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DeathwindRising
ROGUE RELICS
386
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Posted - 2014.06.30 20:27:00 -
[1] - Quote
amarr are best with laser weapons because they have the best heat control
minmatar have the biggest clip sizes with projectile weapons
gallente have the most best hip fire accuracy with plasma weapons
caldari gets faster reload?
thats not even a direct combat bonus. it doesnt let us shoot longer like the amarr and minmatar bonuses and its doesnt give us a application bonus like the gallente.
give us a range bonus. here's why. all the other races have bonuses that effect the weapon on a per clip basis. if im not amarr assault and i use a scrambler rifle and attack an amarr assault with a scrambler rifle, ill over heat before he does.
if im not minmatar assault and i use a combat rifle vs a minmatar assault, my clip will run out before his does.
if im not gallente assault and i use an assault rifle vs a gallente assault in cqc and hip fire it. ill wont be as accurate as him.
but anyone can pick up a rail rifle and use it with the same accuracy, clip size, charge up time, and range as a caldari assault.
caldari assault needs a better bonus, and i think a range bonus would be perfect for them |
THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
173
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Posted - 2014.06.30 21:11:00 -
[2] - Quote
Yeah they need a better bonus but more range isn't it. That'll just bring back the OP complaining when caldari assaults start wrecking people at 120m+ with militia rail rifles, and create further imbalances between the rifle classes. Strengthening their ROF, damage or shield mod efficiency the way to go to improve their combat abilities.
Planetside 2
Eventually
Eh
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11397
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Posted - 2014.06.30 21:15:00 -
[3] - Quote
Solid sustained long range fire?
Sounds absolutely perfect for a Caldari Bonus.
Never underestimate how amazing shorter reloads are. I love them on my Commando.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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DeathwindRising
ROGUE RELICS
386
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Posted - 2014.06.30 21:25:00 -
[4] - Quote
THE-PIMP-NAMED-SLICKBACK wrote:Yeah they need a better bonus but more range isn't it. That'll just bring back the OP complaining when caldari assaults start wrecking people at 120m+ with militia rail rifles, and create further imbalances between the rifle classes. Strengthening their ROF, damage or shield mod efficiency the way to go to improve their combat abilities.
actually i just want the optimal rage increased. not the effective range.
so the effective range would still be 100m for all rail rifles, but instead of a 75m optimal range, the caldari would get 90m
the downside to this is extremely sharp drop in damage between 90m and 100m |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2173
|
Posted - 2014.06.30 21:27:00 -
[5] - Quote
DeathwindRising wrote:THE-PIMP-NAMED-SLICKBACK wrote:Yeah they need a better bonus but more range isn't it. That'll just bring back the OP complaining when caldari assaults start wrecking people at 120m+ with militia rail rifles, and create further imbalances between the rifle classes. Strengthening their ROF, damage or shield mod efficiency the way to go to improve their combat abilities. actually i just want the optimal rage increased. not the effective range. so the effective range would still be 100m for all rail rifles, but instead of a 75m optimal range, the caldari would get 90m the downside to this is extremely sharp drop in damage between 90m and 100m
As leery as I am about increasing range at all via bonuses/skills, increasing only optimal is actually more reasonable than increasing effective.
Like my ideas?
Pokey Dravon for CPM1
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DeathwindRising
ROGUE RELICS
386
|
Posted - 2014.06.30 21:27:00 -
[6] - Quote
True Adamance wrote:Solid sustained long range fire?
Sounds absolutely perfect for a Caldari Bonus.
Never underestimate how amazing shorter reloads are. I love them on my Commando.
yea except the scrambler rifle and combat rifles are shorter. actually the scrambler rifle is non existent when you skill into it |
DeathwindRising
ROGUE RELICS
386
|
Posted - 2014.06.30 21:30:00 -
[7] - Quote
its just aggravating that caldari are the long range specialists and we dont have a range advantage |
Yoma Carrim
BATTLE SURVEY GROUP Dark Taboo
586
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Posted - 2014.06.30 22:33:00 -
[8] - Quote
DeathwindRising wrote:its just aggravating that caldari are the long range specialists and we dont have a range advantage how about a 5% buff to optimal but keep effective the same that way we are less effected by damage drop off but don't actually get more range than other rail weapon users?
Oh Heck
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THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
174
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Posted - 2014.06.30 22:40:00 -
[9] - Quote
Yoma Carrim wrote:DeathwindRising wrote:its just aggravating that caldari are the long range specialists and we dont have a range advantage how about a 5% buff to optimal but keep effective the same that way we are less effected by damage drop off but don't actually get more range than other rail weapon users?
If you're suggesting 1% per level i could get behind that, so long as it doesn't go past 10%. Nonetheless I still think they need a bonus to shield module efficiency to give them proper shield tanking capabilities.
Planetside 2
Eventually
Eh
|
DeathwindRising
ROGUE RELICS
386
|
Posted - 2014.06.30 22:42:00 -
[10] - Quote
Yoma Carrim wrote:DeathwindRising wrote:its just aggravating that caldari are the long range specialists and we dont have a range advantage how about a 5% buff to optimal but keep effective the same that way we are less effected by damage drop off but don't actually get more range than other rail weapon users?
thats what i said. 5% per level would give us 93.75m optimal range
keep in mind though, that this would give a huge damage drop off between 93.75m and 100m. basically the enemy could take a few steps back and be completely safe lol |
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TheEnd762
SVER True Blood Dirt Nap Squad.
518
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Posted - 2014.06.30 23:36:00 -
[11] - Quote
NOBODY needs more range with rail rifles. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3594
|
Posted - 2014.06.30 23:38:00 -
[12] - Quote
Only if you buff the LR range to 120m.
One thing this game does not need to come back is invisible RR's with double the range of the AR, 30% more than ScR/CR, and equal to the LR.
(The godfather of tactical logistics)
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Nocturnal Soul
Immortal Retribution
3373
|
Posted - 2014.07.01 00:38:00 -
[13] - Quote
No, it needs to be Amarr- heat reduction Minmatar- increase clip size Gallente- higher RoF Caldari- hip fire accuracy
Its alright everyone, no need to worry it's just an Amarr scout :(
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3935
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Posted - 2014.07.01 01:54:00 -
[14] - Quote
The current Assault bonuses are supposed to lessen the downsides of their racial weaponry:
Gallente Weapons are inaccurate - Gallente Assault increases accuracy Minmatar weapons have small clips - Minmatar Assault increases clip size Amarr weaponry have heat - Amarr Assault lessens heat build up Caldari weapons take a while to reload - Caldari Assault quickens reload
The bonuses weren't random they play off the weakness of their racial weapons.
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Insufficient Data
WarRavens Final Resolution.
76
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Posted - 2014.07.01 04:34:00 -
[15] - Quote
Although the reload bonus is kinda crap. It seems to be the right choice ATM, because if the RR gets more range you might as well be a typical red line sniper, pipeline sniper, crows nest sniper, etc. At lv4-5 reload speed with RR the Cal assault has the advantage to control your engagements in and out of the guns effective range.
It's true the all other assaults as under used as they are now have a good sense of where they need to be right now in a racial bonus way. Caldari on the other hand has a gimmick built around it's racial weapon, because if it changed the weapons performance radically the only assaults out there would be the Amarr and Cal as top 2.
CCP Can't Complete Projects
Suck On This Null-Sac t(^_^t)
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Lorhak Gannarsein
Legio DXIV
3908
|
Posted - 2014.07.01 06:21:00 -
[16] - Quote
Bojo The Mighty wrote:The current Assault bonuses are supposed to lessen the downsides of their racial weaponry:
Gallente Weapons are inaccurate - Gallente Assault increases accuracy Minmatar weapons have small clips - Minmatar Assault increases clip size Amarr weaponry have heat - Amarr Assault lessens heat build up Caldari weapons take a while to reload - Caldari Assault quickens reload
The bonuses weren't random they play off the weakness of their racial weapons. They aren't random, but Gallente and Caldari are terrible. Reloads aren't that long in the first place, and the AR is actually pretty accurate anyway.
I kind of like the idea of an increase in optimal, but I'd want the LR's range to be buffed somewhat to compensate. RR's stepping on its toes as is.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Killer's Coys
Prima Gallicus
32
|
Posted - 2014.07.01 08:57:00 -
[17] - Quote
A bonus which improves the kick of the Rail is better. Look at the kick when you're on cqc. It's terrible. Improve that with a bonus |
DeathwindRising
ROGUE RELICS
387
|
Posted - 2014.07.01 10:32:00 -
[18] - Quote
buffing the LR wouldnt be needed as the RR max effective range would still be 100m, same as if anybody else used it. the caldari would just get more room within that 100m range.
the LR already has optimal at 100M |
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
31
|
Posted - 2014.07.01 11:00:00 -
[19] - Quote
DeathwindRising wrote:buffing the LR wouldnt be needed as the RR max effective range would still be 100m, same as if anybody else used it. the caldari would just get more room within that 100m range.
the LR already has optimal at 100M So basically RR > LR all the time is what you are saying. RR already melts LR most of the time unless you get perfect open ground from cover to use LR at true max range. And RR has zero drop off in close. (If you want to argue physics, LR should actually be most devastating at close range, and with it's first shot, not it's last) |
Yoma Carrim
BATTLE SURVEY GROUP Dark Taboo
586
|
Posted - 2014.07.01 11:16:00 -
[20] - Quote
Nevyn Tazinas wrote:DeathwindRising wrote:buffing the LR wouldnt be needed as the RR max effective range would still be 100m, same as if anybody else used it. the caldari would just get more room within that 100m range.
the LR already has optimal at 100M So basically RR > LR all the time is what you are saying. RR already melts LR most of the time unless you get perfect open ground from cover to use LR at true max range. And RR has zero drop off in close. (If you want to argue physics, LR should actually be most devastating at close range, and with it's first shot, not it's last) No we're not trying to make the LR less effective than the RR only give the Caldari Assault a lore based bonuses that would be useful in the game.
If you have something better than a 5% bonus to Hybrid rail optimal through it out there so we can discuss it.
Oh Heck
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Harpyja
Legio DXIV
1974
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Posted - 2014.07.01 13:18:00 -
[21] - Quote
DeathwindRising wrote:THE-PIMP-NAMED-SLICKBACK wrote:Yeah they need a better bonus but more range isn't it. That'll just bring back the OP complaining when caldari assaults start wrecking people at 120m+ with militia rail rifles, and create further imbalances between the rifle classes. Strengthening their ROF, damage or shield mod efficiency the way to go to improve their combat abilities. actually i just want the optimal rage increased. not the effective range. so the effective range would still be 100m for all rail rifles, but instead of a 75m optimal range, the caldari would get 90m the downside to this is extremely sharp drop in damage between 90m and 100m Still, no. There'll be no point to running laser rifles if rails ever get that much range, unless if damage drop off at short ranges is removed.
I even think that 100m effective range is too much. Laser rifle gets like a 105 optimal and drops off really fast to an effective of about 110 or 115.
It's also incredibly difficult to aim above 90 meters and 80 meters is my sweet spot. Rail rifles already do enough damage between 80 and 90.
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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DeathwindRising
ROGUE RELICS
387
|
Posted - 2014.07.01 16:06:00 -
[22] - Quote
Nevyn Tazinas wrote:DeathwindRising wrote:buffing the LR wouldnt be needed as the RR max effective range would still be 100m, same as if anybody else used it. the caldari would just get more room within that 100m range.
the LR already has optimal at 100M So basically RR > LR all the time is what you are saying. RR already melts LR most of the time unless you get perfect open ground from cover to use LR at true max range. And RR has zero drop off in close. (If you want to argue physics, LR should actually be most devastating at close range, and with it's first shot, not it's last)
LR would still be better at range against anyone other than caldari assault using RR |
DeathwindRising
ROGUE RELICS
387
|
Posted - 2014.07.01 16:12:00 -
[23] - Quote
Harpyja wrote:DeathwindRising wrote:THE-PIMP-NAMED-SLICKBACK wrote:Yeah they need a better bonus but more range isn't it. That'll just bring back the OP complaining when caldari assaults start wrecking people at 120m+ with militia rail rifles, and create further imbalances between the rifle classes. Strengthening their ROF, damage or shield mod efficiency the way to go to improve their combat abilities. actually i just want the optimal rage increased. not the effective range. so the effective range would still be 100m for all rail rifles, but instead of a 75m optimal range, the caldari would get 90m the downside to this is extremely sharp drop in damage between 90m and 100m Still, no. There'll be no point to running laser rifles if rails ever get that much range, unless if damage drop off at short ranges is removed. I even think that 100m effective range is too much. Laser rifle gets like a 105 optimal and drops off really fast to an effective of about 110 or 115. It's also incredibly difficult to aim above 90 meters and 80 meters is my sweet spot. Rail rifles already do enough damage between 80 and 90.
LR optimal range was changed to 60m to 100m
You also can pre fire the laser rifle to get max damage before vaporizing caldari shields. RR doesn't get a damage boost over time.
Also scrambler rifles **** shields with charge shots. Even at long range. In fact it's better for caldari to use scrambler rifles at long range than it is to use RR because we can blast everything with charge shots. RR should be the better choice for us at range and it isnt |
bogeyman m
Minmatar Republic
291
|
Posted - 2014.07.01 16:42:00 -
[24] - Quote
DeathwindRising wrote:amarr are best with laser weapons because they have the best heat control
minmatar have the biggest clip sizes with projectile weapons
gallente have the most best hip fire accuracy with plasma weapons
caldari gets faster reload?
thats not even a direct combat bonus. it doesnt let us shoot longer like the amarr and minmatar bonuses and its doesnt give us a application bonus like the gallente.
give us a range bonus. here's why. all the other races have bonuses that effect the weapon on a per clip basis. if im not amarr assault and i use a scrambler rifle and attack an amarr assault with a scrambler rifle, ill over heat before he does.
if im not minmatar assault and i use a combat rifle vs a minmatar assault, my clip will run out before his does.
if im not gallente assault and i use an assault rifle vs a gallente assault in cqc and hip fire it. ill wont be as accurate as him.
but anyone can pick up a rail rifle and use it with the same accuracy, clip size, charge up time, and range as a caldari assault.
caldari assault needs a better bonus, and i think a range bonus would be perfect for them
Nope.
Your ranges are already way too long.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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DeathwindRising
ROGUE RELICS
387
|
Posted - 2014.07.01 16:47:00 -
[25] - Quote
bogeyman m wrote:DeathwindRising wrote:amarr are best with laser weapons because they have the best heat control
minmatar have the biggest clip sizes with projectile weapons
gallente have the most best hip fire accuracy with plasma weapons
caldari gets faster reload?
thats not even a direct combat bonus. it doesnt let us shoot longer like the amarr and minmatar bonuses and its doesnt give us a application bonus like the gallente.
give us a range bonus. here's why. all the other races have bonuses that effect the weapon on a per clip basis. if im not amarr assault and i use a scrambler rifle and attack an amarr assault with a scrambler rifle, ill over heat before he does.
if im not minmatar assault and i use a combat rifle vs a minmatar assault, my clip will run out before his does.
if im not gallente assault and i use an assault rifle vs a gallente assault in cqc and hip fire it. ill wont be as accurate as him.
but anyone can pick up a rail rifle and use it with the same accuracy, clip size, charge up time, and range as a caldari assault.
caldari assault needs a better bonus, and i think a range bonus would be perfect for them Nope. Your ranges are already way too long.
You realize the LR has optimal range at 100m and higher dps right? You complain about the RR when it's the weaker weapon at range
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Jathniel
G I A N T General Tso's Alliance
1061
|
Posted - 2014.07.02 01:59:00 -
[26] - Quote
A range bonus would be OP. Range already matters too much as it is.
I would back a greater recoil control and or a rail weapon sway reduction buff (something to make the RR, Magsec, and Sniper Rifle less unwieldly).
The reload bonus isn't bad, though. You both shoot at each other with RR, and run out? The Cal will start shooting again first. |
Texs Red
DUST University Ivy League
348
|
Posted - 2014.07.02 02:37:00 -
[27] - Quote
At least the Caldari bonus actually benefits all your weapons. The Gallente bonus only actually helps the AR, it has no effect on the plasma cannon or ion pistol and actually hurts the shotgun (you want more dispersion, not less) |
bogeyman m
Minmatar Republic
299
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Posted - 2014.07.02 04:30:00 -
[28] - Quote
DeathwindRising wrote:bogeyman m wrote:DeathwindRising wrote:amarr are best with laser weapons because they have the best heat control
minmatar have the biggest clip sizes with projectile weapons
gallente have the most best hip fire accuracy with plasma weapons
caldari gets faster reload?
thats not even a direct combat bonus. it doesnt let us shoot longer like the amarr and minmatar bonuses and its doesnt give us a application bonus like the gallente.
give us a range bonus. here's why. all the other races have bonuses that effect the weapon on a per clip basis. if im not amarr assault and i use a scrambler rifle and attack an amarr assault with a scrambler rifle, ill over heat before he does.
if im not minmatar assault and i use a combat rifle vs a minmatar assault, my clip will run out before his does.
if im not gallente assault and i use an assault rifle vs a gallente assault in cqc and hip fire it. ill wont be as accurate as him.
but anyone can pick up a rail rifle and use it with the same accuracy, clip size, charge up time, and range as a caldari assault.
caldari assault needs a better bonus, and i think a range bonus would be perfect for them Nope. Your ranges are already way too long. You realize the LR has optimal range at 100m and higher dps right? You complain about the RR when it's the weaker weapon at range Both have ranges that are too long... But the RR is still useful in CQC.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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DeathwindRising
ROGUE RELICS
391
|
Posted - 2014.07.02 04:46:00 -
[29] - Quote
bogeyman m wrote:DeathwindRising wrote:bogeyman m wrote:DeathwindRising wrote:amarr are best with laser weapons because they have the best heat control
minmatar have the biggest clip sizes with projectile weapons
gallente have the most best hip fire accuracy with plasma weapons
caldari gets faster reload?
thats not even a direct combat bonus. it doesnt let us shoot longer like the amarr and minmatar bonuses and its doesnt give us a application bonus like the gallente.
give us a range bonus. here's why. all the other races have bonuses that effect the weapon on a per clip basis. if im not amarr assault and i use a scrambler rifle and attack an amarr assault with a scrambler rifle, ill over heat before he does.
if im not minmatar assault and i use a combat rifle vs a minmatar assault, my clip will run out before his does.
if im not gallente assault and i use an assault rifle vs a gallente assault in cqc and hip fire it. ill wont be as accurate as him.
but anyone can pick up a rail rifle and use it with the same accuracy, clip size, charge up time, and range as a caldari assault.
caldari assault needs a better bonus, and i think a range bonus would be perfect for them Nope. Your ranges are already way too long. You realize the LR has optimal range at 100m and higher dps right? You complain about the RR when it's the weaker weapon at range Both have ranges that are too long... But the RR is still useful in CQC.
well first, the LR is a support weapon. like the sniper rifle, shotgun, and mass driver.
the scrambler rifles range is almost the same as the RR but nobody complains about that. or the fact that its good in both cqc and long range, and it has the highest dps.
the more i hear about the RR having too much range, the more i start to think people are simply getting caught standing out in the open while armor tanking. too slow to reach cover, and prolly using an AR or CR while outside of its optimal range.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3605
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Posted - 2014.07.02 11:58:00 -
[30] - Quote
I'm sorry, but if you are actually complaining about the LR having too much DPS at range then there's not much point in debating this. The LR is very situational and has by far the most punishing range profile in the game. It's literally near-useless inside 40-50m.
RR is 1000% ez mode in comparison. Full auto, nice scope, better damage profile, does equal damage across its entire optimal from the first shot to the last. I'd be willing to bet more people use the RR than the LR and ScR combined (ScR is used the least of the 4 main rifles, that's a known fact.)
(The godfather of tactical logistics)
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1412
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Posted - 2014.07.02 12:06:00 -
[31] - Quote
range is too good a bonus, but reload is too weak of one.
Perhaps reduced kick.
Calmanndo user with nova knives: Because someone has to do it.
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
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Posted - 2014.07.02 12:18:00 -
[32] - Quote
I would support reduced ads kick, in addition to reload. Yes this would make rails extremely effective at range, but they would still be inferior to other rifles at close range. Laser rifles would also still out range them even if the applied dps gap between the two would be decreased. |
The-DON of-DOT-MAFIA
The DOT MAFIA
38
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Posted - 2014.07.02 12:54:00 -
[33] - Quote
Increase scanning range and more speeeeeed.
I want to be able to blitz! |
WeapondigitX V7
The Exemplars Top Men.
156
|
Posted - 2014.07.02 13:23:00 -
[34] - Quote
Yoma Carrim wrote:DeathwindRising wrote:its just aggravating that caldari are the long range specialists and we dont have a range advantage how about a 5% buff to optimal but keep effective the same that way we are less effected by damage drop off but don't actually get more range than other rail weapon users? I like that.
But I also like the reload bonus. |
WeapondigitX V7
The Exemplars Top Men.
156
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Posted - 2014.07.02 13:24:00 -
[35] - Quote
Alena Ventrallis wrote:range is too good a bonus, but reload is too weak of one.
Perhaps reduced kick.
I like that too.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
46
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Posted - 2014.07.02 13:27:00 -
[36] - Quote
range bonus would be op again. why not just increase the ammo bait and keep the current bonus. the current ammo count is 42, why not bump it to 50?
SPAWN.KILL.DIE.RESPAWN.
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DeathwindRising
ROGUE RELICS
392
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Posted - 2014.07.02 14:33:00 -
[37] - Quote
Lightning35 Delta514 wrote:range bonus would be op again. why not just increase the ammo bait and keep the current bonus. the current ammo count is 42, why not bump it to 50?
its not a range bonus. RR range is 100m. the bonus lets us deal 100% damage closer to 100m instead of getting damage drop off |
Lorhak Gannarsein
Legio DXIV
3926
|
Posted - 2014.07.02 16:29:00 -
[38] - Quote
DeathwindRising wrote:You realize the LR has optimal range at 100m and higher dps right? You complain about the RR when it's the weaker weapon at range
LR doesn't have higher DPS until 2.5s into firing. Assuming both players pulled the trigger at the same time, and both were in their optimal, the rail rifle would have dealt over 850 damage.
The LR does not out-DPS the RR in a significant way; the out-DPSing comes at a risk of dangerous overheat, complete loss of stealth and secrecy, and in any 1v1 situation the LR should lose, especially considering that the LR must start with a full magazine to achieve maximum damage where the RR simply needs to hold the trigger.
The RR is a weaker weapon at range, in terms of potential damage and DPS. It is vastly inferior to the RR's sheer versatility, and in the hands of a skilled player, the RR should beat the LR nearly every time.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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General12912
Gallente Marine Corps
203
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Posted - 2014.07.02 18:03:00 -
[39] - Quote
i run Lv 5 Cal Assault on my alt. the current bonus isnt that bad. i actually like it. rail weapons seem to take forever to reload. with the reload speed bonus, it greatly reduces that time. it is handy for engagements the rail rifle is actually meant for, and that is long ranged enagements. if you target someone from afar and you run out of ammo in a clip from firing and missing all those shots (because while the RR is long ranged, it is extremely inaccurate and has huge hipfire even when aiming), your reload speed allows you to re-engage your target so they have less time to run and take cover.
the only thing though, is that with the Commando's universal reload speed bonus, and, more specifically, the Caldari Commando's damage bonus to rail weapons, its just better to pick Calmmando for a fast-reloading suit.
perhaps, instead of a bonus to reload speed, how about reducing hipfire for rail weapons so they can more efficiently take out targets at a closer range. Obviously, it shouldnt be as accurate as a SCR, even at Lv 5 Cal Assault, but it should be enough to give them an edge in long-ranged fights against, specifically, the Gallente. with our AR buff and the Gal Assault's hipfire/plasma spread reduction, we eat Caldari up at close range. Also, it would make sense in the Lore too. the Gal Scout has profile dampening while the Cal Scout has precision enhancing. The Federation has active scanners, which is an active way to scan in comparison to the Caldari's passive scanning ability while the State has Cloaks which is an active way to be dampened comparex to the Gal scout's passive dampening. and if thier cloaks fail to hide them from active scanners, they still have stealth visually. this suggests that both the State and the Federation are trying to counter one-another's technology. And since they are bitter enemies, it makes sense why the Federation and State would both be trying to beat each other in the frontlines as well as in Ewar
Every suit Gk.0 <3
Gallente Federation Patriot
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
263
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Posted - 2014.07.02 18:12:00 -
[40] - Quote
Quote:Caldari assaults need more range with rail weapons So....you want an assault sniper rifle?
AKA - StarVenger
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DeathwindRising
ROGUE RELICS
394
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Posted - 2014.07.02 22:13:00 -
[41] - Quote
Meisterjager Jagermeister wrote:Quote:Caldari assaults need more range with rail weapons So....you want an assault sniper rifle?
weapon range = effective range
"optimal range" is a range defined within a weapons effective range.
changing a weapons optimal range does not change the weapons overall range |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3605
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Posted - 2014.07.02 23:26:00 -
[42] - Quote
DeathwindRising wrote:Meisterjager Jagermeister wrote:Quote:Caldari assaults need more range with rail weapons So....you want an assault sniper rifle? weapon range = effective range "optimal range" is a range defined within a weapons effective range. changing a weapons optimal range does not change the weapons overall range
We get the difference between optimal and effective. It's still too powerful a bonus.
(The godfather of tactical logistics)
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DeathwindRising
ROGUE RELICS
394
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Posted - 2014.07.03 01:10:00 -
[43] - Quote
the only other bonus that makes sense would be a reduction to charge up time.
but i wouldnt want it unless it was 15 or 20 percent per level reduction lol |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3610
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Posted - 2014.07.03 03:59:00 -
[44] - Quote
DeathwindRising wrote:the only other bonus that makes sense would be a reduction to charge up time.
but i wouldnt want it unless it was 15 or 20 percent per level reduction lol
So... basically you want the RR to be OP again. OK, well now that we have that straight we can move on.
(I do think that would be a pretty good bonus, as mentioned in another thread, but obviously nowhere near 20% per level)
(The godfather of tactical logistics)
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DeathwindRising
ROGUE RELICS
395
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Posted - 2014.07.03 09:52:00 -
[45] - Quote
John Demonsbane wrote:DeathwindRising wrote:the only other bonus that makes sense would be a reduction to charge up time.
but i wouldnt want it unless it was 15 or 20 percent per level reduction lol So... basically you want the RR to be OP again. OK, well now that we have that straight we can move on. (I do think that would be a pretty good bonus, as mentioned in another thread, but obviously nowhere near 20% per level)
what you mean lol? 100% reduction is fine haha
25% reduction like the amarr has would reduce the charge up to .225 seconds... thats stupid.
50% at least to .15 seconds because unlike the amarr bonus and current caldari bonus, a charge up bonus is only a single bonus. the reload and heat build up bonus are compounded by additional skills. specifically Scr operation skill, and the weapon reload skills.
so the bonus needs to be significant enough to be worth a standalone bonus.
the minmatar has a standalone bonus but its a noticeable improvement since they already have high capacity clips.
and the gallente bonus is compounded by sharpshooter skills
yes i was fully aware of how ridiculous a 100% reduction to charge time is... just shooting for the stars so that 50% would sound more reasonable lol |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3612
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Posted - 2014.07.03 15:49:00 -
[46] - Quote
DeathwindRising wrote:John Demonsbane wrote:DeathwindRising wrote:the only other bonus that makes sense would be a reduction to charge up time.
but i wouldnt want it unless it was 15 or 20 percent per level reduction lol So... basically you want the RR to be OP again. OK, well now that we have that straight we can move on. (I do think that would be a pretty good bonus, as mentioned in another thread, but obviously nowhere near 20% per level) what you mean lol? 100% reduction is fine haha 25% reduction like the amarr has would reduce the charge up to .225 seconds... thats stupid. 50% at least to .15 seconds because unlike the amarr bonus and current caldari bonus, a charge up bonus is only a single bonus. the reload and heat build up bonus are compounded by additional skills. specifically Scr operation skill, and the weapon reload skills. so the bonus needs to be significant enough to be worth a standalone bonus. the minmatar has a standalone bonus but its a noticeable improvement since they already have high capacity clips. and the gallente bonus is compounded by sharpshooter skills yes i was fully aware of how ridiculous a 100% reduction to charge time is... just shooting for the stars so that 50% would sound more reasonable lol
As yes, the first rule of negotiating. Ask for something ludicrous first. Correct me if I'm wrong, but .15 was the original charge time? I guess I could live with going back to the original time if you also used the cal assault.
(The godfather of tactical logistics)
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NINEinch WEAPON
The Southern Legion Final Resolution.
13
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Posted - 2014.07.04 00:55:00 -
[47] - Quote
How bout reduce the range to 85m.. Then you can have your range bonus to take you back out to 100m... Problem solved, everyone happy..
"winning" an inch at a time
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Defy Gravity
439
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Posted - 2014.07.04 01:17:00 -
[48] - Quote
Buff the rail rifle?..... HA!!!! and HA!!!!! again!!!
If I kill you in game, look for a confirmation that says "I Just Killed You"
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DeathwindRising
ROGUE RELICS
397
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Posted - 2014.07.04 02:40:00 -
[49] - Quote
NINEinch WEAPON wrote:How bout reduce the range to 85m.. Then you can have your range bonus to take you back out to 100m... Problem solved, everyone happy..
you do that and the optimal range will only be 60m for everyone else lol. how would you justify its low dps and charge up time then? |
NINEinch WEAPON
The Southern Legion Final Resolution.
13
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Posted - 2014.07.04 04:48:00 -
[50] - Quote
It would be justified in exactly the same way that thelaser rifle is to the ammar assault... Making it a niche class...
"winning" an inch at a time
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NINEinch WEAPON
The Southern Legion Final Resolution.
13
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Posted - 2014.07.04 04:50:00 -
[51] - Quote
This is my rifle.. There are many others like it... But this one is mine...
"winning" an inch at a time
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DeathwindRising
ROGUE RELICS
397
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Posted - 2014.07.04 05:22:00 -
[52] - Quote
NINEinch WEAPON wrote:It would be justified in exactly the same way that thelaser rifle is to the ammar assault... Making it a niche class...
the laser rifle is a support weapon. like the sniper rifle, mass driver, and shotgun
RR isnt a niche weapon |
bogeyman m
Minmatar Republic
312
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Posted - 2014.07.04 23:28:00 -
[53] - Quote
NINEinch WEAPON wrote:How bout reduce the range to 85m.. Then you can have your range bonus to take you back out to 100m... Problem solved, everyone happy.. How about reduce the range to 80m and worsen the hip-fire accuracy. (That is all.)
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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Midas Fool
Prophets of the Velocirapture
493
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Posted - 2014.07.05 04:36:00 -
[54] - Quote
NO
That reload bonus is amazing (CalAssault V).
SB-39s and K-laks have plenty of range. Reload keeps you trowing slugs downrange.
Sniper needs no more range. That reload tho...great for keeping damage going downrange.
MsSMG and BP could use some range....but I greatly prefer the reload.
....
I wouldn't mind an additional bonus though...
ADV/PRO: 'Bishop' AmrLogistics, 'Commissar' CalSentinel, 'Rodelero' AmrScout, 'Legionnaire' CalAssault
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