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Thread Statistics | Show CCP posts - 3 post(s) |
Temias Mercurial
Knights Of Ender RISE of LEGION
141
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Posted - 2014.08.01 20:27:00 -
[1] - Quote
CCP Rattati wrote:I have a question about three bugs that we have never replicated (as far as I know), I know it's been reported in the forums before, and I keep seeing mention of it.
1) The sprint glitch, does anyone have video of it?
2) The instant redline timer dropship destruction, same, any video?
3) Scanerina - 360 degree scans possible with a single active scanner through some shenanigans (maybe some MKB glitch), not referring to multiple active scanner activation, again, video available.
Thanks!
P.S. If you want to add bugs, then feel free to do so in this thread, but no second hand information nor old issues, must have happened post 1.8 please.
The sprinting glitch... not to be rude, but it's so easy to replicate. There is an 'x' action and then an immediate sprint following that action. There is absolutely no pause between the action and sprinting. Fire your gun and sprint. DO NOT PAUSE after firing and then sprint. >>Sprint immediately after firing, or sprint while firing, which interrupts the firing animation<<. It's all in the same motion. This can be done when throwing grenades, placing equipment, reloading, and probably even when switching weapons. It's quite noticeable when you're sprinting far slower than you normally would, especially as a fast scout. I know I may not be helpful without a video, but this turtle running glitch has been around for ages... how is it so hard to replicate... it has been around longer than the 1.8 update, it came around 1.6 I believe.
Also, to fix it, all you have to do is stop running, pause for a second, and then sprint as you normally would, which isn't exactly possibly when running from enemy fire.
Is there a small delay or something following an action that causes this odd glitch to happen when interrupted? or is it caused when an animation is being interrupted? It's as if your legs go into panic mode and don't want to function properly.
My apologies for being rude.
The dropship instant redline timer destruction seems to be a fairly rare occurence. I don't believe I've encountered it myself as an avid pilot. It's just seems random, but I do believe there is a video out there... somewhere. Does Judge have one?
Scanerina is more than possible with a high enough or maxed sensitivity on the ps3 controller, it is not a glitch, but I believe it isn't as effective as it was before the changes to scanners. Perhaps you could fix the sensitivity (around 10 out of 100 for example) so it's really low when pressing the use button on the scanner?
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
142
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Posted - 2014.08.01 20:45:00 -
[2] - Quote
abdullah muzaffar wrote:The timer bug is also present when searching for battles, onscreen and topright time is different Edit: Also, the forgegun not firing is a serious bug, it can cause enemy vehicles to escape when otherwise they would have blown up, it is especially noticeable on the assault forgegun
Um... the forge gun glitch has been fixed already, and I haven't had that issue since...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
142
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Posted - 2014.08.01 22:03:00 -
[3] - Quote
Here's an easy way to replicate the sprinting glitch. Get a scout with nova knives, knife and sprint as the knifing animation is still going and continue sprinting. You may want to have someone else observing you while doing this, so you can have a different perspective of when you're replicating the glitch and sprinting normally.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
143
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Posted - 2014.08.02 01:54:00 -
[4] - Quote
The Eristic wrote:Temias Mercurial wrote:abdullah muzaffar wrote:The timer bug is also present when searching for battles, onscreen and topright time is different Edit: Also, the forgegun not firing is a serious bug, it can cause enemy vehicles to escape when otherwise they would have blown up, it is especially noticeable on the assault forgegun Um... the forge gun glitch has been fixed already, and I haven't had that issue since... It happens in maybe 1 in 10 matches for me, though it will often recur in said match many times. I've also had a similar problem with Plasma Cannon dry firing, or with it lagging out and the round not firing for 2-5 seconds after the charge. Speaking of, Rattati, PlC rounds still ghost through enemies at all ranges with alarming regularity.
I'm not having those issues with the forge gun, but the plasma cannon has always had those bugs, and I wonder why it hasn't been fixed, the Ion pistol also has very similar bugs.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
143
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Posted - 2014.08.02 17:44:00 -
[5] - Quote
Boot Booter wrote:Hey Rattati, do you know what happened to the effect that illuminated the screen of the person being repaired with a repair tool? For some odd reason it was one of my favorite things about this game... It's been gone for a while and literally no one from ccp has said anything. Please just let us know if it was removed intentionally or if it's a bug, as well as if it can be returned. Thanks.
I believe it was removed because the initial effect was overwhelming to most players as it easily took over 30% of the screen. I believe it's been forgotten as to whether or not they twill develop another indicator of sorts. I'd rather they just have a green message bar up in the top of the screen displaying "Connected to Triage Source", or something along those lines, and be noticeable enough.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
144
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Posted - 2014.08.03 17:14:00 -
[6] - Quote
Liftrasir wrote:Bug report: decloak animation isn't show before switching to a weapon.
Bug report: Caldari scouts do not get Intel Assist WPs for clones they scan down.
Bug report: Vehicles hardeners obfuscates gunners view.
Bug report: HUD colour is to similar to different in-game effects colours, or vice versa. Either way it is a problem.
What do you mean the decloak animation ISN'T shown when switching weapons? It does for me...
You're not suppose to get war points off of passive scans... only active scans. If that wasn't the case, then everyone would run caldari scout and get an obscene amount of points per battle without even trying.
A bright blue HUD hardly blends in with those colors, and effect colors (I'm assuming flux grenades, shield hardeners, and etc.) are not going to last more than a second... is that really an issue? Perhaps you should check your display settings on your TV/monitor?
I do agree with hardeners though, but that's more a design overlook than a bug, unless they did not intend for it to obstruct a gunner's view.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
202
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Posted - 2014.09.06 02:44:00 -
[7] - Quote
Brasidas Kriegen wrote:I have a problem where randomly things like the map will open up. Usually at the worst possible time. I'm not pressing the buttons, it just opens, and it doesnt seem to be a specific button that triggers it as I can't really do it on demand. But its fairly game-breaking because it regularly occurs in the middle of intense situations and leaves me stuck there staring at nothing being shot. Tried to look for this but couldnt find any mention; anyone had a similar issue?
Question: Is the menu for calling vehicles and warbarge strikes appearing as well? If so, that is a controller issue, and can be fixed completely on your own. Look up a youtube video of it.
Inside the controller is small rubber pad that, when pressured, can trigger buttons, but after an extended period of time it compresses due to constant use, and can cause random commands to be initiated and use buttons of the d-pad. To fix it, you simply need something to wrap around the small rubber pad, like tape for example, and make it thick enough to be of at least it's original thickness, and I would recommend glueing it as well, just so it doesn't fall out of the controller while putting it back together. It's far better than buying a new $60 controller, requires less than $5 of materials, and you do not need experience with disassembling electronics to fix it. All you need is to be careful with it and there should be no issues.
All you need is a small phillips head screwdriver, tape, and super glue. Very simple fix, and I've only had to do this once in the past 2 years I've had this controller.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
202
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Posted - 2014.09.06 02:46:00 -
[8] - Quote
EDIT: Posted twice with my connection deciding to start acting up...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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