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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Rattati
C C P C C P Alliance
4984
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Posted - 2014.07.30 19:20:00 -
[1] - Quote
Dear Community
I would like to request your assistance in coming up with tips/hints that could ease our new players journey into DUST 514. Not just for brand new players, but also simple "aha, moments"
Our intent is to then use these tips, at least on the Launcher News, maybe in game News, even the first emails a player gets, newsletter, wherever it might help.
I even think some simple Lore tidbit would be fun, for example, racial fitting styles, some information on the NPC corps (I am always intrigued by the Kaalakiota, Gurista, Six Kin but they are a mystery to non-EVE players), same with Breach, Tactical etc.
Let me kick off a few, any help on this is appreciated but the community, game masters and myself are working on a solid list, and appreciate any help you can give. Basically a keyword and a little explanation, in one or two sentences. I.e.:
1) Battlefinder: Public Contracts are a great place to start for new players and old while Factional Warfare may warrant caution for less seasoned players
2) Equipment: You can equip ammo and armor replenishing Nanohives for you and your teammates
3) Weapon: The Mass Driver fires explosive rounds in an arc, much like a modern day Grenade Launcher
4) Weapon: The Laser Rifle fires a continuous beam that increases in damage over time, but overheats
5) Dropsuits: Heavy Frames are the only Dropsuits that can equip the powerful Forge Guns and Heavy Machine Guns
5) Dropsuits: Light Frames are the fastest Dropsuits
6) Dropsuits have slots for weapons, equipment, high modules, low modules and grenades. The slot layout can be very different per Dropsuit and Race.
7) Dropsuits have two types of limited energy reserves, CPU and PG. Weapons, equipment, modules, weapons and grenades use variable amounts of CPU and PG.
Thanks!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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richiesutie 2
The Rainbow Effect
891
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Posted - 2014.07.30 19:31:00 -
[2] - Quote
Dropsuits: OP FOTM right now is heavys and scouts! buy boosters and get em while they're hot!
compilation of Patch/build notes
Check it out! :)
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Shley Ashes
Commando Perkone Caldari State
158
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Posted - 2014.07.30 19:41:00 -
[3] - Quote
)> Militia items are a great place to start when wanting to try something different, they are cheap and require zero skill point investment
)> Specialising in a role and weapon will make you much more deadly on the battlefield once you have found your preferred play-style
)> Using the Squad finder is an excellent way to make new allies and engage in organised combat on the battlefield
is that the kinda thing you're looking for ?
For 21 day EveOnline trial
https://secure.eveonline.com/trial/?invc=0f1324bf-679c-420a-b7ed-c181423c1369&action=buddy
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Ripley Riley
Incorruptibles
2318
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Posted - 2014.07.30 19:50:00 -
[4] - Quote
- Drop uplinks provide a place for your teammates to spawn if their clones are terminated. Be sure to place them in safe, well-hidden locations.
- The rail rifle is a powerful, long range light weapon, but it has a short charge up time before it begins firing. This reduces it's effectiveness in close-quarters combat.
He imposes order on the chaos of organic evolution...
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Toby Flenderson
research lab
558
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Posted - 2014.07.30 19:53:00 -
[5] - Quote
Skills have diminishing returns so try and spend accordingly. The SP needed for the final 3% increase in weapon damage could be used to get a 15-20% increase to dropsuit shields or armor (didn't do the math, but we all see what I'm getting at).
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MINA Longstrike
1077
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Posted - 2014.07.30 19:57:00 -
[6] - Quote
The dashes on the mass-drivers targeting reticule denote increments of 10 meters, use this to help you aim!
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
311
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Posted - 2014.07.30 20:03:00 -
[7] - Quote
Tip 1. BUY EVERYTHING IN THE MILITIA STORE 20 to 50 copies every weapon every militia dropsuit every mod.and 5 copies of every militia vehicle. 2 Now that you have those dropsuits make heavy suits with militia forge and hmg. 3 Make a lot of suits and try different weapons before spending skill points. |
Adipem Nothi
Nos Nothi
3416
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Posted - 2014.07.30 20:04:00 -
[8] - Quote
Squad Finder: Don't go solo! Use your neocom's squad finder to pair up with other mercs once you've completed your Academy training.
Shoot scout with yes...
- Ripley Riley
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
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Posted - 2014.07.30 20:12:00 -
[9] - Quote
Shotguns are very powerful short range weapons which fire 12 plasma rounds per shot, however they have an optimal range of only 5 meters. |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
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Posted - 2014.07.30 20:18:00 -
[10] - Quote
Squad up to earn warbarge orbital strikes. Once a squad's combined war points reaches 5000, the squad leader can call in the strike from the "off map support" menu (press right on the d-pad). |
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Mikel Arias
Challengers 506
0
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Posted - 2014.07.30 20:27:00 -
[11] - Quote
MINA Longstrike wrote:The dashes on the mass-drivers targeting reticule denote increments of 10 meters, use this to help you aim!
Thank you, from the bottom of my heart. |
Kevall Longstride
DUST University Ivy League
1516
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Posted - 2014.07.30 20:31:00 -
[12] - Quote
When spawning into a drop uplink you face the same direction that the player placing it was when deploying it.
So please, don't be looking into a corner when you place one. o7
CPM 1 member
CEO of DUST University
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
313
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Posted - 2014.07.30 20:57:00 -
[13] - Quote
Squad leader orders menu Only squad leader can do this hold R2 (Which brings up eqipment menu) Now while STILL!!! hold R2 Push down on Right thumb stick and push forward Right thumb stick (R3) This will now show you the orders menu. 1. Attack symbol Crosshair 2.Defend symbol Shield (Used the most) 3.Capture symbol 4.Rally Symbol |
Aeon Amadi
Edimmu Warfighters Gallente Federation
6489
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Posted - 2014.07.30 21:05:00 -
[14] - Quote
Rail Rifle: Hold the trigger to 'pre-charge' as you're walking around a corner to begin firing as soon as you exit cover.
Scrambler Rifle: Quickly fire once more after firing a fully charged shot to apply a 'double-tap' without overheating.
Defensive Fighting: Don't run immediately when taking damage, your suit might be able to shrug it off.
Nanite Injector: Clear an area of hostiles before reviving a friendly to prevent unnecessary deaths.
Remote Explosives: Place a remote explosive on the ceiling just inside of a door frame to help conceal it.
Spatial Awareness: Your minimap has an 'N' to mark where North is. Get a feel for what direction this is early in the match to improve your awareness and communication with your team.
No More Excuses
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Alldin Kan
Imperfects Negative-Feedback
1159
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Posted - 2014.07.30 21:11:00 -
[15] - Quote
CCP Rattati wrote:Dear Community
I would like to request your assistance in coming up with tips/hints that could ease our new players journey into DUST 514. Not just for brand new players, but also simple "aha, moments"
Our intent is to then use these tips, at least on the Launcher News, maybe in game News, even the first emails a player gets, newsletter, wherever it might help.
I even think some simple Lore tidbit would be fun, for example, racial fitting styles, some information on the NPC corps (I am always intrigued by the Kaalakiota, Gurista, Six Kin but they are a mystery to non-EVE players), same with Breach, Tactical etc.
Let me kick off a few, any help on this is appreciated but the community, game masters and myself are working on a solid list, and appreciate any help you can give. Basically a keyword and a little explanation, in one or two sentences. I.e.:
1) Battlefinder: Public Contracts are a great place to start for new players and old while Factional Warfare may warrant caution for less seasoned players
2) Equipment: You can equip ammo and armor replenishing Nanohives for you and your teammates
3) Weapon: The Mass Driver fires explosive rounds in an arc, much like a modern day Grenade Launcher
4) Weapon: The Laser Rifle fires a continuous beam that increases in damage over time, but overheats
5) Dropsuits: Heavy Frames are the only Dropsuits that can equip the powerful Forge Guns and Heavy Machine Guns
5) Dropsuits: Light Frames are the fastest Dropsuits
6) Dropsuits have slots for weapons, equipment, high modules, low modules and grenades. The slot layout can be very different per Dropsuit and Race.
7) Dropsuits have two types of limited energy reserves, CPU and PG. Weapons, equipment, modules, weapons and grenades use variable amounts of CPU and PG.
Thanks! Start by increasing WP requirement to leave Academy to at least 20,000 WP and then we may talk.
Alldin Kan has joined the battle!
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
200
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Posted - 2014.07.30 21:22:00 -
[16] - Quote
Scanning is shared between squad members. Heavy dropsuits are easier to detect whilst light suits are more difficult. Keep your eyes open for scouts.
Heavy machine guns are devastating at short range but can be defeated at longer ranges. |
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CCP Rattati
C C P C C P Alliance
4987
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Posted - 2014.07.30 21:27:00 -
[17] - Quote
Reminder, something on effective, optimal and maximum range.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4987
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Posted - 2014.07.30 21:38:00 -
[18] - Quote
Alldin Kan wrote:CCP Rattati wrote:Dear Community
I would like to request your assistance in coming up with tips/hints that could ease our new players journey into DUST 514. Not just for brand new players, but also simple "aha, moments"
Our intent is to then use these tips, at least on the Launcher News, maybe in game News, even the first emails a player gets, newsletter, wherever it might help.
I even think some simple Lore tidbit would be fun, for example, racial fitting styles, some information on the NPC corps (I am always intrigued by the Kaalakiota, Gurista, Six Kin but they are a mystery to non-EVE players), same with Breach, Tactical etc.
Let me kick off a few, any help on this is appreciated but the community, game masters and myself are working on a solid list, and appreciate any help you can give. Basically a keyword and a little explanation, in one or two sentences. I.e.:
1) Battlefinder: Public Contracts are a great place to start for new players and old while Factional Warfare may warrant caution for less seasoned players
2) Equipment: You can equip ammo and armor replenishing Nanohives for you and your teammates
3) Weapon: The Mass Driver fires explosive rounds in an arc, much like a modern day Grenade Launcher
4) Weapon: The Laser Rifle fires a continuous beam that increases in damage over time, but overheats
5) Dropsuits: Heavy Frames are the only Dropsuits that can equip the powerful Forge Guns and Heavy Machine Guns
5) Dropsuits: Light Frames are the fastest Dropsuits
6) Dropsuits have slots for weapons, equipment, high modules, low modules and grenades. The slot layout can be very different per Dropsuit and Race.
7) Dropsuits have two types of limited energy reserves, CPU and PG. Weapons, equipment, modules, weapons and grenades use variable amounts of CPU and PG.
Thanks! Start by increasing WP requirement to leave Academy to at least 20,000 WP and then we may talk.
20.000 is a long, long, long time. My personal worry has been that it is to monotonous due to the map selection being limited. That's why we doubled the WP limit only when we had added racial rifles to each starter fit, and militia market.
With militia sidearms and some more starting inventory we are designing, increasing the WP limit is definitely something we would consider because the players are exposed to more of DUST's versatility and deep customization. It also makes griefalts able to do their dirty work in the academy for far too long. That's why we need a total kills or some such additional threshold.
Why 20k WP? I have studied this data at length and there is no clear cutoff WP that is optimal. 2400 WP is my estimate of the average player playing approximately 10 battles. Doubling that in Hotfix Delta is something that will probably happen.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12386
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Posted - 2014.07.30 22:04:00 -
[19] - Quote
Is there really a purpose in attempting to identify Pirate factions like the Gurista's...... no content related to them in in the core game......
And at this point aligning themselves with and learning about the Gurista's is impossible considering players are still under the impression greated by CCP's biased (heavily politically Eurocentric) footnotes that the Gallente and Minmatar are "Good Guys" with no faults.
I'll certainly contribute but lets not get ahead of ourselves......
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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CCP Rattati
C C P C C P Alliance
4996
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Posted - 2014.07.30 22:19:00 -
[20] - Quote
True Adamance wrote:Is there really a purpose in attempting to identify Pirate factions like the Gurista's...... no content related to them in in the core game......
And at this point aligning themselves with and learning about the Gurista's is impossible considering players are still under the impression greated by CCP's biased (heavily politically Eurocentric) footnotes that the Gallente and Minmatar are "Good Guys" with no faults.
I'll certainly contribute but lets not get ahead of ourselves......
There is a Guristas forge gun, that's the only reason I mentioned it.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12391
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Posted - 2014.07.30 22:29:00 -
[21] - Quote
CCP Rattati wrote:True Adamance wrote:Is there really a purpose in attempting to identify Pirate factions like the Gurista's...... no content related to them in in the core game......
And at this point aligning themselves with and learning about the Gurista's is impossible considering players are still under the impression greated by CCP's biased (heavily politically Eurocentric) footnotes that the Gallente and Minmatar are "Good Guys" with no faults.
I'll certainly contribute but lets not get ahead of ourselves...... There is a Guristas forge gun, that's the only reason I mentioned it.
........................
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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CCP Rattati
C C P C C P Alliance
4997
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Posted - 2014.07.30 22:33:00 -
[22] - Quote
True Adamance wrote:Is there really a purpose in attempting to identify Pirate factions like the Gurista's...... no content related to them in in the core game......
And at this point aligning themselves with and learning about the Gurista's is impossible considering players are still under the impression greated by CCP's biased (heavily politically Eurocentric) footnotes that the Gallente and Minmatar are "Good Guys" with no faults.
I'll certainly contribute but lets not get ahead of ourselves......
Help or not, but please stay on topic. Thanks
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2663
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Posted - 2014.07.30 22:45:00 -
[23] - Quote
CCP Rattati wrote:Alldin Kan wrote:CCP Rattati wrote:Dear Community
I would like to request your assistance in coming up with tips/hints that could ease our new players journey into DUST 514. Not just for brand new players, but also simple "aha, moments"
Our intent is to then use these tips, at least on the Launcher News, maybe in game News, even the first emails a player gets, newsletter, wherever it might help.
I even think some simple Lore tidbit would be fun, for example, racial fitting styles, some information on the NPC corps (I am always intrigued by the Kaalakiota, Gurista, Six Kin but they are a mystery to non-EVE players), same with Breach, Tactical etc.
Let me kick off a few, any help on this is appreciated but the community, game masters and myself are working on a solid list, and appreciate any help you can give. Basically a keyword and a little explanation, in one or two sentences. I.e.:
1) Battlefinder: Public Contracts are a great place to start for new players and old while Factional Warfare may warrant caution for less seasoned players
2) Equipment: You can equip ammo and armor replenishing Nanohives for you and your teammates
3) Weapon: The Mass Driver fires explosive rounds in an arc, much like a modern day Grenade Launcher
4) Weapon: The Laser Rifle fires a continuous beam that increases in damage over time, but overheats
5) Dropsuits: Heavy Frames are the only Dropsuits that can equip the powerful Forge Guns and Heavy Machine Guns
5) Dropsuits: Light Frames are the fastest Dropsuits
6) Dropsuits have slots for weapons, equipment, high modules, low modules and grenades. The slot layout can be very different per Dropsuit and Race.
7) Dropsuits have two types of limited energy reserves, CPU and PG. Weapons, equipment, modules, weapons and grenades use variable amounts of CPU and PG.
Thanks! Start by increasing WP requirement to leave Academy to at least 20,000 WP and then we may talk. 20.000 is a long, long, long time. My personal worry has been that it is to monotonous due to the map selection being limited. That's why we doubled the WP limit only when we had added racial rifles to each starter fit, and militia market. With militia sidearms and some more starting inventory we are designing, increasing the WP limit is definitely something we would consider because the players are exposed to more of DUST's versatility and deep customization. It also makes griefalts able to do their dirty work in the academy for far too long. That's why we need a total kills or some such additional threshold. Why 20k WP? I have studied this data at length and there is no clear cutoff WP that is optimal. 2400 WP is my estimate of the average player playing approximately 10 battles. Doubling that in Hotfix Delta is something that will probably happen. How about keep the cap at what is now but maintain the ability to re-enter the Academy until 50K wp are reached inside the academy. This way s¦¦c¦¦r¦¦u¦¦b¦¦s¦¦ new players can re-enter the academy if they feel public contracts are too difficult don't have to wait inordinate amounts of time to have access to public contracts but because of the cap vets can't just stomp the academy.
Tanker/Logi/Assault
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Alldin Kan
Imperfects Negative-Feedback
1161
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Posted - 2014.07.30 22:47:00 -
[24] - Quote
CCP Rattati wrote:Why 20k WP? I have studied this data at length and there is no clear cutoff WP that is optimal. 2400 WP is my estimate of the average player playing approximately 10 battles. Doubling that in Hotfix Delta is something that will probably happen.
7K at least then, your average is made up of players who are so easy to kill that they need more time in the Academy before being thrown into a pack of animals. Go make new characters and enter the academy to see for yourself.
Alldin Kan has joined the battle!
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2663
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Posted - 2014.07.30 22:50:00 -
[25] - Quote
-> Installations these are useful tools to help destroy and suppress enemy infantry and vehicles, they have limited range and they must be reasonably close to feel the full effect please take into account they do no damage to the enemy MCC.
Tanker/Logi/Assault
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CCP Rattati
C C P C C P Alliance
5001
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Posted - 2014.07.30 22:51:00 -
[26] - Quote
Benjamin Ciscko wrote:-> Installations these are useful tools to help destroy and suppress enemy infantry and vehicles, they have limited range and they must be reasonably close to feel the full effect please take into account they do no damage to the enemy MCC.
Or just "You can not harm the MCC with any weapon, only by hacking the MCC console to enable the Null-Cannon" or something along those lines.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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MINA Longstrike
1080
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Posted - 2014.07.30 23:02:00 -
[27] - Quote
-Orbital strikes are earned by joining a squad and collectively accruing [orbital value] of warpoints among all the squad members - squad leaders are responsible for calling and targeting a strike. In faction warfare / planetary conquest, orbital strikes are provided by pilots in eve and any squad-leader may attempt to target them, in these modes they function on three minute timers, independent of warpoints.
-Nanite injectors are a great way to earn a bit of warpoints by saving a teammates suit and a clone, but don't run out into enemy fire for that [wp value]. It's likely to just get yourself and the ally you were attempting to help killed... and make them sad, or angry.
-Drop uplinks are a great way to control a battle as they shorten reinforcement lines, a well placed uplink not only helps your team, but will also generate you quite a bit of warpoints!
-Shooting or otherwise attempting to get your allies in trouble in faction warfare is rude. Don't do it.
-Don't steal allied vehicles. If a player was kind enough to give you a ride somewhere respect that by hopping out of their vehicles and otherwise leaving them alone.
-If you're in a vehicle, don't shoot the turrets unless you actually have targets, doing otherwise can give your location away to enemy vehicles or players equipped with anti-vehicle weapons.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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SponkSponkSponk
The Southern Legion Final Resolution.
965
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Posted - 2014.07.30 23:43:00 -
[28] - Quote
Ripley Riley wrote:- Anti-Vehicle grenades will curve towards your target. Be advised: Anti-vehicle grenades will not damage dropships.
lies
Dust/Eve transfers
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sabre prime
Crux Special Tasks Group Gallente Federation
306
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Posted - 2014.07.30 23:51:00 -
[29] - Quote
Can we add some hints and tips about the social chat channels and their in game interface? For the longest time, when I was a noob I had no idea what all those windows on the right-hand side were for. Something like:
- Find like-minded Mercs in your neocom's chat channels. Socialise, form squads and strategise with corp mates.
Lastly, on a related (but off topic) note: is it possible to have a chat channel that represents your contacts list? So you can easily see your in game buddies and form squads with them? We can call this chat channel "contacts". It would be a lot more useful than the "local" channel that I never use for example.
Desperate attempt to get BPOs
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Ripley Riley
Incorruptibles
2326
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Posted - 2014.07.31 00:09:00 -
[30] - Quote
SponkSponkSponk wrote:Ripley Riley wrote:- Anti-Vehicle grenades will curve towards your target. Be advised: Anti-vehicle grenades will not damage dropships.
lies
If you have ever gotten one to actually explode against a dropship I call haxzorz.
He imposes order on the chaos of organic evolution...
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I-Shayz-I
I----------I
4413
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Posted - 2014.07.31 00:20:00 -
[31] - Quote
Honestly, I'd love to see some of these as hints that are shown during loading screens...but I'm guessing it's not just as simple as adding these bits of text to a line of code...but anyways, here's my ideas:
Marketplace: There's a section in the marketplace named "militia" There you can try out almost all vehicles, suits, and weapons in the game before you spend your skill points.
Equipment: The repair tool is a medgun that allows you to lock onto your allies and repair their health back.
Dropsuits: The Logistics suit is geared for carrying multiple types of equipment onto the battlefield to support your team.
Game Mechanics: In Dust 514, you earn passive sp at the rate of 1000 sp/hr even when you're not playing. Make sure to come back and spend your sp!
Community: Pressing the select button opens up the main chat interface where you can join chat channels, organize squads, find a corporation, or even just chat with other players! Some active chat channels are: (Insert a few popular chat channels like Dust University's public channel, faction channels, etc)
Installations: The supply depot is a hackable object that resupplies ammo, and allows you to switch to a different fitting even in the middle of battle. Is there a tank nearby? Head to the supply depot and switch to an anti-vehicle fitting!
Hint: Having an abundant supply of equipment on your team is key to success; however, making sure that your enemy can't have that advantage is also important. Explosive weapons like the mass driver, flaylock pistol, and flux grenades are great for taking out multiple equipment at once.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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ratamaq doc
Onslaught Inc RISE of LEGION
788
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Posted - 2014.07.31 00:33:00 -
[32] - Quote
CCP Rattati wrote:Alldin Kan wrote:CCP Rattati wrote:Dear Community
I would like to request your assistance in coming up with tips/hints that could ease our new players journey into DUST 514. Not just for brand new players, but also simple "aha, moments"
Our intent is to then use these tips, at least on the Launcher News, maybe in game News, even the first emails a player gets, newsletter, wherever it might help.
I even think some simple Lore tidbit would be fun, for example, racial fitting styles, some information on the NPC corps (I am always intrigued by the Kaalakiota, Gurista, Six Kin but they are a mystery to non-EVE players), same with Breach, Tactical etc.
Let me kick off a few, any help on this is appreciated but the community, game masters and myself are working on a solid list, and appreciate any help you can give. Basically a keyword and a little explanation, in one or two sentences. I.e.:
1) Battlefinder: Public Contracts are a great place to start for new players and old while Factional Warfare may warrant caution for less seasoned players
2) Equipment: You can equip ammo and armor replenishing Nanohives for you and your teammates
3) Weapon: The Mass Driver fires explosive rounds in an arc, much like a modern day Grenade Launcher
4) Weapon: The Laser Rifle fires a continuous beam that increases in damage over time, but overheats
5) Dropsuits: Heavy Frames are the only Dropsuits that can equip the powerful Forge Guns and Heavy Machine Guns
5) Dropsuits: Light Frames are the fastest Dropsuits
6) Dropsuits have slots for weapons, equipment, high modules, low modules and grenades. The slot layout can be very different per Dropsuit and Race.
7) Dropsuits have two types of limited energy reserves, CPU and PG. Weapons, equipment, modules, weapons and grenades use variable amounts of CPU and PG.
Thanks! Start by increasing WP requirement to leave Academy to at least 20,000 WP and then we may talk. 20.000 is a long, long, long time. My personal worry has been that it is to monotonous due to the map selection being limited. That's why we doubled the WP limit only when we had added racial rifles to each starter fit, and militia market. With militia sidearms and some more starting inventory we are designing, increasing the WP limit is definitely something we would consider because the players are exposed to more of DUST's versatility and deep customization. It also makes griefalts able to do their dirty work in the academy for far too long. That's why we need a total kills or some such additional threshold. Why 20k WP? I have studied this data at length and there is no clear cutoff WP that is optimal. 2400 WP is my estimate of the average player playing approximately 10 battles. Doubling that in Hotfix Delta is something that will probably happen.
Ten games is no where near enough. What is the thought behind this? When I talk to new players I encourage them to run through academy multiple times. Make a clone, activate passive, then leave it alone. Make second and third clones, take them through academy spending SP on whatever interest them, then once out of academy transfer ISK to their primary and biomass the clone. Do this three or 4 times until they have a basic understanding of the game mechanics.
I would suggest raising the academy to MUCH higher. More along the lines of 100k or a good weeks worth of play before letting them loose in public matches. Or, like someone else suggested, give them the option to stay in academy or leave after 20k. Give them time to enjoy the game and get hooked before throwing them to the wolves and quit the first night.
Then, after graduating from academy, automatic skill respec.
YouTube
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ratamaq doc
Onslaught Inc RISE of LEGION
788
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Posted - 2014.07.31 00:38:00 -
[33] - Quote
Ripley Riley wrote:SponkSponkSponk wrote:Ripley Riley wrote:- Anti-Vehicle grenades will curve towards your target. Be advised: Anti-vehicle grenades will not damage dropships.
lies If you have ever gotten one to actually explode against a dropship I call haxzorz.
Look at time 8:22 in This video
YouTube
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SponkSponkSponk
The Southern Legion Final Resolution.
965
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Posted - 2014.07.31 01:33:00 -
[34] - Quote
Ripley Riley wrote: If you have ever gotten one to actually explode against a dropship I call haxzorz.
I do it all the time.
Dust/Eve transfers
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Cass Caul
127
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Posted - 2014.07.31 01:35:00 -
[35] - Quote
Tip: the most important data was never included in-game because of a mix between incompetence, lack of care for their work, and CCP's amazing management skill. Check the forums for things such as: Weapon range and headshot multipliers. Passive scan range, passive scan precision, dropsuit scan profile values are not displayed after modules and skills that modify them are applied. And which modules have stacking penalties and which don't.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
|
One Eyed King
Land of the BIind
3024
|
Posted - 2014.07.31 02:00:00 -
[36] - Quote
Generally, I would like to see descriptions of what skills do what.
Ex. Skilling into Electronics will increase your CPU and enable to fit higher tier modules etc.
Only probably better worded, or more in depth depending on the skill being mentioned.
This is how a minja feels
|
iKILLu osborne
Molon Labe. General Tso's Alliance
127
|
Posted - 2014.07.31 02:01:00 -
[37] - Quote
to be honest this a good effort to help new players get into the game however it won't make them stay i suggest raising starting sp to 1m and remove the 250k starting isk(to prevent the pathetic butthurts from creating a character and stomping the academy and farming isk).
on to my tips/hints :
Dropsuit upgrades boost your suits base stats and is recommended to be skilled into first.
Guides to each weapon and suit can be found on rookie training grounds on the dust 514 forums.
most modules have stacking penalties be sure to keep this in mind when creating your fit
make multiple fits for differing designated roles ie medic, slayer, av
vehicles require a lot of sp to be used at a competitive level be sure to test the militia versions before investing
Large rail turrets primarily serve as long range av, secondary use to infantry, large missile turrets serve as close range av, secondary use to infantry, Large blaster turrets primarily serve as close range infantry, secondary use to av
"uh guys" "i got to go back to the mcc those 10 ads's made me crap my dropsuit"
|
Ripley Riley
Incorruptibles
2333
|
Posted - 2014.07.31 02:08:00 -
[38] - Quote
Huh... Well damn...
Updated my post.
He imposes order on the chaos of organic evolution...
|
MINA Longstrike
1088
|
Posted - 2014.07.31 02:14:00 -
[39] - Quote
-Almost every skill in the game has a description of what it does that can be viewed by pressing triangle, use this to make wiser sp investments!
-Advanced and Prototype weapons only to about 5/10% more damage than basic weaponry at incredibly higher isk costs. Before you spend a lot of skillpoints on a weapon its probably better to spend your skillpoints on dropsuit command or dropsuit upgrade skills that will allow you to fit more or better defensive modules!
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Juno Tristan
Inner.Hell
41
|
Posted - 2014.07.31 02:53:00 -
[40] - Quote
Biggest 'how stupid was I' moment from when I started playing dust is "how is everyone getting vehicles drop from the sky?"
Solution;
add a note when you first deploy in the academy
Give everyone a LAV, HAV, Dropship fitting (with 1 stock of each item) when their character is created |
|
Atiim
Onslaught Inc RISE of LEGION
11126
|
Posted - 2014.07.31 05:44:00 -
[41] - Quote
- Want stronger Combat Rifles, Mass Drivers, or Swarm Launchers?
Minmatar Commando Dropsuits have a skill which increases it's bonus by 2% per level, with a max of 10% at Level 5.
- Want stronger Rail Rifles or Sniper Rifles?
Caldari Commando Dropsuits have a skill which increases it's bonus by 2% per level, with a max of 10% at Level 5.
- Want stronger Assault Rifles or Plasma Cannons?
Gallente Commando Dropsuits have a skill which increases it's bonus by 2% per level, with a max of 10% at Level 5.
Amarr Commando Dropsuits have a skill which increases it's bonus by 2% per level, with a max of 10% at Level 5.
- Not every weapon deals the amount of damage that's listed on it's statistics. Each weapon has a specific damage profile which alters how much damage a weapon does to Shields or Armor.
- Squad Up!
Joining squads improves your chances of victory, and allows you to meet new friends as well. Also, it's always nice to have someone watching your back when those pesky Scouts arrive.
- In a jam?
If you find yourself being chased by a Medium or Heavy Frame, turn the corner and lay a Remote Explosive near the corner. As soon as the enemy steps over it, detonate the Explosive and they'll die. Though watch out, as they may see the explosive and shoot it.
- Enemies jampacked together?
If you find that enemies are staying close to each-other, use a Mass Driver to scatter them, and kill the ones who stay. You can purchase a MLT Mass Driver in the Market Place under Militia Gear > Weapons
- Need to heal an ally?
Repair Tools give you the ability to repair the Armor of an ally. These are useful for giving someone an extra boost during firefights, and patching them up afterwards. These give you WP based on how fast you repair an ally. The faster your Repair Tool's HP/s, the faster you receive WP.
- Out of ammo?
If you run out of ammo, use a Nanohive to replenish your ammunition. If you find that this happens often, you can upgrade Ammunition skills on your weapon to increase the amount of Ammo you have.
- Has a Teammate fallen?
If your teammate is downed, you can revive them by using a Nanite Injector. Though be sure that there are no enemies nearby when you do so.
- Tired of people sneaking up on you?
If you are a Scout, then use Range Amplifiers to increase your Dropsuit's passive Scan Radius. if you aren't a scout, use an Active Scanner to detect where enemies are, even through walls. Though you'll need to use better Scanners to deal with dampened enemies.
- Tired of being scanned?
If you find yourself being scanned, then use Profile Dampeners. They decrease your Dropsuit's Scan Profile, which allows you to evade Scanners.
- Shield Recharge too low?
You can use Shield Rechargers and Shield Energizers to increase your Shield Regeneration rate. Though the Energizers yield far more HP/s than the Rechargers, they drain a portion of your Shield HP as well.
- Dropsuit too slow?
If you find that your Dropsuit is too slow for your desire, use a Kinetic Catylizer to increase your Sprint Speed. if you need, you may also use Cardiac Regulators to increase your Stamina Pool and Stamina Regeneration Rate.
- Minmatar Dropsuits
Minmatar Dropsuits, prefer High Speeds over High HP. While they have the lowest HP of any dropsuits, they have the fastest regeneration rates as well
- Caldari Dropsuits
Caldari Dropsuits, prefer High Shield HP and Regeneration. While they aren't as beefy as Armored Dropsuits, they do have a substantial amount of Shields, and a high Regeneration rates as well.
- Gallente Dropsuits
Gallente Dropsuits, prefer Fast Armor Regeneration over HP. While they may have lower HP than the Amarr, they do have higher Armor Regeneration rates in comparison.
- Amarr Dropsuits
Amarr Dropsuits, prefer High HP over High Speed. While they are the slowest Dropsuits in the game, they also have the Highest HP in the game.
- Need more equipment?
Logistics Dropsuits allow you to carry multiple equipment slots, while also increasing the efficiency of your equipment. This is great for those who wish to support your team.
- Want 2 Weapons?
Commando Dropsuits allow you to wield 2 Light Weapons at once, making this the perfect option for AV users or those who wish to increase their diversity on the battlefield
- Want to be invisible?
Scout Dropsuits allow you to wield a cloak, which makes you semi-invisible based on how fast your moving. Keep in mind however, that you're never completely invisible
I know I missed some, but I'll be back soon.
-HAND
|
BLOOD Ruler
The Lionheart Coalition
598
|
Posted - 2014.07.31 06:48:00 -
[42] - Quote
What are you going to do with the hints?Put them on the loading screen ingame or make a thread about it.
Feel the pain of my knives and the piercing pain your skull has felt to my pistol.I am the Assassin.
|
Regis Blackbird
DUST University Ivy League
352
|
Posted - 2014.07.31 07:07:00 -
[43] - Quote
Juno Tristan wrote:Biggest 'how stupid was I' moment from when I started playing dust is "how is everyone getting vehicles drop from the sky?"
Solution;
add a note when you first deploy in the academy
Give everyone a LAV, HAV, Dropship fitting (with 1 stock of each item) when their character is created
I believe new players already get x10 LAVs, which is plenty to learn to call in vehicles. Although I don't know if they are already "pre-fitted" and available immediately, or if you need to "create" a vehicle fitting first?
If available immediately, it should be enough with simple tips how to call them in.
- "Vehicles: You can call in your personal vehicles by pressing right on the D-Pad, and selecting "Vehicles""
- "Vehicles: Only the vehicle owner can enter a vehicle for the first 5 seconds after being called in, and only squad members for the first 15 seconds". (Note: I am a little unsure about the times).
|
Regis Blackbird
DUST University Ivy League
352
|
Posted - 2014.07.31 07:13:00 -
[44] - Quote
BLOOD Ruler wrote:What are you going to do with the hints?Put them on the loading screen ingame or make a thread about it.
I would propose CCP Rattati update the Dust 514 User Manual to 1.8 status (preferably hotfixes as well), and include them in there in relevant places? The manual needs updating anyway.
There should also be a in-game tip on how to find and download the manual. |
richiesutie 2
The Rainbow Effect
895
|
Posted - 2014.07.31 08:30:00 -
[45] - Quote
Alldin Kan wrote:CCP Rattati wrote:Why 20k WP? I have studied this data at length and there is no clear cutoff WP that is optimal. 2400 WP is my estimate of the average player playing approximately 10 battles. Doubling that in Hotfix Delta is something that will probably happen.
7K at least then, your average is made up of players who are so easy to kill that they need more time in the Academy before being thrown into a pack of animals. Go make new characters and enter the academy to see for yourself. If you want to get out of the academy early join a squad through the squad finder...
compilation of Patch/build notes
Check it out! :)
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1556
|
Posted - 2014.07.31 08:52:00 -
[46] - Quote
Weapons:
Assault Rifle: This is a short range, medium rate of fire weapon that is good against shielded targets.
Combat Rifle: This is a medium range, high rate of fire weapon that does slightly more damage to armor than shields.
Scrambler Rifle: This is a medium range semi-auto weapon that does more damage to shields and has a devastating charged shot. Be careful not to cause it to overheat.
Laser Rifle: This is a long range weapon that fires in a continuous beam. It does high damage to shields, does not function well at short ranges, and can overheat.
Rail Rifle: This is a long range low rate of fire weapon that does much more damage to armor than shields. It has to spool up before firing so bursts are recommended.
Sniper Rifle: This is a long range weapon with a low rate of fire.
Weapon Sub Types:
Breach: Breach weapons have lower rates of fire than other variants but make up for this by having higher per shot damage. Breach weapons also have slightly smaller magazines than assault weapons.
Assault: Assault weapons have higher rate of fire than other variants and as a result have lower per shot damage.
Burst: Burst weapons have higher range than other varients and fire three shot bursts for each trigger pull.
Tactical: These weapons are semi-automatic meaning each time you pull the trigger a single shot is fired. Generally these weapons have longer ranges and do more damage to make up for their lack of full auto. Tactical weapons have much smaller magazines than assault weapons.
Grenades:
Flux: These grenades are perfect for taking out equipment and stripping the shields off shield tankers. Warning! Remote explosives destroyed with flux grenades will still explode potentially killing you or a team mate.
Locus: This is a standard anti-infantry grenade. They can be used to destory equipment but their smaller blast radius makes them less effective at this than flux grenades.
AV: Homing anti-vehicle grenades.
Grenade Varients:
Packed: These do more damage but do not track vehicle targets as well.
Contact: These grenades explode on impact.
Sleek: These grenades can be thrown farther in exchange for lower damage.
Fun > Realism
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1556
|
Posted - 2014.07.31 08:59:00 -
[47] - Quote
Hints for using remote explosives:
1) Remote explosives cannot be detonated for several seconds after being deployed.
2) Placing remote explosives on, or near, objectives allows you to potentially stop enemies from capturing a point even after you have run away.
3) Set the remote explosive by pushing R1 and detonate it by pressing L1
4) Remote explosives will stick to surfaces and vehicles but not infantry. Try placing them in surprising locations so your enemy doesn't shoot them.
5) Remote explosives are effective at destroying tanks when deployed on the rear of the tank between the treads. You will need at least 3 remotes in this location to kill a tank.
6) Remote explosives can be concealed by placing another piece of equipment on top of them. Try stacking an uplink on top of your remote. You just might get a kill when someone trys to destroy it.
7) Place remotes then try to lure infantry into them. This is a great way to kill a heavily armored target.
8) Some infantry targets have enough hitpoints that 2 remote explosives will be required to kill them.
Fun > Realism
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1556
|
Posted - 2014.07.31 09:09:00 -
[48] - Quote
Hints for using proximity mines:
1) Each type of proximity mine has its own max number you can place at a given time. This means that you can put out the max number of each kind (3 basic, 4 advanced, and 5 prototype) at a given time.
2) You can place even more proximity mines if you also use the aurum varients.
3) Always place your proximity mines in large numbers at choke points. They don't do as much damage as remotes so you need to force vehicles to drive over as many of them at a time as is possible.
4) While remotes will not detonate when infantry run over them they can be shot causing them to explode. This means you can be killed by a stray bullet while laying out your mine field.
5) In Factional Warfare matches and Planetary Conquest matches proximity mines will detonate your own remote explosives. This means that by surrounding a single proximity mine with three remote explosives you can create small anti tank/lav patches in large numbers.
6) Proximity mines can be hidden under other equipment. An enemy shooting that equipment will cause the proximity mine to explode potentially killing said enemy. Note: heavy frames generally have enough hitpoints to survive a single proximity mines explosion.
7) Vehicle drives who are moving cautiously can hear proximity mines beeping. Place your mines in areas vehicles are either likely to be focused on other things, or are likely to be moving quickly to prevent them from destroying your mines.
Fun > Realism
|
Liftrasir
Kang Lo Directorate Gallente Federation
0
|
Posted - 2014.07.31 09:13:00 -
[49] - Quote
There should be a hint/guide on how to set your mouse sensitivity to 8" per 360-¦ to make it easier for EVE players coming over to try out this game. |
Liftrasir
Kang Lo Directorate Gallente Federation
0
|
Posted - 2014.07.31 09:19:00 -
[50] - Quote
It would be helpful if there was a hint on what DPI and polling rate to use, it seems impossible to find usable settings at least for me so I must be doing something wrong. |
|
Jebus McKing
Legio DXIV
522
|
Posted - 2014.07.31 09:32:00 -
[51] - Quote
- Dropsuits: If you are not in a Scout suit, the enemy always knows where you are.
- Dropsuits: If you are not in a Scout suit, you can not hide.
- Dropsuits: If you are not in a Scout suit, expect to be shot from behind.
- Modules: Using dampeners on anything but Scout suits is pointless.
- Mechanics: You think you understand how scanning works? No, you do not.
OP is a kitten.
@JebusMcKing
|
OP FOTM
Commando Perkone Caldari State
245
|
Posted - 2014.07.31 15:18:00 -
[52] - Quote
embrace the stomp
Dust servers will be a ghost town on 09/09/14
Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth
|
Jadd Hatchen
Kinda New here
636
|
Posted - 2014.07.31 15:41:00 -
[53] - Quote
CCP Rattati wrote:Dear Community
I would like to request your assistance in coming up with tips/hints that could ease our new players journey into DUST 514. Not just for brand new players, but also simple "aha, moments"
Our intent is to then use these tips, at least on the Launcher News, maybe in game News, even the first emails a player gets, newsletter, wherever it might help.
I even think some simple Lore tidbit would be fun, for example, racial fitting styles, some information on the NPC corps (I am always intrigued by the Kaalakiota, Gurista, Six Kin but they are a mystery to non-EVE players), same with Breach, Tactical etc.
Let me kick off a few, any help on this is appreciated but the community, game masters and myself are working on a solid list, and appreciate any help you can give. Basically a keyword and a little explanation, in one or two sentences. I.e.:
1) Battlefinder: Public Contracts are a great place to start for new players and old while Factional Warfare may warrant caution for less seasoned players
2) Equipment: You can equip ammo and armor replenishing Nanohives for you and your teammates
3) Weapon: The Mass Driver fires explosive rounds in an arc, much like a modern day Grenade Launcher
4) Weapon: The Laser Rifle fires a continuous beam that increases in damage over time, but overheats
5) Dropsuits: Heavy Frames are the only Dropsuits that can equip the powerful Forge Guns and Heavy Machine Guns
5) Dropsuits: Light Frames are the fastest Dropsuits
6) Dropsuits have slots for weapons, equipment, high modules, low modules and grenades. The slot layout can be very different per Dropsuit and Race.
7) Dropsuits have two types of limited energy reserves, CPU and PG. Weapons, equipment, modules, weapons and grenades use variable amounts of CPU and PG.
Thanks!
None of this really matters if the player community is taking care of it for you. By that I mean... YOUR VOICE COMMUNICATIONS IN THIS GAME SUCK SO HARD THAT THEY ARE CAUSING YOUR NEW PLAYER EXPERIENCE TO FAIL HORRIBLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Seriously! Fix the voice comms so that they are actually the default method of communication in this game and then old players will want to help new players. Veterans will share the tips and tricks with the average players to make them better etc.
Right now all the voice comms get used for are a bunch of idiots complaining about how OP that guys's gun is or why the other team has too many tanks. Either that or I hear babies crying, parents yelling at kids, police sirens in the background etc. Make your PTT the default and make it possible to PTT while dead and in menus. Because having no COMMS DISCIPLINE contributes to the uselessness of the current state of the voice comms.
Create a tiered method of comms so that squads can talk to one another, but squad leaders can still communicate also.
Make sure that new players know that voice comms are key to winning an that they should use them all the time!
Show the name of who is currently talking at the top of the screen!
All these things and so much more...
|
IgniteableAura
Pro Hic Immortalis
1480
|
Posted - 2014.07.31 16:18:00 -
[54] - Quote
Grenades have the highest nanite cost when supplying in a nanohive.
(stacking penalty) Never fit more than 3 of any stacking penalized mod due to diminishing returns
Absolute values don't have stacking penalties while percentage based values do.
Shields recharge innately while armor does not; except on Gal frames.
Racial suits have bonuses while basic suits do not; Racial suits are also less expensive.
Skills have multipliers in parentheses, that multiplier dictates how much that skill costs to upgrade. Upgrading costs twice as much SP as the total pool you have spent on the skill. (spent 100k to get to level 3, it will cost 200k to get to level 4 and 400k to get to level 5) Prepare for that. A 2x skill will cost twice as much as a 1x skill, a 12x skill will cost twelve times as much.
Eve time is in UTC
Definition of optimal and effective ranges.
dB values round to the nearest whole number. Ties go to the scanner.
Cloak provides visual camo, however the faster you move the easier you are to see.
You can change suits and resupply ammo at Supply Depots.
Recall your vehicle when you are done using it by holding O; it will go back into your inventory.
Jumping takes stamina and depletes rapidly with rapid consecutive jumps.
Join FW battles for a challenge. There are no isk rewards, and there is friendly fire; but LP can be earned for unique gear.
Watch out for unique officer gear in dropped salvage, these are improved prototype versions that you can't find on the marketplace. These are highly sought after and can turn the tide in a firefight.
My Youtube
Biomassed Podcast
|
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
414
|
Posted - 2014.07.31 16:25:00 -
[55] - Quote
Your Minimap in the upper left hand corner is called the Tacnet. Each ring is approximately ten meters. Use it to say enemy locations that are close.
Learn to use the North key on your Tacnet. Saying, "The enemy is by the tower when there are 3 towers is not good. Say SE tower, N tower, etc
From the Clone Wars I came. Here I am a man among tamed beasts, and a god...among men
CEO of G0DS AM0NG MEN
|
lee corwood
Knights Of Ender RISE of LEGION
922
|
Posted - 2014.07.31 16:30:00 -
[56] - Quote
Some really going points here but also to note:
- I think you should adequately describe the dropsuit layout in relation not only to CPU/PG but what area in the actual fitting screen is considered the high slots, low slots, etc. Then expand upon that to say certain modules can fit in those spots. Give an example of each so it encourages the player to read up on those items for the benefit
- suggest starter items to place in those slots for some benefits (you have them already on the suit, but it doesn't encourage them to understand what they are and what they do for the player and their suit. this might help newer players realize that proto suits by themselves don't help you win. The extra pg/cpu on that suit to fit proto modules is what actually helps you win).
- while we're on that, really revamp some of these descriptions. They need more input to clearly state what they do. I can't tell you how many times 'what exactly does scan precision do?' get asked over and over again
- put effective ranges on all weaponry please
- please, please, please explain to new players the information readout that displays when you put your crosshairs on an enemy. this by itself could really effect how a new player approaches their enemies and cut down on the rage quitting. If they are explained that readout, they might start to understand that trying to shoot someone over 150m away with an SMG might be a bad idea (weapon ranges and efficiency) and also would start smarter game play so they won't try to flank a proto armor stacked heavy with over 1000ehp in their militia starter fit and expect to win because of other game past experience.
Knights of Ender
Minmatar Logisis | Heavy lover.
|
Fox Gaden
Immortal Guides
4006
|
Posted - 2014.07.31 17:15:00 -
[57] - Quote
CCP Rattati wrote:3) Weapon: The Mass Driver fires explosive rounds in an arc, much like a modern day Grenade Launcher The "like a modern day" part breaks immersion.
How about:
Quote:3) Weapon: The Mass Driver fires explosive rounds in an arc. It is essentially a grenade launcher. Nothing immersion breaking as there are grenades in New Eden, and the word "launch" still has the same meaning.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
MINA Longstrike
1097
|
Posted - 2014.07.31 20:12:00 -
[58] - Quote
Grenades take 24 nanites to resupply at a nanohive, Av grenades take 32! Health restoring nanohives take 2 nanites everytime they restore health. Ammo restoring nanohives take 1 nanite if they restore less than 15% ammo, or two if they restore more than 15%
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Sgt Kirk
Fatal Absolution
6831
|
Posted - 2014.07.31 20:19:00 -
[59] - Quote
Aim at the enemy and press R1 for better results.
see you space cowboy...
|
Ripley Riley
Incorruptibles
2373
|
Posted - 2014.07.31 20:23:00 -
[60] - Quote
Sgt Kirk wrote:Aim at the enemy and press R1 for better results.
Instructions unclear. Penis stuck in sliding glass door. Please send help.
He imposes order on the chaos of organic evolution...
|
|
Snake Sellors
Hellstorm Inc League of Infamy
218
|
Posted - 2014.07.31 21:19:00 -
[61] - Quote
Upgrading- Before choosing to upgrade your weapons or equipment to a new tier check to see if your current dropsuit has enough pg/cpu. as you may need to upgrade your dropsuit first,
upgrading core skills will allow for more options/survival ability for all suits.
There are no respec options so think carefully- try out militia variants and fw loyalty store variants before using sp.
Find your role- finding the way to play that you will enjoy is tricky but essential to becoming good at it. (if you enjoy killing with a hmg then being a scout is not for you) |
MrShooter01
Storm Wind Strikeforce Caldari State
669
|
Posted - 2014.08.01 00:56:00 -
[62] - Quote
- You should always maintain some way to defend yourself from other infantry at short to medium range with your dropsuit fitting.
For example, If you have only one weapon slot (logistics), it is not a good idea to equip a specialized weapon such as a sniper rifle or swarm launcher, because you cannot protect yourself if an enemy gets close to you. If you want to use these specialized support weapons, use a suit with a sidearm such as a SMG or pistol, or use a Commando dropsuit with some type of general purpose weapon as backup.
I still sometimes see people wearing proto gear that cannot seem to understand this simple concept |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
215
|
Posted - 2014.08.01 06:56:00 -
[63] - Quote
Stray away from the painfully obvious tips. Anybody trying your game will already know them. Loading tips that say things like "Grenades are timed explosives that damage in a radius upon detonation!" will help no one. The grenade launcher example listed in the OP is particularly contentious because it makes reference to "real life", which is an immersion no-no. Don't want people thinking about real life grenade launchers while they're playing a scifi first person shooter.
A lot of the tips listed in this thread are good. They're the ones that occupy the space between being things that everyone knows and being too specific. Things like "HAVs have weak spots that are more vulnerable to damage." are great. Maybe throw in the age-old "Don't use what you can't afford to lose" would work, although I guess Don't Buy works better considering you can't sell items in Dust anyways.
Stabby-stabber extraordinaire
|
X7 lion
Mikramurka Shock Troop Minmatar Republic
242
|
Posted - 2014.08.01 11:24:00 -
[64] - Quote
tip for new players if you take the time to master nova knives, no one can kill better then you can.
I am death,
you cannot see me,
you cannot out run me,
you cannot find me,
but im always right behind you. -stab-
|
Hansei Kaizen
The Jackson Five
222
|
Posted - 2014.08.01 13:41:00 -
[65] - Quote
"Dont play until you hit 15 Mio SP passively. Then dont skill into anything until you've read 5 different Dust Skill-Guides."
But seriously: Dust is too complicated for simple Tips that are not absurd simplicities (like "grenades explode"), I think. The best (and most fun) way to learn is by trial and error. Dust, sadly, will be a series of errors for the first 3 months.
So the only Tip that remains is more a word of warning (which can be a valuable tip too): "Team up with the best you can find and be willing to invest heavily in time. Dust is not intended as a Casual game. So come get some, if you dare."
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
|
Ripley Riley
Incorruptibles
2385
|
Posted - 2014.08.01 13:53:00 -
[66] - Quote
Somewhere between the casual and hardcore gamer lies the "core" gamer. The core gamer makes up the majority of the console population and this...
Hansei Kaizen wrote:Team up with the best you can find and be willing to invest heavily in time. Dust is not intended as a Casual game. So come get some, if you dare. Is going to keep them from ever playing Dust 514 after the first few post-academy public contracts. I say that as a core gamer myself. If someone had approached me with that nonsense early on I would have said fuck this game and moved on to games I can play on my own schedule.
He imposes order on the chaos of organic evolution...
|
Dingleburt Bangledack
241
|
Posted - 2014.08.01 15:20:00 -
[67] - Quote
CCP Rattati wrote:4) Weapon: The Laser Rifle fires a continuous beam that increases in damage over time, but overheats Someone may have already pointed it out, but you'll definitely want to mention the fact that the laser rifle's damage decreases as you get closer to your target (starting at 80-90 meters, I think? Maybe even shorter. I can't remember).
The number of new players that have ran towards me firing their laser rifle at less than 20 meters is just staggering. I've tried to help them individually by sending them mail about how the LR works, but one measly clone can only do so much... |
lee corwood
Knights Of Ender RISE of LEGION
922
|
Posted - 2014.08.01 15:54:00 -
[68] - Quote
Oh also, list how to detonate a single RE in the description. I've been asked that question thousands of times.
Knights of Ender
Minmatar Logisis | Heavy lover.
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IgniteableAura
Pro Hic Immortalis
1487
|
Posted - 2014.08.01 16:10:00 -
[69] - Quote
^ You have been asked that a thousand times and yet you don't say how? That doesn't help anyone.
Here is another: Sign up for the dust newsletter to get free stuff! @ https://dust514.com/user/
My Youtube
Biomassed Podcast
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lee corwood
Knights Of Ender RISE of LEGION
922
|
Posted - 2014.08.01 16:21:00 -
[70] - Quote
IgniteableAura wrote:^ You have been asked that a thousand times and yet you don't say how? That doesn't help anyone. Here is another: Sign up for the dust newsletter to get free stuff! @ https://dust514.com/user/
This isn't the Rookie Forums where I've answered it many times, so I didn't expect to have to explain it to a game developer. But if it satisfies your holiness, I'll edit my post.
Knights of Ender
Minmatar Logisis | Heavy lover.
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Jadd Hatchen
Kinda New here
637
|
Posted - 2014.08.01 19:05:00 -
[71] - Quote
IgniteableAura wrote:Eve time is in UTC
It has to be in some time now doesn't it? Here's the definition:
Quote:UTC Coordinated Universal Time UTC is the time standard commonly used across the world since 1972. It is used to synchronize time across internet networks. It is also used by meteorologists and the aviation industry, and is informally known as Zulu Time to avoid confusion about time zones and daylight saving time.
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Iron Toast
Tronhadar Free Guard Minmatar Republic
2
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Posted - 2014.08.01 19:21:00 -
[72] - Quote
As a new player (who loves the game btw) it's taken me about 2 months and 3.6M SP (ADS) + 2.0M SP (Try all light and heavy weapons) + 1.4M SP (Amarr Assault) just to figure out how I like to play, how to kill most things at least occasionally (I still cannot solo kill a Sentinel with a rifle!!!), and how to die a lot.
I really wanted to be my vision of an assault, which was to burst through a door guns blazing... and died a lot trying in medium suits. I now mostly run militia and standard Minmatar and Caldari light suits with some heavy suits for extra eHP in certain situations.
Some things I've learned: Every suit / vehicle has something that is good at killing it. Everything is very good at killing militia suits - particularly those that are alone. Don't stop moving. Strafe - show video of effective strafe techniques. Hide behind cover. Peek out to shoot. Find your next piece of cover and run to it - yes, even if there isn't anyone there. Sentinels should be considered invulnerable to your rifle. Turn around. Do it again. Tacnet is only effective on light suits. HAVs, LAVs, and other drop suits will sneak up on you. Turn around and look. Listen - if you hear a vehicle and it's not on tacnet it's the enemy. Get a mic, it's really worth it. In ambush always bleed out - think about how you were killed - if the spawn was camped wait a little before spawning in again. Setting your ADS sensitivity to 0 can help you learn to aim if you have trouble targeting. Turn it up in increments of 5 when you are successfully targeting enemy clones. Faction warfare earns loyalty points that allow you to obtain better gear that has lower skill requirements.
Watching videos of good players is much more helpful than reading tactics for me. Link videos from very good players showing how to effectively use each weapon (Destructive data mining winners?), how to drive vehicles, etc.
Make finding people easier. Maybe have a few public channels that are pre-set-up with different themes? Possibly Corp recruitment and Instruction. I have found a few people to play with, but this requires a significant bit of time that I'd rather spend playing. Many of the squad finder listings have names that put me off. Award WP or some other bonus for adding squad-less people in a game. Or automatically create squads of the squad-less. Anything to make it easier to be a team.
Thoughts on battle academy: I went through 3 times and the 2nd two times I tried not to earn WP. I practiced flying. I practiced aiming at heads. I practiced strafing. The tutorials should be spaced out a little more. Run several battles - earn X WP or kill Y clones. Create a fitting with a new weapon and dropsuit type. Add a tutorial on running a squad and using the squad commands. Add other achievements (even in a suggested text list with no rewards: Kill X clones with Y gun. Have X clones spawn from your uplink. Earn X WP from triage. Revive and fully repair the armor on X clones (requires 2 equip slots). Kill X cloaked clones (may not be many cloaks in battle academy). Land a dropship on top of a building. Land a dropship on a clone. Run over X clones with a LAV. Earn X WP damaging vehicles with each AV weapon. Kill X clones with a grenade. Consider locking parts of the skill table or limiting the possible level until graduation.
Possible other graduation criteria: Joined a corp. Consistently in the the top 4 spots (and/or avg > 4 K/D or 2000 WP/game over last 6 games [?? Not sure what the right numbers are, but I feel they should be relatively high to indicate that they are better than the newest starting players]). Option to enter and leave under X SP.
P.S. If the star map does anything other than look cool it should say somewhere.
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Guiltless D667
71
|
Posted - 2014.08.02 08:12:00 -
[73] - Quote
Weapon: Damage type descriptions
A Strange Game.
Crysis 514
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iKILLu osborne
Dead Man's Game Dark Taboo
135
|
Posted - 2014.08.02 09:08:00 -
[74] - Quote
have a percentage guide on rookie training grounds forums of how much each module/dropsuit are used by the community example amarr sentinel 33%, dampener 47%,cal scout 26% of community that way noobs would have an idea of what to expect and/or skill into
"uh guys" "i got to go back to the depot those 10 ads's made me crap my dropsuit"
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
57
|
Posted - 2014.08.03 13:31:00 -
[75] - Quote
Alldin Kan wrote:CCP Rattati wrote:Dear Community
I would like to request your assistance in coming up with tips/hints that could ease our new players journey into DUST 514. Not just for brand new players, but also simple "aha, moments"
Our intent is to then use these tips, at least on the Launcher News, maybe in game News, even the first emails a player gets, newsletter, wherever it might help.
I even think some simple Lore tidbit would be fun, for example, racial fitting styles, some information on the NPC corps (I am always intrigued by the Kaalakiota, Gurista, Six Kin but they are a mystery to non-EVE players), same with Breach, Tactical etc.
Let me kick off a few, any help on this is appreciated but the community, game masters and myself are working on a solid list, and appreciate any help you can give. Basically a keyword and a little explanation, in one or two sentences. I.e.:
1) Battlefinder: Public Contracts are a great place to start for new players and old while Factional Warfare may warrant caution for less seasoned players
2) Equipment: You can equip ammo and armor replenishing Nanohives for you and your teammates
3) Weapon: The Mass Driver fires explosive rounds in an arc, much like a modern day Grenade Launcher
4) Weapon: The Laser Rifle fires a continuous beam that increases in damage over time, but overheats
5) Dropsuits: Heavy Frames are the only Dropsuits that can equip the powerful Forge Guns and Heavy Machine Guns
5) Dropsuits: Light Frames are the fastest Dropsuits
6) Dropsuits have slots for weapons, equipment, high modules, low modules and grenades. The slot layout can be very different per Dropsuit and Race.
7) Dropsuits have two types of limited energy reserves, CPU and PG. Weapons, equipment, modules, weapons and grenades use variable amounts of CPU and PG.
Thanks! Start by increasing WP requirement to leave Academy to at least 20,000 WP and then we may talk. +1
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Dustbunny Durrr
ReD or DeaD
261
|
Posted - 2014.08.03 23:46:00 -
[76] - Quote
The nanite injector tool is the only piece of equipment which is automatically hotkeyed as long as you have it fitted. If you have it fitted, simply press 'o' (Circle) to use it, even if you are holding something else (such as a gun). |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1748
|
Posted - 2014.08.04 10:10:00 -
[77] - Quote
CCP Rattati wrote:Dear Community
I would like to request your assistance in coming up with tips/hints that could ease our new players journey into DUST 514. Not just for brand new players, but also simple "aha, moments"Thanks!
I have detailed notes for heavy suits. I can compile them. Is there a place to submit them or are you looking for bits and snips? |
Zindorak
1.U.P
244
|
Posted - 2014.08.04 17:16:00 -
[78] - Quote
Each weapon has a specific damage type. Keep these in mind when you are going up against enemies. Explosive (Minmatar): -20% to Shields +20% damage to Armor Laser (Amarr): +20%, -20% Plasma (Gallente): +10%, -10% Rail (Caldari): -10%, +10% Projectile (Minmatar): -5%, +10% So if you are facing a Caldari Sentinel what do you use? Thats right a Plasma weapon or a Laser weapon. A cool little thing that i noticed is that the 4 different nations have weapons good against their enemy nation. i.e Gallente's Assault Rifle could slaughter a bunch of Caldari and vise versa with Caldari's Rail Rifle to kill Gallente's.
Master of the Scrambler Pistol. Carthum Assault ScP <3
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Jadd Hatchen
Kinda New here
639
|
Posted - 2014.08.04 17:26:00 -
[79] - Quote
OK WTF!!!!
I made a posting that had some really good ideas in it and even received several likes and now it's not there anymore!!!
WTF CCP? Did I give away some kinda trade secrets? Did I point out something that was wrong? What is your problem with my posts?
Also can you at least email me a copy of it so I can keep track of my suggestions to see if you even do them or not?
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taxi bastard
jihad taxi co.
185
|
Posted - 2014.08.04 20:51:00 -
[80] - Quote
For the loading screen
- If you are a scrub tanker who jumps out of his tank in a heavy suit to mow down AV, you shall be destroyed by a martyr driving a LAV with RE on. |
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Zindorak
1.U.P
248
|
Posted - 2014.08.05 12:04:00 -
[81] - Quote
squad with some people to chat and make gameplay more fun
Master of the Scrambler Pistol. Carthum Assault ScP <3
|
RKKR
The Southern Legion Final Resolution.
993
|
Posted - 2014.08.05 21:32:00 -
[82] - Quote
- How many people will actually read these tips? You could solve this by Implementing a sort of tutorial/training mode where a merc has to perform this these tips. (LOL, like that is going to happen)
- How much can the NPE be improved while older players have a much higher ISK, skills advantage,...? |
lee corwood
Knights Of Ender RISE of LEGION
963
|
Posted - 2014.08.06 16:15:00 -
[83] - Quote
What I find humorous is I just did a quick search for dust videos for a project I'm cutting up. Besides them being filled with things that never came, this video actually explained way more than the first or even current tutorial system now.
It actually details the whole package much more than the 'tutorial' system today, however it is incredibly outdated. When I first started, there was an in game mail that had 8 million lines of text and explained everything. I actually prefer that to today's poor tutorial implementation. Video is a good medium to get information across to your players and while still intensive, it is probably less intensive than you dedicating in game development to have an interactive tutorial. Players have been doing this for you for far too long.
Since you find it difficult to keep people engaged in-game, why not include in game mails of where to go to while out of game to get newer players more information. Link to useful starter guides, videos, and FAQs. While I think having to port players to places OTHER than the game is a horrible implementation, it's what we have now and I know of far too many players that don't even know these forums/site exists. You should use this forum as a tool to educate your players more and use your front page site for ANYTHING AT ALL. I only visit it to sign up for newsletters giveaways.
If I had access to your website, I would update that brochure-wear site for free and make it 100x more engaging.
Knights of Ender
Minmatar Logisis | Heavy lover.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
820
|
Posted - 2014.08.07 16:15:00 -
[84] - Quote
CCP Rattati wrote:Dear Community
I would like to request your assistance in coming up with tips/hints that could ease our new players journey into DUST 514. Not just for brand new players, but also simple "aha, moments"
Our intent is to then use these tips, at least on the Launcher News, maybe in game News, even the first emails a player gets, newsletter, wherever it might help.
I even think some simple Lore tidbit would be fun, for example, racial fitting styles, some information on the NPC corps (I am always intrigued by the Kaalakiota, Gurista, Six Kin but they are a mystery to non-EVE players), same with Breach, Tactical etc.
Let me kick off a few, any help on this is appreciated but the community, game masters and myself are working on a solid list, and appreciate any help you can give. Basically a keyword and a little explanation, in one or two sentences. I.e.:
1) Battlefinder: Public Contracts are a great place to start for new players and old while Factional Warfare may warrant caution for less seasoned players
2) Equipment: You can equip ammo and armor replenishing Nanohives for you and your teammates
3) Weapon: The Mass Driver fires explosive rounds in an arc, much like a modern day Grenade Launcher
4) Weapon: The Laser Rifle fires a continuous beam that increases in damage over time, but overheats
5) Dropsuits: Heavy Frames are the only Dropsuits that can equip the powerful Forge Guns and Heavy Machine Guns
5) Dropsuits: Light Frames are the fastest Dropsuits
6) Dropsuits have slots for weapons, equipment, high modules, low modules and grenades. The slot layout can be very different per Dropsuit and Race.
7) Dropsuits have two types of limited energy reserves, CPU and PG. Weapons, equipment, modules, weapons and grenades use variable amounts of CPU and PG.
Thanks!
Core Skills: Skills found under dropsuit command which affect all of your suits.
**^^ VERY IMPORTANT ^^**
Weapon: The laser rifle fires a continuous beam that increases in damage over time, but overheats. The laser rifle is highly proficient in shield damage while dealing reduced damage to armor.
**^^Example of what a weapon description SHOULD look like.^^**
These should be spammed on load screens, primarily when loading into academy battles, as well as maybe some kind of info section under updates if possible.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
461
|
Posted - 2014.08.10 13:26:00 -
[85] - Quote
Put a link to this website in the game somewhere
I miss the old GAM crew :(
RESPEC PLEASE After Delta
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront
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Liftrasir
Kang Lo Directorate Gallente Federation
7
|
Posted - 2014.08.10 16:23:00 -
[86] - Quote
Proper mouse support would make this game easier for new players. |
Lady MDK
Kameira Lodge Amarr Empire
116
|
Posted - 2014.08.17 11:33:00 -
[87] - Quote
Sounds like an instruction manual (its about time )
Please mention that you need to train appropriate skills by buying and training the skill before you can use the types of Weapon, Suit , Module or vehicle above militia level.
I know of a couple of people who moved from other fps games and without waiting for any guidance went and bought the biggest weapon and suit they could afford then found that they couldn't use them (you should have heard me laugh).
This should be available in all the places you think it can go not just in one of them so its easy to refer to.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Scheneighnay McBob
Cult of Gasai
5794
|
Posted - 2014.08.18 17:13:00 -
[88] - Quote
Being a generalist with your skills may not be best for serious battles, but it allows you to adapt to any situation for a lower cost than going straight to proto.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Joel II X
Dah Gods O Bacon
3119
|
Posted - 2014.08.21 19:04:00 -
[89] - Quote
Ripley Riley wrote:SponkSponkSponk wrote:Ripley Riley wrote:- Anti-Vehicle grenades will curve towards your target. Be advised: Anti-vehicle grenades will not damage dropships.
lies If you have ever gotten one to actually explode against a dropship I call haxzorz. Back when they had OP homing, I was tossing them at 90 degrees and actually took down a dumb Gallente Logistics ship.
LOLs soon followed. |
Meee One
Hello Kitty Logistics
1021
|
Posted - 2014.08.28 09:49:00 -
[90] - Quote
501st Headstrong wrote:Put a link to this website in the game somewhere It's in the credits screen in the options menu.
Protip:if you press up on your ds3 and see 6 people from the same corp you're about to experience what's commonly known as a pubstomp. It is advised you only run starter fits.
Protip:run a basic heavy with a mlt HMG for easymode isk generation.
Protip:if you are unable to stop dying to a certain weapon...go to Dust514 forums and complain about it in the appropriate forums section.
Protip: skill into remote explosives to set traps for allies and enemies alike.
Protip: when you seek alternative entertainment on the battlefield,press right on your ds3 and call in a LAV,running over your opponent is just as effective as shooting them...
Protip: yes scouts can strafe straight through HMG fire.
Protip: strapping REs on a cheap LAV and colliding with an allied vehicle in faction warfare is a secret code for free gear,it sometimes takes multiple tries to activate... particularly effective in Amarr faction warfare.
Protip: seeking a certain female mercs attention? All you have to do is tea-bag her,preferably with a healthy version like oolong or green tea. (might require lemon slices and/or sugar cubes)
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Iron Wolf Saber
Den of Swords
16230
|
Posted - 2014.08.28 10:11:00 -
[91] - Quote
Protip : Consider the costs performance of your fits to the needs of the battlefield and carefully spend your resources to avoid losing more isk than earned.
Protip : Caution! Do not rush headlong into battle blindly; observe enemy movement and intent and work with your squad and intel to minimize risk while maximising effectiveness.
Protip : Warning! Hostile unmanned turret installations may retaliate if fired upon.
Protip : Your anti-vehicle weapons can damage deployed structures.
Protip : < Insert General Gear expected use
Protip : < Insert Racial Theme Mantras with separate weapons and defenses
Protip : Plan your soldier's growth carefully, you can explore new types of items in the militia market before you commit to its skill training.
Protip : Fitting is half the battle! Plan your suit and vehicle loadouts carefully playing to its strengths or theming a strength it is capable of fulfilling.
Protip :
CPM 0 Secretary, CPM 1 Elect
Omni-Soldier, Forum Warrior
\\= Advanced Minmatar Logistics =// Unlocked
|
The-Errorist
SVER True Blood
806
|
Posted - 2014.09.01 19:33:00 -
[92] - Quote
- You can activate and deactivate active vehicle modules by holding R2 and moving the left analog stick to the module and releasing R2.
- Only assault dropships have a front turret for the pilot to use.
- You can can access the market from the fittings menu.
- You can fit mobile-CRU Module in vehicle to enable it to be a spawn point for your team.
- You can only spawn in a mobile-CRU when you are complete bled out. You can attempt to spawn from a different point, cancel, and then try the mobile-CRU vehicle.
- The shield of vehicles continue to recharge while under fire, unless hit with a weapon that deals at least 102 damage pers shot.
- For more information, you can visit forums.dust514.com.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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