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Brokerib
Lone Wolves Club
1857
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Posted - 2014.07.22 06:18:00 -
[1] - Quote
Some very reasonable points OP. The OG scout community is working with CCP Rattati to try and reign in a number of these issues in both the short and medium term.
I would recommend waiting for Charlie to drop and then re-assessing. Buffing the Assault so that the difference between light and medium suits is more pronounced, along with changes to EWAR within the scout suits should provide a push towards better balance between the classes, and changes to HP modules that will push scouts away from armor tanking. Hopefully...it may actually take until Delta (with the proposed addition of efficacy bonuses and removal of shared passive scans) for that to really eventuate.
I'd disagree on one point, which is recharge on scouts. Looking at the suits through the Destiny paradigm does not accurately reflect balance in Dust. Due to the extremely low EHP on scouts fitted for their role (most of my fits run between 200 and 300 EHP), high recharge and agility is a necessity. My buffer is very limited, so being able to rebuild that quickly is crutial to playing an effective hit-and-run/flanking role. I would hope that the changes to Assaults in Charlie would allow then to achieve similar or greater recharge values, if fitted for it. But the changes already underway should go some way to adressing your concerns.
o7
Knowledge is power
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Brokerib
Lone Wolves Club
1859
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Posted - 2014.07.22 09:16:00 -
[2] - Quote
CUSE TOWN333 wrote:Brokerib wrote:Some very reasonable points OP. The OG scout community is working with CCP Rattati to try and reign in a number of these issues in both the short and medium term.
I would recommend waiting for Charlie to drop and then re-assessing. Buffing the Assault so that the difference between light and medium suits is more pronounced, along with changes to EWAR within the scout suits should provide a push towards better balance between the classes, and changes to HP modules that will push scouts away from armor tanking. Hopefully...it may actually take until Delta (with the proposed addition of efficacy bonuses and removal of shared passive scans) for that to really eventuate.
I'd disagree on one point, which is recharge on scouts. Looking at the suits through the Destiny paradigm does not accurately reflect balance in Dust. Due to the extremely low EHP on scouts fitted for their role (most of my fits run between 200 and 300 EHP), high recharge and agility is a necessity. My buffer is very limited, so being able to rebuild that quickly is crutial to playing an effective hit-and-run/flanking role. I would hope that the changes to Assaults in Charlie would allow then to achieve similar or greater recharge values, if fitted for it. But the changes already underway should go some way to adressing your concerns.
o7 nope scouts cant have the best speed, regen,ewar, and be freaking invisible. what does a scout need faster regen then a assault when he can run out of the area and turn invisible. Because?
Knowledge is power
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Brokerib
Lone Wolves Club
1918
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Posted - 2014.07.23 00:22:00 -
[3] - Quote
Boot Booter wrote:It was tough to sort through all the BS responses in this thread but, OP, you are right about at least one thing. Scouts have too high of base regen. I believe this is the issue and it won't be fixed in Charlie, which I am upset about. I am truly tired of being out 1v1 in my assault suit by some douche in a cal scout. Sometimes I manage to kill them, other times they get me, but most of the time they use their stupidly high regen to recover absurd amounts of HP while wearing me down, eventually killing me. I have no problem being killed by a sneaky scout, but the scouts who think they are assaults (you know who you are) are just annoying and unfair.
Question for all you scouts who argue you NEED high base regen. Why?
1. You are supposed to have lower hp so why do you need super regen stats? 2. You aren't supposed to take much damage, remember like eWar and speed and stealth etc. 3. If you still want high regen, fit modules like everyone else! 1. I need super-regen stats because I have low HP. 2. I can't take much damage, at one time. Because I fit for EWAR and speed. 3. CPU/PG and slot layout put limitations on what I can fit, unless I consistently run proto.
HP regen doesn not = EHP. It defines the damage I can take over time, not the damage I can take. If I can't regen quickly, I can't survive.
With the expected changes to Assaults (+150EHP + additional slot + fitting buff), I think you'll find this is less of an issue. https://forums.dust514.com/default.aspx?g=posts&m=2274319#post2274319
Knowledge is power
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Brokerib
Lone Wolves Club
1953
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Posted - 2014.07.24 01:58:00 -
[4] - Quote
True Adamance wrote:KING CHECKMATE wrote:True Adamance wrote:
No I merely meant to imply the a direct combat suit was unable to directly confront a primarily recon suit type.... additionally in terms of me being a fair shot I have extreme trouble applying damage to them as compared to the other 3 racial scouts..... all of this while being stated as anecdotal evidence and not to be misconstrued as me mistaking it for empirical evidence.
What i get from this thread is: GÖª The Cal scout might have a hitbox issue GÖª Passive Scanning breaks scoutsi still dont think the cal scout is OVERPOWERED thou... Oh no its not stat wise and probably not gameplay wise..... but there is something about it right now that just.......... I don't even know. It's the vibe?
Knowledge is power
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