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Zatara Rought
Fatal Absolution General Tso's Alliance
3909
|
Posted - 2014.08.23 02:24:00 -
[31] - Quote
DJINN Rampage wrote:
you just made my day sir.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Hakyou Brutor
Pure Evil.
1106
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Posted - 2014.08.23 02:26:00 -
[32] - Quote
Flyingconejo wrote:Hakyou Brutor wrote: I see your point... but those maps would be terrible for PC, jus' sayin'
Then how about: -Manus Peaks E3 edition. -Manus Peaks Chromosome version. -Manus Peaks Caldari Prime version. It is your chance to make snipers useful in PC again! I mean, for the first time ever! If they make it 4 or 5 point, fine. 3 point maps for PC is a very bad idea. |
Zatara Rought
Fatal Absolution General Tso's Alliance
3909
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Posted - 2014.08.23 02:28:00 -
[33] - Quote
Kalante Schiffer wrote:i would totally replace the research lab for manus peak or line harvest.
Manus peak would make for a lot of longer range weapons we don't often see used. Laser Rifle shenanigans!
Snipers would be a large factor no doubt especially with the changes I hope are implemented to them.
Line harvest huh? I'm hearing these 2 over and over.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
3909
|
Posted - 2014.08.23 02:28:00 -
[34] - Quote
Hakyou Brutor wrote: If they make it 4 or 5 point, fine. 3 point maps for PC is a very bad idea.
Really? Why?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
1098
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Posted - 2014.08.23 02:33:00 -
[35] - Quote
Zatara Rought wrote:Hakyou Brutor wrote: If they make it 4 or 5 point, fine. 3 point maps for PC is a very bad idea.
Really? Why?
Good question. I was trolling, but with just 16 vs 16, I would think 3 objectives is more than enough.
The problem I see is the map size, not the number of objectives. A map the size of Manus Peaks might be too small for proper vehicle play.
And that's enough serious feedback for today. Back to my hole.
Edit: Line Harvest without the ******* towers would actually be a good map. |
Knight Soiaire
Fatal Absolution General Tso's Alliance
5743
|
Posted - 2014.08.23 02:34:00 -
[36] - Quote
They should do it so each reup is different, initial attack against a full district gives a none socket map (Ashland, Line .etc) , and on the last battle you're fighting on a map with sockets with the SI the district is set to like we have now.
Probably not possible in a hotfix though. |
Hakyou Brutor
Pure Evil.
1106
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Posted - 2014.08.23 02:37:00 -
[37] - Quote
Zatara Rought wrote:Hakyou Brutor wrote: If they make it 4 or 5 point, fine. 3 point maps for PC is a very bad idea.
Really? Why? It's way too easy to set up an impenetrable fortress with 16 people on 2 points, and it would make EVE OBs far too advantageous. |
Zatara Rought
Fatal Absolution General Tso's Alliance
3909
|
Posted - 2014.08.23 02:40:00 -
[38] - Quote
Hakyou Brutor wrote:Zatara Rought wrote:Hakyou Brutor wrote: If they make it 4 or 5 point, fine. 3 point maps for PC is a very bad idea.
Really? Why? It's way too easy to set up an impenetrable fortress with 16 people on 2 points, and it would make EVE OBs far too advantageous.
you can still zerg and win a point. played out like this with 8v8's 4 on each people still zerged to take the point. but yeah OB support would be better if all three points are uncovered.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
3909
|
Posted - 2014.08.23 02:41:00 -
[39] - Quote
Flyingconejo wrote:Zatara Rought wrote:Hakyou Brutor wrote: If they make it 4 or 5 point, fine. 3 point maps for PC is a very bad idea.
Really? Why? Good question. I was trolling, but with just 16 vs 16, I would think 3 objectives is more than enough. The problem I see is the map size, not the number of objectives. A map the size of Manus Peaks might be too small for proper vehicle play. And that's enough serious feedback for today. Back to my hole. Edit: Line Harvest without the ******* towers would actually be a good map.
I think old vehicle play had a ton of fun on manus, but that was when vehicle range on rails were much better, then again flight ceiling sucked in comparison.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2988
|
Posted - 2014.08.23 02:44:00 -
[40] - Quote
What about impact ridge except swap the city for that mushroom map city we had before gallente research or two towers city just not lag map city but the two outside points not being "HP" might make things interesting.
I'd be hesitant to add line harvest though because that maps quite the challenge for the attackers as the defenders have both objectives closest to their spawns under a huge structure which makes ADS's and OB's worthless on those objectives not to mention theirs an angle or two that a sniper can have a birds eye view of those points.
The defending side also has a huge tank advantage as to hold those points, since armor blasters are the best at suppressing infantry for a push and you would have to go under the structure missile/rail tanks can easily pop out of the near by redline and since their is little space to maneuver win in the straight out brawl. The defending side can also stack rails/blasters underneath the structure and be shielded from enemy AV and protected by the friendly Forger above and the various objects a rail can hide behind and pop in an out from while pinging the enemy tank in the open.
While I would have to consult an actual FG'er on this I'm under the impression that the garage like structure FG'er would have a distinct advantage over the tower FG'er because he is elevated enough to ahve a wide angle of view and close enough to easily hit the target.
I guess you could say I don't like line harvest.
Tanker/Logi/Assault
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Zatara Rought
Fatal Absolution General Tso's Alliance
3909
|
Posted - 2014.08.23 02:48:00 -
[41] - Quote
Benjamin Ciscko wrote:-SNIP-
Making new maps or variations may be out of the question. I'll double check but assume we can only use maps that have already been created.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
1099
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Posted - 2014.08.23 02:58:00 -
[42] - Quote
Zatara Rought wrote:
I think old vehicle play had a ton of fun on manus, but that was when vehicle range on rails were much better, then again flight ceiling sucked in comparison.
The old vehicle play I remember in Manus Peaks is railgun tanks sniping from the redline.
Ok, now for real, my last post in this forum.
This is just my 2 cents, but for me, Manus is actually a very bad map for PC. The team spawning in the Bravo-Charlie side has too big an advantage, having the high ground over 2 points. It would need a rework, and CCP can't do that in Dust anymore.
Line Harvest with towers is also a bad idea. Once one of the teams managed to occupy the towers, they could shot straight at the enemy spawn and destroy any vehicles called there. Without towers it might have a pass, but the Charlie-Delta side has still some advantage, being under cover against dropships, etc...
So if you want to replace PC maps, I would go for more recent ones.
But my real question is does CCP has no other choice than to replace the existing maps for new ones? In that way, players will actually be losing some content in order to get other. Couldn't they just add new maps to the old ones, and make the game choose randomly between 2 of them for each kind of district?
More content is better. More maps will always be better than the same number of maps, even if they are different. |
DJINN Rampage
Pure Evil.
1386
|
Posted - 2014.08.23 03:13:00 -
[43] - Quote
to be honest, i dont like the unpredictability of having 2 maps on one installation.
many of the real PC teams set up plans before hand according to the map. having the unpredictablity of 2 maps on one district would be far too many variables, on top of the fact that it would kinda turn PCs into orginized pubs with no before though other than if its this map we should do this but if its this map this would be a better idea.
i for one really only like fighting cargo hubs, because i love the map. if that was to change i would be devestated.
as a fellow FC zatara im sure you can see what im saying.
GÿáRetired Templar of the Exiled.GäóGÖå
GÖ½ +¬ Gÿ+ Æ. ... Who gives a flux. +ª GêP
Signature move: 5-Finger PubStomp -å
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Zatara Rought
Fatal Absolution General Tso's Alliance
3909
|
Posted - 2014.08.23 03:15:00 -
[44] - Quote
DJINN Rampage wrote:to be honest, i dont like the unpredictability of having 2 maps on one installation.
many of the real PC teams set up plans before hand according to the map. having the unpredictablity of 2 maps on one district would be far too many variables, on top of the fact that it would kinda turn PCs into orginized pubs with no before though other than if its this map we should do this but if its this map this would be a better idea.
i for one really only like fighting cargo hubs, because i love the map. if that was to change i would be devestated.
as a fellow FC zatara im sure you can see what im saying.
Indeed. It increases the gap of vets vs younger players being able to be more versatile when you need to plan for multiple maps.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2990
|
Posted - 2014.08.23 03:25:00 -
[45] - Quote
DJINN Rampage wrote:to be honest, i dont like the unpredictability of having 2 maps on one installation.
many of the real PC teams set up plans before hand according to the map. having the unpredictablity of 2 maps on one district would be far too many variables, on top of the fact that it would kinda turn PCs into orginized pubs with no before though other than if its this map we should do this but if its this map this would be a better idea.
i for one really only like fighting cargo hubs, because i love the map. if that was to change i would be devestated.
as a fellow FC zatara im sure you can see what im saying.
I would have to disagree I've been PC's before where after 8 minutes of planning we deploy to have the first words out of the FC's mouth be "Oh it's this map" getting hit with a totally different map may cause a little bit of a rocky start but it often runs smoothly from their. We generally work out what we're going to do if it's a different map than we believe it is so the surprise of a different maps is often not that big of a deal.
Tanker/Logi/Assault
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DJINN Rampage
Pure Evil.
1386
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Posted - 2014.08.23 03:51:00 -
[46] - Quote
Benjamin Ciscko wrote:DJINN Rampage wrote:to be honest, i dont like the unpredictability of having 2 maps on one installation.
many of the real PC teams set up plans before hand according to the map. having the unpredictablity of 2 maps on one district would be far too many variables, on top of the fact that it would kinda turn PCs into orginized pubs with no before though other than if its this map we should do this but if its this map this would be a better idea.
i for one really only like fighting cargo hubs, because i love the map. if that was to change i would be devestated.
as a fellow FC zatara im sure you can see what im saying.
I would have to disagree I've been PC's before where after 8 minutes of planning we deploy to have the first words out of the FC's mouth be "Oh it's this map" getting hit with a totally different map may cause a little bit of a rocky start but it often runs smoothly from their. We generally work out what we're going to do if it's a different map than we believe it is so the surprise of a different maps is often not that big of a deal.
of course you have those situations, we actually had one of those situations today, but like you just said it makes for rocky starts and that could be the difference between a win and a loss.
GÿáRetired Templar of the Exiled.GäóGÖå
GÖ½ +¬ Gÿ+ Æ. ... Who gives a flux. +ª GêP
Signature move: 5-Finger PubStomp -å
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PoP SoTa
Company of Marcher Lords Amarr Empire
821
|
Posted - 2014.08.23 03:58:00 -
[47] - Quote
DJINN Rampage wrote:Benjamin Ciscko wrote:DJINN Rampage wrote:to be honest, i dont like the unpredictability of having 2 maps on one installation.
many of the real PC teams set up plans before hand according to the map. having the unpredictablity of 2 maps on one district would be far too many variables, on top of the fact that it would kinda turn PCs into orginized pubs with no before though other than if its this map we should do this but if its this map this would be a better idea.
i for one really only like fighting cargo hubs, because i love the map. if that was to change i would be devestated.
as a fellow FC zatara im sure you can see what im saying.
I would have to disagree I've been PC's before where after 8 minutes of planning we deploy to have the first words out of the FC's mouth be "Oh it's this map" getting hit with a totally different map may cause a little bit of a rocky start but it often runs smoothly from their. We generally work out what we're going to do if it's a different map than we believe it is so the surprise of a different maps is often not that big of a deal. of course you have those situations, we actually had one of those situations today, but like you just said it makes for rocky starts and that could be the difference between a win and a loss. How is it the difference between a win or a loss when the other side is dealt the same hand?
Side that adapts best - wins. Sounds like how **** should of been since the beginning.
Stop trying to dumb **** down for your own benefit. This game has a lack of options and variables as it is without idiots crying about more being added.
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Zatara Rought
Fatal Absolution General Tso's Alliance
3911
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Posted - 2014.08.23 04:02:00 -
[48] - Quote
I don't care if neither side knows, the question is if only the defender or those who have made lists because they played on the particular district should know what map it is, or if no one should have more map info than the other.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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PoP SoTa
Company of Marcher Lords Amarr Empire
821
|
Posted - 2014.08.23 04:08:00 -
[49] - Quote
Zatara Rought wrote:I don't care if neither side knows, the question is if only the defender or those who have made lists because they played on the particular district should know what map it is, or if no one should have more map info than the other.
This particular question has been in thought for a while in many discussions.
In my sight, i view it as a mistake we don't have more maps - with more maps we could bring in the value of information to the next level. Which map will it be? Will the enemy try for a cqc map, or a map with more vehicle access?
You can see already how it would also help defenses out in putting teams together if they can pick a map that works better for there available teams load outs.
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Zatara Rought
Fatal Absolution General Tso's Alliance
3911
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Posted - 2014.08.23 04:11:00 -
[50] - Quote
sadly picking what map it is simply won't be possible, we are still bound by hotfixes. Although I certainly don't know why it costs 100 mill to change a installation type.
Any offers on what it should be gents?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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PoP SoTa
Company of Marcher Lords Amarr Empire
822
|
Posted - 2014.08.23 04:16:00 -
[51] - Quote
Zatara Rought wrote:sadly picking what map it is simply won't be possible, we are still bound by hotfixes. Although I certainly don't know why it costs 100 mill to change a installation type. Any offers on what it should be gents? Communications.
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DJINN Rampage
Pure Evil.
1386
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Posted - 2014.08.23 04:26:00 -
[52] - Quote
sota, i really dont care if you troll other threads, but leave this one at piece. this discussion is very important for those of us that want PC to thrive and still have fun playing the game. I understand that you don't and the fact that you dont even play this game anymore is understandable. but dont try to dumb down this conversation as we're actually trying to find viable solutions to the #Lol3maps we've been playing on for over a year now.
GÿáRetired Templar of the Exiled.GäóGÖå
GÖ½ +¬ Gÿ+ Æ. ... Who gives a flux. +ª GêP
Signature move: 5-Finger PubStomp -å
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Zatara Rought
Fatal Absolution General Tso's Alliance
3911
|
Posted - 2014.08.23 05:14:00 -
[53] - Quote
Welp I hope I can get a few other opinions but i'm open also open to having like CB sized battles with 16 v 16 chaos.
Think of towers map with only 3 points all in the city. no home points. o_O any takers?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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DJINN Rampage
Pure Evil.
1387
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Posted - 2014.08.23 05:20:00 -
[54] - Quote
Zatara Rought wrote:Welp I hope I can get a few other opinions but i'm open also open to having like CB sized battles with 16 v 16 chaos.
Think of towers map with only 3 points all in the city. no home points. o_O any takers?
fuuuuuck that would be a scout's wet dreamm *drools*
GÿáRetired Templar of the Exiled.GäóGÖå
GÖ½ +¬ Gÿ+ Æ. ... Who gives a flux. +ª GêP
Signature move: 5-Finger PubStomp -å
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1210
|
Posted - 2014.08.23 09:59:00 -
[55] - Quote
DJINN Rampage wrote:to be honest, i dont like the unpredictability of having 2 maps on one installation.
many of the real PC teams set up plans before hand according to the map. having the unpredictablity of 2 maps on one district would be far too many variables, on top of the fact that it would kinda turn PCs into orginized pubs with no before though other than if its this map we should do this but if its this map this would be a better idea.
i for one really only like fighting cargo hubs, because i love the map. if that was to change i would be devestated.
as a fellow FC zatara im sure you can see what im saying.
we have been fighting on freaking cargo hubs forever. but i do like one map for one district to have a complex gameplan before going into battle. some of the maps that aren't used in PC now would be bad cause they give clear advantage to one side. but there is a few that would be fun to try.
KEQ diplomat/ intel /GC officer
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DJINN Rampage
Pure Evil.
1387
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Posted - 2014.08.23 10:59:00 -
[56] - Quote
CUSE TOWN333 wrote:DJINN Rampage wrote:to be honest, i dont like the unpredictability of having 2 maps on one installation.
many of the real PC teams set up plans before hand according to the map. having the unpredictablity of 2 maps on one district would be far too many variables, on top of the fact that it would kinda turn PCs into orginized pubs with no before though other than if its this map we should do this but if its this map this would be a better idea.
i for one really only like fighting cargo hubs, because i love the map. if that was to change i would be devestated.
as a fellow FC zatara im sure you can see what im saying.
we have been fighting on freaking cargo hubs forever. but i do like one map for one district to have a complex gameplan before going into battle. some of the maps that aren't used in PC now would be bad cause they give clear advantage to one side. but there is a few that would be fun to try.
i'll agree that the other maps wouldn't be a very good idea, cept maybe the table top map, just for tourney nostalgia ^.^
but green walls is legit, and was the most fun i had in PCs back then, sides the heavies aernt that bad on that map since high ground can really **** them up and scouts are even harder to see with cloaks because of the sun. it's bout time scouts got an advantageous map in the beeotch >.>
GÿáRetired Templar of the Exiled.GäóGÖå
GÖ½ +¬ Gÿ+ Æ. ... Who gives a flux. +ª GêP
Signature move: 5-Finger PubStomp -å
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PoP SoTa
Company of Marcher Lords Amarr Empire
829
|
Posted - 2014.08.23 11:25:00 -
[57] - Quote
DJINN Rampage wrote:sota, i really dont care if you troll other threads, but leave this one at piece. this discussion is very important for those of us that want PC to thrive and still have fun playing the game. I understand that you don't and the fact that you dont even play this game anymore is understandable. but dont try to dumb down this conversation as we're actually trying to find viable solutions to the #Lol3maps we've been playing on for over a year now. I really don't care how you feel, you've trolled threads that didn't need it in the past - what makes you special now?
And, please, you're the idiot here who wants to simplify everything to make it easier for himself, do this game a favor, stop posting your opinion.
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TheD1CK
Dead Man's Game
1158
|
Posted - 2014.08.23 13:43:00 -
[58] - Quote
Rather than bore you all with a suggestion likely impossible without major updates, i'll bullet point my idea
- Manus Peak changed to a 5 point map
- Defenders start Bravo side, giving them highground advantage
- The MCC spawn behind charlie is moved to closer the Ground spawn for that side, which opens that mountain to give both teams a fighting chance above Charlie
- The redline area behind Alpha is opened, Delta being close to where MMC was, and Echo added as homepoint
I'm sure many of you have reasons lined up as to why it won't work, so Zatara I ask that you consider it and see if yourself and the new CPM can add light on how to make Manus Peak a 5-point PC map..
Derp
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PoP SoTa
Company of Marcher Lords Amarr Empire
830
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Posted - 2014.08.23 13:59:00 -
[59] - Quote
TheD1CK wrote:Rather than bore you all with a suggestion likely impossible without major updates, i'll bullet point my idea
- Manus Peak changed to a 5 point map
- Defenders start Bravo side, giving them highground advantage
- The MCC spawn behind charlie is moved to closer the Ground spawn for that side, which opens that mountain to give both teams a fighting chance above Charlie
- The redline area behind Alpha is opened, Delta being close to where MMC was, and Echo added as homepoint
I'm sure many of you have reasons lined up as to why it won't work, so Zatara I ask that you consider it and see if yourself and the new CPM can add light on how to make Manus Peak a 5-point PC map.. Problem with Manus peak is one side has a MAJOR advantage over the other. B's hill is just too dominating to the rest of the map, and the two hills in the middle pretty much create a no mans land in the center. And tanks have too many hiding spots.
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Zatara Rought
Fatal Absolution General Tso's Alliance
3932
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Posted - 2014.08.23 16:48:00 -
[60] - Quote
See i'm fine if a map has an advantage provided the attacker gets it.
I hated how defenders got the advantage on bridge maps by having that high ground slope down to their home point.
Much prefer it's easier to attack than to defend.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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