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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
207
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Posted - 2014.07.10 09:12:00 -
[61] - Quote
deezy dabest wrote:Mikey Ducati wrote:The deduction of WPs doesn't work. How come they do not understand? People will revive you continually even after the first WP gained. Not forgetting that some use this to farm the crap out of you, so the reduction of WPs doesn't even make sense unless they have no way of implementing a "accept revive" option, in which I don't see how it would.
That's what we want, an option. No a discouragement of revive by the WPs. An option, a choice that we have. We have many choices in Dust; we cannot have the option to accept or deny revive is beyond me. Obviously you only read what you want to see. After who knows how long it is finally under tech review to make it so that continuing does not allow revive but all you can talk about is what the WP change does. This is why for so long CCP did not bother trying to discuss any of this with us. How about instead of sitting in this thread bitching you go to the feedback thread that is there for you to give your feedback on the pending changes.
I believe you went off the deep end here. I do not like the reduction of WP as a means to discourage constant revivals and I posted my opinion in this thread. What is it to you, really?
We are discussing this problem in general discussions. It is not uncommon for us to discuss game balancing and such within this sub section and have it do the same thing as the feedback section.
So lay off. |
bogeyman m
Minmatar Republic
326
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Posted - 2014.07.10 19:11:00 -
[62] - Quote
Thang Bausch wrote:Mikey Ducati wrote:Thang Bausch wrote:Appia Vibbia wrote:trolls and idiots bring needles.
The reasons I died are one of three things: (1) I'm out of ammo (2) I got overwhelmed by numbers (3) not using an optimal suit&weapon for the encounter. If I die, it's better for me to just respawn elsewhere in a fresh suit or a different suit altogether.
I have been thanked for reviving people in my squad far too many times for your logic to hold up to all players. Not saying that for you this might be true, but my experience has indicated that this is not even close to universal. But really a moot point either way if the ask for help button worked like it was supposed to. Yes, that's great but you're in a squad where you communicate with you squadmates. The most common situation that everybody speaks of is a random blueberry. Even when requested on team chat to not be revived, they still do it anyway. If you're not part of the problem, why get upset? it's obvious we aren't talking about you and its obvious we want the choice for the revive. So yea, you're a minority. The majority of players revive in the most stupidest situations with no effs given. We want that to stop and we have been requesting that for over a year now. I'm actually not upset What I do get on a soap box about is having an accept/decline revive option. That wastes a logi's time and might put them in harms way. If the marker doens't come up and the clone can't be revived unless the person is calling for help with the X button, the problem is solved without introducing a new problem with an accept/decline revive option. Make room on that soap box brother...
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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Jacques Cayton II
Fatal Absolution General Tso's Alliance
860
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Posted - 2014.07.10 22:29:00 -
[63] - Quote
Who hasn't done this. I remember back when FW was fun I'd grab an alt and follow guys just to stick them with my dirty needle, and sometimes the enemy caught on. So many giggles, so many tears.
We fight for the future of the State not our
personal goals
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Unum Intrepidus
Commando Perkone Caldari State
15
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Posted - 2014.07.11 03:41:00 -
[64] - Quote
Thang Bausch wrote:
I have wondered this too. No one tries to revive a clone that was killed with explosives because there is no marker. The marker should only show up if you call for help.
I don't like the accept revive button because it can screw a logi in some situations. I've revived people and then had a scout or assault show up I was not aware of. Having two people to fight that person off increases the logi's survivability. The logi can also run away from the group to revive someone, leaving them exposed until they are back in the group: again 2 is better than one, not to mention the time you could have been helping the team. Making the call for help button work solves the "i didn't want to be revived" issue without introducing a 'logi gets screwed" issue.
an explosion means instant clone termination, no offer of revive. little clone chunks EVERYWHERE!
Quit CoD to play Dust, never regretted it, never looking back.
Play safe, Play smart. Use the brain you were given.
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Louis Domi
Pradox One Proficiency V.
457
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Posted - 2014.07.11 03:45:00 -
[65] - Quote
I only run with a proto needle, and only rev when I'm sure enemies aren't looking, or out of area, then after I rev you I keep my Rep tool on you till I know its safe. If I don't rev you, I'm either caught up in my own ****, or enemies are too near you. Of course I will admit there were times when some RR out in the far distance who just waits. But if you die from that, I won't rev you again, I probably got killed myself. |
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