|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DeathwindRising
ROGUE RELICS
386
|
Posted - 2014.06.30 20:27:00 -
[1] - Quote
amarr are best with laser weapons because they have the best heat control
minmatar have the biggest clip sizes with projectile weapons
gallente have the most best hip fire accuracy with plasma weapons
caldari gets faster reload?
thats not even a direct combat bonus. it doesnt let us shoot longer like the amarr and minmatar bonuses and its doesnt give us a application bonus like the gallente.
give us a range bonus. here's why. all the other races have bonuses that effect the weapon on a per clip basis. if im not amarr assault and i use a scrambler rifle and attack an amarr assault with a scrambler rifle, ill over heat before he does.
if im not minmatar assault and i use a combat rifle vs a minmatar assault, my clip will run out before his does.
if im not gallente assault and i use an assault rifle vs a gallente assault in cqc and hip fire it. ill wont be as accurate as him.
but anyone can pick up a rail rifle and use it with the same accuracy, clip size, charge up time, and range as a caldari assault.
caldari assault needs a better bonus, and i think a range bonus would be perfect for them |
DeathwindRising
ROGUE RELICS
386
|
Posted - 2014.06.30 21:25:00 -
[2] - Quote
THE-PIMP-NAMED-SLICKBACK wrote:Yeah they need a better bonus but more range isn't it. That'll just bring back the OP complaining when caldari assaults start wrecking people at 120m+ with militia rail rifles, and create further imbalances between the rifle classes. Strengthening their ROF, damage or shield mod efficiency the way to go to improve their combat abilities.
actually i just want the optimal rage increased. not the effective range.
so the effective range would still be 100m for all rail rifles, but instead of a 75m optimal range, the caldari would get 90m
the downside to this is extremely sharp drop in damage between 90m and 100m |
DeathwindRising
ROGUE RELICS
386
|
Posted - 2014.06.30 21:27:00 -
[3] - Quote
True Adamance wrote:Solid sustained long range fire?
Sounds absolutely perfect for a Caldari Bonus.
Never underestimate how amazing shorter reloads are. I love them on my Commando.
yea except the scrambler rifle and combat rifles are shorter. actually the scrambler rifle is non existent when you skill into it |
DeathwindRising
ROGUE RELICS
386
|
Posted - 2014.06.30 21:30:00 -
[4] - Quote
its just aggravating that caldari are the long range specialists and we dont have a range advantage |
DeathwindRising
ROGUE RELICS
386
|
Posted - 2014.06.30 22:42:00 -
[5] - Quote
Yoma Carrim wrote:DeathwindRising wrote:its just aggravating that caldari are the long range specialists and we dont have a range advantage how about a 5% buff to optimal but keep effective the same that way we are less effected by damage drop off but don't actually get more range than other rail weapon users?
thats what i said. 5% per level would give us 93.75m optimal range
keep in mind though, that this would give a huge damage drop off between 93.75m and 100m. basically the enemy could take a few steps back and be completely safe lol |
DeathwindRising
ROGUE RELICS
387
|
Posted - 2014.07.01 10:32:00 -
[6] - Quote
buffing the LR wouldnt be needed as the RR max effective range would still be 100m, same as if anybody else used it. the caldari would just get more room within that 100m range.
the LR already has optimal at 100M |
DeathwindRising
ROGUE RELICS
387
|
Posted - 2014.07.01 16:06:00 -
[7] - Quote
Nevyn Tazinas wrote:DeathwindRising wrote:buffing the LR wouldnt be needed as the RR max effective range would still be 100m, same as if anybody else used it. the caldari would just get more room within that 100m range.
the LR already has optimal at 100M So basically RR > LR all the time is what you are saying. RR already melts LR most of the time unless you get perfect open ground from cover to use LR at true max range. And RR has zero drop off in close. (If you want to argue physics, LR should actually be most devastating at close range, and with it's first shot, not it's last)
LR would still be better at range against anyone other than caldari assault using RR |
DeathwindRising
ROGUE RELICS
387
|
Posted - 2014.07.01 16:12:00 -
[8] - Quote
Harpyja wrote:DeathwindRising wrote:THE-PIMP-NAMED-SLICKBACK wrote:Yeah they need a better bonus but more range isn't it. That'll just bring back the OP complaining when caldari assaults start wrecking people at 120m+ with militia rail rifles, and create further imbalances between the rifle classes. Strengthening their ROF, damage or shield mod efficiency the way to go to improve their combat abilities. actually i just want the optimal rage increased. not the effective range. so the effective range would still be 100m for all rail rifles, but instead of a 75m optimal range, the caldari would get 90m the downside to this is extremely sharp drop in damage between 90m and 100m Still, no. There'll be no point to running laser rifles if rails ever get that much range, unless if damage drop off at short ranges is removed. I even think that 100m effective range is too much. Laser rifle gets like a 105 optimal and drops off really fast to an effective of about 110 or 115. It's also incredibly difficult to aim above 90 meters and 80 meters is my sweet spot. Rail rifles already do enough damage between 80 and 90.
LR optimal range was changed to 60m to 100m
You also can pre fire the laser rifle to get max damage before vaporizing caldari shields. RR doesn't get a damage boost over time.
Also scrambler rifles **** shields with charge shots. Even at long range. In fact it's better for caldari to use scrambler rifles at long range than it is to use RR because we can blast everything with charge shots. RR should be the better choice for us at range and it isnt |
DeathwindRising
ROGUE RELICS
387
|
Posted - 2014.07.01 16:47:00 -
[9] - Quote
bogeyman m wrote:DeathwindRising wrote:amarr are best with laser weapons because they have the best heat control
minmatar have the biggest clip sizes with projectile weapons
gallente have the most best hip fire accuracy with plasma weapons
caldari gets faster reload?
thats not even a direct combat bonus. it doesnt let us shoot longer like the amarr and minmatar bonuses and its doesnt give us a application bonus like the gallente.
give us a range bonus. here's why. all the other races have bonuses that effect the weapon on a per clip basis. if im not amarr assault and i use a scrambler rifle and attack an amarr assault with a scrambler rifle, ill over heat before he does.
if im not minmatar assault and i use a combat rifle vs a minmatar assault, my clip will run out before his does.
if im not gallente assault and i use an assault rifle vs a gallente assault in cqc and hip fire it. ill wont be as accurate as him.
but anyone can pick up a rail rifle and use it with the same accuracy, clip size, charge up time, and range as a caldari assault.
caldari assault needs a better bonus, and i think a range bonus would be perfect for them Nope. Your ranges are already way too long.
You realize the LR has optimal range at 100m and higher dps right? You complain about the RR when it's the weaker weapon at range
|
DeathwindRising
ROGUE RELICS
391
|
Posted - 2014.07.02 04:46:00 -
[10] - Quote
bogeyman m wrote:DeathwindRising wrote:bogeyman m wrote:DeathwindRising wrote:amarr are best with laser weapons because they have the best heat control
minmatar have the biggest clip sizes with projectile weapons
gallente have the most best hip fire accuracy with plasma weapons
caldari gets faster reload?
thats not even a direct combat bonus. it doesnt let us shoot longer like the amarr and minmatar bonuses and its doesnt give us a application bonus like the gallente.
give us a range bonus. here's why. all the other races have bonuses that effect the weapon on a per clip basis. if im not amarr assault and i use a scrambler rifle and attack an amarr assault with a scrambler rifle, ill over heat before he does.
if im not minmatar assault and i use a combat rifle vs a minmatar assault, my clip will run out before his does.
if im not gallente assault and i use an assault rifle vs a gallente assault in cqc and hip fire it. ill wont be as accurate as him.
but anyone can pick up a rail rifle and use it with the same accuracy, clip size, charge up time, and range as a caldari assault.
caldari assault needs a better bonus, and i think a range bonus would be perfect for them Nope. Your ranges are already way too long. You realize the LR has optimal range at 100m and higher dps right? You complain about the RR when it's the weaker weapon at range Both have ranges that are too long... But the RR is still useful in CQC.
well first, the LR is a support weapon. like the sniper rifle, shotgun, and mass driver.
the scrambler rifles range is almost the same as the RR but nobody complains about that. or the fact that its good in both cqc and long range, and it has the highest dps.
the more i hear about the RR having too much range, the more i start to think people are simply getting caught standing out in the open while armor tanking. too slow to reach cover, and prolly using an AR or CR while outside of its optimal range.
|
|
DeathwindRising
ROGUE RELICS
392
|
Posted - 2014.07.02 14:33:00 -
[11] - Quote
Lightning35 Delta514 wrote:range bonus would be op again. why not just increase the ammo bait and keep the current bonus. the current ammo count is 42, why not bump it to 50?
its not a range bonus. RR range is 100m. the bonus lets us deal 100% damage closer to 100m instead of getting damage drop off |
DeathwindRising
ROGUE RELICS
394
|
Posted - 2014.07.02 22:13:00 -
[12] - Quote
Meisterjager Jagermeister wrote:Quote:Caldari assaults need more range with rail weapons So....you want an assault sniper rifle?
weapon range = effective range
"optimal range" is a range defined within a weapons effective range.
changing a weapons optimal range does not change the weapons overall range |
DeathwindRising
ROGUE RELICS
394
|
Posted - 2014.07.03 01:10:00 -
[13] - Quote
the only other bonus that makes sense would be a reduction to charge up time.
but i wouldnt want it unless it was 15 or 20 percent per level reduction lol |
DeathwindRising
ROGUE RELICS
395
|
Posted - 2014.07.03 09:52:00 -
[14] - Quote
John Demonsbane wrote:DeathwindRising wrote:the only other bonus that makes sense would be a reduction to charge up time.
but i wouldnt want it unless it was 15 or 20 percent per level reduction lol So... basically you want the RR to be OP again. OK, well now that we have that straight we can move on. (I do think that would be a pretty good bonus, as mentioned in another thread, but obviously nowhere near 20% per level)
what you mean lol? 100% reduction is fine haha
25% reduction like the amarr has would reduce the charge up to .225 seconds... thats stupid.
50% at least to .15 seconds because unlike the amarr bonus and current caldari bonus, a charge up bonus is only a single bonus. the reload and heat build up bonus are compounded by additional skills. specifically Scr operation skill, and the weapon reload skills.
so the bonus needs to be significant enough to be worth a standalone bonus.
the minmatar has a standalone bonus but its a noticeable improvement since they already have high capacity clips.
and the gallente bonus is compounded by sharpshooter skills
yes i was fully aware of how ridiculous a 100% reduction to charge time is... just shooting for the stars so that 50% would sound more reasonable lol |
DeathwindRising
ROGUE RELICS
397
|
Posted - 2014.07.04 02:40:00 -
[15] - Quote
NINEinch WEAPON wrote:How bout reduce the range to 85m.. Then you can have your range bonus to take you back out to 100m... Problem solved, everyone happy..
you do that and the optimal range will only be 60m for everyone else lol. how would you justify its low dps and charge up time then? |
DeathwindRising
ROGUE RELICS
397
|
Posted - 2014.07.04 05:22:00 -
[16] - Quote
NINEinch WEAPON wrote:It would be justified in exactly the same way that thelaser rifle is to the ammar assault... Making it a niche class...
the laser rifle is a support weapon. like the sniper rifle, mass driver, and shotgun
RR isnt a niche weapon |
|
|
|