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Nocturnal Soul
Immortal Retribution
4052
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Posted - 2014.08.19 12:31:00 -
[31] - Quote
Coleman Gray wrote:I'm prof 4 in SCR and I can tell you sir that you are most certainly correct. The over heat does not balance it out at all lol, the overheat is barely just enough to be a problem. It's negligible, this is proven by how how people just spam shoot them. should be over heating after 6-7 consecutive shots, not 15+ 6-7 shots.... so you just want to make it the most underpowered gun in the game, gone with the way of the ion pistol I suppose.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Coleman Gray
Opus Arcana Covert Intervention
1098
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Posted - 2014.08.19 12:39:00 -
[32] - Quote
Nocturnal Soul wrote:Coleman Gray wrote:I'm prof 4 in SCR and I can tell you sir that you are most certainly correct. The over heat does not balance it out at all lol, the overheat is barely just enough to be a problem. It's negligible, this is proven by how how people just spam shoot them. should be over heating after 6-7 consecutive shots, not 15+ 6-7 shots.... so you just want to make it the most underpowered gun in the game, gone with the way of the ion pistol I suppose.
well maybe not to THAT extreme, I'll be back after some SCR play testing, it has been awhile
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Atiim
Onslaught Inc RISE of LEGION
11511
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Posted - 2014.08.19 12:40:00 -
[33] - Quote
Some things I note that are wrong with SCRs:
- Too effective within CQC for a weapon meant to be used at Mid-Long ranges.
- RPM is far too high; allows for easy abuse with Modded Controllers.
Some solutions to these problems:
- Increased dispersion while hip-fired; increase zoom fidelity to encourage use at Mid-Long ranges.
- Reduce RPM to 400.00.
/me waits to be trolled by Amarr RPers who have no actual arguments against these assertions.
DUST 514's 1st Matari Commando
-HAND
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NAV HIV
The Generals Anime Empire.
1972
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Posted - 2014.08.19 12:43:00 -
[34] - Quote
I dusted off my old Amarr Assault and Unpacked the Militia SCR i had stored away... It's a bit hard to kill the Stacked armored ones, but if you have the jump on them then, game over... It's a good counter to scouts too... |
Atiim
Onslaught Inc RISE of LEGION
11511
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Posted - 2014.08.19 12:44:00 -
[35] - Quote
Coleman Gray wrote:I'm prof 4 in SCR and I can tell you sir that you are most certainly correct. The over heat does not balance it out at all lol, the overheat is barely just enough to be a problem. It's negligible, this is proven by how how people just spam shoot them. should be over heating after 6-7 consecutive shots, not 15+ SCRs don't really work that way.
The Heat Sink is based on "Heat Cost Per Second", similar to that of a Laser Rifle. How many shots you can fire is entirely dependent on your ability to spam the R1 button.
DUST 514's 1st Matari Commando
-HAND
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Coleman Gray
Opus Arcana Covert Intervention
1098
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Posted - 2014.08.19 12:48:00 -
[36] - Quote
Nocturnal Soul wrote:Coleman Gray wrote:I'm prof 4 in SCR and I can tell you sir that you are most certainly correct. The over heat does not balance it out at all lol, the overheat is barely just enough to be a problem. It's negligible, this is proven by how how people just spam shoot them. should be over heating after 6-7 consecutive shots, not 15+ 6-7 shots.... so you just want to make it the most underpowered gun in the game, gone with the way of the ion pistol I suppose.
atm I can spam 17 shots with the basic SCR at pinpoint accuracy before overheating in my minmatar assault, thats next to instant 1105 damage before extra shield dmg and minus armor damage. Amarr assaults get 25% heat build up reduction at proto. So thats another 4 hits to total the damage to 1365 base damage before modifiers. Forge gun damage with a standard rifle in half the time. Waaay OP, it would be alright if it wasn't so accurate but it really is pinpoint accurate, as long as your dot is on them, your hitting them.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Coleman Gray
Opus Arcana Covert Intervention
1098
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Posted - 2014.08.19 12:49:00 -
[37] - Quote
Atiim wrote:Coleman Gray wrote:I'm prof 4 in SCR and I can tell you sir that you are most certainly correct. The over heat does not balance it out at all lol, the overheat is barely just enough to be a problem. It's negligible, this is proven by how how people just spam shoot them. should be over heating after 6-7 consecutive shots, not 15+ SCRs don't really work that way. The Heat Sink is based on "Heat Cost Per Second", similar to that of a Laser Rifle. How many shots you can fire is entirely dependent on your ability to spam the R1 button.
Ahh, makes sense.but then maybe heat build up should be per shot then perhaps?
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
104
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Posted - 2014.08.19 13:09:00 -
[38] - Quote
Coleman Gray wrote:Nocturnal Soul wrote:Coleman Gray wrote:I'm prof 4 in SCR and I can tell you sir that you are most certainly correct. The over heat does not balance it out at all lol, the overheat is barely just enough to be a problem. It's negligible, this is proven by how how people just spam shoot them. should be over heating after 6-7 consecutive shots, not 15+ 6-7 shots.... so you just want to make it the most underpowered gun in the game, gone with the way of the ion pistol I suppose. atm I can spam 17 shots with the basic SCR at pinpoint accuracy before overheating in my minmatar assault, thats next to instant 1105 damage before extra shield dmg and minus armor damage. Amarr assaults get 25% heat build up reduction at proto. So thats another 4 hits to total the damage to 1365 base damage before modifiers. Forge gun damage with a standard rifle in half the time. Waaay OP, it would be alright if it wasn't so accurate but it really is pinpoint accurate, as long as your dot is on them, your hitting them. By that logic, every rifle is "waaay OP". |
militia combat rifle
Sebiestor Field Sappers Minmatar Republic
0
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Posted - 2014.08.19 14:18:00 -
[39] - Quote
Jack 3enimble wrote:Logi Bro wrote:Who can see that ScRs are OP? People ***** and whine about CRs and RRs all day, but I've never been three shotted by a CR before. I hear you say it takes skill to use. Bull. Just spam the R1 trigger until the enemy is dead. It does so much damage you don't have to worry about overheating before they die.
Just the other day, I ran up behind a PRO Amarr Assault while I was in my STD Minmatar heavy frame. I shot him full on in the back with my HMG, about 10m. He didn't even try to strafe, he simply turned around and quadruple shotted me. He still had half armor when I died. My ~1000 eHP gone in about one second.
When I use this thing, I can one shot half of the enemies I encounter. Another quarter of them can be finished off with one or two non charged shots. The last quarter are heavies, and all you need to do then is double charge shot them from a distance.
The only thing that annoys more than the fact this thing is so powerful, is the fact that people still argue that it isn't. It is the ability to stack damage mods on armor suits because they don't need the high slots for their armor suit to function, shield suits needs both the highs and the lows for a effective shield setup. Shield suits are sacrificing alot more to stack damage mods than armor. Compare that with the damage profile of the scrambler and you have the reason why some people will call it OP.
I think everyone can call it op as a shield based weapon it does more damage to armor than the cr
Crw scr- dmg to armor per shot = 54.6
Rs-90- dmg to armor per shot = 31.18
This can be calculated by taking the base dgm of each weapon and adding in the type bonus scr is 10% dmg to shield -10% to armor and just flip it for cr |
Nocturnal Soul
Immortal Retribution
4056
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Posted - 2014.08.19 14:21:00 -
[40] - Quote
militia combat rifle wrote:Jack 3enimble wrote:Logi Bro wrote:Who can see that ScRs are OP? People ***** and whine about CRs and RRs all day, but I've never been three shotted by a CR before. I hear you say it takes skill to use. Bull. Just spam the R1 trigger until the enemy is dead. It does so much damage you don't have to worry about overheating before they die.
Just the other day, I ran up behind a PRO Amarr Assault while I was in my STD Minmatar heavy frame. I shot him full on in the back with my HMG, about 10m. He didn't even try to strafe, he simply turned around and quadruple shotted me. He still had half armor when I died. My ~1000 eHP gone in about one second.
When I use this thing, I can one shot half of the enemies I encounter. Another quarter of them can be finished off with one or two non charged shots. The last quarter are heavies, and all you need to do then is double charge shot them from a distance.
The only thing that annoys more than the fact this thing is so powerful, is the fact that people still argue that it isn't. It is the ability to stack damage mods on armor suits because they don't need the high slots for their armor suit to function, shield suits needs both the highs and the lows for a effective shield setup. Shield suits are sacrificing alot more to stack damage mods than armor. Compare that with the damage profile of the scrambler and you have the reason why some people will call it OP. I think everyone can call it op as a shield based weapon it does more damage to armor than the cr Crw scr- dmg to armor per shot = 54.6 Rs-90- dmg to armor per shot = 31.18 This can be calculated by taking the base dgm of each weapon and adding in the type bonus scr is 10% dmg to shield -10% to armor and just flip it for cr Did you even consider that the Cr fires in burst of 3-4 bullets that never miss if one bullet connects?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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iKILLu osborne
Dead Man's Game
182
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Posted - 2014.08.19 14:25:00 -
[41] - Quote
when you die to your own overheat then you have the right to give it judgement and then you can call it op, until then stfu
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
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Jack 3enimble
Vengeance Unbound Dark Taboo
216
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Posted - 2014.08.19 14:47:00 -
[42] - Quote
Sgt Kirk wrote:No I've been saying this for a while but no one tends to care.
I'm fat too busy trying to get my Plasma Rifle up to par and Gallente Assault Bonus not being **** to be honest.
I've talked to multiple CPMS about Arkena's thread, Kirk |
Rei Shepard
The Rainbow Effect
1687
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Posted - 2014.08.19 14:52:00 -
[43] - Quote
Logi Bro wrote:Who can see that ScRs are OP? People ***** and whine about CRs and RRs all day, but I've never been three shotted by a CR before. I hear you say it takes skill to use. Bull. Just spam the R1 trigger until the enemy is dead. It does so much damage you don't have to worry about overheating before they die.
Just the other day, I ran up behind a PRO Amarr Assault while I was in my STD Minmatar heavy frame. I shot him full on in the back with my HMG, about 10m. He didn't even try to strafe, he simply turned around and quadruple shotted me. He still had half armor when I died. My ~1000 eHP gone in about one second.
When I use this thing, I can one shot half of the enemies I encounter. Another quarter of them can be finished off with one or two non charged shots. The last quarter are heavies, and all you need to do then is double charge shot them from a distance.
The only thing that annoys more than the fact this thing is so powerful, is the fact that people still argue that it isn't.
Oh wow, STD Minmatar Heavy scrubberframe vs Prototype Suit build for Gods, do you have any idea how big your head on that suit is and lemme guess, that HMG was standard too and he had a Viziam ?
/Facepalm
Do you know what happens to my Amarr Suit when a Six Kin HMG gets me unaware in my backside, i don't even get to react...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Atiim
Onslaught Inc RISE of LEGION
11512
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Posted - 2014.08.19 15:09:00 -
[44] - Quote
iKILLu osborne wrote:when you die to your own overheat then you have the right to give it judgement and then you can call it op, until then stfu You have to be a pretty terrible player to die to 50HP of feedback damage.
DUST 514's 1st Matari Commando
-HAND
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Rei Shepard
The Rainbow Effect
1688
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Posted - 2014.08.19 15:31:00 -
[45] - Quote
Atiim wrote:iKILLu osborne wrote:when you die to your own overheat then you have the right to give it judgement and then you can call it op, until then stfu You have to be a pretty terrible player to die to 50HP of feedback damage.
If i have to choose to Die by the hands of my opponent, when i try to reach for my secondary, but know fully well i won't make it
or
Kill the motherf*cker first, deny him the taste of killing me while my scrambler melts of my own face.
Really easy choice right there :)
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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rithu
Max-Pain-inc Dark Taboo
101
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Posted - 2014.08.19 15:33:00 -
[46] - Quote
Logi Bro wrote:rithu wrote:So...u want your little heavy to kill a proto medium suit without effort ? Logi Bro wrote:Are you trying to suggest that a STD suit that gets the drop on a PRO suit STILL shouldn't be able to beat them, even if the weapon held by the STD is a CQC weapon, and the weapon held by the PRO is a long range weapon, when the two are separated by about 10m? You must suck to not get a kill when your enemy shows his back & u r a heavy with a weapon that is the most powerfull in this game. |
Heimdallr69
Nyain San
3211
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Posted - 2014.08.19 15:38:00 -
[47] - Quote
Cuz unlike the other rifles the assault variant sucks. Like it just got an unneeded nerf making it even more useless. Buff the ASCR then you can dink around with the scr.
Removed inappropriate content - CCP Logibro
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Joel II X
Dah Gods O Bacon
3064
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Posted - 2014.08.19 16:48:00 -
[48] - Quote
John Demonsbane wrote:So... Someone actually survived a volley from your normally instakill burst HMG and managed to pull off sequential headshots with a semi-auto proto weapon and killed you.
Don't see a problem. There aren't any STD burst HMGs. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2099
|
Posted - 2014.08.19 17:31:00 -
[49] - Quote
Its fine at long range, but in CQC its pretty OP
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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John Demonsbane
Unorganized Ninja Infantry Tactics
3866
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Posted - 2014.08.19 17:55:00 -
[50] - Quote
militia combat rifle wrote: I think everyone can call it op as a shield based weapon it does more damage to armor than the cr
Crw scr- dmg to armor per shot = 54.6
Rs-90- dmg to armor per shot = 31.18
This can be calculated by taking the base dgm of each weapon and adding in the type bonus scr is 10% dmg to shield -10% to armor and just flip it for cr
Your militia level understanding is woefully inadequate.
The 3 round burst (facepalm) has already been pointed out. Let's go ahead and finish off the job here:
ScR damage profile: 20%/[20%
CR damage profile: 10%/5% (also known as the best damage profile in the game)
Now on to someone who knows that they are talking about:
Atiim wrote:Some things I note that are wrong with SCRs:
- Too effective within CQC for a weapon meant to be used at Mid-Long ranges.
- RPM is far too high; allows for easy abuse with Modded Controllers.
Some solutions to these problems:
- Increased dispersion while hip-fired; increase zoom fidelity to encourage use at Mid-Long ranges.
- Reduce RPM to 400.00.
/me waits to be trolled by Amarr RPers who have no actual arguments against these assertions.
Sorry to burst your little masochistic bubble, but I could live with a ROF nerf. 400 sounds a little low-ish, but I got no problem with a smaller adjustment; just like with the TAR the value chosen by CCP makes no sense at all. Only by CCP logic does a semi-auto weapon have a higher ROF than one which is full auto.
As for the CQC argument, you're going to have to do better than that. I'd like to introduce you to the RR. Longer range and full auto for her pleasure. The AR would also like to have a word with you regarding every other weapon in the game.
(The godfather of tactical logistics)
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Logi Bro
Brutor Vanguard Minmatar Republic
3242
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Posted - 2014.08.19 18:11:00 -
[51] - Quote
Nocturnal Soul wrote:Logi Bro wrote:Nocturnal Soul wrote: No I don't, but it's pretty obvious it's the way that it is. But sure go ahead and take away the tight hip fire it'll make it all the better in cqc.
Yes, because when you fire ten shots while hipfiring and only 2 hit because the dispersion cone is so wide, you do so much better. The hmg seems to do just fine :D
The HMG dispersion cone take up about 5% of the screen. I'd say the ScR's should take up more like 25%. Test that out and tell me how well you do.
SP Sinks? Fixed.
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Logi Bro
Brutor Vanguard Minmatar Republic
3242
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Posted - 2014.08.19 18:17:00 -
[52] - Quote
After reading through the rest of these posts, I'd like to point out that every person defending the ScR has an Amarr profile picture. So you're an Amarr FW player and you think your weapon is just fine? That sounds fine, "bias" isn't in my dictionary anyways.
SP Sinks? Fixed.
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John Demonsbane
Unorganized Ninja Infantry Tactics
3866
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Posted - 2014.08.19 18:31:00 -
[53] - Quote
Logi Bro wrote:After reading through the rest of these posts, I'd like to point out that every person defending the ScR has an Amarr profile picture. So you're an Amarr FW player and you think your weapon is just fine? That sounds fine, "bias" isn't in my dictionary anyways.
And the people arguing against it have....? I fail to see any point in the "your argument is invalid" statement.
Joel II X wrote:John Demonsbane wrote:So... Someone actually survived a volley from your normally instakill burst HMG and managed to pull off sequential headshots with a semi-auto proto weapon and killed you.
Don't see a problem. There aren't any STD burst HMGs.
You are confusing me with someone else, I never made any such statement about the HMG. Also, I'm not guessing here. When I have fought Logi bro recently he is typically using a STD Minmatar sentinel with an ADV burst HMG.
(The godfather of tactical logistics)
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Ryme Intrinseca
Eurotrash Pubstars
1574
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Posted - 2014.08.19 18:34:00 -
[54] - Quote
Andris Kronis wrote:It's a pretty easy fix, reduce rpm to 400 instead of 700+, brings the dps down to a reasonable amount and no amount of button/macro spamming can give the scrambler rifle an OP advantage. This. |
Freccia di Lybra
Maphia Clan Corporation
283
|
Posted - 2014.08.19 18:36:00 -
[55] - Quote
Atiim wrote:Some things I note that are wrong with SCRs:
- Too effective within CQC for a weapon meant to be used at Mid-Long ranges.
- RPM is far too high; allows for easy abuse with Modded Controllers.
Some solutions to these problems:
- Increased dispersion while hip-fired; increase zoom fidelity to encourage use at Mid-Long ranges.
- Reduce RPM to 400.00.
/me waits to be trolled by Amarr RPers who have no actual arguments against these assertions.
Then, the rail rifle would be way better. Both in CQC and Long Range. It already is better than a Scrambler, overall. I don't really see any problem with the Scr,
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Ryme Intrinseca
Eurotrash Pubstars
1574
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Posted - 2014.08.19 19:57:00 -
[56] - Quote
Atiim wrote:Some things I note that are wrong with SCRs:
- Too effective within CQC for a weapon meant to be used at Mid-Long ranges.
- RPM is far too high; allows for easy abuse with Modded Controllers.
Some solutions to these problems:
- Increased dispersion while hip-fired; increase zoom fidelity to encourage use at Mid-Long ranges.
- Reduce RPM to 400.00.
/me waits to be trolled by Amarr RPers who have no actual arguments against these assertions. I've made a suggestion along these lines (video of modded ScR inside). |
Monty Mole Clone
Shiv M
177
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Posted - 2014.08.19 20:54:00 -
[57] - Quote
Atiim wrote:Some things I note that are wrong with SCRs:
- Too effective within CQC for a weapon meant to be used at Mid-Long ranges.
- RPM is far too high; allows for easy abuse with Modded Controllers.
Some solutions to these problems:
- Increased dispersion while hip-fired; increase zoom fidelity to encourage use at Mid-Long ranges.
- Reduce RPM to 400.00.
/me waits to be trolled by Amarr RPers who have no actual arguments against these assertions.
the glu-5 and duvolle both have 500rpm, zero reason why a copy should have a higher rate of fire
deader than A line flares with pockets in the knees
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BrotherofHavok
PIanet Express Top Men.
78
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Posted - 2014.08.20 14:51:00 -
[58] - Quote
Logi Bro wrote:Who can see that ScRs are OP? People ***** and whine about CRs and RRs all day, but I've never been three shotted by a CR before. I hear you say it takes skill to use. Bull. Just spam the R1 trigger until the enemy is dead. It does so much damage you don't have to worry about overheating before they die.
Just the other day, I ran up behind a PRO Amarr Assault while I was in my STD Minmatar heavy frame. I shot him full on in the back with my HMG, about 10m. He didn't even try to strafe, he simply turned around and quadruple shotted me. He still had half armor when I died. My ~1000 eHP gone in about one second.
When I use this thing, I can one shot half of the enemies I encounter. Another quarter of them can be finished off with one or two non charged shots. The last quarter are heavies, and all you need to do then is double charge shot them from a distance.
The only thing that annoys more than the fact this thing is so powerful, is the fact that people still argue that it isn't.
I'm probably one of those people who can argue that it isn't that powerful, BUT! Let me say that this seems to be a potential, EXTREMELY IRRITATING, GIANT client issue. There are games where weapons that I've gone proto into are unable to do enough damage to enemies.
Just yesterday I was playing a match, and my assault CR was able to put down most medium suits with a fairly decent amount of ease (trade off of using about 60-100 rounds a person). Then the next match, I was unable to take out a single player with the ACR. For some reason, no matter how many rounds I pumped into other players, the ACR was unable to take down armor or shield foes. So I swapped weapons.
I went to ARs, and for a while I was good, but then there was another match where I was only able to scrap of a few kills in the match. So I swapped again. This time to an assault Scrambler rifle. And once again I was good... for that one match. The next 3 matches, no matter who I tried to kill, I had some serious issues achieving that kill. I swapped to the regular Scram rifle and tried charge-shooting players and I began to notice something... Despite the reticle/crosshair being red, and the efficiency rating on their head jumping past 100%, a lot of my shots did no damage. I did receive hit markers, but the shot didn't register.
So this leads to my next question. Are they hacking the game? Or are the discrepancies between clients building up?
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Top Men.
78
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Posted - 2014.08.20 14:53:00 -
[59] - Quote
Monty Mole Clone wrote:the glu-5 and duvolle tac both have 500rpm, zero reason why a copy should have a higher rate of fire Here's one problem with that. The tactical variants of the ARs are modified versions. Meaning that they are still blasters that have been altered to immitate another weapon. So in that case, yes, the Tact should have a lower rate of fire than the Scrams not the other way around and they shouldn't have equal rates of fire either.
Sincerely,
Your Multi-purpose Everything User
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Monty Mole Clone
Shiv M
180
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Posted - 2014.08.20 15:28:00 -
[60] - Quote
BrotherofHavok wrote:Monty Mole Clone wrote:the glu-5 and duvolle tac both have 500rpm, zero reason why a copy should have a higher rate of fire Here's one problem with that. The tactical variants of the ARs are modified versions. Meaning that they are still blasters that have been altered to immitate another weapon. So in that case, yes, the Tact should have a lower rate of fire than the Scrams not the other way around and they shouldn't have equal rates of fire either.
what you quote me saying is my response to assertions that the scrambler should have a rate of fire of 400rpm. to which, apparently nobody but a troll could argue against
deader than A line flares with pockets in the knees
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