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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
300
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Posted - 2014.07.16 11:14:00 -
[1] - Quote
Vrain Matari wrote:I really don't like where Rattati's going with the Assault, but i understand the motivation. Increasing hp is a safe answer, but it's about as uninspired as it gets.
Tbh i feel the same way about the proposals to increase dps & rof, but agree with the sentiment that the assault should be the class that pushes objectives.
Buffing hp and/or dps just leads to more disparity between vets and noobs, and leaves us playing the brick tank/dps game.
So if we don't buff tank and dps what do we do?
My answer is buff by 2-3%/lvl of assault suit operation all the skill/abilities that allow an assault to apply damage: sprint speed, range, dispersion, reload, shield/armor recovery rate & delay, ammo capacity, melee, resupply rate, respawn time. Why? Because these buffs would do very little to help hapless noobs, but would be powerful in the hands of a competent merc. They are a buff for assaults who know how to assault, without inflicting hp inflation or dps inflation on the game.
Defining the assault suit around all those 'soft' skills also allows it to be a strong generalist suit, and as an added bonus we prolly wouldn't see a repeat of fotm fiascoes like the heartbreaking sadness that is the heavy/RR combo.
Imagine facing your mirror image opponent, but with them basically 10 to 15 percent better at everything. How is that fight going to go?
Buffing the soft skills will allow assaults to apply pressure sooner, harder and longer, and also allow them to quickly react and flexibly adapt to changes in the battlespace around them.
CCP Rattati, this. It would apply in PC also because if you need to get into an objective quickly, you know it's about to be overrun, then Assault is the suit to pick as it comes in more quickly according to this above post. The Shield and Armor Recovery may not be as amazing as a Scout, but it would be like automatically equipping a Complex Kincat, Militia Shield Recharge, and having Rapid Reload 5 on your suit without any additional bonus. It allows you to shoot longer, hide because of your speed, and then return to the fight. The faster resupply rate isn't a bad idea as well. Perhaps get rid of the reload however, that is a Commando's job to quickly slay. Keep added Clip capacity however since an Assault that can shoot longer is just as dangerous :) Please consider this, this is the bonus we have needed all along. Kudos to you Vrain
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
302
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Posted - 2014.07.16 11:38:00 -
[2] - Quote
Posting it now. All credit goes to Vrain. It's in Feedback and Ideas Discussion
Title: Vrain Matari's Assault Idea- The Perfect Solution
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
302
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Posted - 2014.07.16 11:51:00 -
[3] - Quote
Operative 1125 Lokaas wrote:Looks like CCP intended the assault suit's advantage to be built in (i.e. It is a medium suit and it is for assaulting with a basic well-rounded, mid road ability). The suits were gimped from previous bonuses due to it being the go to suit for stomping and the other suits were falling by the wayside.
However, players don't want to use a suit simply because it is basically geared for its role as is esp. since the other suits are so effective.
CCP defeated the purpose of the assault suit altogether by gimping it just as they made the other suits better.
The idea of an assault is that it is a team endeaver. Assault suit should have squad boosting stats and be the group play suit. The heavy, commando and scout are the solo suits.
Bonus could be the person with the highest lvl suit skill boosts the squad damage so long as the squad member is within range of the defend order etc.
Pretty sure this would require a large change to coding. And if anything, any Assault wouldn't have this as it's fast. It's up ahead. The defend order usually goes on the Heavy/Logi Combo. Scouts are the only Solo Suits in my opinions as they have bonuses allowing them to flank.
Commandos, too slow, vulnerable Heavies, Even slower, need reps and ammo or they done son If any suit were to give bonuses, they would have to make a Squad Leader Suit, specifically for Squad Support Modules. However, this is an FPS and I wouldn't want to see stat boosting things like this in a game like WoW. Plus, would the Assault bonuses start? Would having three Assaults in squad make the Heavy unkillable? Players would abuse this. Perhaps down the line, this bonus could occur, but Vrain's is the BEST short term
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
311
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Posted - 2014.07.16 16:32:00 -
[4] - Quote
The dark cloud wrote:CCP Rattati wrote:Killin' folks And how do they exceel in that role if i may ask? A heavy has more HP, more firepower and has much better fitting options. Give assaults a 100% bonus on damage mods so we could re create the old order.
This aint a bad idea
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
311
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Posted - 2014.07.16 16:54:00 -
[5] - Quote
But that is the job of a Scout? Him sneaking up on you is their advantage. That goes if people see him. And if Assaults gain EWAR, how are Scouts as good? Assaults will be the new scouts, and the roles will have flipped, Causing Scouts to brick tank more. The Assaults need to be fast and furious.
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
316
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Posted - 2014.07.16 21:44:00 -
[6] - Quote
The discussion of the bonus is in Feedback and Discussions.
Title: Vrain's Idea of the Assault- The Perfect Solution
Oh and I thought of this, but Im not sure. If scouts aren't meant for slaying...how about decreasing the ammo capacity in their guns. Not by a ridiculous amount, only around say 10-20% The 48 rounds of a Duvolle on a Scout, still plenty enough to kill, but Assaults with their bonuses to clip size would be a thorn in Scouts side, which it should be
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
319
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Posted - 2014.07.17 02:05:00 -
[7] - Quote
Demandred Moores wrote:501st Headstrong wrote:The discussion of the bonus is in Feedback and Discussions.
Title: Vrain's Idea of the Assault- The Perfect Solution
Oh and I thought of this, but Im not sure. If scouts aren't meant for slaying...how about decreasing the ammo capacity in their guns. Not by a ridiculous amount, only around say 10-20% The 48 rounds of a Duvolle on a Scout, still plenty enough to kill, but Assaults with their bonuses to clip size would be a thorn in Scouts side, which it should be Maybr on rifles but that would kill the sg. However buffing dps somehow would make the near equal h p stcking less affective and force them back into tjeir role.
DPS is for the Commando. And Scouts would only carry less ammo in their main Light Weapon, excluding Shotguns. You want to run a fricking Six Kin Combat Rifle, great. But be prepared to reload even more often
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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