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Vapor Forseti
Nyain Chan General Tso's Alliance
645
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Posted - 2014.06.30 19:37:00 -
[1] - Quote
Should Sentinels be restricted to only heavy weapons in their heavy weapons slot? Commandos are the only heavy suits that should be able to wield light weapons IMHO. It's their specialty.
Discuss.
pâ¬péñpâòpâ½pü«tÄïpü½pü¬péïpÇé --pâ¬pâùpâ¬pâ+pâ¬péñpâ¬pâ+
NyainChan Forever
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
241
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Posted - 2014.06.30 19:45:00 -
[2] - Quote
this topic was thoroughly discussed and laughed off the front page months ago....where were you?
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Chunky Munkey
Amarr Templars Amarr Empire
4902
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Posted - 2014.06.30 19:46:00 -
[3] - Quote
Perhaps when the Scrambler Lance and Plasma Mortar are released.
What's that?
They aren't going to be???
Well then GTFO
RIP Stinky Sleeve.
RIP Dust514.
See you on Destiny. PSN: GSDSteVB
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One Eyed King
Land of the BIind
2207
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Posted - 2014.06.30 19:48:00 -
[4] - Quote
What if there were a penalty of some kind?
Reduction to light weapon range
OR
Reduction to reload etc.
I wanted to make the OR stand out because I would be careful not to add too many restrictions, if one small one doesn't create a significant enough sacrifice, then another small penalty can be added. I think there should be battlefield variety, but I think there should be a little sacrifice without it being so significant to render the variations completely useless.
This is how a minja feels
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Lynn Beck
EnvyUs.
1975
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Posted - 2014.06.30 20:04:00 -
[5] - Quote
Then remove their sidearms, because the only reasoning you could possibly have for no LW is 'their fingers are too sausage-like, and thus can't hold them.'
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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vlad stoich
Forty-Nine Fedayeen Minmatar Republic
175
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Posted - 2014.06.30 20:10:00 -
[6] - Quote
Lynn Beck wrote:Then remove their sidearms, because the only reasoning you could possibly have for no LW is 'their fingers are too sausage-like, and thus can't hold them.' Then by your logic let my scout run around with a forge gun. |
Tectonic Fusion
1812
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Posted - 2014.06.30 20:16:00 -
[7] - Quote
vlad stoich wrote:Lynn Beck wrote:Then remove their sidearms, because the only reasoning you could possibly have for no LW is 'their fingers are too sausage-like, and thus can't hold them.' Then by your logic let my scout run around with a forge gun. The scout doesn't have an exoskeleton to hold it.
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Monkey MAC
Rough Riders..
2944
|
Posted - 2014.06.30 20:17:00 -
[8] - Quote
Everytime I see a prototype sentinel with +1000 EHP and a SB-39 Rail Rifle. I laugh, the fact that they have to go to these extremes just shows how scrubby they are, then when I kill them I laugh even more, because all their scrubbieness still can't save them from skill.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Atiim
Fooly Cooly.
10047
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Posted - 2014.06.30 20:24:00 -
[9] - Quote
I'm indifferent to the idea.
It should be noted however, that as long as a Sentinel is capable of carrying a long range weapon (such as a Scrambler or Rail Rifle), the argument about Sentinels being out-ranged by nearly everything is invalid.
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
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vlad stoich
Forty-Nine Fedayeen Minmatar Republic
175
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Posted - 2014.06.30 20:31:00 -
[10] - Quote
Tectonic Fusion wrote:vlad stoich wrote:Lynn Beck wrote:Then remove their sidearms, because the only reasoning you could possibly have for no LW is 'their fingers are too sausage-like, and thus can't hold them.' Then by your logic let my scout run around with a forge gun. The scout doesn't have an exoskeleton to hold it. Then my logi can carry it with nanohives. Thanks |
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2191
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Posted - 2014.06.30 20:33:00 -
[11] - Quote
Tectonic Fusion wrote:vlad stoich wrote:Lynn Beck wrote:Then remove their sidearms, because the only reasoning you could possibly have for no LW is 'their fingers are too sausage-like, and thus can't hold them.' Then by your logic let my scout run around with a forge gun. The scout doesn't have an exoskeleton to hold it. If there's one thing I want in my sci-fi FPS, it's rock-solid realism.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Seriously. Think about it.
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Cat Merc
Onslaught Inc RISE of LEGION
10587
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Posted - 2014.06.30 20:34:00 -
[12] - Quote
Atiim wrote:I'm indifferent to the idea.
It should be noted however, that as long as a Sentinel is capable of carrying a long range weapon (such as a Scrambler or Rail Rifle), the argument about Sentinels being out-ranged by nearly everything is invalid.
Feline overlord of all humans - CAT MERC
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lunatis orrak
Battlefield Brawlers
31
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Posted - 2014.06.30 20:36:00 -
[13] - Quote
Onesimus Tarsus wrote:Tectonic Fusion wrote:vlad stoich wrote:Lynn Beck wrote:Then remove their sidearms, because the only reasoning you could possibly have for no LW is 'their fingers are too sausage-like, and thus can't hold them.' Then by your logic let my scout run around with a forge gun. The scout doesn't have an exoskeleton to hold it. If there's one thing I want in my sci-fi FPS, it's rock-solid realism.
Lol
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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Denchlad 7
The Last of DusT. General Tso's Alliance
325
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Posted - 2014.06.30 20:36:00 -
[14] - Quote
Atiim wrote:I'm indifferent to the idea.
It should be noted however, that as long as a Sentinel is capable of carrying a long range weapon (such as a Scrambler or Rail Rifle), the argument about Sentinels being out-ranged by nearly everything is invalid.
I will be the only player to Prototype every single god damn weapon before Dust dies. 5 to go.
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Heimdallr69
Nyain San
2666
|
Posted - 2014.06.30 20:37:00 -
[15] - Quote
Chunky Munkey wrote:Perhaps when the Scrambler Lance and Plasma Mortar are released.
What's that?
They aren't going to be???
Well then GTFO I think my assault should be able to use an hmg.
Removed inappropriate content - CCP Logibro
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Eruditus 920
Prodigy Ops
194
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Posted - 2014.06.30 20:42:00 -
[16] - Quote
Seymour KrelbornX wrote:this topic was thoroughly discussed and laughed off the front page months ago....where were you?
As if once a topic is ever broached all other forum goers are forbidden to discuss said topic whether they were aware of it or not.
Seymour, are you a bully in real life? I always thought better of you.
Dominion over others is given not taken. Nothing has power over you but your own fear.
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Monkey MAC
Rough Riders..
2945
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Posted - 2014.06.30 20:43:00 -
[17] - Quote
Atiim wrote:I'm indifferent to the idea.
It should be noted however, that as long as a Sentinel is capable of carrying a long range weapon (such as a Scrambler or Rail Rifle), the argument about Sentinels being out-ranged by nearly everything is invalid.
You can't outrange a suit, but you can outrange the HMG
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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The dark cloud
The Rainbow Effect
3367
|
Posted - 2014.06.30 20:55:00 -
[18] - Quote
Heavys with light weapons are scrubs with terrible aim. To be honest i prefer a scrub with a light weapon then a scrub with a spray and pray machine where he just has to hold the trigger and aim in my general direction. Cause those guys are usually easy kills. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
16
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Posted - 2014.06.30 21:02:00 -
[19] - Quote
Vapor Forseti wrote:Should Sentinels be restricted to only heavy weapons in their heavy weapons slot? Commandos are the only heavy suits that should be able to wield light weapons IMHO. It's their specialty.
Discuss. Noones complaining about it and theyre super easy to kill anyways.Why take away variety from this game?,look what it did to tanking it made it bland and unintresting. |
vlad stoich
Forty-Nine Fedayeen Minmatar Republic
178
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Posted - 2014.06.30 21:09:00 -
[20] - Quote
Heimdallr69 wrote:Chunky Munkey wrote:Perhaps when the Scrambler Lance and Plasma Mortar are released.
What's that?
They aren't going to be???
Well then GTFO I think my assault should be able to use an hmg. Absolutely with a cloak. |
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Cody Sietz
SVER True Blood Dirt Nap Squad.
3444
|
Posted - 2014.06.30 21:11:00 -
[21] - Quote
CCP agrees with you and will be restricting the heavy to heavy only weapons.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2194
|
Posted - 2014.06.30 21:12:00 -
[22] - Quote
vlad stoich wrote:Heimdallr69 wrote:Chunky Munkey wrote:Perhaps when the Scrambler Lance and Plasma Mortar are released.
What's that?
They aren't going to be???
Well then GTFO I think my assault should be able to use an hmg. Absolutely with a cloak. Heck, cloak the HAVs and LAVs and ADSes too!
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Seriously. Think about it.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
849
|
Posted - 2014.06.30 21:19:00 -
[23] - Quote
Tectonic Fusion wrote:vlad stoich wrote:Lynn Beck wrote:Then remove their sidearms, because the only reasoning you could possibly have for no LW is 'their fingers are too sausage-like, and thus can't hold them.' Then by your logic let my scout run around with a forge gun. The scout doesn't have an exoskeleton to hold it. Not to mention the gun weighs more than the scout.
http://youtu.be/dtXupQg77SU
Dust to Dust, theme
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vlad stoich
Forty-Nine Fedayeen Minmatar Republic
178
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Posted - 2014.06.30 21:20:00 -
[24] - Quote
Onesimus Tarsus wrote:vlad stoich wrote:Heimdallr69 wrote:Chunky Munkey wrote:Perhaps when the Scrambler Lance and Plasma Mortar are released.
What's that?
They aren't going to be???
Well then GTFO I think my assault should be able to use an hmg. Absolutely with a cloak. Heck, cloak the HAVs and LAVs and ADSes too! Whoa whoa whoa tiger, don't go giving them any ideas. Could you imagine the tears? Could you imagine seeing it happen? Drives right past you cloaked but still shows up on passives? Then railguns you like a shotgunner.
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Sarus Rambo
Direct Action Resources
169
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Posted - 2014.06.30 21:26:00 -
[25] - Quote
The biggest thing that needs to happen to all heavy suits is to make their turning speed extremely slow. That is the real big problem with heavy suits in general. Max out the turning speed at something like 1/3 the turning speed of a medium frame.
Heavies should be monsters. They way they should work is if you get in front of them, you die, but if you are to the side and behind them, they are vulnerable.
This sums up 100% of the forum posts after Fanfest 2014.
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Vapor Forseti
Nyain Chan General Tso's Alliance
651
|
Posted - 2014.06.30 21:29:00 -
[26] - Quote
Seymour KrelbornX wrote:this topic was thoroughly discussed and laughed off the front page months ago....where were you?
Not here.
pâ¬péñpâòpâ½pü«tÄïpü½pü¬péïpÇé --pâ¬pâùpâ¬pâ+pâ¬péñpâ¬pâ+
NyainChan Forever
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Vapor Forseti
Nyain Chan General Tso's Alliance
652
|
Posted - 2014.06.30 21:51:00 -
[27] - Quote
Atiim wrote:I'm indifferent to the idea.
It should be noted however, that as long as a Sentinel is capable of carrying a long range weapon (such as a Scrambler or Rail Rifle), the argument about Sentinels being out-ranged by nearly everything is invalid. .. This is actually a very good point you bring up. Also, thanks for not being defensive. +1
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NyainChan Forever
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DUST Fiend
Onslaught Inc RISE of LEGION
14514
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Posted - 2014.06.30 21:56:00 -
[28] - Quote
Hmmm
Should I fit my HMG, my HMG, the HMG, or maybe the HMG today? I'm trying to break out of the mold so I think I might go with an HMG, but I guess if I wanted to change things up I could try the HMG or maybe even the HMG if I'm feeling frisky.
I could just be a rebel though and fit the HMG
Decisions decisions.
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3932
|
Posted - 2014.06.30 23:00:00 -
[29] - Quote
I could care less about sentinels with light weapons. The game is supposed to be about freedom of choices so let them.
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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axINVICTUSxa
DETHDEALERS RISE of LEGION
151
|
Posted - 2014.06.30 23:20:00 -
[30] - Quote
One Eyed King wrote:What if there were a penalty of some kind?
Reduction to light weapon range
OR
Reduction to reload etc.
I wanted to make the OR stand out because I would be careful not to add too many restrictions, if one small one doesn't create a significant enough sacrifice, then another small penalty can be added. I think there should be battlefield variety, but I think there should be a little sacrifice without it being so significant to render the variations completely useless.
Exactly my opinion. Marginal thinking, not extreme fixes. That only leads to QQ, if you slowly lower stats of anything, just so minor that players hardly notice, eventually you can take away big stats and make them small after a number of "releases and fixes"
Wherever the Wind (Aero) might take me, may it ever be True, for the way of the Commando is noble and right.
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Thokk Nightshade
KNIGHTZ OF THE ROUND
417
|
Posted - 2014.06.30 23:34:00 -
[31] - Quote
Sarus Rambo wrote:The biggest thing that needs to happen to all heavy suits is to make their turning speed extremely slow. That is the real big problem with heavy suits in general. Max out the turning speed at something like 1/3 the turning speed of a medium frame.
Heavies should be monsters. They way they should work is if you get in front of them, you die, but if you are to the side and behind them, they are vulnerable.
No. No. No.
Sentinels are already vulnerable from behind. A (good) shotgun scout can get 3 shots off into the back of a Sentinel before he has a chance to return fire. A bad shotgun scout can usually get at least 2 off and then dance/jump 8 feet in the air long enough to shoot the heavy one more time and kill him. Why does everybody want to make Sentinels absolutely defenseless unless the attacker is stupid enough to try and take heavy head on?
No. No. No. No. No. No. Oh, and just in case that isn't clear enough, HELL no.
Thokk Kill. Thokk Crush. Thokk Smash.
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Heimdallr69
Nyain San
2670
|
Posted - 2014.06.30 23:38:00 -
[32] - Quote
Thokk Nightshade wrote:Sarus Rambo wrote:The biggest thing that needs to happen to all heavy suits is to make their turning speed extremely slow. That is the real big problem with heavy suits in general. Max out the turning speed at something like 1/3 the turning speed of a medium frame.
Heavies should be monsters. They way they should work is if you get in front of them, you die, but if you are to the side and behind them, they are vulnerable. No. No. No. Sentinels are already vulnerable from behind. A (good) shotgun scout can get 3 shots off into the back of a Sentinel before he has a chance to return fire. A bad shotgun scout can usually get at least 2 off and then dance/jump 8 feet in the air long enough to shoot the heavy one more time and kill him. Why does everybody want to make Sentinels absolutely defenseless unless the attacker is stupid enough to try and take heavy head on? No. No. No. No. No. No. Oh, and just in case that isn't clear enough, HELL no. Nice argument. Oh a shotgun can kill me in 3 shots so we're balanced. Hmm you missed the part where not everyone runs scouts or shotguns.
Removed inappropriate content - CCP Logibro
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2196
|
Posted - 2014.06.30 23:42:00 -
[33] - Quote
DUST Fiend wrote:Hmmm
Should I fit my HMG, my HMG, the HMG, or maybe the HMG today? I'm trying to break out of the mold so I think I might go with an HMG, but I guess if I wanted to change things up I could try the HMG or maybe even the HMG if I'm feeling frisky.
I could just be a rebel though and fit the HMG
Decisions decisions. What this game needs is a light HMG. And a JRAV to go between the LAV and the HAV.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Seriously. Think about it.
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Thokk Nightshade
KNIGHTZ OF THE ROUND
417
|
Posted - 2014.06.30 23:45:00 -
[34] - Quote
Heimdallr69 wrote:Thokk Nightshade wrote:Sarus Rambo wrote:The biggest thing that needs to happen to all heavy suits is to make their turning speed extremely slow. That is the real big problem with heavy suits in general. Max out the turning speed at something like 1/3 the turning speed of a medium frame.
Heavies should be monsters. They way they should work is if you get in front of them, you die, but if you are to the side and behind them, they are vulnerable. No. No. No. Sentinels are already vulnerable from behind. A (good) shotgun scout can get 3 shots off into the back of a Sentinel before he has a chance to return fire. A bad shotgun scout can usually get at least 2 off and then dance/jump 8 feet in the air long enough to shoot the heavy one more time and kill him. Why does everybody want to make Sentinels absolutely defenseless unless the attacker is stupid enough to try and take heavy head on? No. No. No. No. No. No. Oh, and just in case that isn't clear enough, HELL no. Nice argument. Oh a shotgun can kill me in 3 shots so we're balanced. Hmm you missed the part where not everyone runs scouts or shotguns.
This is a specific response to the turn radius argument. What other reason is there for slowing down the turn radius other than making it easy for scouts to sneak and shot them without fear of reprisal?
I do happen to know there are plenty of people who don't run Shotgun scout. Anyone else who is not running SG or Nova knife just needs to stay outside optimal HMG range and take a Sentinel down slowly. I still don't see how that justifies making Sentinels even easier targets while at the same time making it harder for them to defend themselves.
Thokk Kill. Thokk Crush. Thokk Smash.
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INFINITE DIVERSITY IDIC
479
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Posted - 2014.06.30 23:47:00 -
[35] - Quote
Vapor Forseti wrote:Should Sentinels be restricted to only heavy weapons in their heavy weapons slot? Commandos are the only heavy suits that should be able to wield light weapons IMHO. It's their specialty.
Discuss. Commandos and Mexicans, its THEIR thing, like a spoiler on a POS 97 Honda Accord. We dont know why they do it.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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Heimdallr69
Nyain San
2671
|
Posted - 2014.06.30 23:49:00 -
[36] - Quote
Thokk Nightshade wrote:Heimdallr69 wrote:Thokk Nightshade wrote:Sarus Rambo wrote:The biggest thing that needs to happen to all heavy suits is to make their turning speed extremely slow. That is the real big problem with heavy suits in general. Max out the turning speed at something like 1/3 the turning speed of a medium frame.
Heavies should be monsters. They way they should work is if you get in front of them, you die, but if you are to the side and behind them, they are vulnerable. No. No. No. Sentinels are already vulnerable from behind. A (good) shotgun scout can get 3 shots off into the back of a Sentinel before he has a chance to return fire. A bad shotgun scout can usually get at least 2 off and then dance/jump 8 feet in the air long enough to shoot the heavy one more time and kill him. Why does everybody want to make Sentinels absolutely defenseless unless the attacker is stupid enough to try and take heavy head on? No. No. No. No. No. No. Oh, and just in case that isn't clear enough, HELL no. Nice argument. Oh a shotgun can kill me in 3 shots so we're balanced. Hmm you missed the part where not everyone runs scouts or shotguns. This is a specific response to the turn radius argument. What other reason is there for slowing down the turn radius other than making it easy for scouts to sneak and shot them without fear of reprisal? I do happen to know there are plenty of people who don't run Shotgun scout. Anyone else who is not running SG or Nova knife just needs to stay outside optimal HMG range and take a Sentinel down slowly. I still don't see how that justifies making Sentinels even easier targets while at the same time making it harder for them to defend themselves. Idc about that honestly. But the hmg needs a range adjustment but right now its range is a bit much which I think the real problem is.
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INFINITE DIVERSITY IDIC
479
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Posted - 2014.06.30 23:49:00 -
[37] - Quote
Heimdallr69 wrote:Thokk Nightshade wrote:Sarus Rambo wrote:The biggest thing that needs to happen to all heavy suits is to make their turning speed extremely slow. That is the real big problem with heavy suits in general. Max out the turning speed at something like 1/3 the turning speed of a medium frame.
Heavies should be monsters. They way they should work is if you get in front of them, you die, but if you are to the side and behind them, they are vulnerable. No. No. No. Sentinels are already vulnerable from behind. A (good) shotgun scout can get 3 shots off into the back of a Sentinel before he has a chance to return fire. A bad shotgun scout can usually get at least 2 off and then dance/jump 8 feet in the air long enough to shoot the heavy one more time and kill him. Why does everybody want to make Sentinels absolutely defenseless unless the attacker is stupid enough to try and take heavy head on? No. No. No. No. No. No. Oh, and just in case that isn't clear enough, HELL no. Nice argument. Oh a shotgun can kill me in 3 shots so we're balanced. Hmm you missed the part where not everyone runs scouts or shotguns. If you are not running one then the fatties turn speed shouldn't matter.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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KEROSIINI-TERO
The Rainbow Effect
1093
|
Posted - 2014.06.30 23:53:00 -
[38] - Quote
Vapor Forseti wrote:Should Sentinels be restricted to only heavy weapons in their heavy weapons slot? Commandos are the only heavy suits that should be able to wield light weapons IMHO. It's their specialty.
Discuss.
Artificial restriction. Not needed.
:-S
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INFINITE DIVERSITY IDIC
479
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Posted - 2014.06.30 23:54:00 -
[39] - Quote
Sarus Rambo wrote:The biggest thing that needs to happen to all heavy suits is to make their turning speed extremely slow. That is the real big problem with heavy suits in general. Max out the turning speed at something like 1/3 the turning speed of a medium frame.
Heavies should be monsters. They way they should work is if you get in front of them, you die, but if you are to the side and behind them, they are vulnerable. You are new here, so let me help you out. No. This was tried over a year ago and it made sentinels sucks, back when scouts did to. All you would have to do to beat a heavy is get in close on cqc then turn the same way he turns and he could never hit you. This is an old idea, a bad idea, and a dumb idea.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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Heimdallr69
Nyain San
2671
|
Posted - 2014.06.30 23:59:00 -
[40] - Quote
INFINITE DIVERSITY IDIC wrote:Heimdallr69 wrote:Thokk Nightshade wrote:Sarus Rambo wrote:The biggest thing that needs to happen to all heavy suits is to make their turning speed extremely slow. That is the real big problem with heavy suits in general. Max out the turning speed at something like 1/3 the turning speed of a medium frame.
Heavies should be monsters. They way they should work is if you get in front of them, you die, but if you are to the side and behind them, they are vulnerable. No. No. No. Sentinels are already vulnerable from behind. A (good) shotgun scout can get 3 shots off into the back of a Sentinel before he has a chance to return fire. A bad shotgun scout can usually get at least 2 off and then dance/jump 8 feet in the air long enough to shoot the heavy one more time and kill him. Why does everybody want to make Sentinels absolutely defenseless unless the attacker is stupid enough to try and take heavy head on? No. No. No. No. No. No. Oh, and just in case that isn't clear enough, HELL no. Nice argument. Oh a shotgun can kill me in 3 shots so we're balanced. Hmm you missed the part where not everyone runs scouts or shotguns. If you are not running one then the fatties turn speed shouldn't matter. I didn't say it did. I was just pointing out a flaw in the argument.
Removed inappropriate content - CCP Logibro
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Thokk Nightshade
KNIGHTZ OF THE ROUND
418
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Posted - 2014.07.01 00:05:00 -
[41] - Quote
Idc about that honestly. But the hmg needs a range adjustment but right now its range is a bit much which I think the real problem is.[/quote]
Range adjustment is a better solution than turn radius. They tried the turn radius nerf a while ago and it was an absolute disaster. However, I want to be extremely careful about even cutting range down. Right now 90% of the maps are open terrain. There are few places a Sentinel w/ HMG can go that he won't get picked off by someone using a CR, RR, AR and he is unable to return fire on. Anyone outside much more than 25-30 meters will be fairly safe (with a standard HMG, not Assault). Anyone outside 40 meters can just sit and laugh as he tears the Sentinel to shreds with any of the aforementioned weapons, especially the Rail Rifle. It is not uncommon for me to get chopped at 85-90 Meters. There is no way in the world even an Assault HMG is going to do any damage at that range. A CR can reach out to 50 without any major problems.
The HMG has the shortest range of any weapon in the game outside Shotgun/Nova Knife. I would say 90% of my kills with an HMG are withing 15 meters.
Not disagreeing with you completely, because I can see a case being made for the argument.
Thokk Kill. Thokk Crush. Thokk Smash.
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Heimdallr69
Nyain San
2671
|
Posted - 2014.07.01 00:08:00 -
[42] - Quote
Thokk Nightshade wrote:Idc about that honestly. But the hmg needs a range adjustment but right now its range is a bit much which I think the real problem is.
Range adjustment is a better solution than turn radius. They tried the turn radius nerf a while ago and it was an absolute disaster. However, I want to be extremely careful about even cutting range down. Right now 90% of the maps are open terrain. There are few places a Sentinel w/ HMG can go that he won't get picked off by someone using a CR, RR, AR and he is unable to return fire on. Anyone outside much more than 25-30 meters will be fairly safe (with a standard HMG, not Assault). Anyone outside 40 meters can just sit and laugh as he tears the Sentinel to shreds with any of the aforementioned weapons, especially the Rail Rifle. It is not uncommon for me to get chopped at 85-90 Meters. There is no way in the world even an Assault HMG is going to do any damage at that range. A CR can reach out to 50 without any major problems.
The HMG has the shortest range of any weapon in the game outside Shotgun/Nova Knife. I would say 90% of my kills with an HMG are withing 15 meters.
Not disagreeing with you completely, because I can see a case being made for the argument. [/quote] I agree with this. But It doesn't need to be decreased by much, I don't want it broken/useless.
Removed inappropriate content - CCP Logibro
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
116
|
Posted - 2014.07.01 00:09:00 -
[43] - Quote
lol fail quoting |
hold that
Krusual Covert Operators Minmatar Republic
130
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Posted - 2014.07.01 00:18:00 -
[44] - Quote
Bpo sentinel + bpo exile is worry free tear harvester |
Thokk Nightshade
KNIGHTZ OF THE ROUND
418
|
Posted - 2014.07.01 00:47:00 -
[45] - Quote
Mikey Ducati wrote:lol fail quoting
Epic Fail on my part. I'll take it. I jacked it completely up.
Thokk Kill. Thokk Crush. Thokk Smash.
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
120
|
Posted - 2014.07.01 00:50:00 -
[46] - Quote
Thokk Nightshade wrote:Mikey Ducati wrote:lol fail quoting Epic Fail on my part. I'll take it. I jacked it completely up.
It's cool bro, only messing around |
Zindorak
CaUsE-4-CoNcErN
14
|
Posted - 2014.07.01 00:52:00 -
[47] - Quote
Yes i really HATE stupid scrubs with fricking sentinels with light weapons like rail rifles.That's like giving a proto scout with a cloak a boundless HMG. When i kill then i spend a couple minites teabagging the heck out of them CCP stop this BS |
OP FOTM
Commando Perkone Caldari State
130
|
Posted - 2014.07.01 00:54:00 -
[48] - Quote
I gave one of those heavies with RRs a hell of a time with my TAR Gallogi. The tactical's still too weak to kill his pansy ass though.
I refuse to use a light weapon on my Amarr Sentinel for this very reason: I tried the Assault HMG, and I hated when a scout got too close and it didn't insta-melt him.
Plus, my ScP is just as good as any light weapon.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
120
|
Posted - 2014.07.01 00:54:00 -
[49] - Quote
Zindorak wrote:Yes i really HATE stupid scrubs with fricking sentinels with light weapons like rail rifles. When i kill then i spend a couple minites teabagging the heck out of them
I will be sure to greet you in my galsen with a duvolle. |
Zindorak
CaUsE-4-CoNcErN
14
|
Posted - 2014.07.01 00:56:00 -
[50] - Quote
OP FOTM wrote:I gave one of those heavies with RRs a hell of a time with my TAR Gallogi. The tactical's still too weak to kill his pansy ass though.
I refuse to use a light weapon on my Amarr Sentinel for this very reason: I tried the Assault HMG, and I hated when a scout got too close and it didn't insta-melt him.
Plus, my ScP is just as good as any light weapon. Dual Carthum Assualt Scrambler Pistols |
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Heimdallr69
Nyain San
2674
|
Posted - 2014.07.01 01:01:00 -
[51] - Quote
Thokk Nightshade wrote:Mikey Ducati wrote:lol fail quoting Epic Fail on my part. I'll take it. I jacked it completely up. No worries idk how to work quotes anyways lol.
Removed inappropriate content - CCP Logibro
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Atiim
Fooly Cooly.
10065
|
Posted - 2014.07.01 02:03:00 -
[52] - Quote
Dovallis Martan JenusKoll wrote:Not to mention the gun weighs more than the scout. CCP has released information stating the weight of the Scout Suit and the HMG?
Where can I find this?
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
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Scheneighnay McBob
Cult of Gasai
5526
|
Posted - 2014.07.01 02:08:00 -
[53] - Quote
Absolutely no reason why they shouldn't be able to use light weapons. It's like not allowing you to put a sidearm in a light weapon slot- no point in it because light weapons are better than sidearms, anyway.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Bax Zanith
180
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Posted - 2014.07.01 03:08:00 -
[54] - Quote
I hardly see light weapone heavies anymore. Normaly they have a scrambler rifle when I see them. Iv also noticed they tipicly use standard level suits and weapons. If you ask me, I think that they might just be new players attempting to defend themselves from the constant protostomping. If I am correct than any of you complaining about heavies with light weapons only have yourselves to blame.
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
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Justice Prevails
277
|
Posted - 2014.07.01 04:01:00 -
[55] - Quote
Been seeing this more and more lately. At first, thought WTF, but now I see it more of an evolutionary thing. Your medium assault becomes obsolete getting OHKd by cloaked shotguns and eaten by HMG s You don't want to go scout or commando(suit) HMG is cool but has limited range on wide open maps
What to they tell the QQers on this forum? Adapt or die. Well, they have adapted.
Embracing my inner scrub since 2013.
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Sarus Rambo
Direct Action Resources
171
|
Posted - 2014.07.01 17:29:00 -
[56] - Quote
Thokk Nightshade wrote: This is a specific response to the turn radius argument. What other reason is there for slowing down the turn radius other than making it easy for scouts to sneak and shot them without fear of reprisal?
I do happen to know there are plenty of people who don't run Shotgun scout. Anyone else who is not running SG or Nova knife just needs to stay outside optimal HMG range and take a Sentinel down slowly. I still don't see how that justifies making Sentinels even easier targets while at the same time making it harder for them to defend themselves.
Basically Sarus is saying, "if I can sneak up on him, he should die without me having to worry about getting shot myself." If you want, substitute Shotgun in my previous comment for RR, CR, AR, etc. etc." The theory is still the same.
I don't think scouts should be able to carry light weapons either honestly. Id like to see the shotgun toned down to side weapon status to keep it viable for scouts, but with a lot less power behind it, taking many consecutive hits in order to bring down a heavy frame. Scouts should be about hit and run, not sneaky insta-kills. That is another discussion though.
If you play heavy you need some sort of weakness. That is the entire discussion. Being slower running really isn't much of a weakness when you have so much health you can mow down any opponent at medium-short range, especially when you can use light weapons. This also makes LAV heavies very attractive since it completely removes the heavies main weakness. A sentinel has around 1000 health, it will take a couple seconds of shooting with a rifle to kill them, that gives them plenty of time to turn around and defend themselves, and even with this cut down it would still be plenty of time. Basically open ground should be the bane of heavies, where people can maneuver around them, but in tighter areas they should be very attractive and powerful since their main turning weakness is mitigated by less open flanks. This weakness can also be mitigated by working with a squad of other non heavy suits which can protect the heavies flanks as it mows down everything in the front.
That's just my .02 isk.
This sums up 100% of the forum posts after Fanfest 2014.
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Derpty Derp
It's All Gone Derp
192
|
Posted - 2014.07.01 17:40:00 -
[57] - Quote
One Eyed King wrote:What if there were a penalty of some kind?
Reduction to light weapon range
OR
Reduction to reload etc.
I wanted to make the OR stand out because I would be careful not to add too many restrictions, if one small one doesn't create a significant enough sacrifice, then another small penalty can be added. I think there should be battlefield variety, but I think there should be a little sacrifice without it being so significant to render the variations completely useless.
Or just drop heavys turn speed... Then you'll see a lot less wielding rail rifles... I'm also a forge gunner and would be happy with this. |
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1230
|
Posted - 2014.07.01 18:08:00 -
[58] - Quote
I am only too happy to stick my forge gun onto a cloaky scout suit! Oh god do you know how much fun that would be!
- Cloak on, sneaks up to heavies and others, decloak, forge gun charges......BAWWWOOOMM! haha (Yes I know you can do similar with remotes and the forge gun charging would give you away but still, I love forge! <3 )
Investigate 9/11
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vlad stoich
Fooly Cooly.
192
|
Posted - 2014.07.01 18:09:00 -
[59] - Quote
DUST Fiend wrote:Hmmm
Should I fit my HMG, my HMG, the HMG, or maybe the HMG today? I'm trying to break out of the mold so I think I might go with an HMG, but I guess if I wanted to change things up I could try the HMG or maybe even the HMG if I'm feeling frisky.
I could just be a rebel though and fit the HMG
Decisions decisions. Dont forget the forge gun. As a dropship pilot I know you love those. |
calvin b
Sinq Laison Gendarmes Gallente Federation
1680
|
Posted - 2014.07.01 18:16:00 -
[60] - Quote
As a Heavy I say yes. No doubt. I have been trying to run assault but I am finding it difficult do to all the heavy wannabes running with AR's and RR's. Its a joke. You have the almost killed but since they can tank 2-3 time what you have they just wear you down and when it comes time to reload or switch weapons, down you go. They have the same range, the only disadvantage is a larger hit box but they offset that with larger EhP. CCP needs to limit heavies to heavy weapons only.
Only scrubs with no game run heavies with light weapons.
Closed Beta Vet and Heavy, so no I am not FOTM I am an Antique
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vlad stoich
Fooly Cooly.
192
|
Posted - 2014.07.01 18:20:00 -
[61] - Quote
Atiim wrote:Dovallis Martan JenusKoll wrote:Not to mention the gun weighs more than the scout. CCP has released information stating the weight of the Scout Suit and the HMG? Where can I find this?
Holy Sh!t , the world is going to end and hell has frozen over if Atiim is asking where to find info. You are always johnny on the spot with info, supporting evidence, links to sites, the whole 9. |
vlad stoich
Fooly Cooly.
192
|
Posted - 2014.07.01 18:22:00 -
[62] - Quote
CommanderBolt wrote:I am only too happy to stick my forge gun onto a cloaky scout suit! Oh god do you know how much fun that would be!
- Cloak on, sneaks up to heavies and others, decloak, forge gun charges......BAWWWOOOMM! haha (Yes I know you can do similar with remotes and the forge gun charging would give you away but still, I love forge! <3 )
That would be hilarious and fun.
The scout is so light in weight, that the forge would act like a hand held jet pack thrusting him in the opposite direction. Might come in use though. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
252
|
Posted - 2014.07.02 07:59:00 -
[63] - Quote
Eruditus 920 wrote:Seymour KrelbornX wrote:this topic was thoroughly discussed and laughed off the front page months ago....where were you?
As if once a topic is ever broached all other forum goers are forbidden to discuss said topic whether they were aware of it or not. Seymour, are you a bully in real life? I always thought better of you.
I'm no bully... I just don't have the patience for non issues... there are real problems in the game...this is just an "I don't like getting killed this way" issue and I'm thoroughly sick of these kinds of threads.
let me be clear... heavies do have balance issues, but it isn't the weapon they hold, it isn't their ehp... both of these thingsare as they should be. I believe that since they are these lumbering behemoths, they should move like one.... their turn speed is too fast, and they should not have a sprint (something new I've been thinking about). but if you want to snipe in a heavy suit, you should have that option. if you want to fight from 40 meters with an assault rifle, that should be a viable build.
I do however think the hmg has way too much range, cutting it in half while still providing a heavy with the option of using something with more range like a rail rifle gives heavies nice options that are not OP.
the meaning behind my original post was that everything that is being discussed here, plus some, in this thread was thoroughly debated, and easily found in the archives of these forums, which makes this thread utter and fruitless redundancy...
not to mention rattati has already said he likes where the heavies are at in reply to a recent "nerf heavies" thread.... |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
253
|
Posted - 2014.07.02 08:11:00 -
[64] - Quote
I'm sorry for the double post, but I would like you all to consider the consequences of removing the light weapon option from heavies.
I'm a logi, with a six kin triage repper repping 2 heavies at one time I have seen the destruction they cause.
I'm sure most of you have, if you haven't, then you need to witness it.
2 heavies with hmg running side by side with a logi in tow through the halls of a building , or popping out of an lav at an area where the enemy is grouped up is devastating!
my heavies have had average scores of 40/4 ( in a bad game maybe 20/6, in a good game 60/2)
you all see how many heavies are out there now.... imagine forcing them all to run hmg, or worse, rooftop forge....
heavies with rifles and shotguns (lol).... or even massdrivers, are easily flanked and disposed of in most situations... and logies don't really like to rep them if given the choice of an hmg heavy.
you would all be shooting yourselves in the foot if you had heavy's light weapon option removed.... just think about that. |
Jathniel
G I A N T General Tso's Alliance
1063
|
Posted - 2014.07.02 09:34:00 -
[65] - Quote
leave them alone. heavies with shotguns are cute.
and their cousins with the rail rifles are cuter, and have bite. |
Yeeeuuuupppp
uptown456 Dark Taboo
394
|
Posted - 2014.07.02 10:22:00 -
[66] - Quote
*sees sentinel w/ light weapon* *flanks around and comes up behind* *whips out the most op smg, the toxin* "Sure wish you were using an HMG now, muahahaha", I say as I let 92 bullets tear him apart (minmatar assault lv 3). Dip dip potato chip
Rage Proficiency V
Mic status: Muted
Storage Wars Champion.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
856
|
Posted - 2014.07.06 04:24:00 -
[67] - Quote
vlad stoich wrote:Atiim wrote:Dovallis Martan JenusKoll wrote:Not to mention the gun weighs more than the scout. CCP has released information stating the weight of the Scout Suit and the HMG? Where can I find this? Holy Sh!t , the world is going to end and hell has frozen over if Atiim is asking where to find info. You are always johnny on the spot with info, supporting evidence, links to sites, the whole 9.
Machinery of that size, considering it of solid metallic make, would easily weigh over 500 lbs (a half ton). Scout suits are supposed to be agile addons to the subject, who could weigh about 170-250 or so if in fit shape, plus the weight of armor would be about 25-150 lbs to be conservative, making the maximum 400 lbs or so. But I'd have to go with the clone itself being streamlined for the scout role, as well as the dropsuit, so the weight would be around 200, and the suit would be about 50 lbs. Thus the logical result is the entire fitting weighs about 250 lbs. Then again, most scouts waste a good deal of their remaining suit strength on burdensome plating, which would reduce their carrying capacity... or should, if you actually wanted weight to factor into this.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Adipem Nothi
Nos Nothi
2407
|
Posted - 2014.07.06 06:51:00 -
[68] - Quote
Dovallis Martan JenusKoll wrote:...would easily weigh over 500 lbs (a half ton). Pro Tip: 500 lbs =/= half ton
Shoot scout with yes...
- Ripley Riley
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J0hlss0n
Molon Labe. General Tso's Alliance
164
|
Posted - 2014.07.06 08:46:00 -
[69] - Quote
Dedicated heavy here, and I support this to 100%, never used a light weapon on my heavies and never will. Do not touch my sidearm though... =P |
Cogadh Draco
WarRavens Final Resolution.
80
|
Posted - 2014.07.06 09:38:00 -
[70] - Quote
Lynn Beck wrote:Then remove their sidearms, because the only reasoning you could possibly have for no LW is 'their fingers are too sausage-like, and thus can't hold them.'
I'm surprised heavies can even get the finger on the trigger of an SMG or a pistol of any sort... It's like having ten rows of quarters on your hands... |
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1429
|
Posted - 2014.07.06 11:10:00 -
[71] - Quote
Atiim wrote:I'm indifferent to the idea.
It should be noted however, that as long as a Sentinel is capable of carrying a long range weapon (such as a Scrambler or Rail Rifle), the argument about Sentinels being out-ranged by nearly everything is invalid.
Calmanndo user with nova knives: Because someone has to do it.
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
35
|
Posted - 2014.07.06 11:54:00 -
[72] - Quote
Vapor Forseti wrote:Should Sentinels be restricted to only heavy weapons in their heavy weapons slot? Commandos are the only heavy suits that should be able to wield light weapons IMHO. It's their specialty.
Discuss. Why does it matter? Its not a good class, and its a Mexican thing, and why are the Nyains worried about fixing something people exploit? Thought that was your all specialty? |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
35
|
Posted - 2014.07.06 11:56:00 -
[73] - Quote
Dovallis Martan JenusKoll wrote:vlad stoich wrote:Atiim wrote:Dovallis Martan JenusKoll wrote:Not to mention the gun weighs more than the scout. CCP has released information stating the weight of the Scout Suit and the HMG? Where can I find this? Holy Sh!t , the world is going to end and hell has frozen over if Atiim is asking where to find info. You are always johnny on the spot with info, supporting evidence, links to sites, the whole 9. Machinery of that size, considering it of solid metallic make, would easily weigh over 500 lbs (a half ton). Scout suits are supposed to be agile addons to the subject, who could weigh about 170-250 or so if in fit shape, plus the weight of armor would be about 25-150 lbs to be conservative, making the maximum 400 lbs or so. But I'd have to go with the clone itself being streamlined for the scout role, as well as the dropsuit, so the weight would be around 200, and the suit would be about 50 lbs. Thus the logical result is the entire fitting weighs about 250 lbs. Then again, most scouts waste a good deal of their remaining suit strength on burdensome plating, which would reduce their carrying capacity... or should, if you actually wanted weight to factor into this. 500lbs is a half ton huh? Let me sell you some drugs. |
Yokal Bob
Escrow Removal and Acquisition Dark Taboo
509
|
Posted - 2014.07.06 12:08:00 -
[74] - Quote
Had a match where my hmg came up against 4 heavies with light weapons so i thought **** it and joined them, killed them alllllllll mwahahahaha
then i got annoyed at usuckatdust being a tryhard so brought out the same suit :D
i hate the suit in fairness, but my god there everywhere
If its not anime, its not real
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manboar thunder fist
Molon Labe. General Tso's Alliance
58
|
Posted - 2014.07.06 12:34:00 -
[75] - Quote
Classic What the french, using kaalakiotas with over 1500 hp sentinels and they still need logis to back them up. I disapprove of this tactic and believe it should be restricted to medium and commando frames. the commando is pretty similar to the sentinel, any argument of skill points range etc is invalidated by the presence of a light weapon specialist in the same skill category.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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Bethhy
Ancient Exiles. General Tso's Alliance
2093
|
Posted - 2014.07.06 13:06:00 -
[76] - Quote
CCP made an entire Video on DUST explaining how you can be a scout sniper... or a heavy sniper...
The differences..
This is what a CCP game is.... The ability to put any size anything on anything..
We have put battleship modules on frigates in EVE.
https://www.youtube.com/watch?v=n_LlH2c5dyA Check out 1:20... Explains the whole customization thing with DUST.
P.S. that video was the one for Uprising launch... When we didn't have aim assist... Such an amazing game.. I miss it..
The DUST we have now is like a DUST 514 from back then set on "Easy" mode. Everything about DUST now compared to then makes me not want to even play the game. |
manboar thunder fist
Molon Labe. General Tso's Alliance
62
|
Posted - 2014.07.06 13:53:00 -
[77] - Quote
Bethhy wrote:CCP made an entire Video on DUST explaining how you can be a scout sniper... or a heavy sniper... The differences.. This is what a CCP game is.... The ability to put any size anything on anything.. We have put battleship modules on frigates in EVE. https://www.youtube.com/watch?v=n_LlH2c5dyA Check out 1:20... Explains the whole customization thing with DUST. P.S. that video was the one for Uprising launch... When we didn't have aim assist... Such an amazing game.. I miss it.. The DUST we have now is like a DUST 514 from back then set on "Easy" mode. Everything about DUST now compared to then makes me not want to even play the game.
That's not the point. The problem is that snipers in the redline have no weakness from other players. especially with heavy suits. they should be forced to fight in the battle zone
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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Fire of Prometheus
Alpha Response Command
5214
|
Posted - 2014.07.06 13:56:00 -
[78] - Quote
I killed a proto gal sentinel with a Templar laser rifle on my basic amarr commando
PSN: jcptmo8055
Long live commandos
CCP, at least fix my ck.0 commandos colour scheme...he looks like the Michelin man
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
857
|
Posted - 2014.07.06 21:34:00 -
[79] - Quote
Adipem Nothi wrote:Dovallis Martan JenusKoll wrote:...would easily weigh over 500 lbs (a half ton). Pro Tip: 500 lbs =/= half ton
Also, the GalScout in my merc quarters is crackhead thin, but mercs are supposedly 3 meters tall (or some such). Might be heavier than he looks. Seems I missed the word "to" in that statement and didn't think much of it. Updated line "(to a half ton)".
aaaasdff ertgfdd wrote:500lbs is a half ton huh? Let me sell you some drugs.
Thanks for being a literary invalid. As you can see the point was already brought up, leaving you with a very... unoriginal line of thought.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Scheneighnay McBob
Cult of Gasai
5578
|
Posted - 2014.07.06 21:43:00 -
[80] - Quote
One Eyed King wrote:What if there were a penalty of some kind?
Reduction to light weapon range
OR
Reduction to reload etc.
I wanted to make the OR stand out because I would be careful not to add too many restrictions, if one small one doesn't create a significant enough sacrifice, then another small penalty can be added. I think there should be battlefield variety, but I think there should be a little sacrifice without it being so significant to render the variations completely useless. Don't penalize suits for downgrading weaponry, reward the suits that are meant to be using light weapons.
Oh wait! that's already happening, so there's no issue.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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