Monkey MAC wrote:Justin Tymes wrote:[quote=Monkey MAC][quote=Arkena Wyrnspire]
This is a complete lie, you have to be well inside HMG range to even hope to get a multiple direct hits with the MD. Freedom's splash is not only meh when you factor in Heavy resistances + shielding, it is shaky outside of 40 meters. Assault MD splash is next to useless against a heavy, 8 times out of 10, you might as well conserve your ammunition.
I never mentioned the Assault MD that thing really is terrible against heavies, it does have enough DPS because it focus on Splaah Radius as it's main perk.
As for telling me that killing Heavies with a Mass Driver is a complete lie, is a lie, I do it regularly. You use a flux grenade to take the shields first and then the armour crumbles under the explosove damage profile. Even with all the resistamces under the sun.
From what I can tell Direct Hits againsts heavies don't recieve the 25% splash damage reduction, pair this with fire rate allowing you to duck in and out of cover, the Huge Damage of the Breach Mass Driver, the insanely powerful damage profile, additional armour damage from Profciency skill and damage mods the Heavy will, practically melt, however that doesn't mean you can jist walk upto him without cover and try this he still has a 900DPS HMG. But direct hits screw up the damage indicator, which paired with his tacnet blindness, makes him easy prey.
Every single one of those tactics works I have used them successfully within the last couple of weeks to remove a heavy from an advantageous position.
Lets see, 6 shots, out of them you'd be lucky that 1 direct hits (as you're popping in and out of cover, you don't have time to aim)
So, Freedom Mass driver- DPS of 330
160 splash damage, and 330 direct hit.
Now, it fires one round/second
So, 6 seconds total to take out one unit. Keep that in mind. Now, lets say that this is a proto amarr sentinel (we have a proto mass driver, fair is fair)
Lets say he runs one rep per and 3x complex plates (pretty standard fit post Charlie).
Lets assume he can't rep in between shots for sake of argument.
Also, lets assume that you managed to flux him first (fair argument, if you're running a MD)
So--1195 armor
6 splash=160*6=960 damage*.75*1.2=864 damage over 6 seconds min from full damage splashes and the entire clip.
5 splash 1 direct=1130 damage*.75*1.2=1017 damage over 6 seconds min with a reasonable amount of direct hits.
4 splash 2 direct=1300 damage*.75*1.2=1170 damage over 6 seconds min with a highly skilled users amount of direct hits.
3 splash 3 direct=1470 damage*.75*1.2=1323 damage over 6 seconds min with an unreasonable amount of direct hits, or enough to kill him.
Note^^ all this was done assuming that he was already fluxed, and that you don't miss a single shot, with a proto MD.
Now, to score the 3 direct shots necessary to kill him, you would have needed to be out of cover for long enough for the heavy to kill you with his 900+ DPS lolHMG.
Now, while it is possible to reload and continue chipping away at the heavy's health, its not reasonable, because by that time, a fine rifle user would have killed you from behind, or a SG scout would have finished you while you were distracted.