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          Ablerober 
          Sea of Sin
  53
  
          
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        Posted - 2014.07.08 22:18:00 -
          [1] - Quote 
          
           
          Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
  This is worse than being proto stomped.
  But who gives a f***. | 
      
      
      
          
          Seymour KrelbornX 
          Holdfast Syndicate Amarr Empire
  387
  
          
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        Posted - 2014.07.08 22:20:00 -
          [2] - Quote 
          
           
          a logi with a militia needle who wants 60 wp...... | 
      
      
      
          
          Nocturnal Soul 
          Immortal Retribution
  3496
  
          
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        Posted - 2014.07.08 23:15:00 -
          [3] - Quote 
          
           
          I sometimes do it to get away from heavies, as long as it ain't me!
 
 
 
 
 
 
 
  -trolling since 7yrs old
 Its alright everyone, no need to worry it's just an Amarr scout :( 
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          Atiim 
          Fooly Cooly. Anime Empire.
  10311
  
          
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        Posted - 2014.07.08 23:26:00 -
          [4] - Quote 
          
           
          Seymour KrelbornX wrote:a Starter Fit with a militia needle who wants 60 wp......   FTFY
 Long Live The Anime Empire 
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio 
-HAND 
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          Skullmiser Vulcansu 
           139
  
          
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        Posted - 2014.07.08 23:28:00 -
          [5] - Quote 
          
           
          I would rather that nanite injectors not exist at all than for this to happen.
 If this game was fun, I wouldn't be playing it. 
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          Scheneighnay McBob 
          Cult of Gasai
  5601
  
          
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        Posted - 2014.07.09 00:28:00 -
          [6] - Quote 
          
           
          I would rather be revived in a firefight than what's currently happening almost all of the time- asshats with nanite injectors who completely ignore you when you're calling for help.
 pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè 
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          Malleus Malificorum 
          Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
  5
  
          
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        Posted - 2014.07.09 00:44:00 -
          [7] - Quote 
          
           
          Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
  This is worse than being proto stomped.
  But who gives a f***.  
  I'll do it sometimes to reset your bleedout timer, so even if you don't survive the initial pickup I'll have more time to pick you up after finishing with the opponents I'm currently dealing with. Sometimes it works, sometimes it doesn't. I care less about my KDA and more about ISK efficiency and whether or not someone is willing to attempt to keep my protosuits alive.
  Yes sometimes people pick me up when I don't want to be (like when I'd like to swap to a different set of equipment on a logi and the only supply depot is in the redline), but overall I'm okay with people making the attempt so long as it doesn't involve them running straight out into 3 heavies at 20m with HMG's and dying themselves.
  Also, if you're running 50-80% needles being able to pick up a friendly heavy, commando or assault in the middle of a firefight is a *huge* boon, especially if they have a lot of armor. | 
      
      
      
          
          Thurak1 
          Psygod9
  807
  
          
                | 
        Posted - 2014.07.09 01:01:00 -
          [8] - Quote 
          
           
          Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
  This is worse than being proto stomped.
  But who gives a f***.   Sadly this mechanic used to be in the game.
  | 
      
      
      
          
          ratamaq doc 
          Onslaught Inc RISE of LEGION
  686
  
          
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        Posted - 2014.07.09 01:11:00 -
          [9] - Quote 
          
           
          Malleus Malificorum wrote:Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
  This is worse than being proto stomped.
  But who gives a f***.  I'll do it sometimes to reset your bleedout timer, so even if you don't survive the initial pickup I'll have more time to pick you up after finishing with the opponents I'm currently dealing with. Sometimes it works, sometimes it doesn't. I care less about my KDA and more about ISK efficiency and whether or not someone is willing to attempt to keep my protosuits alive. Yes sometimes people pick me up when I don't want to be (like when I'd like to swap to a different set of equipment on a logi and the only supply depot is in the redline), but overall I'm okay with people making the attempt so long as it doesn't involve them running straight out into 3 heavies at 20m with HMG's and dying themselves. Also, if you're running 50-80% needles being able to pick up a friendly heavy, commando or assault in the middle of a firefight is a *huge* boon, especially if they have a lot of armor.  
  Was going to say this. Especially in ambush, I give two ***** about YOUR KD. I care about the clone count. If I notice you on the ground for a 5 or more second span without being able to safely get you up, I'll stab you anyway rather than let you bleed out. Chances are you watching the overmap anyway yelling at your TV "YOURE 5 METERS AWAY YOU STUPIT FKING NOOD PICK ME UP!!11"
  Not saying there aren't dumb ***** out there with medic fits looking for a quick 60, but this is a team game with meta primarily about ISK. Not K/D. The revive cost you nothing ISK wise, but offered a chance to save you some, a chance to keep you in the fight, a chance for 1 less clone reduction, and 60 more WP to an orbital for your team. That is worth way more than your KD.
 YouTube 
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          Unum Intrepidus 
          Commando Perkone Caldari State
  12
  
          
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        Posted - 2014.07.09 03:19:00 -
          [10] - Quote 
          
           
          ratamaq doc wrote:Malleus Malificorum wrote:Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
  This is worse than being proto stomped.
  But who gives a f***.  I'll do it sometimes to reset your bleedout timer, so even if you don't survive the initial pickup I'll have more time to pick you up after finishing with the opponents I'm currently dealing with. Sometimes it works, sometimes it doesn't. I care less about my KDA and more about ISK efficiency and whether or not someone is willing to attempt to keep my protosuits alive. Yes sometimes people pick me up when I don't want to be (like when I'd like to swap to a different set of equipment on a logi and the only supply depot is in the redline), but overall I'm okay with people making the attempt so long as it doesn't involve them running straight out into 3 heavies at 20m with HMG's and dying themselves. Also, if you're running 50-80% needles being able to pick up a friendly heavy, commando or assault in the middle of a firefight is a *huge* boon, especially if they have a lot of armor.  Was going to say this. Especially in ambush, I give two ***** about YOUR KD. I care about the clone count. If I notice you on the ground for a 5 or more second span without being able to safely get you up, I'll stab you anyway rather than let you bleed out. Chances are you watching the overmap anyway yelling at your TV "YOURE 5 METERS AWAY YOU STUPIT FKING NOOD PICK ME UP!!11" Not saying there aren't dumb ***** out there with medic fits looking for a quick 60, but this is a team game with meta primarily about ISK. Not K/D. The revive cost you nothing ISK wise, but offered a chance to save you some, a chance to keep you in the fight, a chance for 1 less clone reduction, and 60 more WP to an orbital for your team. That is worth way more than your KD.  
  Well said. People need to seriously read/see what this person is saying. Take a +1, thats playing with your brain.
 Quit CoD to play Dust, never regretted it, never looking back.  
Play safe, Play smart. Use the brain you were given. 
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          Malleus Malificorum 
          Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
  8
  
          
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        Posted - 2014.07.09 03:22:00 -
          [11] - Quote 
          
           
          Oh and bleeding out on a 200k proto suit when someone is within range to pick you up *sucks*. If you've ever ran proto, you probably know that feeling. | 
      
      
      
          
          bogeyman m 
          Minmatar Republic
  317
  
          
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        Posted - 2014.07.09 03:31:00 -
          [12] - Quote 
          
           
          Malleus Malificorum wrote:Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
  This is worse than being proto stomped.
  But who gives a f***.  I'll do it sometimes to reset your bleedout timer, so even if you don't survive the initial pickup I'll have more time to pick you up after finishing with the opponents I'm currently dealing with. Sometimes it works, sometimes it doesn't. I care less about my KDA and more about ISK efficiency and whether or not someone is willing to attempt to keep my protosuits alive. Yes sometimes people pick me up when I don't want to be (like when I'd like to swap to a different set of equipment on a logi and the only supply depot is in the redline), but overall I'm okay with people making the attempt so long as it doesn't involve them running straight out into 3 heavies at 20m with HMG's and dying themselves. Also,  if you're running 50-80% needles being able to pick up a friendly heavy, commando or assault in the middle of a firefight is a *huge* boon, especially if they have a lot of armor.   AND running a decent rep tool...
 Duct tape 2.0 ... Have WD-40; will travel.  
Cross Atu for CPM1 
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          Malleus Malificorum 
          Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
  11
  
          
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        Posted - 2014.07.09 03:32:00 -
          [13] - Quote 
          
           
          bogeyman m wrote:Malleus Malificorum wrote:Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
  This is worse than being proto stomped.
  But who gives a f***.  I'll do it sometimes to reset your bleedout timer, so even if you don't survive the initial pickup I'll have more time to pick you up after finishing with the opponents I'm currently dealing with. Sometimes it works, sometimes it doesn't. I care less about my KDA and more about ISK efficiency and whether or not someone is willing to attempt to keep my protosuits alive. Yes sometimes people pick me up when I don't want to be (like when I'd like to swap to a different set of equipment on a logi and the only supply depot is in the redline), but overall I'm okay with people making the attempt so long as it doesn't involve them running straight out into 3 heavies at 20m with HMG's and dying themselves. Also,  if you're running 50-80% needles being able to pick up a friendly heavy, commando or assault in the middle of a firefight is a *huge* boon, especially if they have a lot of armor.  AND running a decent rep tool...   
  Pie practice when we're running commando squads is to put 80% needles on if we have the ability to, we can't repair each other, but picking someone up with 450+ health can really turn an engagement. | 
      
      
      
          
          aaaasdff ertgfdd 
          Brutor Vanguard Minmatar Republic
  67
  
          
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        Posted - 2014.07.09 03:46:00 -
          [14] - Quote 
          
           
          Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
  This is worse than being proto stomped.
  But who gives a f***.   Most logis. Because they suck and ccp enjoys the lolz. | 
      
      
      
          
          Alaika Arbosa 
          Matari Combat Research and Manufacture Inc.
  2043
  
          
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        Posted - 2014.07.09 03:51:00 -
          [15] - Quote 
          
           
          <--Wiyrkomi on all fits that have needles except for two
 "Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth 
Logi for Hire 
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          deezy dabest 
          Sacred Initiative of Combat Killers
  738
  
          
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        Posted - 2014.07.09 04:16:00 -
          [16] - Quote 
          
           
          Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
  This is worse than being proto stomped.
  But who gives a f***.  
  Why the call for help button does not function as a way to signal you actually want a pick up I do not know. 
 
 Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters. 
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          castba 
          Amarr Templars Amarr Empire
  505
  
          
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        Posted - 2014.07.09 04:25:00 -
          [17] - Quote 
          
           
          <-- This ******** will if it is in an Ambush...
  But at least you revive with 80% of your armour
 
  Oh, this game would be so much better if there were no record of K/Dr | 
      
      
      
          
          Lorhak Gannarsein 
          Legio DXIV
  4100
  
          
                | 
        Posted - 2014.07.09 04:40:00 -
          [18] - Quote 
          
           
          I only use 80%.
  You're damn right I'll stick you in a firefight.
 CCP Rattati ily! 
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5 
CalLogi, you're next! 
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          DUST Fiend 
          Onslaught Inc RISE of LEGION
  14554
  
          
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        Posted - 2014.07.09 05:01:00 -
          [19] - Quote 
          
           
          Honorable Mention 
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          Xocoyol Zaraoul 
          Superior Genetics
  2080
  
          
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        Posted - 2014.07.09 05:08:00 -
          [20] - Quote 
          
           
          Seymour KrelbornX wrote:a logi with a militia needle who wants 60 wp......  
  This, or my alt who has a State W Needle (and soon my main). With a 100% HP revival, no excuse for you to die again.
 "You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire 
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          Kaltos Darksbane 
          Shadow Wolves Inc.
  239
  
          
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        Posted - 2014.07.09 06:14:00 -
          [21] - Quote 
          
           
          ratamaq doc wrote:Malleus Malificorum wrote:Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
  This is worse than being proto stomped.
  But who gives a f***.  I'll do it sometimes to reset your bleedout timer, so even if you don't survive the initial pickup I'll have more time to pick you up after finishing with the opponents I'm currently dealing with. Sometimes it works, sometimes it doesn't. I care less about my KDA and more about ISK efficiency and whether or not someone is willing to attempt to keep my protosuits alive. Yes sometimes people pick me up when I don't want to be (like when I'd like to swap to a different set of equipment on a logi and the only supply depot is in the redline), but overall I'm okay with people making the attempt so long as it doesn't involve them running straight out into 3 heavies at 20m with HMG's and dying themselves. Also, if you're running 50-80% needles being able to pick up a friendly heavy, commando or assault in the middle of a firefight is a *huge* boon, especially if they have a lot of armor.  Was going to say this. Especially in ambush, I give two ***** about YOUR KD. I care about the clone count. If I notice you on the ground for a 5 or more second span without being able to safely get you up, I'll stab you anyway rather than let you bleed out. Chances are you watching the overmap anyway yelling at your TV "YOURE 5 METERS AWAY YOU STUPIT FKING NOOD PICK ME UP!!11" Not saying there aren't dumb ***** out there with medic fits looking for a quick 60, but this is a team game with meta primarily about ISK. Not K/D. The revive cost you nothing ISK wise, but offered a chance to save you some, a chance to keep you in the fight, a chance for 1 less clone reduction, and 60 more WP to an orbital for your team. That is worth way more than your KD.  
  Heh Heh. Try telling that to Regnyum.
 
 Dust 514?...............More like Dust 5150. 
I support SP rollover! 
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          hold that 
          Krusual Covert Operators Minmatar Republic
  135
  
          
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        Posted - 2014.07.09 07:30:00 -
          [22] - Quote 
          
           
          As a logi I hate seeing nubs mashing x revive in the wide open. On the bridge you can see 10 nubs mashing asking for revive for their whole bleed out | 
      
      
      
          
          Ablerober 
          Sea of Sin
  58
  
          
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        Posted - 2014.07.09 08:40:00 -
          [23] - Quote 
          
           
          Scheneighnay McBob wrote:I would rather be revived in a firefight than what's currently happening almost all of the time- asshats with nanite injectors who completely ignore you when you're calling for help.  
  I'm confident when I say this, but I'm pretty sure I've never called for help. If my suit cost 200k to restock, then I would of course use this function.
  I should have given my examples in my OP - rather than make it sound like a drunken rant.
  I was indded revived about 5 metres away from 2-3 heavies with HMG's. I was in the process of switching to my heavy dropsuit when this happened. At least the **** who revived me was also killed.
  In the previous game I was revived in the path of a sniper. Not once, but twice.
  I also remember being revived a week or two ago when I had run out of ammo and no depo or hive in sight...
  I'm not fussed about my KDR on this character as by the end of my session, I will have made up for the losses.
  I do not want to be revived - ever. Is this to much to ask? Ha ha | 
      
      
      
          
          Foo Fighting 
          THE HANDS OF DEATH
  89
  
          
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        Posted - 2014.07.09 09:10:00 -
          [24] - Quote 
          
           
          To avoid being picked up - as soon as you are dead choose another spawn point (any) spawn then immediately abort, this stops you bleeding out and gives you the time to choose another her fit and spawn point at leisure. | 
      
      
      
          
          Gelan Corbaine 
          Gladiators Vanguard
  468
  
          
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        Posted - 2014.07.09 09:33:00 -
          [25] - Quote 
          
           
          Ablerober wrote:Scheneighnay McBob wrote:I would rather be revived in a firefight than what's currently happening almost all of the time- asshats with nanite injectors who completely ignore you when you're calling for help.  I'm confident when I say this, but I'm pretty sure I've never called for help. If my suit cost 200k to restock, then I would of course use this function. I should have given my examples in my OP - rather than make it sound like a drunken rant. I was indded revived about 5 metres away from 2-3 heavies with HMG's. I was in the process of switching to my heavy dropsuit when this happened. At least the **** who revived me was also killed. In the previous game I was revived in the path of a sniper. Not once, but twice. I also remember being revived a week or two ago when I had run out of ammo and no depo or hive in sight... I'm not fussed about my KDR on this character as by the end of my session, I will have made up for the losses. I do not want to be revived - ever. Is this to much to ask? Ha ha   
 
  Then don't ........fu*%ING DIE !
 No job is worth doing if you don't get paid in the end . 
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          RayRay James 
          Molon Labe. General Tso's Alliance
  214
  
          
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        Posted - 2014.07.09 12:12:00 -
          [26] - Quote 
          
           
          if you're covered by 6 hostiles in a situation I know we're both going to die, I'm not going to pick you up.
  Otherwise, you're getting stabbed.
 
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          Vapor Forseti 
          Nyain Chan General Tso's Alliance
  696
  
          
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        Posted - 2014.07.09 12:18:00 -
          [27] - Quote 
          
           
          Scheneighnay McBob wrote:I would rather be revived in a firefight than what's currently happening almost all of the time- asshats with nanite injectors who completely ignore you when you're calling for help.  
 
 pâ¬péñpâòpâ½pü«tÄïpü½pü¬péïpÇé --pâ¬pâùpâ¬pâ+pâ¬péñpâ¬pâ+ 
NyainChan Forever
 
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          Bethhy 
          Ancient Exiles. General Tso's Alliance
  2149
  
          
                | 
        Posted - 2014.07.09 12:42:00 -
          [28] - Quote 
          
           
          Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
  This is worse than being proto stomped.
  But who gives a f***.  
 
  In Planetside 2 having the accept option makes sense.. The ability to get up from fight is your choice if you want to continue fighting on that life or not. But again when you get picked up your death get erased.
  Getting revived or picked up by needle should erase the death you just got... Then you have a chance to fight for your ISK investment on your suit each time someone picks you up.. with not receiving 3-4 deaths for one engagement.
  In DUST there are team clone counts that matter, Your clone doesn't solely belong to you in essence it belongs to the overall teams victory.. So there should never be an option to accept.. Just made so the person who get's picked up has the ability to fight for their life. Not just give them another death in trade for the opportunity it isn't a trade off anyone would take willingly. | 
      
      
      
          
          Ablerober 
          Sea of Sin
  59
  
          
                | 
        Posted - 2014.07.09 12:52:00 -
          [29] - Quote 
          
           
          Bethhy wrote:Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
  This is worse than being proto stomped.
  But who gives a f***.  In Planetside 2 having the accept option makes sense.. The ability to get up from fight is your choice if you want to continue fighting on that life or not. But again when you get picked up your death get erased. Getting revived or picked up by needle should erase the death you just got... Then you have a chance to fight for your ISK investment on your suit each time someone picks you up.. with not receiving 3-4 deaths for one engagement. In DUST there are team clone counts that matter, Your clone doesn't solely belong to you in essence it belongs to the overall teams victory.. So there should never be an option to accept.. Just made so the person who get's picked up has the ability to fight for their life. Not just give them another death in trade for the opportunity it isn't a trade off anyone would take willingly.  
  Completely understand - thanks for the example.
  There are indeed times when revival is needed and wanted, but not always.
  The numbers of times I'm revived when I don't want to be, almost doubles my death count in a match.
 
 
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          Mortedeamor 
          Amarr Templars Amarr Empire
  1790
  
          
                | 
        Posted - 2014.07.09 12:55:00 -
          [30] - Quote 
          
           
          Seymour KrelbornX wrote:a logi with a militia needle who wants 60 wp......   should be 10 wp upon revive 50 if the target survives for 4 seconds or more
  or maybe 10 on revive 25 for 4 seconds alive after revive 25 for that clone then getting a single kill | 
      
      
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