MINA Longstrike
Kirjuun Heiian
1267
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Posted - 2014.09.04 23:15:00 -
[1] - Quote
Sgt Kirk wrote:A RoF bonus would be the most premier bonus option for the Gallente while building in the Current dispersion and recoil bonus into the plasma rifles itself.
Gallente Weaponry across the board experience the same exact problem no matter if it's a Large Blaster Turret, Small Blaster Turret or a handheld weapon. They just don't apply enough damage in their close range to make them worth running when there are better, more versatile options out there.
So ask for a damage buff to the weapon itself. There's a thread where you can do that.
The problem with a RoF bonus is that it flat inflates dps - throwing away the balance we're at - it drops the TTK of the weapon in every situation. Range also increases the ability to project dps (one of the often complained about issues with the rail rifle), in essence both range and RoF are such psychotically powerful bonuses that only the mad or people who don't have a good grasp on balance would suggest them. The current gallente bonus is quite good for keeping your effective dps high while strafing in close quarters.
The biggest 'problem' with the current gallente bonus is that it is an 'invisible' bonus - with the scr and the combat rifle you can quite easily see how much of a bonus you're getting it feels good because you can notice it. It's a lot harder to notice the current bonus even though it is *incredibly* powerful, even the caldari's reload bonus is easier to notice (and thus by extension 'feels good')... when 'invisible' bonuses crop up in game design they have to get to a point where they're almost overpowered in order to actually be valued. I've seen this happen in all sorts of games from castlevania curse of darkness (where the best 'pokemon' had a ton of invisible bonuses, but from what you were told in the stats screen they looked like crap) to games like league of legends and beyond.
I firmly believe that if the AR needs a DPS or Range increase it should be done *on the rifle itself* rather than using one suit to prop up a flawed weapon (especially in manners that seem overtly harmful)... The SCR, Laser, Combat rifle and SMG don't require one to be skilled into the respective assaults in order to be good, it almost seems like it's mandatory to be good with the AR currently. When I mention overtly harmful, given two suits that have relatively similar HP values and assuming relatively similar accuracy and neither has the 'drop' on the other, you never have a clear favorite in a fight between the bonused suit and the unbonused suit (sure it might favor the assault *slightly* if a fight drags out) but if one were to give the gallente either a range or rof increase it would always be favored to win fights... This would not be balanced.
I'm in favor of kick reduction for the Caldari, as it gives them a slight performance edge with their rail weaponry that applies fairly well to rr, sniper, magsec and bolt pistol. As for the gallente, I feel that their current bonus is powerful for cqc though if weapons change so that kick + dispersion provided by the suit (practically necessary for the ion pistol and the TAR right now) reload + dispersion would be an acceptable substitute (allowing you to still be accurate while strafing in close quarters).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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