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Gloomy Cobra
Eternal Beings Proficiency V.
66
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Posted - 2014.07.06 05:59:00 -
[1] - Quote
Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
-When will we get the logi vehicles back?
-Will we ever get the rest of the vehicle racial for dust?
- Will we ever get the infamous pilot suit?
- Will we ever get any other vehicles other than the variants we already have for dust?
The so called negative feedback is often love in disguise. Take full advantage!
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Adipem Nothi
Nos Nothi
2406
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Posted - 2014.07.06 06:09:00 -
[2] - Quote
None of your wishes can be granted until this chap admits that he's a troll, Duna's KDR dips below 25, and Spkr promises to stop eating crayons.
Shoot scout with yes...
- Ripley Riley
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Cat Merc
Onslaught Inc RISE of LEGION
10690
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Posted - 2014.07.06 06:15:00 -
[3] - Quote
Adipem Nothi wrote:None of your wishes can be granted until this chap admits that he's a troll, Duna's KDR dips below 25, and Spkr promises to stop eating crayons. In other words, for the people who are confused by DUST terms: when hell freezes over and pigs start flying.
Feline overlord of all humans - CAT MERC
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Gloomy Cobra
Eternal Beings Proficiency V.
66
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Posted - 2014.07.06 06:35:00 -
[4] - Quote
Cat Merc wrote:Adipem Nothi wrote:None of your wishes can be granted until this chap admits that he's a troll, Duna's KDR dips below 25, and Spkr promises to stop eating crayons. In other words, for the people who are confused by DUST terms: when hell freezes over and pigs start flying.
First of all i doubt that Panda is wasting his time just to troll, and 2nd of all if you look closer and try to understand you might see what he is trying to say....I skilled into proto swarms and now that their proficiency works it a lot better, but if the fix only included in making the proficiency skill work no problem would've come out from it....Now im not saying that av needs to be weak but the part that i agree with a Panda is that av needs not be the ultimate that most people are trying to make out of it
Anyways, the reason I am asking these question is because you can't really fix things without a complete set up.... Not to be selfish but, I am really tired of having the same fit everyday and being able to look at an enemy/friendly and able to tell what their fit is in 5 seconds. Before the vehicle build, even though av were tough, it was fun to use vehicles cuz the person that had the best module set and skill won those matches. Honestly though who does not get tired of eating the same thing everday, every hour, ever minute? :P
The so called negative feedback is often love in disguise. Take full advantage!
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deezy dabest
Sacred Initiative of Combat Killers
719
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Posted - 2014.07.06 06:39:00 -
[5] - Quote
Cat Merc wrote: In other words, for the people who are confused by DUST terms: when hell freezes over and cats start flying.
Made it more fitting to you.
Why are pigs always the ones that get something special if they fly?
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11643
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Posted - 2014.07.06 06:43:00 -
[6] - Quote
Gloomy Cobra wrote:Cat Merc wrote:Adipem Nothi wrote:None of your wishes can be granted until this chap admits that he's a troll, Duna's KDR dips below 25, and Spkr promises to stop eating crayons. In other words, for the people who are confused by DUST terms: when hell freezes over and pigs start flying. First of all i doubt that Panda is wasting his time just to troll, and 2nd of all if you look closer and try to understand you might see what he is trying to say....I skilled into proto swarms and now that their proficiency works it a lot better, but if the fix only included in making the proficiency skill work no problem would've come out from it....Now im not saying that av needs to be weak but the part that i agree with a Panda is that av needs not be the ultimate that most people are trying to make out of it Anyways, the reason I am asking these question is because you can't really fix things without a complete set up.... Not to be selfish but, I am really tired of having the same fit everyday and being able to look at an enemy/friendly and able to tell what their fit is in 5 seconds. Before the vehicle build, even though av were tough, it was fun to use vehicles cuz the person that had the best module set and skill won those matches. Honestly though who does not get tired of eating the same thing everday, every hour, ever minute? :P
Dude I've been a tanker since forevers......while I won't openly mock him.....since I feel it only undermines other tankers, ......good god do some of his suggestions reek for poor balance......
Also we are not getting them. While Rattati has confirmed that a client update is possible its probably pretty bloody unlikely, and of very secondary importance.
As well we have no indication if CCP has even developed the assets even after 12 months of flip flopping around.......even if they have the likelihood of them caring enough to put them in Dust is exponentially lower that if we assume they even bothered or intended to even introduce them.
*"I watched you. From candle to a torch you grew. I'll always remember those days with great affection." - Satja Askarin
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Lorhak Gannarsein
Legio DXIV
4047
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Posted - 2014.07.06 06:47:00 -
[7] - Quote
Adipem Nothi wrote:None of your wishes can be granted until this chap admits that he's a troll, Duna's KDR dips below 25, and Spkr promises to stop eating crayons. Poor old Spkr.
I think he was dropped on his head when he was a child.
Repeatedly.
And intentionally.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Gloomy Cobra
Eternal Beings Proficiency V.
66
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Posted - 2014.07.06 07:22:00 -
[8] - Quote
[/quote] Dude I've been a tanker since forevers......while I won't openly mock him.....since I feel it only undermines other tankers, ......good god do some of his suggestions reek for poor balance......
Also we are not getting them. While Rattati has confirmed that a client update is possible its probably pretty bloody unlikely, and of very secondary importance.
As well we have no indication if CCP has even developed the assets even after 12 months of flip flopping around.......even if they have the likelihood of them caring enough to put them in Dust is exponentially lower that if we assume they even bothered or intended to even introduce them.
[/quote] Thanks for your reply on this matter and not something out of the blue like most have :) still going to wait and see if I can get CCP Rattati can answer at least couple of the questions regarding modules
The so called negative feedback is often love in disguise. Take full advantage!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11644
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Posted - 2014.07.06 07:26:00 -
[9] - Quote
Dude I've been a tanker since forevers......while I won't openly mock him.....since I feel it only undermines other tankers, ......good god do some of his suggestions reek for poor balance......
Also we are not getting them. While Rattati has confirmed that a client update is possible its probably pretty bloody unlikely, and of very secondary importance.
As well we have no indication if CCP has even developed the assets even after 12 months of flip flopping around.......even if they have the likelihood of them caring enough to put them in Dust is exponentially lower that if we assume they even bothered or intended to even introduce them.
[/quote] Thanks for your reply on this matter and not something out of the blue like most have :) still going to wait and see if I can get CCP Rattati can answer at least couple of the questions regarding modules[/quote]
I certainly wish you luck but the odds of this succeeding are low.
Before the community can accept the role of HAV in combat..... CCP and the Tanker community first have to sit down, discuss and flesh out what role HAV should be playing on the battlefield.
*"I watched you. From candle to a torch you grew. I'll always remember those days with great affection." - Satja Askarin
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Atiim
Fooly Cooly. Anime Empire.
10216
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Posted - 2014.07.06 07:58:00 -
[10] - Quote
True Adamance wrote:[...]
This Forum Scrub is ranked 2nd on the Forums?!
FFS, you can't even quote properly.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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Cogadh Draco
WarRavens Final Resolution.
80
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Posted - 2014.07.06 09:19:00 -
[11] - Quote
Gloomy Cobra wrote:Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
-When will we get the logi vehicles back?
-Will we ever get the rest of the vehicle racial for dust?
- Will we ever get the infamous pilot suit?
- Will we ever get any other vehicles other than the variants we already have for dust?
Some(if not all) of this stuff would require a client side fix, which SONY said they will not allow since CCP decided to leave DUST and work on LEGION. Otherwise you can expect this stuff when pigs start feeding you bacon. |
Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
149
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Posted - 2014.07.06 14:12:00 -
[12] - Quote
He's not your Jesus. Those things are never coming. Do you really expect this game to continue in its growth in the year 2015? |
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CCP Rattati
C C P C C P Alliance
3562
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Posted - 2014.07.06 16:18:00 -
[13] - Quote
Gloomy Cobra wrote:Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
-When will we get the logi vehicles back?
-Will we ever get the rest of the vehicle racial for dust?
- Will we ever get the infamous pilot suit?
- Will we ever get any other vehicles other than the variants we already have for dust?
Not sure, will listen to vehicle player feedback on what could/should be reintroduced first and why
Not sure, I wasn't around when they were removed, need to understand the reasoning
Very unlikely
Very unlikely
If you mean the Enforcer and those variants, maybe, if they don't ruin balance.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Yokal Bob
Escrow Removal and Acquisition Dark Taboo
511
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Posted - 2014.07.06 16:29:00 -
[14] - Quote
CCP Rattati wrote:Gloomy Cobra wrote:Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
-When will we get the logi vehicles back?
-Will we ever get the rest of the vehicle racial for dust?
- Will we ever get the infamous pilot suit?
- Will we ever get any other vehicles other than the variants we already have for dust? Not sure, will listen to vehicle player feedback on what could/should be reintroduced first and why Not sure, I wasn't around when they were removed, need to understand the reasoning Very unlikely Very unlikely If you mean the Enforcer and those variants, maybe, if they don't ruin balance.
The modules that repaired armour and shields on vehicles need to be reintroduced as they were an important element of the game. It was fun to drive around repping vehicles. It was a unique playstyle of the game and has the potential to bring back some players (providing they keep up to date with the goings on of Dust).
The only reason the logistics vehicles were removed was because the logistics LAVs were monsterously overpowered. they could drive through everything providing they didn't get stuck somewhere. With the current AV/V balance it would be safe to bring them back, same with the enforcers.
The racial varients are needed to complete the game in terms of factions as is heavy weapon racial variants. Perhaps move some staff working on Legion back to Dust will go a long way. Certainly would restore some lost faith in CCP at the current time.
If its not anime, its not real
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Takahashi Kashuken
Edimmu Warfighters Gallente Federation
101
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Posted - 2014.07.06 16:41:00 -
[15] - Quote
CCP Rattati wrote:Gloomy Cobra wrote:Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
-When will we get the logi vehicles back?
-Will we ever get the rest of the vehicle racial for dust?
- Will we ever get the infamous pilot suit?
- Will we ever get any other vehicles other than the variants we already have for dust? Not sure, will listen to vehicle player feedback on what could/should be reintroduced first and why Not sure, I wasn't around when they were removed, need to understand the reasoning Very unlikely Very unlikely If you mean the Enforcer and those variants, maybe, if they don't ruin balance.
Might aswell stop playing dust
Wait for legion instead |
Aeon Amadi
Edimmu Warfighters Gallente Federation
6147
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Posted - 2014.07.06 16:42:00 -
[16] - Quote
CCP Rattati wrote:Gloomy Cobra wrote:Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
-When will we get the logi vehicles back?
-Will we ever get the rest of the vehicle racial for dust?
- Will we ever get the infamous pilot suit?
- Will we ever get any other vehicles other than the variants we already have for dust? Not sure, will listen to vehicle player feedback on what could/should be reintroduced first and why Not sure, I wasn't around when they were removed, need to understand the reasoning Very unlikely Very unlikely If you mean the Enforcer and those variants, maybe, if they don't ruin balance.
Logistics LAVs were kinda useful when they weren't being abused at every turn. The built in remote infantry repairer was pretty interesting when it wasn't being applied to the driver, who was usually a Heavy.... that and the fact that the Logistics LAVs were nigh indestructible...
Actually, to be completely honest, I'd much prefer if we just left those out... Offload the support role to the Axis repair tool so it can be used to repair vehicles, give WP for it, let some of those Minmatar Logi guys go to town. Just my personal opinion though.
Useful Links
Aeon Amadi for CPM1
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danie braz
Krusual Covert Operators Minmatar Republic
54
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Posted - 2014.07.06 16:46:00 -
[17] - Quote
CCP Rattati wrote:Gloomy Cobra wrote:Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
-When will we get the logi vehicles back?
-Will we ever get the rest of the vehicle racial for dust?
- Will we ever get the infamous pilot suit?
- Will we ever get any other vehicles other than the variants we already have for dust? Not sure, will listen to vehicle player feedback on what could/should be reintroduced first and why Not sure, I wasn't around when they were removed, need to understand the reasoning Very unlikely Very unlikely If you mean the Enforcer and those variants, maybe, if they don't ruin balance.
Gimme a amaar themed incubus and im golden (get it )
Fluoride uranium carbon potassium bismuth technetium helium sulfur germanium thulium Molybdenum neon yttrium
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PANDA UZIMAKI
SINISTER DEATH SQUAD
7
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Posted - 2014.07.06 17:13:00 -
[18] - Quote
CCP Rattati wrote:Gloomy Cobra wrote:Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
-When will we get the logi vehicles back?
-Will we ever get the rest of the vehicle racial for dust?
- Will we ever get the infamous pilot suit?
- Will we ever get any other vehicles other than the variants we already have for dust? Not sure, will listen to vehicle player feedback on what could/should be reintroduced first and why Not sure, I wasn't around when they were removed, need to understand the reasoning Very unlikely Very unlikely If you mean the Enforcer and those variants, maybe, if they don't ruin balance.
If you bring back my enforcer so I can enforce these proto stompers......... :) |
DontChimpOut
Kang Lo Directorate Gallente Federation
4
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Posted - 2014.07.06 18:01:00 -
[19] - Quote
Takahashi Kashuken wrote:CCP Rattati wrote:Gloomy Cobra wrote:Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
-When will we get the logi vehicles back?
-Will we ever get the rest of the vehicle racial for dust?
- Will we ever get the infamous pilot suit?
- Will we ever get any other vehicles other than the variants we already have for dust? Not sure, will listen to vehicle player feedback on what could/should be reintroduced first and why Not sure, I wasn't around when they were removed, need to understand the reasoning Very unlikely Very unlikely If you mean the Enforcer and those variants, maybe, if they don't ruin balance. Might aswell stop playing dust Wait for legion instead Legion will probably just be more of the same. |
KEROSIINI-TERO
The Rainbow Effect
1112
|
Posted - 2014.07.06 18:04:00 -
[20] - Quote
Gloomy Cobra wrote:Please answer these questions if you can :)
1) -When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
2) -When will we get the logi vehicles back?
3) -Will we ever get the rest of the vehicle racial for dust?
4) - Will we ever get the infamous pilot suit?
5) - Will we ever get any other vehicles other than the variants we already have for dust?
1) Good question. It would be nice to have them back - but NOT brought in a hurry!
2) Good question. It would be nice to have them back - but NOT brought in a hurry!
3) Too far-fetched. Irrelevant.
4) Too far-fetched. Irrelevant.
5) Too far-fetched. Irrelevant.
:-S
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DontChimpOut
Kang Lo Directorate Gallente Federation
6
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Posted - 2014.07.06 18:27:00 -
[21] - Quote
Gloomy Cobra wrote:Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in? That was done to reduce the variety that pilots have. There wasn't any "noise." You worked out fits and discovered what was best for you and what you like to do. It was done simply to reduce variety.
-When will we get the logi vehicles back? We won't, because anything with inherent defense is declared OP by infantry, and thus will not be allowed back into the game. If it cannot easily be destroyed by MLT AV, then we cannot have it.
-Will we ever get the rest of the vehicle racial for dust? No, because that would increase the options available, plus likely including the racial turrets as well, and infantry cannot allow more options for pilots.
- Will we ever get the infamous pilot suit? That was declared OP before we even saw any potential slot layout, and if those modules would go to further improve the vehicle. Simply by its passive skills, infantry declared it OP, and CCP in usual fashion bowed to them (simply because they're the majority community - basically dictatorship), and said that they would take them out for "reworking," which in CCP-speak means 'never'.
- Will we ever get any other vehicles other than the variants we already have for dust? No, anything that can easily destroy a dropship (thanks you terrible pilot) or a supply depot has too much power, and therefore is OP (only if you're a bad dropship pilot who doesn't roll with any kind of help at all). Also, tankers cannot be allowed to have anything with defenses that are too high, otherwise it might be a challenge for Johnny Bluedot with Darkside swarms, therefore variety has to be minimal, offensive capabilities have to be minimal, and defensive capabilities have to be minimal, because the best fit tanks with the best pilots must be easy to destroy by a single person with MLT swarms. Anything more is OP, and must be nerfed through the ground.
Am I wrong? |
Atiim
Fooly Cooly. Anime Empire.
10223
|
Posted - 2014.07.06 18:29:00 -
[22] - Quote
DontChimpOut wrote: Am I wrong?
Yes, as always Spkr4TheDead.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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The dark cloud
The Rainbow Effect
3403
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Posted - 2014.07.06 18:29:00 -
[23] - Quote
Oh god please not again the murder taxis that run every 1 over and need to be shot by 3 breach forgeguns to be destroyed. |
DontChimpOut
Kang Lo Directorate Gallente Federation
6
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Posted - 2014.07.06 18:33:00 -
[24] - Quote
Atiim wrote:DontChimpOut wrote: Am I wrong?
Yes, as always Spkr4TheDead. Oh really now? That's a big accusation there. |
Atiim
Fooly Cooly. Anime Empire.
10223
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Posted - 2014.07.06 18:36:00 -
[25] - Quote
DontChimpOut wrote:Atiim wrote:DontChimpOut wrote: Am I wrong?
Yes, as always Spkr4TheDead. Oh really now? That's a big accusation there. But entirely plausible.
Your the only other pilot on the Forums who references 'Darkside' Swarm Launchers besides Spkr4TheDead, and your syntax is identical to him you.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
838
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Posted - 2014.07.06 18:45:00 -
[26] - Quote
Yokal Bob wrote:CCP Rattati wrote:[quote=Gloomy Cobra]
Not sure, will listen to vehicle player feedback on what could/should be reintroduced first and why
Not sure, I wasn't around when they were removed, need to understand the reasoning
If you mean the Enforcer and those variants, maybe, if they don't ruin balance. The modules that repaired armour and shields on vehicles need to be reintroduced as they were an important element of the game. It was fun to drive around repping vehicles. It was a unique playstyle of the game and has the potential to bring back some players (providing they keep up to date with the goings on of Dust). The only reason the logistics vehicles were removed was because the logistics LAVs were monsterously overpowered. they could drive through everything providing they didn't get stuck somewhere. With the current AV/V balance it would be safe to bring them back, same with the enforcers. The racial varients are needed to complete the game in terms of factions as is heavy weapon racial variants. Perhaps move some staff working on Legion back to Dust will go a long way. Certainly would restore some lost faith in CCP at the current time.
True but some things need to change , like the mechanics of the shield boosters should be how the energizers work and the boosters need to go back to the way that they worked during 1.6 . One pulse should be for the chargers and energizers because they were useless during pre 1.7 , they functioned so slowly and yes I knew that it was passive but those thing were horrible . The previous boosters would reap threw damage as long as the mod was active and that was what and how the mechanics should have stayed . I for one think that they are useless now , wouldn't waste the programming for one cycle .
With the way that shield charge is now a skill , the passive actions of energizers and rechargers might work now but it might work better as an active mod with the actions of the current booster .
It would be nice to have the shield and armor hardeners to have the scale from basic to prototype like how the vehicle damage mods were changed .
The spider actions were nice and that would be good .
It use to be hard for me to notice or activate the shield rep mod on the Logi LAV and the regular mod . Trying to move and turn seems like it had to be done slowly and not with sudden movement or the connection would break for me , if I could get it locked to begin with .
Anti-vehicle balance is so nice now that whatever flaws that the previous vehicles had should be easily noticeable now so that they could be fixed .
It's not overpowering like it was pre 1.7 .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
838
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Posted - 2014.07.06 18:50:00 -
[27] - Quote
The dark cloud wrote:Oh god please not again the murder taxis that run every 1 over and need to be shot by 3 breach forgeguns to be destroyed. Yeah they were strong but they just need to bring the resistance numbers down and keep those numbers for the Proto vehicles .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Anarchide
Greedy Bastards
2247
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Posted - 2014.07.06 18:52:00 -
[28] - Quote
Takahashi Kashuken wrote:CCP Rattati wrote:Gloomy Cobra wrote:Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
-When will we get the logi vehicles back?
-Will we ever get the rest of the vehicle racial for dust?
- Will we ever get the infamous pilot suit?
- Will we ever get any other vehicles other than the variants we already have for dust? Not sure, will listen to vehicle player feedback on what could/should be reintroduced first and why Not sure, I wasn't around when they were removed, need to understand the reasoning Very unlikely Very unlikely If you mean the Enforcer and those variants, maybe, if they don't ruin balance. Might aswell stop playing dust Wait for legion instead
Sir, give me the keys to your tank, NOW
I'm a pretty Princess
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DontChimpOut
Kang Lo Directorate Gallente Federation
7
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Posted - 2014.07.06 18:54:00 -
[29] - Quote
Atiim wrote:DontChimpOut wrote:Atiim wrote:DontChimpOut wrote: Am I wrong?
Yes, as always Spkr4TheDead. Oh really now? That's a big accusation there. But entirely plausible. Your the only other pilot on the Forums who references 'Darkside' Swarm Launchers besides Spkr4TheDead, and your syntax is identical to him you. Oh, so proper typing means I'm somebody? There's over 7 billion people on the planet, yet you're so certain I'm that one person? Maybe you should be a psychic or something. |
DontChimpOut
Kang Lo Directorate Gallente Federation
7
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Posted - 2014.07.06 18:55:00 -
[30] - Quote
Anarchide wrote:Takahashi Kashuken wrote:CCP Rattati wrote:Gloomy Cobra wrote:Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
-When will we get the logi vehicles back?
-Will we ever get the rest of the vehicle racial for dust?
- Will we ever get the infamous pilot suit?
- Will we ever get any other vehicles other than the variants we already have for dust? Not sure, will listen to vehicle player feedback on what could/should be reintroduced first and why Not sure, I wasn't around when they were removed, need to understand the reasoning Very unlikely Very unlikely If you mean the Enforcer and those variants, maybe, if they don't ruin balance. Might aswell stop playing dust Wait for legion instead Sir, give me the keys to your tank, NOW Doesn't mean you'll be able to use it well. |
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Anarchide
Greedy Bastards
2247
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Posted - 2014.07.06 19:05:00 -
[31] - Quote
DontChimpOut wrote:Anarchide wrote:Takahashi Kashuken wrote:CCP Rattati wrote:Gloomy Cobra wrote:Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
-When will we get the logi vehicles back?
-Will we ever get the rest of the vehicle racial for dust?
- Will we ever get the infamous pilot suit?
- Will we ever get any other vehicles other than the variants we already have for dust? Not sure, will listen to vehicle player feedback on what could/should be reintroduced first and why Not sure, I wasn't around when they were removed, need to understand the reasoning Very unlikely Very unlikely If you mean the Enforcer and those variants, maybe, if they don't ruin balance. Might aswell stop playing dust Wait for legion instead Sir, give me the keys to your tank, NOW Doesn't mean you'll be able to use it well. This is OBVIOUS
I'm a pretty Princess
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Gloomy Cobra
Eternal Beings Proficiency V.
71
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Posted - 2014.07.06 20:22:00 -
[32] - Quote
CCP Rattati wrote:Gloomy Cobra wrote:Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
-When will we get the logi vehicles back?
-Will we ever get the rest of the vehicle racial for dust?
- Will we ever get the infamous pilot suit?
- Will we ever get any other vehicles other than the variants we already have for dust? Not sure, will listen to vehicle player feedback on what could/should be reintroduced first and why Not sure, I wasn't around when they were removed, need to understand the reasoning Very unlikely Very unlikely If you mean the Enforcer and those variants, maybe, if they don't ruin balance. Thank you for replaying to this, and I look forward to making a post that might/could persuade you to thinking about doing the first and second question Honestly though i asked the last three questions because i wanted to see if it was possible of getting them because I was really tired of thinking about it, and now i can stop thinking about it.
Though you said that getting the pilot suit would be "Very unlikely", i still think that it can help differentiate who has spent a lot of SP into vehicles.
***TO those that are saying that the logi vehicles were op, please just be quiet. Av can now stand up to it and so can other vehicles, however for those who have ruined it by using it to not do anything but murder taxi they should be nurfed :P Logi vehicles were fun for those who never used it, they had their own unique play style (besides running over people) and the remote armor rep and shield rep made it even feel more of a true hero to the battlefield.
The so called negative feedback is often love in disguise. Take full advantage!
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Iron Wolf Saber
Den of Swords
15769
|
Posted - 2014.07.07 02:35:00 -
[33] - Quote
CCP Rattati wrote:Gloomy Cobra wrote:Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
-When will we get the logi vehicles back?
-Will we ever get the rest of the vehicle racial for dust?
- Will we ever get the infamous pilot suit?
- Will we ever get any other vehicles other than the variants we already have for dust? Not sure, will listen to vehicle player feedback on what could/should be reintroduced first and why Not sure, I wasn't around when they were removed, need to understand the reasoning Very unlikely Very unlikely If you mean the Enforcer and those variants, maybe, if they don't ruin balance.
I'll help out a bit with context.
Previously there was quite a few modules added before the Vehicle 'nuke' was brought in. -We have various different types of weapon upgrades that adjusted how turrets behaved (turn rate, rate of fire, and heat) -There was navigation modules that adjusted navigation; agility vs acceleration (instead of straight up speed bonus) Some of these were useful some of them were not and they required significant investment to make worthwhile and the modules encouraged stacking. -There was weapon turret variants some where ignored due to poor functions or some had just superior functions (explosive railgun for example was just used because it was better against infantry. -Remote Repair modules basically removed on the grounds that the vehicles that used them where removed. -We had 'medium' plates that were removed as they offered a bit too much to LAVs. ... Bottom line most of these where removed because they were in fact extra noise module just to have modules and many of them where either far too much go to or far too much don't even bothers.
Logistic LAVs, Scout LAVs, Logistics Dropships, and Enforcer HAVs were removed simply on the grounds of the roles they did not fulfill. For example the Logistics LAV managed to turn into the ultimate murder taxi and was among the hardest vehicles to destroy because of it. So many of these vehicles did not fulfill the intended roles. Some of these may require some really creative tinkering to make them feel just as unique as the assault dropship the only specialist vehicle to survive the purge because it was the only one that had a role.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
|
Leovarian L Lavitz
BATTLE SURVEY GROUP Dark Taboo
1134
|
Posted - 2014.07.07 02:45:00 -
[34] - Quote
Can we allow repair tool usage from the passenger seat?
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Bethhy
Ancient Exiles. General Tso's Alliance
2124
|
Posted - 2014.07.07 03:34:00 -
[35] - Quote
CCP Rattati wrote:Gloomy Cobra wrote:Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
-When will we get the logi vehicles back?
-Will we ever get the rest of the vehicle racial for dust?
- Will we ever get the infamous pilot suit?
- Will we ever get any other vehicles other than the variants we already have for dust? Not sure, will listen to vehicle player feedback on what could/should be reintroduced first and why Not sure, I wasn't around when they were removed, need to understand the reasoning Very unlikely Very unlikely If you mean the Enforcer and those variants, maybe, if they don't ruin balance.
Just makes so little sense, Why CCP would have an established community and product running and not test assets and concepts being developed for Legion, It serves dual purposes..
Not only generated revenue streams for CCP on assets they wouldn't have a chance on return for possibly 2 years + for legion development.. But use a veteran community to balance test the concepts.
Not even testing the concept and balance nature around the Heavy weapon variants or vehicle variants just leaves SOOO much to be done in Legion beta.
You guys are leaving more work for yourself having to rework the same numbers for months.. in the end... instead of mitigating any of it now. While gaining positives results and revenue from an already established CCP product.
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Heimdallr69
Nyain San
2733
|
Posted - 2014.07.07 03:39:00 -
[36] - Quote
DontChimpOut wrote:Atiim wrote:DontChimpOut wrote:Atiim wrote:DontChimpOut wrote: Am I wrong?
Yes, as always Spkr4TheDead. Oh really now? That's a big accusation there. But entirely plausible. Your the only other pilot on the Forums who references 'Darkside' Swarm Launchers besides Spkr4TheDead, and your syntax is identical to him you. Oh, so proper typing means I'm somebody? There's over 7 billion people on the planet, yet you're so certain I'm that one person? Maybe you should be a psychic or something. Soo he was right?!
Removed inappropriate content - CCP Logibro
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Bethhy
Ancient Exiles. General Tso's Alliance
2125
|
Posted - 2014.07.07 03:47:00 -
[37] - Quote
Iron Wolf Saber wrote:CCP Rattati wrote:Gloomy Cobra wrote:Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
-When will we get the logi vehicles back?
-Will we ever get the rest of the vehicle racial for dust?
- Will we ever get the infamous pilot suit?
- Will we ever get any other vehicles other than the variants we already have for dust? Not sure, will listen to vehicle player feedback on what could/should be reintroduced first and why Not sure, I wasn't around when they were removed, need to understand the reasoning Very unlikely Very unlikely If you mean the Enforcer and those variants, maybe, if they don't ruin balance. I'll help out a bit with context. Previously there was quite a few modules added before the Vehicle 'nuke' was brought in. -We have various different types of weapon upgrades that adjusted how turrets behaved (turn rate, rate of fire, and heat) -There was navigation modules that adjusted navigation; agility vs acceleration (instead of straight up speed bonus) Some of these were useful some of them were not and they required significant investment to make worthwhile and the modules encouraged stacking. -There was weapon turret variants some where ignored due to poor functions or some had just superior functions (explosive railgun for example was just used because it was better against infantry. -Remote Repair modules basically removed on the grounds that the vehicles that used them where removed. -We had 'medium' plates that were removed as they offered a bit too much to LAVs. ... Bottom line most of these where removed because they were in fact extra noise module just to have modules and many of them where either far too much go to or far too much don't even bothers. Logistic LAVs, Scout LAVs, Logistics Dropships, and Enforcer HAVs were removed simply on the grounds of the roles they did not fulfill. For example the Logistics LAV managed to turn into the ultimate murder taxi and was among the hardest vehicles to destroy because of it. So many of these vehicles did not fulfill the intended roles. Some of these may require some really creative tinkering to make them feel just as unique as the assault dropship the only specialist vehicle to survive the purge because it was the only one that had a role.
All the turret modules where awesome.. But the damage module made turret turning speed and recoil reudction less useful. Was more a module balance issue that got asked for and never took place.. rather then 2 of them being pointless.
All the navigation modules took away "tank" for speed... In the time when speed tanking was viable it was a very solid module layout for hit and run tanks.. But now with the way they naturally buffed all tank speed to crazy amounts compared to before? it's like every tank comes with them pre fitted.
Logistical Vehicle Remote Repair Modules.. Largely didnt work out when put into spreadsheets. Logstic LAV's with the ability t repair your squads SHields was an amazing concept.. Sadly the way CCP did Logistic roles in general then was to give them ridiculous amounts of health... and bam they are a Logi.. Really it just needed logistic based bonuses not tanky based bonuses.
Logistic dropship was the same issue. the concept around it reapiring other vehicles and offering support was awesome.. The problem with it is the CCP Shanghai curse with logistic balance and relevancy.. Where they just agve it a crap load of active health and BAM called it a "Logi"
Black ops and enforcer tanks i have to agree with IWS.. Though they where awesome and cool. The only performed their role very rarely. But i feel this was more do to the slot loadout and bonuses.. But with the way the tank dynamic works now? it's hard to see a reason for a Marauder and Enforcer tank. Having a mobile CRU built into a tactical tank(Marauder) is pretty cool though, might even give a chance for a Red-lined team to come back. |
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CCP Rattati
C C P C C P Alliance
3610
|
Posted - 2014.07.07 04:07:00 -
[38] - Quote
We are open to smart prioritized suggestions, for example, a LogiLav with Tank speed
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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XxGhazbaranxX
Eternal Beings Proficiency V.
1657
|
Posted - 2014.07.07 04:41:00 -
[39] - Quote
CCP Rattati wrote:We are open to smart prioritized suggestions, for example, a LogiLav with Tank speed
Well I think the solution is simple; Reduce speed to one that is in between the LAV and The tank, Call is an MSV (medium support vehicle) and assign the icon of medium vehicles.
change The turret for a logistics turret, so the "gunner" will be the one doing the repping instead of the driver and increase survivabilty accordingly.
There we go, balanced, useful, and more importantly returned to the game.
Do the same For Dropships: Give them considerably more HP, reduce their speed to militia levels, Make the gun a logistics turret and vuala: It's Tank can't be exploited to rain death on enemies since it has no offensive capabilities.
Both turrets need to be activated on infantry and vehicles and should completely outclass that repair tool because It 1) needs two operators and 2) it should costs considerably more.
Make the skills give 5% to repping tool distance and give the base distance the same as the Lai Dai Flux repair tool since one of the major factors to repping things with Logi vehicles was the distance at which you were able to rep things
ENFASIS ON NO OFFENSIVE CAPABILITIES... includes roadkilling (jelly bumber to not harm mercs... troll troll but will be necesary due to the survivability they should have)
Plasma Cannon Advocate
Dust 514 Survivor
|
SponkSponkSponk
The Southern Legion Final Resolution.
905
|
Posted - 2014.07.07 04:52:00 -
[40] - Quote
CCP Rattati wrote:We are open to smart prioritized suggestions, for example, a LogiLav with Tank speed
My suggestion is to look at gameplay gaps first.
For instance, while a hard-to-scan scout LAV is possible and makes sense, it's probably not a role that actually needs filling.
A role that does need filling, however, is that of a mobile resupply vehicle for when supply depots are not available.
It's probably too difficult to make a vehicle with an inbuilt supply depot because of the programming issues, but how about this for a quick fix:
Quote:Suggestion: add a variation to the ammunition modules:
Infantry Ammo Expansion Unit
* Low slot * Same fitting costs as other ammo expansion units
Provides 10% ammo resupply rate to passengers.
Ideally, I'd love it to be area effect around the vehicle, but that's probably not going to happen.
Dust/Eve transfers
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11679
|
Posted - 2014.07.07 04:53:00 -
[41] - Quote
XxGhazbaranxX wrote:CCP Rattati wrote:We are open to smart prioritized suggestions, for example, a LogiLav with Tank speed Well I think the solution is simple; Reduce speed to one that is in between the LAV and The tank, Call is an MSV (medium support vehicle) and assign the icon of medium vehicles. change The turret for a logistics turret, so the "gunner" will be the one doing the repping instead of the driver and increase survivabilty accordingly. There we go, balanced, useful, and more importantly returned to the game.
Do the same For Dropships: Give them considerably more HP, reduce their speed to militia levels, Make the gun a logistics turret and vuala: It's Tank can't be exploited to rain death on enemies since it has no offensive capabilities.
Both turrets need to be activated on infantry and vehicles and should completely outclass that repair tool because It 1) needs two operators and 2) it should costs considerably more.
Make the skills give 5% to repping tool distance and give the base distance the same as the Lai Dai Flux repair tool since one of the major factors to repping things with Logi vehicles was the distance at which you were able to rep things ENFASIS ON NO OFFENSIVE CAPABILITIES... includes roadkilling (jelly bumber to not harm mercs... troll troll but will be necesary due to the survivability they should have)
This man speaks of Logis.....real logis.... and real logi bonuses.....even if he is having trouble emphasising his point.
"So you came back......My son, my Udorian son.....bearing the filthy blood of his heathen mother." - Eaderan Ouryon
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1430
|
Posted - 2014.07.07 05:09:00 -
[42] - Quote
XxGhazbaranxX wrote: Well I think the solution is simple; Reduce speed to one that is in between the LAV and The tank, Call is an MSV (medium support vehicle) and assign the icon of medium vehicles.
change The turret for a logistics turret, so the "gunner" will be the one doing the repping instead of the driver and increase survivabilty accordingly.
There we go, balanced, useful, and more importantly returned to the game.
Do the same For Dropships: Give them considerably more HP, reduce their speed to militia levels, Make the gun a logistics turret and vuala: It's Tank can't be exploited to rain death on enemies since it has no offensive capabilities.
Both turrets need to be activated on infantry and vehicles and should completely outclass that repair tool because It 1) needs two operators and 2) it should costs considerably more.
Make the skills give 5% to repping tool distance and give the base distance the same as the Lai Dai Flux repair tool since one of the major factors to repping things with Logi vehicles was the distance at which you were able to rep things
ENFASIS ON NO OFFENSIVE CAPABILITIES... includes roadkilling (jelly bumber to not harm mercs... troll troll but will be necesary due to the survivability they should have) You're going about it wrong. you're making the pilot just that, a pilot. He does nothing other than fly the thing, which is why you almost never see a regular DS or LAV used like it should. Because someone doesn't want to just sit there and drive, we want something to do to.
They need turrets as well, as they will be primaried quickly and need some means to defend themselves with. As well, logi suits get a weapon, so why not vehicles? And the turrets requires you to have a gunner, which requires teamwork, and whom can be shot out of the turret rather simply.
5% distance is worthless, especially for a dropship. Make that a 50% boost to range. At max levels, the range should be measured in the hundreds of meters. This gives room for the logi vehicle and its target to move around without having to hump each other. 30m works well for infantry, but not vehicles.
Murdertaxis were not the fault of the LLAV, but the fault of how ramming damage was calculated. Now that they fixed it, LLAVs can return with their strong defenses without worrying about this.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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XxGhazbaranxX
Eternal Beings Proficiency V.
1657
|
Posted - 2014.07.07 05:21:00 -
[43] - Quote
Alena Ventrallis wrote: You're going about it wrong. you're making the pilot just that, a pilot. He does nothing other than fly the thing, which is why you almost never see a regular DS or LAV used like it should. Because someone doesn't want to just sit there and drive, we want something to do to.
They need turrets as well, as they will be primaried quickly and need some means to defend themselves with. As well, logi suits get a weapon, so why not vehicles? And the turrets requires you to have a gunner, which requires teamwork, and whom can be shot out of the turret rather simply.
5% distance is worthless, especially for a dropship. Make that a 50% boost to range. At max levels, the range should be measured in the hundreds of meters. This gives room for the logi vehicle and its target to move around without having to hump each other. 30m works well for infantry, but not vehicles.
Murdertaxis were not the fault of the LLAV, but the fault of how ramming damage was calculated. Now that they fixed it, LLAVs can return with their strong defenses without worrying about this.
While Your emphasis on the driver being able to do something is good, I completely disagree with offensive capabilities. Logi Lavs were never used in an offensive manner, except for murder taxi's, because they had an in built 30% reduction in damage output to the turret.... I remember trying scattered blaster in one against a target that was standing still, my friend thought I had connection issues and told me to get off the gun so he could try, spoiler - it wasn't me. The vehicle damagereduction to turrets was evident and should be there. Having it be a better gunning platform simply due to being able to take punishment is bad design at best and it would overlap with the purpose of the LAV (light assault vehicles) and Assault dropships which are designed with assaulting in mind.
If you want to use a Logi LAV/dropship it's because you have a different mindset other than run and gun. You put your team and the ojective(To win) above yourself and understand that you are not the protagonist of the story; the team is and it is therefore beneficial to be a facilitator...
True Adamance wrote: This man speaks of Logis.....real logis.... and real logi bonuses.....even if he is having trouble emphasising his point.
I see what you did there...
Plasma Cannon Advocate
Dust 514 Survivor
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Iron Wolf Saber
Den of Swords
15770
|
Posted - 2014.07.07 06:27:00 -
[44] - Quote
If I had to design a Logistics LAV in consideration of hotfix restraints.
... Is going to be difficult.
I have no idea how robust the effects systems are but I see no way without my own tinkering is how to make new effects needed for the roles; and I am very unsure if any of the old ones still exists in dust 514 client.
So harkening back to what can be done meanwhile other options get explored.
LAV Itself
Logistics LAVs will share the same color pattern as the Logistics Suits, Yellow
Logistics LAVs need to be tougher than standard LAVs.
Logistics LAVs needs to be SLOWER than standard LAVs before tank or moduled.
Logistics LAVs could have significantly more EHP than an LAV but must never rival an HAV itself.
Logistics LAVs fitting capabilities should
The Role of the Logistics LAV is Squad Support and Allied Vehicle Support depending on the fit.
LAVs in general need to have Transport assists distance could be adjusted to help balance.
Any Vehicle with an MCRU should be able to get reward points for it.
HAVs need to be able to pose a significant threat that should be avoided contact with as a Logi LAV; the Logi LAV MUST utilize tactics and proper module use to survive and escape.
Slot Layout could be superior to the LAV it is based on; only on the grounds weapons are removed from the fit or more significant drawbacks are given to the Logi LAV such as additional loss in speed that cannot be recouped back with a speed mod.
Logi LAV Toolbox.
These will require exploration
Deployables - One way a logistics vehicle can help others is the potential to 'throw down' equipment. I am unsure of this being possible considering that friendly fire can be an issue as well combined that giving a trait normally reserved for infantry into vehicles but its worth a shot. If this is feasible the following tools should be added. If possible this opens implications for the LAV's other cousin the Scout LAV as well. There is a few logistical types of deployables that could use existing assets to allow these to reasonably understand work
Turrets - Previous mechanics with the remote logistics made it rather clunky and unfun to use. Which brought back the idea; people have purposed to use the turrets as a replacement mechanic instead and I think it has merit using the repair tools mechanic to manage it without changing the effect; the only thing required would be to reskin the blasters to be a golden color to help indicate to gunners the logistical turret instead. If its is well above and beyond unfeasible then return as the module as is would suffice to some disappointment.
Another tool worth exploring is the concept of a mobile supply depot; this should be a significantly weaker version but all those nearby should be able to be slowly resupplied including vehicles.
The final tool worth exploring is aoe pulses- we know this is in game as the sensor pulse but I am unsure how feasible it would be to get that effect to change color or assign that pulse a different effect outside of its assigned one; if can be done on both fronts then we will be set up for infantry support.
Ideally the three of these if possible would be excellent as it would allow focus on roles of new modules to complete the toolbox for both Dropship variants and LAV variants.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Iron Wolf Saber
Den of Swords
15770
|
Posted - 2014.07.07 06:33:00 -
[45] - Quote
Deployables - Nanosphere (caldari) Warplinks (gallente) similar to their infantry namesake cousins these offer extended performance and stronger durability though the effects are in varying competitive performance. Warplinks are very limited to how many can spawn (typically a squads worth) but they can queue up the entire squad at the same time. Nanospheres are able to rearm any infantry or vehicle in its effect while offering itself a stronger resistance to hostile attacks requireing effort to remove; the rate of rearming is something to be desired though and has a limited lifespan. Deployment is controlled by pilot.
Turrets - Remote Armor Repair and Remote Shield Transfers controlled by passengers
AOE Pulse - Trimark armor mister, Convalescent Shield Pulse, Cascade Nanomist, Pilot controlled pulse effects all those in range repairing their armor, shields, or ammo respectively.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
|
xTheSiLLyRaBBiTx
Haus of Triage
198
|
Posted - 2014.07.07 07:12:00 -
[46] - Quote
CCP Rattati wrote:Gloomy Cobra wrote:Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
-When will we get the logi vehicles back?
-Will we ever get the rest of the vehicle racial for dust?
- Will we ever get the infamous pilot suit?
- Will we ever get any other vehicles other than the variants we already have for dust? Not sure, will listen to vehicle player feedback on what could/should be reintroduced first and why Not sure, I wasn't around when they were removed, need to understand the reasoning Very unlikely Very unlikely If you mean the Enforcer and those variants, maybe, if they don't ruin balance.
The most honest answer I've heard from a DEV in this game.... The first ever lol
|LOGi GOD|
Join Haus of Triage
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Mathew LaBorde
The Generals Anime Empire.
49
|
Posted - 2014.07.07 11:00:00 -
[47] - Quote
CCP Rattati wrote:Gloomy Cobra wrote:Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
-When will we get the logi vehicles back?
-Will we ever get the rest of the vehicle racial for dust?
- Will we ever get the infamous pilot suit?
- Will we ever get any other vehicles other than the variants we already have for dust? Not sure, will listen to vehicle player feedback on what could/should be reintroduced first and why Not sure, I wasn't around when they were removed, need to understand the reasoning Very unlikely Very unlikely If you mean the Enforcer and those variants, maybe, if they don't ruin balance. K so IMA go ahead and spend these skill points I was saving for suit. Brewer vehicles. I remember there being like a scooter or something like two or three E3's ago? Shield repper? A ghost tank but is unlikely. Give me a lazer turret for my tank. Like viziam. Also for heavy. |
Derpty Derp
It's All Gone Derp
207
|
Posted - 2014.07.07 11:57:00 -
[48] - Quote
CCP Rattati wrote:We are open to smart prioritized suggestions, for example, a LogiLav with Tank speed
How about a small/large turret that does the repping, so you sacrifice your damage output for it... With a high enough fitting cost you could make the vehicles very squishy as well, like dropsuit logis. |
Aoena Rays
Bragian Order Amarr Empire
506
|
Posted - 2014.07.08 05:20:00 -
[49] - Quote
Gloomy Cobra wrote: -Will we ever get the rest of the vehicle racial for dust?
Nope, that's new content and content stream for dust is done :) Get ready for Legion!
Story of your life
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killian178
S.e.V.e.N. General Tso's Alliance
30
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Posted - 2014.07.08 06:02:00 -
[50] - Quote
CCP Rattati wrote:Gloomy Cobra wrote:Please answer these questions if you can :)
-When will we get the rest of the vehicle modules that have been taken out to 'reduce the noise' back in?
-When will we get the logi vehicles back?
-Will we ever get the rest of the vehicle racial for dust?
- Will we ever get the infamous pilot suit?
- Will we ever get any other vehicles other than the variants we already have for dust? Not sure, will listen to vehicle player feedback on what could/should be reintroduced first and why Not sure, I wasn't around when they were removed, need to understand the reasoning Very unlikely Very unlikely If you mean the Enforcer and those variants, maybe, if they don't ruin balance. Most if not all vehicle mod need to be put back in, and most made more effective so that there's more than just tanked tanks w damage mods running around. Variety is key in dust.
LLavs shouldn't be a problem anymore with a slight looking at by devs.
Other vehicle variants are desperately needed to make the vehicle battles more evened out. (Enforcers, LDS etc)
Pilot suit nowwwwwwwwwww! Even if it's ability is one extra mod, dedicated pilots need a suit, period. I've been waiting for tat more than anything in dust.
Think about: )
Gal and amarr commando, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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Louis Domi
Pradox One Proficiency V.
447
|
Posted - 2014.07.08 06:39:00 -
[51] - Quote
Iron Wolf Saber wrote:If I had to design a Logistics LAV in consideration of hotfix restraints.
... Is going to be difficult.
I have no idea how robust the effects systems are but I see no way without my own tinkering is how to make new effects needed for the roles; and I am very unsure if any of the old ones still exists in dust 514 client.
So harkening back to what can be done meanwhile other options get explored.
LAV Itself
Logistics LAVs will share the same color pattern as the Logistics Suits, Yellow
Logistics LAVs need to be tougher than standard LAVs.
Logistics LAVs needs to be SLOWER than standard LAVs before moduled.
Logistics LAV largest mobility hamper however is not the max speed but acceleration.
Logistics LAVs could have significantly more EHP than an LAV but must never rival an HAV itself.
Logistics LAVs fitting capabilities should
The Role of the Logistics LAV is Squad Support and Allied Vehicle Support depending on the fit.
LAVs in general need to have Transport assists distance could be adjusted to help balance.
Any Vehicle with an MCRU should be able to get reward points for it.
HAVs need to be able to pose a significant threat that should be avoided contact with as a Logi LAV; the Logi LAV MUST utilize tactics and proper module use to survive and escape.
Slot Layout could be superior to the LAV it is based on; only on the grounds weapons are removed from the fit or more significant drawbacks are given to the Logi LAV such as additional loss in speed that cannot be recouped back with a speed mod.
Logi LAV Toolbox.
These will require exploration
Deployables - One way a logistics vehicle can help others is the potential to 'throw down' equipment. I am unsure of this being possible considering that friendly fire can be an issue as well combined that giving a trait normally reserved for infantry into vehicles but its worth a shot. If this is feasible the following tools should be added. If possible this opens implications for the LAV's other cousin the Scout LAV as well. There is a few logistical types of deployables that could use existing assets to allow these to reasonably understand work
Turrets - Previous mechanics with the remote logistics made it rather clunky and unfun to use. Which brought back the idea; people have purposed to use the turrets as a replacement mechanic instead and I think it has merit using the repair tools mechanic to manage it without changing the effect; the only thing required would be to reskin the blasters to be a golden color to help indicate to gunners the logistical turret instead. If its is well above and beyond unfeasible then return as the module as is would suffice to some disappointment.
Another tool worth exploring is the concept of a mobile supply depot; this should be a significantly weaker version but all those nearby should be able to be slowly resupplied including vehicles.
The final tool worth exploring is aoe pulses- we know this is in game as the sensor pulse but I am unsure how feasible it would be to get that effect to change color or assign that pulse a different effect outside of its assigned one; if can be done on both fronts then we will be set up for infantry support.
Ideally the three of these if possible would be excellent as it would allow focus on roles of new modules to complete the toolbox for both Dropship variants and LAV variants.
Agree with all of that, but I must ask, who was it that made it insta death for LAV's to touch tanks? I mean if they are going to re-implement LLAV's some time in the near future or far future I can already see me accidently bumping a friendly tank that I'm repping and I go up in flames. |
Nocturnal Soul
Immortal Retribution
3489
|
Posted - 2014.07.08 07:07:00 -
[52] - Quote
Cat Merc wrote:Adipem Nothi wrote:None of your wishes can be granted until this chap admits that he's a troll, Duna's KDR dips below 25, and Spkr promises to stop eating crayons. In other words, for the people who are confused by DUST terms: when hell freezes over and pigs start flying. We already have flying pigs though.
Its alright everyone, no need to worry it's just an Amarr scout :(
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