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Thang Bausch
Pierrot Le Fou Industries
184
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Posted - 2014.07.10 06:14:00 -
[1] - Quote
deezy dabest wrote:Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***. Why the call for help button does not function as a way to signal you actually want a pick up I do not know.
I have wondered this too. No one tries to revive a clone that was killed with explosives because there is no marker. The marker should only show up if you call for help.
I don't like the accept revive button because it can screw a logi in some situations. I've revived people and then had a scout or assault show up I was not aware of. Having two people to fight that person off increases the logi's survivability. The logi can also run away from the group to revive someone, leaving them exposed until they are back in the group: again 2 is better than one, not to mention the time you could have been helping the team. Making the call for help button work solves the "i didn't want to be revived" issue without introducing a 'logi gets screwed" issue.
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Thang Bausch
Pierrot Le Fou Industries
185
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Posted - 2014.07.10 06:20:00 -
[2] - Quote
bogeyman m wrote:Adding an option to accept a revive AFTER someone has already made the effort to get to you, possibly missing he opportunity to revive someone else or even put themselves in harms way? NO
Adding the requirement to ask for a revive BEFORE a notification is even sent? YES.
All issues fixed.
100% agree. People need to stop asking for the accept revive option. Just making the ask for help option work like it should.
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Thang Bausch
Pierrot Le Fou Industries
185
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Posted - 2014.07.10 06:23:00 -
[3] - Quote
Appia Vibbia wrote:trolls and idiots bring needles.
The reasons I died are one of three things: (1) I'm out of ammo (2) I got overwhelmed by numbers (3) not using an optimal suit&weapon for the encounter. If I die, it's better for me to just respawn elsewhere in a fresh suit or a different suit altogether.
I have been thanked for reviving people in my squad far too many times for your logic to hold up to all players. Not saying that for you this might be true, but my experience has indicated that this is not even close to universal.
But really a moot point either way if the ask for help button worked like it was supposed to.
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Thang Bausch
Pierrot Le Fou Industries
185
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Posted - 2014.07.10 06:33:00 -
[4] - Quote
Mikey Ducati wrote:Thang Bausch wrote:Appia Vibbia wrote:trolls and idiots bring needles.
The reasons I died are one of three things: (1) I'm out of ammo (2) I got overwhelmed by numbers (3) not using an optimal suit&weapon for the encounter. If I die, it's better for me to just respawn elsewhere in a fresh suit or a different suit altogether.
I have been thanked for reviving people in my squad far too many times for your logic to hold up to all players. Not saying that for you this might be true, but my experience has indicated that this is not even close to universal. But really a moot point either way if the ask for help button worked like it was supposed to. Yes, that's great but you're in a squad where you communicate with you squadmates. The most common situation that everybody speaks of is a random blueberry. Even when requested on team chat to not be revived, they still do it anyway. If you're not part of the problem, why get upset? it's obvious we aren't talking about you and its obvious we want the choice for the revive. So yea, you're a minority. The majority of players revive in the most stupidest situations with no effs given. We want that to stop and we have been requesting that for over a year now.
I'm actually not upset
What I do get on a soap box about is having an accept/decline revive option. That wastes a logi's time and might put them in harms way. If the marker doens't come up and the clone can't be revived unless the person is calling for help with the X button, the problem is solved without introducing a new problem with an accept/decline revive option.
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