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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1947
|
Posted - 2014.08.09 21:53:00 -
[1] - Quote
The real reason for this is the demographics--In general, people who play as heavy (not all, but most nowadays) are new players, who have a much lesser grasp of the in game mechanics or map features, or the way that CQC works, etc.
On the opposite end of the spectrum we have scouts--most of the scouts who are complaining about ridiculous heavy spam are among what I lovingly call the "OG Cult". We have been around for a very long time, and I can't speak for all, but most of us went through the days of Slayer Logi permascan AR 514 with our shoulders high, and our profiles low, proud to be some of the few who actually ran scouts since day 1. These are the players who know the maps, understand the mechanics, and have become powerful while their suit was in a bad place.
The heavy and the scout each attract their own types of players, however, the ones that are more liable to complain are the newer players, the ones that don't understand the mechanics or how they work, and by coincidence, these player's demographic is comprised mainly of heavies.
These new players seem to have some ingrained sense of entitltement to fair 1v1 fights where even a militia heavy straight from the academy could slaughter even the game's toughest scouts. The problem is, the inherent play style that the scout utilizes requires trickery, a basic knowledge of human psychology, and an deep in depth knowledge of in-game mechanics.
Most players find this unfair, and believe that by donning the all-mighty sentinel suit that they should somehow become invulnerable, and that things such as the use of tactics or even their personal gun game are useless in comparison to the incredible advantages given to them by donning said sentinel suit.
When they are killed by something that is smaller and faster than them, it seems like a spit in the face, and indeed, for many, it is. They know that their skill and knowledge of game mechanics was less than that of their opponents, yet refuse to admit it. Instead, they become bitter and frustrated as they know that their gear is inherently stronger, yet they cannot beat their opponents.
To this, I have to say--Suck it the **** up. Seriously. 6/10 of the scouts complaining have been scouts throughout the dark ages, where the supremacy of fine rifles and brick tanked logis with perma-scans reigned supreme, and many of us even thrived (to whatever extent we were allowed).
You HMG sentinels have been given superior weaponry and suits, yet refuse to adapt to a battlefield in which tactical decisions and gun-game matter.
Despite saying this, however-- Are scouts OP? Yes. Will Charlie fix that? Yes, for the most part. Some may need buffs post Charlie, others, nerfs.
And we do openly admit it. We understand the game mechanics and the reasons why certain scouts coughCaldaricough are OP.
--BUT!--
Are Sentinels OP? Yes. Will Charlie fix that? No, all it will do is make it so that core skills will need to be close to maxed or maxed to fit full proto.
However, the lack of acknowledgement of the issues making the sentinel OP as well as the condescending, brash, rude, degenerate, and occasionally illiterate ways that the Sentinel community represent themselves makes the glaring balance problems all the more annoying for many of us long-timers.
TL;DR-- The reason Sentinels complain so much about scouts is because they are generally newer players, and the very way the sentinel role works causes them to resent scouts in particular.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1947
|
Posted - 2014.08.09 21:56:00 -
[2] - Quote
----Reserved----
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Nocturnal Soul
Immortal Retribution
3857
|
Posted - 2014.08.09 21:58:00 -
[3] - Quote
Don't know why you'd want to be the broad side of the barn anyway
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!!
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Smoky The Bear
THE SMOKIN GUNZ Dark Taboo
149
|
Posted - 2014.08.09 22:03:00 -
[4] - Quote
Gavr1lo Pr1nc1p wrote:The real reason for this is the demographics--In general, people who play as heavy (not all, but most nowadays) are new players, who have a much lesser grasp of the in game mechanics or map features, or the way that CQC works, etc.
On the opposite end of the spectrum we have scouts--most of the scouts who are complaining about ridiculous heavy spam are among what I lovingly call the "OG Cult". We have been around for a very long time, and I can't speak for all, but most of us went through the days of Slayer Logi permascan AR 514 with our shoulders high, and our profiles low, proud to be some of the few who actually ran scouts since day 1. These are the players who know the maps, understand the mechanics, and have become powerful while their suit was in a bad place.
The heavy and the scout each attract their own types of players, however, the ones that are more liable to complain are the newer players, the ones that don't understand the mechanics or how they work, and by coincidence, these player's demographic is comprised mainly of heavies.
These new players seem to have some ingrained sense of entitltement to fair 1v1 fights where even a militia heavy straight from the academy could slaughter even the game's toughest scouts. The problem is, the inherent play style that the scout utilizes requires trickery, a basic knowledge of human psychology, and an deep in depth knowledge of in-game mechanics.
Most players find this unfair, and believe that by donning the all-mighty sentinel suit that they should somehow become invulnerable, and that things such as the use of tactics or even their personal gun game are useless in comparison to the incredible advantages given to them by donning said sentinel suit.
When they are killed by something that is smaller and faster than them, it seems like a spit in the face, and indeed, for many, it is. They know that their skill and knowledge of game mechanics was less than that of their opponents, yet refuse to admit it. Instead, they become bitter and frustrated as they know that their gear is inherently stronger, yet they cannot beat their opponents.
To this, I have to say--Suck it the **** up. Seriously. 6/10 of the scouts complaining have been scouts throughout the dark ages, where the supremacy of fine rifles and brick tanked logis with perma-scans reigned supreme, and many of us even thrived (to whatever extent we were allowed).
You HMG sentinels have been given superior weaponry and suits, yet refuse to adapt to a battlefield in which tactical decisions and gun-game matter.
Despite saying this, however-- Are scouts OP? Yes. Will Charlie fix that? Yes, for the most part. Some may need buffs post Charlie, others, nerfs.
And we do openly admit it. We understand the game mechanics and the reasons why certain scouts coughCaldaricough are OP.
--BUT!--
Are Sentinels OP? Yes. Will Charlie fix that? No, all it will do is make it so that core skills will need to be close to maxed or maxed to fit full proto.
However, the lack of acknowledgement of the issues making the sentinel OP as well as the condescending, brash, rude, degenerate, and occasionally illiterate ways that the Sentinel community represent themselves makes the glaring balance problems all the more annoying for many of us long-timers.
TL;DR-- The reason Sentinels complain so much about scouts is because they are generally newer players, and the very way the sentinel role works causes them to resent scouts in particular.
Amen brother.. Lets hear it for the scouts.. You know the ones who actually suffered from day 1 with going negative every round so their team could win..
But.. no we definately dont all agree that scouts are OP .? are u serious man? why? explain? I get 1 shot by every bluberry tryhard on the map.. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1067
|
Posted - 2014.08.09 22:17:00 -
[5] - Quote
i run heavy as my second role it is clearly OP. the scout suit is clearly OP. there are noobs in heavy suits and noobs running scout suits witch is not a problem. its when you put a vet in one of these OP suits is when things go bad. but i feel that a scout suit being used by someone with good map knowledge and gun game makes it the most OP combo in the game besides a skilled ADS.
KEQ diplomat/ intel /GC officer
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Heimdallr69
Nyain San
3078
|
Posted - 2014.08.09 22:28:00 -
[6] - Quote
Smoky The Bear wrote:Gavr1lo Pr1nc1p wrote:The real reason for this is the demographics--In general, people who play as heavy (not all, but most nowadays) are new players, who have a much lesser grasp of the in game mechanics or map features, or the way that CQC works, etc.
On the opposite end of the spectrum we have scouts--most of the scouts who are complaining about ridiculous heavy spam are among what I lovingly call the "OG Cult". We have been around for a very long time, and I can't speak for all, but most of us went through the days of Slayer Logi permascan AR 514 with our shoulders high, and our profiles low, proud to be some of the few who actually ran scouts since day 1. These are the players who know the maps, understand the mechanics, and have become powerful while their suit was in a bad place.
The heavy and the scout each attract their own types of players, however, the ones that are more liable to complain are the newer players, the ones that don't understand the mechanics or how they work, and by coincidence, these player's demographic is comprised mainly of heavies.
These new players seem to have some ingrained sense of entitltement to fair 1v1 fights where even a militia heavy straight from the academy could slaughter even the game's toughest scouts. The problem is, the inherent play style that the scout utilizes requires trickery, a basic knowledge of human psychology, and an deep in depth knowledge of in-game mechanics.
Most players find this unfair, and believe that by donning the all-mighty sentinel suit that they should somehow become invulnerable, and that things such as the use of tactics or even their personal gun game are useless in comparison to the incredible advantages given to them by donning said sentinel suit.
When they are killed by something that is smaller and faster than them, it seems like a spit in the face, and indeed, for many, it is. They know that their skill and knowledge of game mechanics was less than that of their opponents, yet refuse to admit it. Instead, they become bitter and frustrated as they know that their gear is inherently stronger, yet they cannot beat their opponents.
To this, I have to say--Suck it the **** up. Seriously. 6/10 of the scouts complaining have been scouts throughout the dark ages, where the supremacy of fine rifles and brick tanked logis with perma-scans reigned supreme, and many of us even thrived (to whatever extent we were allowed).
You HMG sentinels have been given superior weaponry and suits, yet refuse to adapt to a battlefield in which tactical decisions and gun-game matter.
Despite saying this, however-- Are scouts OP? Yes. Will Charlie fix that? Yes, for the most part. Some may need buffs post Charlie, others, nerfs.
And we do openly admit it. We understand the game mechanics and the reasons why certain scouts coughCaldaricough are OP.
--BUT!--
Are Sentinels OP? Yes. Will Charlie fix that? No, all it will do is make it so that core skills will need to be close to maxed or maxed to fit full proto.
However, the lack of acknowledgement of the issues making the sentinel OP as well as the condescending, brash, rude, degenerate, and occasionally illiterate ways that the Sentinel community represent themselves makes the glaring balance problems all the more annoying for many of us long-timers.
TL;DR-- The reason Sentinels complain so much about scouts is because they are generally newer players, and the very way the sentinel role works causes them to resent scouts in particular. Amen brother.. Lets hear it for the scouts.. You know the ones who actually suffered from day 1 with going negative every round so their team could win.. But.. no we definately dont all agree that scouts are OP .? are u serious man? why? explain? I get 1 shot by every bluberry tryhard on the map.. Day 1? You mean when hit detection was so bad you could never land a single bullet on scouts? No I don't think scouts are OP but if you say assaults are then scouts are super OP lmfao.
Removed inappropriate content - CCP Logibro
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OZAROW
Opus Arcana Covert Intervention
1476
|
Posted - 2014.08.09 22:48:00 -
[7] - Quote
Good post, and I have so much to add but will hold tight here and reserve the right to edit
SUPER NOVA KNIFE SAIYAN 4
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Joel II X
Dah Gods O Bacon
2898
|
Posted - 2014.08.09 22:54:00 -
[8] - Quote
Smoky The Bear wrote:Gavr1lo Pr1nc1p wrote:The real reason for this is the demographics--In general, people who play as heavy (not all, but most nowadays) are new players, who have a much lesser grasp of the in game mechanics or map features, or the way that CQC works, etc.
On the opposite end of the spectrum we have scouts--most of the scouts who are complaining about ridiculous heavy spam are among what I lovingly call the "OG Cult". We have been around for a very long time, and I can't speak for all, but most of us went through the days of Slayer Logi permascan AR 514 with our shoulders high, and our profiles low, proud to be some of the few who actually ran scouts since day 1. These are the players who know the maps, understand the mechanics, and have become powerful while their suit was in a bad place.
The heavy and the scout each attract their own types of players, however, the ones that are more liable to complain are the newer players, the ones that don't understand the mechanics or how they work, and by coincidence, these player's demographic is comprised mainly of heavies.
These new players seem to have some ingrained sense of entitltement to fair 1v1 fights where even a militia heavy straight from the academy could slaughter even the game's toughest scouts. The problem is, the inherent play style that the scout utilizes requires trickery, a basic knowledge of human psychology, and an deep in depth knowledge of in-game mechanics.
Most players find this unfair, and believe that by donning the all-mighty sentinel suit that they should somehow become invulnerable, and that things such as the use of tactics or even their personal gun game are useless in comparison to the incredible advantages given to them by donning said sentinel suit.
When they are killed by something that is smaller and faster than them, it seems like a spit in the face, and indeed, for many, it is. They know that their skill and knowledge of game mechanics was less than that of their opponents, yet refuse to admit it. Instead, they become bitter and frustrated as they know that their gear is inherently stronger, yet they cannot beat their opponents.
To this, I have to say--Suck it the **** up. Seriously. 6/10 of the scouts complaining have been scouts throughout the dark ages, where the supremacy of fine rifles and brick tanked logis with perma-scans reigned supreme, and many of us even thrived (to whatever extent we were allowed).
You HMG sentinels have been given superior weaponry and suits, yet refuse to adapt to a battlefield in which tactical decisions and gun-game matter.
Despite saying this, however-- Are scouts OP? Yes. Will Charlie fix that? Yes, for the most part. Some may need buffs post Charlie, others, nerfs.
And we do openly admit it. We understand the game mechanics and the reasons why certain scouts coughCaldaricough are OP.
--BUT!--
Are Sentinels OP? Yes. Will Charlie fix that? No, all it will do is make it so that core skills will need to be close to maxed or maxed to fit full proto.
However, the lack of acknowledgement of the issues making the sentinel OP as well as the condescending, brash, rude, degenerate, and occasionally illiterate ways that the Sentinel community represent themselves makes the glaring balance problems all the more annoying for many of us long-timers.
TL;DR-- The reason Sentinels complain so much about scouts is because they are generally newer players, and the very way the sentinel role works causes them to resent scouts in particular. Amen brother.. Lets hear it for the scouts.. You know the ones who actually suffered from day 1 with going negative every round so their team could win.. But.. no we definately dont all agree that scouts are OP .? are u serious man? why? explain? I get 1 shot by every bluberry tryhard on the map.. Actually, I haven't gone negative much. Only to the Duvolle Focused.
Man, I miss the days everyone wore Shiney Black Logi suits. I would just run up behind them and shotty my way through their health. |
Games Haven
Seykal Expeditionary Group Minmatar Republic
499
|
Posted - 2014.08.09 23:06:00 -
[9] - Quote
Scouts are almost as whiny as tankers.
The struggle is real.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1959
|
Posted - 2014.08.10 00:51:00 -
[10] - Quote
Games Haven wrote:Scouts are almost as whiny as tankers. Did you read a thing i said.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
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Robocop Junior
Condotta Rouvenor Gallente Federation
611
|
Posted - 2014.08.10 00:58:00 -
[11] - Quote
No.
If strength were all, tiger would not fear scorpion.
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Robocop Junior
Condotta Rouvenor Gallente Federation
613
|
Posted - 2014.08.10 00:59:00 -
[12] - Quote
I mean yes.
If strength were all, tiger would not fear scorpion.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1960
|
Posted - 2014.08.10 01:00:00 -
[13] - Quote
retracted
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1771
|
Posted - 2014.08.10 01:29:00 -
[14] - Quote
Knowledge is power. I support this thread
PSN Sil4ntChaozz
Define /Z)/V//V- Anything you can do a NINJA can do better
Efficient Sidearm Scout, -SR, SG, ACR
|
Everything Dies
BIKINI BOTTOM BRIGADE
897
|
Posted - 2014.08.10 01:34:00 -
[15] - Quote
Full disclosure: Proto Gal scout Advanced Gal Sentinel
At this point in time, I prefer to play as a heavy if the situation is appropriate. As a heavy, my only real concern is having a scout get the drop on me...which is exactly how things should be. The balance between the two is in a good place, wherein a scout can use speed and/or stealth to gain the upper hand while a heavy can use good positioning to force scouts to come at him/her head-on (which the heavy should win 99% of the time.)
My biggest complaint is that the assault class--even with the buff in Charlie--is still a bit of the "odd man out" class. Scouts should hunt heavies, assaults hunt scouts and heavies hunt assaults in a balanced rock/paper/scissors game of give-and-take.
P.S.--If you really want to hit heavies hard, just increase the heat build-up of the HMG; it's pretty ridiculous that I can burn through an entire clip with the boundless HMG without overheating. Limit the ability for heavies to lay down suppressive fire and scouts will have a much better chance of landing the kill.
Mike Patton is the greatest singer in music. Proof:
Listen
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
923
|
Posted - 2014.08.10 02:19:00 -
[16] - Quote
Gavr1lo Pr1nc1p wrote: My scout suit, which can be run by a rodent in a trackball, is sooooo hard for me to run, it takes sooo much brainpowur...er.
I haz to be sneeeky by running in straight line with dampeners and shooting people who don't have enough time to react to me, because I can run faster than they can and shoot them in the head before they can start turning! run run run run run -blam- run run -blam- run run run -blam- run run run -blam-, oh I work-ed so hard, I iz being kuh-levar.
now I complain about Sentinel, because if I get seen and run straight at one in an enclosed area I die to HMG shooting, that is OP! I mean, they take a full 2-3 shots to kill, so OP! If I haz shotgun. I can also out-DPS them at a range where they cannot fire back! All those useless bullets make the suit OP! I has to complain now!
Do go on...
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1966
|
Posted - 2014.08.10 02:23:00 -
[17] - Quote
Dovallis Martan JenusKoll wrote: Im an illiterate imbecile incapable of forming a coherent thought or argument, and would, ironically, like my opinion to be considered a valid one.
Did you read a thing I wrote.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Mejt0
Made in Poland... E-R-A
287
|
Posted - 2014.08.10 02:25:00 -
[18] - Quote
Well. Map desing made most problems.
When most points are town/building oriented (CQC within 40m), then heavies win.
Medium frames looses.
Well. Im curious about HF Delta.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
923
|
Posted - 2014.08.10 02:27:00 -
[19] - Quote
Gavr1lo Pr1nc1p wrote:Dovallis Martan JenusKoll wrote: Im an illiterate imbecile incapable of forming a coherent thought or argument, and would, ironically, like my opinion to be considered a valid one.
Did you read a thing I wrote.
Do you even play Dust 514, or "Illusionary Scoutworld"
Define how the Sentinel is OP to scouts. Define how newcomers are the only ones playing heavies. You literally have NO PROOF for anything you stated.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1966
|
Posted - 2014.08.10 02:36:00 -
[20] - Quote
Dovallis Martan JenusKoll wrote:Gavr1lo Pr1nc1p wrote:Dovallis Martan JenusKoll wrote: Im an illiterate imbecile incapable of forming a coherent thought or argument, and would, ironically, like my opinion to be considered a valid one.
Did you read a thing I wrote. Do you even play Dust 514, or "Illusionary Scoutworld" Define how the Sentinel is OP to scouts. Define how newcomers are the only ones playing heavies. You literally have NO PROOF for anything you stated. READ WHAT I WROTE!!
You have no proof for saying I stated any of the above, despite how true certain of those statements may be.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
|
Freccia di Lybra
Maphia Clan Corporation
233
|
Posted - 2014.08.10 02:46:00 -
[21] - Quote
Dovallis Martan JenusKoll wrote:Gavr1lo Pr1nc1p wrote:Dovallis Martan JenusKoll wrote: Im an illiterate imbecile incapable of forming a coherent thought or argument, and would, ironically, like my opinion to be considered a valid one.
Did you read a thing I wrote. Do you even play Dust 514, or "Illusionary Scoutworld" Define how the Sentinel is OP to scouts. Define how newcomers are the only ones playing heavies. You literally have NO PROOF for anything you stated.
Numbers, my friend. And experience.
Even if the hitbox is bigger, they still got a really huge amount of HP, compared to other suits. They have the highest DPS, the highest RoF and the highest bullet spread weapon.
Moreover, they have passive resistances, which, combined to huge HP amounts, makes them clearly OP in theory.
Now Practice:
Most maps force you into close quarter combats, and any heavy there, is in heaven.
Anyone stating the contrary probably use a heavy in Manus Peak (typical heavy delusion of grandeur)
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
923
|
Posted - 2014.08.10 03:11:00 -
[22] - Quote
Gavr1lo Pr1nc1p wrote:The real reason for this is the demographics--In general, people who play as heavy (not all, but most nowadays) are new players, who have a much lesser grasp of the in game mechanics or map features, or the way that CQC works, etc.
On the opposite end of the spectrum we have scouts--most of the scouts who are complaining about ridiculous heavy spam are among what I lovingly call the "OG Cult". We have been around for a very long time, and I can't speak for all, but most of us went through the days of Slayer Logi permascan AR 514 with our shoulders high, and our profiles low, proud to be some of the few who actually ran scouts since day 1. These are the players who know the maps, understand the mechanics, and have become powerful while their suit was in a bad place.
The heavy and the scout each attract their own types of players, however, the ones that are more liable to complain are the newer players, the ones that don't understand the mechanics or how they work, and by coincidence, these player's demographic is comprised mainly of heavies.
These new players seem to have some ingrained sense of entitltement to fair 1v1 fights where even a militia heavy straight from the academy could slaughter even the game's toughest scouts. The problem is, the inherent play style that the scout utilizes requires trickery, a basic knowledge of human psychology, and an deep in depth knowledge of in-game mechanics.
Most players find this unfair, and believe that by donning the all-mighty sentinel suit that they should somehow become invulnerable, and that things such as the use of tactics or even their personal gun game are useless in comparison to the incredible advantages given to them by donning said sentinel suit.
When they are killed by something that is smaller and faster than them, it seems like a spit in the face, and indeed, for many, it is. They know that their skill and knowledge of game mechanics was less than that of their opponents, yet refuse to admit it. Instead, they become bitter and frustrated as they know that their gear is inherently stronger, yet they cannot beat their opponents.
To this, I have to say--Suck it the **** up. Seriously. 6/10 of the scouts complaining have been scouts throughout the dark ages, where the supremacy of fine rifles and brick tanked logis with perma-scans reigned supreme, and many of us even thrived (to whatever extent we were allowed).
You HMG sentinels have been given superior weaponry and suits, yet refuse to adapt to a battlefield in which tactical decisions and gun-game matter.
Despite saying this, however-- Are scouts OP? Yes. Will Charlie fix that? Yes, for the most part. Some may need buffs post Charlie, others, nerfs.
And we do openly admit it. We understand the game mechanics and the reasons why certain scouts coughCaldaricough are OP.
--BUT!--
Are Sentinels OP? Yes. Will Charlie fix that? No, all it will do is make it so that core skills will need to be close to maxed or maxed to fit full proto.
However, the lack of acknowledgement of the issues making the sentinel OP as well as the condescending, brash, rude, degenerate, and occasionally illiterate ways that the Sentinel community represent themselves makes the glaring balance problems all the more annoying for many of us long-timers.
TL;DR-- The reason Sentinels complain so much about scouts is because they are generally newer players, and the very way the sentinel role works causes them to resent scouts in particular.
Gavr1lo Pr1nc1p wrote: READ WHAT I WROTE!!
You have no proof for saying I stated any of the above, despite how true certain of those statements may be.
..... Seriously? Now you're claiming that your own post is not proof enough of what you wrote?
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
Atiim
Onslaught Inc RISE of LEGION
11306
|
Posted - 2014.08.10 03:13:00 -
[23] - Quote
Gavr1lo Pr1nc1p wrote:The real reason for this is the demographics--In general, people who play as heavy (not all, but most nowadays) are new players, who have a much lesser grasp of the in game mechanics or map features, or the way that CQC works, etc.
Though there are a great number of MLT and STD Sentinel Frames on the field, I don't really find this plausable, and there seems to be a lack of evidence within this post to support this claim.
Source?
On the opposite end of the spectrum we have scouts--most of the scouts who are complaining about ridiculous heavy spam are among what I lovingly call the "OG Cult". We have been around for a very long time, and I can't speak for all, but most of us went through the days of Slayer Logi permascan AR 514 with our shoulders high, and our profiles low, proud to be some of the few who actually ran scouts since day 1. These are the players who know the maps, understand the mechanics, and have become powerful while their suit was in a bad place.
This is true, so I will not debate it. Though personally I refer to pre-Uprising 1.7 Scouts as "Barbers".
The heavy and the scout each attract their own types of players, however, the ones that are more liable to complain are the newer players, the ones that don't understand the mechanics or how they work, and by coincidence, these player's demographic is comprised mainly of heavies.
Is there any data showing the latter to be true? Without such data, one could say the same of Scout users with the same amount of credibility.
These new players seem to have some ingrained sense of entitlement to fair 1v1 fights where even a militia heavy straight from the academy could slaughter even the game's toughest scouts. The problem is, the inherent play style that the scout utilizes requires trickery, a basic knowledge of human psychology, and an deep in depth knowledge of in-game mechanics.
Is there any data to show that the first part of the paragraph is true? If not, this is a Strawman.
Though being a Scout user requires none of those traits (barring the latter to an extent). You have passive scans which have the ability to cover a vast area with very low Precision, meaning you don't need to rely on trickery/being cunning as you're fully aware of where your targets are, as well as the direction they're facing.
As for basic knowledge on Human Psychology, I'm just going to assume that this is a light heated joke.
Most players find this unfair, and believe that by donning the all-mighty sentinel suit that they should somehow become invulnerable, and that things such as the use of tactics or even their personal gun game are useless in comparison to the incredible advantages given to them by donning said sentinel suit.
This is both a Strawman, and an Association Fallacy.
When they are killed by something that is smaller and faster than them, it seems like a spit in the face, and indeed, for many, it is. They know that their skill and knowledge of game mechanics was less than that of their opponents, yet refuse to admit it. Instead, they become bitter and frustrated as they know that their gear is inherently stronger, yet they cannot beat their opponents.
Are there any factual sources and/or evidence you have to support this claim?
To this, I have to say--Suck it the **** up. Seriously. 6/10 of the scouts complaining have been scouts throughout the dark ages, where the supremacy of fine rifles and brick tanked logis with perma-scans reigned supreme, and many of us even thrived (to whatever extent we were allowed).
The same could be said of Sentinels. Though neither the Scouts nor Sentinels had to go through as much $#!t as the Commandos did, as there were ways to make yourselves somewhat effective (Brick Tanking for Light Frames, and Logi Support for Sentinels).
You HMG sentinels have been given superior weaponry and suits, yet refuse to adapt to a battlefield in which tactical decisions and gun-game matter.
The former could be said of Scouts as well.
Despite saying this, however-- Are scouts OP? Yes. Will Charlie fix that? Yes, for the most part. Some may need buffs post Charlie, others, nerfs.
And we do openly admit it. We understand the game mechanics and the reasons why certain scouts coughCaldaricough are OP.
--BUT!--
Are Sentinels OP? Yes. Will Charlie fix that? No, all it will do is make it so that core skills will need to be close to maxed or maxed to fit full proto.
Well, at least you aren't a complete Scout FoTM apologist.
However, the lack of acknowledgement of the issues making the sentinel OP as well as the condescending, brash, rude, degenerate, and occasionally illiterate ways that the Sentinel community represent themselves makes the glaring balance problems all the more annoying for many of us long-timers.
This I can agree with, though this makes it annoying for other subsets as well.
TL;DR-- The reason Sentinels complain so much about scouts is because they are generally newer players, and the very way the sentinel role works causes them to resent scouts in particular.
Source?
I'm all for a good Sentinel bashing, but dude.
DUST 514's 1st Matari Commando
-HAND
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Thumb Green
The Valyrian Guard
1229
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Posted - 2014.08.10 03:13:00 -
[24] - Quote
I don't know man, seems to be quite a few people complaining about heavies.
Kill Scotty
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calvin b
Sinq Laison Gendarmes Gallente Federation
2055
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Posted - 2014.08.10 06:15:00 -
[25] - Quote
How fix scouts, remove cloaks, lower cpu/pg, and fix the issue of hit detection the cal scout
Can the other voices in other peoples minds hear my voices in my head????
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Grimm Hammer
Sacred Initiative of Combat Killers IMMORTAL REGIME
3
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Posted - 2014.08.10 06:24:00 -
[26] - Quote
wait....dust is getting new people??!? o.O |
Mortishai Belmont
G.L.O.R.Y Dark Taboo
160
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Posted - 2014.08.10 07:50:00 -
[27] - Quote
Wall-o-text makes me cry inside :c
G.L.O.R.Y solider,
Master of the Gallente Heavy
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Copharus Arkana
Seykal Expeditionary Group Minmatar Republic
2
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Posted - 2014.08.10 08:25:00 -
[28] - Quote
Gavr1lo Pr1nc1p wrote:The real reason for this is the demographics--In general, people who play as heavy (not all, but most nowadays) are new players, who have a much lesser grasp of the in game mechanics or map features, or the way that CQC works, etc.
On the opposite end of the spectrum we have scouts--most of the scouts who are complaining about ridiculous heavy spam are among what I lovingly call the "OG Cult". We have been around for a very long time, and I can't speak for all, but most of us went through the days of Slayer Logi permascan AR 514 with our shoulders high, and our profiles low, proud to be some of the few who actually ran scouts since day 1. These are the players who know the maps, understand the mechanics, and have become powerful while their suit was in a bad place.
The heavy and the scout each attract their own types of players, however, the ones that are more liable to complain are the newer players, the ones that don't understand the mechanics or how they work, and by coincidence, these player's demographic is comprised mainly of heavies.
These new players seem to have some ingrained sense of entitltement to fair 1v1 fights where even a militia heavy straight from the academy could slaughter even the game's toughest scouts. The problem is, the inherent play style that the scout utilizes requires trickery, a basic knowledge of human psychology, and an deep in depth knowledge of in-game mechanics.
Most players find this unfair, and believe that by donning the all-mighty sentinel suit that they should somehow become invulnerable, and that things such as the use of tactics or even their personal gun game are useless in comparison to the incredible advantages given to them by donning said sentinel suit.
When they are killed by something that is smaller and faster than them, it seems like a spit in the face, and indeed, for many, it is. They know that their skill and knowledge of game mechanics was less than that of their opponents, yet refuse to admit it. Instead, they become bitter and frustrated as they know that their gear is inherently stronger, yet they cannot beat their opponents.
To this, I have to say--Suck it the **** up. Seriously. 6/10 of the scouts complaining have been scouts throughout the dark ages, where the supremacy of fine rifles and brick tanked logis with perma-scans reigned supreme, and many of us even thrived (to whatever extent we were allowed).
You HMG sentinels have been given superior weaponry and suits, yet refuse to adapt to a battlefield in which tactical decisions and gun-game matter.
Despite saying this, however-- Are scouts OP? Yes. Will Charlie fix that? Yes, for the most part. Some may need buffs post Charlie, others, nerfs.
And we do openly admit it. We understand the game mechanics and the reasons why certain scouts coughCaldaricough are OP.
--BUT!--
Are Sentinels OP? Yes. Will Charlie fix that? No, all it will do is make it so that core skills will need to be close to maxed or maxed to fit full proto.
However, the lack of acknowledgement of the issues making the sentinel OP as well as the condescending, brash, rude, degenerate, and occasionally illiterate ways that the Sentinel community represent themselves makes the glaring balance problems all the more annoying for many of us long-timers.
TL;DR-- The reason Sentinels complain so much about scouts is because they are generally newer players, and the very way the sentinel role works causes them to resent scouts in particular. This is a wonderful example why heavys should be removed from the game. |
lloyder EIRE
Mcalpines Fusiliers Covert Intervention
10
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Posted - 2014.08.10 08:40:00 -
[29] - Quote
my problem with scouts is the amount of bullets it takes me to kill one most the time i nearly empty a clip of sub into them wile they are running head on towards me ur hp says u should die in seconds yet they manage to run at u though wat would kill any normal suit and pull out a shotgun jump then kill me i don't believe that is tactical at all its broken
Mcalpines Fusiliers is where I was born and it shall be my Death Bed
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Cat Merc
Onslaught Inc RISE of LEGION
11615
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Posted - 2014.08.10 08:45:00 -
[30] - Quote
Yeah I'll just sit in the corner in my Assault suit, wait until mommy and daddy stop fighting.
Feline overlord of all humans - CAT MERC
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