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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
10
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Posted - 2014.07.22 04:11:00 -
[1] - Quote
Fristname Family name wrote:Forge guns and swarms are good av weapons but re's aeent scrub unkess on lav really but just shooting the front of the lav will set them off. Throw on a small gun and let you goons ( gunners ) shoot the front as it approches. A small missile will set them all off. Only scrubs dont use small guns on tanks XD but jehads can be counterd but are in need of a fix. Such as cant bash remotes to set them off.
Putting small turrets on a HAV is detrimental to the overall tank of the HAV due to high pg/cpu costs so it is actually smarter to not use small turrets if at all possible. So your definition of a scrub HAV operator is practically calling all PC tankers scrubs. Not to mention the sheer amount of AV in public matches is insane so the overall tank on an HAV is important.
I Like Tanks, ADS's, and Ion Pistols!
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
10
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Posted - 2014.07.22 04:52:00 -
[2] - Quote
TheEnd762 wrote:JLAVing was creative adaptation. Tanks being OP was not. No one had to think out of the box for their tank to be a mobile murder fortress. It just happened.
JLAVs are AV. That said, the other methods of AV are slightly more useful than they used to be, but tanks can still cut and run while spamming hardeners.
How is JLAVing immersion breaking? It's a realistic tactic. If anything, if increases immersion. "Most players" use BPOs? Most players weren't around when BPOs were available, let alone came into possession of them. Very few players have BPOs, and not all of them use them for JLAVing. The ones that do are a tiny fraction of a minority, and cannot be used to make an argument.
Well every player may not have BPO's but every player certainly has Blue Print suits and to your statement "cannot be used to make an argument." well almost every player I've ever been JLAV'D by was in a Blue Print suit whether it be a BPO suit so the argument there is valid the price of the LAV is not high either it would be only 50,000 ISK or less per JLAV depending on if fuel injectors are used.
I Like Tanks, ADS's, and Ion Pistols!
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
11
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Posted - 2014.07.22 05:00:00 -
[3] - Quote
Roger Cordill wrote:Atiim wrote:True Adamance wrote: Implying fire and forget requires skill......
- Resource Management
- Timing
- Positioning
- Situational Awareness
- Ability to Take Evasive Action
- Ability to Predict a Target's Movement/Flight Path
I could go further, but I'm sure you get the point. The last one is pretty much the only one, and the rest of them applies to pretty much every role and is pretty much invalid. No, it doesn't take skill to use swarms either, but being good at them takes a bit of skill.
Well I can justify all of them.
Timing- With the new Rail/Blaster nerfs you must be able to time your shots or risk over heating I was able to get a grand total of 6 shots before over heating by figuring out how to time my shots.
Positioning- Well you have to get yourself into a postiion in which you are highly maneuverable so that you can counter AV or tanks that decide to engage you, which takes a lot of time to get down to a reflex.
Situational Awareness- Well if you don't know there is a tank dropping behind you then that's no skill what so ever however noticing it takes some skill (I've dropped tanks 10 meters behind enemy tanks with out them noticing)
Ability to take evasive action- well if you are being pounded by 3 guys with av as well as an ads it takes so crazy skill/luck to get out of that situation.
I Like Tanks, ADS's, and Ion Pistols!
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
11
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Posted - 2014.07.22 05:05:00 -
[4] - Quote
TheEnd762 wrote:Tread Loudly 2 wrote:TheEnd762 wrote:JLAVing was creative adaptation. Tanks being OP was not. No one had to think out of the box for their tank to be a mobile murder fortress. It just happened.
JLAVs are AV. That said, the other methods of AV are slightly more useful than they used to be, but tanks can still cut and run while spamming hardeners.
How is JLAVing immersion breaking? It's a realistic tactic. If anything, if increases immersion. "Most players" use BPOs? Most players weren't around when BPOs were available, let alone came into possession of them. Very few players have BPOs, and not all of them use them for JLAVing. The ones that do are a tiny fraction of a minority, and cannot be used to make an argument.
Well every player may not have BPO's but every player certainly has Blue Print suits and to your statement "cannot be used to make an argument." well almost every player I've ever been JLAV'D by was in a Blue Print suit whether it be a BPO suit so the argument there is valid the price of the LAV is not high either it would be only 50,000 ISK or less per JLAV depending on if fuel injectors are used. Almost every HAV driver is wearing a blue print suit.
No any tactical/logical HAV driver is wearing a suit with Drop Uplinks or some form of AV just in case the tank is about to be destroyed or to prevent this from happening, not to mention the HAV is still over 10x the cost of the JLAV
I Like Tanks, ADS's, and Ion Pistols!
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
13
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Posted - 2014.07.22 07:51:00 -
[5] - Quote
TheEnd762 wrote:Nope, I've seen way more tank drivers wearing militia/BPO suits.
Cost doesn't matter. Dust isn't pay to win. Militia suits with militia weapons can kill proto suits, and do. As you said, get good.
Well those hav operators must be new or they just don't know what they are doing to the full extent, however ill hope your get good statement wasn't directed at me :) I've done my fair share as far as tanking goes and I know skill is the most important thing that's why my KD is a 3.05lol
However apparently your not getting the reason why JLAvs should be removed and it can be summed up like this - it takes 0 skill to JLAvs and not to mention the risk is about 12 x the reward(price comparison) While tanking if you lose 1 prototype or even an advanced tank a majority of the time you will lose money if you lose a single tank where as you could JLAvs the entire match and still make a profit
I Like Tanks, ADS's, and Ion Pistols!
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
14
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Posted - 2014.07.22 15:56:00 -
[6] - Quote
TheEnd762 wrote:The idiotic "JLAVing takes 0 skill" argument has already been nullified several times. Persisting to bring it up at this point is just waving a flag of ignorance. Just because you don't like something (whether it be JLAVing, sniping, cloak-shotgunning, RE-tossing, etc) doesn't mean it doesn't take skill. I've seen plenty of tankers (actual, you know, GOOD ones) take out 4+ JLAVs without infantry support. None of them are here crying about removing JLAVs or dispersion or it being sooo hard to have situational awareness. Because they DO have skill. They adapted, just like the players who came up with the JLAV.
And again, cost is not a measure of legitimacy. ZOMG MY 100+K ISK PROTO SUIT CAN'T HAVE 3 MILITIA LOCUS GRENADES BLOW UP IN IT'S FACE AND SURVIVE? THEY'RE OP, MUST GO.
I'm very ignorant sure I don't mind being called that however JLAV's are simply another Bug just like Stacking skills in dropships however as it stands there is not an efficient way to counter either them, well you might say get good and get aim well you can't hit something coming from behind, well then you'd argue get better Situational awareness, however little would you know I was on a HAV engagement which was 1 vs 2 where I just got the upper hand when all of a sudden boom I'm dead 580,000 ISK lost compared to his 50,000 ISK Lost
I Like Tanks, ADS's, and Ion Pistols!
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
14
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Posted - 2014.07.22 16:05:00 -
[7] - Quote
Ankbar Latrommi wrote:Tread Loudly 2 wrote:however JLAV's are simply another Bug Prove it.
How can a bug simply be proven it's a bug unless you ask the people making the game so we'd have to ask however is putting explosives on a jeep and ramming them into a tank really any sort of intended use?
I Like Tanks, ADS's, and Ion Pistols!
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
14
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Posted - 2014.07.22 16:56:00 -
[8] - Quote
Ankbar Latrommi wrote:Tread Loudly 2 wrote:Ankbar Latrommi wrote:Tread Loudly 2 wrote:however JLAV's are simply another Bug Prove it. How can a bug simply be proven it's a bug unless you ask the people making the game so we'd have to ask however is putting explosives on a jeep and ramming them into a tank really any sort of intended use? Frankly, that's the point. You don't get to declare what a bug is. CCP has historically enjoyed unintended uses, and purposefully not coded to remove them. So stop calling it a bug. If you want to lobby for the removal, I don't really care. You can totally be like, "I think Jihad Jeeps should be removed from the game because..." But stop calling it a bug. You're elevating yourself and your opinion to a place you don't hold. Edit: You might even get more traction or at least a blue-tag response if you properly framed your request in light of what/how CCP themselves understand the game.
I respect that and I also see where you are coming from, however I really could have cared less about JLAV's up until they added in dispersion for the blaster and the reduced fire rate/increased over heat time on the Railgun because they were both viable to easily handle a JLAV in seconds however it is all about luck with the blaster vs an Lav and with Rails they cant get behind you or on your sides or else you are screwed.
So that being said Missiles also don't have the blast radius to trigger the Re's on the JLAV a majority of time since the flaylock has a larger splash range than the Large Missiles
So in truth the only viable option at the moment, is small missile turrets but they cannot be shot accurately while moving which leaves you prone to other vehicles/ forms of AV
I Like Tanks, ADS's, and Ion Pistols!
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