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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
394
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Posted - 2014.07.22 02:21:00 -
[1] - Quote
Fristname Family name wrote:just shooting the front of the lav will set them off. Only scrubs dont use small guns on tanks
1: You can place them in places in which shooting won't help (aka the passenger's seat).
2: My fit is made to be defensive, not offensive; that's what I always do. On top of that, to fit them is a lot. A ******** amount of CPU/PG is required to fit them. If I fit some (in which wouldn't help anyways), my defenses will be lower than optimal, which is a no. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
394
|
Posted - 2014.07.22 02:22:00 -
[2] - Quote
Larry Desmo wrote:its not a glitch exploit its a legitimate tatic that a little situational awareness can nullify. quit crying and deal with it
LB told me it was unintended and was going to be removed months ago so that's bullshit. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
394
|
Posted - 2014.07.22 02:25:00 -
[3] - Quote
TheEnd762 wrote:They can remove JLAVs when there's a way to immobilize or at least slow tanks down, so they can't cut and run.
Who said that you had to blow it up? Get good and kill it before it runs, or quit yer bitchin. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
396
|
Posted - 2014.07.22 03:59:00 -
[4] - Quote
Atiim wrote:Velociraptor antirrhopus wrote: If you want to scare a tank off or kill it very quickly, use a Forge Gunner. That actually requires skill.
Implying that HAVs require skill.
No, they don't. However, being good with them always did require skill. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
396
|
Posted - 2014.07.22 04:01:00 -
[5] - Quote
Vulpes Dolosus wrote:Atiim wrote:Velociraptor antirrhopus wrote: If you want to scare a tank off or kill it very quickly, use a Forge Gunner. That actually requires skill.
Implying that HAVs require skill. Bro, do you even missile tank?
shooting at HAV's with one doesn't, otherwise yes. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
396
|
Posted - 2014.07.22 04:03:00 -
[6] - Quote
TheEnd762 wrote:Roger Cordill wrote:TheEnd762 wrote:They can remove JLAVs when there's a way to immobilize or at least slow tanks down, so they can't cut and run. Who said that you had to blow it up? Get good and kill it before it runs, or quit yer bitchin. Get good and kill the JLAV before it kills you, get on uneven terrain where it can't pick up enough speed, or quit YER bitchin.
Shooting at it won't help, not like I can kill it in 5 seconds, especially since dispersion exists.
Also, nitro nullifies the rough terrain, as well as leaves myself as a target to AV and other HAV's.
Try again. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
396
|
Posted - 2014.07.22 04:50:00 -
[7] - Quote
TheEnd762 wrote:Being in a tank doesn't give you a right to be impervious. You try again.
I've never said that, and you won't find that I have. I have said however that I'd like to survive longer than 10 seconds. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
396
|
Posted - 2014.07.22 04:53:00 -
[8] - Quote
Atiim wrote:True Adamance wrote: Implying fire and forget requires skill......
- Resource Management
- Timing
- Positioning
- Situational Awareness
- Ability to Take Evasive Action
- Ability to Predict a Target's Movement/Flight Path
I could go further, but I'm sure you get the point.
The last one is pretty much the only one, and the rest of them applies to pretty much every role and is pretty much invalid. No, it doesn't take skill to use swarms either, but being good at them takes a bit of skill. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
396
|
Posted - 2014.07.22 04:59:00 -
[9] - Quote
Atiim wrote:Roger Cordill wrote: Shooting at it won't help, not like I can kill it in 5 seconds, especially since dispersion exists.
Also, nitro nullifies the rough terrain, as well as leaves myself as a target to AV and other HAV's.
Try again.
Use a Damage Modifier and drive backwards, then you'll be able to kill the LAV well before it hits. Also, a rough terrain means that the JLAV has to inevitably slow down while driving towards you, so there's no reason why you shouldn't be able to kill it. How about you start trying?
1: I use a defensive fit, and even then, fitting one is impossible due to the silly fitting requirements of them.
2: driving backwards will only save you if it's in the front of you, which most of the time the JLAV will not come from the front.
3: again, JLAV's using nitro can drive on rough terrain, which is a silly notion in itself, as
a- that really doesn't exist unless you're referring to hills, in which HAV's don't preform well on
b- those areas are nowhere near anything of importance
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
396
|
Posted - 2014.07.22 05:01:00 -
[10] - Quote
Tread Loudly 2 wrote:TheEnd762 wrote:JLAVing was creative adaptation. Tanks being OP was not. No one had to think out of the box for their tank to be a mobile murder fortress. It just happened.
JLAVs are AV. That said, the other methods of AV are slightly more useful than they used to be, but tanks can still cut and run while spamming hardeners.
How is JLAVing immersion breaking? It's a realistic tactic. If anything, if increases immersion. "Most players" use BPOs? Most players weren't around when BPOs were available, let alone came into possession of them. Very few players have BPOs, and not all of them use them for JLAVing. The ones that do are a tiny fraction of a minority, and cannot be used to make an argument.
Well every player may not have BPO's but every player certainly has Blue Print suits and to your statement "cannot be used to make an argument." well almost every player I've ever been JLAV'D by was in a Blue Print suit whether it be a BPO suit so the argument there is valid the price of the LAV is not high either it would be only 50,000 ISK or less per JLAV depending on if fuel injectors are used.
This |
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
397
|
Posted - 2014.07.22 17:33:00 -
[11] - Quote
Tread Loudly 2 wrote:Roger Cordill wrote:Atiim wrote:True Adamance wrote: Implying fire and forget requires skill......
- Resource Management
- Timing
- Positioning
- Situational Awareness
- Ability to Take Evasive Action
- Ability to Predict a Target's Movement/Flight Path
I could go further, but I'm sure you get the point. The last one is pretty much the only one, and the rest of them applies to pretty much every role and is pretty much invalid. No, it doesn't take skill to use swarms either, but being good at them takes a bit of skill. Well I can justify all of them. Timing- With the new Rail/Blaster nerfs you must be able to time your shots or risk over heating I was able to get a grand total of 6 shots before over heating by figuring out how to time my shots. Positioning- Well you have to get yourself into a postiion in which you are highly maneuverable so that you can counter AV or tanks that decide to engage you, which takes a lot of time to get down to a reflex. Situational Awareness- Well if you don't know there is a tank dropping behind you then that's no skill what so ever however noticing it takes some skill (I've dropped tanks 10 meters behind enemy tanks with out them noticing) Ability to take evasive action- well if you are being pounded by 3 guys with av as well as an ads it takes some crazy skill/luck to get out of that situation.
Learn to read; I said they apply to every role. It's not specific to just this role. They are basic skills that any FPS player should have, or they probably are just straight bad.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
397
|
Posted - 2014.07.22 17:39:00 -
[12] - Quote
Ankbar Latrommi wrote:Tread Loudly 2 wrote:Ankbar Latrommi wrote:Tread Loudly 2 wrote:however JLAV's are simply another Bug Prove it. How can a bug simply be proven it's a bug unless you ask the people making the game so we'd have to ask however is putting explosives on a jeep and ramming them into a tank really any sort of intended use? Frankly, that's the point. You don't get to declare what a bug is. CCP has historically enjoyed unintended uses, and purposefully not coded to remove them. So stop calling it a bug. If you want to lobby for the removal, I don't really care. You can totally be like, "I think Jihad Jeeps should be removed from the game because..." But stop calling it a bug. You're elevating yourself and your opinion to a place you don't hold. Edit: You might even get more traction or at least a blue-tag response if you properly framed your request in light of what/how CCP themselves understand the game.
I've asked LB about it, and he said it was, and was going to be removed. Was during 1.7 however, not sure what's taking so long. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
411
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Posted - 2014.07.26 16:28:00 -
[13] - Quote
Atiim wrote:Roger Cordill wrote:Atiim wrote:True Adamance wrote: Implying fire and forget requires skill......
- Resource Management
- Timing
- Positioning
- Situational Awareness
- Ability to Take Evasive Action
- Ability to Predict a Target's Movement/Flight Path
I could go further, but I'm sure you get the point. The last one is pretty much the only one, and the rest of them applies to pretty much every role and is pretty much invalid. No, it doesn't take skill to use swarms either, but being good at them takes a bit of skill. They're still skills required to successfully operate a Swarm Launcher, so your point is NULL. If those don't count simply because other roles require those skills as well, then that logic would also imply that HAVs, ADSs, and pretty much every vehicle in existence doesn't require skill either.
No, they are not. I could be drunk, do none of these things, and still get a kill with swarms. They do a lot of the work. And again, those are basic skills that apply to any other thing, so your point is null. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
411
|
Posted - 2014.07.26 16:30:00 -
[14] - Quote
knight guard fury wrote:Temias Mercurial wrote:knight guard fury wrote:its not as OP as you think. a maddy can survive 3 std remotes if you put one heavy plate on. milita tanks are the easiest to kill so uneless you have your hardeners on or you are not more armor/shield tanked than you wont survive, assuming the delivery man is using 3 std remotes, if he is using 6, std and adv, then you are far less likely to survive a delivery. my favorite fit is the "Pizza man", a scout with std and republic adv RE's.
actually bomb cars require skill in the fact that you need lvl 3 to kill tanks with one delivery so in a way it does take "skill"
its not an exploit or glitch, ccp let this happen for a reason. suicide ganking is tactic long before you even knew about this game (eve online has suicide gankers constantly and daily) and it will always be here. The point is that it requires VASTLY lesser skill than getting level 3 in grenades, unlocking remotes, and then getting level three in those. That's barely a million, which is nothing in comparison to a tanker that has over 10 million or more sp invested into tanks. I also imagine that in EVE, it would take actual player skill to pilot one ship into another (especially depending on the size of them, as they can varry). It only requires someone who can drive a small jeep into a tank 5 times it's size in Dust, which isn't skill full in any way. EDIT: Saying that driving jihad jeeps into tanks in Dust requires skill is like saying that jihad vehicles in BF4 require skillful players to use, yet anyone can do it... well, in most cases highly skilled players transporting stuff worth millions and there ship worth millions is all gone when they jump a gate so its basiclly the equivalent in dust and they dont complain about it. (at first anyways unless they have a good reason to)
Gate Camping and JLAV's have nothing in common, in fact Gate Camping is just a ambush. You could easily do such a thing in dust. And I've survived several hundred GC's. I call bullshit.
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