Unum Intrepidus
Commando Perkone Caldari State
12
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Posted - 2014.07.09 03:19:00 -
[1] - Quote
ratamaq doc wrote:Malleus Malificorum wrote:Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***. I'll do it sometimes to reset your bleedout timer, so even if you don't survive the initial pickup I'll have more time to pick you up after finishing with the opponents I'm currently dealing with. Sometimes it works, sometimes it doesn't. I care less about my KDA and more about ISK efficiency and whether or not someone is willing to attempt to keep my protosuits alive. Yes sometimes people pick me up when I don't want to be (like when I'd like to swap to a different set of equipment on a logi and the only supply depot is in the redline), but overall I'm okay with people making the attempt so long as it doesn't involve them running straight out into 3 heavies at 20m with HMG's and dying themselves. Also, if you're running 50-80% needles being able to pick up a friendly heavy, commando or assault in the middle of a firefight is a *huge* boon, especially if they have a lot of armor. Was going to say this. Especially in ambush, I give two ***** about YOUR KD. I care about the clone count. If I notice you on the ground for a 5 or more second span without being able to safely get you up, I'll stab you anyway rather than let you bleed out. Chances are you watching the overmap anyway yelling at your TV "YOURE 5 METERS AWAY YOU STUPIT FKING NOOD PICK ME UP!!11" Not saying there aren't dumb ***** out there with medic fits looking for a quick 60, but this is a team game with meta primarily about ISK. Not K/D. The revive cost you nothing ISK wise, but offered a chance to save you some, a chance to keep you in the fight, a chance for 1 less clone reduction, and 60 more WP to an orbital for your team. That is worth way more than your KD.
Well said. People need to seriously read/see what this person is saying. Take a +1, thats playing with your brain.
Quit CoD to play Dust, never regretted it, never looking back.
Play safe, Play smart. Use the brain you were given.
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Unum Intrepidus
Commando Perkone Caldari State
15
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Posted - 2014.07.11 03:41:00 -
[2] - Quote
Thang Bausch wrote:
I have wondered this too. No one tries to revive a clone that was killed with explosives because there is no marker. The marker should only show up if you call for help.
I don't like the accept revive button because it can screw a logi in some situations. I've revived people and then had a scout or assault show up I was not aware of. Having two people to fight that person off increases the logi's survivability. The logi can also run away from the group to revive someone, leaving them exposed until they are back in the group: again 2 is better than one, not to mention the time you could have been helping the team. Making the call for help button work solves the "i didn't want to be revived" issue without introducing a 'logi gets screwed" issue.
an explosion means instant clone termination, no offer of revive. little clone chunks EVERYWHERE!
Quit CoD to play Dust, never regretted it, never looking back.
Play safe, Play smart. Use the brain you were given.
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