Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
emm kay
New Age Empire. General Tso's Alliance
139
|
Posted - 2014.07.26 05:55:00 -
[1] - Quote
Hello all, i'm emm kay, mk? Anyway as some of you have noticed, dust 514 has become heavy 514. Unless you on a bk-42 assault combat rifle, you won't be anywhere near them for long. So, what do we do about *sentinels*. I've noticed it's not the fatsuits that aretaking over the game. The perpatrator is the big towering buddy, the sentinel. So how do we "fix" them? I have come up with a plethra of options and i need your critique on the best option to bring to the suggestion forum.
Option 1: demand) in this option wedrive up the price of the sentinel suit to make less margin of profit. When i am running my heavy, i notice that with little money, i can go out and pubstomp with my boundless ak.0 and make a reasonably good profit as the bodies pile up. The action of increasing the price will reduce profit margins of heavies greatly, and pull logies back into demand.
Option 2: turtlize) for this plan to work we'll need to pull a few strings. This will be a new concept for dust, and a game changing mechanic. First off we wipe off all resists. The sentinel is now like the heavy, except more hp. Now we add the new mechanic: reinforced mode. When a sentinel crouches, (s)he will be unable to move for a 10 second period, even if crouching is no longer taking place. Also while crouching, a heavies resists go up by 10% for each level of the sentinel achieved. The icon for the 10 second reinforcement looks like a module slot for a scanner or cloak with a bastion module icon in the center. This would give sentinels a new dynamic to play with. This would also increase the element of surprise, for if a heavy looses too much health, reinforcement mode will not work. A side note that this would give gallente logis an edge, due to regenerative properties
Option 3: fatter than you realize) give the heavy suits a huge signature to them. let everyone know that they are there, and they are the enemy. Intel on this game is a powerful tool, and gives a great advantage to those who can use it. This is the polar opposite of plan 2. In plan two we reinforce the element of surprise on a heavy, and require them to use judgement in their actions. This action will put them in a posision that requires brute force to solve, as most the blueberries will be aiming at the bright red dot on their mipmap. This will also give amarr scouts a buff, as i have heard some chatter about them getting passive scan range.
Option 4: le nerf) simple and straight forward, most of the time ccp uses this option. Just reduce the hitpoints of heavies. Make them more volatile to the elements. Simple.
So, which is your pick?
--
You called, sir?
|
Thurak1
Psygod9
847
|
Posted - 2014.07.26 06:00:00 -
[2] - Quote
Option 5 Learn to aim and use superior range and leave heavy suits alone because you can't play a thinking man's fps. This isnt COD. Also your option 3 is already there. Heavies have a pretty high DB and most heavies have not spent any sp in profile dampening. Heavies also have the largest hitbox. |
emm kay
New Age Empire. General Tso's Alliance
139
|
Posted - 2014.07.26 06:02:00 -
[3] - Quote
Thurak1 wrote:Option 5 Learn to aim and use superior range and leave heavy suits alone because you can't play a thinking man's fps. This isnt COD.
I take it you don't know of the bastion module. Or of heavies wielding kalakiota rail rifles for that matter. Or the fact that cod has no economy. Or any form of sophisticated ladar. Go burn, troll.
--
You called, sir?
|
Nocturnal Soul
Immortal Retribution
3676
|
Posted - 2014.07.26 06:07:00 -
[4] - Quote
Remote explosive
Run, hide in fear while you can for the Amarr Scout is on the hunt!
The eyes of God compelles you!!!
|
emm kay
New Age Empire. General Tso's Alliance
139
|
Posted - 2014.07.26 06:10:00 -
[5] - Quote
Nocturnal Soul wrote:Remote explosive I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that...
--
You called, sir?
|
Thurak1
Psygod9
847
|
Posted - 2014.07.26 06:20:00 -
[6] - Quote
If you honestly have issues taking out a heavy you need to go back to cod because you clearly can not play a thinking man's fps. Just stay outside of 50 meters and plink them to death with nearly any weapon in the game expect a hmg. If you are attempting to go toe to toe with a heavy you will lose and you SHOULD loose.
|
Thurak1
Psygod9
847
|
Posted - 2014.07.26 06:22:00 -
[7] - Quote
emm kay wrote:Nocturnal Soul wrote:Remote explosive I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that... Sentinals do not have enough hps to tank a RE. I have been killed many times by these annoying frisbee's myself. |
HowDidThatTaste
Ancient Exiles. General Tso's Alliance
5157
|
Posted - 2014.07.26 06:30:00 -
[8] - Quote
We have been through worse |
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
707
|
Posted - 2014.07.26 06:38:00 -
[9] - Quote
Don't need the Sentinels/Heavies, buff Assaults.
"Your forefathers fought alongside the Empire, it is your choice to follow them or not." Captain Dante to "Forever".
|
Mejt0
Made in Poland... E-R-A
224
|
Posted - 2014.07.26 08:15:00 -
[10] - Quote
Just leave them. People wont understand. And thats not how things should be fixed.
Id rather go on with HMG changes. But for the moment leave suits alone.
-~-~-Caldari Loyalist-~-~-
Markiplier fan.
Hollywood Undead ,rocks.
|
|
Rizlax Yazzax
Molon Labe. General Tso's Alliance
380
|
Posted - 2014.07.26 11:49:00 -
[11] - Quote
emm kay wrote:Thurak1 wrote:Option 5 Learn to aim and use superior range and leave heavy suits alone because you can't play a thinking man's fps. This isnt COD.
....... Or of heavies wielding kalakiota rail rifles for that matter..........
If a heavy has a Rail Rifle, they have severely nerfed DPS for range. The only advantage they have is more HP than other RR users, for a large reduction in speed. If you aren't playing peek-a-boo or flanking him, of course you're going to lose, he can take a bigger beating than you can.
Heavies are fine. HMGs do what they are meant to, point and kill at short range. Expecting to survive when standing in front of one is risky at best, idiotic at worse. The suits are also serving their purpose of a slow and tough death machines.
Also considering the changes coming in Charlie, spam should drop. Increased heat build-up means managing fire more. Spray and pray will lead to an overheat much more easily. Overheating in the middle of a fight equals one dead heavy.
|
Arcturis Vanguard
Escrow Removal and Acquisition Dark Taboo
218
|
Posted - 2014.07.26 15:57:00 -
[12] - Quote
As an individual who has been a dedicated heavy for over a year and a half, I have pretty much seen everything minus Tue closed beta days. When I first started off, the heavy suit was one of the most expensive to run. I didn't really care about the price tag nor would I really care if the tag was bumped up to be in line with a decked out logi at proto level. After all we need our logibros and I hate knowing they (could) end up dying more and (could) lose more isk then me for working together with me.
I don't like this module that you speak of. The reason being is that in any battlefield if you are immobile for any prolonged period, your dead. I would never want to be immobilized for any percentage unless it was Damn near 100% resistance to all incoming damage, which would be stupid OP and completely broken for any game. I think it's a decent thought to suggest but it would never gain my support.
The profile of the heavy is already higher then every suit and even with the passive bonuses to dampening its not that low to be extremely stealthy. Sure it might be slightly unfair for someone new who isn't skilled into those passive skills to not pick up a heavy on tacnet, but then again why should a specific role be penalized when an individual has worked long and hard to acquire those skills? Obviously a dedicated heavy will not be investing SP off the bat, if at all, because it's a luxury item that is not truly needed to be successful. More then likely if you do run into a heavy that is passively dampened is because the player is multi spec into a few other roles and need those skills for other builds.
The sentinels don't need any adjustments until the assault suits go through their balancing. Scout suits need to be finalized with the direction ccp wants to take them. After all these adjustments are made and IF the heavy suit paired with the HMG are still ridiculously OVERPOWERED (which they really aren't when engaged correctly) then I'm all for a 're balance to create equilibrium between all classes.
Heavy spam became prevalent because of the cloaked scout spam via 1.8 launch. Which came about because of all the high sp events hosted by ccp.which in turn allowed more people to skill into multiple rolls quicker then ccps original game plan designs. It's simple cause and effect.
The simple fact is that people got tired of being OHK by someone who remained invisible after the first shotty. Heavy suits are the only suit that can take 2-4 direct hits before being downed. This allows individuals a chance to play the game and give them a chance to fight back on a broken mechanic upon implementation to the game. I don't fault the heavy suit, nor people flocking to it because of a misstep by the developers.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
|
Mr Machine Guns
Nyain San
835
|
Posted - 2014.07.26 16:17:00 -
[13] - Quote
I stopped reading after i saw mk
Nyain San/Chan Director
|
843-Vika
BurgezzE.T.F General Tso's Alliance
131
|
Posted - 2014.07.26 16:50:00 -
[14] - Quote
emm kay wrote:Thurak1 wrote:Option 5 Learn to aim and use superior range and leave heavy suits alone because you can't play a thinking man's fps. This isnt COD.
I take it you don't know of the bastion module. Or of heavies wielding kalakiota rail rifles for that matter. Or the fact that cod has no economy. Or any form of sophisticated ladar. Go burn, troll.
Heavies that use light weapons are FoTM chasers and have no real skill so hide behind huge eHP of sentinel suits, and are by far the lowest population in dust......they usuyally are running solo because they can't run to save there lives and are easy pickings for any one that has any kind of dampening skills since a sentinel suit has the weakest scanning strenght or range of them all.
The biggest problem with the sentinel suit was the abundance of cpu/pg that allowed them to fit a completely protoed-out suit, and just wreck everything around them, with hotfix charlie the sentinel suit will be more balanced then it is now. |
tander09
KILL-EM-QUICK RISE of LEGION
109
|
Posted - 2014.07.26 17:00:00 -
[15] - Quote
This is how you beat a heavy: OUTSMART BULLET!!!!!!!
let us transfer our BPOs,stats,gear,ISK and SP to legion pl0x!
Try and steal my BPOs. I dare ya.
AMARRIAN4LYFE
|
Jaselyn Cabellos
Immortal Guides
19
|
Posted - 2014.07.26 17:02:00 -
[16] - Quote
Until CCP makes a better way to kill Heavies. Now that Heavies have a weakness (The RE) they're crying to CCP THATS OP yet theyll get 66 kills and 2 Deaths and the 2 Deaths will be RE's
~Give me something new~
|
843-Vika
BurgezzE.T.F General Tso's Alliance
131
|
Posted - 2014.07.26 17:16:00 -
[17] - Quote
Jaselyn Cabellos wrote:Until CCP makes a better way to kill Heavies. Now that Heavies have a weakness (The RE) they're crying to CCP THATS OP yet theyll get 66 kills and 2 Deaths and the 2 Deaths will be RE's
the funnest thing about that is that heavies have a res against explosives, so they take less damage from an RE........and for them to QQ that RE is OP is just more proof that FoTH heavy chasers have no skill in game |
Vitharr Foebane
Terminal Courtesy Proficiency V.
1660
|
Posted - 2014.07.26 17:40:00 -
[18] - Quote
Jaselyn Cabellos wrote:Until CCP makes a better way to kill Heavies. Now that Heavies have a weakness (The RE) they're crying to CCP THATS OP yet theyll get 66 kills and 2 Deaths and the 2 Deaths will be RE's I main a Sentinel(aka I skilled into my role) never complained about REs. The only thing I ever displayed discontent with was the detonation while bleeding out BUG.
Amarr: Assault V, Scout V, Sentinel V, Commando IV, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
843-Vika
BurgezzE.T.F General Tso's Alliance
131
|
Posted - 2014.07.26 17:42:00 -
[19] - Quote
Vitharr Foebane wrote:Jaselyn Cabellos wrote:Until CCP makes a better way to kill Heavies. Now that Heavies have a weakness (The RE) they're crying to CCP THATS OP yet theyll get 66 kills and 2 Deaths and the 2 Deaths will be RE's I main a Sentinel(aka I skilled into my role) never complained about REs. The only thing I ever displayed discontent with was the detonation while bleeding out BUG.
you have to admit that it was funny as hell when it happened, seee a scout run through your squad, you kill him and he blows up entire squad lol
|
JRleo jr
Xer Cloud Consortium
130
|
Posted - 2014.07.26 17:45:00 -
[20] - Quote
emm kay wrote:Hello all, i'm emm kay, mk? Anyway as some of you have noticed, dust 514 has become heavy 514. Unless you on a bk-42 assault combat rifle, you won't be anywhere near them for long. So, what do we do about *sentinels*. I've noticed it's not the fatsuits that aretaking over the game. The perpatrator is the big towering buddy, the sentinel. So how do we "fix" them? I have come up with a plethra of options and i need your critique on the best option to bring to the suggestion forum. Option 1: demand) in this option wedrive up the price of the sentinel suit to make less margin of profit. When i am running my heavy, i notice that with little money, i can go out and pubstomp with my boundless ak.0 and make a reasonably good profit as the bodies pile up. The action of increasing the price will reduce profit margins of heavies greatly, and pull logies back into demand. Option 2: turtlize) for this plan to work we'll need to pull a few strings. This will be a new concept for dust, and a game changing mechanic. First off we wipe off all resists. The sentinel is now like the heavy, except more hp. Now we add the new mechanic: reinforced mode. When a sentinel crouches, (s)he will be unable to move for a 10 second period, even if crouching is no longer taking place. Also while crouching, a heavies resists go up by 10% for each level of the sentinel achieved. The icon for the 10 second reinforcement looks like a module slot for a scanner or cloak with a bastion module icon in the center. This would give sentinels a new dynamic to play with. This would also increase the element of surprise, for if a heavy looses too much health, reinforcement mode will not work. A side note that this would give gallente logis an edge, due to regenerative properties Option 3: fatter than you realize) give the heavy suits a huge signature to them. let everyone know that they are there, and they are the enemy. Intel on this game is a powerful tool, and gives a great advantage to those who can use it. This is the polar opposite of plan 2. In plan two we reinforce the element of surprise on a heavy, and require them to use judgement in their actions. This action will put them in a posision that requires brute force to solve, as most the blueberries will be aiming at the bright red dot on their mipmap. This will also give amarr scouts a buff, as i have heard some chatter about them getting passive scan range. Option 4: le nerf) simple and straight forward, most of the time ccp uses this option. Just reduce the hitpoints of heavies. Make them more volatile to the elements. Simple. So, which is your pick? How about Nerf the op dps of the hmg and maybe the cr..done fixed...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
|
|
JRleo jr
Xer Cloud Consortium
130
|
Posted - 2014.07.26 17:47:00 -
[21] - Quote
Thurak1 wrote:If you honestly have issues taking out a heavy you need to go back to cod because you clearly can not play a thinking man's fps. Just stay outside of 50 meters and plink them to death with nearly any weapon in the game expect a hmg. If you are attempting to go toe to toe with a heavy you will lose and you SHOULD loose.
Riiight, I mean 90% of the play area for objectives is cqc, I'm sure I can get them to stop camping enough for me to pick them off in the city...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
|
Vitharr Foebane
Terminal Courtesy Proficiency V.
1660
|
Posted - 2014.07.26 17:47:00 -
[22] - Quote
843-Vika wrote:Vitharr Foebane wrote:Jaselyn Cabellos wrote:Until CCP makes a better way to kill Heavies. Now that Heavies have a weakness (The RE) they're crying to CCP THATS OP yet theyll get 66 kills and 2 Deaths and the 2 Deaths will be RE's I main a Sentinel(aka I skilled into my role) never complained about REs. The only thing I ever displayed discontent with was the detonation while bleeding out BUG. you have to admit that it was funny as hell when it happened, seee a scout run through your squad, you kill him and he blows up entire squad lol Lets just say I learned to very quickly to double tap any scout that dropped, and it's force of habit with me to this day.
Amarr: Assault V, Scout V, Sentinel V, Commando IV, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
843-Vika
BurgezzE.T.F General Tso's Alliance
132
|
Posted - 2014.07.26 17:50:00 -
[23] - Quote
Vitharr Foebane wrote:843-Vika wrote:Vitharr Foebane wrote:Jaselyn Cabellos wrote:Until CCP makes a better way to kill Heavies. Now that Heavies have a weakness (The RE) they're crying to CCP THATS OP yet theyll get 66 kills and 2 Deaths and the 2 Deaths will be RE's I main a Sentinel(aka I skilled into my role) never complained about REs. The only thing I ever displayed discontent with was the detonation while bleeding out BUG. you have to admit that it was funny as hell when it happened, seee a scout run through your squad, you kill him and he blows up entire squad lol Lets just say I learned to very quickly to double tap any scout that dropped, and it's force of habit with me to this day.
roflmao
|
Vitharr Foebane
Terminal Courtesy Proficiency V.
1664
|
Posted - 2014.07.26 18:06:00 -
[24] - Quote
JRleo jr wrote:emm kay wrote:Hello all, i'm emm kay, mk? Anyway as some of you have noticed, dust 514 has become heavy 514. Unless you on a bk-42 assault combat rifle, you won't be anywhere near them for long. So, what do we do about *sentinels*. I've noticed it's not the fatsuits that aretaking over the game. The perpatrator is the big towering buddy, the sentinel. So how do we "fix" them? I have come up with a plethra of options and i need your critique on the best option to bring to the suggestion forum. Option 1: demand) in this option wedrive up the price of the sentinel suit to make less margin of profit. When i am running my heavy, i notice that with little money, i can go out and pubstomp with my boundless ak.0 and make a reasonably good profit as the bodies pile up. The action of increasing the price will reduce profit margins of heavies greatly, and pull logies back into demand. Option 2: turtlize) for this plan to work we'll need to pull a few strings. This will be a new concept for dust, and a game changing mechanic. First off we wipe off all resists. The sentinel is now like the heavy, except more hp. Now we add the new mechanic: reinforced mode. When a sentinel crouches, (s)he will be unable to move for a 10 second period, even if crouching is no longer taking place. Also while crouching, a heavies resists go up by 10% for each level of the sentinel achieved. The icon for the 10 second reinforcement looks like a module slot for a scanner or cloak with a bastion module icon in the center. This would give sentinels a new dynamic to play with. This would also increase the element of surprise, for if a heavy looses too much health, reinforcement mode will not work. A side note that this would give gallente logis an edge, due to regenerative properties Option 3: fatter than you realize) give the heavy suits a huge signature to them. let everyone know that they are there, and they are the enemy. Intel on this game is a powerful tool, and gives a great advantage to those who can use it. This is the polar opposite of plan 2. In plan two we reinforce the element of surprise on a heavy, and require them to use judgement in their actions. This action will put them in a posision that requires brute force to solve, as most the blueberries will be aiming at the bright red dot on their mipmap. This will also give amarr scouts a buff, as i have heard some chatter about them getting passive scan range. Option 4: le nerf) simple and straight forward, most of the time ccp uses this option. Just reduce the hitpoints of heavies. Make them more volatile to the elements. Simple. So, which is your pick? How about Nerf the op dps of the hmg and maybe the cr..done fixed... If a heavy weapon has the same DPS as a light weapon what point is there to use a heavy weapon...
Amarr: Assault V, Scout V, Sentinel V, Commando IV, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Apison Valusgeffen
X Death Before Dishonour X
39
|
Posted - 2014.07.26 19:36:00 -
[25] - Quote
Thurak1 wrote:emm kay wrote:Nocturnal Soul wrote:Remote explosive I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that... Sentinals do not have enough hps to tank a RE. I have been killed many times by these annoying frisbee's myself.
Amen to this! Remotes have wrecked my plans many times. Even when I see them, I'm too slow to put distance between me and it. Cloaked shotguns have taken me out. Peekaboo tactics, even in close quarters, have done me in.
I've been out ranged by rail rifles, scrambler rifles, assault rifles, combat rifles, laser rifles, sniper rifles, potato rifles, spitball rifles, and any other rifle CCP has decided to throw into this game. I've even been out damaged by SMGs within my effective HMG range on a few occasions (go figure that one). Flux and shoot players have gotten me. Locus and shoot players have gotten me. Mass drivers have gotten me. Nova knives have gotten me. I've succumb to the Scrambler pistol dance of death, the MagSec two shot tango, the Flaylock BS barrage (back in its day)... etc, etc, etc...
I'm a level 5 (across the board) dedicated heavy. I do some other things, but heavy is my raison d'etre. I've been a heavy since I started this game over a year ago. I was a heavy when heavies weren't cool. And Dust is my first ever FPS, so admittedly I'm not as good as some others who have more FPS experience. I've been killed a lot of ways: some I understand, some still baffle me (I just chalk those confusing deaths up to bad game mechanics and move on). I'm not complaining about that...
...Though what I am saying with all of the above is: if you haven't found an effective way to outdo a heavy, have you tried turning your Playstation on? Myriad fatty slaying options open up to you once that little green light shines. Many good players have demonstrated this fact on me time and time again.
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
|
JRleo jr
Xer Cloud Consortium
130
|
Posted - 2014.07.26 19:48:00 -
[26] - Quote
Vitharr Foebane wrote:JRleo jr wrote:emm kay wrote:Hello all, i'm emm kay, mk? Anyway as some of you have noticed, dust 514 has become heavy 514. Unless you on a bk-42 assault combat rifle, you won't be anywhere near them for long. So, what do we do about *sentinels*. I've noticed it's not the fatsuits that aretaking over the game. The perpatrator is the big towering buddy, the sentinel. So how do we "fix" them? I have come up with a plethra of options and i need your critique on the best option to bring to the suggestion forum. Option 1: demand) in this option wedrive up the price of the sentinel suit to make less margin of profit. When i am running my heavy, i notice that with little money, i can go out and pubstomp with my boundless ak.0 and make a reasonably good profit as the bodies pile up. The action of increasing the price will reduce profit margins of heavies greatly, and pull logies back into demand. Option 2: turtlize) for this plan to work we'll need to pull a few strings. This will be a new concept for dust, and a game changing mechanic. First off we wipe off all resists. The sentinel is now like the heavy, except more hp. Now we add the new mechanic: reinforced mode. When a sentinel crouches, (s)he will be unable to move for a 10 second period, even if crouching is no longer taking place. Also while crouching, a heavies resists go up by 10% for each level of the sentinel achieved. The icon for the 10 second reinforcement looks like a module slot for a scanner or cloak with a bastion module icon in the center. This would give sentinels a new dynamic to play with. This would also increase the element of surprise, for if a heavy looses too much health, reinforcement mode will not work. A side note that this would give gallente logis an edge, due to regenerative properties Option 3: fatter than you realize) give the heavy suits a huge signature to them. let everyone know that they are there, and they are the enemy. Intel on this game is a powerful tool, and gives a great advantage to those who can use it. This is the polar opposite of plan 2. In plan two we reinforce the element of surprise on a heavy, and require them to use judgement in their actions. This action will put them in a posision that requires brute force to solve, as most the blueberries will be aiming at the bright red dot on their mipmap. This will also give amarr scouts a buff, as i have heard some chatter about them getting passive scan range. Option 4: le nerf) simple and straight forward, most of the time ccp uses this option. Just reduce the hitpoints of heavies. Make them more volatile to the elements. Simple. So, which is your pick? How about Nerf the op dps of the hmg and maybe the cr..done fixed... If a heavy weapon has the same DPS as a light weapon what point is there to use a heavy weapon... I said nerf dps not nerf to light weapon, and it's clip and hipfire ability, but whatever...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
|
Vitharr Foebane
Terminal Courtesy Proficiency V.
1666
|
Posted - 2014.07.26 19:54:00 -
[27] - Quote
JRleo jr wrote:Vitharr Foebane wrote:JRleo jr wrote:emm kay wrote:Hello all, i'm emm kay, mk? Anyway as some of you have noticed, dust 514 has become heavy 514. Unless you on a bk-42 assault combat rifle, you won't be anywhere near them for long. So, what do we do about *sentinels*. I've noticed it's not the fatsuits that aretaking over the game. The perpatrator is the big towering buddy, the sentinel. So how do we "fix" them? I have come up with a plethra of options and i need your critique on the best option to bring to the suggestion forum. Option 1: demand) in this option wedrive up the price of the sentinel suit to make less margin of profit. When i am running my heavy, i notice that with little money, i can go out and pubstomp with my boundless ak.0 and make a reasonably good profit as the bodies pile up. The action of increasing the price will reduce profit margins of heavies greatly, and pull logies back into demand. Option 2: turtlize) for this plan to work we'll need to pull a few strings. This will be a new concept for dust, and a game changing mechanic. First off we wipe off all resists. The sentinel is now like the heavy, except more hp. Now we add the new mechanic: reinforced mode. When a sentinel crouches, (s)he will be unable to move for a 10 second period, even if crouching is no longer taking place. Also while crouching, a heavies resists go up by 10% for each level of the sentinel achieved. The icon for the 10 second reinforcement looks like a module slot for a scanner or cloak with a bastion module icon in the center. This would give sentinels a new dynamic to play with. This would also increase the element of surprise, for if a heavy looses too much health, reinforcement mode will not work. A side note that this would give gallente logis an edge, due to regenerative properties Option 3: fatter than you realize) give the heavy suits a huge signature to them. let everyone know that they are there, and they are the enemy. Intel on this game is a powerful tool, and gives a great advantage to those who can use it. This is the polar opposite of plan 2. In plan two we reinforce the element of surprise on a heavy, and require them to use judgement in their actions. This action will put them in a posision that requires brute force to solve, as most the blueberries will be aiming at the bright red dot on their mipmap. This will also give amarr scouts a buff, as i have heard some chatter about them getting passive scan range. Option 4: le nerf) simple and straight forward, most of the time ccp uses this option. Just reduce the hitpoints of heavies. Make them more volatile to the elements. Simple. So, which is your pick? How about Nerf the op dps of the hmg and maybe the cr..done fixed... If a heavy weapon has the same DPS as a light weapon what point is there to use a heavy weapon... I said nerf dps not nerf to light weapon, and it's clip and hipfire ability, but whatever... You sound a little butthurt... And id love a wider hipfire as it would literally destroy two steppers xD
Amarr: Assault V, Scout V, Sentinel V, Commando IV, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1049
|
Posted - 2014.07.26 20:09:00 -
[28] - Quote
Thurak1 wrote:emm kay wrote:Nocturnal Soul wrote:Remote explosive I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that... Sentinals do not have enough hps to tank a RE. I have been killed many times by these annoying frisbee's myself.
my AK.O says other wise. |
MythTanker
Haus of Triage
151
|
Posted - 2014.07.26 20:27:00 -
[29] - Quote
emm kay wrote:Thurak1 wrote:Option 5 Learn to aim and use superior range and leave heavy suits alone because you can't play a thinking man's fps. This isnt COD.
I take it you don't know of the bastion module. Or of heavies wielding kalakiota rail rifles for that matter. Or the fact that cod has no economy. Or any form of sophisticated ladar. Go burn, troll. If what im told is true that shouldn't be a problem due to the CPU/PG fix. Heavy weapons will in return have less CPU/PG so its more encouraged to use it. I was told this so i might be wrong. Secondly your QQ made me laugh. Learn to not walk into a Gatling gun... Nuff said
The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton
|
Zindorak
1.U.P
187
|
Posted - 2014.07.26 20:33:00 -
[30] - Quote
Mr Machine Guns wrote:I stopped reading after i saw mk
Heres something you should use. Mr OP Kaalakiota Rail Rifle Just start sniping them with this weapon
Master of the Scrambler Pistol. Carthum Assault ScP <3
|
|
Vitharr Foebane
Terminal Courtesy Proficiency V.
1666
|
Posted - 2014.07.26 21:29:00 -
[31] - Quote
Sir Dukey wrote:Thurak1 wrote:emm kay wrote:Nocturnal Soul wrote:Remote explosive I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that... Sentinals do not have enough hps to tank a RE. I have been killed many times by these annoying frisbee's myself. my AK.O says other wise. ^ uses a suit designed to be a walking turret, complains that it does it's job. Dat logic...
Amarr: Assault V, Scout V, Sentinel V, Commando IV, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Cody Sietz
SVER True Blood Dark Taboo
3702
|
Posted - 2014.07.26 21:37:00 -
[32] - Quote
emm kay wrote:Nocturnal Soul wrote:Remote explosive I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that... Heavies complained about REs and got them nerfed.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1696
|
Posted - 2014.07.26 21:40:00 -
[33] - Quote
Heavy suits themselves are fine, aside from needing perhaps a slight base HP and/or HP nerf. Its the ridiculously overpowered HMG that needs balancing more than anything else.
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
|
Vitharr Foebane
Terminal Courtesy Proficiency V.
1666
|
Posted - 2014.07.26 21:43:00 -
[34] - Quote
Gavr1lo Pr1nc1p wrote:Heavy suits themselves are fine, aside from needing perhaps a slight base HP and/or HP nerf. Its the ridiculously overpowered HMG that needs balancing more than anything else.
Vitharr Foebane wrote:This is gonna sound crazy but ill say it anyway... why dont you wait until the effects of hot fix charlie are felt. IE the cpu/pg reductions, HMG heatup rate increase, and proto HMG range nerf.
P.S. On a side note, do you complain when killed by a LR user wielding his weapon in the proper manner, at 90-104 meters on wide open no cover areas. Why do people blame the HMG users for fighting where their weapon is most effective...
Amarr: Assault V, Scout V, Sentinel V, Commando IV, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Apison Valusgeffen
X Death Before Dishonour X
40
|
Posted - 2014.07.26 22:00:00 -
[35] - Quote
Vitharr Foebane wrote:Gavr1lo Pr1nc1p wrote:Heavy suits themselves are fine, aside from needing perhaps a slight base HP and/or HP nerf. Its the ridiculously overpowered HMG that needs balancing more than anything else. Vitharr Foebane wrote:This is gonna sound crazy but ill say it anyway... why dont you wait until the effects of hot fix charlie are felt. IE the cpu/pg reductions, HMG heatup rate increase, and proto HMG range nerf.
P.S. On a side note, do you complain when killed by a LR user wielding his weapon in the proper manner, at 90-104 meters on wide open no cover areas. Why do people blame the HMG users for fighting where their weapon is most effective... Because it's unfair, and stupid, and heavies are just a bunch of stupidheads for shooting people with their stupid HMG with its stupid bullets and their stupid killing on this stupid game with stupid AAAAAARRRRRGGGGGG NERF HEAVIES!!!
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1696
|
Posted - 2014.07.26 22:14:00 -
[36] - Quote
Vitharr Foebane wrote:Gavr1lo Pr1nc1p wrote:Heavy suits themselves are fine, aside from needing perhaps a slight base HP and/or HP nerf. Its the ridiculously overpowered HMG that needs balancing more than anything else. Vitharr Foebane wrote:This is gonna sound crazy but ill say it anyway... why dont you wait until the effects of hot fix charlie are felt. IE the cpu/pg reductions, HMG heatup rate increase, and proto HMG range nerf.
P.S. On a side note, do you complain when killed by a LR user wielding his weapon in the proper manner, at 90-104 meters on wide open no cover areas. Why do people blame the HMG users for fighting where their weapon is most effective... Come on. These nerfs are such ridiculous baby nerfs, even you know that...it doesn't affect the play style or power of the HMG heavy whatsoever, and you know that.
While were at it, why don't we add in a 3% reduction to sentinel melee damage, as thats the equivalent of the current proposed balance.
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
|
emm kay
New Age Empire. General Tso's Alliance
147
|
Posted - 2014.07.26 22:18:00 -
[37] - Quote
Arcturis Vanguard wrote:
Heavy spam became prevalent because of the cloaked scout spam via 1.8 launch. Which came about because of all the high sp events hosted by ccp.which in turn allowed more people to skill into multiple rolls quicker then ccps original game plan designs. It's simple cause and effect.
yeah, the thing is, for the same cost, sentinel > any other suit. any weapon the sentinel wields will beat any other suit. in a flash. ( yes, I have seen a shotty sentinel. they're scary) With the spam in full swing, there is no reason everyone shouldn't spawn in as a heavy and continue what they're doing before.
--
You called, sir?
|
KING CHECKMATE
Opus Arcana Covert Intervention
5513
|
Posted - 2014.07.26 22:20:00 -
[38] - Quote
If it wasnt for sentinels, there would be literally nothing to stop me and other E-war/speed tanked scouts from roaming around freely forever...
MEd frames cant and will never Survive a Headshot from my Proto SG no matter how much HP and slots you give them, nor they have the DPS at CQ to win over my SG/ACR/SCR (with me having the first shot)...
Heavies can take the first stealth hit, survive and fight, and their HMG's are the ONLY thing me as a scout fear....
If you nerf Sentinels in Anyway, THEN i guarantee you Scout514 will be a reality.
The best Damage mod is a HEADSHOT....
|
emm kay
New Age Empire. General Tso's Alliance
147
|
Posted - 2014.07.26 22:21:00 -
[39] - Quote
Forever ETC wrote:Don't nerf the Sentinels/Heavies, buff Assaults. i'll get to that in my next post.
KING CHECKMATE wrote:If it wasnt for sentinels, there would be literally nothing to stop me and other E-war/speed tanked scouts from roaming around freely forever... except the broken hit detection.
Edit: i've killed plenty of scouts in my day. step one: get hit by shot gun. step two: backpedal and trun. step three: spray them.
Vitharr Foebane wrote:^ uses a suit designed to be a walking turret, complains that it does it's job. Dat logic...
and you'd wrather have a post from someone who didn't use this suit? I've used it. it's too pwerful and requires *less* skilll to use than any of the other suits ( with the exception of logistics)
--
You called, sir?
|
Vitharr Foebane
Terminal Courtesy Proficiency V.
1671
|
Posted - 2014.07.26 22:26:00 -
[40] - Quote
Gavr1lo Pr1nc1p wrote:Vitharr Foebane wrote:Gavr1lo Pr1nc1p wrote:Heavy suits themselves are fine, aside from needing perhaps a slight base HP and/or HP nerf. Its the ridiculously overpowered HMG that needs balancing more than anything else. Vitharr Foebane wrote:This is gonna sound crazy but ill say it anyway... why dont you wait until the effects of hot fix charlie are felt. IE the cpu/pg reductions, HMG heatup rate increase, and proto HMG range nerf.
P.S. On a side note, do you complain when killed by a LR user wielding his weapon in the proper manner, at 90-104 meters on wide open no cover areas. Why do people blame the HMG users for fighting where their weapon is most effective... Come on. These nerfs are such ridiculous baby nerfs, even you know that...it doesn't affect the play style or power of the HMG heavy whatsoever, and you know that. While were at it, why don't we add in a 3% reduction to sentinel melee damage, as thats the equivalent of the current proposed balance. WRONG! It doesn't affect a SKILLED (as much as you scouts hate to admit it there is skill involved with playing a heavy) Seninel. The FOTM chasers, the militia light weapon users, and the spray and prayers WILL be affected. Expect to see a drop in heavy usage come hot fix charlie.
Amarr: Assault V, Scout V, Sentinel V, Commando IV, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
|
KING CHECKMATE
Opus Arcana Covert Intervention
5513
|
Posted - 2014.07.26 22:27:00 -
[41] - Quote
emm kay wrote: except the broken hit detection.
Edit: i've killed plenty of scouts in my day. step one: get hit by shot gun. step two: backpedal and trun. step three: spray them.
What fit exactly do you use? Because usually my Proto SG 1HKO's everything from light commando down to scout. (i take my time aiming for a headshot, yeah what a noob) So its usually : step one: get hit by shot gun.
and thats that.
You do have a point with hit detection thou, but thats why scouts should always attack from behind... mk?
xD
The best Damage mod is a HEADSHOT....
|
Thurak1
Psygod9
859
|
Posted - 2014.07.26 22:35:00 -
[42] - Quote
Sir Dukey wrote:Thurak1 wrote:emm kay wrote:Nocturnal Soul wrote:Remote explosive I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that... Sentinals do not have enough hps to tank a RE. I have been killed many times by these annoying frisbee's myself. my AK.O says other wise. you must have missed. |
emm kay
New Age Empire. General Tso's Alliance
147
|
Posted - 2014.07.26 22:36:00 -
[43] - Quote
KING CHECKMATE wrote: What fit exactly do you use?
http://www.protofits.com/fittings/index/710/5849
--
You called, sir?
|
Vitharr Foebane
Terminal Courtesy Proficiency V.
1672
|
Posted - 2014.07.26 22:39:00 -
[44] - Quote
emm kay wrote:Vitharr Foebane wrote:^ uses a suit designed to be a walking turret, complains that it does it's job. Dat logic... and you'd wrather have a post from someone who didn't use this suit? I've used it. it's too pwerful and requires *less* skilll to use than any of the other suits ( with the exception of logistics) I will have to politely disagree with you... A Sentinel does require skill, It is big, slow, ewar blind, has no equipment, and if properly equipped(HMG) has the lowest range of any main weapon. The skill involved is finding ways to minimize to negetives. It is one of the most specialized suits in the game and has only two roles CQC monstrocity and making pilots soil soil themselves. The definition of sentinel is defender and if the suit can't do that what good is it?
Amarr: Assault V, Scout V, Sentinel V, Commando IV, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Thurak1
Psygod9
859
|
Posted - 2014.07.26 22:42:00 -
[45] - Quote
emm kay wrote:Arcturis Vanguard wrote:
Heavy spam became prevalent because of the cloaked scout spam via 1.8 launch. Which came about because of all the high sp events hosted by ccp.which in turn allowed more people to skill into multiple rolls quicker then ccps original game plan designs. It's simple cause and effect.
yeah, the thing is, for the same cost, sentinel > any other suit. any weapon the sentinel wields will beat any other suit. in a flash. ( yes, I have seen a shotty sentinel. they're scary) With the spam in full swing, there is no reason everyone shouldn't spawn in as a heavy and continue what they're doing before. LEARN TO USE MOBILITY TO YOUR FAVOR! Heavies are big slow moving targets. if you seriously cant take out a heavy you need to delete dust and retire from these forums because in all honesty you will never be able to actually contribute anything that would be constructive. I am pretty sure most drop suits at different levels are very similar in cost comparison. What is really op is how militia tanks cost less than most dropsuits not even proto dropsuits. You want to complain about cost your totally barking up the wrong tree. I dont say this often but dam fool get good and htfu. |
emm kay
New Age Empire. General Tso's Alliance
147
|
Posted - 2014.07.26 22:45:00 -
[46] - Quote
Vitharr Foebane wrote:emm kay wrote:Vitharr Foebane wrote:^ uses a suit designed to be a walking turret, complains that it does it's job. Dat logic... and you'd wrather have a post from someone who didn't use this suit? I've used it. it's too powerful and requires *less* skill to use than any of the other suits ( with the exception of logistics) I will have to politely disagree with you... A Sentinel does require skill, It is big, slow, ewar blind, has no equipment, and if properly equipped(HMG) has the lowest range of any main weapon. The skill involved is finding ways to minimize to negetives. It is one of the most specialized suits in the game and has only two roles CQC monstrocity and making pilots soil soil themselves. The definition of sentinel is defender and if the suit can't do that what good is it? that suit is not a great defender, but the thing plays offense like none other. note that I said less skil, not no skill. the reason for requiring less skill is because all the other suits have to deal with these players blasting bullets at supersonic speeds. with the exception of logistics who follow these beasts loyally. yes, they require skill, but less skill than it takes to operate other suits.
--
You called, sir?
|
Thurak1
Psygod9
859
|
Posted - 2014.07.26 23:00:00 -
[47] - Quote
emm kay wrote:Vitharr Foebane wrote:emm kay wrote:Vitharr Foebane wrote:^ uses a suit designed to be a walking turret, complains that it does it's job. Dat logic... and you'd wrather have a post from someone who didn't use this suit? I've used it. it's too powerful and requires *less* skill to use than any of the other suits ( with the exception of logistics) I will have to politely disagree with you... A Sentinel does require skill, It is big, slow, ewar blind, has no equipment, and if properly equipped(HMG) has the lowest range of any main weapon. The skill involved is finding ways to minimize to negetives. It is one of the most specialized suits in the game and has only two roles CQC monstrocity and making pilots soil soil themselves. The definition of sentinel is defender and if the suit can't do that what good is it? that suit is not a great defender, but the thing plays offense like none other. note that I said less skil, not no skill. the reason for requiring less skill is because all the other suits have to deal with these players blasting bullets at supersonic speeds. with the exception of logistics who follow these beasts loyally. yes, they require skill, but less skill than it takes to operate other suits. Thurak1 wrote: LEARN TO USE MOBILITY TO YOUR FAVOR! Heavies are big slow moving targets. if you seriously cant take out a heavy you need to delete dust and retire from these forums because in all honesty you will never be able to actually contribute anything that would be constructive. I am pretty sure most drop suits at different levels are very similar in cost comparison. What is really op is how militia tanks cost less than most dropsuits not even proto dropsuits. You want to complain about cost your totally barking up the wrong tree. I dont say this often but dam fool get good and htfu.
note that everoyne killed by a heavy couldn't kill said heavy.... Right and every scout that has killed me as a heavy had a significant ehps disadvantage. Whats your point? Heavy suits are not indestructible you just cant walk up to them and face them in a toe to toe match and expect to win, dying in such a matter does not prove the heavy is OP it proves you are a fool. |
KING CHECKMATE
Opus Arcana Covert Intervention
5515
|
Posted - 2014.07.27 00:04:00 -
[48] - Quote
Best Fit I've ever seen.
Still wouldnt save you from a HS with a Proto SG.
The best Damage mod is a HEADSHOT....
|
MythTanker
Haus of Triage
154
|
Posted - 2014.07.27 00:09:00 -
[49] - Quote
Gavr1lo Pr1nc1p wrote:Heavy suits themselves are fine, aside from needing perhaps a slight base HP and/or HP nerf. Its the ridiculously overpowered HMG that needs balancing more than anything else. You must be that tard that keeps running directly at me... Im sooo sorry my gun kill you when you run into my bullets.
The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton
|
Gaurdian Satyr
Glitched Connection
302
|
Posted - 2014.07.27 00:12:00 -
[50] - Quote
Thurak1 wrote:emm kay wrote:Nocturnal Soul wrote:Remote explosive I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that... Sentinals do not have enough hps to tank a RE. I have been killed many times by these annoying frisbee's myself. no they dont have enough hp to survive that boundless RE but anything else they can survive and if the have a logi alive still then its like it never even happened
NOBODY CARES ABOUT YOUR CONSOLE OR PC
|
|
Apison Valusgeffen
X Death Before Dishonour X
43
|
Posted - 2014.07.27 00:45:00 -
[51] - Quote
emm kay wrote:Vitharr Foebane wrote:emm kay wrote:Vitharr Foebane wrote:^ uses a suit designed to be a walking turret, complains that it does it's job. Dat logic... and you'd wrather have a post from someone who didn't use this suit? I've used it. it's too powerful and requires *less* skill to use than any of the other suits ( with the exception of logistics) I will have to politely disagree with you... A Sentinel does require skill, It is big, slow, ewar blind, has no equipment, and if properly equipped(HMG) has the lowest range of any main weapon. The skill involved is finding ways to minimize to negetives. It is one of the most specialized suits in the game and has only two roles CQC monstrocity and making pilots soil soil themselves. The definition of sentinel is defender and if the suit can't do that what good is it? that suit is not a great defender, but the thing plays offense like none other. note that I said less skil, not no skill. the reason for requiring less skill is because all the other suits have to deal with these players blasting bullets at supersonic speeds. with the exception of logistics who follow these beasts loyally. yes, they require skill, but less skill than it takes to operate other suits. Thurak1 wrote: LEARN TO USE MOBILITY TO YOUR FAVOR! Heavies are big slow moving targets. if you seriously cant take out a heavy you need to delete dust and retire from these forums because in all honesty you will never be able to actually contribute anything that would be constructive. I am pretty sure most drop suits at different levels are very similar in cost comparison. What is really op is how militia tanks cost less than most dropsuits not even proto dropsuits. You want to complain about cost your totally barking up the wrong tree. I dont say this often but dam fool get good and htfu.
note that everoyne killed by a heavy couldn't kill said heavy.... So then heavies should kill no one.
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
|
843-Vika
BurgezzE.T.F General Tso's Alliance
139
|
Posted - 2014.07.27 00:50:00 -
[52] - Quote
MythTanker wrote:emm kay wrote:Thurak1 wrote:Option 5 Learn to aim and use superior range and leave heavy suits alone because you can't play a thinking man's fps. This isnt COD.
I take it you don't know of the bastion module. Or of heavies wielding kalakiota rail rifles for that matter. Or the fact that cod has no economy. Or any form of sophisticated ladar. Go burn, troll. If what im told is true that shouldn't be a problem due to the CPU/PG fix. Heavy weapons will in return have less CPU/PG so its more encouraged to use it. I was told this so i might be wrong. Secondly your QQ made me laugh. Learn to not walk into a Gatling gun... Nuff said
from what i know the pg/cpu on a hmg wont be lowered, the sentinrl will get a fitting bonus to hmg |
Arcturis Vanguard
Escrow Removal and Acquisition Dark Taboo
220
|
Posted - 2014.07.27 01:02:00 -
[53] - Quote
Ewar scouts should be the only viable option for dust. Maybe we can buff the assaults enough to get players into those suits for easy trolling kills to make us feel like we are awesome at video games.
Heavy suits are a burden in this game and should just be deleted. Or if we must keep the suit, Make it so the suit cannot jump. I like the idea that they can only turn left and takes then at least 3 full seconds to completely turn full circuit. Hmg needs to have an optimal of 10 meters and effect of 12 meters. The damage should be so severe that between 10-12m it takes a full clip to kill a base ehp scout suit, that is of course ALL bullets connect, and have to factor in the new heat build up for Charlie.
All heavies are scribe that cannot aim and need high HP buffers. They shouldn't be able to be an offensive unit in any way but solely defensive, which is perfect because if they cannot kill in an offensive manner then cannot kill to hold a point which is perfectly sound in reasoning.
Need the role please ccp, what everyone is saying of the forums is correct. Heavies never die and are breaking this game and for real, for real unfair and overpowered. The community has spoken.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
|
Apison Valusgeffen
X Death Before Dishonour X
43
|
Posted - 2014.07.27 01:25:00 -
[54] - Quote
Arcturis Vanguard wrote:Ewar scouts should be the only viable option for dust. Maybe we can buff the assaults enough to get players into those suits for easy trolling kills to make us feel like we are awesome at video games.
Heavy suits are a burden in this game and should just be deleted. Or if we must keep the suit, Make it so the suit cannot jump. I like the idea that they can only turn left and takes then at least 3 full seconds to completely turn full circuit. Hmg needs to have an optimal of 10 meters and effect of 12 meters. The damage should be so severe that between 10-12m it takes a full clip to kill a base ehp scout suit, that is of course ALL bullets connect, and have to factor in the new heat build up for Charlie.
All heavies are scribe that cannot aim and need high HP buffers. They shouldn't be able to be an offensive unit in any way but solely defensive, which is perfect because if they cannot kill in an offensive manner then cannot kill to hold a point which is perfectly sound in reasoning.
Need the role please ccp, what everyone is saying of the forums is correct. Heavies never die and are breaking this game and for real, for real unfair and overpowered. The community has spoken. ^EXACTLY! And heavies shouldn't get any presents for Christmas either! Add that to hotfix Delta or Echo and Cc Santa via email. (Stupid heavies!)
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
|
Thurak1
Psygod9
861
|
Posted - 2014.07.27 01:25:00 -
[55] - Quote
Arcturis Vanguard wrote:Ewar scouts should be the only viable option for dust. Maybe we can buff the assaults enough to get players into those suits for easy trolling kills to make us feel like we are awesome at video games.
Heavy suits are a burden in this game and should just be deleted. Or if we must keep the suit, Make it so the suit cannot jump. I like the idea that they can only turn left and takes then at least 3 full seconds to completely turn full circuit. Hmg needs to have an optimal of 10 meters and effect of 12 meters. The damage should be so severe that between 10-12m it takes a full clip to kill a base ehp scout suit, that is of course ALL bullets connect, and have to factor in the new heat build up for Charlie.
All heavies are scrubs that cannot aim and need high HP buffers. They shouldn't be able to be an offensive unit in any way but solely defensive, which is perfect because if they cannot kill in an offensive manner then cannot kill to hold a point which is perfectly sound in reasoning.
Nerf the role please ccp, what everyone is saying of the forums is correct. Heavies never die and are breaking this game and for real, for real unfair and overpowered. The community has spoken. lol |
Guiltless D667
64
|
Posted - 2014.07.27 02:01:00 -
[56] - Quote
OPTION #) Make them cost more than 1 clone on death.
Yes spam those heavies,lets see how fast your clone count drains
]Might have to rethink clone counts as resources for this one.
A Strange Game.
Crysis 514
|
emm kay
New Age Empire. General Tso's Alliance
147
|
Posted - 2014.07.27 02:04:00 -
[57] - Quote
Gaurdian Satyr wrote: no they dont have enough hp to survive that boundless RE but anything else they can survive and if the have a logi alive still then its like it never even happened
going to bring it to your attention that all REs do the same amount of damage
--
You called, sir?
|
OP FOTM
Commando Perkone Caldari State
178
|
Posted - 2014.07.27 02:10:00 -
[58] - Quote
If they take away my HMG resistance I will quit this game. Seriously. I picked it for that very reason.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4543
|
Posted - 2014.07.27 03:14:00 -
[59] - Quote
I just killed a bunch of heavies in my advanced amarr assault suit with a mismatched, under-specialized GEK.
I'm sorry, why are heavies OP again? Because they couldn't do a damn thing against me unless I let them get in my face, which they never had a chance to.
They couldn't fight against my ghetto AR skills, they apparently can't do anything against a combat rifle according to OP, they can't do anything at RR ranges and I would certainly love to see one trade at range against a laser rifle and survive.
The scrambler I can see them shitting on, but they pretty much goes with the territory. Scrambler is weak against massive buffer, it's the weapons downfall.
I'm guessing heavy is just really good against stupid players and most people are stupid. This is pretty much the only thing that makes sense to me. |
emm kay
New Age Empire. General Tso's Alliance
147
|
Posted - 2014.07.27 03:50:00 -
[60] - Quote
Himiko Kuronaga wrote:I just killed a bunch of heavies in my advanced amarr assault suit with a mismatched, under-specialized GEK.
I'm sorry, why are heavies OP again? Because they couldn't do a damn thing against me unless I let them get in my face, which they never had a chance to.
They couldn't fight against my ghetto AR skills, they apparently can't do anything against a combat rifle according to OP, they can't do anything at RR ranges and I would certainly love to see one trade at range against a laser rifle and survive.
The scrambler I can see them shitting on, but they pretty much goes with the territory. Scrambler is weak against massive buffer, it's the weapons downfall.
I'm guessing heavy is just really good against stupid players and most people are stupid. This is pretty much the only thing that makes sense to me.
if your re-read the post you'll notice that I directed this toward sentinels.
--
You called, sir?
|
|
Thurak1
Psygod9
862
|
Posted - 2014.07.27 03:52:00 -
[61] - Quote
emm kay wrote:Himiko Kuronaga wrote:I just killed a bunch of heavies in my advanced amarr assault suit with a mismatched, under-specialized GEK.
I'm sorry, why are heavies OP again? Because they couldn't do a damn thing against me unless I let them get in my face, which they never had a chance to.
They couldn't fight against my ghetto AR skills, they apparently can't do anything against a combat rifle according to OP, they can't do anything at RR ranges and I would certainly love to see one trade at range against a laser rifle and survive.
The scrambler I can see them shitting on, but they pretty much goes with the territory. Scrambler is weak against massive buffer, it's the weapons downfall.
I'm guessing heavy is just really good against stupid players and most people are stupid. This is pretty much the only thing that makes sense to me. if your re-read the post you'll notice that I directed this toward sentinels. There is very little difference between a heavy and sentinal. If i remember correct there is a whopping 3% resistance bonus to certain weapons depending on the race. |
JRleo jr
Xer Cloud Consortium
130
|
Posted - 2014.07.27 06:18:00 -
[62] - Quote
Vitharr Foebane wrote:Gavr1lo Pr1nc1p wrote:Vitharr Foebane wrote:Gavr1lo Pr1nc1p wrote:Heavy suits themselves are fine, aside from needing perhaps a slight base HP and/or HP nerf. Its the ridiculously overpowered HMG that needs balancing more than anything else. Vitharr Foebane wrote:This is gonna sound crazy but ill say it anyway... why dont you wait until the effects of hot fix charlie are felt. IE the cpu/pg reductions, HMG heatup rate increase, and proto HMG range nerf.
P.S. On a side note, do you complain when killed by a LR user wielding his weapon in the proper manner, at 90-104 meters on wide open no cover areas. Why do people blame the HMG users for fighting where their weapon is most effective... Come on. These nerfs are such ridiculous baby nerfs, even you know that...it doesn't affect the play style or power of the HMG heavy whatsoever, and you know that. While were at it, why don't we add in a 3% reduction to sentinel melee damage, as thats the equivalent of the current proposed balance. WRONG! It doesn't affect a SKILLED (as much as you scouts hate to admit it there is skill involved with playing a heavy) Seninel. The FOTM chasers, the militia light weapon users, and the spray and prayers WILL be affected. Expect to see a drop in heavy usage come hot fix charlie. Still doesn't change corps abusing hmg's in any way...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
|
Joel II X
Dah Gods O Bacon
2725
|
Posted - 2014.07.27 13:25:00 -
[63] - Quote
Thurak1 wrote:emm kay wrote:Nocturnal Soul wrote:Remote explosive I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that... Sentinals do not have enough hps to tank a RE. I have been killed many times by these annoying frisbee's myself. They do, actually. A STD RE. The Amarr one can do it due to their resists and the ability to ultra stack hp mods. |
Arcturis Vanguard
Escrow Removal and Acquisition Dark Taboo
223
|
Posted - 2014.07.27 13:57:00 -
[64] - Quote
Joel II X wrote:Thurak1 wrote:emm kay wrote:Nocturnal Soul wrote:Remote explosive I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that... Sentinals do not have enough hps to tank a RE. I have been killed many times by these annoying frisbee's myself. They do, actually. A STD RE. The Amarr one can do it due to their resists and the ability to ultra stack hp mods.
Frankly you are and some of the community ARE mistaken about remote explosives. First of all the damage IS scaled from basic to prototype. All sentinels are a 25% resistance to explosives, not just amarr, and a fully tanked (shield and armor) proto gallente and amarr could take an RE if they don't take any previous damage. Currently, pre-Charlie, the gallente sentinel can stack the most armor due to the 4 low slots, post Charlie the slot layout will be swapped between the gal and amarr.
Also activation times are decrease from basic to proto on remote explosives.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
|
emm kay
New Age Empire. General Tso's Alliance
147
|
Posted - 2014.07.27 14:39:00 -
[65] - Quote
Arcturis Vanguard wrote:
Frankly you are and some of the community ARE mistaken about remote explosives. First of all the damage IS scaled from basic to prototype. All sentinels are a 25% resistance to explosives, not just amarr, and a fully tanked (shield and armor) proto gallente and amarr could take an RE if they don't take any previous damage. Currently, pre-Charlie, the gallente sentinel can stack the most armor due to the 4 low slots, post Charlie the slot layout will be swapped between the gal and amarr.
Also activation times are decrease from basic to proto on remote explosives.
take a look at the damage on these: F/45 boundless
--
You called, sir?
|
843-Vika
BurgezzE.T.F General Tso's Alliance
140
|
Posted - 2014.07.27 17:05:00 -
[66] - Quote
emm kay wrote:Arcturis Vanguard wrote:
Frankly you are and some of the community ARE mistaken about remote explosives. First of all the damage IS scaled from basic to prototype. All sentinels are a 25% resistance to explosives, not just amarr, and a fully tanked (shield and armor) proto gallente and amarr could take an RE if they don't take any previous damage. Currently, pre-Charlie, the gallente sentinel can stack the most armor due to the 4 low slots, post Charlie the slot layout will be swapped between the gal and amarr.
Also activation times are decrease from basic to proto on remote explosives.
take a look at the damage on these: F/45boundless
Its nothing new, everyone who has ever looked at r/e in the market knows that all r/e has a 1500 damage and 5m blast radius.
What people forget is that if the re is behind you, that you take extra damage and 1 r/e can kill the most tanked out suit. |
Michael Arck
5014
|
Posted - 2014.07.27 17:14:00 -
[67] - Quote
Please be quiet. It isnt heavy 514. Its dumb ass mercenary 514. Its Crybaby 514. Oh I bet your mind automatically says to itself, "oh he's a heavy thats why he says that". What a fool. Im skilled into multiple classes. Its just that posts like.yours are so damn annoying and stupid.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
|
emm kay
New Age Empire. General Tso's Alliance
148
|
Posted - 2014.07.27 19:14:00 -
[68] - Quote
Michael Arck wrote:Please be quiet. It isnt heavy 514. Its dumb ass mercenary 514. Its Crybaby 514. Oh I bet your mind automatically says to itself, "oh he's a heavy thats why he says that". What a fool. Im skilled into multiple classes. Its just that posts like.yours are so damn annoying and stupid. 24m SP here.
I have the right to make suggestions open and freely. your post will not change my stance, opinion, or my posts.
Good day.
843-Vika wrote:
Its nothing new, everyone who has ever looked at r/e in the market knows that all r/e has a 1500 damage and 5m blast radius.
What people forget is that if the re is behind you, that you take extra damage and 1 r/e can kill the most tanked out suit.
I know, but the poster said that damage is scaled from basic to proto. However, it isn't
--
You called, sir?
|
843-Vika
BurgezzE.T.F General Tso's Alliance
140
|
Posted - 2014.07.27 19:21:00 -
[69] - Quote
emm kay wrote:Michael Arck wrote:Please be quiet. It isnt heavy 514. Its dumb ass mercenary 514. Its Crybaby 514. Oh I bet your mind automatically says to itself, "oh he's a heavy thats why he says that". What a fool. Im skilled into multiple classes. Its just that posts like.yours are so damn annoying and stupid. 24m SP here. I have the right to make suggestions open and freely. your post will not change my stance, opinion, or my posts. Good day. 843-Vika wrote:
Its nothing new, everyone who has ever looked at r/e in the market knows that all r/e has a 1500 damage and 5m blast radius.
What people forget is that if the re is behind you, that you take extra damage and 1 r/e can kill the most tanked out suit.
I know, but the poster said that damage is scaled from basic to proto. However, it isn't
i know and i was trying prove him wrong, especially since he even posted pics that show he was wrong lol
|
PoP SoTa
Company of Marcher Lords Amarr Empire
378
|
Posted - 2014.07.27 19:26:00 -
[70] - Quote
Nerf all weapons dmg by 10%
Give assaults another racial returning that DPS depending on weapon type *Like what we have already, but stronger*
This will buff Assaults to be the DPS - Scouts will be the assassins - heavies the tanks - and logis support.
There is no better way to balance this game with Commando and other items and gears that bring imbalance to the game.
But no fix will matter without another TTK increase. Otherwise the heavies role will always feel OP.
|
|
|
|
|
Pages: 1 2 3 :: [one page] |