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Thurak1
Psygod9
862
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Posted - 2014.07.27 03:52:00 -
[61] - Quote
emm kay wrote:Himiko Kuronaga wrote:I just killed a bunch of heavies in my advanced amarr assault suit with a mismatched, under-specialized GEK.
I'm sorry, why are heavies OP again? Because they couldn't do a damn thing against me unless I let them get in my face, which they never had a chance to.
They couldn't fight against my ghetto AR skills, they apparently can't do anything against a combat rifle according to OP, they can't do anything at RR ranges and I would certainly love to see one trade at range against a laser rifle and survive.
The scrambler I can see them shitting on, but they pretty much goes with the territory. Scrambler is weak against massive buffer, it's the weapons downfall.
I'm guessing heavy is just really good against stupid players and most people are stupid. This is pretty much the only thing that makes sense to me. if your re-read the post you'll notice that I directed this toward sentinels. There is very little difference between a heavy and sentinal. If i remember correct there is a whopping 3% resistance bonus to certain weapons depending on the race. |
JRleo jr
Xer Cloud Consortium
130
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Posted - 2014.07.27 06:18:00 -
[62] - Quote
Vitharr Foebane wrote:Gavr1lo Pr1nc1p wrote:Vitharr Foebane wrote:Gavr1lo Pr1nc1p wrote:Heavy suits themselves are fine, aside from needing perhaps a slight base HP and/or HP nerf. Its the ridiculously overpowered HMG that needs balancing more than anything else. Vitharr Foebane wrote:This is gonna sound crazy but ill say it anyway... why dont you wait until the effects of hot fix charlie are felt. IE the cpu/pg reductions, HMG heatup rate increase, and proto HMG range nerf.
P.S. On a side note, do you complain when killed by a LR user wielding his weapon in the proper manner, at 90-104 meters on wide open no cover areas. Why do people blame the HMG users for fighting where their weapon is most effective... Come on. These nerfs are such ridiculous baby nerfs, even you know that...it doesn't affect the play style or power of the HMG heavy whatsoever, and you know that. While were at it, why don't we add in a 3% reduction to sentinel melee damage, as thats the equivalent of the current proposed balance. WRONG! It doesn't affect a SKILLED (as much as you scouts hate to admit it there is skill involved with playing a heavy) Seninel. The FOTM chasers, the militia light weapon users, and the spray and prayers WILL be affected. Expect to see a drop in heavy usage come hot fix charlie. Still doesn't change corps abusing hmg's in any way...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Joel II X
Dah Gods O Bacon
2725
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Posted - 2014.07.27 13:25:00 -
[63] - Quote
Thurak1 wrote:emm kay wrote:Nocturnal Soul wrote:Remote explosive I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that... Sentinals do not have enough hps to tank a RE. I have been killed many times by these annoying frisbee's myself. They do, actually. A STD RE. The Amarr one can do it due to their resists and the ability to ultra stack hp mods. |
Arcturis Vanguard
Escrow Removal and Acquisition Dark Taboo
223
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Posted - 2014.07.27 13:57:00 -
[64] - Quote
Joel II X wrote:Thurak1 wrote:emm kay wrote:Nocturnal Soul wrote:Remote explosive I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that... Sentinals do not have enough hps to tank a RE. I have been killed many times by these annoying frisbee's myself. They do, actually. A STD RE. The Amarr one can do it due to their resists and the ability to ultra stack hp mods.
Frankly you are and some of the community ARE mistaken about remote explosives. First of all the damage IS scaled from basic to prototype. All sentinels are a 25% resistance to explosives, not just amarr, and a fully tanked (shield and armor) proto gallente and amarr could take an RE if they don't take any previous damage. Currently, pre-Charlie, the gallente sentinel can stack the most armor due to the 4 low slots, post Charlie the slot layout will be swapped between the gal and amarr.
Also activation times are decrease from basic to proto on remote explosives.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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emm kay
New Age Empire. General Tso's Alliance
147
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Posted - 2014.07.27 14:39:00 -
[65] - Quote
Arcturis Vanguard wrote:
Frankly you are and some of the community ARE mistaken about remote explosives. First of all the damage IS scaled from basic to prototype. All sentinels are a 25% resistance to explosives, not just amarr, and a fully tanked (shield and armor) proto gallente and amarr could take an RE if they don't take any previous damage. Currently, pre-Charlie, the gallente sentinel can stack the most armor due to the 4 low slots, post Charlie the slot layout will be swapped between the gal and amarr.
Also activation times are decrease from basic to proto on remote explosives.
take a look at the damage on these: F/45 boundless
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You called, sir?
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843-Vika
BurgezzE.T.F General Tso's Alliance
140
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Posted - 2014.07.27 17:05:00 -
[66] - Quote
emm kay wrote:Arcturis Vanguard wrote:
Frankly you are and some of the community ARE mistaken about remote explosives. First of all the damage IS scaled from basic to prototype. All sentinels are a 25% resistance to explosives, not just amarr, and a fully tanked (shield and armor) proto gallente and amarr could take an RE if they don't take any previous damage. Currently, pre-Charlie, the gallente sentinel can stack the most armor due to the 4 low slots, post Charlie the slot layout will be swapped between the gal and amarr.
Also activation times are decrease from basic to proto on remote explosives.
take a look at the damage on these: F/45boundless
Its nothing new, everyone who has ever looked at r/e in the market knows that all r/e has a 1500 damage and 5m blast radius.
What people forget is that if the re is behind you, that you take extra damage and 1 r/e can kill the most tanked out suit. |
Michael Arck
5014
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Posted - 2014.07.27 17:14:00 -
[67] - Quote
Please be quiet. It isnt heavy 514. Its dumb ass mercenary 514. Its Crybaby 514. Oh I bet your mind automatically says to itself, "oh he's a heavy thats why he says that". What a fool. Im skilled into multiple classes. Its just that posts like.yours are so damn annoying and stupid.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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emm kay
New Age Empire. General Tso's Alliance
148
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Posted - 2014.07.27 19:14:00 -
[68] - Quote
Michael Arck wrote:Please be quiet. It isnt heavy 514. Its dumb ass mercenary 514. Its Crybaby 514. Oh I bet your mind automatically says to itself, "oh he's a heavy thats why he says that". What a fool. Im skilled into multiple classes. Its just that posts like.yours are so damn annoying and stupid. 24m SP here.
I have the right to make suggestions open and freely. your post will not change my stance, opinion, or my posts.
Good day.
843-Vika wrote:
Its nothing new, everyone who has ever looked at r/e in the market knows that all r/e has a 1500 damage and 5m blast radius.
What people forget is that if the re is behind you, that you take extra damage and 1 r/e can kill the most tanked out suit.
I know, but the poster said that damage is scaled from basic to proto. However, it isn't
--
You called, sir?
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843-Vika
BurgezzE.T.F General Tso's Alliance
140
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Posted - 2014.07.27 19:21:00 -
[69] - Quote
emm kay wrote:Michael Arck wrote:Please be quiet. It isnt heavy 514. Its dumb ass mercenary 514. Its Crybaby 514. Oh I bet your mind automatically says to itself, "oh he's a heavy thats why he says that". What a fool. Im skilled into multiple classes. Its just that posts like.yours are so damn annoying and stupid. 24m SP here. I have the right to make suggestions open and freely. your post will not change my stance, opinion, or my posts. Good day. 843-Vika wrote:
Its nothing new, everyone who has ever looked at r/e in the market knows that all r/e has a 1500 damage and 5m blast radius.
What people forget is that if the re is behind you, that you take extra damage and 1 r/e can kill the most tanked out suit.
I know, but the poster said that damage is scaled from basic to proto. However, it isn't
i know and i was trying prove him wrong, especially since he even posted pics that show he was wrong lol
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PoP SoTa
Company of Marcher Lords Amarr Empire
378
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Posted - 2014.07.27 19:26:00 -
[70] - Quote
Nerf all weapons dmg by 10%
Give assaults another racial returning that DPS depending on weapon type *Like what we have already, but stronger*
This will buff Assaults to be the DPS - Scouts will be the assassins - heavies the tanks - and logis support.
There is no better way to balance this game with Commando and other items and gears that bring imbalance to the game.
But no fix will matter without another TTK increase. Otherwise the heavies role will always feel OP.
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