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emm kay
New Age Empire. General Tso's Alliance
139
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Posted - 2014.07.26 05:55:00 -
[1] - Quote
Hello all, i'm emm kay, mk? Anyway as some of you have noticed, dust 514 has become heavy 514. Unless you on a bk-42 assault combat rifle, you won't be anywhere near them for long. So, what do we do about *sentinels*. I've noticed it's not the fatsuits that aretaking over the game. The perpatrator is the big towering buddy, the sentinel. So how do we "fix" them? I have come up with a plethra of options and i need your critique on the best option to bring to the suggestion forum.
Option 1: demand) in this option wedrive up the price of the sentinel suit to make less margin of profit. When i am running my heavy, i notice that with little money, i can go out and pubstomp with my boundless ak.0 and make a reasonably good profit as the bodies pile up. The action of increasing the price will reduce profit margins of heavies greatly, and pull logies back into demand.
Option 2: turtlize) for this plan to work we'll need to pull a few strings. This will be a new concept for dust, and a game changing mechanic. First off we wipe off all resists. The sentinel is now like the heavy, except more hp. Now we add the new mechanic: reinforced mode. When a sentinel crouches, (s)he will be unable to move for a 10 second period, even if crouching is no longer taking place. Also while crouching, a heavies resists go up by 10% for each level of the sentinel achieved. The icon for the 10 second reinforcement looks like a module slot for a scanner or cloak with a bastion module icon in the center. This would give sentinels a new dynamic to play with. This would also increase the element of surprise, for if a heavy looses too much health, reinforcement mode will not work. A side note that this would give gallente logis an edge, due to regenerative properties
Option 3: fatter than you realize) give the heavy suits a huge signature to them. let everyone know that they are there, and they are the enemy. Intel on this game is a powerful tool, and gives a great advantage to those who can use it. This is the polar opposite of plan 2. In plan two we reinforce the element of surprise on a heavy, and require them to use judgement in their actions. This action will put them in a posision that requires brute force to solve, as most the blueberries will be aiming at the bright red dot on their mipmap. This will also give amarr scouts a buff, as i have heard some chatter about them getting passive scan range.
Option 4: le nerf) simple and straight forward, most of the time ccp uses this option. Just reduce the hitpoints of heavies. Make them more volatile to the elements. Simple.
So, which is your pick?
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emm kay
New Age Empire. General Tso's Alliance
139
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Posted - 2014.07.26 06:02:00 -
[2] - Quote
Thurak1 wrote:Option 5 Learn to aim and use superior range and leave heavy suits alone because you can't play a thinking man's fps. This isnt COD.
I take it you don't know of the bastion module. Or of heavies wielding kalakiota rail rifles for that matter. Or the fact that cod has no economy. Or any form of sophisticated ladar. Go burn, troll.
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emm kay
New Age Empire. General Tso's Alliance
139
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Posted - 2014.07.26 06:10:00 -
[3] - Quote
Nocturnal Soul wrote:Remote explosive I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that...
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emm kay
New Age Empire. General Tso's Alliance
147
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Posted - 2014.07.26 22:18:00 -
[4] - Quote
Arcturis Vanguard wrote:
Heavy spam became prevalent because of the cloaked scout spam via 1.8 launch. Which came about because of all the high sp events hosted by ccp.which in turn allowed more people to skill into multiple rolls quicker then ccps original game plan designs. It's simple cause and effect.
yeah, the thing is, for the same cost, sentinel > any other suit. any weapon the sentinel wields will beat any other suit. in a flash. ( yes, I have seen a shotty sentinel. they're scary) With the spam in full swing, there is no reason everyone shouldn't spawn in as a heavy and continue what they're doing before.
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emm kay
New Age Empire. General Tso's Alliance
147
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Posted - 2014.07.26 22:21:00 -
[5] - Quote
Forever ETC wrote:Don't nerf the Sentinels/Heavies, buff Assaults. i'll get to that in my next post.
KING CHECKMATE wrote:If it wasnt for sentinels, there would be literally nothing to stop me and other E-war/speed tanked scouts from roaming around freely forever... except the broken hit detection.
Edit: i've killed plenty of scouts in my day. step one: get hit by shot gun. step two: backpedal and trun. step three: spray them.
Vitharr Foebane wrote:^ uses a suit designed to be a walking turret, complains that it does it's job. Dat logic...
and you'd wrather have a post from someone who didn't use this suit? I've used it. it's too pwerful and requires *less* skilll to use than any of the other suits ( with the exception of logistics)
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emm kay
New Age Empire. General Tso's Alliance
147
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Posted - 2014.07.26 22:36:00 -
[6] - Quote
KING CHECKMATE wrote: What fit exactly do you use?
http://www.protofits.com/fittings/index/710/5849
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emm kay
New Age Empire. General Tso's Alliance
147
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Posted - 2014.07.26 22:45:00 -
[7] - Quote
Vitharr Foebane wrote:emm kay wrote:Vitharr Foebane wrote:^ uses a suit designed to be a walking turret, complains that it does it's job. Dat logic... and you'd wrather have a post from someone who didn't use this suit? I've used it. it's too powerful and requires *less* skill to use than any of the other suits ( with the exception of logistics) I will have to politely disagree with you... A Sentinel does require skill, It is big, slow, ewar blind, has no equipment, and if properly equipped(HMG) has the lowest range of any main weapon. The skill involved is finding ways to minimize to negetives. It is one of the most specialized suits in the game and has only two roles CQC monstrocity and making pilots soil soil themselves. The definition of sentinel is defender and if the suit can't do that what good is it? that suit is not a great defender, but the thing plays offense like none other. note that I said less skil, not no skill. the reason for requiring less skill is because all the other suits have to deal with these players blasting bullets at supersonic speeds. with the exception of logistics who follow these beasts loyally. yes, they require skill, but less skill than it takes to operate other suits.
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emm kay
New Age Empire. General Tso's Alliance
147
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Posted - 2014.07.27 02:04:00 -
[8] - Quote
Gaurdian Satyr wrote: no they dont have enough hp to survive that boundless RE but anything else they can survive and if the have a logi alive still then its like it never even happened
going to bring it to your attention that all REs do the same amount of damage
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emm kay
New Age Empire. General Tso's Alliance
147
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Posted - 2014.07.27 03:50:00 -
[9] - Quote
Himiko Kuronaga wrote:I just killed a bunch of heavies in my advanced amarr assault suit with a mismatched, under-specialized GEK.
I'm sorry, why are heavies OP again? Because they couldn't do a damn thing against me unless I let them get in my face, which they never had a chance to.
They couldn't fight against my ghetto AR skills, they apparently can't do anything against a combat rifle according to OP, they can't do anything at RR ranges and I would certainly love to see one trade at range against a laser rifle and survive.
The scrambler I can see them shitting on, but they pretty much goes with the territory. Scrambler is weak against massive buffer, it's the weapons downfall.
I'm guessing heavy is just really good against stupid players and most people are stupid. This is pretty much the only thing that makes sense to me.
if your re-read the post you'll notice that I directed this toward sentinels.
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emm kay
New Age Empire. General Tso's Alliance
147
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Posted - 2014.07.27 14:39:00 -
[10] - Quote
Arcturis Vanguard wrote:
Frankly you are and some of the community ARE mistaken about remote explosives. First of all the damage IS scaled from basic to prototype. All sentinels are a 25% resistance to explosives, not just amarr, and a fully tanked (shield and armor) proto gallente and amarr could take an RE if they don't take any previous damage. Currently, pre-Charlie, the gallente sentinel can stack the most armor due to the 4 low slots, post Charlie the slot layout will be swapped between the gal and amarr.
Also activation times are decrease from basic to proto on remote explosives.
take a look at the damage on these: F/45 boundless
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emm kay
New Age Empire. General Tso's Alliance
148
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Posted - 2014.07.27 19:14:00 -
[11] - Quote
Michael Arck wrote:Please be quiet. It isnt heavy 514. Its dumb ass mercenary 514. Its Crybaby 514. Oh I bet your mind automatically says to itself, "oh he's a heavy thats why he says that". What a fool. Im skilled into multiple classes. Its just that posts like.yours are so damn annoying and stupid. 24m SP here.
I have the right to make suggestions open and freely. your post will not change my stance, opinion, or my posts.
Good day.
843-Vika wrote:
Its nothing new, everyone who has ever looked at r/e in the market knows that all r/e has a 1500 damage and 5m blast radius.
What people forget is that if the re is behind you, that you take extra damage and 1 r/e can kill the most tanked out suit.
I know, but the poster said that damage is scaled from basic to proto. However, it isn't
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