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Rusty Shallows
Caldari State
1990
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Posted - 2014.08.01 21:04:00 -
[31] - Quote
Cody Sietz wrote:RayRay James wrote:Cody Sietz wrote:We had REs and they got nerfed. REs still work against heavies, even the basics Cody Sietz wrote:Heavy QQ is best QQ. Not really, your heavy QQ is pathetic and baseless Baseless? Really? So heavy QQ got REs and cloaks nerfed, yet we can't get a simple balance for a weapon and suit that's been buffed countless times(even when they didn't need it) Practically everyone was complaining about Cloaks. My position on it was to simply make them work exactly like the Dev Blog said they would. Nothing more, nothing less.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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buzzzzzzz killllllllll
Fatal Absolution General Tso's Alliance
656
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Posted - 2014.08.01 21:05:00 -
[32] - Quote
all of you fotm heavies stfu plz. the hmg really does need a massive range nerf. currently, it is easymode and heavies are the problem, "the tools ccp have given us to fight heavies" dont work well. i run amarr heavy, and my forge with with a damage mod and 3 reppers can tank a basic re with about 40 health left. that is without a single health increasing module. ive gotten killed by res twice since the new heavies, and both were spawn camping logis with res. shotguns cant kill my hmg, i simply turn and aim. nks are still a joke vs a smart heavy or in real competition. rr's are the only real counter, and i can just step back into cover, or just strafe until they run out of ammo. also, most objectives are enclosed, so rr is unusable there. md is a joke vs my heavy, i no longer avoid grenades except LolNyainSanCoreLocusGrenadeSpam. i outrange ar's, cr's dont have enough ammo, and spambler rifles just overheat. lasers do work well though... so ya... hmg does need a range nerf, it will not make it bad (not a dispersion nerf, just a flat out optimal/effective range nerf) |
shaman oga
Nexus Balusa Horizon
2571
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Posted - 2014.08.01 21:19:00 -
[33] - Quote
CCP made it wrong with both heavy and scouts.
HEAVY STORY
>Heavies??? --Let's give them more HP >Yes, fine. --Let's give them passive resistance > Fuckin brilliant _________________________________________________________________________
SCOUT STORY
>Scouts??? --Let's give them more EW and better slot layout >Yes, fine. --Let's give them faster reps, faster hack, more biotics. > Fuckin brilliant _______________________________________________________________________
That the story CCP over react, to everything, look at the flaylock, tac AR, damage mod.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
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S-PANZA
Expert Intervention Caldari State
28
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Posted - 2014.08.01 21:39:00 -
[34] - Quote
Cody Sietz wrote:Himiko Kuronaga wrote:HMG is fine. You are not meant to fight at the point psuedo-aggressively. It's purpose is to keep you from doing exactly what you're complaining you should be able to do.
Deal with it. So dealing 600 dmg from 40 meters is fine?
Complaining about 600 DPS at 40m? Whats the DPS and range of a Viziam ScR. |
Zindorak
1.U.P
217
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Posted - 2014.08.01 21:39:00 -
[35] - Quote
Hyper Metal Sonic wrote:People say your an idiot for fighting them up close because that is what they are supposed to do. Problem is, most points are in enclosed spaces so you can either confront them and be an idiot or wait for them to come out in the open which they will never do unless they are in an hav. A.K.A. give up the point. A lot of you say to just out range them and you know what? That hmg reaches pretty damn far. Not just the assault hmg because it seems like barely anyone even uses it the normal one reaches so gd far who would. Rail rifles will beat them from max range but let's be realistic, heavies guard enclosed points.They aren't really out in the open and if they are they are close to cover. Maybe make a bigger difference between the assault and normal hmg so that they have to choose more between damage and range? The point of my rambling is that i know people don't like things nerfed but maybe at LEAST adjust the range on the hmg. Leave the damage alone, leave the ludicrous amounts of hp alone but the range on top of all that is too much. They are monsters at every aspect of the match. I'm not a heavy hater, they are fun to play i will admit, but how fast i am dying in any other suit to them from long range is just crazy and then i look at the kill screen and see even if i had double my hp i still wouldn't have done enough damage to kill them. Please for the love of god at least admit they need to be toned down. let me tell you this
no
Master of the Scrambler Pistol. Carthum Assault ScP <3
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RYN0CER0S
Rise Of Old Dudes
772
|
Posted - 2014.08.01 22:51:00 -
[36] - Quote
Cass Caul wrote:RYN0CER0S wrote:Nerf the Range. If the range is too short we just end up where were were at 1.7, every sentinel has a light weapon because it becomes more effective to run that instead. And that is what they want. They want me to use a 1600 HP suit and a (not)OP Rifle. Fine. I have Heavy builds with ACRs just for Manus Peak maps because of RRs and other CRs that are able to stay well out of reach of my FAHMG while putting me down, and they're ******* great.
My point is this: No matter what these little pukes get nerfed, they will still lose because their frame of mind is wrong. I will do what I have to to secure the Win. I will find another way, another weapon to achieve the same outcome - and I, like so many others, have the means to do so.
Who farted?
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One Eyed King
Land of the BIind
3065
|
Posted - 2014.08.01 23:06:00 -
[37] - Quote
RYN0CER0S wrote:Cass Caul wrote:RYN0CER0S wrote:Nerf the Range. If the range is too short we just end up where were were at 1.7, every sentinel has a light weapon because it becomes more effective to run that instead. And that is what they want. They want me to use a 1600 HP suit and a (not)OP Rifle. Fine. I have Heavy builds with ACRs just for Manus Peak maps because of RRs and other CRs that are able to stay well out of reach of my FAHMG while putting me down, and they're ******* great. My point is this: No matter what these little pukes get nerfed, they will still lose because their frame of mind is wrong. I will do what I have to to secure the Win. I will find another way, another weapon to achieve the same outcome - and I, like so many others, have the means to do so. They just need to get rid of Manus Peak. I don't know of anyone who still likes that map.
This is how a minja feels
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RYN0CER0S
Rise Of Old Dudes
772
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Posted - 2014.08.01 23:15:00 -
[38] - Quote
One Eyed King wrote:[They just need to get rid of Manus Peak. I don't know of anyone who still likes that map. +1
Who farted?
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MassiveNine
Sinq Laison Gendarmes Gallente Federation
875
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Posted - 2014.08.01 23:53:00 -
[39] - Quote
Thumb Green wrote:There's a lot of objectives that you can fire into from a safe distance / position. And the range of the HMG is counter balanced by the bullet dispersion it has. If you're getting killed by it at more than 40 meters you're either not moving much, already low on health, or one of the most common ways: someone else is shooting at you too and the HMG just got the last hit in. MassiveNine wrote:In chromosome the HMG could slay you from 50 meters with ease, and that was before you maxed out the sharpshooter skill in which case I could tickle your booty from 100m! The HMG is FINE. I can kill you from 50 meters now but you'd probably have been standing still. It's at a point where I can scare you away from that range or make you hide while I try to get closer. If they could keep the center of the reticle directly on you because back then it had the precision of the laser rifle; which made it a horrible weapon for CQC.
TBH I much preferred the longer range/sharp precision of the HMG than the way it is now. Made it much more of a skill weapon to use. I understand why they made it the way it is now, but first choice would have been that way.
Official DUST514 LAV Mechanic
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danie sous
DUST BRASIL S.A Dark Taboo
18
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Posted - 2014.08.02 00:59:00 -
[40] - Quote
Hyper Metal Sonic wrote:People say your an idiot I only read so far. Well, because you're an idiot.
Pun intended. |
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Mejt0
Made in Poland... E-R-A
243
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Posted - 2014.08.02 02:27:00 -
[41] - Quote
You wont break throught sentiniel qq wall. Its too massive.
You better spec into scout with damps and try to run with SG/NK.
Hmg downing you from 30-40m wont change.
Ps. Who said that enemy must stay without moving to be killed from 40m Because with lolBoundles hmg i have 80-90%dmg at that range and downing fastest suits is easier that it could be.
-~-~-Caldari Loyalist-~-~-
Markiplier fan.
Hollywood Undead ,rocks.
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Justin Tymes
Dem Durrty Boyz General Tso's Alliance
732
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Posted - 2014.08.02 02:53:00 -
[42] - Quote
Monkey MAC wrote:Arkena Wyrnspire wrote:Monkey MAC wrote:No no no, I think you have us misunderstood. You are an idiot if you go to capture a point from a sentinel with a HMG and you've got an Assault Rifle. However if you Null Cannon is suffering from a Heavy Infestation (eh? eh?) Here a number of things you can try.
Mass Driver Plasma Cannon Grenades Small Missile Turret Large Missile Turret Nova Knives (been having alot of fun with these recently) Shotgun Breach Shotgun Remote Explosives Forge Gun
All of these will work against a heavy, some will even work against a heavy with a logi tethered to him. The problem is, and probably always will be, is that expect to get killed by a specific fit, in a specific location and then expect that they can use the same fit again in the same situation and somehow magically win the second time round. I'm not going to say anything about whether the HMG is fine or not but half of your solutions are completely stupid. Have you even used a breach shotgun recently? You realise that grenades have been nerfed multiple times from their glory days and sentinels have a 25% blast resistance? Mass drivers are relatively ineffective for the same reason. It'd take 4 direct hits from a core locus to take out a single high tier heavy. If it's a weaker grenade a lot, lot more. Mass Drivers are still incredibly efficent against heavies, whatmwith being so slow, direct hits aren't difficult.
This is a complete lie, you have to be well inside HMG range to even hope to get a multiple direct hits with the MD. Freedom's splash is not only meh when you factor in Heavy resistances + shielding, it is shaky outside of 40 meters. Assault MD splash is next to useless against a heavy, 8 times out of 10, you might as well conserve your ammunition. |
J4yne C0bb
Molon Labe. General Tso's Alliance
510
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Posted - 2014.08.02 03:07:00 -
[43] - Quote
Vitharr Foebane wrote:calvin b wrote:The problem is you along with most of the Dust community has not been around long enough to know what a true heavy is. I was one in closed Beta and if you think the heavy of this day is terrible you have not seen anything. In closed Beta I was able to crush an oncoming LAV with my HMG and then turn and kill up to 3 people before I was surrounded. My average was 7-8 kills before I was succumbed to damage, now I am lucky to survive a SG . The heavy in dust now is a far cry from what it once was. The heavy is point defense or was, now it has been nerfed to make people such as yourself from wetting your pants and crying for a nerf. The heavy was meant to be killed by another heavy or by group effort, solo efforts was laughed at, now it is too common. So please before your rattle on how heavies are OP take it from someone who has been here for near two years, the heavy that is now is nowhere near the heavy of the past. I miss that heavy for the battles where intense and you could always separate the good heavy from the bad heavy. QFT QFT-¦
I play both proto Amarr/Cal heavy and proto Min scout. Heavy is fine. Medium/light suits need to htfu and learn to think outside the box.
Min Logi | aka Punch R0ckgroin, fatman
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1803
|
Posted - 2014.08.02 03:18:00 -
[44] - Quote
calvin b wrote:The problem is you along with most of the Dust community has not been around long enough to know what a true heavy is. I was one in closed Beta and if you think the heavy of this day is terrible you have not seen anything. In closed Beta I was able to crush an oncoming LAV with my HMG and then turn and kill up to 3 people before I was surrounded. My average was 7-8 kills before I was succumbed to damage, now I am lucky to survive a SG . And this is balanced, how...?
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Cody Sietz
SVER True Blood Dark Taboo
3762
|
Posted - 2014.08.02 03:30:00 -
[45] - Quote
S-PANZA wrote:Cody Sietz wrote:Himiko Kuronaga wrote:HMG is fine. You are not meant to fight at the point psuedo-aggressively. It's purpose is to keep you from doing exactly what you're complaining you should be able to do.
Deal with it. So dealing 600 dmg from 40 meters is fine? Complaining about 600 DPS at 40m? Whats the DPS and range of a Viziam ScR. I don't know, but I know the AR has a 400 DPS and a 40 meter optimal.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Monkey MAC
Rough Riders..
3217
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Posted - 2014.08.02 12:19:00 -
[46] - Quote
Justin Tymes wrote:Monkey MAC wrote:Arkena Wyrnspire wrote:Monkey MAC wrote:No no no, I think you have us misunderstood. You are an idiot if you go to capture a point from a sentinel with a HMG and you've got an Assault Rifle. However if you Null Cannon is suffering from a Heavy Infestation (eh? eh?) Here a number of things you can try.
Mass Driver Plasma Cannon Grenades Small Missile Turret Large Missile Turret Nova Knives (been having alot of fun with these recently) Shotgun Breach Shotgun Remote Explosives Forge Gun
All of these will work against a heavy, some will even work against a heavy with a logi tethered to him. The problem is, and probably always will be, is that expect to get killed by a specific fit, in a specific location and then expect that they can use the same fit again in the same situation and somehow magically win the second time round. I'm not going to say anything about whether the HMG is fine or not but half of your solutions are completely stupid. Have you even used a breach shotgun recently? You realise that grenades have been nerfed multiple times from their glory days and sentinels have a 25% blast resistance? Mass drivers are relatively ineffective for the same reason. It'd take 4 direct hits from a core locus to take out a single high tier heavy. If it's a weaker grenade a lot, lot more. Mass Drivers are still incredibly efficent against heavies, whatmwith being so slow, direct hits aren't difficult. This is a complete lie, you have to be well inside HMG range to even hope to get a multiple direct hits with the MD. Freedom's splash is not only meh when you factor in Heavy resistances + shielding, it is shaky outside of 40 meters. Assault MD splash is next to useless against a heavy, 8 times out of 10, you might as well conserve your ammunition.
I never mentioned the Assault MD that thing really is terrible against heavies, it does have enough DPS because it focus on Splaah Radius as it's main perk.
As for telling me that killing Heavies with a Mass Driver is a complete lie, is a lie, I do it regularly. You use a flux grenade to take the shields first and then the armour crumbles under the explosove damage profile. Even with all the resistamces under the sun.
From what I can tell Direct Hits againsts heavies don't recieve the 25% splash damage reduction, pair this with fire rate allowing you to duck in and out of cover, the Huge Damage of the Breach Mass Driver, the insanely powerful damage profile, additional armour damage from Profciency skill and damage mods the Heavy will, practically melt, however that doesn't mean you can jist walk upto him without cover and try this he still has a 900DPS HMG. But direct hits screw up the damage indicator, which paired with his tacnet blindness, makes him easy prey.
Every single one of those tactics works I have used them successfully within the last couple of weeks to remove a heavy from an advantageous position.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3217
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Posted - 2014.08.02 12:28:00 -
[47] - Quote
Cody Sietz wrote:Himiko Kuronaga wrote:HMG is fine. You are not meant to fight at the point psuedo-aggressively. It's purpose is to keep you from doing exactly what you're complaining you should be able to do.
Deal with it. So dealing 600 dmg from 40 meters is fine?
Considering the Accuracy of the weapon makes this consoderably lower in real terms yeah. Because if your getting 100% accuracy, hell if your getting 50% accuracy at 40m, you need to stop playing this game to go and see the Jedi Council.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1805
|
Posted - 2014.08.02 12:40:00 -
[48] - Quote
Monkey MAC wrote:Justin Tymes wrote:Monkey MAC wrote:Arkena Wyrnspire wrote:Monkey MAC wrote:No no no, I think you have us misunderstood. You are an idiot if you go to capture a point from a sentinel with a HMG and you've got an Assault Rifle. However if you Null Cannon is suffering from a Heavy Infestation (eh? eh?) Here a number of things you can try.
Mass Driver Plasma Cannon Grenades Small Missile Turret Large Missile Turret Nova Knives (been having alot of fun with these recently) Shotgun Breach Shotgun Remote Explosives Forge Gun
All of these will work against a heavy, some will even work against a heavy with a logi tethered to him. The problem is, and probably always will be, is that expect to get killed by a specific fit, in a specific location and then expect that they can use the same fit again in the same situation and somehow magically win the second time round. I'm not going to say anything about whether the HMG is fine or not but half of your solutions are completely stupid. Have you even used a breach shotgun recently? You realise that grenades have been nerfed multiple times from their glory days and sentinels have a 25% blast resistance? Mass drivers are relatively ineffective for the same reason. It'd take 4 direct hits from a core locus to take out a single high tier heavy. If it's a weaker grenade a lot, lot more. Mass Drivers are still incredibly efficent against heavies, whatmwith being so slow, direct hits aren't difficult. This is a complete lie, you have to be well inside HMG range to even hope to get a multiple direct hits with the MD. Freedom's splash is not only meh when you factor in Heavy resistances + shielding, it is shaky outside of 40 meters. Assault MD splash is next to useless against a heavy, 8 times out of 10, you might as well conserve your ammunition. I never mentioned the Assault MD that thing really is terrible against heavies, it does have enough DPS because it focus on Splaah Radius as it's main perk. As for telling me that killing Heavies with a Mass Driver is a complete lie, is a lie, I do it regularly. You use a flux grenade to take the shields first and then the armour crumbles under the explosove damage profile. Even with all the resistamces under the sun. From what I can tell Direct Hits againsts heavies don't recieve the 25% splash damage reduction, pair this with fire rate allowing you to duck in and out of cover, the Huge Damage of the Breach Mass Driver, the insanely powerful damage profile, additional armour damage from Profciency skill and damage mods the Heavy will, practically melt, however that doesn't mean you can jist walk upto him without cover and try this he still has a 900DPS HMG. But direct hits screw up the damage indicator, which paired with his tacnet blindness, makes him easy prey. Every single one of those tactics works I have used them successfully within the last couple of weeks to remove a heavy from an advantageous position. Lets see, 6 shots, out of them you'd be lucky that 1 direct hits (as you're popping in and out of cover, you don't have time to aim)
So, Freedom Mass driver- DPS of 330
160 splash damage, and 330 direct hit.
Now, it fires one round/second
So, 6 seconds total to take out one unit. Keep that in mind. Now, lets say that this is a proto amarr sentinel (we have a proto mass driver, fair is fair)
Lets say he runs one rep per and 3x complex plates (pretty standard fit post Charlie).
Lets assume he can't rep in between shots for sake of argument.
Also, lets assume that you managed to flux him first (fair argument, if you're running a MD)
So--1195 armor
6 splash=160*6=960 damage*.75*1.2=864 damage over 6 seconds min from full damage splashes and the entire clip.
5 splash 1 direct=1130 damage*.75*1.2=1017 damage over 6 seconds min with a reasonable amount of direct hits.
4 splash 2 direct=1300 damage*.75*1.2=1170 damage over 6 seconds min with a highly skilled users amount of direct hits.
3 splash 3 direct=1470 damage*.75*1.2=1323 damage over 6 seconds min with an unreasonable amount of direct hits, or enough to kill him.
Note^^ all this was done assuming that he was already fluxed, and that you don't miss a single shot, with a proto MD.
Now, to score the 3 direct shots necessary to kill him, you would have needed to be out of cover for long enough for the heavy to kill you with his 900+ DPS lolHMG.
Now, while it is possible to reload and continue chipping away at the heavy's health, its not reasonable, because by that time, a fine rifle user would have killed you from behind, or a SG scout would have finished you while you were distracted.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Monkey MAC
Rough Riders..
3217
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Posted - 2014.08.02 13:15:00 -
[49] - Quote
Gavr1lo Pr1nc1p wrote:Monkey MAC wrote:Justin Tymes wrote:[quote=Monkey MAC][quote=Arkena Wyrnspire]
This is a complete lie, you have to be well inside HMG range to even hope to get a multiple direct hits with the MD. Freedom's splash is not only meh when you factor in Heavy resistances + shielding, it is shaky outside of 40 meters. Assault MD splash is next to useless against a heavy, 8 times out of 10, you might as well conserve your ammunition. I never mentioned the Assault MD that thing really is terrible against heavies, it does have enough DPS because it focus on Splaah Radius as it's main perk. As for telling me that killing Heavies with a Mass Driver is a complete lie, is a lie, I do it regularly. You use a flux grenade to take the shields first and then the armour crumbles under the explosove damage profile. Even with all the resistamces under the sun. From what I can tell Direct Hits againsts heavies don't recieve the 25% splash damage reduction, pair this with fire rate allowing you to duck in and out of cover, the Huge Damage of the Breach Mass Driver, the insanely powerful damage profile, additional armour damage from Profciency skill and damage mods the Heavy will, practically melt, however that doesn't mean you can jist walk upto him without cover and try this he still has a 900DPS HMG. But direct hits screw up the damage indicator, which paired with his tacnet blindness, makes him easy prey. Every single one of those tactics works I have used them successfully within the last couple of weeks to remove a heavy from an advantageous position. Lets see, 6 shots, out of them you'd be lucky that 1 direct hits (as you're popping in and out of cover, you don't have time to aim) So, Freedom Mass driver- DPS of 330 160 splash damage, and 330 direct hit. Now, it fires one round/second So, 6 seconds total to take out one unit. Keep that in mind. Now, lets say that this is a proto amarr sentinel (we have a proto mass driver, fair is fair) Lets say he runs one rep per and 3x complex plates (pretty standard fit post Charlie). Lets assume he can't rep in between shots for sake of argument. Also, lets assume that you managed to flux him first (fair argument, if you're running a MD) So--1195 armor 6 splash=160*6=960 damage*.75*1.2=864 damage over 6 seconds min from full damage splashes and the entire clip. 5 splash 1 direct=1130 damage*.75*1.2=1017 damage over 6 seconds min with a reasonable amount of direct hits. 4 splash 2 direct=1300 damage*.75*1.2=1170 damage over 6 seconds min with a highly skilled users amount of direct hits. 3 splash 3 direct=1470 damage*.75*1.2=1323 damage over 6 seconds min with an unreasonable amount of direct hits, or enough to kill him. Note^^ all this was done assuming that he was already fluxed, and that you don't miss a single shot, with a proto MD. Now, to score the 3 direct shots necessary to kill him, you would have needed to be out of cover for long enough for the heavy to kill you with his 900+ DPS lolHMG. Now, while it is possible to reload and continue chipping away at the heavy's health, its not reasonable, because by that time, a fine rifle user would have killed you from behind, or a SG scout would have finished you while you were distracted.
I never said it didn't take effort and time, but it is doable. Secondly your maths is off, Direct hits do not recieve the damage reduction from the 25% spalsh damage reduction. You also haven't included Profciency Damage or Damage mods (which if you are running a fit specifically to kill heavies it is fair to assume you will both.)
So instead it becomes more like this
6 splash=160*6=960 damage*.75*1.2*1.15*1.09=1,083 damage over 6 seconds min
5 splash 1 direct=(795*.75+330)*1.2*1.15*1.09 =1393 damage over 6 seconds min with a poor amount of direct hits.
4 splash 2 direct=(636*.75 + 660)*1.2*1.15*1.09 =1710 damage over 6 seconds min with a reasonable amount of direct hits.
3 splash 3 direct=(318*0.75 + 990)*1.2*1.15*1.09=1847 damage over 6 seconds min with an unreasonable amount of direct hits, or enough to kill him
Suddenly that heavy doesn't look quite so tough, even with 6 splash shots, all it takes is a few more shots with an SMG and that heavy go bye bye.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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