J4yne C0bb
Molon Labe. General Tso's Alliance
701
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Posted - 2014.08.20 00:26:00 -
[1] - Quote
Viziam1 wrote:Honestly I like the game but how are you going to keep someone interested in a game when they don't stand a chance at being useful other than being cannon fodder. You don't. That's why this game's playerbase has been utter crap since the moment it came out of Beta.
If CCP actually wants to save this game, and simply isn't bidding time trying to keep us happy until Legion, NPE needs to be it's top priority, and the way that is achieved is via meta-level capped matches.
Ambush: Meta-level 2 gear Skirmish/Doms: Meta-level 6-8 gear Factional Warfare/PC: Meta-level 10 gear
Basically, you can bring in gear up to a certain meta-level, but never more -- the suit would simply appear red in your inventory, and you wouldn't be able to spawn in with it. This helps to bridge the gap between 5-10 mil SP players and 30-50 mil SP vets. It allows a noob to concentrate on building core skills and weapon proficiencies, thereby allowing a noob to become more competitive in a shorter period of time, for certain types of matches.
Also, another benefit of the above system is that all the loudmouths in the playerbase that continually state whenever this topic comes up, "Gear doesn't matter", would be able to join matches with lower-level gear, and prove it.
Min Logi | aka Punch R0ckgroin, fatman
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J4yne C0bb
Molon Labe. General Tso's Alliance
701
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Posted - 2014.08.20 03:09:00 -
[2] - Quote
Vell0cet wrote:J4yne C0bb wrote:Viziam1 wrote:Honestly I like the game but how are you going to keep someone interested in a game when they don't stand a chance at being useful other than being cannon fodder. You don't. That's why this game's playerbase has been utter crap since the moment it came out of Beta. If CCP actually wants to save this game, and simply isn't bidding time trying to keep us happy until Legion, NPE needs to be it's top priority, and the way that is achieved is via meta-level capped matches. Ambush: Meta-level 2 gear Skirmish/Doms: Meta-level 6-8 gear Factional Warfare/PC: Meta-level 10 gear Basically, you can bring in gear up to a certain meta-level, but never more -- the suit would simply appear red in your inventory, and you wouldn't be able to spawn in with it. This helps to bridge the gap between 5-10 mil SP players and 30-50 mil SP vets. It allows a noob to concentrate on building core skills and weapon proficiencies, thereby allowing a noob to become more competitive in a shorter period of time, for certain types of matches. Also, another benefit of the above system is that all the loudmouths in the playerbase that continually state whenever this topic comes up, "Gear doesn't matter", would be able to join matches with lower-level gear, and prove it. Please explain why that is a better solution than this: Vell0cet wrote:A second tier academy would solve a lot of these issues. It would be like the other public game modes but restricted to players under some SP threshold (I think 5mill is a good cutoff). It would be the only mode checked by default. This would give new players a refuge from protostompers, but still allow them the option to play in more competitive modes if they want. By the time they've hit the cap for this mode they should be able to field a reasonably competitive advanced fit with some core skills. The reason why you don't just extend the existing academy is because you don't want to have players with 4.9mill SP stomping players who are launching DUST for the first time. I won't say gear doesn't matter, but organized squads with tons of passive skills, map knowledge and the ability to fill a broad array of roles will still be able to militia stomp new players. In my proposal, new players won't be matched with those guys if they run academy matches.
I actually like your solution, too. I will say that yours is more geared specifically to the NPE, which is good, but mine has the advantage of affecting the entire playerbase -- vets get stomped just as much as noobs. Just cause I have 30 million SP doesn't mean I have the ISK to run proto all day, erry day -- I didn't benefit from the broken-PC-ISK-faucet debacle, and neither did most of the playerbase. My proposal provides some general relief from protostomping, regardless of how much SP you have.
If I had it my way, I'd have some version of both of these implemented.
The question of 'does gear matter' is not simple, yeah, I realize that. A brand-new player in proto gear will generally not beat a 1.5 year vet in standard with all their passive skills maxed, because the noob doesn't have the experience to know what to do with that power.
Experience does beat gear, mostly. But when your talking between experienced players, gear does matter, and always has, and it simply gets tiresome knowing that a lot of your losses are due to the fact that you've been 'outgeared' instead of 'outplayed'. Getting outplayed doesn't bother me; it makes me strive to do better. Getting continually 'outgeared' makes me want to ragequit and uninstall the fracking game for good, because what's the fraking point of playing? And it seems like most players agree, because that's why our playerbase has been in the toilet since day one.
Min Logi | aka Punch R0ckgroin, fatman
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