubStomp -å
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Zatara Rought
Fatal Absolution General Tso's Alliance
3911
|
Posted - 2014.08.23 05:14:00 -
[53] - Quote
Welp I hope I can get a few other opinions but i'm open also open to having like CB sized battles with 16 v 16 chaos.
Think of towers map with only 3 points all in the city. no home points. o_O any takers?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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DJINN Rampage
Pure Evil.
1387
|
Posted - 2014.08.23 05:20:00 -
[54] - Quote
Zatara Rought wrote:Welp I hope I can get a few other opinions but i'm open also open to having like CB sized battles with 16 v 16 chaos.
Think of towers map with only 3 points all in the city. no home points. o_O any takers?
fuuuuuck that would be a scout's wet dreamm *drools*
GÿáRetired Templar of the Exiled.GäóGÖå
GÖ½ +¬ Gÿ+ Æ. ... Who gives a flux. +ª GêP
Signature move: 5-Finger PubStomp -å
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1210
|
Posted - 2014.08.23 09:59:00 -
[55] - Quote
DJINN Rampage wrote:to be honest, i dont like the unpredictability of having 2 maps on one installation.
many of the real PC teams set up plans before hand according to the map. having the unpredictablity of 2 maps on one district would be far too many variables, on top of the fact that it would kinda turn PCs into orginized pubs with no before though other than if its this map we should do this but if its this map this would be a better idea.
i for one really only like fighting cargo hubs, because i love the map. if that was to change i would be devestated.
as a fellow FC zatara im sure you can see what im saying.
we have been fighting on freaking cargo hubs forever. but i do like one map for one district to have a complex gameplan before going into battle. some of the maps that aren't used in PC now would be bad cause they give clear advantage to one side. but there is a few that would be fun to try.
KEQ diplomat/ intel /GC officer
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DJINN Rampage
Pure Evil.
1387
|
Posted - 2014.08.23 10:59:00 -
[56] - Quote
CUSE TOWN333 wrote:DJINN Rampage wrote:to be honest, i dont like the unpredictability of having 2 maps on one installation.
many of the real PC teams set up plans before hand according to the map. having the unpredictablity of 2 maps on one district would be far too many variables, on top of the fact that it would kinda turn PCs into orginized pubs with no before though other than if its this map we should do this but if its this map this would be a better idea.
i for one really only like fighting cargo hubs, because i love the map. if that was to change i would be devestated.
as a fellow FC zatara im sure you can see what im saying.
we have been fighting on freaking cargo hubs forever. but i do like one map for one district to have a complex gameplan before going into battle. some of the maps that aren't used in PC now would be bad cause they give clear advantage to one side. but there is a few that would be fun to try.
i'll agree that the other maps wouldn't be a very good idea, cept maybe the table top map, just for tourney nostalgia ^.^
but green walls is legit, and was the most fun i had in PCs back then, sides the heavies aernt that bad on that map since high ground can really **** them up and scouts are even harder to see with cloaks because of the sun. it's bout time scouts got an advantageous map in the beeotch >.>
GÿáRetired Templar of the Exiled.GäóGÖå
GÖ½ +¬ Gÿ+ Æ. ... Who gives a flux. +ª GêP
Signature move: 5-Finger PubStomp -å
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PoP SoTa
Company of Marcher Lords Amarr Empire
829
|
Posted - 2014.08.23 11:25:00 -
[57] - Quote
DJINN Rampage wrote:sota, i really dont care if you troll other threads, but leave this one at piece. this discussion is very important for those of us that want PC to thrive and still have fun playing the game. I understand that you don't and the fact that you dont even play this game anymore is understandable. but dont try to dumb down this conversation as we're actually trying to find viable solutions to the #Lol3maps we've been playing on for over a year now. I really don't care how you feel, you've trolled threads that didn't need it in the past - what makes you special now?
And, please, you're the idiot here who wants to simplify everything to make it easier for himself, do this game a favor, stop posting your opinion.
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TheD1CK
Dead Man's Game
1158
|
Posted - 2014.08.23 13:43:00 -
[58] - Quote
Rather than bore you all with a suggestion likely impossible without major updates, i'll bullet point my idea
- Manus Peak changed to a 5 point map
- Defenders start Bravo side, giving them highground advantage
- The MCC spawn behind charlie is moved to closer the Ground spawn for that side, which opens that mountain to give both teams a fighting chance above Charlie
- The redline area behind Alpha is opened, Delta being close to where MMC was, and Echo added as homepoint
I'm sure many of you have reasons lined up as to why it won't work, so Zatara I ask that you consider it and see if yourself and the new CPM can add light on how to make Manus Peak a 5-point PC map..
Derp
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PoP SoTa
Company of Marcher Lords Amarr Empire
830
|
Posted - 2014.08.23 13:59:00 -
[59] - Quote
TheD1CK wrote:Rather than bore you all with a suggestion likely impossible without major updates, i'll bullet point my idea
- Manus Peak changed to a 5 point map
- Defenders start Bravo side, giving them highground advantage
- The MCC spawn behind charlie is moved to closer the Ground spawn for that side, which opens that mountain to give both teams a fighting chance above Charlie
- The redline area behind Alpha is opened, Delta being close to where MMC was, and Echo added as homepoint
I'm sure many of you have reasons lined up as to why it won't work, so Zatara I ask that you consider it and see if yourself and the new CPM can add light on how to make Manus Peak a 5-point PC map.. Problem with Manus peak is one side has a MAJOR advantage over the other. B's hill is just too dominating to the rest of the map, and the two hills in the middle pretty much create a no mans land in the center. And tanks have too many hiding spots.
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Zatara Rought
Fatal Absolution General Tso's Alliance
3932
|
Posted - 2014.08.23 16:48:00 -
[60] - Quote
See i'm fine if a map has an advantage provided the attacker gets it.
I hated how defenders got the advantage on bridge maps by having that high ground slope down to their home point.
Much prefer it's easier to attack than to defend.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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PoP SoTa
Company of Marcher Lords Amarr Empire
837
|
Posted - 2014.08.23 16:50:00 -
[61] - Quote
Zatara Rought wrote:See i'm fine if a map has an advantage provided the attacker gets it.
I hated how defenders got the advantage on bridge maps by having that high ground slope down to their home point.
Much prefer it's easier to attack than to defend. As much as i agree, this is just our preference, it makes no sense for the attack to hold the advantage over the defender, it should always be the other way around.
But the perk shouldn't be terrain advantage, not in this game, it gives a huge edge. The advantage should be something small, like 5% increase reload time for defense. :(
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Zatara Rought
Fatal Absolution General Tso's Alliance
3932
|
Posted - 2014.08.23 16:59:00 -
[62] - Quote
well, actually I rather feel attackers should have the element of choosing the time of battle and defenders get terrain advantage.
but since this is never likely to happen i'm of the opinion flipping districts back and forth because attacker has an advantage just demonstrates neither of the 2 corps is significantly better than the other. whereas a corp may get the best of a corp on one night and because of having defender advantage after flipping can hold out till the other corp has an off night.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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PoP SoTa
Company of Marcher Lords Amarr Empire
837
|
Posted - 2014.08.23 17:27:00 -
[63] - Quote
Zatara Rought wrote:well, actually I rather feel attackers should have the element of choosing the time of battle and defenders get terrain advantage.
but since this is never likely to happen i'm of the opinion flipping districts back and forth because attacker has an advantage just demonstrates neither of the 2 corps is significantly better than the other. whereas a corp may get the best of a corp on one night and because of having defender advantage after flipping can hold out till the other corp has an off night. This isn't anything to go off of, though.
When considering attack vs defense, it's almost completely irrelevant that one team may have the excuse of "Not everyone was on that i needed"
A corp is allowed 100+ people without needing too much SP - and you're allowed in an alliance to find more ringers. Dust's PC system should have 0 thought going into any sort of notion that one side has players absent. Especially considering we're a mercenary game - always consider everything as if both teams are ready to go - because they should be, no excuses.
With that in mind - Advantages in of themselves take away from any sort of notion of competition. If your looking for a way to 'even the odds' through different advantages given to both sides you may as well stop, CCP won't be capable of doing anything short of just remaking the programming they already have.
Which brings us back to the OP - sadly, all the old maps are terrible for PC.
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THUNDERGROOVE
Fatal Absolution
1087
|
Posted - 2014.08.23 17:30:00 -
[64] - Quote
I would really love Line Harvest in PC as it, along with Ashland are my two favorite maps to play.
A few concerns though would be the defenders having too much of an advantage with the two covered buildings as their closest flags. Other then that, I would really like to see how/if corps would utilize the towers
Amarrica!
It's Not Safe to Swim.
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Dust User
KILL-EM-QUICK RISE of LEGION
469
|
Posted - 2014.08.23 17:40:00 -
[65] - Quote
All the new maps are too big for PC. We really need 32v32 for those.
Line Harvest gives a huge advantage to the side with the covered letters. The attackers getting this is interesting though.
Ashlands? lol no. Hated that map in the 8v8 days. Race to the area above Bravo and you win.
Definitely bring back green mushroom to research labs. I won't even attack a lab because Lag City is so awful in PC.
Whatever happens I don't want to see rotating maps on districts. Building the team and planning your attack according to the map is my favorite part of dust. |
Zatara Rought
Fatal Absolution General Tso's Alliance
3932
|
Posted - 2014.08.23 17:51:00 -
[66] - Quote
THUNDERGROOVE wrote:I would really love Line Harvest in PC as it, along with Ashland are my two favorite maps to play.
A few concerns though would be the defenders having too much of an advantage with the two covered buildings as their closest flags. Other then that, I would really like to see how/if corps would utilize the towers
as stated i'd just give the advantage side to attackers.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
3932
|
Posted - 2014.08.23 17:54:00 -
[67] - Quote
THUNDERGROOVE wrote:I would really love Line Harvest in PC as it, along with Ashland are my two favorite maps to play.
A few concerns though would be the defenders having too much of an advantage with the two covered buildings as their closest flags. Other then that, I would really like to see how/if corps would utilize the towers
as stated i'd just give the advantage side to attackers.
if we can give no advantage to either side...sweet.
maps like border gulch and fracture road are awesome for that.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Knight Soiaire
Fatal Absolution General Tso's Alliance
5745
|
Posted - 2014.08.23 18:11:00 -
[68] - Quote
You could do it so it's a different map for each reup, and the attackers get to pick the maps when they launch the first attack excluding the final battle which will be played out on the set socket. The defenders also get a mail telling them which maps will be used allowing them to plan for every battle two days beforehand.
Gives the attacker an advantage without having to go into timers and ****.
If that doesn't work do a different battle for each reup but send both sides a notification telling them which maps they'll be fighting on. |
Zatara Rought
Fatal Absolution General Tso's Alliance
3933
|
Posted - 2014.08.23 18:22:00 -
[69] - Quote
Knight Soiaire wrote:You could do it so it's a different map for each reup, and the attackers get to pick the maps when they launch the first attack excluding the final battle which will be played out on the set socket. The defenders also get a mail telling them which maps will be used allowing them to plan for every battle two days beforehand.
Gives the attacker an advantage without having to go into timers and ****.
If that doesn't work do a different battle for each reup but send both sides a notification telling them which maps they'll be fighting on.
We're talking hotfix only bud.
Big difference between changing some map files and a bunch of client changes.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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PoP SoTa
Company of Marcher Lords Amarr Empire
837
|
Posted - 2014.08.23 18:23:00 -
[70] - Quote
Zatara Rought wrote:PoP SoTa wrote:
Which brings us back to the OP - sadly, all the old maps are terrible for PC.
I don't think all the old maps are bad. and I don't think that point has been made adequately. It's just time for a change. What major advantages are there to fracture road and border gulch? Those weren't too bad, just reduce the red-zone a bit, change turret placements.
If this is all we can ask for, then let it be done!
I'm especially excited to see people actually putting turrets into there over-all strategies. I hear several corps have found uses for 'em as a better AV for home point defense.
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Knight Soiaire
Fatal Absolution General Tso's Alliance
5745
|
Posted - 2014.08.23 18:28:00 -
[71] - Quote
Zatara Rought wrote:Knight Soiaire wrote:You could do it so it's a different map for each reup, and the attackers get to pick the maps when they launch the first attack excluding the final battle which will be played out on the set socket. The defenders also get a mail telling them which maps will be used allowing them to plan for every battle two days beforehand.
Gives the attacker an advantage without having to go into timers and ****.
If that doesn't work do a different battle for each reup but send both sides a notification telling them which maps they'll be fighting on. We're talking hotfix only bud. Big difference between changing some map files and a bunch of client changes.
I can dream!
;_; |
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2992
|
Posted - 2014.08.23 18:29:00 -
[72] - Quote
Zatara Rought wrote:Knight Soiaire wrote:You could do it so it's a different map for each reup, and the attackers get to pick the maps when they launch the first attack excluding the final battle which will be played out on the set socket. The defenders also get a mail telling them which maps will be used allowing them to plan for every battle two days beforehand.
Gives the attacker an advantage without having to go into timers and ****.
If that doesn't work do a different battle for each reup but send both sides a notification telling them which maps they'll be fighting on. We're talking hotfix only bud. Big difference between changing some map files and a bunch of client changes. In public contracts when your waiting for battle and you stay in the battle finder doesn't it say how many points are on the map whether it is 3/4/5, while their wouldn't be any way to differentiate between other 5 point maps it would be a small step towards identifying the map and since it already exists in a form I don't see why it can't be transferred to Corporate Contracts.
Tanker/Logi/Assault
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Zatara Rought
Fatal Absolution General Tso's Alliance
3933
|
Posted - 2014.08.23 18:31:00 -
[73] - Quote
Benjamin Ciscko wrote: In public contracts when your waiting for battle and you stay in the battle finder doesn't it say how many points are on the map whether it is 3/4/5, while their wouldn't be any way to differentiate between other 5 point maps it would be a small step towards identifying the map and since it already exists in a form I don't see why it can't be transferred to Corporate Contracts.
i've never seen anything in the battle finder about map points.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2992
|
Posted - 2014.08.23 18:38:00 -
[74] - Quote
Zatara Rought wrote:Benjamin Ciscko wrote: In public contracts when your waiting for battle and you stay in the battle finder doesn't it say how many points are on the map whether it is 3/4/5, while their wouldn't be any way to differentiate between other 5 point maps it would be a small step towards identifying the map and since it already exists in a form I don't see why it can't be transferred to Corporate Contracts.
i've never seen anything in the battle finder about map points. I could be wrong but I'll check when I'm next on.
Tanker/Logi/Assault
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lionshead nebula
Goonfeet Special Planetary Emergency Response Group
231
|
Posted - 2014.08.23 18:42:00 -
[75] - Quote
Zatara Rought wrote:Benjamin Ciscko wrote: In public contracts when your waiting for battle and you stay in the battle finder doesn't it say how many points are on the map whether it is 3/4/5, while their wouldn't be any way to differentiate between other 5 point maps it would be a small step towards identifying the map and since it already exists in a form I don't see why it can't be transferred to Corporate Contracts.
i've never seen anything in the battle finder about map points. After you begin the waiting deployment time, in battle finder it will tell you the number of points, and a number of useless info.
Upon this pedestal two thousand dreams were sacrificed so that their blood might fuel the many, for he is Legion.
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Zatara Rought
Fatal Absolution General Tso's Alliance
3933
|
Posted - 2014.08.23 18:48:00 -
[76] - Quote
lionshead nebula wrote:Zatara Rought wrote:Benjamin Ciscko wrote: In public contracts when your waiting for battle and you stay in the battle finder doesn't it say how many points are on the map whether it is 3/4/5, while their wouldn't be any way to differentiate between other 5 point maps it would be a small step towards identifying the map and since it already exists in a form I don't see why it can't be transferred to Corporate Contracts.
i've never seen anything in the battle finder about map points. After you begin the waiting deployment time, in battle finder it will tell you the number of points, and a number of useless info.
Lionshead! o/
Cool, 2 people independently confirming is enough for me. Although I'm a complete nub for not noticing this, or drawing a blank.
I'll check it out.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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lionshead nebula
Goonfeet Special Planetary Emergency Response Group
232
|
Posted - 2014.08.23 18:52:00 -
[77] - Quote
Zatara Rought wrote:lionshead nebula wrote:Zatara Rought wrote:Benjamin Ciscko wrote: In public contracts when your waiting for battle and you stay in the battle finder doesn't it say how many points are on the map whether it is 3/4/5, while their wouldn't be any way to differentiate between other 5 point maps it would be a small step towards identifying the map and since it already exists in a form I don't see why it can't be transferred to Corporate Contracts.
i've never seen anything in the battle finder about map points. After you begin the waiting deployment time, in battle finder it will tell you the number of points, and a number of useless info. Lionshead! o/ Cool, 2 people independently confirming is enough for me. Although I'm a complete nub for not noticing this, or drawing a blank. I'll check it out. I noticed it queuing FacWar not sure about pubs.
Edit: o/ Zatara.
Upon this pedestal two thousand dreams were sacrificed so that their blood might fuel the many, for he is Legion.
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2992
|
Posted - 2014.08.23 19:46:00 -
[78] - Quote
Here is a pic http://imgur.com/fAhxhus Information given to you for a PC http://imgur.com/peklaMK And how could you notice it playing so much ambush and dom
Tanker/Logi/Assault
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Zatara Rought
Fatal Absolution General Tso's Alliance
3935
|
Posted - 2014.08.23 19:53:00 -
[79] - Quote
True dat! Ok cool i'll see what we can do.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Palatinate
Inner.Hell
476
|
Posted - 2014.08.23 22:14:00 -
[80] - Quote
I want a jungle map. Make it happen Zatata!
"Hiding will be seen as an act of aggression!" - Battlefield 3
Me: lol what?
FA will always be a family to me. ALWAYS.
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2994
|
Posted - 2014.08.23 22:22:00 -
[81] - Quote
Palatinate wrote:I want a jungle map. Make it happen Zatata! *Thinks of scouts*
*Shivers in fear*
Tanker/Logi/Assault
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Palatinate
Inner.Hell
476
|
Posted - 2014.08.23 22:33:00 -
[82] - Quote
Benjamin Ciscko wrote:Palatinate wrote:I want a jungle map. Make it happen Zatata! *Thinks of scouts* *Shivers in fear* *Thinks of Vehicles Being Useless*
*Laughs Maniacally*
"Hiding will be seen as an act of aggression!" - Battlefield 3
Me: lol what?
FA will always be a family to me. ALWAYS.
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Thermoris Togeras
DETHDEALERS RISE of LEGION
76
|
Posted - 2014.08.23 23:25:00 -
[83] - Quote
if u took out the gallente research facility and replaced it with the green city i bet u would see more people using the surface research facility in PC because the lag on the map i just plain stupid
CEO and FC of DETHDEALERS
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
115
|
Posted - 2014.08.23 23:55:00 -
[84] - Quote
Zatara Rought wrote:sadly picking what map it is simply won't be possible, we are still bound by hotfixes. Although I certainly don't know why it costs 100 mill to change a installation type. Any offers on what it should be gents?
seems like it should cost relative to what you get out of the installation you buy each one should cost different
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2995
|
Posted - 2014.08.24 00:27:00 -
[85] - Quote
gauntlet44 LbowDeep wrote:Zatara Rought wrote:sadly picking what map it is simply won't be possible, we are still bound by hotfixes. Although I certainly don't know why it costs 100 mill to change a installation type. Any offers on what it should be gents? seems like it should cost relative to what you get out of the installation you buy each one should cost different I disagree you should get different things out of installations but they should be equal in value if one was "worth" more than another than it would be "OP" and everyone would change their installations to that one so in a sense "spamming" it thus leading to no diversity.
Tanker/Logi/Assault
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2995
|
Posted - 2014.08.24 00:30:00 -
[86] - Quote
Palatinate wrote:Benjamin Ciscko wrote:Palatinate wrote:I want a jungle map. Make it happen Zatata! *Thinks of scouts* *Shivers in fear* *Thinks of Vehicles Being Useless* *Laughs Maniacally* *Invests into ADS*
*Insanely Evil laugh*
Tanker/Logi/Assault
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Funkmaster Whale
Whale Farm
2377
|
Posted - 2014.08.24 02:42:00 -
[87] - Quote
Here's what you do.
You take the Gallente Lag Facility and you set in on fire. Put the ashes in a box, strap it to a rocket, and shoot that f*cker into space, preferably towards a nearby star. Get one of those red flashing things from Men in Black and purge everyone's memory of that atrocious, horrendous f*cking facility.
Follow me on Twitch.tv!
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Zatara Rought
Fatal Absolution General Tso's Alliance
3968
|
Posted - 2014.08.26 16:12:00 -
[88] - Quote
Updated OP.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Thor Odinson42
Molon Labe. General Tso's Alliance
4386
|
Posted - 2014.08.26 16:15:00 -
[89] - Quote
Zatara Rought wrote:You would want which and why?
Update:
These are my suggestions for new maps:
Cargo Hubs
Retain 5 point 3 city, swap out bridge map out in rotation for Fracture Road.
Production Facility
Retain 5 point 3 city, swap out bridge for Border Gulch.
Research Lab
Swap out for green walls 5 point 3 city/bridge map, and line harvest with attackers given the OB shielded objectives.
Thoughts?
I like it.
Fracture Road would be a freaking massacre in PC, lol.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Thor Odinson42
Molon Labe. General Tso's Alliance
4386
|
Posted - 2014.08.26 16:17:00 -
[90] - Quote
I was actually thinking of Line Harvest when I posted that.
But can you imagine the fight over B on Fracture Road? All those Doms would finally pay off!
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Thor Odinson42
Molon Labe. General Tso's Alliance
4386
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Posted - 2014.08.26 16:18:00 -
[91] - Quote
Anything to shift the meta around a bit would be nice.
I wish they could change something with the timers to make fighting in matches happen the same day.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Derrith Erador
Fatal Absolution
2506
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Posted - 2014.08.26 16:37:00 -
[92] - Quote
Funkmaster Whale wrote:Here's what you do.
You take the Gallente Lag Facility and you set in on fire. Put the ashes in a box, strap it to a rocket, and shoot that f*cker into space, preferably towards a nearby star. Next, get one of those red flashing things from Men in Black and purge everyone's memory of that atrocious, horrendous f*cking facility.
Do this and I will build you a shrine. But you won't remember the map, why would you build a shrine for something you know won't remember?
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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Dust User
KILL-EM-QUICK RISE of LEGION
483
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Posted - 2014.08.26 18:33:00 -
[93] - Quote
Once again, Fracture Road and Border Gulch are far too big for 16v16 gameplay. If we had 32v32 it would be perfect. |
Zatara Rought
Fatal Absolution General Tso's Alliance
3970
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Posted - 2014.08.26 18:46:00 -
[94] - Quote
Dust User wrote:Once again, Fracture Road and Border Gulch are far too big for 16v16 gameplay. If we had 32v32 it would be perfect.
why are they too large?
I feel they are perfect. Vehicles will play a greater role in transport, but other than that I feel they are great.
Anyone else agree they are 2 large?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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A-P-P-Baby
KILL-EM-QUICK RISE of LEGION
72
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Posted - 2014.08.26 18:54:00 -
[95] - Quote
Yes. Way too big.
=ƒæë=ƒæî
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Leadfoot10
Molon Labe. General Tso's Alliance
1378
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Posted - 2014.08.26 19:14:00 -
[96] - Quote
I'd prefer if ALL them maps (except the Gallente Lag Facitliy) were available to PC on. |
medomai grey
WarRavens Final Resolution.
928
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Posted - 2014.08.26 20:27:00 -
[97] - Quote
Bigger is better.
Last night, on a small map, my corp redlined the enemy team because we could cover the whole redline. It was boring.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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Hakyou Brutor
Pure Evil.
1149
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Posted - 2014.08.26 20:32:00 -
[98] - Quote
medomai grey wrote:Bigger is better.
Last night, on a small map, my corp redlined the enemy team because we could cover the whole redline. It was boring. I know you're trying to subtly announce that your corp actually won for once... but bigger isn't better. |
Dust User
KILL-EM-QUICK RISE of LEGION
483
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Posted - 2014.08.26 20:57:00 -
[99] - Quote
Zatara Rought wrote:Dust User wrote:Once again, Fracture Road and Border Gulch are far too big for 16v16 gameplay. If we had 32v32 it would be perfect. why are they too large? I feel they are perfect. Vehicles will play a greater role in transport, but other than that I feel they are great. Anyone else agree they are 2 large?
It would turn PC into small 4v4 skirmishes while you play ring around the rosey. No more 32 mercs going balls deep in the city. |
Knight Soiaire
Fatal Absolution General Tso's Alliance
5758
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Posted - 2014.08.26 21:52:00 -
[100] - Quote
There's nothing wrong with bigger maps, prevents a one sided boring battle. Unlike a certain SI.... *cough* cargo hub *cough* |
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Leither Yiltron
Molon Labe. General Tso's Alliance
944
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Posted - 2014.08.26 22:59:00 -
[101] - Quote
Border Gulch is the only map that might not be so unbalanced that it wouldn't be fun to play.
@ Madden, I think it might be kinda interesting even if it's not particularly productive.
@ Zat, Yes it is definitely too large. Your guess about vehicles is right- whoever has the best railgun tanks would instantly win the map because they'd be able to kill transportation. Still, we've lived with maps that are also bad in the rotation (all of them).
I kinda doubt that they're willing to change it after all this time in general, though. I suspect they could do it from the server side, but it would take enough effort to figure out that they won't see much return value on putting resources in that direction.
Have a pony
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Thor Odinson42
Molon Labe. General Tso's Alliance
4407
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Posted - 2014.08.27 00:23:00 -
[102] - Quote
I think bigger maps wouldn't be bad at all.
I remember back in the day that KEQ had a shortage of vehicle dudes, is this the reasoning? I like the diversity. I like needing a bunch of different roles. It wouldn't be a bad thing if rail tanks were more of a thing again in PC, but I think it would actually be ADS vs FG over the high ground.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Dust User
KILL-EM-QUICK RISE of LEGION
488
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Posted - 2014.08.27 11:11:00 -
[103] - Quote
Thor Odinson42 wrote:I remember back in the day that KEQ had a shortage of vehicle dudes, is this the reasoning?
No.
I'm just as tired of the same 3 maps as everybody else but I think it will water down the fights too much. I like going 16v16 in a slugfest rather than fighting small battles with half a squad. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1264
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Posted - 2014.08.27 12:28:00 -
[104] - Quote
Zatara Rought wrote:Dust User wrote:Once again, Fracture Road and Border Gulch are far too big for 16v16 gameplay. If we had 32v32 it would be perfect. why are they too large? I feel they are perfect. Vehicles will play a greater role in transport, but other than that I feel they are great. Anyone else agree they are 2 large? you could play on them but the game play would be kind of boring with squads so spread out with not much action. but yes i would be open to trying anything new after playing on the same maps for so long. what would be epic is a fast attack squad flying in an ADS and hot droping on your objective in the middle of nowhere like a navy seal.
KEQ diplomat/ intel /GC officer
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