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Thread Statistics | Show CCP posts - 6 post(s) |
JRleo jr
Xer Cloud Consortium
55
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Posted - 2014.07.16 17:52:00 -
[1] - Quote
CCP Rattati wrote:DeathwindRising wrote:CCP Rattati wrote:Honest question, what about another equipment slot? Logis still have an advantage due to fitting bonus and cloaky scouts need one for the cloak. How will it help us with... CCP Rattati wrote:Killin' folks I can theoretically kill lots with a armor hive and an ammo hive... That's a bad way to assault though...
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My special magic is trolling.
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JRleo jr
Xer Cloud Consortium
59
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Posted - 2014.07.17 12:31:00 -
[2] - Quote
CCP Rattati wrote:DeathwindRising wrote:CCP Rattati wrote:This is coming together quite nicely
Charlie YES - More PG/CPU, playing around with numbers, maybe 10% across the board YES - More EHP, 100 to 150 ehp, racially consistent to shields/armor YES/NO - Another equipment slot, maybe only ADV and PRO, including the necessary PG/CPU
Delta Another Role bonus, ROF, damage, TBD, ammo capacity bonus, Racial efficacy bonuses, f.ex. GA to dmg mods and/or reps, etc. Caldari reduction to Rail Rifle kick, spool up time Gallente, ROF(unless role bonus) Fitting/capacity bonus to Grenades is the pg/cpu for the 2nd equipment slot in addition to the 10% buff across the board? the 10% looks good but comes short of being enough for a 2nd piece of equipment. not inclusive, but the second equipment is really debatable anyway. 15% minimum is required for caldari suits...as they are the only assault that I know of that needs a cpu mod to fit anything.
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JRleo jr
Xer Cloud Consortium
59
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Posted - 2014.07.17 13:08:00 -
[3] - Quote
Aero Yassavi wrote:I am not in favor of assaults gaining a second equipment slot at all, as it may have the side effect of making them a little too self-sufficient (or at least a lot more self-sufficient than other roles). Nor do I want it, lol.
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JRleo jr
Xer Cloud Consortium
68
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Posted - 2014.07.19 04:09:00 -
[4] - Quote
501st Headstrong wrote:We're talking about basically what was in the original proposal. Max Stamina was one of those. Whether it is fixed as a thing for Assaults or a bonus per level, I care not. But the generalist bonuses from Vrain's original post are mostly what we can agree on. Added grenade capacity (+2 in Delta), no second grenade slot. useless, better off with better ideaMax Stamina and Increase to sprint as a flat increase, not as a bonus per level. stamina, much prefer different thingSpawn Timer Reduction compared to other suits, so that Assaults spawn in more quickly, aiding in the philosophy of throwing bodies in an attempt to break the enemy line/assaulting. doubt it will happenPossibly changing the Commando bonus from DPS to the Assault in an exchange for giving the Commando a bonus to clip size and total ammo capacity. The Commando keeps its reload bonus, making it a suppressive artist. I'm not a fan of this as the current Assault bonuses allow them to fire longer, which is somewhat like a DPS bonus. Further, Assaults will get to the battle before Commando, so what exactly is the Commando suppressing? However, Pokey Dravon made a good point about the AV weapons, so I'll throw my support in that proposal now that I think of it Assaults gain a flat bonus to HP, hopefully giving them a bit more edge or fairness against brick tanked scouts, our main bane. Anything I missed guys? Yea, something better than running, no assault role should be based on just running, that's just a terribad idea, assaults need regen, more ammo for light weapons, etc.
Max level brony.
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JRleo jr
Xer Cloud Consortium
68
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Posted - 2014.07.19 04:15:00 -
[5] - Quote
501st Headstrong wrote:That's where the Max Stamina comes in play... No, we don't want stamina, we want hp, regen, dps, not something that belongs to scouts.
How about buffing the biotics 3 bonuses from 1% oer level to 2% per level?
Max level brony.
My special magic is trolling.
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