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MarasdF Loron
Fatal Absolution General Tso's Alliance
951
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Posted - 2014.08.18 18:09:00 -
[31] - Quote
Crimson ShieId wrote:Spamming. That's it. Spam something enough, and people get tired of it. Tanks are easy to take down individually, and seeing one every other game isn't so bad, but it's not every other game, it's every game outside of standard ambush matches. That, and there's no thrill to killing them anymore. I get more satisfaction out of knifing a proto suit than I do out of RE'ing a tanker, no matter his fit. I hate when people spam dropsuits, it's so yesterday...
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Monkey MAC
Rough Riders..
3321
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Posted - 2014.08.18 18:18:00 -
[32] - Quote
Operative 1125 Lokaas wrote:Monkey MAC wrote:People don't hate tanks, just the people who drive them. Their ***holes! You know this? Lol. Then so is every other person who would dare shoot someone's character in this game. HOW DARE THEY? What's good for the gooseGǪ
Better I can prove it! With Just 2 little names. Spkr4thedead and Takihiro Kakushken (if that's how you spell them)
Look up their posts see how they talk to everyone, see what they wanted tanks to become (for clarification, they wanted overpowered murderhouses on wheels)
Taki wanted gunnlogis to passively repair through all damage. Spkr wanted armour to be able to reach installation levels of eHP and still have hardeners and reppers.
They and numerous other tankers, wanted it to take 3-4 people running PROTO AV to take a STD HAV with STD mods. It's not difficult to see why people hate tankers, people like those 2 have given them a bad name.
You rarely see a tank, covering his infantry, providing suppression or anything like that, it's always the same. Rush In, Kill Everybody, Rinse, Repeat. Their is no comradeship from tankers, I've seen more in blueberries for crying out loud.
I've seen blueberries with mlt gear form honour guards for AVers, I've seen a Heavy and Logi whom have never meet turn into a 2-man meat grinder. I've had dropships kill a cloaked scout who was sneaking up on me. I've cleared entire rooves of enemy uplinks so my team can continue to hold there ground.
But from tanks, you usually only ever see the same thing, if friendly fore was on, their would be more infantry deaths from being run over by a blue tank, than in combat. I've seen tankers purposefully steer into friendly LAV's just to blow them up, I've seen them roll over parked vehicles just to get a better shot. I've even seen them shoot at friendly dropships because the pilot got the kill.
Their is nothing wrong with the current balance of tanks right now, they aren't invincible, but they aren't easy to kill, they can take just 1 man, but the tank has time to retreat. Their is nothing wrong with the tanks themselves, but the people that drive (most of them anyway) could do with an attitude change towards their fellow players.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Derpty Derp
Dead Man's Game
306
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Posted - 2014.08.18 18:21:00 -
[33] - Quote
I hated tanks during 1.redzone... But now they're very underwhelming & therefore I find them interesting... Call me stupid, but I have more fun trying to make something stupid work that spamming easy nonsense... Swarms are stupid now and yet swarmers are still shouting for buffs, they are the tankers of 1.7, congrats to them.
Installations are great now, tanks have an actuall challenge and they will keep a dropship at bay if used correctly, but naturally the ground troops as always want nothing more than to troll each other with rail rifles and not be shot by anything, so they get left unnattended and the vehicles get to roam free and still blow them to pieces... A little story, I used to chill by an installation now and again before the hp buff, I had a militia repair tool and I used to trash most tanks & other vehicles that came into view... Now you can do that without worrying.
I just wish the people who did nothing but ground troop and want to pray and spray everything would at least learn to squad with someone who doesn't do that, so they will have someone to take care of the rest of the game, instead of just calling for nerfs on everything they don't like to do... I don't like your rail rifles or heavy machine guns, but I'm not asking for them to do 0 damage to anything and wonder about as nothing more than overpriced meatshields. |
Soraya Xel
Abandoned Privilege Top Men.
3121
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Posted - 2014.08.18 18:26:00 -
[34] - Quote
Tread Loudly 2 wrote:I swear tanking is the most looked down upon out of all the other specializations so I'm just curious why do ground units hate us so much?
Because tanks are inherently broken as a design in this game. In many ways, tankers have a complete disconnect with the trials and troubles other players experience, because the balance difference is just that huge. The way tanks are currently balanced, one player can pay a mediocre amount to be vastly superior to every other player on the field. This creates a huge imbalance in game design.
Realistically, tanks would be a more feasible mechanic if they required three people to use them effectively. Solo tanking is a blight on the game. /personalopinionrant
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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TYCHUS MAXWELL
The Fun Police
465
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Posted - 2014.08.18 18:48:00 -
[35] - Quote
Operative 1125 Lokaas wrote:TANKOPHOBIA and the ignorance to understand that a tank is not a problem nor is a tank with a turret that is anything other than a large blaster.
The large blaster was the only problem. More specifically, militia tanks with large blasters are the problem due to ease of spam.
Nip that and tanks are never a problem to infantry. The off handed rail or missile shot that kills one lil' ol' infantry every so few minutes during a match? Please.
The only reason to destroy an enemy tank without a large blaster is to help a team member tanker out or for fun. But, the way TANKOPHOBES talk neither of those options are really the reason why they want to destroy a tank. If they hate tanks then why help a team mate tanker out? Why do it for fun when you hate tanks?
No, it is because they have a disorder.
A Tanker that only gets one infantry kill every couple of minutes with a rail turret or Missile turret is bad and is exactly why people hate on tankers. The fact that tankers can perform that poorly and get away with it is why people stereotype tankers as scrubs. If you think one kill every couple of minutes is good then that's the reason you think tanks shouldn't be vulnerable to infantry. Missle turrets especially, I don't have them unlocked yet but I stole a redberries missile madrugar once (Which is part of the reason missle turrets are on my to do list) and proceeded to go 22/0. It's not that hard to aim missiles they're slightly off target to the left and right of the reticle, same with rail turrets you have to aim a little above your target.
Edit: I'll also add that this was a missile madrugar with all basic fittings except for one advanced heavy repper and this was during hotfix Bravo IE. post tank nerfs. Tankers are a serious threat that intelligent teams don't ignore. They are a good way to push the enemy off an objective during a stalemate even if they do get quickly destroyed. Just don't field 500k tanks unless you know you can keep it. A 70k tank is cheaper than the 80k ishokune assault fit I typically have to use to kill the 70k tank and that tank is far less vulnerable then my 80k ishokune assault heavy. |
Death Shadow117
New Age Empire. General Tso's Alliance
290
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Posted - 2014.08.18 18:53:00 -
[36] - Quote
Monkey MAC wrote:Operative 1125 Lokaas wrote:Monkey MAC wrote:People don't hate tanks, just the people who drive them. Their ***holes! You know this? Lol. Then so is every other person who would dare shoot someone's character in this game. HOW DARE THEY? What's good for the gooseGǪ Better I can prove it! With Just 2 little names. Spkr4thedead and Takihiro Kakushken (if that's how you spell them) Look up their posts see how they talk to everyone, see what they wanted tanks to become (for clarification, they wanted overpowered murderhouses on wheels) Taki wanted gunnlogis to passively repair through all damage. Spkr wanted armour to be able to reach installation levels of eHP and still have hardeners and reppers. They and numerous other tankers, wanted it to take 3-4 people running PROTO AV to take a STD HAV with STD mods. It's not difficult to see why people hate tankers, people like those 2 have given them a bad name. You rarely see a tank, covering his infantry, providing suppression or anything like that, it's always the same. Rush In, Kill Everybody, Rinse, Repeat. Their is no comradeship from tankers, I've seen more in blueberries for crying out loud. I've seen blueberries with mlt gear form honour guards for AVers, I've seen a Heavy and Logi whom have never meet turn into a 2-man meat grinder. I've had dropships kill a cloaked scout who was sneaking up on me. I've cleared entire rooves of enemy uplinks so my team can continue to hold there ground. But from tanks, you usually only ever see the same thing, if friendly fore was on, their would be more infantry deaths from being run over by a blue tank, than in combat. I've seen tankers purposefully steer into friendly LAV's just to blow them up, I've seen them roll over parked vehicles just to get a better shot. I've even seen them shoot at friendly dropships because the pilot got the kill. Their is nothing wrong with the current balance of tanks right now, they aren't invincible, but they aren't easy to kill, they can take just 1 man, but the tank has time to retreat. Their is nothing wrong with the tanks themselves, but the people that drive (most of them anyway) could do with an attitude change towards their fellow players. Nvm i typed a bunch of **** and it got deleted im not retyping it.
Why?
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Dreis Shadowweaver
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
51
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Posted - 2014.08.18 18:56:00 -
[37] - Quote
duna made me hate all tankers
Well, I once meleed an R.E....
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
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TYCHUS MAXWELL
The Fun Police
465
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Posted - 2014.08.18 18:58:00 -
[38] - Quote
Monkey MAC wrote:Operative 1125 Lokaas wrote:Monkey MAC wrote:People don't hate tanks, just the people who drive them. Their ***holes! You know this? Lol. Then so is every other person who would dare shoot someone's character in this game. HOW DARE THEY? What's good for the gooseGǪ Better I can prove it! With Just 2 little names. Spkr4thedead and Takihiro Kakushken (if that's how you spell them) Look up their posts see how they talk to everyone, see what they wanted tanks to become (for clarification, they wanted overpowered murderhouses on wheels) Taki wanted gunnlogis to passively repair through all damage. Spkr wanted armour to be able to reach installation levels of eHP and still have hardeners and reppers. They and numerous other tankers, wanted it to take 3-4 people running PROTO AV to take a STD HAV with STD mods. It's not difficult to see why people hate tankers, people like those 2 have given them a bad name. You rarely see a tank, covering his infantry, providing suppression or anything like that, it's always the same. Rush In, Kill Everybody, Rinse, Repeat. Their is no comradeship from tankers, I've seen more in blueberries for crying out loud. I've seen blueberries with mlt gear form honour guards for AVers, I've seen a Heavy and Logi whom have never meet turn into a 2-man meat grinder. I've had dropships kill a cloaked scout who was sneaking up on me. I've cleared entire rooves of enemy uplinks so my team can continue to hold there ground. But from tanks, you usually only ever see the same thing, if friendly fore was on, their would be more infantry deaths from being run over by a blue tank, than in combat. I've seen tankers purposefully steer into friendly LAV's just to blow them up, I've seen them roll over parked vehicles just to get a better shot. I've even seen them shoot at friendly dropships because the pilot got the kill. Their is nothing wrong with the current balance of tanks right now, they aren't invincible, but they aren't easy to kill, they can take just 1 man, but the tank has time to retreat. Their is nothing wrong with the tanks themselves, but the people that drive (most of them anyway) could do with an attitude change towards their fellow players.
Which is sad because tanks can do a lot that nothing else can. A tank can cover an advancement making it near impossible to stop an approaching group of infantry. Imagine shotgun scouts, CR/AR rifles, heavy machine guns all hiding behind an advancing tank moving towards an objective covered by lasers/snipers/Rail rifles and scramblers. Even if the enemy team is able to stop the tank they now have a lot of infantry that has been able to close the gap into their optimum range to shred the longer range weapons. |
TYCHUS MAXWELL
The Fun Police
466
|
Posted - 2014.08.18 19:04:00 -
[39] - Quote
Dreis Shadowweaver wrote:duna made me hate all tankers
Yeah during the 1.7-Alpha period I don't think I ever saw dunacorp members that weren't all loaded up into like 4 tanks convoying around. |
Lloyd Orfay
Commando Perkone Caldari State
27
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Posted - 2014.08.18 19:05:00 -
[40] - Quote
People hate HAVs as others do assault dropships and others scouts because they don't provide much of a team oriented role and are just used for the sole task of killing infantry. Not everyone uses them for strategic or team-based reasons, which kind of makes matches go stale in certain circumstances. Even if we could fight against tanks no one wants to waste their time or risk dying in a match just to kill off a HAV or shoo away the rest. If these were used for more noble intentions (I do love seeing my tanks give birth to my entire team because of the mobile CRU) people wouldn't bother about it.
Minmatar suits as a car chassis, Gallente suits for the plates, Caldari suits for shield, and Amarr suits for the seats.
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TYCHUS MAXWELL
The Fun Police
466
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Posted - 2014.08.18 19:09:00 -
[41] - Quote
Lloyd Orfay wrote:People hate HAVs as others do assault dropships and others scouts because they don't provide much of a team oriented role and are just used for the sole task of killing infantry. Not everyone uses them for strategic or team-based reasons, which kind of makes matches go stale in certain circumstances. Even if we could fight against tanks no one wants to waste their time or risk dying in a match just to kill off a HAV or shoo away the rest. If these were used for more noble intentions (I do love seeing my tanks give birth to my entire team because of the mobile CRU) people wouldn't bother about it.
I never understood why people don't like Mobile CRUs, I'll run one in a LAV circling the objective, HAV with plenty of terrain cover near the objective, or just have a dropship hovering above the objective. And, i'll get one spawn in every 3 minutes. Meanwhile they spawn on the nearby uplinks set out in the open to die over and over again or just spawn at a far off CRU/our spawn.
I've always wanted to have a squad of paratroopers that wait to drop in on targets at the same time while I just circle to different objectives/pick them up as we go from skirmish objective to objective. i mean nothing but other dropships can touch you hovering in the stratosphere. You could just have a 6 man team of hell jumpers loading up and para dropping at the same time on objectives. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2867
|
Posted - 2014.08.18 19:10:00 -
[42] - Quote
Soraya Xel wrote:Tread Loudly 2 wrote:I swear tanking is the most looked down upon out of all the other specializations so I'm just curious why do ground units hate us so much? Because tanks are inherently broken as a design in this game. In many ways, tankers have a complete disconnect with the trials and troubles other players experience, because the balance difference is just that huge. The way tanks are currently balanced, one player can pay a mediocre amount to be vastly superior to every other player on the field. This creates a huge imbalance in game design. Realistically, tanks would be a more feasible mechanic if they required three people to use them effectively. Solo tanking is a blight on the game. /personalopinionrant
But there is also a lot to be said about how this ties in with map design. Most maps are designed in such a way that allows vehicles to basically stomp around and dominate 90% of the map. One success in countering this is the Research Facility socket, where players can avoid vehicles about 80% of the time, and the influence of vehicles is far more reasonable. I wont disagree that the way vehicles are handled is not correct, but you shouldn't assume that's the only factor at work.
For example, as I've stated before Commandos are exceptionally useful because they can run AV and AP at the same time. I guarentee you that if Assaults had 2 light weapons, 90% of the the complaints about vehicles would go out the window, because people can still play against infantry, but also have the ability to deal with vehicles at the same time. Trust me, I run both Commando and HAV, and if I knew that 50+% of the infantry on the field had a swarm launcher or plasma cannon as their second weapon, I'd be far more terrified in rolling around like I own the place. |
TYCHUS MAXWELL
The Fun Police
466
|
Posted - 2014.08.18 19:14:00 -
[43] - Quote
Pokey Dravon wrote:Soraya Xel wrote:Tread Loudly 2 wrote:I swear tanking is the most looked down upon out of all the other specializations so I'm just curious why do ground units hate us so much? Because tanks are inherently broken as a design in this game. In many ways, tankers have a complete disconnect with the trials and troubles other players experience, because the balance difference is just that huge. The way tanks are currently balanced, one player can pay a mediocre amount to be vastly superior to every other player on the field. This creates a huge imbalance in game design. Realistically, tanks would be a more feasible mechanic if they required three people to use them effectively. Solo tanking is a blight on the game. /personalopinionrant But there is also a lot to be said about how this ties in with map design. Most maps are designed in such a way that allows vehicles to basically stomp around and dominate 90% of the map. One success in countering this is the Research Facility socket, where players can avoid vehicles about 80% of the time, and the influence of vehicles is far more reasonable. I wont disagree that the way vehicles are handled is not correct, but you shouldn't assume that's the only factor at work. For example, as I've stated before Commandos are exceptionally useful because they can run AV and AP at the same time. I guarentee you that if Assaults had 2 light weapons, 90% of the the complaints about vehicles would go out the window, because people can still play against infantry, but also have the ability to deal with vehicles at the same time. Trust me, I run both Commando and HAV, and if I knew that 50+% of the infantry on the field had a swarm launcher or plasma cannon as their second weapon, I'd be far more terrified in rolling around like I own the place.
Yeah but like with the case of the research facility tanks are pretty well useless, there isn't much use of them around there other than to get RE'd and av/PLC/Swarmed to death. Personally I think research facility is a socket that tanks should never enter and should stick to the outside objectives on skirmish or just not spawn tanks on domination. If more maps were like research facility than tanks would just be worse off. Imo, vehicle vs. av is in a good place right now and shouldn't be tampered with, but that's just me. |
Lloyd Orfay
Commando Perkone Caldari State
28
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Posted - 2014.08.18 19:14:00 -
[44] - Quote
TYCHUS MAXWELL wrote:Lloyd Orfay wrote:People hate HAVs as others do assault dropships and others scouts because they don't provide much of a team oriented role and are just used for the sole task of killing infantry. Not everyone uses them for strategic or team-based reasons, which kind of makes matches go stale in certain circumstances. Even if we could fight against tanks no one wants to waste their time or risk dying in a match just to kill off a HAV or shoo away the rest. If these were used for more noble intentions (I do love seeing my tanks give birth to my entire team because of the mobile CRU) people wouldn't bother about it. I never understood why people don't like Mobile CRUs, I'll run one in a LAV circling the objective, HAV with plenty of terrain cover near the objective, or just have a dropship hovering above the objective. And, i'll get one spawn in every 3 minutes. Meanwhile they spawn on the nearby uplinks set out in the open to die over and over again or just spawn at a far off CRU/our spawn. I've always wanted to have a squad of paratroopers that wait to drop in on targets at the same time while I just circle to different objectives/pick them up as we go from skirmish objective to objective. i mean nothing but other dropships can touch you hovering in the stratosphere. You could just have a 6 man team of hell jumpers loading up and para dropping at the same time on objectives.
"C'mon, spawn in my dropship it's hovering right above the objective!"
"lulnope" "Screw you I'm flying my air whale to some place that needs me"
Minmatar suits as a car chassis, Gallente suits for the plates, Caldari suits for shield, and Amarr suits for the seats.
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TYCHUS MAXWELL
The Fun Police
466
|
Posted - 2014.08.18 19:17:00 -
[45] - Quote
Lloyd Orfay wrote:TYCHUS MAXWELL wrote:Lloyd Orfay wrote:People hate HAVs as others do assault dropships and others scouts because they don't provide much of a team oriented role and are just used for the sole task of killing infantry. Not everyone uses them for strategic or team-based reasons, which kind of makes matches go stale in certain circumstances. Even if we could fight against tanks no one wants to waste their time or risk dying in a match just to kill off a HAV or shoo away the rest. If these were used for more noble intentions (I do love seeing my tanks give birth to my entire team because of the mobile CRU) people wouldn't bother about it. I never understood why people don't like Mobile CRUs, I'll run one in a LAV circling the objective, HAV with plenty of terrain cover near the objective, or just have a dropship hovering above the objective. And, i'll get one spawn in every 3 minutes. Meanwhile they spawn on the nearby uplinks set out in the open to die over and over again or just spawn at a far off CRU/our spawn. I've always wanted to have a squad of paratroopers that wait to drop in on targets at the same time while I just circle to different objectives/pick them up as we go from skirmish objective to objective. i mean nothing but other dropships can touch you hovering in the stratosphere. You could just have a 6 man team of hell jumpers loading up and para dropping at the same time on objectives. "C'mon, spawn in my dropship it's hovering right above the objective!" "lulnope" "Screw you I'm flying my air whale to some place that needs me"
It's weird because players will spam on uplinks that require them to jump down and deploy inertia dampeners anyways, even when its a bad idea and they will just get lit up when they hit the ground. But a Mobile CRU? Nope, never happens. |
Thurak1
Psygod9
933
|
Posted - 2014.08.18 19:18:00 -
[46] - Quote
Tanks need to cost significantly more than they currently do to justify the advantage they bring to the battlefield. Bring back the days when a militi tank with militia mods cost 200k. |
Lloyd Orfay
Commando Perkone Caldari State
28
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Posted - 2014.08.18 19:19:00 -
[47] - Quote
TYCHUS MAXWELL wrote:Lloyd Orfay wrote:TYCHUS MAXWELL wrote:Lloyd Orfay wrote:People hate HAVs as others do assault dropships and others scouts because they don't provide much of a team oriented role and are just used for the sole task of killing infantry. Not everyone uses them for strategic or team-based reasons, which kind of makes matches go stale in certain circumstances. Even if we could fight against tanks no one wants to waste their time or risk dying in a match just to kill off a HAV or shoo away the rest. If these were used for more noble intentions (I do love seeing my tanks give birth to my entire team because of the mobile CRU) people wouldn't bother about it. I never understood why people don't like Mobile CRUs, I'll run one in a LAV circling the objective, HAV with plenty of terrain cover near the objective, or just have a dropship hovering above the objective. And, i'll get one spawn in every 3 minutes. Meanwhile they spawn on the nearby uplinks set out in the open to die over and over again or just spawn at a far off CRU/our spawn. I've always wanted to have a squad of paratroopers that wait to drop in on targets at the same time while I just circle to different objectives/pick them up as we go from skirmish objective to objective. i mean nothing but other dropships can touch you hovering in the stratosphere. You could just have a 6 man team of hell jumpers loading up and para dropping at the same time on objectives. "C'mon, spawn in my dropship it's hovering right above the objective!" "lulnope" "Screw you I'm flying my air whale to some place that needs me" It's weird because players will spam on uplinks that require them to jump down and deploy inertia dampeners anyways, even when its a bad idea and they will just get lit up when they hit the ground. But a Mobile CRU? Nope, never happens.
It may be that not enough people know of the existence of Mobile CRU's because they don't provide points. If they did I bet you people would be in love with it.
Minmatar suits as a car chassis, Gallente suits for the plates, Caldari suits for shield, and Amarr suits for the seats.
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Hakyou Brutor
Pure Evil.
1078
|
Posted - 2014.08.18 19:21:00 -
[48] - Quote
*looks at 1.7*
damn you 1.7 |
Nothing Certain
Bioshock Rejects
1051
|
Posted - 2014.08.18 19:22:00 -
[49] - Quote
Pokey Dravon wrote:Cenex Langly wrote:When you ask why people hate tanks, take into consideration the amount of overpowered advantage they provide. Then you can make a rational and logical assumption (or factual thought, your choice) as to the answer of your question. To be fair, infantry do have some advantages that a vehicle can't replicate, such as fitting into small spaces with cover or reaching an elevated position. Using these advantages is typically the best way to counter tanks, but most people run around on the ground which is the tank's natural territory, and complain when it doesn't work. It's kinda like running towards a sniper in an open field with a shotgun in your hand and complaining that you can't win.
I don't think many complain about not being able to kill tanks anymore, the question is why do we hate them and those who drive them. My hatred came about in 1.7 when tanks were very hard to kill and very good at killing. Many tankers thought this was the state it should be and that one tanker character should have more power than 2 or 3 other characters. So we have an extremely OP fit and the failure to admit it and illogical arguments fueling my hatred.
Tanks and Pythons are still given too many advantages to be balanced but I am fine with it and prefer that the xurrent balance is maintained. My sole complaint is that vehicle users get two fittings for one life, their vehicle and the pilot. It is the lowliest, scrubbiest tactic to jump out of your tank to kill someone and it is not fair nor should it be allowed.
Because, that's why.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2867
|
Posted - 2014.08.18 19:25:00 -
[50] - Quote
TYCHUS MAXWELL wrote:Pokey Dravon wrote:Soraya Xel wrote:Tread Loudly 2 wrote:I swear tanking is the most looked down upon out of all the other specializations so I'm just curious why do ground units hate us so much? Because tanks are inherently broken as a design in this game. In many ways, tankers have a complete disconnect with the trials and troubles other players experience, because the balance difference is just that huge. The way tanks are currently balanced, one player can pay a mediocre amount to be vastly superior to every other player on the field. This creates a huge imbalance in game design. Realistically, tanks would be a more feasible mechanic if they required three people to use them effectively. Solo tanking is a blight on the game. /personalopinionrant But there is also a lot to be said about how this ties in with map design. Most maps are designed in such a way that allows vehicles to basically stomp around and dominate 90% of the map. One success in countering this is the Research Facility socket, where players can avoid vehicles about 80% of the time, and the influence of vehicles is far more reasonable. I wont disagree that the way vehicles are handled is not correct, but you shouldn't assume that's the only factor at work. For example, as I've stated before Commandos are exceptionally useful because they can run AV and AP at the same time. I guarentee you that if Assaults had 2 light weapons, 90% of the the complaints about vehicles would go out the window, because people can still play against infantry, but also have the ability to deal with vehicles at the same time. Trust me, I run both Commando and HAV, and if I knew that 50+% of the infantry on the field had a swarm launcher or plasma cannon as their second weapon, I'd be far more terrified in rolling around like I own the place. Yeah but like with the case of the research facility tanks are pretty well useless, there isn't much use of them around there other than to get RE'd and av/PLC/Swarmed to death. Personally I think research facility is a socket that tanks should never enter and should stick to the outside objectives on skirmish or just not spawn tanks on domination. If more maps were like research facility than tanks would just be worse off. Imo, vehicle vs. av is in a good place right now and shouldn't be tampered with, but that's just me.
That's my point though, given that typically 60% of the objectives are inside the complex, that means that tanks only exert influence over 40% of the field. This is much different from say the Communications map, where a tank can basically make it impossible to move around freely within the complex, as well as exert force on the outside, giving it a much higher percentage of control.. |
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Coleman Gray
Opus Arcana Covert Intervention
1090
|
Posted - 2014.08.18 19:32:00 -
[51] - Quote
Lloyd Orfay wrote:TYCHUS MAXWELL wrote:Lloyd Orfay wrote:TYCHUS MAXWELL wrote:Lloyd Orfay wrote:People hate HAVs as others do assault dropships and others scouts because they don't provide much of a team oriented role and are just used for the sole task of killing infantry. Not everyone uses them for strategic or team-based reasons, which kind of makes matches go stale in certain circumstances. Even if we could fight against tanks no one wants to waste their time or risk dying in a match just to kill off a HAV or shoo away the rest. If these were used for more noble intentions (I do love seeing my tanks give birth to my entire team because of the mobile CRU) people wouldn't bother about it. I never understood why people don't like Mobile CRUs, I'll run one in a LAV circling the objective, HAV with plenty of terrain cover near the objective, or just have a dropship hovering above the objective. And, i'll get one spawn in every 3 minutes. Meanwhile they spawn on the nearby uplinks set out in the open to die over and over again or just spawn at a far off CRU/our spawn. I've always wanted to have a squad of paratroopers that wait to drop in on targets at the same time while I just circle to different objectives/pick them up as we go from skirmish objective to objective. i mean nothing but other dropships can touch you hovering in the stratosphere. You could just have a 6 man team of hell jumpers loading up and para dropping at the same time on objectives. "C'mon, spawn in my dropship it's hovering right above the objective!" "lulnope" "Screw you I'm flying my air whale to some place that needs me" It's weird because players will spam on uplinks that require them to jump down and deploy inertia dampeners anyways, even when its a bad idea and they will just get lit up when they hit the ground. But a Mobile CRU? Nope, never happens. It may be that not enough people know of the existence of Mobile CRU's because they don't provide points. If they did I bet you people would be in love with it.
Think the issue is, no team spawn wp reward. And they never used to be so good, they only allowed spawns to fill seats where as now you spawn around the vehicle.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Coleman Gray
Opus Arcana Covert Intervention
1090
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Posted - 2014.08.18 19:36:00 -
[52] - Quote
Nothing Certain wrote:Pokey Dravon wrote:Cenex Langly wrote:When you ask why people hate tanks, take into consideration the amount of overpowered advantage they provide. Then you can make a rational and logical assumption (or factual thought, your choice) as to the answer of your question. To be fair, infantry do have some advantages that a vehicle can't replicate, such as fitting into small spaces with cover or reaching an elevated position. Using these advantages is typically the best way to counter tanks, but most people run around on the ground which is the tank's natural territory, and complain when it doesn't work. It's kinda like running towards a sniper in an open field with a shotgun in your hand and complaining that you can't win. I don't think many complain about not being able to kill tanks anymore, the question is why do we hate them and those who drive them. My hatred came about in 1.7 when tanks were very hard to kill and very good at killing. Many tankers thought this was the state it should be and that one tanker character should have more power than 2 or 3 other characters. So we have an extremely OP fit and the failure to admit it and illogical arguments fueling my hatred. Tanks and Pythons are still given too many advantages to be balanced but I am fine with it and prefer that the xurrent balance is maintained. My sole complaint is that vehicle users get two fittings for one life, their vehicle and the pilot. It is the lowliest, scrubbiest tactic to jump out of your tank to kill someone and it is not fair nor should it be allowed.
Risk= reward. Yes having a proper suit fit as well as say a tank is harsh, but how much isk is all piled into that one life? What if the driver jumps out and gets killed, what if while he is out the tank then is.destroyed? Now their.just a guy in the open waiting to get shot.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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TYCHUS MAXWELL
The Fun Police
467
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Posted - 2014.08.18 21:06:00 -
[53] - Quote
Coleman Gray wrote:Nothing Certain wrote:Pokey Dravon wrote:Cenex Langly wrote:When you ask why people hate tanks, take into consideration the amount of overpowered advantage they provide. Then you can make a rational and logical assumption (or factual thought, your choice) as to the answer of your question. To be fair, infantry do have some advantages that a vehicle can't replicate, such as fitting into small spaces with cover or reaching an elevated position. Using these advantages is typically the best way to counter tanks, but most people run around on the ground which is the tank's natural territory, and complain when it doesn't work. It's kinda like running towards a sniper in an open field with a shotgun in your hand and complaining that you can't win. I don't think many complain about not being able to kill tanks anymore, the question is why do we hate them and those who drive them. My hatred came about in 1.7 when tanks were very hard to kill and very good at killing. Many tankers thought this was the state it should be and that one tanker character should have more power than 2 or 3 other characters. So we have an extremely OP fit and the failure to admit it and illogical arguments fueling my hatred. Tanks and Pythons are still given too many advantages to be balanced but I am fine with it and prefer that the xurrent balance is maintained. My sole complaint is that vehicle users get two fittings for one life, their vehicle and the pilot. It is the lowliest, scrubbiest tactic to jump out of your tank to kill someone and it is not fair nor should it be allowed. Risk= reward. Yes having a proper suit fit as well as say a tank is harsh, but how much isk is all piled into that one life? What if the driver jumps out and gets killed, what if while he is out the tank then is.destroyed? Now their.just a guy in the open waiting to get shot.
My favorite is when you jump out of an LAV and it runs you over committing suicide, with a close second bailing out of a dropship only to have it crush you on the way down. This morning my LAV got stuck in one of those coke can things while I was trying to backpedal away from a rail tank and when I jumped out the game spawned me into the coke can and instant suicide. |
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1099
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Posted - 2014.08.18 21:08:00 -
[54] - Quote
Tread Loudly 2 wrote:I swear tanking is the most looked down upon out of all the other specializations so I'm just curious why do ground units hate us so much?
Get in line , your behind Snipers .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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TYCHUS MAXWELL
The Fun Police
467
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Posted - 2014.08.18 21:12:00 -
[55] - Quote
Coleman Gray wrote: Think the issue is, no team spawn wp reward. And they never used to be so good, they only allowed spawns to fill seats where as now you spawn around the vehicle.
Yeah but that shouldn't stop players from spawning in my CRU as spawning never gives a player WP just the uplink gives WP to the one who dropped it. I see why people don't put mobile CRUs on because it doesn't award WP but I rarely worry about WP and all my standard dropships have CRUs as they are primarily a team transport vehicle. Even though it in no way impacts the other players, I still usually only get one guy spawning in every couple minutes and it is typically the same guy.
I guess maybe its the fear of spawning in to instantly fall but if you are waiting to spawn in a dropship you should be ready to hit the inertia dampener anyways because for all you know it may be crashing. I guess that could be also a fear, but considering players enjoy laying explosives around CRUs and uplinks you aren't really at any less risk. The only relatively safe spawn is the red line spawns.
It's been months since they changed the CRU rules (I want to say it was 1.7 when they let you respawn around a full vehicle.)
Mobile CRUs are garbage in FW because they are likely to roadkill you when you spawn but I'll use them in pubbies and still no real use. It's like 90% of the population fears tactics like cavemen fear fire. |
CeeJ Mantis
Mantodea MC
32
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Posted - 2014.08.18 21:20:00 -
[56] - Quote
The reasons for disliking tanks are numerous and complicated. Currently tanks are invulnerable to all weapons good for killing infantry (while the forge, RE, PLC, and KN are all able to do it, they are not your choice for slaying). They trade off this for vulnerability to AV weapons. After 1.7 swarms, the weapon of choice for many as thy come with your free suits were essentially worthless. As were AV grenades. Cheap options for AV just simply weren't viable, and this creates a dilema. To kill a good tanker, you need to do it quickly enough so it doesn't simply run away, and you needed proto to do that. Since a tank can kill you rather quickly running proto is risky, and not always possible for people without isk or the secondary skills to make a proper proto AV fit. Even with proto, it often isn't enough, and you need 2-3 people coordinating to take one down. The problem is that 1 tank needs 3 people with specialized weapons to kill 1 person. If you don't kill it, it drives about killing people without consequence. Much the same can be said about assault DS. The vehicle speed mods negate all but extreme alpha damage. This meant that even if you shoot at them, they can run away most of the time and your efforts were wasted. Tanks get a lot of advantages of infantry, and they can kill all day since you either have to find a supply depot (if there is one nearby, and you can get to it safely and quickly) or you simply die and then you can get the right gear to try to take them out, but they either run away, or kill you unless you have a squad. While a proto heavy can technically be taken out by any suit in a 1 v 1 scenario if you use correct strategy, good tankers are almost impossible to kill alone unless they make a mistake.
Another reason is that tankers only do one thing in objective based games, Kill people. They don't capture points, and they often destroy turrets (not so much now) and other things infantry want to hack. Times when I've needed to go to a supply depot only t see it had been destroyed by a friendly tank because +50WP make my blood boil. And many times I've seen a tank sit outside an empty enemy objective because hopping out of his/her armored titan to hack it means that they could die. This brings me to another point, tanks are autonomous. They require no support, and often don't care about the infantry. Even if they are blues, the hated monsters that they often are, you need them to win, and a tank only cares about their points, and runs when a slight danger presents itself. One swarmer causes your much needed support to leave you high and dry. You throw as many suits as needed to cap that last point you need to win the game and a tank leaves because they loose all of their profit for a match. While a logical move, it's frustrating to see any teammate concede a winnable fight for personal gain. In the end, tankers don't care about the match, or their teammates because they don't need to.
Lastly, while complaining is a common occurrence in Dust 514, when a tanker complains that weapons designed to be effective against them kill them, it is insanely frustrating. As infantry, I have to always be on my toes not to loose my proto suit with FW specialist weapons to bad spawns, SG scouts, REs on objectives, HMG sentinels, and OBs (though not as much for OBs these days), vehicles, and many other things that might cause me to die before I can react. Tankers complaining that they die to things yields little sympathy. Your threats are few, but powerful, and you have enough HP to survive the first hit. And if things get tough for you, you can recall your toys (like you had to do in 1.6) and join the fight on the ground, but you often choose to pull out another one. If we kept dying in proto suits, you'd say tone it down. That doesn't seem like an option many tankers consider.
Now, I run an assault DP, and I tanked a lot in the pre 1.7 days. I know what it is like to loose 1 million isk because you take a FG at the wrong time, and how hard it is to be isk positive in a vehicle during some circumstances. I also have mad plc skills now and solo many tanks just fine. Killing vehicles is more accessible now than ever, but before, it was HARD. The scars of tankbush, and lost shiny suits run deep. Seeing a tank go 33/0 match after match because you tried your best to kill one and instead ended up feeding him WP as he splattered your hard earned isk on the wall is something you don't get over easily. And this is ignoring the BM tactics that some people did. A SG scout camping an uplink is annoying. A tank doing it is impossible to counter. Nowadays, I somewhat feel for tankers. Turrets make holding territory easy, and capturing it much more difficult. You no longer have the free reign (or easy turret destruction WP) you once had. This however means that a tank should be an asset used to assist infantry, and vice versa. Teamwork is now required, and people have to put their death machines away when things get rough (and the new 15 second timer is brutal. 10 seconds would do just fine). I hope to see a more dynamically oriented vehicle experience. It is unfortunate that the vehicle skill tree is filled with SP sinks and essentially forces you to use them as that's what your SP is invested in, but hopefully it finds a new happier balance.
Longest plasma cannon kill: 236.45m
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
800
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Posted - 2014.08.18 21:36:00 -
[57] - Quote
Cenex Langly wrote:Tread Loudly 2 wrote:I swear tanking is the most looked down upon out of all the other specializations so I'm just curious why do ground units hate us so much?
Cost is roughly the same as a proto suit, but there are only 3 weapons (plus 1 grenade) that can hurt it. It has over 4,000 HP (on a ****** setup). So, you have 4 times the average HP as a proto suit, cost the same as a proto suit and you do 10x's more damage than any weapon in the game. Most (Missiles and rails) can one shot you. And to top it off, your speed is 2-3 times faster than any of the fastest scout. Plus, people can jump out of their armored vehicles when someone is trying to get close to it and mow them down with an HMG if they so desired. When you ask why people hate tanks, take into consideration the amount of overpowered advantage they provide. Then you can make a rational and logical assumption (or factual thought, your choice) as to the answer of your question.
My tank cost 550k isk, easily taken out by forge guns and railgun installations. Swarms hurt. Knives hurt. Militia tanks can easily solo me because militia 57k isk tank is about the same as the proto fitted tank performance wise.
Sagaris lover!!!
Commando <3
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2869
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Posted - 2014.08.18 21:41:00 -
[58] - Quote
Nothing Certain wrote:Pokey Dravon wrote:Cenex Langly wrote:When you ask why people hate tanks, take into consideration the amount of overpowered advantage they provide. Then you can make a rational and logical assumption (or factual thought, your choice) as to the answer of your question. To be fair, infantry do have some advantages that a vehicle can't replicate, such as fitting into small spaces with cover or reaching an elevated position. Using these advantages is typically the best way to counter tanks, but most people run around on the ground which is the tank's natural territory, and complain when it doesn't work. It's kinda like running towards a sniper in an open field with a shotgun in your hand and complaining that you can't win. I don't think many complain about not being able to kill tanks anymore, the question is why do we hate them and those who drive them. My hatred came about in 1.7 when tanks were very hard to kill and very good at killing. Many tankers thought this was the state it should be and that one tanker character should have more power than 2 or 3 other characters. So we have an extremely OP fit and the failure to admit it and illogical arguments fueling my hatred. Tanks and Pythons are still given too many advantages to be balanced but I am fine with it and prefer that the xurrent balance is maintained. My sole complaint is that vehicle users get two fittings for one life, their vehicle and the pilot. It is the lowliest, scrubbiest tactic to jump out of your tank to kill someone and it is not fair nor should it be allowed.
Ehhh I disagree, I think taking the risk of hopping out of your vehicle does merit some reward. Besides, as a tanker I hop out and hack stuff all the time, and I dont see any reason to prevent me from doing so. I will say however that the SPEED at which you can get in and out needs some tuning, as to avoid the LAV + HMG tactic we all love to hate. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12956
|
Posted - 2014.08.18 22:09:00 -
[59] - Quote
Cenex Langly wrote:Tread Loudly 2 wrote:I swear tanking is the most looked down upon out of all the other specializations so I'm just curious why do ground units hate us so much?
Cost is roughly the same as a proto suit, but there are only 3 weapons (plus 1 grenade) that can hurt it. It has over 4,000 HP (on a ****** setup). So, you have 4 times the average HP as a proto suit, cost the same as a proto suit and you do 10x's more damage than any weapon in the game. Most (Missiles and rails) can one shot you. And to top it off, your speed is 2-3 times faster than any of the fastest scout. Plus, people can jump out of their armored vehicles when someone is trying to get close to it and mow them down with an HMG if they so desired. When you ask why people hate tanks, take into consideration the amount of overpowered advantage they provide. Then you can make a rational and logical assumption (or factual thought, your choice) as to the answer of your question.
What Proto Suits do you use?
My HAV Costs roughtly 600,000 ISK and my Proto Commando, being one of the most expensive suits in the game is roughly 230,000 ISK all up.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12956
|
Posted - 2014.08.18 22:15:00 -
[60] - Quote
Delta 749 wrote:Sylwester Dziewiecki wrote:Delta 749 wrote:Because even with a huge hp pool, outstanding firepower, better mobility than infantry, and practical invulnerability to most weapons tankers still whined and moaned to get buffed and our stuff nerfed
Thats why I dont like tank drivers at least You do not know history of SL if you speak such a BS(they were completely OP and disbalance). Been here since open beta, the non rendering swarms was a real issue yes but damn near everything else tankers complained about wasnt but they kept it up for more than half a year and CCP caved and Im sure we all know what happened when 2 of 3 viable AV measures got nerfed to hell
And in hind sight as one of those players who complained I can admit that I was wrong, all that need to change was slight Swarm alterations and the rendering issues.
As such it is my biggest regret that I short sightedly campaigned for HAV changes.....but even I could not expect what HAV would have become at that point....... loss of all turret types......loss of all module variation......loss of spider tanking.....Marauders....Enfocers......active tanking modules......meaningful cycles of opportunity...... loss of high ISK cost and meaningful SP tree........
I suffer every day because of this bullshit...... I just wish this game had never developed past 1.3..............
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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