XxGhazbaranxX
Eternal Beings Proficiency V.
1657
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Posted - 2014.07.07 04:41:00 -
[1] - Quote
CCP Rattati wrote:We are open to smart prioritized suggestions, for example, a LogiLav with Tank speed
Well I think the solution is simple; Reduce speed to one that is in between the LAV and The tank, Call is an MSV (medium support vehicle) and assign the icon of medium vehicles.
change The turret for a logistics turret, so the "gunner" will be the one doing the repping instead of the driver and increase survivabilty accordingly.
There we go, balanced, useful, and more importantly returned to the game.
Do the same For Dropships: Give them considerably more HP, reduce their speed to militia levels, Make the gun a logistics turret and vuala: It's Tank can't be exploited to rain death on enemies since it has no offensive capabilities.
Both turrets need to be activated on infantry and vehicles and should completely outclass that repair tool because It 1) needs two operators and 2) it should costs considerably more.
Make the skills give 5% to repping tool distance and give the base distance the same as the Lai Dai Flux repair tool since one of the major factors to repping things with Logi vehicles was the distance at which you were able to rep things
ENFASIS ON NO OFFENSIVE CAPABILITIES... includes roadkilling (jelly bumber to not harm mercs... troll troll but will be necesary due to the survivability they should have)
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
Eternal Beings Proficiency V.
1657
|
Posted - 2014.07.07 05:21:00 -
[2] - Quote
Alena Ventrallis wrote: You're going about it wrong. you're making the pilot just that, a pilot. He does nothing other than fly the thing, which is why you almost never see a regular DS or LAV used like it should. Because someone doesn't want to just sit there and drive, we want something to do to.
They need turrets as well, as they will be primaried quickly and need some means to defend themselves with. As well, logi suits get a weapon, so why not vehicles? And the turrets requires you to have a gunner, which requires teamwork, and whom can be shot out of the turret rather simply.
5% distance is worthless, especially for a dropship. Make that a 50% boost to range. At max levels, the range should be measured in the hundreds of meters. This gives room for the logi vehicle and its target to move around without having to hump each other. 30m works well for infantry, but not vehicles.
Murdertaxis were not the fault of the LLAV, but the fault of how ramming damage was calculated. Now that they fixed it, LLAVs can return with their strong defenses without worrying about this.
While Your emphasis on the driver being able to do something is good, I completely disagree with offensive capabilities. Logi Lavs were never used in an offensive manner, except for murder taxi's, because they had an in built 30% reduction in damage output to the turret.... I remember trying scattered blaster in one against a target that was standing still, my friend thought I had connection issues and told me to get off the gun so he could try, spoiler - it wasn't me. The vehicle damagereduction to turrets was evident and should be there. Having it be a better gunning platform simply due to being able to take punishment is bad design at best and it would overlap with the purpose of the LAV (light assault vehicles) and Assault dropships which are designed with assaulting in mind.
If you want to use a Logi LAV/dropship it's because you have a different mindset other than run and gun. You put your team and the ojective(To win) above yourself and understand that you are not the protagonist of the story; the team is and it is therefore beneficial to be a facilitator...
True Adamance wrote: This man speaks of Logis.....real logis.... and real logi bonuses.....even if he is having trouble emphasising his point.
I see what you did there...
Plasma Cannon Advocate
Dust 514 Survivor
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