Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1803
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Posted - 2014.08.02 03:18:00 -
[1] - Quote
calvin b wrote:The problem is you along with most of the Dust community has not been around long enough to know what a true heavy is. I was one in closed Beta and if you think the heavy of this day is terrible you have not seen anything. In closed Beta I was able to crush an oncoming LAV with my HMG and then turn and kill up to 3 people before I was surrounded. My average was 7-8 kills before I was succumbed to damage, now I am lucky to survive a SG . And this is balanced, how...?
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1805
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Posted - 2014.08.02 12:40:00 -
[2] - Quote
Monkey MAC wrote:Justin Tymes wrote:Monkey MAC wrote:Arkena Wyrnspire wrote:Monkey MAC wrote:No no no, I think you have us misunderstood. You are an idiot if you go to capture a point from a sentinel with a HMG and you've got an Assault Rifle. However if you Null Cannon is suffering from a Heavy Infestation (eh? eh?) Here a number of things you can try.
Mass Driver Plasma Cannon Grenades Small Missile Turret Large Missile Turret Nova Knives (been having alot of fun with these recently) Shotgun Breach Shotgun Remote Explosives Forge Gun
All of these will work against a heavy, some will even work against a heavy with a logi tethered to him. The problem is, and probably always will be, is that expect to get killed by a specific fit, in a specific location and then expect that they can use the same fit again in the same situation and somehow magically win the second time round. I'm not going to say anything about whether the HMG is fine or not but half of your solutions are completely stupid. Have you even used a breach shotgun recently? You realise that grenades have been nerfed multiple times from their glory days and sentinels have a 25% blast resistance? Mass drivers are relatively ineffective for the same reason. It'd take 4 direct hits from a core locus to take out a single high tier heavy. If it's a weaker grenade a lot, lot more. Mass Drivers are still incredibly efficent against heavies, whatmwith being so slow, direct hits aren't difficult. This is a complete lie, you have to be well inside HMG range to even hope to get a multiple direct hits with the MD. Freedom's splash is not only meh when you factor in Heavy resistances + shielding, it is shaky outside of 40 meters. Assault MD splash is next to useless against a heavy, 8 times out of 10, you might as well conserve your ammunition. I never mentioned the Assault MD that thing really is terrible against heavies, it does have enough DPS because it focus on Splaah Radius as it's main perk. As for telling me that killing Heavies with a Mass Driver is a complete lie, is a lie, I do it regularly. You use a flux grenade to take the shields first and then the armour crumbles under the explosove damage profile. Even with all the resistamces under the sun. From what I can tell Direct Hits againsts heavies don't recieve the 25% splash damage reduction, pair this with fire rate allowing you to duck in and out of cover, the Huge Damage of the Breach Mass Driver, the insanely powerful damage profile, additional armour damage from Profciency skill and damage mods the Heavy will, practically melt, however that doesn't mean you can jist walk upto him without cover and try this he still has a 900DPS HMG. But direct hits screw up the damage indicator, which paired with his tacnet blindness, makes him easy prey. Every single one of those tactics works I have used them successfully within the last couple of weeks to remove a heavy from an advantageous position. Lets see, 6 shots, out of them you'd be lucky that 1 direct hits (as you're popping in and out of cover, you don't have time to aim)
So, Freedom Mass driver- DPS of 330
160 splash damage, and 330 direct hit.
Now, it fires one round/second
So, 6 seconds total to take out one unit. Keep that in mind. Now, lets say that this is a proto amarr sentinel (we have a proto mass driver, fair is fair)
Lets say he runs one rep per and 3x complex plates (pretty standard fit post Charlie).
Lets assume he can't rep in between shots for sake of argument.
Also, lets assume that you managed to flux him first (fair argument, if you're running a MD)
So--1195 armor
6 splash=160*6=960 damage*.75*1.2=864 damage over 6 seconds min from full damage splashes and the entire clip.
5 splash 1 direct=1130 damage*.75*1.2=1017 damage over 6 seconds min with a reasonable amount of direct hits.
4 splash 2 direct=1300 damage*.75*1.2=1170 damage over 6 seconds min with a highly skilled users amount of direct hits.
3 splash 3 direct=1470 damage*.75*1.2=1323 damage over 6 seconds min with an unreasonable amount of direct hits, or enough to kill him.
Note^^ all this was done assuming that he was already fluxed, and that you don't miss a single shot, with a proto MD.
Now, to score the 3 direct shots necessary to kill him, you would have needed to be out of cover for long enough for the heavy to kill you with his 900+ DPS lolHMG.
Now, while it is possible to reload and continue chipping away at the heavy's health, its not reasonable, because by that time, a fine rifle user would have killed you from behind, or a SG scout would have finished you while you were distracted.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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