Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Unlucky Fluke
The Rainbow Effect
11
|
Posted - 2014.07.24 06:42:00 -
[91] - Quote
I think the most valuable input here comes from the guys and girls having both the Caldari and the Gallente scout at proto Level, and have been using both for some time. Like myself.
IMO the Gallente scout is superior in almost every way compared to the Caldari scout.
As a tanked option I can get:
233 Shields 496 Armor (4x ferroscale)
- And thats with full moment speed!
- I can still fit either an allotek hive and a proto scanner or a triage + a normal hive. Aswell as a proto weapon and nades and a decent sidearm.
Yes I only have an armor rep speed of 3 - but in most cases the 233 Shields + a little armor is enough, when hard pressed or severaly damaged I simply put Down a triage hive.
As a tanked Caldari scout I can get:
453 Shields (not the 493 that some claim in this thread) 236 Armor With a rep speed of 2 (1 Ferro and 1 reactive making it a whopping 1% slower...)
But With a proto gun, proto nades and a decent sidearm I can only fit 2 compact nanohives, so the suit is "Filled up in a way". As opposed to the Galente suit where I can fit proto uplinks on it and a compact hive or whatever I want really...
I find it disturbing that the OP has a proto Gallente scout and claims that the Caldari is so much better and should be nerfed.
I call total BS on it.
I'd very much like to know how OP fits the Gallente scout, it will perhaps lead me to understand why the OP makes these moronic claims....
My main is famous!
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
934
|
Posted - 2014.07.24 07:44:00 -
[92] - Quote
Unidentified Caldarian wrote:iKILLu osborne wrote:I-Shayz-I wrote:Scheneighnay McBob wrote:They're already getting nerfed next hotfix, the precision bonus is getting removed. Everyone keeps saying this is a nerf Yet all this does is make it so that Gallente scouts are more effective against sneaking up on these suits. They still have the 50 hp/s regen yes? They can still tank 450 shield yes? They can still do everything better than an assault with base stats yes? oh stfu every match i see you play you go 20+/5-, your trying to nerf cal scout into non existence. If your suggestions were implemented there be no specialty left to the cal scouts name. To tell the truth i think your a butthurt little bltch thats only competition is cal scout, get guud or go play cod Lol there is so much idiocy in that statement. But I'm only bringing up a couple points. - Shayz needs to get good? You even told him he gets "20+/5-" a match. - Caldari Scout is the best scout because of the Shield (which is ridiculously high (493? wtf)). - Shayz is right. Caldari is OP. Let's face it. Again the game was FINE without the Caldari Scout. i have never seen anyone who has ever ran a FOTM suit or gun ever sit down and be able to admit the suit they run is OP. so they have a hard time with a discussion and most times just say get good for there fear of being nerfed.
KEQ diplomat/ intel /GC officer
|
I-Shayz-I
I----------I
4278
|
Posted - 2014.07.24 08:52:00 -
[93] - Quote
Unlucky Fluke wrote: I find it disturbing that the OP has a proto Gallente scout and claims that the Caldari is so much better and should be nerfed.
I call total BS on it.
I'd very much like to know how OP fits the Gallente scout, it will perhaps lead me to understand why the OP makes these moronic claims....
I still think all scouts should be reduced from their slayer roles, but the Caldari one just has way too much of an advantage against the suits in this game compared to the other scouts.
The Gallente scout might be able to stack the same HP, but it can't recover it as fast. Not only that but if it tries to tank armor it must sacrifice both speed (kin cats) and dampening...as they are both in the lows where the gallente can tank HP
Caldari on the other hand doesn't need to sacrifice tank to sneak up on enemies. They also don't get any penalty from running more HP on their suit (the shield delay penalty doesn't affect the scout as much as medium or heavy frames, and they don't lose speed either). Gallente also need to sacrifice tank in order to gain a very fast recovery while the Caldari do not.
Then as an added bonus the Caldari are harder to hit compared to gallente. I can hit maybe 80-90% of all scrambler shots against a gallente, minmatar, or amarr scout. The caldari is more like 50% of shots actually landing or being detected.
At least I have a chance at killing gallente scouts. If I couldn't kill them either or if they had 30 base armor regen I'd probably have a problem with them too. ____________________________________________________________________________________
I don't usually run a Gallente scout against the Caldari scout. In fact I believe that the gallente scout is actually pretty even against the caldari scout when it comes to a SINGLE encounter.
But when the Caldari scout runs away for a few seconds and comes back they immediately have the advantage. I understand that shields should have that advantage, but a recovery speed that great should require the use of an energizer, sacrificing tank.
Okay, time for my fitting: http://youtu.be/JS8LAlWrKEE
Actually that was a joke. My AV fitting is pretty badass though huh? I skilled into the gallente scout primarily for AV and the Plasma Cannon
But I do run a shotgun fitting occasionally when I'm bored, or when I want to mess with people.
Shotgun SMG 2x Complex Extenders 1x basic/enhanced armor plate 1x enhanced range extender 1x complex kin cat 1x complex profile damp
Sometimes I'll exchange the range extender or dampener for an extra plate if I'm going up against lots of heavies.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
Unlucky Fluke
The Rainbow Effect
12
|
Posted - 2014.07.24 10:51:00 -
[94] - Quote
You don't say what Equipment you will typically use.
Also: A shotgun fit is something of a "specialised role IMO" - typically using kin kats, dampeners etc.
I hear no mention of the use of repping hives, they might be an abomination used on a scout suit, but extremely effective non the less.
- With the same sort of Logic as you use, the Caldari scouts currently need to use 1 high slot for a Precision enhancer to take advantage of their role bonus, 2 after the upcoming hotfix. That is sacrificing primary tank is it not?
Anyways: I thought the main issue here was the brick tanked slayer scouts roamng the battlefield, not the "scouty scout"... This is a fitting which is so good and OP using a Gallente scout as a pure slayer scout that I've mostly stopped using it, it has everything it needs to fight frontline style vs anything: (Note the use of a Scrambler pistol, both for fitting reasons and for the very effective "tap them 3-4 times With a pistol and switch to Your CR when they start to move about strategy", that weapon combo is insanely good....
Scout gk.0 57,690 Complex Shield Extender 4,275 Complex Shield Extender 4,275 Complex Ferroscale Plates 3,945 Complex Ferroscale Plates 3,945 Complex Ferroscale Plates 3,945 Complex Ferroscale Plates 3,945 Boundless Combat Rifle 47,220 Scrambler Pistol 675 Core Locus Grenade 14,160 CreoDron Flux Active Scanner 18,885 Allotek Nanohive (R) 28,335 ISK Estimated Cost: ~ 191,295
- The main thing to notice here is the versatility the Equipment gives, very good scan, good reps and plenty of ammo. - It also has no speed penalty while still having insane amounts of HP = 725. Good forbid you should have 6 of these in a Squad With 3 of them swapping scanners for repairkits....
CPU 431 / 433.125 gF PG 92.5 / 97.125 kW Shield 87.5 [232.7] HP Armor 162.5 [492.5] HP No icon eHP 250 [725.2] HP Shield Recharge Rate 30 HP/s Shield Recharge Delay 4 s Shield Dep. Rec. Delay 6 [6.87] s Armor Repair Rate 3 HP/s Movement Speed 5.45 m/s Strafe Speed 4.91 m/s Sprint Speed 8.01 m/s Stamina 210 Stamina Recovery Rate 31.5 /s Scan Profile 22.76 dB Scan Precision 32.4 dB Scan Radius 31.5 m
Challenge for IzayzI:
- Go into protofits and set up a Caldari slayer scout fitting as best you can, see for yourselves how it copares to this one.
As I've mentioned before, you get roughly the same HP, With the same weaponry, but you can just forget about fitting stuff like a proto scanner, or indeed that and something else as expensive to fit as these Allotek hives which cost what? Is it 88/16? Well unless you fit other armor plates than the proto ferroscale / repping plate combo making it slower...
My main is famous!
|
Unlucky Fluke
The Rainbow Effect
13
|
Posted - 2014.07.24 11:13:00 -
[95] - Quote
Wel, I'll make it easy for you:
- Using the same fitting as far as its possible/relevant I get these numbers for the Caldari scout:
Scout ck.0 57,690 Complex Shield Extender 4,275 Complex Shield Extender 4,275 Complex Shield Extender 4,275 Complex Shield Extender 4,275 Complex Ferroscale Plates 3,945 Complex Reactive Plates 3,945 Boundless Combat Rifle 47,220 Scrambler Pistol 675 Core Locus Grenade 14,160 Compact Nanohive 900 CreoDron Flux Active Scanner 18,885
The compact hive can in theory be swapped for a nanohive, but that's hardly worthwhile since it needs the PG uppgrade skills to be maxed at both the CR and the pistol, the fitting above is only possible if you have maxed out the PG skill of the CR- and lets be realistic- Who would spend that many SP for a 2 point reduction?
CPU 436.5 / 456.75 gF PG 84.5 / 86.625 kW Shield 162.5 [452.9] HP Armor 87.5 [236] HP No icon eHP 250 [688.9] HP Shield Recharge Rate 50 HP/s Shield Recharge Delay 3 s Shield Dep. Rec. Delay 4 [5.24] s Armor Repair Rate 0 [3] HP/s Movement Speed 5.45 [5.4] m/s Strafe Speed 4.91 [4.86] m/s Sprint Speed 8.01 [7.93] m/s Stamina 210 Stamina Recovery Rate 31.5 /s Scan Profile 26.78 dB Scan Precision 27 dB Scan Radius 34.5 m
Negative qualities for the Caldari scout:
Slightly less HP (37) Slightly slower (1%) There is no point in having a teammate using a repair kit. Very hard to fit - I mean: This fiting is barely doable With maxed out skills, it has the same scanner but here I use a compact hive cmpared to the Allotek hive of the Gallente scout, think what this does in terms of other fits possible, proto uplinks cost a lot to fit, so does the cloak etc....
Negative Qualities for the Gallente scout: Not self repping - this is not really a point IMO due to the use of rephives. 40 HP or indeed 80 per impulse in a pinch With the allotek hive - or why not 70 HP or indeed 140 hp per impulse With the use of Triage hives, you can still fit enhanced ammo giving hives without sacrificing anything else. They will eventually run out but then you're not doing it right IMO... OR - why you can go down to 1 or 2 enhanced extenders and fit both the triage hive and the allotek hive, giving you 6 repping hives 3 of which gives ammo...(I run the proto (gives you 4 ammo giving hives) and the triage on my MD fitting)
- I might be missing some vast truth in all of this, my experience with running these 2 suits since the suit respec is that the Caldari is the most fun, but in a any sort of competitive game or indeed in PC, the Gallente scout is superior.
My main is famous!
|
I-Shayz-I
I----------I
4278
|
Posted - 2014.07.24 11:14:00 -
[96] - Quote
Who the **** puts alloteks on their scout? What is this? That was the stupid Gal Logi strategy that never worked well.
Again the Cal Scout wins because they don't need a scanner to scan or a nanohive to rep back their pool of HP.
You didn't ask me what I thought a "competitive" fit was, you just asked me wwhat my own fit was and for the record I use a cloak and a compact hive
If I wanted to build a "slayer" scout (which I wowuldn't ever do because I have two different proto assaults, commandos, and sentinels which are the ones who should be slaying anyways), it would look something like this:
ACR/CR SMG if possible Grenade? 2x complex extender 3x enhanced plates (possibly basic if too much speed penalty) 1x complex armor repair
Relying on equipment to keep you alive is silly if you're a scout. You need the extra armor repair, possibly two modules. I guess the number of plates is really all dependant on how much of a crazy strafer you are.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
Unlucky Fluke
The Rainbow Effect
14
|
Posted - 2014.07.24 11:29:00 -
[97] - Quote
And lastly:
(Well since you have a long serious OP I will give a long serious answer...)
- That all scouts should be reduces from their slayer roles might be true, I'm only here to highlight the wrongfulness of the claim that the Caldari is superior to the Gallente scout...
- Fitting max tank on a Caldari scout and a Kin Kat, do that in Protofits and see how much you're left with, do the same with the Gallente scout and you'll still have more HP, and more room to fit guns and equiment - this argument is not valid at all IMO and is the sort of argument typically coming from people not owning the suit which aren't used to fitting it...
And I have tried to run the Caldari suit with no armor on it and it just doesn't work, I've gotten better results all over the line whith using ferroscale plate + repper or now recently a repping plate due to the fiting cost change.
- That the Caldari is harder to hit (I have seen no evidence of that, I slay them just as easy (or hard) as any other suit) is strictly a Programming issue or bug of some kind, its not the stats of the suit thats the reason and its therefore hardly a valid argument for its nerf....
- Find me someone that has used both suits extensively that agrees with you, I doubt such a person excist....
My main is famous!
|
Unlucky Fluke
The Rainbow Effect
14
|
Posted - 2014.07.24 12:20:00 -
[98] - Quote
I-Shayz-I wrote:Who the **** puts alloteks on their scout? What is this? That was the stupid Gal Logi strategy that never worked well.
Again the Cal Scout wins because they don't need a scanner to scan or a nanohive to rep back their pool of HP.
You didn't ask me what I thought a "competitive" fit was, you just asked me wwhat my own fit was and for the record I use a cloak and a compact hive
If I wanted to build a "slayer" scout (which I wowuldn't ever do because I have two different proto assaults, commandos, and sentinels which are the ones who should be slaying anyways), it would look something like this:
ACR/CR SMG if possible Grenade? 2x complex extender 3x enhanced plates (possibly basic if too much speed penalty) 1x complex armor repair
Relying on equipment to keep you alive is silly if you're a scout. You need the extra armor repair, possibly two modules. I guess the number of plates is really all dependant on how much of a crazy strafer you are.
Look at those stats, they are directly copy pasted from Protofits FFS. the Caldari scout has:
Scan Profile 26.78 dB Scan Precision 27 dB Scan Radius 34.5 m
The Gallente has:
Scan Profile 22.76 dB Scan Precision 32.4 dB Scan Radius 31.5 m
So by Your Logic the 3 extra M of scanning range of the Caldari suit warrants the negation of a scanner that can scan 200 M at 90 degree angle? That was just an example, well the one I use, same equipment due to equal fitting cost for easier comparison. Should I come here and claim that the Caldari suit needs a profile dampener to compensate for the Gallente's role bonus - so that it leads to my fitting losing another 80+ HP compared to the Gallente, making the Galente suit having roughly 20% more total HP in this case...
Well my ingame performance with that setup says otherwise. Its the setup I've been having the most success With, as I mentioned, it was OP to the point where I've stopped using it. "Not on a scout" LOL - try thinking outside the Box. Come at me With anything (LOL other than a flux...) When I have a super fast strafing almost 500 armor scout who gets 140 HP back per impulse. I've had situations where I've taken on multiple fatties that way, just hide the hives on a corner, og back there for 5 Seconds and you're good to go...
You say: Who the **** puts alloteks on their scout? (ETC)
Armor tanking is IMO not very effective when exclusively used with self repping, its way too slow and you sacrifice way too much tank if you want it to be fast. So either: Use some hives or play in a squad with a repair tool or two. Just ROFL at the armor tanker - no matter what suit you use - complaining and claiming the shield tanked suits should be nerfed due to high rep speed while you yourself use armor the "wrong way" or at least - the less effective way.
I don't use my suit properly - please nerf the other suit.....
So go into protofits please - make me a Caldari scout fit and present the stats here - its much more useful than blurting out this and that without even checking whats even possible to fit on the damn suit....
Make me a fitting that is OP - I don't think you can.
Edit: At the end I found out that the most effective Caldari Assault setup I could make was With a CPU uppgrade and 2 basic plates in low slots - and With an Allotek hive....
My main is famous!
|
I-Shayz-I
I----------I
4278
|
Posted - 2014.07.24 14:02:00 -
[99] - Quote
Unlucky Fluke wrote: Make me a fitting that is OP - I don't think you can.
Six Kin ACR SMG
3x Complex extenders 1x Enhanced extender 1x Complex Reactive plate 1x Complex Kin Cat
Adv Cloak Compact nanohive (quick recovery of ammo for ACR bullethose)
435 Shields 153 armor 50 hp/s shield recharge 2 hp/s armor repair 9 m/s sprint ___________________________________________________
You're just not getting it. Why do all of the "best" players run the Cal scout? Why are players able to run full squads of Cal Scouts and stomp the enemy team easily? Why do people choose it over every other suit in the game?
The Cal Scout is OP not because it's better than other scouts, not because I can't kill it, not because it is some magical suit that can dodge rounds flying at it
It is the suit in the game right now with the most advantages and the least disadvantages.
Do you not see that? Do you not understand that a single playstyle cannot have a huge amount of HP for the role, the fastest recovery in the game, the best speed in the game, the smallest hitbox in the game, suit bonuses which remove the need for modules, base stats that remove the need for modules...
Yes the Gal scout has a lot of these same advantages, which makes it somewhat OP in its own right... but what does it NOT have? -Passive recovery built into the suit so you don't need to use equipment or modules to get that recovery -A low shield delay -The ability to max tank the suit with barely a penalty ____________________________________________________________
In other words
Stop trying to argue that the Cal Scout ISN'T OP just because the Gallente one still somewhat is. I honestly don't care about the Gallente scout because in order for them to get an insane recovery speed they have to either reduce their tank or rely on equipment/reps
Would it make you happier if I just changed my post to include all scouts? Cal and Gal Scouts? Seriously. Or how about I make an entirely new post about how the Gal Scout is OP just to see how much of the community disagrees with me...telling me that the Gal Scout is fine but that the Cal scout is the one that's OP >.>
You don't see Gal scouts running around with 600-800 armor because it would punish them too much and they can't regen it reliably, yet Cal scouts can run around with fully tanked shields and actually find it more beneficial.
You also don't see full squads of tanked Gal scouts stomping players in 4 out of every 5 matches...do you?
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
Unlucky Fluke
The Rainbow Effect
14
|
Posted - 2014.07.24 15:33:00 -
[100] - Quote
I've seen plenty of Gal scout clubs owning everything with dampeners and cloaks, maybe less as of late.
I have not on the other hand seen so many Cal scouts, but I do believe you are right on that point.
All I'm really trying to state here is that the Cal scout isn't any better than the Gal scout, only different.
On another point, I do disagree on the Cal scout you suggest, being able to only restock ammo once is far too little IMO, but that can easily be avoided by swapping the Kin kat for a ferro plate. Going from 8 to a 9 run speed is not worth sacrificing 82.5 hp and beter hives for, but then I am a sort of player that easily runs out of ammo.
I can also set up a similar fitting with the Gal scout and I get:
233 shields 30 rep speed after 4 sec 311 armor and thats with 2 ferro plates - no penalty 24.75 armor rep
- no movement penalty - no kin kat but who cares about 8 vs 9 m per sec with a gun like that????
and I have 18 PG and 45 CPU left over....
I'd love to keep at it but I'm of for a concert, I'll be back toorrow :)
My main is famous!
|
|
D4GG3R
Opus Arcana Covert Intervention
409
|
Posted - 2014.07.24 16:18:00 -
[101] - Quote
Scouts were a barely used specialist role before 1.8?!?! I'm appalled.. great scouts were a gift from god pre-1.8! They were gsme changers:)
I'm pretty plain.
I watch anime for the boobs
|
Luis rules 1st
Valor Coalition Red Whines.
37
|
Posted - 2014.07.24 17:25:00 -
[102] - Quote
I-Shayz-I wrote: I don't usually run a Gallente scout against the Caldari scout. In fact I believe that the gallente scout is actually pretty even against the caldari scout when it comes to a SINGLE encounter.
But when the Caldari scout runs away for a few seconds and comes back they immediately have the advantage. I understand that shields should have that advantage, but a recovery speed that great should require the use of an energizer, sacrificing tank.
LOL! OK, lets say the Caldari scout run and he has an average of 450 shield and 250 armor, and that he will come back after he's full at shield, which will take about 13~14 secs. (Note that his armor will only be repaired about 28 HP) First of all, since he ran away, he cannot be shooting while running away.
Now, supposing a Gallente scout with 2 complex shield extenders, 2 complex armor plates and 2 complex armor repairer, it has a armor rep of about 22, and a shield delay of 7s for depleted, at the most. In 13~14 secs, the Gall scout replenished about 180~210 shield + 282~304. Which is equal to 462~514 total HP.
Oh, hang a sec, isn't that more HP than the Caldari? Plus, remember the Caldari began to run before and ergo no shooting, ergo more HP for the Gallente.
But to begin with, if you let him run to come back at full health, it is your fault and you deserve to die. IMO, Gallente with the advantage that while their shield last, he will recover more armor in an effective way. Meanwhile, Caldari scout.... not so good in armor repairing department. Also, Gallente HP is more balanced and Caldari will be based on Shield only, depending on the weapons they are both yielding, could be good or bad.
At the end, they are close to be the same.
Stop whining, and instead being here complaining about what you can't kill, practice your skills.
About EVERYONE going for the Caldari scout, that's a lie. Caldari has the lead, but by about 1%. Gallente and Caldari are almost equally used. There are many skilled players using Gallente scouts out there.
About scouts not being able to be slayers.... what do you wan't for scouts then? Only to go behind enemy lines and hide the rest of the game?
Whenever you wanna take me one on one, lemme know. I'll hit ya with my Gallente scout, while you use your so called Caldari OP. We'll see if the suit is OP or not.
L8er! |
I-Shayz-I
I----------I
4283
|
Posted - 2014.07.24 21:20:00 -
[103] - Quote
Luis rules 1st wrote: Now, supposing a Gallente scout with 2 complex shield extenders, 2 complex armor plates and 2 complex armor repairer, it has a armor rep of about 22, and a shield delay of 7s for depleted, at the most. In 13~14 secs, the Gall scout replenished about 180~210 shield + 282~304. Which is equal to 462~514 total HP.
Oh, hang a sec, isn't that more HP than the Caldari? Plus, remember the Caldari began to run before and ergo no shooting, ergo more HP for the Gallente
At the end, they are close to be the same.
About scouts not being able to be slayers.... what do you wan't for scouts then? Only to go behind enemy lines and hide the rest of the game?
First of all, I'd love to take your Gallente scout on against my Proto Amarr Commando with Scrambler + Mass Driver :P If you used the gallente scout I could hit you with a few shots of the scrambler and then finish you off with mass driver splash. If you used Caldari though, I'd die because my damage wouldn't apply properly and you'd be able to rep through the mass driver rounds.
Oh wait, you want me to use a scout? I don't main the scout, I use the suit primarily for AV Video: http://youtu.be/JS8LAlWrKEE
That said, I do run a shotgun fit on occasion, and don't have a problem taking out caldari scouts with a shotgun. Any other weapon seems to do minimal damage against Cal scouts though, even scramblers, as it's almost impossible to hit a Cal scout with a scrambler compared to a gallente. _________________________________________________________________________________________
To actually reply to your post though, do you not see what you're doing here? The Caldari doesn't need to use a single recharger/energizer to get that insane recharge speeed, so they can freely fit shield extenders...
Yet in your example the gallente needs to use two plates that PENALIZE the scout's movement speed, and two complex armor repair modules...just to even compete with the regen of the caldari. This is why the Gallente scout is NOT OP, because you have to at least sacrifice some of your tank in order to get that recovery.
Caldari doesn't need to do that. Caldari also doesn't lose speed by doing so, and is only penalized by adding a whole 1.3ish seconds onto their already super fast shield depleted delay.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
MythTanker
Haus of Triage
131
|
Posted - 2014.07.24 22:27:00 -
[104] - Quote
iKILLu osborne wrote:I-Shayz-I wrote:Scheneighnay McBob wrote:They're already getting nerfed next hotfix, the precision bonus is getting removed. Everyone keeps saying this is a nerf Yet all this does is make it so that Gallente scouts are more effective against sneaking up on these suits. They still have the 50 hp/s regen yes? They can still tank 450 shield yes? They can still do everything better than an assault with base stats yes? oh stfu every match i see you play you go 20+/5-, your trying to nerf cal scout into non existence. If your suggestions were implemented there be no specialty left to the cal scouts name. To tell the truth i think your a butthurt little bltch thats only competition is cal scout, get guud or go play cod kill it before it lays eggs
The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton
|
KING CHECKMATE
Opus Arcana Covert Intervention
5485
|
Posted - 2014.07.25 00:38:00 -
[105] - Quote
Unidentified Caldarian wrote: Look at the Light Weapon Rifles:
AR = Armor CR = Armor RR = Armor LR = Shield ScR = Shield Sniper R = Armor
The above are used the most as light weapons (besides Sniper Rifle). The reason Caldari Scouts are OP to the rest and must be nerfed/docked the High-Slot because 493 shield? WTF? That's a little less equal to the Caldari Assault.
This is roughly correct against a Six Kin Assault Combat Rifle:
A Caldari Scout Ck.0 with A Boundless CR is squirming like a little girl from left and right and you're shooting at him and you hit him every time. He will go down quickly, yes. But If it was a 80 Shielded and 493 Armored Gallente Scout gk.0, There would be almost NO hesitation and the gk.0 would be almost INSTANTLY taken out against a CR.
Yes the CR is against Armor but still. It should be about equal elimination. So therefore the Caldari Scout must be NERF'd for beginning shield and/or a high slot must be docked.
Look it's just not fair. Shayz is right. The Caldari Scout is OP.
If CCP won't nerf the Caldari Scout, then they must boost the Gallente scout somehow (and maybe the Amarr/Minmatar).
P.S. My wording and understanding may be incorrect but the game was FINE with the Caldari Scout.
1st AR has +10% vs shield. Second, people are butthurt vs the Tanked Cal scout because they want to use their CR-RR and win against everything...heh
I take Proto CAl scouts with an ADV BREACH freakn AR (me being an above average player) and you are telling me you people cant kill them even with proto weaponry...
This is not Cal scout Opness, this is lack of skill.
Get a freakn Mouse and keyboard to make it easymode for you , dont nerf the freakn suit because Butthurtness.
'' then they must boost the Gallente scout somehow''
WT* IS WRONG WITH YOU PEOPLE? The Gal scout is at the moment the best scout with more diversity of fits end everything.
I can run under CAl scouts radar all day with my Gk.0 while making holes in their Face with AR's and SCR's.
as easy as taking out my BREACH SCR PISTOL and 1HKO them in the watermelon...
Stealth Storm
|
aaaasdff ertgfdd
167
|
Posted - 2014.07.25 01:26:00 -
[106] - Quote
KING CHECKMATE wrote:Unidentified Caldarian wrote: Look at the Light Weapon Rifles:
AR = Armor CR = Armor RR = Armor LR = Shield ScR = Shield Sniper R = Armor
The above are used the most as light weapons (besides Sniper Rifle). The reason Caldari Scouts are OP to the rest and must be nerfed/docked the High-Slot because 493 shield? WTF? That's a little less equal to the Caldari Assault.
This is roughly correct against a Six Kin Assault Combat Rifle:
A Caldari Scout Ck.0 with A Boundless CR is squirming like a little girl from left and right and you're shooting at him and you hit him every time. He will go down quickly, yes. But If it was a 80 Shielded and 493 Armored Gallente Scout gk.0, There would be almost NO hesitation and the gk.0 would be almost INSTANTLY taken out against a CR.
Yes the CR is against Armor but still. It should be about equal elimination. So therefore the Caldari Scout must be NERF'd for beginning shield and/or a high slot must be docked.
Look it's just not fair. Shayz is right. The Caldari Scout is OP.
If CCP won't nerf the Caldari Scout, then they must boost the Gallente scout somehow (and maybe the Amarr/Minmatar).
P.S. My wording and understanding may be incorrect but the game was FINE with the Caldari Scout.
1st AR has +10% vs shield. Second, people are butthurt vs the Tanked Cal scout because they want to use their CR-RR and win against everything...heh I take Proto CAl scouts with an ADV BREACH freakn AR (me being an above average player) and you are telling me you people cant kill them even with proto weaponry...This is not Cal scout Opness, this is lack of skill.Get a freakn Mouse and keyboard to make it easymode for you , dont nerf the freakn suit because Butthurtness.'' then they must boost the Gallente scout somehow'' WT* IS WRONG WITH YOU PEOPLE? The Gal scout is at the moment the best scout with more diversity of fits end everything. I can run under CAl scouts radar all day with my Gk.0 while making holes in their Face with AR's and SCR's. as easy as taking out my BREACH SCR PISTOL and 1HKO them in the watermelon... I agree, cal scouts are easy, but if you are having trouble pull out a crd9 and I PROMISE you will melt cal scouts.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
Luis rules 1st
Valor Coalition
39
|
Posted - 2014.07.25 16:23:00 -
[107] - Quote
I-Shayz-I wrote: No, scouts shouldn't be slayers. Scouts should never be able to get 40-50 kills in a match easily just because they can track the enemy better and have a huge HP buffer to prevent them from dying in face to face confrontation.
If a scout doesn't play tactically, the scout should die. By playing a scout suit, you should be weak enough that if you are detected you will die instantly...but scouts already have the natural ability to hide from radar and see their enemy 24/7 without even using modules.
Lol Usually, scouts strike first and that's why they win 1 vs 1 encounters. Most of the time hitting in the back, so that's playing tactically for a scout. Or kinda ******, if you want, but that's what they usually do. Stab ya in the back and run.
Also, didn't you see the pictures? I have scored that with scout, logis, assaults, heavies.... maybe all suits are OP and they all should be nerfed... Because they just can kill a lot of people.
Isn't this contradicting?
I-Shayz-I wrote: By increasing your e-war strength with modules, the scout will then be more survivable. I want to see e-war modules me more effective on a scout suit than tanking it with HP.
I-Shayz-I wrote: Yet in your example the gallente needs to use two plates that PENALIZE the scout's movement speed, and two complex armor repair modules...just to even compete with the regen of the caldari. This is why the Gallente scout is NOT OP, because you have to at least sacrifice some of your tank in order to get that recovery.
Well, looks like finally you realize that HP regen is not as much as you thought. Now, if by the given example clearly the gal scout has the advantage, and it has a good profile, you want the Caldari one to be slower, with less health and also to be able to see nothing? & that's supposed to be fair?
I-Shayz-I wrote: First of all, I'd love to take your Gallente scout on against my Proto Amarr Commando with Scrambler + Mass Driver :P If you used the gallente scout I could hit you with a few shots of the scrambler and then finish you off with mass driver splash. If you used Caldari though, I'd die because my damage wouldn't apply properly and you'd be able to rep through the mass driver rounds.
Come and get me! If you don't wanna use the scout, I won't restrict to the scout as well. I'll kill ya with whichever suit I like and then I hope you make another thread that X suit is OP because it killed ya countless times. |
Jack 3enimble
Vengeance Unbound Dark Taboo
64
|
Posted - 2014.07.25 16:40:00 -
[108] - Quote
People still use the hitbox arguement when talking about the cal scout... Sad actually. I know people bash other races but the lies must stop. Hitbox is fine. Gal scout can get both armor and shield repair at high level where only the Cal can get high shield regen, without sacrificing EWAR. Not to mention shield recharge delay that comes into effect AGAIN when some random shoots you from 100m away with militia gear. Armor has not. It's a matter of choice and sacrifice. Both have advantages and disadvantages
I know OP clearly has a problem with the cal scout and that's fine but please do not use arguments like hitbox because it's simply not true. I kill them plenty often. Shield regen is a poor argument too because delay kicks in AGAIN when some random shoots you from 100m away with a militia AR. Armor repairs instantly. It all has to do with suit set up and i'm sick and tired of people who claim something is OP on a game that is still riddled with lag and environment glitches that affect "bulletsponging". This gives a false perspective of the problem. When this game is lag and glitch free then you can talk about hitbox detection. I've seen heavies take no dmg.
|
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |