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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Summ Dude
Direct Action Resources
407
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Posted - 2014.07.15 20:45:00 -
[1] - Quote
Lots of people debate over what the Assault suit is actually supposed to do. Some say it's a jack-of-all-trades, some say it's a pure slayer, some say it's just a frontline suit (whatever that means). So I was wondering if maybe we could hear from a dev what the actual intended role for the Assault suit is. It would probably help steer future discussions in the right direction.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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The dark cloud
The Rainbow Effect
3551
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Posted - 2014.07.15 20:56:00 -
[2] - Quote
running away from heavys. |
Stefan Stahl
Seituoda Taskforce Command
673
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Posted - 2014.07.15 20:58:00 -
[3] - Quote
The dark cloud wrote:running away from heavys. And then being shotgunned by a Scout in the process. |
Michael Arck
4861
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Posted - 2014.07.15 21:06:00 -
[4] - Quote
How long you've been playing FPS games? Were you confused about the role of assaults in BF, Killzone and many others? This is like asking what the role of janitor is in your local high school.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Jimmy Slapnuts
Krullefor Organization Minmatar Republic
44
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Posted - 2014.07.15 21:08:00 -
[5] - Quote
Michael Arck wrote: How long you've been playing FPS games? Were you confused about the role of assaults in BF, Killzone and many others? This is like asking what the role of janitor is in your local high school.
Weed supplier? |
Smoky The Bear
THE SMOKIN GUNZ Dark Taboo
144
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Posted - 2014.07.15 21:48:00 -
[6] - Quote
Summ Dude wrote:Lots of people debate over what the Assault suit is actually supposed to do. Some say it's a jack-of-all-trades, some say it's a pure slayer, some say it's just a frontline suit (whatever that means). So I was wondering if maybe we could hear from a dev what the actual intended role for the Assault suit is. It would probably help steer future discussions in the right direction.
another Try hard FOTMer trying to get over on scouts ... |
Arkena Wyrnspire
Fatal Absolution
15397
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Posted - 2014.07.15 21:49:00 -
[7] - Quote
Prey.
You have long since made your choice. What you make now is a mistake.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11883
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Posted - 2014.07.15 21:51:00 -
[8] - Quote
Mobile DPS platforms with solid regenerative stats.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Iron Wolf Saber
Den of Swords
15928
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Posted - 2014.07.15 21:54:00 -
[9] - Quote
Dunno what do you guys want it to be?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Summ Dude
Direct Action Resources
407
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Posted - 2014.07.15 21:56:00 -
[10] - Quote
Iron Wolf Saber wrote:Dunno what do you guys want it to be? *cough* *cough* thesis statement *cough*
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
585
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Posted - 2014.07.15 22:00:00 -
[11] - Quote
Iron Wolf Saber wrote:Dunno what do you guys want it to be?
the assault class is the soldier class they excel at frontline, and suppression tactics
they should have a generous dmg bonus to their races light weapons and side arms, they should have a moderate bonus to either shield or armor regen they should be the 2nd fastest class in the game next to scouts ( and the speed gap should be large)
and they should have a second grenade slot, maybe one dedicated to av...they should have a nanohive only equipment slot
they should have limited pg/cpu to prevent them from brick tanking unless they want to sacrifice both grenades the hive and a proto weapon. |
Miokai Zahou
The Southern Legion Final Resolution.
329
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Posted - 2014.07.15 22:05:00 -
[12] - Quote
Seymour KrelbornX wrote:Iron Wolf Saber wrote:Dunno what do you guys want it to be? the assault class is the soldier class they excel at frontline, and suppression tactics they should have a generous dmg bonus to their races light weapons and side arms, they should have a moderate bonus to either shield or armor regen they should be the 2nd fastest class in the game next to scouts ( and the speed gap should be large) and they should have a second grenade slot, maybe one dedicated to av...they should have a nanohive only equipment slot they should have limited pg/cpu to prevent them from brick tanking unless they want to sacrifice both grenades the hive and a proto weapon.
Everything was good except for the cpu/pg limitations, that's a big no no in my book.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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J0LLY R0G3R
And the ButtPirates
991
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Posted - 2014.07.15 22:10:00 -
[13] - Quote
Shedder of tears? XD
Vid of : J0LLY Failing at WarFrame on PS4
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Happy Violentime
OMFGZOMBIESRUN
695
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Posted - 2014.07.15 22:51:00 -
[14] - Quote
chilling in the MCC smoking a blunt while its bitches go play pew pew |
Boot Booter
Escrow Removal and Acquisition Dark Taboo
685
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Posted - 2014.07.15 22:57:00 -
[15] - Quote
Whatever it is, the HP buff and scout balancing might fix it. I still think it should be about regen though.
Heavy = hp Scout =ewar Logi = equipment Commando = damage Assault = Regeneration
Boom.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Heimdallr69
Nyain San
2786
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Posted - 2014.07.15 23:01:00 -
[16] - Quote
Jimmy Slapnuts wrote:Michael Arck wrote: How long you've been playing FPS games? Were you confused about the role of assaults in BF, Killzone and many others? This is like asking what the role of janitor is in your local high school. Weed supplier? This^ I believe in the older BF games they used to inject you with "weed" and bring you back to life.. Good times
Removed inappropriate content - CCP Logibro
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TYCHUS MAXWELL
The Fun Police
198
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Posted - 2014.07.15 23:25:00 -
[17] - Quote
Things that make them Assault-Like, low out of combat times (IE good shield regen and armor rep) so I guess low shield recharge delay (lowest for caldari) and maybe a little bit of built in armor rep (The gallente would have the highest passive armor rep) and damage boosts to their respective weapons (The same as the Commandos currently.)
As a point of balance though I'd also throw out there that Commandos should probably also have a little more regen and repair rate, because honestly why does my Cal Sentinel Recharge faster and for more then my Cal Assault and yet the Cal Commando has less ehp then my sentinel and lower regeneration then my cal assault while also being a fatty with no nades. Y U don't like Commando suits CCP? They were worse before 1.8 but still... pretty weak if someone actually decides to shoot at them.
I feel confident in my assessments because unlike most players I got into this game wanting to have fun and not being autistic aka only being able to perform one specific role so I skilled into everything (adv level Caldari and weapons except where proto weapons matter like a Charged rifle or proto forge gun to shove up tank exhausts) and everybody hates me for not joining the proto brosef overkill waste of isk brigades. So admittedly I haven't skill 5 into everything but I've skilled 3-4 in most everything and even still can say there's a lot of clear shenannigans like my militia gallente scout tanking more then my adv Caldari scout. |
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
911
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Posted - 2014.07.16 02:15:00 -
[18] - Quote
Seymour KrelbornX wrote:
They should have a generous dmg bonus to their races light weapons and side arms.
Why can't it be for all weapons and side arms ..??..
I'm Caldari and I shouldn't have to use a Gal assault because I'm better with a Plasma rifle and that's already how the Commando is already and I already had to speck into both so I just don't get you people who want others to do what you do and that's use multiple accounts with alts ( I use my main and that's it . Why use alts to do what I could do with my main ..??.. and I know I am the minority on this issue but why waste time building up alts and I'm not satisfied with my main character ? ) , now that's no knock to those who choose to but I don't and making me speck into multiple races to do what my race should do , for instance Gal and Cal both have rail tech but I have to use Gal commando and speck into my own racial Cal to snipe , I don't care about rail gun usage because I don't use them .. also having to be a Min Logi for the reps to be a better medic and my own racial Cal logi and Amarr to anti-vehicle and for the spawns which I like to place in the battlefield .
It's nice that most of you have time to play multiple accounts and devote time to multiple alts but if I can't do it with my main then I won't go and build up another character ( I've tried and became bored every time ) and that's just me I guess but why can't these roles have things like overall fittings as they are proposing for heavies and I like how the scouts will be but bonuses that cripple options and gameplay like RR and CR racial bonuses forces the gameplay and style . It leaves no options to use your own races mercenary how you care to use instead you have to do twice and three times the work because of how the racial bonuses are set up and while it's good that you would like to portray the thought process of " these people are good at this and these are good at that ." They already have noticeable differences that would be greater if highlighted .
Like Caldari heavies actually being able to shield tank like Amarr and Gal's can armor tank if they are suppose to have an emphasis on shields .
Reduction in depleated shield delays for Caldari .
Shield efficacy bonuses for Caldari .
Bonuses to Shield energizers and rechargers for Caldari .
Percentages of bonuses to overall shield extender fitting for Caldari .
I don't like the fact that I am forced to speck into other races to do what my race should do , every Caldari doesn't use RR's .. we should have a choice in " our tools of choice " , I mean ... it should be a choice in that matter .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Summ Dude
Direct Action Resources
408
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Posted - 2014.07.16 02:16:00 -
[19] - Quote
Boot Booter wrote:Whatever it is, the HP buff and scout balancing might fix it. I still think it should be about regen though.
Heavy = hp Scout =ewar Logi = equipment Commando = damage Assault = Regeneration
Boom. I mean, that sorta works in a simplified sense. But Sentinels can also dish out crazy big damage. And currently Logis technically have better damage output capabilities than Assaults. And besides that, just "regeneration" isn't really a role, it's an advantage.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Heimdallr69
Nyain San
2793
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Posted - 2014.07.16 02:17:00 -
[20] - Quote
I've always said they should be the damage/rof type.
Removed inappropriate content - CCP Logibro
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
912
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Posted - 2014.07.16 02:32:00 -
[21] - Quote
Summ Dude wrote: Currently Logis technically have better damage output capabilities than Assaults.
Can you explain how ?
I play Min logi and I have to use a charger of some sort for my shields , shield extenders and maybe a damage mods ... now if you play logi and stack damage mods then that's good for you but all logi's don't and some go for survivability and HP's , hell I use a scanner and sometimes have rangers or per enhancers .
I try to play like I'm alone ( Set up's ) but I have to see what's around me and also be prepared to help out if by chance .
Different logi's play differently which I'm sure you know and what made slayer logi's like their bonuses ( Shield and armor efficiencies like what should be given to assaults also >>> ) and regen capabilities are gone so it's a different story there .
Why play logi to assault when you get a equipment bonus and not a weapons bonus like assaults do and they are paper thin even with massive HP's , they are slow and can't see without tools and gimping themselves ... also they don't have a sidearm needless to say .
I just don't see what your seeing .
Edit : Plus you get a weapons reductions for fitting an assault and that leaves room to stack top tier damage mods if you like and place proto weapons on a advanced if your maxed out in the role .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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ladwar
HEARTS OF PHOENIX
2010
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Posted - 2014.07.16 02:38:00 -
[22] - Quote
sidearms- amarr logis
but yea assaults are getting replaced with commandos since they do what assault should but with more hp. assaults are not first reaction forces, thats scouts. so i would like to see what ccp says.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Killar-12
The Exemplars Top Men.
2968
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Posted - 2014.07.16 02:42:00 -
[23] - Quote
Dead
I am an Idiot, and so are you!
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1401
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Posted - 2014.07.16 03:22:00 -
[24] - Quote
The dark cloud wrote:running away from heavys. LOLOLOLOLOL hahahahahahahahahahahahahhaha thats actually the funniest thing I've read today
have my likes good sir
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
605
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Posted - 2014.07.16 03:53:00 -
[25] - Quote
Miokai Zahou wrote:Seymour KrelbornX wrote:Iron Wolf Saber wrote:Dunno what do you guys want it to be? the assault class is the soldier class they excel at frontline, and suppression tactics they should have a generous dmg bonus to their races light weapons and side arms, they should have a moderate bonus to either shield or armor regen they should be the 2nd fastest class in the game next to scouts ( and the speed gap should be large) and they should have a second grenade slot, maybe one dedicated to av...they should have a nanohive only equipment slot they should have limited pg/cpu to prevent them from brick tanking unless they want to sacrifice both grenades the hive and a proto weapon. Everything was good except for the cpu/pg limitations, that's a big no no in my book.
oh? so no limitations? let them brick tank and have the best of everything else as well? that isn't balance... |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1405
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Posted - 2014.07.16 03:54:00 -
[26] - Quote
Iron Wolf Saber wrote:Dunno what do you guys want it to be? OP
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
605
|
Posted - 2014.07.16 03:55:00 -
[27] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Seymour KrelbornX wrote:
They should have a generous dmg bonus to their races light weapons and side arms.
Why can't it be for all weapons and side arms ..??.. I'm Caldari and I shouldn't have to use a Gal assault because I'm better with a Plasma rifle and that's already how the Commando is already and I already had to speck into both so I just don't get you people who want others to do what you do and that's use multiple accounts with alts ( I use my main and that's it . Why use alts to do what I could do with my main ..??.. and I know I am the minority on this issue but why waste time building up alts and I'm not satisfied with my main character ? ) , now that's no knock to those who choose to but I don't and making me speck into multiple races to do what my race should do , for instance Gal and Cal both have rail tech but I have to use Gal commando and speck into my own racial Cal to snipe , I don't care about rail gun usage because I don't use them .. also having to be a Min Logi for the reps to be a better medic and my own racial Cal logi and Amarr to anti-vehicle and for the spawns which I like to place in the battlefield . It's nice that most of you have time to play multiple accounts and devote time to multiple alts but if I can't do it with my main then I won't go and build up another character ( I've tried and became bored every time ) and that's just me I guess but why can't these roles have things like overall fittings as they are proposing for heavies and I like how the scouts will be but bonuses that cripple options and gameplay like RR and CR racial bonuses forces the gameplay and style . It leaves no options to use your own races mercenary how you care to use instead you have to do twice and three times the work because of how the racial bonuses are set up and while it's good that you would like to portray the thought process of " these people are good at this and these are good at that ." , they already have noticeable differences that would be greater if highlighted . Like Caldari heavies actually being able to shield tank like Amarr and Gal's can armor tank if they are suppose to have an emphasis on shields . Reduction in depleated shield delays for Caldari . Shield efficacy bonuses for Caldari . Bonuses to Shield energizers and rechargers for Caldari . Percentages of bonuses to overall shield extender fitting for Caldari . I don't like the fact that I am forced to speck into other races to do what my race should do , every Caldari doesn't use RR's .. we should have a choice in " our tools of choice " , I mean ... it should be a choice in that matter .
I never said you couldn't use another races weapon... I simply suggested the bonus would be for only its own race... doesn't mean as a cal you cant use a vizam effectively... |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2158
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Posted - 2014.07.16 04:49:00 -
[28] - Quote
I really don't like where Rattati's going with the Assault, but i understand the motivation. Increasing hp is a safe answer, but it's about as uninspired as it gets.
Tbh i feel the same way about the proposals to increase dps & rof, but agree with the sentiment that the assault should be the class that pushes objectives.
Buffing hp and/or dps just leads to more disparity between vets and noobs, and leaves us playing the brick tank/dps game.
So if we don't buff tank and dps what do we do?
My answer is buff by 2-3%/lvl of assault suit operation all the skill/abilities that allow an assault to apply damage: sprint speed, range, dispersion, reload, shield/armor recovery rate & delay, ammo capacity, melee, resupply rate, respawn time. Why? Because these buffs would do very little to help hapless noobs, but would be powerful in the hands of a competent merc. They are a buff for assaults who know how to assault, without inflicting hp inflation or dps inflation on the game.
Defining the assault suit around all those 'soft' skills also allows it to be a strong generalist suit, and as an added bonus we prolly wouldn't see a repeat of fotm fiascoes like the heartbreaking sadness that is the heavy/RR combo.
Imagine facing your mirror image opponent, but with them basically 10 to 15 percent better at everything. How is that fight going to go?
Buffing the soft skills will allow assaults to apply pressure sooner, harder and longer, and also allow them to quickly react and flexibly adapt to changes in the battlespace around them.
PSN: RationalSpark
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
686
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Posted - 2014.07.16 05:41:00 -
[29] - Quote
Summ Dude wrote:Boot Booter wrote:Whatever it is, the HP buff and scout balancing might fix it. I still think it should be about regen though.
Heavy = hp Scout =ewar Logi = equipment Commando = damage Assault = Regeneration
Boom. I mean, that sorta works in a simplified sense. But Sentinels can also dish out crazy big damage. And currently Logis technically have better damage output capabilities than Assaults. And besides that, just "regeneration" isn't really a role, it's an advantage.
That's just not true.
I'm just talking about bonuses here. Assault should get a bonus to regen modules or bonus to base regen based on race.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
686
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Posted - 2014.07.16 05:49:00 -
[30] - Quote
@ vrain
Solid idea. Would kinda support jack of all trades mentality going around. But would that really be enough to balance the role in PC setting?
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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