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Thread Statistics | Show CCP posts - 6 post(s) |
MINA Longstrike
1022
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Posted - 2014.07.16 14:18:00 -
[1] - Quote
What you want to do creates an even bigger disparity between new players and vets. All that the medium frames are *really* in need of is hp total / regen rate fixes as that is the largest things wrong with them - a light has 70% of the hp of a medium but a medium only has about 25-33% the hp of a heavy, doing anything other than fixing the hp disparity just doesn't really address the actual issues.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
1024
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Posted - 2014.07.16 17:21:00 -
[2] - Quote
CCP Rattati wrote:Honest question, what about another equipment slot? Logis still have an advantage due to fitting bonus and cloaky scouts need one for the cloak.
As much as I'd like it, Logi's would then need a minimum of 4 slots at advanced to properly differentiate them from assaults. I myself would run nanite injector + nanohive on my assaults which would I feel make me *too* independent of actual logistical support, and I imagine most people would run similar things.
Assaults should be about being able to repeatedly engage people with a primary light weapon - Right now the Amarr currently fills this role the best due to how *good* they make their races light weapons function. Gallente could be quite good (though dispersion and kick aren't *as* noticeable as something like heat buildup).
The key functions to a functional assault role are: Fast turnarounds, standard to above average HP, and increased weapon functionality. If we're given relative hitpoint independence (unlike heavies, who repair really slowly unless there is a logi present), we need either ammo, scans, drop uplinks or injectors things that we should be forced to choose one thing from and that should make any logi a welcome addition to the party.
If you have three or four assaults with two slots, they can provide ammo, uplinks, injectors, and even scans with redundancy.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
1027
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Posted - 2014.07.17 17:25:00 -
[3] - Quote
CCP Rattati wrote:This is coming together quite nicely
Charlie YES - More PG/CPU, playing around with numbers, maybe 10% across the board YES - More EHP, 100 to 150 ehp, racially consistent to shields/armor YES/NO - Another equipment slot, maybe only ADV and PRO, including the necessary PG/CPU
Delta Another Role bonus, ROF, damage, TBD, ammo capacity bonus, Racial efficacy bonuses, f.ex. GA to dmg mods and/or reps, etc. Caldari reduction to Rail Rifle kick, spool up time Gallente, ROF(unless role bonus) Fitting/capacity bonus to Grenades
I'm much happier with the increased PG/CPU and increased armor/shields (though I feel it may be a little too low and would shoot for 15-30 points higher). Shield delays and recharge values *must be looked at on assaults*, currently they're so low that in truth it takes an armor tanker less time to get their total armor back than it does for a shield tanker to get their total shield back - even with regulators factored in.
Increases of +10 or +15hp/second (I'm looking at around 40hp/sec on min / cal assault) would immediately place the assault suit back into an incredibly desireable place, as that's one of the places where scouts are really contentious with assaults. I have seen a *ton* of 4 complex shield extender cal scouts running around because of a few factors 1) small hitbox, 2) incredibly low base delays and 3) once you start to recharge you get your total shield hp in less than 10 seconds, 4) low profile and high scan range allows you to pick fights when its advantageous to you.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
1029
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Posted - 2014.07.17 22:37:00 -
[4] - Quote
501st Headstrong wrote:Okay so at this point from reading everyone's post
Assaults should have a bonus to damage, while Commandos lose that in exchange for the current Assault bonus (Greater clip size, as well as Rapid Reload and Total Ammo Capacity)
Assaults should have a bonus to regenerative modules possibly switch the regen of Scouts to Assaults. Assaults should NOT have a Second Equipment
Basic frames should get bonuses to Cores in terms of the original suggestion from Vrain (shout out to you man for starting this whole thread :), aiding in Regen, while the Bonus of the Assaults makes them the best slayer, and logis the best healers
Scouts- Bonuses to EWAR and stealth
Some feel the HP buff is nice, but that the bonuses still have to be good. Come later, added Assault Capacity for grenades. Assaults lose current weapon bonus? (I'm not sure if this is what people wanted...)
It shouldn't be a direct bonus to damage, that is something that needs to be present to differentiate commandos and assaults - commando's get the damage bonus that allows them to pack around specialist / av weapons (amarr need an av weapon, swarm launcher needs to be re-flagged as hybrid type damage so caldari get their damage bonus to it, and breach mass driver needs to be converted to an av weapon). It should be something that improves weapon performance though (amarr assault bonus is a perfect example, more shots out of SCR before overheat, more total damage out of laser rifle before overheat).
I dislike direct bonuses to damage, I *love* bonuses to weapon performance. The gallente assault bonus is actually also an amazing bonus in this regard too, as makes burst and tac ar's really really good in terms of hipfire (when combined with sharpshooter and the gal assault bonuses).
Once the HP bonuses are present the actual weapon performance buffs should be the thing that screams at you "You use this suit to kill everything forever" whether it be more shots per magazine, less recoil, tighter fire spread etc.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
1032
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Posted - 2014.07.19 01:35:00 -
[5] - Quote
CCP Rattati wrote:Max stamina and stamina regen seem to be solid choices for Assault. Assault capable of prolonged attacks and manouvering in and out of optimal range, whilst scouts are quicker. Idea came up in another thread and I quite like it.
We were talking more about max health and hitpoint regen, But I won't say no to stamina.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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