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Summ Dude
Direct Action Resources
407
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Posted - 2014.07.15 20:45:00 -
[1] - Quote
Lots of people debate over what the Assault suit is actually supposed to do. Some say it's a jack-of-all-trades, some say it's a pure slayer, some say it's just a frontline suit (whatever that means). So I was wondering if maybe we could hear from a dev what the actual intended role for the Assault suit is. It would probably help steer future discussions in the right direction.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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The dark cloud
The Rainbow Effect
3551
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Posted - 2014.07.15 20:56:00 -
[2] - Quote
running away from heavys. |
Stefan Stahl
Seituoda Taskforce Command
673
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Posted - 2014.07.15 20:58:00 -
[3] - Quote
The dark cloud wrote:running away from heavys. And then being shotgunned by a Scout in the process. |
Michael Arck
4861
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Posted - 2014.07.15 21:06:00 -
[4] - Quote
How long you've been playing FPS games? Were you confused about the role of assaults in BF, Killzone and many others? This is like asking what the role of janitor is in your local high school.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Jimmy Slapnuts
Krullefor Organization Minmatar Republic
44
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Posted - 2014.07.15 21:08:00 -
[5] - Quote
Michael Arck wrote: How long you've been playing FPS games? Were you confused about the role of assaults in BF, Killzone and many others? This is like asking what the role of janitor is in your local high school.
Weed supplier? |
Smoky The Bear
THE SMOKIN GUNZ Dark Taboo
144
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Posted - 2014.07.15 21:48:00 -
[6] - Quote
Summ Dude wrote:Lots of people debate over what the Assault suit is actually supposed to do. Some say it's a jack-of-all-trades, some say it's a pure slayer, some say it's just a frontline suit (whatever that means). So I was wondering if maybe we could hear from a dev what the actual intended role for the Assault suit is. It would probably help steer future discussions in the right direction.
another Try hard FOTMer trying to get over on scouts ... |
Arkena Wyrnspire
Fatal Absolution
15397
|
Posted - 2014.07.15 21:49:00 -
[7] - Quote
Prey.
You have long since made your choice. What you make now is a mistake.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11883
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Posted - 2014.07.15 21:51:00 -
[8] - Quote
Mobile DPS platforms with solid regenerative stats.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Iron Wolf Saber
Den of Swords
15928
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Posted - 2014.07.15 21:54:00 -
[9] - Quote
Dunno what do you guys want it to be?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Summ Dude
Direct Action Resources
407
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Posted - 2014.07.15 21:56:00 -
[10] - Quote
Iron Wolf Saber wrote:Dunno what do you guys want it to be? *cough* *cough* thesis statement *cough*
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
585
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Posted - 2014.07.15 22:00:00 -
[11] - Quote
Iron Wolf Saber wrote:Dunno what do you guys want it to be?
the assault class is the soldier class they excel at frontline, and suppression tactics
they should have a generous dmg bonus to their races light weapons and side arms, they should have a moderate bonus to either shield or armor regen they should be the 2nd fastest class in the game next to scouts ( and the speed gap should be large)
and they should have a second grenade slot, maybe one dedicated to av...they should have a nanohive only equipment slot
they should have limited pg/cpu to prevent them from brick tanking unless they want to sacrifice both grenades the hive and a proto weapon. |
Miokai Zahou
The Southern Legion Final Resolution.
329
|
Posted - 2014.07.15 22:05:00 -
[12] - Quote
Seymour KrelbornX wrote:Iron Wolf Saber wrote:Dunno what do you guys want it to be? the assault class is the soldier class they excel at frontline, and suppression tactics they should have a generous dmg bonus to their races light weapons and side arms, they should have a moderate bonus to either shield or armor regen they should be the 2nd fastest class in the game next to scouts ( and the speed gap should be large) and they should have a second grenade slot, maybe one dedicated to av...they should have a nanohive only equipment slot they should have limited pg/cpu to prevent them from brick tanking unless they want to sacrifice both grenades the hive and a proto weapon.
Everything was good except for the cpu/pg limitations, that's a big no no in my book.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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J0LLY R0G3R
And the ButtPirates
991
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Posted - 2014.07.15 22:10:00 -
[13] - Quote
Shedder of tears? XD
Vid of : J0LLY Failing at WarFrame on PS4
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Happy Violentime
OMFGZOMBIESRUN
695
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Posted - 2014.07.15 22:51:00 -
[14] - Quote
chilling in the MCC smoking a blunt while its bitches go play pew pew |
Boot Booter
Escrow Removal and Acquisition Dark Taboo
685
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Posted - 2014.07.15 22:57:00 -
[15] - Quote
Whatever it is, the HP buff and scout balancing might fix it. I still think it should be about regen though.
Heavy = hp Scout =ewar Logi = equipment Commando = damage Assault = Regeneration
Boom.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Heimdallr69
Nyain San
2786
|
Posted - 2014.07.15 23:01:00 -
[16] - Quote
Jimmy Slapnuts wrote:Michael Arck wrote: How long you've been playing FPS games? Were you confused about the role of assaults in BF, Killzone and many others? This is like asking what the role of janitor is in your local high school. Weed supplier? This^ I believe in the older BF games they used to inject you with "weed" and bring you back to life.. Good times
Removed inappropriate content - CCP Logibro
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TYCHUS MAXWELL
The Fun Police
198
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Posted - 2014.07.15 23:25:00 -
[17] - Quote
Things that make them Assault-Like, low out of combat times (IE good shield regen and armor rep) so I guess low shield recharge delay (lowest for caldari) and maybe a little bit of built in armor rep (The gallente would have the highest passive armor rep) and damage boosts to their respective weapons (The same as the Commandos currently.)
As a point of balance though I'd also throw out there that Commandos should probably also have a little more regen and repair rate, because honestly why does my Cal Sentinel Recharge faster and for more then my Cal Assault and yet the Cal Commando has less ehp then my sentinel and lower regeneration then my cal assault while also being a fatty with no nades. Y U don't like Commando suits CCP? They were worse before 1.8 but still... pretty weak if someone actually decides to shoot at them.
I feel confident in my assessments because unlike most players I got into this game wanting to have fun and not being autistic aka only being able to perform one specific role so I skilled into everything (adv level Caldari and weapons except where proto weapons matter like a Charged rifle or proto forge gun to shove up tank exhausts) and everybody hates me for not joining the proto brosef overkill waste of isk brigades. So admittedly I haven't skill 5 into everything but I've skilled 3-4 in most everything and even still can say there's a lot of clear shenannigans like my militia gallente scout tanking more then my adv Caldari scout. |
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
911
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Posted - 2014.07.16 02:15:00 -
[18] - Quote
Seymour KrelbornX wrote:
They should have a generous dmg bonus to their races light weapons and side arms.
Why can't it be for all weapons and side arms ..??..
I'm Caldari and I shouldn't have to use a Gal assault because I'm better with a Plasma rifle and that's already how the Commando is already and I already had to speck into both so I just don't get you people who want others to do what you do and that's use multiple accounts with alts ( I use my main and that's it . Why use alts to do what I could do with my main ..??.. and I know I am the minority on this issue but why waste time building up alts and I'm not satisfied with my main character ? ) , now that's no knock to those who choose to but I don't and making me speck into multiple races to do what my race should do , for instance Gal and Cal both have rail tech but I have to use Gal commando and speck into my own racial Cal to snipe , I don't care about rail gun usage because I don't use them .. also having to be a Min Logi for the reps to be a better medic and my own racial Cal logi and Amarr to anti-vehicle and for the spawns which I like to place in the battlefield .
It's nice that most of you have time to play multiple accounts and devote time to multiple alts but if I can't do it with my main then I won't go and build up another character ( I've tried and became bored every time ) and that's just me I guess but why can't these roles have things like overall fittings as they are proposing for heavies and I like how the scouts will be but bonuses that cripple options and gameplay like RR and CR racial bonuses forces the gameplay and style . It leaves no options to use your own races mercenary how you care to use instead you have to do twice and three times the work because of how the racial bonuses are set up and while it's good that you would like to portray the thought process of " these people are good at this and these are good at that ." They already have noticeable differences that would be greater if highlighted .
Like Caldari heavies actually being able to shield tank like Amarr and Gal's can armor tank if they are suppose to have an emphasis on shields .
Reduction in depleated shield delays for Caldari .
Shield efficacy bonuses for Caldari .
Bonuses to Shield energizers and rechargers for Caldari .
Percentages of bonuses to overall shield extender fitting for Caldari .
I don't like the fact that I am forced to speck into other races to do what my race should do , every Caldari doesn't use RR's .. we should have a choice in " our tools of choice " , I mean ... it should be a choice in that matter .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Summ Dude
Direct Action Resources
408
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Posted - 2014.07.16 02:16:00 -
[19] - Quote
Boot Booter wrote:Whatever it is, the HP buff and scout balancing might fix it. I still think it should be about regen though.
Heavy = hp Scout =ewar Logi = equipment Commando = damage Assault = Regeneration
Boom. I mean, that sorta works in a simplified sense. But Sentinels can also dish out crazy big damage. And currently Logis technically have better damage output capabilities than Assaults. And besides that, just "regeneration" isn't really a role, it's an advantage.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Heimdallr69
Nyain San
2793
|
Posted - 2014.07.16 02:17:00 -
[20] - Quote
I've always said they should be the damage/rof type.
Removed inappropriate content - CCP Logibro
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
912
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Posted - 2014.07.16 02:32:00 -
[21] - Quote
Summ Dude wrote: Currently Logis technically have better damage output capabilities than Assaults.
Can you explain how ?
I play Min logi and I have to use a charger of some sort for my shields , shield extenders and maybe a damage mods ... now if you play logi and stack damage mods then that's good for you but all logi's don't and some go for survivability and HP's , hell I use a scanner and sometimes have rangers or per enhancers .
I try to play like I'm alone ( Set up's ) but I have to see what's around me and also be prepared to help out if by chance .
Different logi's play differently which I'm sure you know and what made slayer logi's like their bonuses ( Shield and armor efficiencies like what should be given to assaults also >>> ) and regen capabilities are gone so it's a different story there .
Why play logi to assault when you get a equipment bonus and not a weapons bonus like assaults do and they are paper thin even with massive HP's , they are slow and can't see without tools and gimping themselves ... also they don't have a sidearm needless to say .
I just don't see what your seeing .
Edit : Plus you get a weapons reductions for fitting an assault and that leaves room to stack top tier damage mods if you like and place proto weapons on a advanced if your maxed out in the role .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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ladwar
HEARTS OF PHOENIX
2010
|
Posted - 2014.07.16 02:38:00 -
[22] - Quote
sidearms- amarr logis
but yea assaults are getting replaced with commandos since they do what assault should but with more hp. assaults are not first reaction forces, thats scouts. so i would like to see what ccp says.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Killar-12
The Exemplars Top Men.
2968
|
Posted - 2014.07.16 02:42:00 -
[23] - Quote
Dead
I am an Idiot, and so are you!
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1401
|
Posted - 2014.07.16 03:22:00 -
[24] - Quote
The dark cloud wrote:running away from heavys. LOLOLOLOLOL hahahahahahahahahahahahahhaha thats actually the funniest thing I've read today
have my likes good sir
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
605
|
Posted - 2014.07.16 03:53:00 -
[25] - Quote
Miokai Zahou wrote:Seymour KrelbornX wrote:Iron Wolf Saber wrote:Dunno what do you guys want it to be? the assault class is the soldier class they excel at frontline, and suppression tactics they should have a generous dmg bonus to their races light weapons and side arms, they should have a moderate bonus to either shield or armor regen they should be the 2nd fastest class in the game next to scouts ( and the speed gap should be large) and they should have a second grenade slot, maybe one dedicated to av...they should have a nanohive only equipment slot they should have limited pg/cpu to prevent them from brick tanking unless they want to sacrifice both grenades the hive and a proto weapon. Everything was good except for the cpu/pg limitations, that's a big no no in my book.
oh? so no limitations? let them brick tank and have the best of everything else as well? that isn't balance... |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1405
|
Posted - 2014.07.16 03:54:00 -
[26] - Quote
Iron Wolf Saber wrote:Dunno what do you guys want it to be? OP
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
605
|
Posted - 2014.07.16 03:55:00 -
[27] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Seymour KrelbornX wrote:
They should have a generous dmg bonus to their races light weapons and side arms.
Why can't it be for all weapons and side arms ..??.. I'm Caldari and I shouldn't have to use a Gal assault because I'm better with a Plasma rifle and that's already how the Commando is already and I already had to speck into both so I just don't get you people who want others to do what you do and that's use multiple accounts with alts ( I use my main and that's it . Why use alts to do what I could do with my main ..??.. and I know I am the minority on this issue but why waste time building up alts and I'm not satisfied with my main character ? ) , now that's no knock to those who choose to but I don't and making me speck into multiple races to do what my race should do , for instance Gal and Cal both have rail tech but I have to use Gal commando and speck into my own racial Cal to snipe , I don't care about rail gun usage because I don't use them .. also having to be a Min Logi for the reps to be a better medic and my own racial Cal logi and Amarr to anti-vehicle and for the spawns which I like to place in the battlefield . It's nice that most of you have time to play multiple accounts and devote time to multiple alts but if I can't do it with my main then I won't go and build up another character ( I've tried and became bored every time ) and that's just me I guess but why can't these roles have things like overall fittings as they are proposing for heavies and I like how the scouts will be but bonuses that cripple options and gameplay like RR and CR racial bonuses forces the gameplay and style . It leaves no options to use your own races mercenary how you care to use instead you have to do twice and three times the work because of how the racial bonuses are set up and while it's good that you would like to portray the thought process of " these people are good at this and these are good at that ." , they already have noticeable differences that would be greater if highlighted . Like Caldari heavies actually being able to shield tank like Amarr and Gal's can armor tank if they are suppose to have an emphasis on shields . Reduction in depleated shield delays for Caldari . Shield efficacy bonuses for Caldari . Bonuses to Shield energizers and rechargers for Caldari . Percentages of bonuses to overall shield extender fitting for Caldari . I don't like the fact that I am forced to speck into other races to do what my race should do , every Caldari doesn't use RR's .. we should have a choice in " our tools of choice " , I mean ... it should be a choice in that matter .
I never said you couldn't use another races weapon... I simply suggested the bonus would be for only its own race... doesn't mean as a cal you cant use a vizam effectively... |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2158
|
Posted - 2014.07.16 04:49:00 -
[28] - Quote
I really don't like where Rattati's going with the Assault, but i understand the motivation. Increasing hp is a safe answer, but it's about as uninspired as it gets.
Tbh i feel the same way about the proposals to increase dps & rof, but agree with the sentiment that the assault should be the class that pushes objectives.
Buffing hp and/or dps just leads to more disparity between vets and noobs, and leaves us playing the brick tank/dps game.
So if we don't buff tank and dps what do we do?
My answer is buff by 2-3%/lvl of assault suit operation all the skill/abilities that allow an assault to apply damage: sprint speed, range, dispersion, reload, shield/armor recovery rate & delay, ammo capacity, melee, resupply rate, respawn time. Why? Because these buffs would do very little to help hapless noobs, but would be powerful in the hands of a competent merc. They are a buff for assaults who know how to assault, without inflicting hp inflation or dps inflation on the game.
Defining the assault suit around all those 'soft' skills also allows it to be a strong generalist suit, and as an added bonus we prolly wouldn't see a repeat of fotm fiascoes like the heartbreaking sadness that is the heavy/RR combo.
Imagine facing your mirror image opponent, but with them basically 10 to 15 percent better at everything. How is that fight going to go?
Buffing the soft skills will allow assaults to apply pressure sooner, harder and longer, and also allow them to quickly react and flexibly adapt to changes in the battlespace around them.
PSN: RationalSpark
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
686
|
Posted - 2014.07.16 05:41:00 -
[29] - Quote
Summ Dude wrote:Boot Booter wrote:Whatever it is, the HP buff and scout balancing might fix it. I still think it should be about regen though.
Heavy = hp Scout =ewar Logi = equipment Commando = damage Assault = Regeneration
Boom. I mean, that sorta works in a simplified sense. But Sentinels can also dish out crazy big damage. And currently Logis technically have better damage output capabilities than Assaults. And besides that, just "regeneration" isn't really a role, it's an advantage.
That's just not true.
I'm just talking about bonuses here. Assault should get a bonus to regen modules or bonus to base regen based on race.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
686
|
Posted - 2014.07.16 05:49:00 -
[30] - Quote
@ vrain
Solid idea. Would kinda support jack of all trades mentality going around. But would that really be enough to balance the role in PC setting?
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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I-Shayz-I
I----------I
4111
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Posted - 2014.07.16 06:40:00 -
[31] - Quote
Iron Wolf Saber wrote:Dunno what do you guys want it to be?
In my entire time playing Dust
I have never heard of a description more fitting for CCP
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Summ Dude
Direct Action Resources
409
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Posted - 2014.07.16 07:07:00 -
[32] - Quote
Boot Booter wrote:Summ Dude wrote:Boot Booter wrote:Whatever it is, the HP buff and scout balancing might fix it. I still think it should be about regen though.
Heavy = hp Scout =ewar Logi = equipment Commando = damage Assault = Regeneration
Boom. I mean, that sorta works in a simplified sense. But Sentinels can also dish out crazy big damage. And currently Logis technically have better damage output capabilities than Assaults. And besides that, just "regeneration" isn't really a role, it's an advantage. That's just not true. I'm just talking about bonuses here. Assault should get a bonus to regen modules or bonus to base regen based on race. How exactly is it not? Do more module slots not mean more damage mods?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
327
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Posted - 2014.07.16 08:38:00 -
[33] - Quote
The stacking of modules negates that. For instance, a caldari logi has four highs and assault has three. If a logi would stack four DMs he would have placed himself in a poor situation. The third and fourth DM would be a waste of module because of penalty. An assault with a more smarter high slot placement would wreck the logi. Not forgetting that a logi stacking four DMs high would essentially negate his role as support.
So that logi is doing it wrong and also place himself at great risk for an oasis of higher damage output. Therefore "the more, the merrier" simply does not work in your theory |
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CCP Rattati
C C P C C P Alliance
4318
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Posted - 2014.07.16 08:40:00 -
[34] - Quote
Killin' folks
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Leeroy Gannarsein
Legio DXIV
483
|
Posted - 2014.07.16 09:05:00 -
[35] - Quote
Stefan Stahl wrote:The dark cloud wrote:running away from heavys. And then being shotgunned by a Scout in the process.
This part was even truer :)
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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JRleo jr
Xer Cloud Consortium
50
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Posted - 2014.07.16 09:06:00 -
[36] - Quote
CCP Rattati wrote:Killin' folks And it should have the fastest regen, because, assault...
Max level brony.
My special magic is trolling.
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
333
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Posted - 2014.07.16 11:11:00 -
[37] - Quote
Thank the heavens. CCP Rattati has confirmed it!!! Now go forth and slayeth
Now let's get it on track. We want to talk about assaults? Let's talk about the bonus. I'm up for that convo. |
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
300
|
Posted - 2014.07.16 11:14:00 -
[38] - Quote
Vrain Matari wrote:I really don't like where Rattati's going with the Assault, but i understand the motivation. Increasing hp is a safe answer, but it's about as uninspired as it gets.
Tbh i feel the same way about the proposals to increase dps & rof, but agree with the sentiment that the assault should be the class that pushes objectives.
Buffing hp and/or dps just leads to more disparity between vets and noobs, and leaves us playing the brick tank/dps game.
So if we don't buff tank and dps what do we do?
My answer is buff by 2-3%/lvl of assault suit operation all the skill/abilities that allow an assault to apply damage: sprint speed, range, dispersion, reload, shield/armor recovery rate & delay, ammo capacity, melee, resupply rate, respawn time. Why? Because these buffs would do very little to help hapless noobs, but would be powerful in the hands of a competent merc. They are a buff for assaults who know how to assault, without inflicting hp inflation or dps inflation on the game.
Defining the assault suit around all those 'soft' skills also allows it to be a strong generalist suit, and as an added bonus we prolly wouldn't see a repeat of fotm fiascoes like the heartbreaking sadness that is the heavy/RR combo.
Imagine facing your mirror image opponent, but with them basically 10 to 15 percent better at everything. How is that fight going to go?
Buffing the soft skills will allow assaults to apply pressure sooner, harder and longer, and also allow them to quickly react and flexibly adapt to changes in the battlespace around them.
CCP Rattati, this. It would apply in PC also because if you need to get into an objective quickly, you know it's about to be overrun, then Assault is the suit to pick as it comes in more quickly according to this above post. The Shield and Armor Recovery may not be as amazing as a Scout, but it would be like automatically equipping a Complex Kincat, Militia Shield Recharge, and having Rapid Reload 5 on your suit without any additional bonus. It allows you to shoot longer, hide because of your speed, and then return to the fight. The faster resupply rate isn't a bad idea as well. Perhaps get rid of the reload however, that is a Commando's job to quickly slay. Keep added Clip capacity however since an Assault that can shoot longer is just as dangerous :) Please consider this, this is the bonus we have needed all along. Kudos to you Vrain
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
857
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Posted - 2014.07.16 11:28:00 -
[39] - Quote
CCP Rattati wrote:Killin' folks ok now that we got that squared away we might want to take a look at how the other suits are killen folks 10 times better. so the scout and heavy suit is steping over my role O wise new dev who has fixed the game faster in 2 months then the rest of them dudes in a year.
KEQ diplomat/ intel /GC officer
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Master Jaraiya
Fatal Absolution General Tso's Alliance
1489
|
Posted - 2014.07.16 11:36:00 -
[40] - Quote
Vrain Matari wrote:I really don't like where Rattati's going with the Assault, but i understand the motivation. Increasing hp is a safe answer, but it's about as uninspired as it gets.
Tbh i feel the same way about the proposals to increase dps & rof, but agree with the sentiment that the assault should be the class that pushes objectives.
Buffing hp and/or dps just leads to more disparity between vets and noobs, and leaves us playing the brick tank/dps game.
So if we don't buff tank and dps what do we do?
My answer is buff by 2-3%/lvl of assault suit operation all the skill/abilities that allow an assault to apply damage: sprint speed, range, dispersion, reload, shield/armor recovery rate & delay, ammo capacity, melee, resupply rate, respawn time. Why? Because these buffs would do very little to help hapless noobs, but would be powerful in the hands of a competent merc. They are a buff for assaults who know how to assault, without inflicting hp inflation or dps inflation on the game.
Defining the assault suit around all those 'soft' skills also allows it to be a strong generalist suit, and as an added bonus we prolly wouldn't see a repeat of fotm fiascoes like the heartbreaking sadness that is the heavy/RR combo.
Imagine facing your mirror image opponent, but with them basically 10 to 15 percent better at everything. How is that fight going to go?
Buffing the soft skills will allow assaults to apply pressure sooner, harder and longer, and also allow them to quickly react and flexibly adapt to changes in the battlespace around them. This should honestly have it's own thread.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
302
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Posted - 2014.07.16 11:38:00 -
[41] - Quote
Posting it now. All credit goes to Vrain. It's in Feedback and Ideas Discussion
Title: Vrain Matari's Assault Idea- The Perfect Solution
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
860
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Posted - 2014.07.16 11:46:00 -
[42] - Quote
Master Jaraiya wrote:Vrain Matari wrote:I really don't like where Rattati's going with the Assault, but i understand the motivation. Increasing hp is a safe answer, but it's about as uninspired as it gets.
Tbh i feel the same way about the proposals to increase dps & rof, but agree with the sentiment that the assault should be the class that pushes objectives.
Buffing hp and/or dps just leads to more disparity between vets and noobs, and leaves us playing the brick tank/dps game.
So if we don't buff tank and dps what do we do?
My answer is buff by 2-3%/lvl of assault suit operation all the skill/abilities that allow an assault to apply damage: sprint speed, range, dispersion, reload, shield/armor recovery rate & delay, ammo capacity, melee, resupply rate, respawn time. Why? Because these buffs would do very little to help hapless noobs, but would be powerful in the hands of a competent merc. They are a buff for assaults who know how to assault, without inflicting hp inflation or dps inflation on the game.
Defining the assault suit around all those 'soft' skills also allows it to be a strong generalist suit, and as an added bonus we prolly wouldn't see a repeat of fotm fiascoes like the heartbreaking sadness that is the heavy/RR combo.
Imagine facing your mirror image opponent, but with them basically 10 to 15 percent better at everything. How is that fight going to go?
Buffing the soft skills will allow assaults to apply pressure sooner, harder and longer, and also allow them to quickly react and flexibly adapt to changes in the battlespace around them. This should honestly have it's own thread. this is a idea for the ages someone give this man 10mill isk.
KEQ diplomat/ intel /GC officer
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Operative 1125 Lokaas
True Companion Planetary Requisitions
287
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Posted - 2014.07.16 11:47:00 -
[43] - Quote
Looks like CCP intended the assault suit's advantage to be built in (i.e. It is a medium suit and it is for assaulting with a basic well-rounded, mid road ability). The suits were gimped from previous bonuses due to it being the go to suit for stomping and the other suits were falling by the wayside.
However, players don't want to use a suit simply because it is basically geared for its role as is esp. since the other suits are so effective.
CCP defeated the purpose of the assault suit altogether by gimping it just as they made the other suits better.
The idea of an assault is that it is a team endeaver. Assault suit should have squad boosting stats and be the group play suit. The heavy, commando and scout are the solo suits.
Bonus could be the person with the highest lvl suit skill boosts the squad damage so long as the squad member is within range of the defend order etc.
THIS IS THE VOICE OF RÁN
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
302
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Posted - 2014.07.16 11:51:00 -
[44] - Quote
Operative 1125 Lokaas wrote:Looks like CCP intended the assault suit's advantage to be built in (i.e. It is a medium suit and it is for assaulting with a basic well-rounded, mid road ability). The suits were gimped from previous bonuses due to it being the go to suit for stomping and the other suits were falling by the wayside.
However, players don't want to use a suit simply because it is basically geared for its role as is esp. since the other suits are so effective.
CCP defeated the purpose of the assault suit altogether by gimping it just as they made the other suits better.
The idea of an assault is that it is a team endeaver. Assault suit should have squad boosting stats and be the group play suit. The heavy, commando and scout are the solo suits.
Bonus could be the person with the highest lvl suit skill boosts the squad damage so long as the squad member is within range of the defend order etc.
Pretty sure this would require a large change to coding. And if anything, any Assault wouldn't have this as it's fast. It's up ahead. The defend order usually goes on the Heavy/Logi Combo. Scouts are the only Solo Suits in my opinions as they have bonuses allowing them to flank.
Commandos, too slow, vulnerable Heavies, Even slower, need reps and ammo or they done son If any suit were to give bonuses, they would have to make a Squad Leader Suit, specifically for Squad Support Modules. However, this is an FPS and I wouldn't want to see stat boosting things like this in a game like WoW. Plus, would the Assault bonuses start? Would having three Assaults in squad make the Heavy unkillable? Players would abuse this. Perhaps down the line, this bonus could occur, but Vrain's is the BEST short term
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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Master Jaraiya
Fatal Absolution General Tso's Alliance
1489
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Posted - 2014.07.16 12:04:00 -
[45] - Quote
CUSE TOWN333 wrote:Master Jaraiya wrote:Vrain Matari wrote:I really don't like where Rattati's going with the Assault, but i understand the motivation. Increasing hp is a safe answer, but it's about as uninspired as it gets.
Tbh i feel the same way about the proposals to increase dps & rof, but agree with the sentiment that the assault should be the class that pushes objectives.
Buffing hp and/or dps just leads to more disparity between vets and noobs, and leaves us playing the brick tank/dps game.
So if we don't buff tank and dps what do we do?
My answer is buff by 2-3%/lvl of assault suit operation all the skill/abilities that allow an assault to apply damage: sprint speed, range, dispersion, reload, shield/armor recovery rate & delay, ammo capacity, melee, resupply rate, respawn time. Why? Because these buffs would do very little to help hapless noobs, but would be powerful in the hands of a competent merc. They are a buff for assaults who know how to assault, without inflicting hp inflation or dps inflation on the game.
Defining the assault suit around all those 'soft' skills also allows it to be a strong generalist suit, and as an added bonus we prolly wouldn't see a repeat of fotm fiascoes like the heartbreaking sadness that is the heavy/RR combo.
Imagine facing your mirror image opponent, but with them basically 10 to 15 percent better at everything. How is that fight going to go?
Buffing the soft skills will allow assaults to apply pressure sooner, harder and longer, and also allow them to quickly react and flexibly adapt to changes in the battlespace around them. This should honestly have it's own thread. this is a idea for the ages someone give this man 10mill isk. Edited OP
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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aaaasdff ertgfdd
145
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Posted - 2014.07.16 12:06:00 -
[46] - Quote
Summ Dude wrote:Lots of people debate over what the Assault suit is actually supposed to do. Some say it's a jack-of-all-trades, some say it's a pure slayer, some say it's just a frontline suit (whatever that means). So I was wondering if maybe we could hear from a dev what the actual intended role for the Assault suit is. It would probably help steer future discussions in the right direction. Ha, told ya nub, killin folks..... Like we said, slayer, or as I told you 1000 times, to assault.
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Stefan Stahl
Seituoda Taskforce Command
679
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Posted - 2014.07.16 12:09:00 -
[47] - Quote
Remember that the Assault class had no identity crisis until the Scouts were buffed significantly with the release of 1.8. Just trace back your steps and we'll have a proper Assault class again. |
aaaasdff ertgfdd
146
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Posted - 2014.07.16 12:16:00 -
[48] - Quote
CCP Rattati wrote:Killin' folks I would just like to say, consider a small buff or 2. I have 3 of the 4 assaults, I like the bonuses, they are close to being balanced. Do not go crazy with buffs. I feel the biggest advantage a scout has is simple, first to see and first to shoot. I wouldnt mind having something built into my suit that amplified their footsteps noise. Something really simple would make the diffrence.
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
27
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Posted - 2014.07.16 12:26:00 -
[49] - Quote
Summ Dude wrote:Boot Booter wrote:Whatever it is, the HP buff and scout balancing might fix it. I still think it should be about regen though.
Heavy = hp Scout =ewar Logi = equipment Commando = damage Assault = Regeneration
Boom. I mean, that sorta works in a simplified sense. But Sentinels can also dish out crazy big damage. And currently Logis technically have better damage output capabilities than Assaults. And besides that, just "regeneration" isn't really a role, it's an advantage. um what logi has better dps than my amar assault? none of them..
the amar logi is slower than my assault has less ehp less recovery and less damage...it is very strongly behind the assault in stregnths..now the scout on the other hand..
high ehp high dmg high recovery invisibility highest mobility
lets do a side by side
heavy assault logi scout very high ehp average ehp low ehp average ehp (my stnd amar scout tanks better than my stnd amar assault) high dmg high dmg average dmg high dmg low recov average recov low recov high recov no ewar no ewar no ewar high ewar no cloak no cloak low power cloak maybe....invisible most of the time large hitbx medium hitbox medium hitbox SMALL HITBOX low mobility average mobility low mobility high mobility
to me it really seems as though scout has no drawback or little to no drawback
the way i see it should be
assault ................................scout average ehp........................very low ehp high dmg..............................high dmg high recovery.......................average recover(less to recover anyways no ewar..................................high ewar no cloak.................................cloak med hitbox............................small hitbox average mobility..................high mobility
the way i see it scouts are way to brick tankable..with no consequence
assaults done need their ehp buffed..they need they're recovery buffed..
give gallente assault a bonus for armor reppers..
amar assault a bonus for hp provided from plates
minimatar assault..(i dunno)
cal assault either give bonus to shield type recovery modules or give some bonus to ehp provided from shields
even if u did all this and gave assault serious ehp recovery racial bonuses they should still keep weapon type bonuses.
assaults are to slow..with to little ehp
no im not a mortedeamor alt..im her slave
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
27
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Posted - 2014.07.16 12:30:00 -
[50] - Quote
ide also like to note that the reason the amar assault is not in such a bad place is because its racial bonus's directly effects active assaulting abilities...the scr and lr heat cost bonus makes those weapon best on amar assault..which gives the amar assault a clear edge when wielding amar weaponry.
if all the other assaults made their weapons better than assaults wouldnt be as bad off.
i want all assaults to have a bonus that makes their racial guns much better on the assault....this would give someone an actual reason to run assault over scout..
the ONLY REASON ONLY REASON i am not running scout in modern day and age scout 514..is because i am an amarrian and i use lr...which is best on amar assault...if lr worked just as well on assault as any other suit...like rr and cr..and ascr ar...unlike scr..and lr..the only two weapons that work BEST on their ASSAULT suit as it SHOULD be.
were i not a lr and scr user it would be 100% useless to run assault over scout
no im not a mortedeamor alt..im her slave
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Scheneighnay McBob
Cult of Gasai
5662
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Posted - 2014.07.16 12:56:00 -
[51] - Quote
CCP Rattati wrote:Killin' folks Actually, the intended role is to provide protection, oxygen, and a power supply to the user. Killin' folks is the intended role of their weapons
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Master Jaraiya
Fatal Absolution General Tso's Alliance
1492
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Posted - 2014.07.16 13:10:00 -
[52] - Quote
Scheneighnay McBob wrote:CCP Rattati wrote:Killin' folks Actually, the intended role is to provide protection, oxygen, and a power supply to the user. Killin' folks is the intended role of their weapons Beautifully executed!
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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Jack McReady
DUST University Ivy League
1503
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Posted - 2014.07.16 13:12:00 -
[53] - Quote
CCP Rattati wrote:Killin' folks what? this is the role of weapons. everyone that carries a weapon can "kill folks"
and if I remember correctly, during closed beta a dev said, assault suits are intended to be the main combat jack of all trades suit and this currently does not work out well especially cause the scout currently holds this title. |
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
913
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Posted - 2014.07.16 13:36:00 -
[54] - Quote
Seymour KrelbornX wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Seymour KrelbornX wrote:
They should have a generous dmg bonus to their races light weapons and side arms.
Why can't it be for all weapons and side arms ..??.. I'm Caldari and I shouldn't have to use a Gal assault because I'm better with a Plasma rifle and that's already how the Commando is already and I already had to speck into both so I just don't get you people who want others to do what you do and that's use multiple accounts with alts ( I use my main and that's it . Why use alts to do what I could do with my main ..??.. and I know I am the minority on this issue but why waste time building up alts and I'm not satisfied with my main character ? ) , now that's no knock to those who choose to but I don't and making me speck into multiple races to do what my race should do , for instance Gal and Cal both have rail tech but I have to use Gal commando and speck into my own racial Cal to snipe , I don't care about rail gun usage because I don't use them .. also having to be a Min Logi for the reps to be a better medic and my own racial Cal logi and Amarr to anti-vehicle and for the spawns which I like to place in the battlefield . It's nice that most of you have time to play multiple accounts and devote time to multiple alts but if I can't do it with my main then I won't go and build up another character ( I've tried and became bored every time ) and that's just me I guess but why can't these roles have things like overall fittings as they are proposing for heavies and I like how the scouts will be but bonuses that cripple options and gameplay like RR and CR racial bonuses forces the gameplay and style . It leaves no options to use your own races mercenary how you care to use instead you have to do twice and three times the work because of how the racial bonuses are set up and while it's good that you would like to portray the thought process of " these people are good at this and these are good at that ." , they already have noticeable differences that would be greater if highlighted . Like Caldari heavies actually being able to shield tank like Amarr and Gal's can armor tank if they are suppose to have an emphasis on shields . Reduction in depleated shield delays for Caldari . Shield efficacy bonuses for Caldari . Bonuses to Shield energizers and rechargers for Caldari . Percentages of bonuses to overall shield extender fitting for Caldari . I don't like the fact that I am forced to speck into other races to do what my race should do , every Caldari doesn't use RR's .. we should have a choice in " our tools of choice " , I mean ... it should be a choice in that matter . I never said you couldn't use another races weapon... I simply suggested the bonus would be for only its own race... doesn't mean as a cal you cant use a vizam effectively... I know but I was , " just saying " ... like you were expressing your own personal thoughts . This was really for CCP and their approach to the game and the fact that they need to rethink their bonuses because they can hamper gameplay and styles .
It wasn't directed towards you in any since because you don't make the decisions about what bonuses go where but they do , so I apologize if you felt that I was attacking you personally .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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DeathwindRising
ROGUE RELICS
441
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Posted - 2014.07.16 13:55:00 -
[55] - Quote
Seymour KrelbornX wrote:Miokai Zahou wrote:Seymour KrelbornX wrote:Iron Wolf Saber wrote:Dunno what do you guys want it to be? the assault class is the soldier class they excel at frontline, and suppression tactics they should have a generous dmg bonus to their races light weapons and side arms, they should have a moderate bonus to either shield or armor regen they should be the 2nd fastest class in the game next to scouts ( and the speed gap should be large) and they should have a second grenade slot, maybe one dedicated to av...they should have a nanohive only equipment slot they should have limited pg/cpu to prevent them from brick tanking unless they want to sacrifice both grenades the hive and a proto weapon. Everything was good except for the cpu/pg limitations, that's a big no no in my book. oh? so no limitations? let them brick tank and have the best of everything else as well? that isn't balance...
Brick tanking should be for noobs. Increase plate and extender penalties. |
DeathwindRising
ROGUE RELICS
441
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Posted - 2014.07.16 14:07:00 -
[56] - Quote
Jack McReady wrote:CCP Rattati wrote:Killin' folks what? this is the role of weapons. everyone that carries a weapon can "kill folks" and if I remember correctly, during closed beta a dev said, assault suits are intended to be the main combat jack of all trades suit and this currently does not work out well especially cause the scout currently holds this title.
It's two things IMO that scouts currently have that they should not. They have equal dps output as assaults. Their cloaks need more work.
The cloaks in particular need reactivation delays to discourage scouts from dropping cloaks to engage targets. They also need longer delays when switching from cloak to weapons/equipment.
If that happened, I'd be ok with cloaks being perma active. Scouts could stay cloaked, and flux grenades would drop cloaks |
Dalmont Legrand
RUST 415 RUST415
485
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Posted - 2014.07.16 14:18:00 -
[57] - Quote
The dark cloud wrote:running away from heavys.
shooting heavies from far and getting scouts from up close
The best is yet to come
No longer candidate
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Scheneighnay McBob
Cult of Gasai
5663
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Posted - 2014.07.16 14:42:00 -
[58] - Quote
Iron Wolf Saber wrote:Dunno what do you guys want it to be? a burrito
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The dark cloud
The Rainbow Effect
3572
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Posted - 2014.07.16 14:52:00 -
[59] - Quote
CCP Rattati wrote:Killin' folks And how do they exceel in that role if i may ask? A heavy has more HP, more firepower and has much better fitting options. Give assaults a 100% bonus on damage mods so we could re create the old order. |
Cat Merc
Onslaught Inc RISE of LEGION
11035
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Posted - 2014.07.16 15:04:00 -
[60] - Quote
CCP Rattati wrote:Killin' folks Then you better make it AMAZING at it, because all other suits are more than proficient at killing in addition to having their own role.
The Assault would need to be an order of magnitude better at killing than a scout or a logi.
Feline overlord of all humans - CAT MERC
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TYCHUS MAXWELL
The Fun Police
201
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Posted - 2014.07.16 15:38:00 -
[61] - Quote
Maiden selena MORTIMOR wrote:ide also like to note that the reason the amar assault is not in such a bad place is because its racial bonus's directly effects active assaulting abilities...the scr and lr heat cost bonus makes those weapon best on amar assault..which gives the amar assault a clear edge when wielding amar weaponry.
if all the other assaults made their weapons better than assaults wouldnt be as bad off.
i want all assaults to have a bonus that makes their racial guns much better on the assault....this would give someone an actual reason to run assault over scout..
the ONLY REASON ONLY REASON i am not running scout in modern day and age scout 514..is because i am an amarrian and i use lr...which is best on amar assault...if lr worked just as well on assault as any other suit...like rr and cr..and ascr ar...unlike scr..and lr..the only two weapons that work BEST on their ASSAULT suit as it SHOULD be.
were i not a lr and scr user it would be 100% useless to run assault over scout
I'd have to agree with you. I always thought the Amarr bonus was actually logical. Meanwhile on my Caldari assault I get faster reloading... which I honestly don't even notice. I still think the way to go for the assaults is better regeneration. If you up the Ehp on assaults it will get to the point where scouts are underpowered again. Why? Because the power that lies in a scout is all about killing targets before they are noticed. Don't believe me? If you are ever in a match where the enemy team is fielding mostly scouts (and assuming your team roster isn't field with battle academy cadets) just watch what happens. They will get the drop kills left and right but will get pushed off the objective and never be able to hold it. Because scouts are based on outmaneuvering and sneaking around the objective dropping REs shotgun popping knifing rifle spam etc. etc. which has diminishing returns when you have an overabundance of scouts on your side and the enemy team has heavies and assault/logis on the objective. If the Ehp is raised on assaults this could make it harder for scouts to deal lethal damage without cheezing (RE bombing) which in a meta game sense could lead to them under performing again. |
aaaasdff ertgfdd
148
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Posted - 2014.07.16 16:23:00 -
[62] - Quote
Maiden selena MORTIMOR wrote:ide also like to note that the reason the amar assault is not in such a bad place is because its racial bonus's directly effects active assaulting abilities...the scr and lr heat cost bonus makes those weapon best on amar assault..which gives the amar assault a clear edge when wielding amar weaponry.
if all the other assaults made their weapons better than assaults wouldnt be as bad off.
i want all assaults to have a bonus that makes their racial guns much better on the assault....this would give someone an actual reason to run assault over scout..
the ONLY REASON ONLY REASON i am not running scout in modern day and age scout 514..is because i am an amarrian and i use lr...which is best on amar assault...if lr worked just as well on assault as any other suit...like rr and cr..and ascr ar...unlike scr..and lr..the only two weapons that work BEST on their ASSAULT suit as it SHOULD be.
were i not a lr and scr user it would be 100% useless to run assault over scout They do that now, I get a extra sharpshooter skill on my gal, a huge clip on my mini, and fast reload on my cal, personally I like these bonuses. Some of you think these are not good bonuses, I think the main edge the scout has over assault is first to see first to shoot, and its usually in the back. Give people more ehp they will still die to the scout. Im not suggesting a solution, I am trying to more clearly articulate the problem. I get over 1000 ehp on my gal assault, but by the time I turn around hes already got a cr clip in my back and is switching to his sub if im not dead yet.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
311
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Posted - 2014.07.16 16:32:00 -
[63] - Quote
The dark cloud wrote:CCP Rattati wrote:Killin' folks And how do they exceel in that role if i may ask? A heavy has more HP, more firepower and has much better fitting options. Give assaults a 100% bonus on damage mods so we could re create the old order.
This aint a bad idea
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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aaaasdff ertgfdd
149
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Posted - 2014.07.16 16:44:00 -
[64] - Quote
501st Headstrong wrote:The dark cloud wrote:CCP Rattati wrote:Killin' folks And how do they exceel in that role if i may ask? A heavy has more HP, more firepower and has much better fitting options. Give assaults a 100% bonus on damage mods so we could re create the old order. This aint a bad idea I would take it but it wouldn't solve the issue. Its not a dps issue, if it were assaults would win, they have more slots for damage mods. Look, as a proto gal scout with a boundless combat rifle if I catch a 1500ehp proto gal sentinel completely unaware from behind hes dead. Its about the scouts being completely uncontested in ewar. Gal Scouts have NO counter if they put 2 complex profile dampeners on. None. They will always get you unaware. How can you all not see its an issue of first to shoot....? How many times did a scout start shooting you and you never saw him coming?
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
311
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Posted - 2014.07.16 16:54:00 -
[65] - Quote
But that is the job of a Scout? Him sneaking up on you is their advantage. That goes if people see him. And if Assaults gain EWAR, how are Scouts as good? Assaults will be the new scouts, and the roles will have flipped, Causing Scouts to brick tank more. The Assaults need to be fast and furious.
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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aaaasdff ertgfdd
151
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Posted - 2014.07.16 17:05:00 -
[66] - Quote
501st Headstrong wrote:But that is the job of a Scout? Him sneaking up on you is their advantage. That goes if people see him. And if Assaults gain EWAR, how are Scouts as good? Assaults will be the new scouts, and the roles will have flipped, Causing Scouts to brick tank more. The Assaults need to be fast and furious. Im not saying they should gain ewar. Which everysuit has ewar, scouts are just the best. Im just saying that being able to both see the enemy and be invisible is a greater tactical advantage than dps, regen, or ehp. When used strategically its the end all be all. If I said to you hey man, do you want to know the enemy position 50 meters out AND be invisible to him, or do 5% more damage? Which would you take? Obviously......
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aaaasdff ertgfdd
151
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Posted - 2014.07.16 17:09:00 -
[67] - Quote
501st Headstrong wrote:But that is the job of a Scout? Him sneaking up on you is their advantage. That goes if people see him. And if Assaults gain EWAR, how are Scouts as good? Assaults will be the new scouts, and the roles will have flipped, Causing Scouts to brick tank more. The Assaults need to be fast and furious. I would also ask is that really the job of the scout? Is the ewar there for the scout for slaying? Or is the ewar to get behind the enemy, relay positions, and equipment, drop links, etc etc. It is the advantage of the scout to be sneaky and unseen, but when that advantage is used for killing it becomes difficult to counter.
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
4
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Posted - 2014.07.16 19:30:00 -
[68] - Quote
Either give assaults the 100% increase to damade mods or the old proficiency back. Also a litle better regen would help. The scout should always be able to kill you from behind that isn't the problem. The problem is I can brick tand my cko scout and fight head on. I don't even use a cloak on most of my scout suits the cloak isn't the problem. Cloaks are useless while moving against an aware assault. |
Summ Dude
Direct Action Resources
413
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Posted - 2014.07.16 20:08:00 -
[69] - Quote
CCP Rattati wrote:Killin' folks I'm sorry, but does not every Dust player "kill folks"? Could you maybe be a bit more specific please?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
413
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Posted - 2014.07.16 20:09:00 -
[70] - Quote
Stefan Stahl wrote:Remember that the Assault class had no identity crisis until the Scouts were buffed significantly with the release of 1.8. Just trace back your steps and we'll have a proper Assault class again. Uh, slayer Logis?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
531
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Posted - 2014.07.16 20:17:00 -
[71] - Quote
Wait, the Assault is the Killer? I thought that's the Commando, with a side-dish of Sentinel. Assault seem more like the "generic cannon fodder" role. They are there to give squishy targets that are satisfying to kill for heavies and scouts alike, which allows Logis to enjoy a game of heavy repping and nanohiving. Scouts die too fast to HMGs and are annoyingly fast. Heavies take too long to die and can actually fight back. Assaults are the perfect opponent.
Reduce clone drain on death for Assaults to one fourth of a clone. You need to kill four Assaults to have it count as one clone lost. Also, make all Assaults into BPOs, with full racial loadouts pre-equipped and non-customizable. And then add a Lemming AI that automatically spawns eight Assaults per team (Two of each faction) into every match, in addition to the full human teams. The AI is barely good enough to sometimes shoot and their goal is to assemble at objectives and wait to be killed.
Suddenly, even blueberries can feel awesome. Everyone can get the protostomper experience with this, which seems to be a design goal of Dust. You can get your tank and mow down all those Lemmings. Or you can equip multiple myofibrills and try to melee them all. Imagine the possibilities! Imagine the killstreak videos! Imagine!
In fact, just remove player-run Assaults and make them a pure AI option, similar to the minions in Titanfall. This will give them a well-rounded role. You could make their deaths the deciding factor on ISK payouts and/or loot.
...I think I drank from the well of sarcasm today. |
Vapor Forseti
Nyain Chan General Tso's Alliance
712
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Posted - 2014.07.16 20:41:00 -
[72] - Quote
CCP Rattati wrote:Killin' folks I knew it!!!!1!1!!one!
pâ¬péñpâòpâ½pü«tÄïpü½pü¬péïpÇé --pâ¬pâùpâ¬pâ+pâ¬péñpâ¬pâ+
NyainChan Forever
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Leadfoot10
Molon Labe. General Tso's Alliance
1201
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Posted - 2014.07.16 20:48:00 -
[73] - Quote
CUSE TOWN333 wrote:CCP Rattati wrote:Killin' folks ok now that we got that squared away we might want to take a look at how the other suits are killen folks 10 times better. so the scout and heavy suit is steping over my role O wise new dev who has fixed the game faster in 2 months then the rest of them dudes in a year.
I think this part deserves some note & I could not agree more. Well done, Rattati, and I wish you had come on board earlier!!!
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Bormir1r
Fatal Absolution General Tso's Alliance
511
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Posted - 2014.07.16 21:26:00 -
[74] - Quote
Gavr1lo Pr1nc1p wrote:Iron Wolf Saber wrote:Dunno what do you guys want it to be? OP
So it can be nerfed lol?
"One does not simply" run like a Raptor. Only mk.0 Scouts do ... wait... I'm still outclassed by Gal scouts.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1463
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Posted - 2014.07.16 21:29:00 -
[75] - Quote
Bormir1r wrote:Gavr1lo Pr1nc1p wrote:Iron Wolf Saber wrote:Dunno what do you guys want it to be? OP So it can be nerfed lol? Lol it was a joke
but hopefully it'll be something at least good enough to make heavies cry
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
341
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Posted - 2014.07.16 21:36:00 -
[76] - Quote
Weapons dont kill people do.
There are plenty of stubborn people in this thread. You guys want a bonus, an incentive to assault. Talk about that instead of masking that in the discussion of what the role is.
The lot of you are being highly unreasonable and completely immature concerning a simple definition. Or you dont know how to handle someone telling you that you're wrong on the internet. |
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
316
|
Posted - 2014.07.16 21:44:00 -
[77] - Quote
The discussion of the bonus is in Feedback and Discussions.
Title: Vrain's Idea of the Assault- The Perfect Solution
Oh and I thought of this, but Im not sure. If scouts aren't meant for slaying...how about decreasing the ammo capacity in their guns. Not by a ridiculous amount, only around say 10-20% The 48 rounds of a Duvolle on a Scout, still plenty enough to kill, but Assaults with their bonuses to clip size would be a thorn in Scouts side, which it should be
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
5
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Posted - 2014.07.16 22:04:00 -
[78] - Quote
501st Headstrong wrote:The discussion of the bonus is in Feedback and Discussions.
Title: Vrain's Idea of the Assault- The Perfect Solution
Oh and I thought of this, but Im not sure. If scouts aren't meant for slaying...how about decreasing the ammo capacity in their guns. Not by a ridiculous amount, only around say 10-20% The 48 rounds of a Duvolle on a Scout, still plenty enough to kill, but Assaults with their bonuses to clip size would be a thorn in Scouts side, which it should be
Maybr on rifles but that would kill the sg. However buffing dps somehow would make the near equal h p stcking less affective and force them back into tjeir role. |
alten hilt
Legio DXIV
373
|
Posted - 2014.07.16 22:27:00 -
[79] - Quote
I've posted my thoughts on what I think the Assault should be here
tldr: Fight-to-fight sustainability (i.e. high HP regeneration, large ammo capacity)
Surviving Dust: Tutorial Series
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Leo Look
Shadow Company HQ Lokun Listamenn
64
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Posted - 2014.07.17 00:16:00 -
[80] - Quote
I don't get it .......I play EVE and Dust why is it so hard for so many to get you fit your stuff the way you like there is no real roles in this game. look if I fit my battle ship with mining lasers well then it is now a mining ship if I fit my logi with lots of armor and shields and a proto gun then now I am a heavy no roles all fun if you like roles then go back to some other FPS or you can play some RPG there good for roles |
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ladwar
HEARTS OF PHOENIX
2012
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Posted - 2014.07.17 01:41:00 -
[81] - Quote
CCP Rattati wrote:Killin' folks this must be a troll since that's the role of commandos, aka damage bonuses with higher hp.
well i did see this troll coming...
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
319
|
Posted - 2014.07.17 02:05:00 -
[82] - Quote
Demandred Moores wrote:501st Headstrong wrote:The discussion of the bonus is in Feedback and Discussions.
Title: Vrain's Idea of the Assault- The Perfect Solution
Oh and I thought of this, but Im not sure. If scouts aren't meant for slaying...how about decreasing the ammo capacity in their guns. Not by a ridiculous amount, only around say 10-20% The 48 rounds of a Duvolle on a Scout, still plenty enough to kill, but Assaults with their bonuses to clip size would be a thorn in Scouts side, which it should be Maybr on rifles but that would kill the sg. However buffing dps somehow would make the near equal h p stcking less affective and force them back into tjeir role.
DPS is for the Commando. And Scouts would only carry less ammo in their main Light Weapon, excluding Shotguns. You want to run a fricking Six Kin Combat Rifle, great. But be prepared to reload even more often
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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Michael Arck
4877
|
Posted - 2014.07.17 15:21:00 -
[83] - Quote
ladwar wrote:CCP Rattati wrote:Killin' folks this must be a troll since that's the role of commandos, aka damage bonuses with higher hp. well i did see this troll coming...
No. Commando is the hulk version of assault. Its a hybrid role that manifested from people using sentinels as assaults with light weapons. Commando exist between Sentinel and Assault. Again, the role is hybrid. The killer is the one with the title definition of attacking, which is assault.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Summ Dude
Direct Action Resources
419
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Posted - 2014.07.17 18:48:00 -
[84] - Quote
Michael Arck wrote:ladwar wrote:CCP Rattati wrote:Killin' folks this must be a troll since that's the role of commandos, aka damage bonuses with higher hp. well i did see this troll coming... No. Commando is the hulk version of assault. Its a hybrid role that manifested from people using sentinels as assaults with light weapons. Commando exist between Sentinel and Assault. Again, the role is hybrid. The killer is the one with the title definition of attacking, which is assault. Actually Commandos have generally been defined with a suppression role by CCP.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Bradric Banewolf
D3ATH CARD
193
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Posted - 2014.07.17 20:31:00 -
[85] - Quote
Smoky The Bear wrote:Summ Dude wrote:Lots of people debate over what the Assault suit is actually supposed to do. Some say it's a jack-of-all-trades, some say it's a pure slayer, some say it's just a frontline suit (whatever that means). So I was wondering if maybe we could hear from a dev what the actual intended role for the Assault suit is. It would probably help steer future discussions in the right direction. another Try hard FOTMer trying to get over on scouts ...
Please refer to the like button above your comment, and notice the absence.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
193
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Posted - 2014.07.17 20:35:00 -
[86] - Quote
I'm not sure bro because everything they were supposed to be good at scouts do better?!
"Anybody order chaos?"
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Summ Dude
Direct Action Resources
421
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Posted - 2014.07.19 06:15:00 -
[87] - Quote
Still waiting on a more detailed answer.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Michael Arck
4896
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Posted - 2014.07.19 06:35:00 -
[88] - Quote
LOL
Summ Dude wrote:That was not the answer I wanted to hear. As you can tell, I'm very much interested in beating a dead horse.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Guiltless D667
54
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Posted - 2014.07.19 07:05:00 -
[89] - Quote
The assault class role to me would be define as: A frontine dropsuit with HIGH mobility (stamina) to push from point A to point B quickly and efficiently ,while maintaining moderate tank and weapon utility.
A Strange Game.
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The True Inferno
Myrmidon Syndicate
22
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Posted - 2014.07.19 09:59:00 -
[90] - Quote
aaaasdff ertgfdd wrote:501st Headstrong wrote:But that is the job of a Scout? Him sneaking up on you is their advantage. That goes if people see him. And if Assaults gain EWAR, how are Scouts as good? Assaults will be the new scouts, and the roles will have flipped, Causing Scouts to brick tank more. The Assaults need to be fast and furious. I would also ask is that really the job of the scout? Is the ewar there for the scout for slaying? Or is the ewar to get behind the enemy, relay positions, and equipment, drop links, etc etc. It is the advantage of the scout to be sneaky and unseen, but when that advantage is used for killing it becomes difficult to counter.
What I would suggest to fix this would be to increase the CPU on scouts, though right now your probably thinking "WTF you saying!? BUFF them again? Yo crazy" first, let me finish and second yes I am. I would suggest to increase the CPU on scouts WHILE severely reducing the PG, why may you ask? because every E-war module only takes CPU. This would intern emphsise the usage of scan modules and dampeners on scout suits, mainly because you would not be able to fit much hp modules on. This would have scouts become more stealthy, scanny and, if they fail to ambush you, easyer to kill.
ScP = GÖÑ
Resent fat scout (sentinel w/shotty and cin-cats)
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Summ Dude
Direct Action Resources
424
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Posted - 2014.07.20 18:56:00 -
[91] - Quote
Still waiting on a more detailed answer.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Midnight Cardinal
Osmon Surveillance Caldari State
0
|
Posted - 2014.07.20 19:55:00 -
[92] - Quote
There is a lot of talk about 'Roles', such as: Suppression (Commando), Defender (Sentinel), Infiltrator (Scout), Triage (Logistics), Slayer (Assault). Where are the people who actually play to these roles strategically? Please tell me, because the people I am playing around just do 'the hell they feel like... Which usually involves CallofDuty like behavior,where eveyone, regardless of 'role' just goes around shooting at people and raging over the mic. 'Pisses me off that I've been around since the beta, and the only people I have ever come across are classified as what...? Oh yeah, *ahem*, "Effing Blueberries!".
Your heart pumps faster, you feel the power and energy of pure adrenaline.
You're in my sights, you're gone in a moment.
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Summ Dude
Direct Action Resources
427
|
Posted - 2014.07.21 18:32:00 -
[93] - Quote
Still waiting on a more detailed answer.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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ladwar
HEARTS OF PHOENIX
2016
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Posted - 2014.07.26 13:21:00 -
[94] - Quote
Summ Dude wrote:Michael Arck wrote:ladwar wrote:CCP Rattati wrote:Killin' folks this must be a troll since that's the role of commandos, aka damage bonuses with higher hp. well i did see this troll coming... No. Commando is the hulk version of assault. Its a hybrid role that manifested from people using sentinels as assaults with light weapons. Commando exist between Sentinel and Assault. Again, the role is hybrid. The killer is the one with the title definition of attacking, which is assault. Actually Commandos have generally been defined with a suppression role by CCP. there is no suppression effects in dust and doesn't exist in dust so if that really was their plan they failed hard. the role isn't a hybrid either.
commando 3. a member of a military assault unit or team trained to operate quickly and aggressively in especially urgent
http://dictionary.reference.com/browse/commando
they have the title of attacking
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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