Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ablerober
Sea of Sin
53
|
Posted - 2014.07.08 22:18:00 -
[1] - Quote
Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
387
|
Posted - 2014.07.08 22:20:00 -
[2] - Quote
a logi with a militia needle who wants 60 wp...... |
Nocturnal Soul
Immortal Retribution
3496
|
Posted - 2014.07.08 23:15:00 -
[3] - Quote
I sometimes do it to get away from heavies, as long as it ain't me!
-trolling since 7yrs old
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Atiim
Fooly Cooly. Anime Empire.
10311
|
Posted - 2014.07.08 23:26:00 -
[4] - Quote
Seymour KrelbornX wrote:a Starter Fit with a militia needle who wants 60 wp...... FTFY
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
|
Skullmiser Vulcansu
139
|
Posted - 2014.07.08 23:28:00 -
[5] - Quote
I would rather that nanite injectors not exist at all than for this to happen.
If this game was fun, I wouldn't be playing it.
|
Scheneighnay McBob
Cult of Gasai
5601
|
Posted - 2014.07.09 00:28:00 -
[6] - Quote
I would rather be revived in a firefight than what's currently happening almost all of the time- asshats with nanite injectors who completely ignore you when you're calling for help.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
|
Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5
|
Posted - 2014.07.09 00:44:00 -
[7] - Quote
Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***.
I'll do it sometimes to reset your bleedout timer, so even if you don't survive the initial pickup I'll have more time to pick you up after finishing with the opponents I'm currently dealing with. Sometimes it works, sometimes it doesn't. I care less about my KDA and more about ISK efficiency and whether or not someone is willing to attempt to keep my protosuits alive.
Yes sometimes people pick me up when I don't want to be (like when I'd like to swap to a different set of equipment on a logi and the only supply depot is in the redline), but overall I'm okay with people making the attempt so long as it doesn't involve them running straight out into 3 heavies at 20m with HMG's and dying themselves.
Also, if you're running 50-80% needles being able to pick up a friendly heavy, commando or assault in the middle of a firefight is a *huge* boon, especially if they have a lot of armor. |
Thurak1
Psygod9
807
|
Posted - 2014.07.09 01:01:00 -
[8] - Quote
Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***. Sadly this mechanic used to be in the game.
|
ratamaq doc
Onslaught Inc RISE of LEGION
686
|
Posted - 2014.07.09 01:11:00 -
[9] - Quote
Malleus Malificorum wrote:Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***. I'll do it sometimes to reset your bleedout timer, so even if you don't survive the initial pickup I'll have more time to pick you up after finishing with the opponents I'm currently dealing with. Sometimes it works, sometimes it doesn't. I care less about my KDA and more about ISK efficiency and whether or not someone is willing to attempt to keep my protosuits alive. Yes sometimes people pick me up when I don't want to be (like when I'd like to swap to a different set of equipment on a logi and the only supply depot is in the redline), but overall I'm okay with people making the attempt so long as it doesn't involve them running straight out into 3 heavies at 20m with HMG's and dying themselves. Also, if you're running 50-80% needles being able to pick up a friendly heavy, commando or assault in the middle of a firefight is a *huge* boon, especially if they have a lot of armor.
Was going to say this. Especially in ambush, I give two ***** about YOUR KD. I care about the clone count. If I notice you on the ground for a 5 or more second span without being able to safely get you up, I'll stab you anyway rather than let you bleed out. Chances are you watching the overmap anyway yelling at your TV "YOURE 5 METERS AWAY YOU STUPIT FKING NOOD PICK ME UP!!11"
Not saying there aren't dumb ***** out there with medic fits looking for a quick 60, but this is a team game with meta primarily about ISK. Not K/D. The revive cost you nothing ISK wise, but offered a chance to save you some, a chance to keep you in the fight, a chance for 1 less clone reduction, and 60 more WP to an orbital for your team. That is worth way more than your KD.
YouTube
|
Unum Intrepidus
Commando Perkone Caldari State
12
|
Posted - 2014.07.09 03:19:00 -
[10] - Quote
ratamaq doc wrote:Malleus Malificorum wrote:Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***. I'll do it sometimes to reset your bleedout timer, so even if you don't survive the initial pickup I'll have more time to pick you up after finishing with the opponents I'm currently dealing with. Sometimes it works, sometimes it doesn't. I care less about my KDA and more about ISK efficiency and whether or not someone is willing to attempt to keep my protosuits alive. Yes sometimes people pick me up when I don't want to be (like when I'd like to swap to a different set of equipment on a logi and the only supply depot is in the redline), but overall I'm okay with people making the attempt so long as it doesn't involve them running straight out into 3 heavies at 20m with HMG's and dying themselves. Also, if you're running 50-80% needles being able to pick up a friendly heavy, commando or assault in the middle of a firefight is a *huge* boon, especially if they have a lot of armor. Was going to say this. Especially in ambush, I give two ***** about YOUR KD. I care about the clone count. If I notice you on the ground for a 5 or more second span without being able to safely get you up, I'll stab you anyway rather than let you bleed out. Chances are you watching the overmap anyway yelling at your TV "YOURE 5 METERS AWAY YOU STUPIT FKING NOOD PICK ME UP!!11" Not saying there aren't dumb ***** out there with medic fits looking for a quick 60, but this is a team game with meta primarily about ISK. Not K/D. The revive cost you nothing ISK wise, but offered a chance to save you some, a chance to keep you in the fight, a chance for 1 less clone reduction, and 60 more WP to an orbital for your team. That is worth way more than your KD.
Well said. People need to seriously read/see what this person is saying. Take a +1, thats playing with your brain.
Quit CoD to play Dust, never regretted it, never looking back.
Play safe, Play smart. Use the brain you were given.
|
|
Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8
|
Posted - 2014.07.09 03:22:00 -
[11] - Quote
Oh and bleeding out on a 200k proto suit when someone is within range to pick you up *sucks*. If you've ever ran proto, you probably know that feeling. |
bogeyman m
Minmatar Republic
317
|
Posted - 2014.07.09 03:31:00 -
[12] - Quote
Malleus Malificorum wrote:Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***. I'll do it sometimes to reset your bleedout timer, so even if you don't survive the initial pickup I'll have more time to pick you up after finishing with the opponents I'm currently dealing with. Sometimes it works, sometimes it doesn't. I care less about my KDA and more about ISK efficiency and whether or not someone is willing to attempt to keep my protosuits alive. Yes sometimes people pick me up when I don't want to be (like when I'd like to swap to a different set of equipment on a logi and the only supply depot is in the redline), but overall I'm okay with people making the attempt so long as it doesn't involve them running straight out into 3 heavies at 20m with HMG's and dying themselves. Also, if you're running 50-80% needles being able to pick up a friendly heavy, commando or assault in the middle of a firefight is a *huge* boon, especially if they have a lot of armor. AND running a decent rep tool...
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
|
Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11
|
Posted - 2014.07.09 03:32:00 -
[13] - Quote
bogeyman m wrote:Malleus Malificorum wrote:Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***. I'll do it sometimes to reset your bleedout timer, so even if you don't survive the initial pickup I'll have more time to pick you up after finishing with the opponents I'm currently dealing with. Sometimes it works, sometimes it doesn't. I care less about my KDA and more about ISK efficiency and whether or not someone is willing to attempt to keep my protosuits alive. Yes sometimes people pick me up when I don't want to be (like when I'd like to swap to a different set of equipment on a logi and the only supply depot is in the redline), but overall I'm okay with people making the attempt so long as it doesn't involve them running straight out into 3 heavies at 20m with HMG's and dying themselves. Also, if you're running 50-80% needles being able to pick up a friendly heavy, commando or assault in the middle of a firefight is a *huge* boon, especially if they have a lot of armor. AND running a decent rep tool...
Pie practice when we're running commando squads is to put 80% needles on if we have the ability to, we can't repair each other, but picking someone up with 450+ health can really turn an engagement. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
67
|
Posted - 2014.07.09 03:46:00 -
[14] - Quote
Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***. Most logis. Because they suck and ccp enjoys the lolz. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2043
|
Posted - 2014.07.09 03:51:00 -
[15] - Quote
<--Wiyrkomi on all fits that have needles except for two
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
|
deezy dabest
Sacred Initiative of Combat Killers
738
|
Posted - 2014.07.09 04:16:00 -
[16] - Quote
Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***.
Why the call for help button does not function as a way to signal you actually want a pick up I do not know.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
|
castba
Amarr Templars Amarr Empire
505
|
Posted - 2014.07.09 04:25:00 -
[17] - Quote
<-- This ******** will if it is in an Ambush...
But at least you revive with 80% of your armour
Oh, this game would be so much better if there were no record of K/Dr |
Lorhak Gannarsein
Legio DXIV
4100
|
Posted - 2014.07.09 04:40:00 -
[18] - Quote
I only use 80%.
You're damn right I'll stick you in a firefight.
CCP Rattati ily!
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
|
DUST Fiend
Onslaught Inc RISE of LEGION
14554
|
Posted - 2014.07.09 05:01:00 -
[19] - Quote
Honorable Mention
|
Xocoyol Zaraoul
Superior Genetics
2080
|
Posted - 2014.07.09 05:08:00 -
[20] - Quote
Seymour KrelbornX wrote:a logi with a militia needle who wants 60 wp......
This, or my alt who has a State W Needle (and soon my main). With a 100% HP revival, no excuse for you to die again.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
|
|
Kaltos Darksbane
Shadow Wolves Inc.
239
|
Posted - 2014.07.09 06:14:00 -
[21] - Quote
ratamaq doc wrote:Malleus Malificorum wrote:Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***. I'll do it sometimes to reset your bleedout timer, so even if you don't survive the initial pickup I'll have more time to pick you up after finishing with the opponents I'm currently dealing with. Sometimes it works, sometimes it doesn't. I care less about my KDA and more about ISK efficiency and whether or not someone is willing to attempt to keep my protosuits alive. Yes sometimes people pick me up when I don't want to be (like when I'd like to swap to a different set of equipment on a logi and the only supply depot is in the redline), but overall I'm okay with people making the attempt so long as it doesn't involve them running straight out into 3 heavies at 20m with HMG's and dying themselves. Also, if you're running 50-80% needles being able to pick up a friendly heavy, commando or assault in the middle of a firefight is a *huge* boon, especially if they have a lot of armor. Was going to say this. Especially in ambush, I give two ***** about YOUR KD. I care about the clone count. If I notice you on the ground for a 5 or more second span without being able to safely get you up, I'll stab you anyway rather than let you bleed out. Chances are you watching the overmap anyway yelling at your TV "YOURE 5 METERS AWAY YOU STUPIT FKING NOOD PICK ME UP!!11" Not saying there aren't dumb ***** out there with medic fits looking for a quick 60, but this is a team game with meta primarily about ISK. Not K/D. The revive cost you nothing ISK wise, but offered a chance to save you some, a chance to keep you in the fight, a chance for 1 less clone reduction, and 60 more WP to an orbital for your team. That is worth way more than your KD.
Heh Heh. Try telling that to Regnyum.
Dust 514?...............More like Dust 5150.
I support SP rollover!
|
hold that
Krusual Covert Operators Minmatar Republic
135
|
Posted - 2014.07.09 07:30:00 -
[22] - Quote
As a logi I hate seeing nubs mashing x revive in the wide open. On the bridge you can see 10 nubs mashing asking for revive for their whole bleed out |
Ablerober
Sea of Sin
58
|
Posted - 2014.07.09 08:40:00 -
[23] - Quote
Scheneighnay McBob wrote:I would rather be revived in a firefight than what's currently happening almost all of the time- asshats with nanite injectors who completely ignore you when you're calling for help.
I'm confident when I say this, but I'm pretty sure I've never called for help. If my suit cost 200k to restock, then I would of course use this function.
I should have given my examples in my OP - rather than make it sound like a drunken rant.
I was indded revived about 5 metres away from 2-3 heavies with HMG's. I was in the process of switching to my heavy dropsuit when this happened. At least the **** who revived me was also killed.
In the previous game I was revived in the path of a sniper. Not once, but twice.
I also remember being revived a week or two ago when I had run out of ammo and no depo or hive in sight...
I'm not fussed about my KDR on this character as by the end of my session, I will have made up for the losses.
I do not want to be revived - ever. Is this to much to ask? Ha ha |
Foo Fighting
THE HANDS OF DEATH
89
|
Posted - 2014.07.09 09:10:00 -
[24] - Quote
To avoid being picked up - as soon as you are dead choose another spawn point (any) spawn then immediately abort, this stops you bleeding out and gives you the time to choose another her fit and spawn point at leisure. |
Gelan Corbaine
Gladiators Vanguard
468
|
Posted - 2014.07.09 09:33:00 -
[25] - Quote
Ablerober wrote:Scheneighnay McBob wrote:I would rather be revived in a firefight than what's currently happening almost all of the time- asshats with nanite injectors who completely ignore you when you're calling for help. I'm confident when I say this, but I'm pretty sure I've never called for help. If my suit cost 200k to restock, then I would of course use this function. I should have given my examples in my OP - rather than make it sound like a drunken rant. I was indded revived about 5 metres away from 2-3 heavies with HMG's. I was in the process of switching to my heavy dropsuit when this happened. At least the **** who revived me was also killed. In the previous game I was revived in the path of a sniper. Not once, but twice. I also remember being revived a week or two ago when I had run out of ammo and no depo or hive in sight... I'm not fussed about my KDR on this character as by the end of my session, I will have made up for the losses. I do not want to be revived - ever. Is this to much to ask? Ha ha
Then don't ........fu*%ING DIE !
No job is worth doing if you don't get paid in the end .
|
RayRay James
Molon Labe. General Tso's Alliance
214
|
Posted - 2014.07.09 12:12:00 -
[26] - Quote
if you're covered by 6 hostiles in a situation I know we're both going to die, I'm not going to pick you up.
Otherwise, you're getting stabbed.
|
Vapor Forseti
Nyain Chan General Tso's Alliance
696
|
Posted - 2014.07.09 12:18:00 -
[27] - Quote
Scheneighnay McBob wrote:I would rather be revived in a firefight than what's currently happening almost all of the time- asshats with nanite injectors who completely ignore you when you're calling for help.
pâ¬péñpâòpâ½pü«tÄïpü½pü¬péïpÇé --pâ¬pâùpâ¬pâ+pâ¬péñpâ¬pâ+
NyainChan Forever
|
Bethhy
Ancient Exiles. General Tso's Alliance
2149
|
Posted - 2014.07.09 12:42:00 -
[28] - Quote
Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***.
In Planetside 2 having the accept option makes sense.. The ability to get up from fight is your choice if you want to continue fighting on that life or not. But again when you get picked up your death get erased.
Getting revived or picked up by needle should erase the death you just got... Then you have a chance to fight for your ISK investment on your suit each time someone picks you up.. with not receiving 3-4 deaths for one engagement.
In DUST there are team clone counts that matter, Your clone doesn't solely belong to you in essence it belongs to the overall teams victory.. So there should never be an option to accept.. Just made so the person who get's picked up has the ability to fight for their life. Not just give them another death in trade for the opportunity it isn't a trade off anyone would take willingly. |
Ablerober
Sea of Sin
59
|
Posted - 2014.07.09 12:52:00 -
[29] - Quote
Bethhy wrote:Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***. In Planetside 2 having the accept option makes sense.. The ability to get up from fight is your choice if you want to continue fighting on that life or not. But again when you get picked up your death get erased. Getting revived or picked up by needle should erase the death you just got... Then you have a chance to fight for your ISK investment on your suit each time someone picks you up.. with not receiving 3-4 deaths for one engagement. In DUST there are team clone counts that matter, Your clone doesn't solely belong to you in essence it belongs to the overall teams victory.. So there should never be an option to accept.. Just made so the person who get's picked up has the ability to fight for their life. Not just give them another death in trade for the opportunity it isn't a trade off anyone would take willingly.
Completely understand - thanks for the example.
There are indeed times when revival is needed and wanted, but not always.
The numbers of times I'm revived when I don't want to be, almost doubles my death count in a match.
|
Mortedeamor
Amarr Templars Amarr Empire
1790
|
Posted - 2014.07.09 12:55:00 -
[30] - Quote
Seymour KrelbornX wrote:a logi with a militia needle who wants 60 wp...... should be 10 wp upon revive 50 if the target survives for 4 seconds or more
or maybe 10 on revive 25 for 4 seconds alive after revive 25 for that clone then getting a single kill |
|
KEROSIINI-TERO
The Rainbow Effect
1124
|
Posted - 2014.07.09 13:12:00 -
[31] - Quote
An optimist...?
:-S
|
Sgt Kirk
Fatal Absolution
6408
|
Posted - 2014.07.09 13:13:00 -
[32] - Quote
I use the 80% so I can actually revive in the middle of a firefight. Only if youre an Armor tanker though, can't help you if youre into that shield ****.
see you space cowboy...
|
KEROSIINI-TERO
The Rainbow Effect
1126
|
Posted - 2014.07.09 13:20:00 -
[33] - Quote
And an answer to other than just the header...
MAIN IDEA: Somewhere up was good idea about accepting/not accepting revive. I further improve it: - When you receive a revive, give some three( as suggested?) seconds to choose whether to instantly (o) Suicide (x) Get Up Suicide because we are clone troops with suicide minibombs in our brain, so that IS an option. - After 3s time, if no selection, Get Up.
WP GAIN OPTION A) - if you get up, your reviver gets +WP full amount - If you decide to suicide after all, your 'reviver' gets +half amount
WP GAIN OPTION B) - WPs are not awarded immediately - WPs are given after (example) 10s if the patient survives that duration alive
Additionally, when talkin about WP gain, the awarded WPs should correspond to the percentage amount of armor healed.
:-S
|
Ryme Intrinseca
The Rainbow Effect
1448
|
Posted - 2014.07.09 14:02:00 -
[34] - Quote
Lifetime KDR | X | X | X | X | X | X |X_____________Rage level when needled in pubs |
Cpl Foster USMC
The dyst0pian Corporation
1076
|
Posted - 2014.07.09 14:07:00 -
[35] - Quote
A guy with a great sense of humor, that's who...
stop complaining about Valid Tactics and kill those bastards....you bastards
|
Ryme Intrinseca
The Rainbow Effect
1448
|
Posted - 2014.07.09 14:16:00 -
[36] - Quote
What I REALLY don't understand is the guys who watch you kill their blueberry, and instead of shooting back or even taking cover, walk over with their needle to the one spot they can be sure is in the line of fire. There seems to be a large part of the playerbase that lacks even the most basic survival instinct. |
Rynoceros
Rise Of Old Dudes
4219
|
Posted - 2014.07.09 15:01:00 -
[37] - Quote
Do NOT discourage this. I really like killing somebody, turning to kill somebody else, seeing the first guy get rezzed, then terminating him again and the dumbass needler.
PSN: The_Rynoceros
Destiny beta SoonGäó
Console Master Race
|
Forlorn Destrier
Vengeance Unbound
2662
|
Posted - 2014.07.09 15:02:00 -
[38] - Quote
Nocturnal Soul wrote:I sometimes do it to get away from heavies, as long as it ain't me!
-trolling since 7yrs old
I've done that....
Related story - was hacking an objective and a blueberry was behind me, effectively trapping me at the objective, and didn't move when the hack was over (if was one of those enclosed objectives). I saw a red on the minimap, cloaked, let the red kill the blue, and the red walked away to check the area for others on my team. I sauntered on out unhurt.
Moral of the story: me over you bro.
That said, I am in favor of being able to decline a revive.
I am the Forgotten Warhorse, the Lord of Lightning
|
Forlorn Destrier
Vengeance Unbound
2662
|
Posted - 2014.07.09 15:04:00 -
[39] - Quote
Thurak1 wrote:Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***. Sadly this mechanic used to be in the game.
Been playing for over 2 years - I've never seen it in the game that I can recall. When, exactly, do you remember this?
I am the Forgotten Warhorse, the Lord of Lightning
|
Forlorn Destrier
Vengeance Unbound
2664
|
Posted - 2014.07.09 15:11:00 -
[40] - Quote
KEROSIINI-TERO wrote:And an answer to other than just the header...
MAIN IDEA: Somewhere up was good idea about accepting/not accepting revive. I further improve it: - When you receive a revive, give some three( as suggested?) seconds to choose whether to instantly (o) Suicide (x) Get Up Suicide because we are clone troops with suicide minibombs in our brain, so that IS an option. - After 3s time, if no selection, Get Up.
WP GAIN OPTION A) - if you get up, your reviver gets +WP full amount - If you decide to suicide after all, your 'reviver' gets +half amount
WP GAIN OPTION B) - WPs are not awarded immediately - WPs are given after (example) 10s if the patient survives that duration alive
Additionally, when talkin about WP gain, the awarded WPs should correspond to the percentage amount of armor healed.
I like it
I am the Forgotten Warhorse, the Lord of Lightning
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
3190
|
Posted - 2014.07.09 15:52:00 -
[41] - Quote
trolls and idiots bring needles.
I can count on 1 hand the number of times someone has seen a dead body, scanned the area, deployed a nanohive, revived someone then repair or start shooting the reds.
I have 87 armor. Oh, you used the proto needle? Thanks so much for the 69HP, too ******* bad that is literally 2 bullets from any full auto or single fire weapon and 1 round from a burst weapon. Even better, when you get revived without a nanohive nearby so you're ******* stuck out in the open without any ammo. The reasons I died are one of three things: (1) I'm out of ammo (2) I got overwhelmed by numbers (3) not using an optimal suit&weapon for the encounter. If I die, it's better for me to just respawn elsewhere in a fresh suit or a different suit altogether.
It has very, very little to do with KDR. The fact that you have 0 control over your own character is the issue here. You don't have the option to ask for help, you don't have the option to ignore it. Anyone at anytime can pick you up regardless of how you want to play the game.
You can tell who the terri-bad players that use needles are because they try and pretend they are actually useful when they do it. "Oh, yeah, well that might sometimes happen, but Inever do that!" Ego and bullshit right there.
Appia Vibbia for CPM1
Empress of Alts
|
Derpty Derp
It's All Gone Derp
209
|
Posted - 2014.07.09 16:00:00 -
[42] - Quote
Can I just suggest, the best way to not get revived... Is to not die... The best way to not get revived in a stupid place... Is not to get killed in a stupid place. Stop wasting our damn clones. |
RayRay James
Molon Labe. General Tso's Alliance
215
|
Posted - 2014.07.09 16:05:00 -
[43] - Quote
Appia Vibbia wrote:trolls and idiots bring needles.
I can count on 1 hand the number of times someone has seen a dead body, scanned the area, deployed a nanohive, revived someone then repair or start shooting the reds.
I have 87 armor. Oh, you used the proto needle? Thanks so much for the 69HP, too ******* bad that is literally 2 bullets from any full auto or single fire weapon and 1 round from a burst weapon. Even better, when you get revived without a nanohive nearby so you're ******* stuck out in the open without any ammo. The reasons I died are one of three things: (1) I'm out of ammo (2) I got overwhelmed by numbers (3) not using an optimal suit&weapon for the encounter. If I die, it's better for me to just respawn elsewhere in a fresh suit or a different suit altogether.
It has very, very little to do with KDR. The fact that you have 0 control over your own character is the issue here. You don't have the option to ask for help, you don't have the option to ignore it. Anyone at anytime can pick you up regardless of how you want to play the game.
You can tell who the terri-bad players that use needles are because they try and pretend they are actually useful when they do it. "Oh, yeah, well that might sometimes happen, but Inever do that!" Ego and bullshit right there.
I'm picking you up every chance I get now. |
Malkai Inos
Any Given Day
1478
|
Posted - 2014.07.09 16:11:00 -
[44] - Quote
Kill & Revive mechanics need an overall redesign to enforce better reviving practices and give players more control over being revived.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|
Yokal Bob
Escrow Removal and Acquisition Dark Taboo
543
|
Posted - 2014.07.09 17:42:00 -
[45] - Quote
If you have a good shot of getting away with being revived in a way that makes use both survive, i stand in front and tank the hits when your getting up, then i will pick you up but fear not i use 100% injector most of the time and have saved many a suit. some are unlucky or stupid though.
If its not anime, its not real
|
Yokal Bob
Escrow Removal and Acquisition Dark Taboo
543
|
Posted - 2014.07.09 17:44:00 -
[46] - Quote
Appia Vibbia wrote:trolls and idiots bring needles.
I can count on 1 hand the number of times someone has seen a dead body, scanned the area, deployed a nanohive, revived someone then repair or start shooting the reds.
I have 87 armor. Oh, you used the proto needle? Thanks so much for the 69HP, too ******* bad that is literally 2 bullets from any full auto or single fire weapon and 1 round from a burst weapon. Even better, when you get revived without a nanohive nearby so you're ******* stuck out in the open without any ammo. The reasons I died are one of three things: (1) I'm out of ammo (2) I got overwhelmed by numbers (3) not using an optimal suit&weapon for the encounter. If I die, it's better for me to just respawn elsewhere in a fresh suit or a different suit altogether.
It has very, very little to do with KDR. The fact that you have 0 control over your own character is the issue here. You don't have the option to ask for help, you don't have the option to ignore it. Anyone at anytime can pick you up regardless of how you want to play the game.
You can tell who the terri-bad players that use needles are because they try and pretend they are actually useful when they do it. "Oh, yeah, well that might sometimes happen, but Inever do that!" Ego and bullshit right there.
There is the option to ask for help, its X
If its not anime, its not real
|
Bormir1r
Fatal Absolution General Tso's Alliance
468
|
Posted - 2014.07.09 17:47:00 -
[47] - Quote
Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***.
It's worse they do purposely do it; when there is 2 people, 1 on opposite in order to farm kills, it's happened to me once, and at first I was like wtf? Then I realized....these Groupo de Assholes guys were douchebags. Of course, they both got reported and I left that match, but still.. that crap is pretty bad.
"One does not simply" run like a Raptor. Only mk.0 Scouts do that.
|
Egonz4
395
|
Posted - 2014.07.09 18:47:00 -
[48] - Quote
Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***. Your welcome.....who cares anyway...its not like u waste an extra suit
Master of The Flaylock
|
Zindorak
CaUsE-4-CoNcErN
63
|
Posted - 2014.07.09 20:34:00 -
[49] - Quote
When you want to be revived-no one revives you. When you don't want to be revived-some idiot revives you |
bogeyman m
Minmatar Republic
317
|
Posted - 2014.07.10 03:10:00 -
[50] - Quote
Adding an option to accept a revive AFTER someone has already made the effort to get to you, possibly missing he opportunity to revive someone else or even put themselves in harms way? NO
Adding the requirement to ask for a revive BEFORE a notification is even sent? YES.
All issues fixed.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
|
|
Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
169
|
Posted - 2014.07.10 04:19:00 -
[51] - Quote
Why aren't CCP addressing this? They turn deaf ears to this topic. Just explain why you won't or cannot do it. |
Thang Bausch
Pierrot Le Fou Industries
184
|
Posted - 2014.07.10 06:14:00 -
[52] - Quote
deezy dabest wrote:Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***. Why the call for help button does not function as a way to signal you actually want a pick up I do not know.
I have wondered this too. No one tries to revive a clone that was killed with explosives because there is no marker. The marker should only show up if you call for help.
I don't like the accept revive button because it can screw a logi in some situations. I've revived people and then had a scout or assault show up I was not aware of. Having two people to fight that person off increases the logi's survivability. The logi can also run away from the group to revive someone, leaving them exposed until they are back in the group: again 2 is better than one, not to mention the time you could have been helping the team. Making the call for help button work solves the "i didn't want to be revived" issue without introducing a 'logi gets screwed" issue.
|
deezy dabest
Sacred Initiative of Combat Killers
747
|
Posted - 2014.07.10 06:15:00 -
[53] - Quote
This is actually being addressed right now.
From Hotfix Charlie Discussion thread:
CCP Rattati wrote:
Hotfix Charlie
* WP for injectors, STD/ADV/PRO 25/50/75 WP
Still under tech evaluation * Suicide/Bleedout/Overview option properly enforces that revival is not possible
I think the change to points will make it a little better atleast the people with mlt will not be able to farm enough points to make any decent money so that they will carry something more powerful to get the higher points.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
|
Thang Bausch
Pierrot Le Fou Industries
185
|
Posted - 2014.07.10 06:20:00 -
[54] - Quote
bogeyman m wrote:Adding an option to accept a revive AFTER someone has already made the effort to get to you, possibly missing he opportunity to revive someone else or even put themselves in harms way? NO
Adding the requirement to ask for a revive BEFORE a notification is even sent? YES.
All issues fixed.
100% agree. People need to stop asking for the accept revive option. Just making the ask for help option work like it should.
|
Thang Bausch
Pierrot Le Fou Industries
185
|
Posted - 2014.07.10 06:23:00 -
[55] - Quote
Appia Vibbia wrote:trolls and idiots bring needles.
The reasons I died are one of three things: (1) I'm out of ammo (2) I got overwhelmed by numbers (3) not using an optimal suit&weapon for the encounter. If I die, it's better for me to just respawn elsewhere in a fresh suit or a different suit altogether.
I have been thanked for reviving people in my squad far too many times for your logic to hold up to all players. Not saying that for you this might be true, but my experience has indicated that this is not even close to universal.
But really a moot point either way if the ask for help button worked like it was supposed to.
|
Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
176
|
Posted - 2014.07.10 06:24:00 -
[56] - Quote
The deduction of WPs doesn't work. How come they do not understand? People will revive you continually even after the first WP gained. Not forgetting that some use this to farm the crap out of you, so the reduction of WPs doesn't even make sense unless they have no way of implementing a "accept revive" option, in which I don't see how it would.
That's what we want, an option. No a discouragement of revive by the WPs. An option, a choice that we have. We have many choices in Dust; we cannot have the option to accept or deny revive is beyond me. |
Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
176
|
Posted - 2014.07.10 06:27:00 -
[57] - Quote
Thang Bausch wrote:Appia Vibbia wrote:trolls and idiots bring needles.
The reasons I died are one of three things: (1) I'm out of ammo (2) I got overwhelmed by numbers (3) not using an optimal suit&weapon for the encounter. If I die, it's better for me to just respawn elsewhere in a fresh suit or a different suit altogether.
I have been thanked for reviving people in my squad far too many times for your logic to hold up to all players. Not saying that for you this might be true, but my experience has indicated that this is not even close to universal. But really a moot point either way if the ask for help button worked like it was supposed to.
Yes, that's great but you're in a squad where you communicate with you squadmates. The most common situation that everybody speaks of is a random blueberry. Even when requested on team chat to not be revived, they still do it anyway.
If you're not part of the problem, why get upset? it's obvious we aren't talking about you and its obvious we want the choice for the revive.
So yea, you're a minority. The majority of players revive in the most stupidest situations with no effs given. We want that to stop and we have been requesting that for over a year now. |
Thang Bausch
Pierrot Le Fou Industries
185
|
Posted - 2014.07.10 06:33:00 -
[58] - Quote
Mikey Ducati wrote:Thang Bausch wrote:Appia Vibbia wrote:trolls and idiots bring needles.
The reasons I died are one of three things: (1) I'm out of ammo (2) I got overwhelmed by numbers (3) not using an optimal suit&weapon for the encounter. If I die, it's better for me to just respawn elsewhere in a fresh suit or a different suit altogether.
I have been thanked for reviving people in my squad far too many times for your logic to hold up to all players. Not saying that for you this might be true, but my experience has indicated that this is not even close to universal. But really a moot point either way if the ask for help button worked like it was supposed to. Yes, that's great but you're in a squad where you communicate with you squadmates. The most common situation that everybody speaks of is a random blueberry. Even when requested on team chat to not be revived, they still do it anyway. If you're not part of the problem, why get upset? it's obvious we aren't talking about you and its obvious we want the choice for the revive. So yea, you're a minority. The majority of players revive in the most stupidest situations with no effs given. We want that to stop and we have been requesting that for over a year now.
I'm actually not upset
What I do get on a soap box about is having an accept/decline revive option. That wastes a logi's time and might put them in harms way. If the marker doens't come up and the clone can't be revived unless the person is calling for help with the X button, the problem is solved without introducing a new problem with an accept/decline revive option.
|
Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
179
|
Posted - 2014.07.10 06:35:00 -
[59] - Quote
Thang Bausch wrote:Mikey Ducati wrote:Thang Bausch wrote:Appia Vibbia wrote:trolls and idiots bring needles.
The reasons I died are one of three things: (1) I'm out of ammo (2) I got overwhelmed by numbers (3) not using an optimal suit&weapon for the encounter. If I die, it's better for me to just respawn elsewhere in a fresh suit or a different suit altogether.
I have been thanked for reviving people in my squad far too many times for your logic to hold up to all players. Not saying that for you this might be true, but my experience has indicated that this is not even close to universal. But really a moot point either way if the ask for help button worked like it was supposed to. Yes, that's great but you're in a squad where you communicate with you squadmates. The most common situation that everybody speaks of is a random blueberry. Even when requested on team chat to not be revived, they still do it anyway. If you're not part of the problem, why get upset? it's obvious we aren't talking about you and its obvious we want the choice for the revive. So yea, you're a minority. The majority of players revive in the most stupidest situations with no effs given. We want that to stop and we have been requesting that for over a year now. I'm actually not upset What I do get on a soap box about is having an accept/decline revive option. That wastes a logi's time and might put them in harms way. If the marker doens't come up and the clone can't be revived unless the person is calling for help with the X button, the problem is solved without introducing a new problem with an accept/decline revive option.
kewl, glad you aren't.
Isn't that just another form of accept/decline revive? I'm for whatever that allows me control over if I want to be revived or not. Deducting WPs is not fair to other players, like you, who revive with merit. |
deezy dabest
Sacred Initiative of Combat Killers
747
|
Posted - 2014.07.10 06:45:00 -
[60] - Quote
Mikey Ducati wrote:The deduction of WPs doesn't work. How come they do not understand? People will revive you continually even after the first WP gained. Not forgetting that some use this to farm the crap out of you, so the reduction of WPs doesn't even make sense unless they have no way of implementing a "accept revive" option, in which I don't see how it would.
That's what we want, an option. No a discouragement of revive by the WPs. An option, a choice that we have. We have many choices in Dust; we cannot have the option to accept or deny revive is beyond me.
Obviously you only read what you want to see.
After who knows how long it is finally under tech review to make it so that continuing does not allow revive but all you can talk about is what the WP change does. This is why for so long CCP did not bother trying to discuss any of this with us. How about instead of sitting in this thread bitching you go to the feedback thread that is there for you to give your feedback on the pending changes.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
|
|
Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
207
|
Posted - 2014.07.10 09:12:00 -
[61] - Quote
deezy dabest wrote:Mikey Ducati wrote:The deduction of WPs doesn't work. How come they do not understand? People will revive you continually even after the first WP gained. Not forgetting that some use this to farm the crap out of you, so the reduction of WPs doesn't even make sense unless they have no way of implementing a "accept revive" option, in which I don't see how it would.
That's what we want, an option. No a discouragement of revive by the WPs. An option, a choice that we have. We have many choices in Dust; we cannot have the option to accept or deny revive is beyond me. Obviously you only read what you want to see. After who knows how long it is finally under tech review to make it so that continuing does not allow revive but all you can talk about is what the WP change does. This is why for so long CCP did not bother trying to discuss any of this with us. How about instead of sitting in this thread bitching you go to the feedback thread that is there for you to give your feedback on the pending changes.
I believe you went off the deep end here. I do not like the reduction of WP as a means to discourage constant revivals and I posted my opinion in this thread. What is it to you, really?
We are discussing this problem in general discussions. It is not uncommon for us to discuss game balancing and such within this sub section and have it do the same thing as the feedback section.
So lay off. |
bogeyman m
Minmatar Republic
326
|
Posted - 2014.07.10 19:11:00 -
[62] - Quote
Thang Bausch wrote:Mikey Ducati wrote:Thang Bausch wrote:Appia Vibbia wrote:trolls and idiots bring needles.
The reasons I died are one of three things: (1) I'm out of ammo (2) I got overwhelmed by numbers (3) not using an optimal suit&weapon for the encounter. If I die, it's better for me to just respawn elsewhere in a fresh suit or a different suit altogether.
I have been thanked for reviving people in my squad far too many times for your logic to hold up to all players. Not saying that for you this might be true, but my experience has indicated that this is not even close to universal. But really a moot point either way if the ask for help button worked like it was supposed to. Yes, that's great but you're in a squad where you communicate with you squadmates. The most common situation that everybody speaks of is a random blueberry. Even when requested on team chat to not be revived, they still do it anyway. If you're not part of the problem, why get upset? it's obvious we aren't talking about you and its obvious we want the choice for the revive. So yea, you're a minority. The majority of players revive in the most stupidest situations with no effs given. We want that to stop and we have been requesting that for over a year now. I'm actually not upset What I do get on a soap box about is having an accept/decline revive option. That wastes a logi's time and might put them in harms way. If the marker doens't come up and the clone can't be revived unless the person is calling for help with the X button, the problem is solved without introducing a new problem with an accept/decline revive option. Make room on that soap box brother...
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
|
Jacques Cayton II
Fatal Absolution General Tso's Alliance
860
|
Posted - 2014.07.10 22:29:00 -
[63] - Quote
Who hasn't done this. I remember back when FW was fun I'd grab an alt and follow guys just to stick them with my dirty needle, and sometimes the enemy caught on. So many giggles, so many tears.
We fight for the future of the State not our
personal goals
|
Unum Intrepidus
Commando Perkone Caldari State
15
|
Posted - 2014.07.11 03:41:00 -
[64] - Quote
Thang Bausch wrote:
I have wondered this too. No one tries to revive a clone that was killed with explosives because there is no marker. The marker should only show up if you call for help.
I don't like the accept revive button because it can screw a logi in some situations. I've revived people and then had a scout or assault show up I was not aware of. Having two people to fight that person off increases the logi's survivability. The logi can also run away from the group to revive someone, leaving them exposed until they are back in the group: again 2 is better than one, not to mention the time you could have been helping the team. Making the call for help button work solves the "i didn't want to be revived" issue without introducing a 'logi gets screwed" issue.
an explosion means instant clone termination, no offer of revive. little clone chunks EVERYWHERE!
Quit CoD to play Dust, never regretted it, never looking back.
Play safe, Play smart. Use the brain you were given.
|
Louis Domi
Pradox One Proficiency V.
457
|
Posted - 2014.07.11 03:45:00 -
[65] - Quote
I only run with a proto needle, and only rev when I'm sure enemies aren't looking, or out of area, then after I rev you I keep my Rep tool on you till I know its safe. If I don't rev you, I'm either caught up in my own ****, or enemies are too near you. Of course I will admit there were times when some RR out in the far distance who just waits. But if you die from that, I won't rev you again, I probably got killed myself. |
|
|
|
Pages: 1 2 3 :: [one page] |