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Thurak1
Psygod9
847
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Posted - 2014.07.26 06:00:00 -
[1] - Quote
Option 5 Learn to aim and use superior range and leave heavy suits alone because you can't play a thinking man's fps. This isnt COD. Also your option 3 is already there. Heavies have a pretty high DB and most heavies have not spent any sp in profile dampening. Heavies also have the largest hitbox. |
Thurak1
Psygod9
847
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Posted - 2014.07.26 06:20:00 -
[2] - Quote
If you honestly have issues taking out a heavy you need to go back to cod because you clearly can not play a thinking man's fps. Just stay outside of 50 meters and plink them to death with nearly any weapon in the game expect a hmg. If you are attempting to go toe to toe with a heavy you will lose and you SHOULD loose.
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Thurak1
Psygod9
847
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Posted - 2014.07.26 06:22:00 -
[3] - Quote
emm kay wrote:Nocturnal Soul wrote:Remote explosive I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that... Sentinals do not have enough hps to tank a RE. I have been killed many times by these annoying frisbee's myself. |
Thurak1
Psygod9
859
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Posted - 2014.07.26 22:35:00 -
[4] - Quote
Sir Dukey wrote:Thurak1 wrote:emm kay wrote:Nocturnal Soul wrote:Remote explosive I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that... Sentinals do not have enough hps to tank a RE. I have been killed many times by these annoying frisbee's myself. my AK.O says other wise. you must have missed. |
Thurak1
Psygod9
859
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Posted - 2014.07.26 22:42:00 -
[5] - Quote
emm kay wrote:Arcturis Vanguard wrote:
Heavy spam became prevalent because of the cloaked scout spam via 1.8 launch. Which came about because of all the high sp events hosted by ccp.which in turn allowed more people to skill into multiple rolls quicker then ccps original game plan designs. It's simple cause and effect.
yeah, the thing is, for the same cost, sentinel > any other suit. any weapon the sentinel wields will beat any other suit. in a flash. ( yes, I have seen a shotty sentinel. they're scary) With the spam in full swing, there is no reason everyone shouldn't spawn in as a heavy and continue what they're doing before. LEARN TO USE MOBILITY TO YOUR FAVOR! Heavies are big slow moving targets. if you seriously cant take out a heavy you need to delete dust and retire from these forums because in all honesty you will never be able to actually contribute anything that would be constructive. I am pretty sure most drop suits at different levels are very similar in cost comparison. What is really op is how militia tanks cost less than most dropsuits not even proto dropsuits. You want to complain about cost your totally barking up the wrong tree. I dont say this often but dam fool get good and htfu. |
Thurak1
Psygod9
859
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Posted - 2014.07.26 23:00:00 -
[6] - Quote
emm kay wrote:Vitharr Foebane wrote:emm kay wrote:Vitharr Foebane wrote:^ uses a suit designed to be a walking turret, complains that it does it's job. Dat logic... and you'd wrather have a post from someone who didn't use this suit? I've used it. it's too powerful and requires *less* skill to use than any of the other suits ( with the exception of logistics) I will have to politely disagree with you... A Sentinel does require skill, It is big, slow, ewar blind, has no equipment, and if properly equipped(HMG) has the lowest range of any main weapon. The skill involved is finding ways to minimize to negetives. It is one of the most specialized suits in the game and has only two roles CQC monstrocity and making pilots soil soil themselves. The definition of sentinel is defender and if the suit can't do that what good is it? that suit is not a great defender, but the thing plays offense like none other. note that I said less skil, not no skill. the reason for requiring less skill is because all the other suits have to deal with these players blasting bullets at supersonic speeds. with the exception of logistics who follow these beasts loyally. yes, they require skill, but less skill than it takes to operate other suits. Thurak1 wrote: LEARN TO USE MOBILITY TO YOUR FAVOR! Heavies are big slow moving targets. if you seriously cant take out a heavy you need to delete dust and retire from these forums because in all honesty you will never be able to actually contribute anything that would be constructive. I am pretty sure most drop suits at different levels are very similar in cost comparison. What is really op is how militia tanks cost less than most dropsuits not even proto dropsuits. You want to complain about cost your totally barking up the wrong tree. I dont say this often but dam fool get good and htfu.
note that everoyne killed by a heavy couldn't kill said heavy.... Right and every scout that has killed me as a heavy had a significant ehps disadvantage. Whats your point? Heavy suits are not indestructible you just cant walk up to them and face them in a toe to toe match and expect to win, dying in such a matter does not prove the heavy is OP it proves you are a fool. |
Thurak1
Psygod9
861
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Posted - 2014.07.27 01:25:00 -
[7] - Quote
Arcturis Vanguard wrote:Ewar scouts should be the only viable option for dust. Maybe we can buff the assaults enough to get players into those suits for easy trolling kills to make us feel like we are awesome at video games.
Heavy suits are a burden in this game and should just be deleted. Or if we must keep the suit, Make it so the suit cannot jump. I like the idea that they can only turn left and takes then at least 3 full seconds to completely turn full circuit. Hmg needs to have an optimal of 10 meters and effect of 12 meters. The damage should be so severe that between 10-12m it takes a full clip to kill a base ehp scout suit, that is of course ALL bullets connect, and have to factor in the new heat build up for Charlie.
All heavies are scrubs that cannot aim and need high HP buffers. They shouldn't be able to be an offensive unit in any way but solely defensive, which is perfect because if they cannot kill in an offensive manner then cannot kill to hold a point which is perfectly sound in reasoning.
Nerf the role please ccp, what everyone is saying of the forums is correct. Heavies never die and are breaking this game and for real, for real unfair and overpowered. The community has spoken. lol |
Thurak1
Psygod9
862
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Posted - 2014.07.27 03:52:00 -
[8] - Quote
emm kay wrote:Himiko Kuronaga wrote:I just killed a bunch of heavies in my advanced amarr assault suit with a mismatched, under-specialized GEK.
I'm sorry, why are heavies OP again? Because they couldn't do a damn thing against me unless I let them get in my face, which they never had a chance to.
They couldn't fight against my ghetto AR skills, they apparently can't do anything against a combat rifle according to OP, they can't do anything at RR ranges and I would certainly love to see one trade at range against a laser rifle and survive.
The scrambler I can see them shitting on, but they pretty much goes with the territory. Scrambler is weak against massive buffer, it's the weapons downfall.
I'm guessing heavy is just really good against stupid players and most people are stupid. This is pretty much the only thing that makes sense to me. if your re-read the post you'll notice that I directed this toward sentinels. There is very little difference between a heavy and sentinal. If i remember correct there is a whopping 3% resistance bonus to certain weapons depending on the race. |
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