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Vitharr Foebane
Terminal Courtesy Proficiency V.
1666
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Posted - 2014.07.26 21:29:00 -
[31] - Quote
Sir Dukey wrote:Thurak1 wrote:emm kay wrote:Nocturnal Soul wrote:Remote explosive I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that... Sentinals do not have enough hps to tank a RE. I have been killed many times by these annoying frisbee's myself. my AK.O says other wise. ^ uses a suit designed to be a walking turret, complains that it does it's job. Dat logic...
Amarr: Assault V, Scout V, Sentinel V, Commando IV, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Cody Sietz
SVER True Blood Dark Taboo
3702
|
Posted - 2014.07.26 21:37:00 -
[32] - Quote
emm kay wrote:Nocturnal Soul wrote:Remote explosive I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that... Heavies complained about REs and got them nerfed.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1696
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Posted - 2014.07.26 21:40:00 -
[33] - Quote
Heavy suits themselves are fine, aside from needing perhaps a slight base HP and/or HP nerf. Its the ridiculously overpowered HMG that needs balancing more than anything else.
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1666
|
Posted - 2014.07.26 21:43:00 -
[34] - Quote
Gavr1lo Pr1nc1p wrote:Heavy suits themselves are fine, aside from needing perhaps a slight base HP and/or HP nerf. Its the ridiculously overpowered HMG that needs balancing more than anything else.
Vitharr Foebane wrote:This is gonna sound crazy but ill say it anyway... why dont you wait until the effects of hot fix charlie are felt. IE the cpu/pg reductions, HMG heatup rate increase, and proto HMG range nerf.
P.S. On a side note, do you complain when killed by a LR user wielding his weapon in the proper manner, at 90-104 meters on wide open no cover areas. Why do people blame the HMG users for fighting where their weapon is most effective...
Amarr: Assault V, Scout V, Sentinel V, Commando IV, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Apison Valusgeffen
X Death Before Dishonour X
40
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Posted - 2014.07.26 22:00:00 -
[35] - Quote
Vitharr Foebane wrote:Gavr1lo Pr1nc1p wrote:Heavy suits themselves are fine, aside from needing perhaps a slight base HP and/or HP nerf. Its the ridiculously overpowered HMG that needs balancing more than anything else. Vitharr Foebane wrote:This is gonna sound crazy but ill say it anyway... why dont you wait until the effects of hot fix charlie are felt. IE the cpu/pg reductions, HMG heatup rate increase, and proto HMG range nerf.
P.S. On a side note, do you complain when killed by a LR user wielding his weapon in the proper manner, at 90-104 meters on wide open no cover areas. Why do people blame the HMG users for fighting where their weapon is most effective... Because it's unfair, and stupid, and heavies are just a bunch of stupidheads for shooting people with their stupid HMG with its stupid bullets and their stupid killing on this stupid game with stupid AAAAAARRRRRGGGGGG NERF HEAVIES!!!
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1696
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Posted - 2014.07.26 22:14:00 -
[36] - Quote
Vitharr Foebane wrote:Gavr1lo Pr1nc1p wrote:Heavy suits themselves are fine, aside from needing perhaps a slight base HP and/or HP nerf. Its the ridiculously overpowered HMG that needs balancing more than anything else. Vitharr Foebane wrote:This is gonna sound crazy but ill say it anyway... why dont you wait until the effects of hot fix charlie are felt. IE the cpu/pg reductions, HMG heatup rate increase, and proto HMG range nerf.
P.S. On a side note, do you complain when killed by a LR user wielding his weapon in the proper manner, at 90-104 meters on wide open no cover areas. Why do people blame the HMG users for fighting where their weapon is most effective... Come on. These nerfs are such ridiculous baby nerfs, even you know that...it doesn't affect the play style or power of the HMG heavy whatsoever, and you know that.
While were at it, why don't we add in a 3% reduction to sentinel melee damage, as thats the equivalent of the current proposed balance.
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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emm kay
New Age Empire. General Tso's Alliance
147
|
Posted - 2014.07.26 22:18:00 -
[37] - Quote
Arcturis Vanguard wrote:
Heavy spam became prevalent because of the cloaked scout spam via 1.8 launch. Which came about because of all the high sp events hosted by ccp.which in turn allowed more people to skill into multiple rolls quicker then ccps original game plan designs. It's simple cause and effect.
yeah, the thing is, for the same cost, sentinel > any other suit. any weapon the sentinel wields will beat any other suit. in a flash. ( yes, I have seen a shotty sentinel. they're scary) With the spam in full swing, there is no reason everyone shouldn't spawn in as a heavy and continue what they're doing before.
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You called, sir?
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KING CHECKMATE
Opus Arcana Covert Intervention
5513
|
Posted - 2014.07.26 22:20:00 -
[38] - Quote
If it wasnt for sentinels, there would be literally nothing to stop me and other E-war/speed tanked scouts from roaming around freely forever...
MEd frames cant and will never Survive a Headshot from my Proto SG no matter how much HP and slots you give them, nor they have the DPS at CQ to win over my SG/ACR/SCR (with me having the first shot)...
Heavies can take the first stealth hit, survive and fight, and their HMG's are the ONLY thing me as a scout fear....
If you nerf Sentinels in Anyway, THEN i guarantee you Scout514 will be a reality.
The best Damage mod is a HEADSHOT....
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emm kay
New Age Empire. General Tso's Alliance
147
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Posted - 2014.07.26 22:21:00 -
[39] - Quote
Forever ETC wrote:Don't nerf the Sentinels/Heavies, buff Assaults. i'll get to that in my next post.
KING CHECKMATE wrote:If it wasnt for sentinels, there would be literally nothing to stop me and other E-war/speed tanked scouts from roaming around freely forever... except the broken hit detection.
Edit: i've killed plenty of scouts in my day. step one: get hit by shot gun. step two: backpedal and trun. step three: spray them.
Vitharr Foebane wrote:^ uses a suit designed to be a walking turret, complains that it does it's job. Dat logic...
and you'd wrather have a post from someone who didn't use this suit? I've used it. it's too pwerful and requires *less* skilll to use than any of the other suits ( with the exception of logistics)
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You called, sir?
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1671
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Posted - 2014.07.26 22:26:00 -
[40] - Quote
Gavr1lo Pr1nc1p wrote:Vitharr Foebane wrote:Gavr1lo Pr1nc1p wrote:Heavy suits themselves are fine, aside from needing perhaps a slight base HP and/or HP nerf. Its the ridiculously overpowered HMG that needs balancing more than anything else. Vitharr Foebane wrote:This is gonna sound crazy but ill say it anyway... why dont you wait until the effects of hot fix charlie are felt. IE the cpu/pg reductions, HMG heatup rate increase, and proto HMG range nerf.
P.S. On a side note, do you complain when killed by a LR user wielding his weapon in the proper manner, at 90-104 meters on wide open no cover areas. Why do people blame the HMG users for fighting where their weapon is most effective... Come on. These nerfs are such ridiculous baby nerfs, even you know that...it doesn't affect the play style or power of the HMG heavy whatsoever, and you know that. While were at it, why don't we add in a 3% reduction to sentinel melee damage, as thats the equivalent of the current proposed balance. WRONG! It doesn't affect a SKILLED (as much as you scouts hate to admit it there is skill involved with playing a heavy) Seninel. The FOTM chasers, the militia light weapon users, and the spray and prayers WILL be affected. Expect to see a drop in heavy usage come hot fix charlie.
Amarr: Assault V, Scout V, Sentinel V, Commando IV, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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KING CHECKMATE
Opus Arcana Covert Intervention
5513
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Posted - 2014.07.26 22:27:00 -
[41] - Quote
emm kay wrote: except the broken hit detection.
Edit: i've killed plenty of scouts in my day. step one: get hit by shot gun. step two: backpedal and trun. step three: spray them.
What fit exactly do you use? Because usually my Proto SG 1HKO's everything from light commando down to scout. (i take my time aiming for a headshot, yeah what a noob) So its usually : step one: get hit by shot gun.
and thats that.
You do have a point with hit detection thou, but thats why scouts should always attack from behind... mk?
xD
The best Damage mod is a HEADSHOT....
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Thurak1
Psygod9
859
|
Posted - 2014.07.26 22:35:00 -
[42] - Quote
Sir Dukey wrote:Thurak1 wrote:emm kay wrote:Nocturnal Soul wrote:Remote explosive I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that... Sentinals do not have enough hps to tank a RE. I have been killed many times by these annoying frisbee's myself. my AK.O says other wise. you must have missed. |
emm kay
New Age Empire. General Tso's Alliance
147
|
Posted - 2014.07.26 22:36:00 -
[43] - Quote
KING CHECKMATE wrote: What fit exactly do you use?
http://www.protofits.com/fittings/index/710/5849
--
You called, sir?
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1672
|
Posted - 2014.07.26 22:39:00 -
[44] - Quote
emm kay wrote:Vitharr Foebane wrote:^ uses a suit designed to be a walking turret, complains that it does it's job. Dat logic... and you'd wrather have a post from someone who didn't use this suit? I've used it. it's too pwerful and requires *less* skilll to use than any of the other suits ( with the exception of logistics) I will have to politely disagree with you... A Sentinel does require skill, It is big, slow, ewar blind, has no equipment, and if properly equipped(HMG) has the lowest range of any main weapon. The skill involved is finding ways to minimize to negetives. It is one of the most specialized suits in the game and has only two roles CQC monstrocity and making pilots soil soil themselves. The definition of sentinel is defender and if the suit can't do that what good is it?
Amarr: Assault V, Scout V, Sentinel V, Commando IV, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Thurak1
Psygod9
859
|
Posted - 2014.07.26 22:42:00 -
[45] - Quote
emm kay wrote:Arcturis Vanguard wrote:
Heavy spam became prevalent because of the cloaked scout spam via 1.8 launch. Which came about because of all the high sp events hosted by ccp.which in turn allowed more people to skill into multiple rolls quicker then ccps original game plan designs. It's simple cause and effect.
yeah, the thing is, for the same cost, sentinel > any other suit. any weapon the sentinel wields will beat any other suit. in a flash. ( yes, I have seen a shotty sentinel. they're scary) With the spam in full swing, there is no reason everyone shouldn't spawn in as a heavy and continue what they're doing before. LEARN TO USE MOBILITY TO YOUR FAVOR! Heavies are big slow moving targets. if you seriously cant take out a heavy you need to delete dust and retire from these forums because in all honesty you will never be able to actually contribute anything that would be constructive. I am pretty sure most drop suits at different levels are very similar in cost comparison. What is really op is how militia tanks cost less than most dropsuits not even proto dropsuits. You want to complain about cost your totally barking up the wrong tree. I dont say this often but dam fool get good and htfu. |
emm kay
New Age Empire. General Tso's Alliance
147
|
Posted - 2014.07.26 22:45:00 -
[46] - Quote
Vitharr Foebane wrote:emm kay wrote:Vitharr Foebane wrote:^ uses a suit designed to be a walking turret, complains that it does it's job. Dat logic... and you'd wrather have a post from someone who didn't use this suit? I've used it. it's too powerful and requires *less* skill to use than any of the other suits ( with the exception of logistics) I will have to politely disagree with you... A Sentinel does require skill, It is big, slow, ewar blind, has no equipment, and if properly equipped(HMG) has the lowest range of any main weapon. The skill involved is finding ways to minimize to negetives. It is one of the most specialized suits in the game and has only two roles CQC monstrocity and making pilots soil soil themselves. The definition of sentinel is defender and if the suit can't do that what good is it? that suit is not a great defender, but the thing plays offense like none other. note that I said less skil, not no skill. the reason for requiring less skill is because all the other suits have to deal with these players blasting bullets at supersonic speeds. with the exception of logistics who follow these beasts loyally. yes, they require skill, but less skill than it takes to operate other suits.
--
You called, sir?
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Thurak1
Psygod9
859
|
Posted - 2014.07.26 23:00:00 -
[47] - Quote
emm kay wrote:Vitharr Foebane wrote:emm kay wrote:Vitharr Foebane wrote:^ uses a suit designed to be a walking turret, complains that it does it's job. Dat logic... and you'd wrather have a post from someone who didn't use this suit? I've used it. it's too powerful and requires *less* skill to use than any of the other suits ( with the exception of logistics) I will have to politely disagree with you... A Sentinel does require skill, It is big, slow, ewar blind, has no equipment, and if properly equipped(HMG) has the lowest range of any main weapon. The skill involved is finding ways to minimize to negetives. It is one of the most specialized suits in the game and has only two roles CQC monstrocity and making pilots soil soil themselves. The definition of sentinel is defender and if the suit can't do that what good is it? that suit is not a great defender, but the thing plays offense like none other. note that I said less skil, not no skill. the reason for requiring less skill is because all the other suits have to deal with these players blasting bullets at supersonic speeds. with the exception of logistics who follow these beasts loyally. yes, they require skill, but less skill than it takes to operate other suits. Thurak1 wrote: LEARN TO USE MOBILITY TO YOUR FAVOR! Heavies are big slow moving targets. if you seriously cant take out a heavy you need to delete dust and retire from these forums because in all honesty you will never be able to actually contribute anything that would be constructive. I am pretty sure most drop suits at different levels are very similar in cost comparison. What is really op is how militia tanks cost less than most dropsuits not even proto dropsuits. You want to complain about cost your totally barking up the wrong tree. I dont say this often but dam fool get good and htfu.
note that everoyne killed by a heavy couldn't kill said heavy.... Right and every scout that has killed me as a heavy had a significant ehps disadvantage. Whats your point? Heavy suits are not indestructible you just cant walk up to them and face them in a toe to toe match and expect to win, dying in such a matter does not prove the heavy is OP it proves you are a fool. |
KING CHECKMATE
Opus Arcana Covert Intervention
5515
|
Posted - 2014.07.27 00:04:00 -
[48] - Quote
Best Fit I've ever seen.
Still wouldnt save you from a HS with a Proto SG.
The best Damage mod is a HEADSHOT....
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MythTanker
Haus of Triage
154
|
Posted - 2014.07.27 00:09:00 -
[49] - Quote
Gavr1lo Pr1nc1p wrote:Heavy suits themselves are fine, aside from needing perhaps a slight base HP and/or HP nerf. Its the ridiculously overpowered HMG that needs balancing more than anything else. You must be that tard that keeps running directly at me... Im sooo sorry my gun kill you when you run into my bullets.
The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton
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Gaurdian Satyr
Glitched Connection
302
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Posted - 2014.07.27 00:12:00 -
[50] - Quote
Thurak1 wrote:emm kay wrote:Nocturnal Soul wrote:Remote explosive I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that... Sentinals do not have enough hps to tank a RE. I have been killed many times by these annoying frisbee's myself. no they dont have enough hp to survive that boundless RE but anything else they can survive and if the have a logi alive still then its like it never even happened
NOBODY CARES ABOUT YOUR CONSOLE OR PC
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Apison Valusgeffen
X Death Before Dishonour X
43
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Posted - 2014.07.27 00:45:00 -
[51] - Quote
emm kay wrote:Vitharr Foebane wrote:emm kay wrote:Vitharr Foebane wrote:^ uses a suit designed to be a walking turret, complains that it does it's job. Dat logic... and you'd wrather have a post from someone who didn't use this suit? I've used it. it's too powerful and requires *less* skill to use than any of the other suits ( with the exception of logistics) I will have to politely disagree with you... A Sentinel does require skill, It is big, slow, ewar blind, has no equipment, and if properly equipped(HMG) has the lowest range of any main weapon. The skill involved is finding ways to minimize to negetives. It is one of the most specialized suits in the game and has only two roles CQC monstrocity and making pilots soil soil themselves. The definition of sentinel is defender and if the suit can't do that what good is it? that suit is not a great defender, but the thing plays offense like none other. note that I said less skil, not no skill. the reason for requiring less skill is because all the other suits have to deal with these players blasting bullets at supersonic speeds. with the exception of logistics who follow these beasts loyally. yes, they require skill, but less skill than it takes to operate other suits. Thurak1 wrote: LEARN TO USE MOBILITY TO YOUR FAVOR! Heavies are big slow moving targets. if you seriously cant take out a heavy you need to delete dust and retire from these forums because in all honesty you will never be able to actually contribute anything that would be constructive. I am pretty sure most drop suits at different levels are very similar in cost comparison. What is really op is how militia tanks cost less than most dropsuits not even proto dropsuits. You want to complain about cost your totally barking up the wrong tree. I dont say this often but dam fool get good and htfu.
note that everoyne killed by a heavy couldn't kill said heavy.... So then heavies should kill no one.
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
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843-Vika
BurgezzE.T.F General Tso's Alliance
139
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Posted - 2014.07.27 00:50:00 -
[52] - Quote
MythTanker wrote:emm kay wrote:Thurak1 wrote:Option 5 Learn to aim and use superior range and leave heavy suits alone because you can't play a thinking man's fps. This isnt COD.
I take it you don't know of the bastion module. Or of heavies wielding kalakiota rail rifles for that matter. Or the fact that cod has no economy. Or any form of sophisticated ladar. Go burn, troll. If what im told is true that shouldn't be a problem due to the CPU/PG fix. Heavy weapons will in return have less CPU/PG so its more encouraged to use it. I was told this so i might be wrong. Secondly your QQ made me laugh. Learn to not walk into a Gatling gun... Nuff said
from what i know the pg/cpu on a hmg wont be lowered, the sentinrl will get a fitting bonus to hmg |
Arcturis Vanguard
Escrow Removal and Acquisition Dark Taboo
220
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Posted - 2014.07.27 01:02:00 -
[53] - Quote
Ewar scouts should be the only viable option for dust. Maybe we can buff the assaults enough to get players into those suits for easy trolling kills to make us feel like we are awesome at video games.
Heavy suits are a burden in this game and should just be deleted. Or if we must keep the suit, Make it so the suit cannot jump. I like the idea that they can only turn left and takes then at least 3 full seconds to completely turn full circuit. Hmg needs to have an optimal of 10 meters and effect of 12 meters. The damage should be so severe that between 10-12m it takes a full clip to kill a base ehp scout suit, that is of course ALL bullets connect, and have to factor in the new heat build up for Charlie.
All heavies are scribe that cannot aim and need high HP buffers. They shouldn't be able to be an offensive unit in any way but solely defensive, which is perfect because if they cannot kill in an offensive manner then cannot kill to hold a point which is perfectly sound in reasoning.
Need the role please ccp, what everyone is saying of the forums is correct. Heavies never die and are breaking this game and for real, for real unfair and overpowered. The community has spoken.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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Apison Valusgeffen
X Death Before Dishonour X
43
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Posted - 2014.07.27 01:25:00 -
[54] - Quote
Arcturis Vanguard wrote:Ewar scouts should be the only viable option for dust. Maybe we can buff the assaults enough to get players into those suits for easy trolling kills to make us feel like we are awesome at video games.
Heavy suits are a burden in this game and should just be deleted. Or if we must keep the suit, Make it so the suit cannot jump. I like the idea that they can only turn left and takes then at least 3 full seconds to completely turn full circuit. Hmg needs to have an optimal of 10 meters and effect of 12 meters. The damage should be so severe that between 10-12m it takes a full clip to kill a base ehp scout suit, that is of course ALL bullets connect, and have to factor in the new heat build up for Charlie.
All heavies are scribe that cannot aim and need high HP buffers. They shouldn't be able to be an offensive unit in any way but solely defensive, which is perfect because if they cannot kill in an offensive manner then cannot kill to hold a point which is perfectly sound in reasoning.
Need the role please ccp, what everyone is saying of the forums is correct. Heavies never die and are breaking this game and for real, for real unfair and overpowered. The community has spoken. ^EXACTLY! And heavies shouldn't get any presents for Christmas either! Add that to hotfix Delta or Echo and Cc Santa via email. (Stupid heavies!)
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
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Thurak1
Psygod9
861
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Posted - 2014.07.27 01:25:00 -
[55] - Quote
Arcturis Vanguard wrote:Ewar scouts should be the only viable option for dust. Maybe we can buff the assaults enough to get players into those suits for easy trolling kills to make us feel like we are awesome at video games.
Heavy suits are a burden in this game and should just be deleted. Or if we must keep the suit, Make it so the suit cannot jump. I like the idea that they can only turn left and takes then at least 3 full seconds to completely turn full circuit. Hmg needs to have an optimal of 10 meters and effect of 12 meters. The damage should be so severe that between 10-12m it takes a full clip to kill a base ehp scout suit, that is of course ALL bullets connect, and have to factor in the new heat build up for Charlie.
All heavies are scrubs that cannot aim and need high HP buffers. They shouldn't be able to be an offensive unit in any way but solely defensive, which is perfect because if they cannot kill in an offensive manner then cannot kill to hold a point which is perfectly sound in reasoning.
Nerf the role please ccp, what everyone is saying of the forums is correct. Heavies never die and are breaking this game and for real, for real unfair and overpowered. The community has spoken. lol |
Guiltless D667
64
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Posted - 2014.07.27 02:01:00 -
[56] - Quote
OPTION #) Make them cost more than 1 clone on death.
Yes spam those heavies,lets see how fast your clone count drains
]Might have to rethink clone counts as resources for this one.
A Strange Game.
Crysis 514
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emm kay
New Age Empire. General Tso's Alliance
147
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Posted - 2014.07.27 02:04:00 -
[57] - Quote
Gaurdian Satyr wrote: no they dont have enough hp to survive that boundless RE but anything else they can survive and if the have a logi alive still then its like it never even happened
going to bring it to your attention that all REs do the same amount of damage
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You called, sir?
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OP FOTM
Commando Perkone Caldari State
178
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Posted - 2014.07.27 02:10:00 -
[58] - Quote
If they take away my HMG resistance I will quit this game. Seriously. I picked it for that very reason.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4543
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Posted - 2014.07.27 03:14:00 -
[59] - Quote
I just killed a bunch of heavies in my advanced amarr assault suit with a mismatched, under-specialized GEK.
I'm sorry, why are heavies OP again? Because they couldn't do a damn thing against me unless I let them get in my face, which they never had a chance to.
They couldn't fight against my ghetto AR skills, they apparently can't do anything against a combat rifle according to OP, they can't do anything at RR ranges and I would certainly love to see one trade at range against a laser rifle and survive.
The scrambler I can see them shitting on, but they pretty much goes with the territory. Scrambler is weak against massive buffer, it's the weapons downfall.
I'm guessing heavy is just really good against stupid players and most people are stupid. This is pretty much the only thing that makes sense to me. |
emm kay
New Age Empire. General Tso's Alliance
147
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Posted - 2014.07.27 03:50:00 -
[60] - Quote
Himiko Kuronaga wrote:I just killed a bunch of heavies in my advanced amarr assault suit with a mismatched, under-specialized GEK.
I'm sorry, why are heavies OP again? Because they couldn't do a damn thing against me unless I let them get in my face, which they never had a chance to.
They couldn't fight against my ghetto AR skills, they apparently can't do anything against a combat rifle according to OP, they can't do anything at RR ranges and I would certainly love to see one trade at range against a laser rifle and survive.
The scrambler I can see them shitting on, but they pretty much goes with the territory. Scrambler is weak against massive buffer, it's the weapons downfall.
I'm guessing heavy is just really good against stupid players and most people are stupid. This is pretty much the only thing that makes sense to me.
if your re-read the post you'll notice that I directed this toward sentinels.
--
You called, sir?
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