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Coleman Gray
Opus Arcana Covert Intervention
1087
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Posted - 2014.08.18 17:39:00 -
[1] - Quote
For the same reason people hate snipers almost like it's a rule. One or even two tankers/snipers per team is fine. More than that and it's a sad attempt at escaping death. But I think the reason is, most people either haven't or will not specc AV and it infuriates them when there 3-4 running around and their unable to do much about it. Similiar to how tankers would feel if the opposing team has a squad of AV, you just been rendered next to useless that match.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Coleman Gray
Opus Arcana Covert Intervention
1090
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Posted - 2014.08.18 19:32:00 -
[2] - Quote
Lloyd Orfay wrote:TYCHUS MAXWELL wrote:Lloyd Orfay wrote:TYCHUS MAXWELL wrote:Lloyd Orfay wrote:People hate HAVs as others do assault dropships and others scouts because they don't provide much of a team oriented role and are just used for the sole task of killing infantry. Not everyone uses them for strategic or team-based reasons, which kind of makes matches go stale in certain circumstances. Even if we could fight against tanks no one wants to waste their time or risk dying in a match just to kill off a HAV or shoo away the rest. If these were used for more noble intentions (I do love seeing my tanks give birth to my entire team because of the mobile CRU) people wouldn't bother about it. I never understood why people don't like Mobile CRUs, I'll run one in a LAV circling the objective, HAV with plenty of terrain cover near the objective, or just have a dropship hovering above the objective. And, i'll get one spawn in every 3 minutes. Meanwhile they spawn on the nearby uplinks set out in the open to die over and over again or just spawn at a far off CRU/our spawn. I've always wanted to have a squad of paratroopers that wait to drop in on targets at the same time while I just circle to different objectives/pick them up as we go from skirmish objective to objective. i mean nothing but other dropships can touch you hovering in the stratosphere. You could just have a 6 man team of hell jumpers loading up and para dropping at the same time on objectives. "C'mon, spawn in my dropship it's hovering right above the objective!" "lulnope" "Screw you I'm flying my air whale to some place that needs me" It's weird because players will spam on uplinks that require them to jump down and deploy inertia dampeners anyways, even when its a bad idea and they will just get lit up when they hit the ground. But a Mobile CRU? Nope, never happens. It may be that not enough people know of the existence of Mobile CRU's because they don't provide points. If they did I bet you people would be in love with it.
Think the issue is, no team spawn wp reward. And they never used to be so good, they only allowed spawns to fill seats where as now you spawn around the vehicle.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Coleman Gray
Opus Arcana Covert Intervention
1090
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Posted - 2014.08.18 19:36:00 -
[3] - Quote
Nothing Certain wrote:Pokey Dravon wrote:Cenex Langly wrote:When you ask why people hate tanks, take into consideration the amount of overpowered advantage they provide. Then you can make a rational and logical assumption (or factual thought, your choice) as to the answer of your question. To be fair, infantry do have some advantages that a vehicle can't replicate, such as fitting into small spaces with cover or reaching an elevated position. Using these advantages is typically the best way to counter tanks, but most people run around on the ground which is the tank's natural territory, and complain when it doesn't work. It's kinda like running towards a sniper in an open field with a shotgun in your hand and complaining that you can't win. I don't think many complain about not being able to kill tanks anymore, the question is why do we hate them and those who drive them. My hatred came about in 1.7 when tanks were very hard to kill and very good at killing. Many tankers thought this was the state it should be and that one tanker character should have more power than 2 or 3 other characters. So we have an extremely OP fit and the failure to admit it and illogical arguments fueling my hatred. Tanks and Pythons are still given too many advantages to be balanced but I am fine with it and prefer that the xurrent balance is maintained. My sole complaint is that vehicle users get two fittings for one life, their vehicle and the pilot. It is the lowliest, scrubbiest tactic to jump out of your tank to kill someone and it is not fair nor should it be allowed.
Risk= reward. Yes having a proper suit fit as well as say a tank is harsh, but how much isk is all piled into that one life? What if the driver jumps out and gets killed, what if while he is out the tank then is.destroyed? Now their.just a guy in the open waiting to get shot.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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