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TYCHUS MAXWELL
The Fun Police
201
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Posted - 2014.07.16 15:38:00 -
[61] - Quote
Maiden selena MORTIMOR wrote:ide also like to note that the reason the amar assault is not in such a bad place is because its racial bonus's directly effects active assaulting abilities...the scr and lr heat cost bonus makes those weapon best on amar assault..which gives the amar assault a clear edge when wielding amar weaponry.
if all the other assaults made their weapons better than assaults wouldnt be as bad off.
i want all assaults to have a bonus that makes their racial guns much better on the assault....this would give someone an actual reason to run assault over scout..
the ONLY REASON ONLY REASON i am not running scout in modern day and age scout 514..is because i am an amarrian and i use lr...which is best on amar assault...if lr worked just as well on assault as any other suit...like rr and cr..and ascr ar...unlike scr..and lr..the only two weapons that work BEST on their ASSAULT suit as it SHOULD be.
were i not a lr and scr user it would be 100% useless to run assault over scout
I'd have to agree with you. I always thought the Amarr bonus was actually logical. Meanwhile on my Caldari assault I get faster reloading... which I honestly don't even notice. I still think the way to go for the assaults is better regeneration. If you up the Ehp on assaults it will get to the point where scouts are underpowered again. Why? Because the power that lies in a scout is all about killing targets before they are noticed. Don't believe me? If you are ever in a match where the enemy team is fielding mostly scouts (and assuming your team roster isn't field with battle academy cadets) just watch what happens. They will get the drop kills left and right but will get pushed off the objective and never be able to hold it. Because scouts are based on outmaneuvering and sneaking around the objective dropping REs shotgun popping knifing rifle spam etc. etc. which has diminishing returns when you have an overabundance of scouts on your side and the enemy team has heavies and assault/logis on the objective. If the Ehp is raised on assaults this could make it harder for scouts to deal lethal damage without cheezing (RE bombing) which in a meta game sense could lead to them under performing again. |
aaaasdff ertgfdd
148
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Posted - 2014.07.16 16:23:00 -
[62] - Quote
Maiden selena MORTIMOR wrote:ide also like to note that the reason the amar assault is not in such a bad place is because its racial bonus's directly effects active assaulting abilities...the scr and lr heat cost bonus makes those weapon best on amar assault..which gives the amar assault a clear edge when wielding amar weaponry.
if all the other assaults made their weapons better than assaults wouldnt be as bad off.
i want all assaults to have a bonus that makes their racial guns much better on the assault....this would give someone an actual reason to run assault over scout..
the ONLY REASON ONLY REASON i am not running scout in modern day and age scout 514..is because i am an amarrian and i use lr...which is best on amar assault...if lr worked just as well on assault as any other suit...like rr and cr..and ascr ar...unlike scr..and lr..the only two weapons that work BEST on their ASSAULT suit as it SHOULD be.
were i not a lr and scr user it would be 100% useless to run assault over scout They do that now, I get a extra sharpshooter skill on my gal, a huge clip on my mini, and fast reload on my cal, personally I like these bonuses. Some of you think these are not good bonuses, I think the main edge the scout has over assault is first to see first to shoot, and its usually in the back. Give people more ehp they will still die to the scout. Im not suggesting a solution, I am trying to more clearly articulate the problem. I get over 1000 ehp on my gal assault, but by the time I turn around hes already got a cr clip in my back and is switching to his sub if im not dead yet.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
311
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Posted - 2014.07.16 16:32:00 -
[63] - Quote
The dark cloud wrote:CCP Rattati wrote:Killin' folks And how do they exceel in that role if i may ask? A heavy has more HP, more firepower and has much better fitting options. Give assaults a 100% bonus on damage mods so we could re create the old order.
This aint a bad idea
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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aaaasdff ertgfdd
149
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Posted - 2014.07.16 16:44:00 -
[64] - Quote
501st Headstrong wrote:The dark cloud wrote:CCP Rattati wrote:Killin' folks And how do they exceel in that role if i may ask? A heavy has more HP, more firepower and has much better fitting options. Give assaults a 100% bonus on damage mods so we could re create the old order. This aint a bad idea I would take it but it wouldn't solve the issue. Its not a dps issue, if it were assaults would win, they have more slots for damage mods. Look, as a proto gal scout with a boundless combat rifle if I catch a 1500ehp proto gal sentinel completely unaware from behind hes dead. Its about the scouts being completely uncontested in ewar. Gal Scouts have NO counter if they put 2 complex profile dampeners on. None. They will always get you unaware. How can you all not see its an issue of first to shoot....? How many times did a scout start shooting you and you never saw him coming?
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
311
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Posted - 2014.07.16 16:54:00 -
[65] - Quote
But that is the job of a Scout? Him sneaking up on you is their advantage. That goes if people see him. And if Assaults gain EWAR, how are Scouts as good? Assaults will be the new scouts, and the roles will have flipped, Causing Scouts to brick tank more. The Assaults need to be fast and furious.
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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aaaasdff ertgfdd
151
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Posted - 2014.07.16 17:05:00 -
[66] - Quote
501st Headstrong wrote:But that is the job of a Scout? Him sneaking up on you is their advantage. That goes if people see him. And if Assaults gain EWAR, how are Scouts as good? Assaults will be the new scouts, and the roles will have flipped, Causing Scouts to brick tank more. The Assaults need to be fast and furious. Im not saying they should gain ewar. Which everysuit has ewar, scouts are just the best. Im just saying that being able to both see the enemy and be invisible is a greater tactical advantage than dps, regen, or ehp. When used strategically its the end all be all. If I said to you hey man, do you want to know the enemy position 50 meters out AND be invisible to him, or do 5% more damage? Which would you take? Obviously......
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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aaaasdff ertgfdd
151
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Posted - 2014.07.16 17:09:00 -
[67] - Quote
501st Headstrong wrote:But that is the job of a Scout? Him sneaking up on you is their advantage. That goes if people see him. And if Assaults gain EWAR, how are Scouts as good? Assaults will be the new scouts, and the roles will have flipped, Causing Scouts to brick tank more. The Assaults need to be fast and furious. I would also ask is that really the job of the scout? Is the ewar there for the scout for slaying? Or is the ewar to get behind the enemy, relay positions, and equipment, drop links, etc etc. It is the advantage of the scout to be sneaky and unseen, but when that advantage is used for killing it becomes difficult to counter.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
4
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Posted - 2014.07.16 19:30:00 -
[68] - Quote
Either give assaults the 100% increase to damade mods or the old proficiency back. Also a litle better regen would help. The scout should always be able to kill you from behind that isn't the problem. The problem is I can brick tand my cko scout and fight head on. I don't even use a cloak on most of my scout suits the cloak isn't the problem. Cloaks are useless while moving against an aware assault. |
Summ Dude
Direct Action Resources
413
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Posted - 2014.07.16 20:08:00 -
[69] - Quote
CCP Rattati wrote:Killin' folks I'm sorry, but does not every Dust player "kill folks"? Could you maybe be a bit more specific please?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
413
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Posted - 2014.07.16 20:09:00 -
[70] - Quote
Stefan Stahl wrote:Remember that the Assault class had no identity crisis until the Scouts were buffed significantly with the release of 1.8. Just trace back your steps and we'll have a proper Assault class again. Uh, slayer Logis?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
531
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Posted - 2014.07.16 20:17:00 -
[71] - Quote
Wait, the Assault is the Killer? I thought that's the Commando, with a side-dish of Sentinel. Assault seem more like the "generic cannon fodder" role. They are there to give squishy targets that are satisfying to kill for heavies and scouts alike, which allows Logis to enjoy a game of heavy repping and nanohiving. Scouts die too fast to HMGs and are annoyingly fast. Heavies take too long to die and can actually fight back. Assaults are the perfect opponent.
Reduce clone drain on death for Assaults to one fourth of a clone. You need to kill four Assaults to have it count as one clone lost. Also, make all Assaults into BPOs, with full racial loadouts pre-equipped and non-customizable. And then add a Lemming AI that automatically spawns eight Assaults per team (Two of each faction) into every match, in addition to the full human teams. The AI is barely good enough to sometimes shoot and their goal is to assemble at objectives and wait to be killed.
Suddenly, even blueberries can feel awesome. Everyone can get the protostomper experience with this, which seems to be a design goal of Dust. You can get your tank and mow down all those Lemmings. Or you can equip multiple myofibrills and try to melee them all. Imagine the possibilities! Imagine the killstreak videos! Imagine!
In fact, just remove player-run Assaults and make them a pure AI option, similar to the minions in Titanfall. This will give them a well-rounded role. You could make their deaths the deciding factor on ISK payouts and/or loot.
...I think I drank from the well of sarcasm today. |
Vapor Forseti
Nyain Chan General Tso's Alliance
712
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Posted - 2014.07.16 20:41:00 -
[72] - Quote
CCP Rattati wrote:Killin' folks I knew it!!!!1!1!!one!
pâ¬péñpâòpâ½pü«tÄïpü½pü¬péïpÇé --pâ¬pâùpâ¬pâ+pâ¬péñpâ¬pâ+
NyainChan Forever
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Leadfoot10
Molon Labe. General Tso's Alliance
1201
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Posted - 2014.07.16 20:48:00 -
[73] - Quote
CUSE TOWN333 wrote:CCP Rattati wrote:Killin' folks ok now that we got that squared away we might want to take a look at how the other suits are killen folks 10 times better. so the scout and heavy suit is steping over my role O wise new dev who has fixed the game faster in 2 months then the rest of them dudes in a year.
I think this part deserves some note & I could not agree more. Well done, Rattati, and I wish you had come on board earlier!!!
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Bormir1r
Fatal Absolution General Tso's Alliance
511
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Posted - 2014.07.16 21:26:00 -
[74] - Quote
Gavr1lo Pr1nc1p wrote:Iron Wolf Saber wrote:Dunno what do you guys want it to be? OP
So it can be nerfed lol?
"One does not simply" run like a Raptor. Only mk.0 Scouts do ... wait... I'm still outclassed by Gal scouts.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1463
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Posted - 2014.07.16 21:29:00 -
[75] - Quote
Bormir1r wrote:Gavr1lo Pr1nc1p wrote:Iron Wolf Saber wrote:Dunno what do you guys want it to be? OP So it can be nerfed lol? Lol it was a joke
but hopefully it'll be something at least good enough to make heavies cry
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
341
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Posted - 2014.07.16 21:36:00 -
[76] - Quote
Weapons dont kill people do.
There are plenty of stubborn people in this thread. You guys want a bonus, an incentive to assault. Talk about that instead of masking that in the discussion of what the role is.
The lot of you are being highly unreasonable and completely immature concerning a simple definition. Or you dont know how to handle someone telling you that you're wrong on the internet. |
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
316
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Posted - 2014.07.16 21:44:00 -
[77] - Quote
The discussion of the bonus is in Feedback and Discussions.
Title: Vrain's Idea of the Assault- The Perfect Solution
Oh and I thought of this, but Im not sure. If scouts aren't meant for slaying...how about decreasing the ammo capacity in their guns. Not by a ridiculous amount, only around say 10-20% The 48 rounds of a Duvolle on a Scout, still plenty enough to kill, but Assaults with their bonuses to clip size would be a thorn in Scouts side, which it should be
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
5
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Posted - 2014.07.16 22:04:00 -
[78] - Quote
501st Headstrong wrote:The discussion of the bonus is in Feedback and Discussions.
Title: Vrain's Idea of the Assault- The Perfect Solution
Oh and I thought of this, but Im not sure. If scouts aren't meant for slaying...how about decreasing the ammo capacity in their guns. Not by a ridiculous amount, only around say 10-20% The 48 rounds of a Duvolle on a Scout, still plenty enough to kill, but Assaults with their bonuses to clip size would be a thorn in Scouts side, which it should be
Maybr on rifles but that would kill the sg. However buffing dps somehow would make the near equal h p stcking less affective and force them back into tjeir role. |
alten hilt
Legio DXIV
373
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Posted - 2014.07.16 22:27:00 -
[79] - Quote
I've posted my thoughts on what I think the Assault should be here
tldr: Fight-to-fight sustainability (i.e. high HP regeneration, large ammo capacity)
Surviving Dust: Tutorial Series
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Leo Look
Shadow Company HQ Lokun Listamenn
64
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Posted - 2014.07.17 00:16:00 -
[80] - Quote
I don't get it .......I play EVE and Dust why is it so hard for so many to get you fit your stuff the way you like there is no real roles in this game. look if I fit my battle ship with mining lasers well then it is now a mining ship if I fit my logi with lots of armor and shields and a proto gun then now I am a heavy no roles all fun if you like roles then go back to some other FPS or you can play some RPG there good for roles |
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ladwar
HEARTS OF PHOENIX
2012
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Posted - 2014.07.17 01:41:00 -
[81] - Quote
CCP Rattati wrote:Killin' folks this must be a troll since that's the role of commandos, aka damage bonuses with higher hp.
well i did see this troll coming...
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
319
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Posted - 2014.07.17 02:05:00 -
[82] - Quote
Demandred Moores wrote:501st Headstrong wrote:The discussion of the bonus is in Feedback and Discussions.
Title: Vrain's Idea of the Assault- The Perfect Solution
Oh and I thought of this, but Im not sure. If scouts aren't meant for slaying...how about decreasing the ammo capacity in their guns. Not by a ridiculous amount, only around say 10-20% The 48 rounds of a Duvolle on a Scout, still plenty enough to kill, but Assaults with their bonuses to clip size would be a thorn in Scouts side, which it should be Maybr on rifles but that would kill the sg. However buffing dps somehow would make the near equal h p stcking less affective and force them back into tjeir role.
DPS is for the Commando. And Scouts would only carry less ammo in their main Light Weapon, excluding Shotguns. You want to run a fricking Six Kin Combat Rifle, great. But be prepared to reload even more often
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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Michael Arck
4877
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Posted - 2014.07.17 15:21:00 -
[83] - Quote
ladwar wrote:CCP Rattati wrote:Killin' folks this must be a troll since that's the role of commandos, aka damage bonuses with higher hp. well i did see this troll coming...
No. Commando is the hulk version of assault. Its a hybrid role that manifested from people using sentinels as assaults with light weapons. Commando exist between Sentinel and Assault. Again, the role is hybrid. The killer is the one with the title definition of attacking, which is assault.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Summ Dude
Direct Action Resources
419
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Posted - 2014.07.17 18:48:00 -
[84] - Quote
Michael Arck wrote:ladwar wrote:CCP Rattati wrote:Killin' folks this must be a troll since that's the role of commandos, aka damage bonuses with higher hp. well i did see this troll coming... No. Commando is the hulk version of assault. Its a hybrid role that manifested from people using sentinels as assaults with light weapons. Commando exist between Sentinel and Assault. Again, the role is hybrid. The killer is the one with the title definition of attacking, which is assault. Actually Commandos have generally been defined with a suppression role by CCP.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Bradric Banewolf
D3ATH CARD
193
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Posted - 2014.07.17 20:31:00 -
[85] - Quote
Smoky The Bear wrote:Summ Dude wrote:Lots of people debate over what the Assault suit is actually supposed to do. Some say it's a jack-of-all-trades, some say it's a pure slayer, some say it's just a frontline suit (whatever that means). So I was wondering if maybe we could hear from a dev what the actual intended role for the Assault suit is. It would probably help steer future discussions in the right direction. another Try hard FOTMer trying to get over on scouts ...
Please refer to the like button above your comment, and notice the absence.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
193
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Posted - 2014.07.17 20:35:00 -
[86] - Quote
I'm not sure bro because everything they were supposed to be good at scouts do better?!
"Anybody order chaos?"
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Summ Dude
Direct Action Resources
421
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Posted - 2014.07.19 06:15:00 -
[87] - Quote
Still waiting on a more detailed answer.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Michael Arck
4896
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Posted - 2014.07.19 06:35:00 -
[88] - Quote
LOL
Summ Dude wrote:That was not the answer I wanted to hear. As you can tell, I'm very much interested in beating a dead horse.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Guiltless D667
54
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Posted - 2014.07.19 07:05:00 -
[89] - Quote
The assault class role to me would be define as: A frontine dropsuit with HIGH mobility (stamina) to push from point A to point B quickly and efficiently ,while maintaining moderate tank and weapon utility.
A Strange Game.
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The True Inferno
Myrmidon Syndicate
22
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Posted - 2014.07.19 09:59:00 -
[90] - Quote
aaaasdff ertgfdd wrote:501st Headstrong wrote:But that is the job of a Scout? Him sneaking up on you is their advantage. That goes if people see him. And if Assaults gain EWAR, how are Scouts as good? Assaults will be the new scouts, and the roles will have flipped, Causing Scouts to brick tank more. The Assaults need to be fast and furious. I would also ask is that really the job of the scout? Is the ewar there for the scout for slaying? Or is the ewar to get behind the enemy, relay positions, and equipment, drop links, etc etc. It is the advantage of the scout to be sneaky and unseen, but when that advantage is used for killing it becomes difficult to counter.
What I would suggest to fix this would be to increase the CPU on scouts, though right now your probably thinking "WTF you saying!? BUFF them again? Yo crazy" first, let me finish and second yes I am. I would suggest to increase the CPU on scouts WHILE severely reducing the PG, why may you ask? because every E-war module only takes CPU. This would intern emphsise the usage of scan modules and dampeners on scout suits, mainly because you would not be able to fit much hp modules on. This would have scouts become more stealthy, scanny and, if they fail to ambush you, easyer to kill.
ScP = GÖÑ
Resent fat scout (sentinel w/shotty and cin-cats)
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