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Hyper Metal Sonic
Condotta Rouvenor Gallente Federation
0
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Posted - 2014.08.01 18:14:00 -
[1] - Quote
People say your an idiot for fighting them up close because that is what they are supposed to do. Problem is, most points are in enclosed spaces so you can either confront them and be an idiot or wait for them to come out in the open which they will never do unless they are in an hav. A.K.A. give up the point. A lot of you say to just out range them and you know what? That hmg reaches pretty damn far. Not just the assault hmg because it seems like barely anyone even uses it the normal one reaches so gd far who would. Rail rifles will beat them from max range but let's be realistic, heavies guard enclosed points.They aren't really out in the open and if they are they are close to cover. Maybe make a bigger difference between the assault and normal hmg so that they have to choose more between damage and range? The point of my rambling is that i know people don't like things nerfed but maybe at LEAST adjust the range on the hmg. Leave the damage alone, leave the ludicrous amounts of hp alone but the range on top of all that is too much. They are monsters at every aspect of the match. I'm not a heavy hater, they are fun to play i will admit, but how fast i am dying in any other suit to them from long range is just crazy and then i look at the kill screen and see even if i had double my hp i still wouldn't have done enough damage to kill them. Please for the love of god at least admit they need to be toned down. |
MassiveNine
Sinq Laison Gendarmes Gallente Federation
872
|
Posted - 2014.08.01 18:19:00 -
[2] - Quote
In chromosome the HMG could slay you from 50 meters with ease, and that was before you maxed out the sharpshooter skill in which case I could tickle your booty from 100m! The HMG is FINE. I can kill you from 50 meters now but you'd probably have been standing still. It's at a point where I can scare you away from that range or make you hide while I try to get closer.
Official DUST514 LAV Mechanic
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4612
|
Posted - 2014.08.01 18:25:00 -
[3] - Quote
HMG is fine. You are not meant to fight at the point psuedo-aggressively. It's purpose is to keep you from doing exactly what you're complaining you should be able to do.
Deal with it. |
Rusty Shallows
Caldari State
1987
|
Posted - 2014.08.01 18:31:00 -
[4] - Quote
So you want a range nerf?
Have no fear they are nerfing the boundless range. Personally I'm viewing it as a standardization of the weapon class. If this improves certain game performance issues this will be icing on the cake.
Forums > Game: So here is a cookie and a Like. Please keep posting.
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Thumb Green
The Valyrian Guard
1190
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Posted - 2014.08.01 18:41:00 -
[5] - Quote
There's a lot of objectives that you can fire into from a safe distance / position. And the range of the HMG is counter balanced by the bullet dispersion it has. If you're getting killed by it at more than 40 meters you're either not moving much, already low on health, or one of the most common ways: someone else is shooting at you too and the HMG just got the last hit in.
MassiveNine wrote:In chromosome the HMG could slay you from 50 meters with ease, and that was before you maxed out the sharpshooter skill in which case I could tickle your booty from 100m! The HMG is FINE. I can kill you from 50 meters now but you'd probably have been standing still. It's at a point where I can scare you away from that range or make you hide while I try to get closer. If they could keep the center of the reticle directly on you because back then it had the precision of the laser rifle; which made it a horrible weapon for CQC.
Kill Scotty
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Monkey MAC
Rough Riders..
3205
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Posted - 2014.08.01 18:54:00 -
[6] - Quote
No no no, I think you have us misunderstood. You are an idiot if you go to capture a point from a sentinel with a HMG and you've got an Assault Rifle. However if you Null Cannon is suffering from a Heavy Infestation (eh? eh?) Here a number of things you can try.
Mass Driver Plasma Cannon Grenades Small Missile Turret Large Missile Turret Nova Knives (been having alot of fun with these recently) Shotgun Breach Shotgun Remote Explosives Forge Gun
All of these will work against a heavy, some will even work against a heavy with a logi tethered to him. The problem is, and probably always will be, is that expect to get killed by a specific fit, in a specific location and then expect that they can use the same fit again in the same situation and somehow magically win the second time round.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Arkena Wyrnspire
Fatal Absolution
15551
|
Posted - 2014.08.01 19:00:00 -
[7] - Quote
Monkey MAC wrote:No no no, I think you have us misunderstood. You are an idiot if you go to capture a point from a sentinel with a HMG and you've got an Assault Rifle. However if you Null Cannon is suffering from a Heavy Infestation (eh? eh?) Here a number of things you can try.
Mass Driver Plasma Cannon Grenades Small Missile Turret Large Missile Turret Nova Knives (been having alot of fun with these recently) Shotgun Breach Shotgun Remote Explosives Forge Gun
All of these will work against a heavy, some will even work against a heavy with a logi tethered to him. The problem is, and probably always will be, is that expect to get killed by a specific fit, in a specific location and then expect that they can use the same fit again in the same situation and somehow magically win the second time round.
I'm not going to say anything about whether the HMG is fine or not but half of your solutions are completely stupid. Have you even used a breach shotgun recently? You realise that grenades have been nerfed multiple times from their glory days and sentinels have a 25% blast resistance? Mass drivers are relatively ineffective for the same reason. It'd take 4 direct hits from a core locus to take out a single high tier heavy. If it's a weaker grenade a lot, lot more.
You have long since made your choice. What you make now is a mistake.
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Monkey MAC
Rough Riders..
3205
|
Posted - 2014.08.01 19:06:00 -
[8] - Quote
Arkena Wyrnspire wrote:Monkey MAC wrote:No no no, I think you have us misunderstood. You are an idiot if you go to capture a point from a sentinel with a HMG and you've got an Assault Rifle. However if you Null Cannon is suffering from a Heavy Infestation (eh? eh?) Here a number of things you can try.
Mass Driver Plasma Cannon Grenades Small Missile Turret Large Missile Turret Nova Knives (been having alot of fun with these recently) Shotgun Breach Shotgun Remote Explosives Forge Gun
All of these will work against a heavy, some will even work against a heavy with a logi tethered to him. The problem is, and probably always will be, is that expect to get killed by a specific fit, in a specific location and then expect that they can use the same fit again in the same situation and somehow magically win the second time round. I'm not going to say anything about whether the HMG is fine or not but half of your solutions are completely stupid. Have you even used a breach shotgun recently? You realise that grenades have been nerfed multiple times from their glory days and sentinels have a 25% blast resistance? Mass drivers are relatively ineffective for the same reason. It'd take 4 direct hits from a core locus to take out a single high tier heavy. If it's a weaker grenade a lot, lot more.
Yes I have used a breach shotgun recently, admitally they aren't as good as they could be, but I still collected my fair share of Sentinel scalps with them.
Mass Drivers are still incredibly efficent against heavies, whatmwith being so slow, direct hits aren't difficult.
Grenades work best as a terror weapon, lob one in amd watch as they crawl out the woodwork.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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TOOMANY NAMES ALREADYTAKEn
Going for the gold
37
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Posted - 2014.08.01 19:08:00 -
[9] - Quote
RE's are the best Heavy repellant.
Shotgunner for life.
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Cody Sietz
SVER True Blood Dark Taboo
3758
|
Posted - 2014.08.01 19:17:00 -
[10] - Quote
Himiko Kuronaga wrote:HMG is fine. You are not meant to fight at the point psuedo-aggressively. It's purpose is to keep you from doing exactly what you're complaining you should be able to do.
Deal with it. So dealing 600 dmg from 40 meters is fine?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Michael Arck
5071
|
Posted - 2014.08.01 19:21:00 -
[11] - Quote
You dont fight them in closets either. Plus there is a sprint option. You guys continually make excuses for poor gameplay and your willingness to not succeed in battle no matter how steep the hill appears to be.
If you adjust the range of the HMG then its no longer a HMG. Its a pea shooter.
But whatever, if you get your wish, whatever kills you next you'll whine about it. You just want to play without using your brains and will to win. This isnt a nursey game.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Rusty Shallows
Caldari State
1987
|
Posted - 2014.08.01 19:25:00 -
[12] - Quote
Thumb Green wrote:snipMassiveNine wrote:In chromosome the HMG could slay you from 50 meters with ease, and that was before you maxed out the sharpshooter skill in which case I could tickle your booty from 100m! The HMG is FINE. I can kill you from 50 meters now but you'd probably have been standing still. It's at a point where I can scare you away from that range or make you hide while I try to get closer. If they could keep the center of the reticle directly on you because back then it had the precision of the laser rifle; which made it a horrible weapon for CQC. Not to forget that Assault Rifles with Light Weapon Sharpshooer were like full auto sniper rifles with a terrible scope for the range. All the sweeter with a 1x cheaper SP investment.
Forums > Game: So here is a cookie and a Like. Please keep posting.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4614
|
Posted - 2014.08.01 19:28:00 -
[13] - Quote
Cody Sietz wrote:Himiko Kuronaga wrote:HMG is fine. You are not meant to fight at the point psuedo-aggressively. It's purpose is to keep you from doing exactly what you're complaining you should be able to do.
Deal with it. So dealing 600 dmg from 40 meters is fine?
Guess what? HMG ain't doing 600 damage as fast as you're doing 600 damage from 40 meters. Cause the HMG is missing by default. A lot.
git gud. |
calvin b
Sinq Laison Gendarmes Gallente Federation
1825
|
Posted - 2014.08.01 19:30:00 -
[14] - Quote
The problem is you along with most of the Dust community has not been around long enough to know what a true heavy is. I was one in closed Beta and if you think the heavy of this day is terrible you have not seen anything. In closed Beta I was able to crush an oncoming LAV with my HMG and then turn and kill up to 3 people before I was surrounded. My average was 7-8 kills before I was succumbed to damage, now I am lucky to survive a SG.
The heavy in dust now is a far cry from what it once was. The heavy is point defense or was, now it has been nerfed to make people such as yourself from wetting your pants and crying for a nerf. The heavy was meant to be killed by another heavy or by group effort, solo efforts was laughed at, now it is too common.
So please before your rattle on how heavies are OP take it from someone who has been here for near two years, the heavy that is now is nowhere near the heavy of the past. I miss that heavy for the battles where intense and you could always separate the good heavy from the bad heavy.
Closed Beta Vet and gave up on assault back to Heavy full time. Remove cloaks balance scouts.
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RayRay James
Molon Labe. General Tso's Alliance
334
|
Posted - 2014.08.01 19:42:00 -
[15] - Quote
Cody Sietz wrote:Himiko Kuronaga wrote:HMG is fine. You are not meant to fight at the point psuedo-aggressively. It's purpose is to keep you from doing exactly what you're complaining you should be able to do.
Deal with it. So dealing 600 dmg from 40 meters is fine?
I'll make you a deal
I'll get in an ADV heavy (I don't have sentinel) with an ADV HMG. You Stand 40 Meters away. We'll both jump, when the 2nd person hits the ground, we both start shooting.....
We'll settle this once and for all. |
Vitharr Foebane
Terminal Courtesy Proficiency V.
1713
|
Posted - 2014.08.01 19:43:00 -
[16] - Quote
calvin b wrote:The problem is you along with most of the Dust community has not been around long enough to know what a true heavy is. I was one in closed Beta and if you think the heavy of this day is terrible you have not seen anything. In closed Beta I was able to crush an oncoming LAV with my HMG and then turn and kill up to 3 people before I was surrounded. My average was 7-8 kills before I was succumbed to damage, now I am lucky to survive a SG . The heavy in dust now is a far cry from what it once was. The heavy is point defense or was, now it has been nerfed to make people such as yourself from wetting your pants and crying for a nerf. The heavy was meant to be killed by another heavy or by group effort, solo efforts was laughed at, now it is too common. So please before your rattle on how heavies are OP take it from someone who has been here for near two years, the heavy that is now is nowhere near the heavy of the past. I miss that heavy for the battles where intense and you could always separate the good heavy from the bad heavy. QFT
Amarr: Assault V, Scout V, Sentinel V, Commando IV, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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RayRay James
Molon Labe. General Tso's Alliance
334
|
Posted - 2014.08.01 19:43:00 -
[17] - Quote
calvin b wrote:The problem is you along with most of the Dust community has not been around long enough to know what a true heavy is. I was one in closed Beta and if you think the heavy of this day is terrible you have not seen anything. In closed Beta I was able to crush an oncoming LAV with my HMG and then turn and kill up to 3 people before I was surrounded. My average was 7-8 kills before I was succumbed to damage, now I am lucky to survive a SG . The heavy in dust now is a far cry from what it once was. The heavy is point defense or was, now it has been nerfed to make people such as yourself from wetting your pants and crying for a nerf. The heavy was meant to be killed by another heavy or by group effort, solo efforts was laughed at, now it is too common. So please before your rattle on how heavies are OP take it from someone who has been here for near two years, the heavy that is now is nowhere near the heavy of the past. I miss that heavy for the battles where intense and you could always separate the good heavy from the bad heavy.
Calvin, I have about a 50/50 agree/disagree ratio going with your posts...
this one took it to 51/49 agree
have a like |
calvin b
Sinq Laison Gendarmes Gallente Federation
1828
|
Posted - 2014.08.01 19:44:00 -
[18] - Quote
RayRay James wrote:calvin b wrote:The problem is you along with most of the Dust community has not been around long enough to know what a true heavy is. I was one in closed Beta and if you think the heavy of this day is terrible you have not seen anything. In closed Beta I was able to crush an oncoming LAV with my HMG and then turn and kill up to 3 people before I was surrounded. My average was 7-8 kills before I was succumbed to damage, now I am lucky to survive a SG . The heavy in dust now is a far cry from what it once was. The heavy is point defense or was, now it has been nerfed to make people such as yourself from wetting your pants and crying for a nerf. The heavy was meant to be killed by another heavy or by group effort, solo efforts was laughed at, now it is too common. So please before your rattle on how heavies are OP take it from someone who has been here for near two years, the heavy that is now is nowhere near the heavy of the past. I miss that heavy for the battles where intense and you could always separate the good heavy from the bad heavy. Calvin, I have about a 50/50 agree/disagree ratio going with your posts... this one took it to 51/49 agree have a like
So what didnt you like. I wrote the truth.
Closed Beta Vet and gave up on assault back to Heavy full time. Remove cloaks balance scouts.
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headbust
SVER True Blood Dark Taboo
113
|
Posted - 2014.08.01 19:46:00 -
[19] - Quote
Himiko Kuronaga wrote:Cody Sietz wrote:Himiko Kuronaga wrote:HMG is fine. You are not meant to fight at the point psuedo-aggressively. It's purpose is to keep you from doing exactly what you're complaining you should be able to do.
Deal with it. So dealing 600 dmg from 40 meters is fine? Guess what? HMG ain't doing 600 damage as fast as you're doing 600 damage from 40 meters. Cause the HMG is missing by default. A lot. git gud. someone sounds a wee bit butt hurt.
the problem with u heavys is there r so freaking many of you in a match now because of the boring cqc maps we have now especially the map with the supply under ground.
we may be able to deal 600 damage quicker but most of u got 2-3 times that in hp so quit whining like a 9 year old i dont even know who u r must not play to much. either that or ur not that good and i dont have any probs killing so ur not worth remembering ill go with that 1.
a scout = once you turn your back on me you'll never be able to look back
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RayRay James
Molon Labe. General Tso's Alliance
334
|
Posted - 2014.08.01 19:47:00 -
[20] - Quote
calvin b wrote:RayRay James wrote:calvin b wrote:The problem is you along with most of the Dust community has not been around long enough to know what a true heavy is. I was one in closed Beta and if you think the heavy of this day is terrible you have not seen anything. In closed Beta I was able to crush an oncoming LAV with my HMG and then turn and kill up to 3 people before I was surrounded. My average was 7-8 kills before I was succumbed to damage, now I am lucky to survive a SG . The heavy in dust now is a far cry from what it once was. The heavy is point defense or was, now it has been nerfed to make people such as yourself from wetting your pants and crying for a nerf. The heavy was meant to be killed by another heavy or by group effort, solo efforts was laughed at, now it is too common. So please before your rattle on how heavies are OP take it from someone who has been here for near two years, the heavy that is now is nowhere near the heavy of the past. I miss that heavy for the battles where intense and you could always separate the good heavy from the bad heavy. Calvin, I have about a 50/50 agree/disagree ratio going with your posts... this one took it to 51/49 agree have a like So what didnt you like. I wrote the truth.
No, this one i liked. Some of your other posts i don't agree with |
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RayRay James
Molon Labe. General Tso's Alliance
334
|
Posted - 2014.08.01 19:48:00 -
[21] - Quote
headbust wrote:Himiko Kuronaga wrote:Cody Sietz wrote:Himiko Kuronaga wrote:HMG is fine. You are not meant to fight at the point psuedo-aggressively. It's purpose is to keep you from doing exactly what you're complaining you should be able to do.
Deal with it. So dealing 600 dmg from 40 meters is fine? Guess what? HMG ain't doing 600 damage as fast as you're doing 600 damage from 40 meters. Cause the HMG is missing by default. A lot. git gud. someone sounds a wee bit butt hurt. the problem with u heavys is there r so freaking many of you in a match now because of the boring cqc maps we have now especially the map with the supply under ground. we may be able to deal 600 damage quicker but most of u got 2-3 times that in hp so quit whining like a 9 year old i dont even know who u r must not play to much. either that or ur not that good and i dont have any probs killing so ur not worth remembering ill go with that 1.
It always seems to be the SEVR guys complaining, especially about heavies. Can you guys just use the tools CCP gave you and kill them instead of complaining on the forums constantly?
Heavies aren't the problem, your inability to react to them (and the subsequent bitching) is the problem |
Cass Caul
224
|
Posted - 2014.08.01 19:50:00 -
[22] - Quote
HMG (currently, not post-Charlie) needs faster heat build up. It won't change anything for experienced HMG users but will stop the terrible players that rely on spray-and-pray aspects of it. Assault HMG, on the other hand, is not fine. It is under-performing. I don't think the Burst needs to change, but I thought I saw they were going to do that.
My favorite way to take out heavies in an enclosed area, though, is with an Allotek Plasma Cannon. Second favorite way is standard scout-shotgun but that's nothing special. exploit null cannon hit-detection fuckery and run around inside it letting the null cannon walls absorb enemy fire.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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Cody Sietz
SVER True Blood Dark Taboo
3758
|
Posted - 2014.08.01 20:11:00 -
[23] - Quote
RayRay James wrote:headbust wrote:Himiko Kuronaga wrote:Cody Sietz wrote:Himiko Kuronaga wrote:HMG is fine. You are not meant to fight at the point psuedo-aggressively. It's purpose is to keep you from doing exactly what you're complaining you should be able to do.
Deal with it. So dealing 600 dmg from 40 meters is fine? Guess what? HMG ain't doing 600 damage as fast as you're doing 600 damage from 40 meters. Cause the HMG is missing by default. A lot. git gud. someone sounds a wee bit butt hurt. the problem with u heavys is there r so freaking many of you in a match now because of the boring cqc maps we have now especially the map with the supply under ground. we may be able to deal 600 damage quicker but most of u got 2-3 times that in hp so quit whining like a 9 year old i dont even know who u r must not play to much. either that or ur not that good and i dont have any probs killing so ur not worth remembering ill go with that 1. It always seems to be the SEVR guys complaining, especially about heavies. Can you guys just use the tools CCP gave you and kill them instead of complaining on the forums constantly? Heavies aren't the problem, your inability to react to them (and the subsequent bitching) is the problem We had REs and they got nerfed. Heavy QQ is best QQ.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Orion Vahid
Molon Labe. General Tso's Alliance
271
|
Posted - 2014.08.01 20:14:00 -
[24] - Quote
RayRay James wrote:headbust wrote:[quote=Himiko Kuronaga][quote=Cody Sietz][quote=Himiko Kuronaga]HMG is fine. You are not meant to fight at the point psuedo-aggressively. It's purpose is to keep you from doing exactly what you're complaining you should be able to do.
Heavies aren't the problem, your inability to react to them (and the subsequent bitching) is the problem We had REs and they got nerfed. Heavy QQ is best QQ. You are the only one crying here buddy. |
RYN0CER0S
Rise Of Old Dudes
767
|
Posted - 2014.08.01 20:17:00 -
[25] - Quote
Nerf the Range. They'll still be HP stacked and covering up that objective. Now, you'll just have to wait til you get within smelling distance of a Null Cannon before you die. Big whoop.
Why can't anyone here wait for an Assault buff to see where Heavies need to be? Now we're buffing Assaults and nerfing Heavies/HMGs at the same time. That's the same bullshit that happened with that 1.7 patch. Vehicles got buffed, AV got nerfed - without consideration of how the 2 would interact post-fix.
Thanks, Idiots. Now when you're all in your super Assaults there won't be anyone to protect you from Cloaked SGs/CRs. GG.
Who farted?
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RayRay James
Molon Labe. General Tso's Alliance
334
|
Posted - 2014.08.01 20:18:00 -
[26] - Quote
Cody Sietz wrote:We had REs and they got nerfed.
REs still work against heavies, even the basics
Cody Sietz wrote:Heavy QQ is best QQ.
Not really, your heavy QQ is pathetic and baseless
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Cody Sietz
SVER True Blood Dark Taboo
3759
|
Posted - 2014.08.01 20:20:00 -
[27] - Quote
RayRay James wrote:Cody Sietz wrote:We had REs and they got nerfed. REs still work against heavies, even the basics Cody Sietz wrote:Heavy QQ is best QQ. Not really, your heavy QQ is pathetic and baseless Baseless? Really?
So heavy QQ got REs and cloaks nerfed, yet we can't get a simple balance for a weapon and suit that's been buffed countless times(even when they didn't need it)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Hyper Metal Sonic
Condotta Rouvenor Gallente Federation
4
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Posted - 2014.08.01 20:33:00 -
[28] - Quote
RYN0CER0S wrote:Nerf the Range. They'll still be HP stacked and covering up that objective. Now, you'll just have to wait til you get within smelling distance of a Null Cannon before you die. Big whoop.
Why can't anyone here wait for an Assault buff to see where Heavies need to be? Now we're buffing Assaults and nerfing Heavies/HMGs at the same time. That's the same bullshit that happened with that 1.7 patch. Vehicles got buffed, AV got nerfed - without consideration of how the 2 would interact post-fix.
Thanks, Idiots. Now when you're all in your super Assaults there won't be anyone to protect you from Cloaked SGs/CRs. GG.
The game is already completely focused on scouts and heavies. They are the only suits atm that can really counter each other. Also, how can you say a range nerf wouldn't help? It would at least mean they have to stick solely to their roles and keep defending that point rather than roam away from it and reach out with their hmg. They are "sentinels" after all, that's why i suggested the range reduction vs any damage or hp reduction. Like i said before, i like heavies myself but they are too much right now. And like you said "they will still be hp stacked and covering that objective" (still doing their job) just from a less oppressive range. How are assaults being buffed exactly btw? Are they supposed to now counter heavies too because it was my understanding they were supposed to counter scouts and now it just seems like everyone is expecting them to come and put every class in it's rightful place.
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Cass Caul
227
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Posted - 2014.08.01 20:36:00 -
[29] - Quote
RYN0CER0S wrote:Nerf the Range.
If the range is too short we just end up where were were at 1.7, every sentinel has a light weapon because it becomes more effective to run that instead.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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Cody Sietz
SVER True Blood Dark Taboo
3759
|
Posted - 2014.08.01 20:42:00 -
[30] - Quote
Cass Caul wrote:RYN0CER0S wrote:Nerf the Range. If the range is too short we just end up where were were at 1.7, every sentinel has a light weapon because it becomes more effective to run that instead. We had heavies using light weapons before they fixed the dispersion on it and buffed it. Also before they nerfed all rifles.
So yeah, if heavies wanna use CR/RRs(like we already still see) that's fine by me.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Rusty Shallows
Caldari State
1990
|
Posted - 2014.08.01 21:04:00 -
[31] - Quote
Cody Sietz wrote:RayRay James wrote:Cody Sietz wrote:We had REs and they got nerfed. REs still work against heavies, even the basics Cody Sietz wrote:Heavy QQ is best QQ. Not really, your heavy QQ is pathetic and baseless Baseless? Really? So heavy QQ got REs and cloaks nerfed, yet we can't get a simple balance for a weapon and suit that's been buffed countless times(even when they didn't need it) Practically everyone was complaining about Cloaks. My position on it was to simply make them work exactly like the Dev Blog said they would. Nothing more, nothing less.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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buzzzzzzz killllllllll
Fatal Absolution General Tso's Alliance
656
|
Posted - 2014.08.01 21:05:00 -
[32] - Quote
all of you fotm heavies stfu plz. the hmg really does need a massive range nerf. currently, it is easymode and heavies are the problem, "the tools ccp have given us to fight heavies" dont work well. i run amarr heavy, and my forge with with a damage mod and 3 reppers can tank a basic re with about 40 health left. that is without a single health increasing module. ive gotten killed by res twice since the new heavies, and both were spawn camping logis with res. shotguns cant kill my hmg, i simply turn and aim. nks are still a joke vs a smart heavy or in real competition. rr's are the only real counter, and i can just step back into cover, or just strafe until they run out of ammo. also, most objectives are enclosed, so rr is unusable there. md is a joke vs my heavy, i no longer avoid grenades except LolNyainSanCoreLocusGrenadeSpam. i outrange ar's, cr's dont have enough ammo, and spambler rifles just overheat. lasers do work well though... so ya... hmg does need a range nerf, it will not make it bad (not a dispersion nerf, just a flat out optimal/effective range nerf) |
shaman oga
Nexus Balusa Horizon
2571
|
Posted - 2014.08.01 21:19:00 -
[33] - Quote
CCP made it wrong with both heavy and scouts.
HEAVY STORY
>Heavies??? --Let's give them more HP >Yes, fine. --Let's give them passive resistance > Fuckin brilliant _________________________________________________________________________
SCOUT STORY
>Scouts??? --Let's give them more EW and better slot layout >Yes, fine. --Let's give them faster reps, faster hack, more biotics. > Fuckin brilliant _______________________________________________________________________
That the story CCP over react, to everything, look at the flaylock, tac AR, damage mod.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
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S-PANZA
Expert Intervention Caldari State
28
|
Posted - 2014.08.01 21:39:00 -
[34] - Quote
Cody Sietz wrote:Himiko Kuronaga wrote:HMG is fine. You are not meant to fight at the point psuedo-aggressively. It's purpose is to keep you from doing exactly what you're complaining you should be able to do.
Deal with it. So dealing 600 dmg from 40 meters is fine?
Complaining about 600 DPS at 40m? Whats the DPS and range of a Viziam ScR. |
Zindorak
1.U.P
217
|
Posted - 2014.08.01 21:39:00 -
[35] - Quote
Hyper Metal Sonic wrote:People say your an idiot for fighting them up close because that is what they are supposed to do. Problem is, most points are in enclosed spaces so you can either confront them and be an idiot or wait for them to come out in the open which they will never do unless they are in an hav. A.K.A. give up the point. A lot of you say to just out range them and you know what? That hmg reaches pretty damn far. Not just the assault hmg because it seems like barely anyone even uses it the normal one reaches so gd far who would. Rail rifles will beat them from max range but let's be realistic, heavies guard enclosed points.They aren't really out in the open and if they are they are close to cover. Maybe make a bigger difference between the assault and normal hmg so that they have to choose more between damage and range? The point of my rambling is that i know people don't like things nerfed but maybe at LEAST adjust the range on the hmg. Leave the damage alone, leave the ludicrous amounts of hp alone but the range on top of all that is too much. They are monsters at every aspect of the match. I'm not a heavy hater, they are fun to play i will admit, but how fast i am dying in any other suit to them from long range is just crazy and then i look at the kill screen and see even if i had double my hp i still wouldn't have done enough damage to kill them. Please for the love of god at least admit they need to be toned down. let me tell you this
no
Master of the Scrambler Pistol. Carthum Assault ScP <3
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RYN0CER0S
Rise Of Old Dudes
772
|
Posted - 2014.08.01 22:51:00 -
[36] - Quote
Cass Caul wrote:RYN0CER0S wrote:Nerf the Range. If the range is too short we just end up where were were at 1.7, every sentinel has a light weapon because it becomes more effective to run that instead. And that is what they want. They want me to use a 1600 HP suit and a (not)OP Rifle. Fine. I have Heavy builds with ACRs just for Manus Peak maps because of RRs and other CRs that are able to stay well out of reach of my FAHMG while putting me down, and they're ******* great.
My point is this: No matter what these little pukes get nerfed, they will still lose because their frame of mind is wrong. I will do what I have to to secure the Win. I will find another way, another weapon to achieve the same outcome - and I, like so many others, have the means to do so.
Who farted?
|
One Eyed King
Land of the BIind
3065
|
Posted - 2014.08.01 23:06:00 -
[37] - Quote
RYN0CER0S wrote:Cass Caul wrote:RYN0CER0S wrote:Nerf the Range. If the range is too short we just end up where were were at 1.7, every sentinel has a light weapon because it becomes more effective to run that instead. And that is what they want. They want me to use a 1600 HP suit and a (not)OP Rifle. Fine. I have Heavy builds with ACRs just for Manus Peak maps because of RRs and other CRs that are able to stay well out of reach of my FAHMG while putting me down, and they're ******* great. My point is this: No matter what these little pukes get nerfed, they will still lose because their frame of mind is wrong. I will do what I have to to secure the Win. I will find another way, another weapon to achieve the same outcome - and I, like so many others, have the means to do so. They just need to get rid of Manus Peak. I don't know of anyone who still likes that map.
This is how a minja feels
|
RYN0CER0S
Rise Of Old Dudes
772
|
Posted - 2014.08.01 23:15:00 -
[38] - Quote
One Eyed King wrote:[They just need to get rid of Manus Peak. I don't know of anyone who still likes that map. +1
Who farted?
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MassiveNine
Sinq Laison Gendarmes Gallente Federation
875
|
Posted - 2014.08.01 23:53:00 -
[39] - Quote
Thumb Green wrote:There's a lot of objectives that you can fire into from a safe distance / position. And the range of the HMG is counter balanced by the bullet dispersion it has. If you're getting killed by it at more than 40 meters you're either not moving much, already low on health, or one of the most common ways: someone else is shooting at you too and the HMG just got the last hit in. MassiveNine wrote:In chromosome the HMG could slay you from 50 meters with ease, and that was before you maxed out the sharpshooter skill in which case I could tickle your booty from 100m! The HMG is FINE. I can kill you from 50 meters now but you'd probably have been standing still. It's at a point where I can scare you away from that range or make you hide while I try to get closer. If they could keep the center of the reticle directly on you because back then it had the precision of the laser rifle; which made it a horrible weapon for CQC.
TBH I much preferred the longer range/sharp precision of the HMG than the way it is now. Made it much more of a skill weapon to use. I understand why they made it the way it is now, but first choice would have been that way.
Official DUST514 LAV Mechanic
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danie sous
DUST BRASIL S.A Dark Taboo
18
|
Posted - 2014.08.02 00:59:00 -
[40] - Quote
Hyper Metal Sonic wrote:People say your an idiot I only read so far. Well, because you're an idiot.
Pun intended. |
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Mejt0
Made in Poland... E-R-A
243
|
Posted - 2014.08.02 02:27:00 -
[41] - Quote
You wont break throught sentiniel qq wall. Its too massive.
You better spec into scout with damps and try to run with SG/NK.
Hmg downing you from 30-40m wont change.
Ps. Who said that enemy must stay without moving to be killed from 40m Because with lolBoundles hmg i have 80-90%dmg at that range and downing fastest suits is easier that it could be.
-~-~-Caldari Loyalist-~-~-
Markiplier fan.
Hollywood Undead ,rocks.
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Justin Tymes
Dem Durrty Boyz General Tso's Alliance
732
|
Posted - 2014.08.02 02:53:00 -
[42] - Quote
Monkey MAC wrote:Arkena Wyrnspire wrote:Monkey MAC wrote:No no no, I think you have us misunderstood. You are an idiot if you go to capture a point from a sentinel with a HMG and you've got an Assault Rifle. However if you Null Cannon is suffering from a Heavy Infestation (eh? eh?) Here a number of things you can try.
Mass Driver Plasma Cannon Grenades Small Missile Turret Large Missile Turret Nova Knives (been having alot of fun with these recently) Shotgun Breach Shotgun Remote Explosives Forge Gun
All of these will work against a heavy, some will even work against a heavy with a logi tethered to him. The problem is, and probably always will be, is that expect to get killed by a specific fit, in a specific location and then expect that they can use the same fit again in the same situation and somehow magically win the second time round. I'm not going to say anything about whether the HMG is fine or not but half of your solutions are completely stupid. Have you even used a breach shotgun recently? You realise that grenades have been nerfed multiple times from their glory days and sentinels have a 25% blast resistance? Mass drivers are relatively ineffective for the same reason. It'd take 4 direct hits from a core locus to take out a single high tier heavy. If it's a weaker grenade a lot, lot more. Mass Drivers are still incredibly efficent against heavies, whatmwith being so slow, direct hits aren't difficult.
This is a complete lie, you have to be well inside HMG range to even hope to get a multiple direct hits with the MD. Freedom's splash is not only meh when you factor in Heavy resistances + shielding, it is shaky outside of 40 meters. Assault MD splash is next to useless against a heavy, 8 times out of 10, you might as well conserve your ammunition. |
J4yne C0bb
Molon Labe. General Tso's Alliance
510
|
Posted - 2014.08.02 03:07:00 -
[43] - Quote
Vitharr Foebane wrote:calvin b wrote:The problem is you along with most of the Dust community has not been around long enough to know what a true heavy is. I was one in closed Beta and if you think the heavy of this day is terrible you have not seen anything. In closed Beta I was able to crush an oncoming LAV with my HMG and then turn and kill up to 3 people before I was surrounded. My average was 7-8 kills before I was succumbed to damage, now I am lucky to survive a SG . The heavy in dust now is a far cry from what it once was. The heavy is point defense or was, now it has been nerfed to make people such as yourself from wetting your pants and crying for a nerf. The heavy was meant to be killed by another heavy or by group effort, solo efforts was laughed at, now it is too common. So please before your rattle on how heavies are OP take it from someone who has been here for near two years, the heavy that is now is nowhere near the heavy of the past. I miss that heavy for the battles where intense and you could always separate the good heavy from the bad heavy. QFT QFT-¦
I play both proto Amarr/Cal heavy and proto Min scout. Heavy is fine. Medium/light suits need to htfu and learn to think outside the box.
Min Logi | aka Punch R0ckgroin, fatman
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1803
|
Posted - 2014.08.02 03:18:00 -
[44] - Quote
calvin b wrote:The problem is you along with most of the Dust community has not been around long enough to know what a true heavy is. I was one in closed Beta and if you think the heavy of this day is terrible you have not seen anything. In closed Beta I was able to crush an oncoming LAV with my HMG and then turn and kill up to 3 people before I was surrounded. My average was 7-8 kills before I was succumbed to damage, now I am lucky to survive a SG . And this is balanced, how...?
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Cody Sietz
SVER True Blood Dark Taboo
3762
|
Posted - 2014.08.02 03:30:00 -
[45] - Quote
S-PANZA wrote:Cody Sietz wrote:Himiko Kuronaga wrote:HMG is fine. You are not meant to fight at the point psuedo-aggressively. It's purpose is to keep you from doing exactly what you're complaining you should be able to do.
Deal with it. So dealing 600 dmg from 40 meters is fine? Complaining about 600 DPS at 40m? Whats the DPS and range of a Viziam ScR. I don't know, but I know the AR has a 400 DPS and a 40 meter optimal.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Monkey MAC
Rough Riders..
3217
|
Posted - 2014.08.02 12:19:00 -
[46] - Quote
Justin Tymes wrote:Monkey MAC wrote:Arkena Wyrnspire wrote:Monkey MAC wrote:No no no, I think you have us misunderstood. You are an idiot if you go to capture a point from a sentinel with a HMG and you've got an Assault Rifle. However if you Null Cannon is suffering from a Heavy Infestation (eh? eh?) Here a number of things you can try.
Mass Driver Plasma Cannon Grenades Small Missile Turret Large Missile Turret Nova Knives (been having alot of fun with these recently) Shotgun Breach Shotgun Remote Explosives Forge Gun
All of these will work against a heavy, some will even work against a heavy with a logi tethered to him. The problem is, and probably always will be, is that expect to get killed by a specific fit, in a specific location and then expect that they can use the same fit again in the same situation and somehow magically win the second time round. I'm not going to say anything about whether the HMG is fine or not but half of your solutions are completely stupid. Have you even used a breach shotgun recently? You realise that grenades have been nerfed multiple times from their glory days and sentinels have a 25% blast resistance? Mass drivers are relatively ineffective for the same reason. It'd take 4 direct hits from a core locus to take out a single high tier heavy. If it's a weaker grenade a lot, lot more. Mass Drivers are still incredibly efficent against heavies, whatmwith being so slow, direct hits aren't difficult. This is a complete lie, you have to be well inside HMG range to even hope to get a multiple direct hits with the MD. Freedom's splash is not only meh when you factor in Heavy resistances + shielding, it is shaky outside of 40 meters. Assault MD splash is next to useless against a heavy, 8 times out of 10, you might as well conserve your ammunition.
I never mentioned the Assault MD that thing really is terrible against heavies, it does have enough DPS because it focus on Splaah Radius as it's main perk.
As for telling me that killing Heavies with a Mass Driver is a complete lie, is a lie, I do it regularly. You use a flux grenade to take the shields first and then the armour crumbles under the explosove damage profile. Even with all the resistamces under the sun.
From what I can tell Direct Hits againsts heavies don't recieve the 25% splash damage reduction, pair this with fire rate allowing you to duck in and out of cover, the Huge Damage of the Breach Mass Driver, the insanely powerful damage profile, additional armour damage from Profciency skill and damage mods the Heavy will, practically melt, however that doesn't mean you can jist walk upto him without cover and try this he still has a 900DPS HMG. But direct hits screw up the damage indicator, which paired with his tacnet blindness, makes him easy prey.
Every single one of those tactics works I have used them successfully within the last couple of weeks to remove a heavy from an advantageous position.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3217
|
Posted - 2014.08.02 12:28:00 -
[47] - Quote
Cody Sietz wrote:Himiko Kuronaga wrote:HMG is fine. You are not meant to fight at the point psuedo-aggressively. It's purpose is to keep you from doing exactly what you're complaining you should be able to do.
Deal with it. So dealing 600 dmg from 40 meters is fine?
Considering the Accuracy of the weapon makes this consoderably lower in real terms yeah. Because if your getting 100% accuracy, hell if your getting 50% accuracy at 40m, you need to stop playing this game to go and see the Jedi Council.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1805
|
Posted - 2014.08.02 12:40:00 -
[48] - Quote
Monkey MAC wrote:Justin Tymes wrote:Monkey MAC wrote:Arkena Wyrnspire wrote:Monkey MAC wrote:No no no, I think you have us misunderstood. You are an idiot if you go to capture a point from a sentinel with a HMG and you've got an Assault Rifle. However if you Null Cannon is suffering from a Heavy Infestation (eh? eh?) Here a number of things you can try.
Mass Driver Plasma Cannon Grenades Small Missile Turret Large Missile Turret Nova Knives (been having alot of fun with these recently) Shotgun Breach Shotgun Remote Explosives Forge Gun
All of these will work against a heavy, some will even work against a heavy with a logi tethered to him. The problem is, and probably always will be, is that expect to get killed by a specific fit, in a specific location and then expect that they can use the same fit again in the same situation and somehow magically win the second time round. I'm not going to say anything about whether the HMG is fine or not but half of your solutions are completely stupid. Have you even used a breach shotgun recently? You realise that grenades have been nerfed multiple times from their glory days and sentinels have a 25% blast resistance? Mass drivers are relatively ineffective for the same reason. It'd take 4 direct hits from a core locus to take out a single high tier heavy. If it's a weaker grenade a lot, lot more. Mass Drivers are still incredibly efficent against heavies, whatmwith being so slow, direct hits aren't difficult. This is a complete lie, you have to be well inside HMG range to even hope to get a multiple direct hits with the MD. Freedom's splash is not only meh when you factor in Heavy resistances + shielding, it is shaky outside of 40 meters. Assault MD splash is next to useless against a heavy, 8 times out of 10, you might as well conserve your ammunition. I never mentioned the Assault MD that thing really is terrible against heavies, it does have enough DPS because it focus on Splaah Radius as it's main perk. As for telling me that killing Heavies with a Mass Driver is a complete lie, is a lie, I do it regularly. You use a flux grenade to take the shields first and then the armour crumbles under the explosove damage profile. Even with all the resistamces under the sun. From what I can tell Direct Hits againsts heavies don't recieve the 25% splash damage reduction, pair this with fire rate allowing you to duck in and out of cover, the Huge Damage of the Breach Mass Driver, the insanely powerful damage profile, additional armour damage from Profciency skill and damage mods the Heavy will, practically melt, however that doesn't mean you can jist walk upto him without cover and try this he still has a 900DPS HMG. But direct hits screw up the damage indicator, which paired with his tacnet blindness, makes him easy prey. Every single one of those tactics works I have used them successfully within the last couple of weeks to remove a heavy from an advantageous position. Lets see, 6 shots, out of them you'd be lucky that 1 direct hits (as you're popping in and out of cover, you don't have time to aim)
So, Freedom Mass driver- DPS of 330
160 splash damage, and 330 direct hit.
Now, it fires one round/second
So, 6 seconds total to take out one unit. Keep that in mind. Now, lets say that this is a proto amarr sentinel (we have a proto mass driver, fair is fair)
Lets say he runs one rep per and 3x complex plates (pretty standard fit post Charlie).
Lets assume he can't rep in between shots for sake of argument.
Also, lets assume that you managed to flux him first (fair argument, if you're running a MD)
So--1195 armor
6 splash=160*6=960 damage*.75*1.2=864 damage over 6 seconds min from full damage splashes and the entire clip.
5 splash 1 direct=1130 damage*.75*1.2=1017 damage over 6 seconds min with a reasonable amount of direct hits.
4 splash 2 direct=1300 damage*.75*1.2=1170 damage over 6 seconds min with a highly skilled users amount of direct hits.
3 splash 3 direct=1470 damage*.75*1.2=1323 damage over 6 seconds min with an unreasonable amount of direct hits, or enough to kill him.
Note^^ all this was done assuming that he was already fluxed, and that you don't miss a single shot, with a proto MD.
Now, to score the 3 direct shots necessary to kill him, you would have needed to be out of cover for long enough for the heavy to kill you with his 900+ DPS lolHMG.
Now, while it is possible to reload and continue chipping away at the heavy's health, its not reasonable, because by that time, a fine rifle user would have killed you from behind, or a SG scout would have finished you while you were distracted.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Monkey MAC
Rough Riders..
3217
|
Posted - 2014.08.02 13:15:00 -
[49] - Quote
Gavr1lo Pr1nc1p wrote:Monkey MAC wrote:Justin Tymes wrote:[quote=Monkey MAC][quote=Arkena Wyrnspire]
This is a complete lie, you have to be well inside HMG range to even hope to get a multiple direct hits with the MD. Freedom's splash is not only meh when you factor in Heavy resistances + shielding, it is shaky outside of 40 meters. Assault MD splash is next to useless against a heavy, 8 times out of 10, you might as well conserve your ammunition. I never mentioned the Assault MD that thing really is terrible against heavies, it does have enough DPS because it focus on Splaah Radius as it's main perk. As for telling me that killing Heavies with a Mass Driver is a complete lie, is a lie, I do it regularly. You use a flux grenade to take the shields first and then the armour crumbles under the explosove damage profile. Even with all the resistamces under the sun. From what I can tell Direct Hits againsts heavies don't recieve the 25% splash damage reduction, pair this with fire rate allowing you to duck in and out of cover, the Huge Damage of the Breach Mass Driver, the insanely powerful damage profile, additional armour damage from Profciency skill and damage mods the Heavy will, practically melt, however that doesn't mean you can jist walk upto him without cover and try this he still has a 900DPS HMG. But direct hits screw up the damage indicator, which paired with his tacnet blindness, makes him easy prey. Every single one of those tactics works I have used them successfully within the last couple of weeks to remove a heavy from an advantageous position. Lets see, 6 shots, out of them you'd be lucky that 1 direct hits (as you're popping in and out of cover, you don't have time to aim) So, Freedom Mass driver- DPS of 330 160 splash damage, and 330 direct hit. Now, it fires one round/second So, 6 seconds total to take out one unit. Keep that in mind. Now, lets say that this is a proto amarr sentinel (we have a proto mass driver, fair is fair) Lets say he runs one rep per and 3x complex plates (pretty standard fit post Charlie). Lets assume he can't rep in between shots for sake of argument. Also, lets assume that you managed to flux him first (fair argument, if you're running a MD) So--1195 armor 6 splash=160*6=960 damage*.75*1.2=864 damage over 6 seconds min from full damage splashes and the entire clip. 5 splash 1 direct=1130 damage*.75*1.2=1017 damage over 6 seconds min with a reasonable amount of direct hits. 4 splash 2 direct=1300 damage*.75*1.2=1170 damage over 6 seconds min with a highly skilled users amount of direct hits. 3 splash 3 direct=1470 damage*.75*1.2=1323 damage over 6 seconds min with an unreasonable amount of direct hits, or enough to kill him. Note^^ all this was done assuming that he was already fluxed, and that you don't miss a single shot, with a proto MD. Now, to score the 3 direct shots necessary to kill him, you would have needed to be out of cover for long enough for the heavy to kill you with his 900+ DPS lolHMG. Now, while it is possible to reload and continue chipping away at the heavy's health, its not reasonable, because by that time, a fine rifle user would have killed you from behind, or a SG scout would have finished you while you were distracted.
I never said it didn't take effort and time, but it is doable. Secondly your maths is off, Direct hits do not recieve the damage reduction from the 25% spalsh damage reduction. You also haven't included Profciency Damage or Damage mods (which if you are running a fit specifically to kill heavies it is fair to assume you will both.)
So instead it becomes more like this
6 splash=160*6=960 damage*.75*1.2*1.15*1.09=1,083 damage over 6 seconds min
5 splash 1 direct=(795*.75+330)*1.2*1.15*1.09 =1393 damage over 6 seconds min with a poor amount of direct hits.
4 splash 2 direct=(636*.75 + 660)*1.2*1.15*1.09 =1710 damage over 6 seconds min with a reasonable amount of direct hits.
3 splash 3 direct=(318*0.75 + 990)*1.2*1.15*1.09=1847 damage over 6 seconds min with an unreasonable amount of direct hits, or enough to kill him
Suddenly that heavy doesn't look quite so tough, even with 6 splash shots, all it takes is a few more shots with an SMG and that heavy go bye bye.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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